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Makes plastique better
It destroys the wall it's placed on, rather than slightly somewhat dismantling it a little and requiring you to have a toolbelt to finish the job.
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@@ -18,7 +18,7 @@
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wires = new(src)
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image_overlay = image('icons/obj/assemblies.dmi', "plastic-explosive2")
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..()
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/obj/item/weapon/plastique/Destroy()
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qdel(wires)
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wires = null
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@@ -78,7 +78,7 @@
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if(target)
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if (istype(target, /turf/simulated/wall))
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var/turf/simulated/wall/W = target
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W.dismantle_wall(1)
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W.dismantle_wall(1,1,1)
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else if(istype(target, /mob/living))
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target.ex_act(2) // c4 can't gib mobs anymore.
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else
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