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Merge pull request #7304 from KillianKirilenko/kk-bio
Offload Defibrillatability from NO_SCAN
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@@ -1,15 +1,16 @@
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// Species flags.
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#define NO_MINOR_CUT 0x1 // Can step on broken glass with no ill-effects. Either thick skin (diona), cut resistant (slimes) or incorporeal (shadows)
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#define IS_PLANT 0x2 // Is a treeperson.
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#define NO_SCAN 0x4 // Cannot be scanned in a DNA machine/genome-stolen.
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#define NO_PAIN 0x8 // Cannot suffer halloss/recieves deceptive health indicator.
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#define NO_SLIP 0x10 // Cannot fall over.
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#define NO_POISON 0x20 // Cannot not suffer toxloss.
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#define NO_EMBED 0x40 // Can step on broken glass with no ill-effects and cannot have shrapnel embedded in it.
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#define NO_HALLUCINATION 0x80 // Don't hallucinate, ever
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#define NO_BLOOD 0x100 // Never bleed, never show blood amount
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#define UNDEAD 0x200 // Various things that living things don't do, mostly for skeletons
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#define NO_INFECT 0x400 // Don't allow infections in limbs or organs, similar to IS_PLANT, without other strings.
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#define NO_MINOR_CUT 0x1 // Can step on broken glass with no ill-effects. Either thick skin (diona), cut resistant (slimes) or incorporeal (shadows)
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#define IS_PLANT 0x2 // Is a treeperson.
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#define NO_SCAN 0x4 // Cannot be scanned in a DNA machine/genome-stolen.
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#define NO_PAIN 0x8 // Cannot suffer halloss/recieves deceptive health indicator.
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#define NO_SLIP 0x10 // Cannot fall over.
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#define NO_POISON 0x20 // Cannot not suffer toxloss.
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#define NO_EMBED 0x40 // Can step on broken glass with no ill-effects and cannot have shrapnel embedded in it.
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#define NO_HALLUCINATION 0x80 // Don't hallucinate, ever
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#define NO_BLOOD 0x100 // Never bleed, never show blood amount
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#define UNDEAD 0x200 // Various things that living things don't do, mostly for skeletons
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#define NO_INFECT 0x400 // Don't allow infections in limbs or organs, similar to IS_PLANT, without other strings.
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#define NO_DEFIB 0x800 // Don't allow them to be defibbed
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// unused: 0x8000 - higher than this will overflow
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// Species EMP vuln for carbons
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@@ -271,8 +271,8 @@
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//Checks for various conditions to see if the mob is revivable
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/obj/item/weapon/shockpaddles/proc/can_defib(mob/living/carbon/human/H) //This is checked before doing the defib operation
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if((H.species.flags & NO_SCAN))
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return "buzzes, \"Unrecogized physiology. Operation aborted.\""
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if((H.species.flags & NO_DEFIB))
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return "buzzes, \"Incompatible physiology. Operation aborted.\""
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else if(H.isSynthetic() && !use_on_synthetic)
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return "buzzes, \"Synthetic Body. Operation aborted.\""
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else if(!H.isSynthetic() && use_on_synthetic)
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@@ -879,6 +879,8 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
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dat += "</br><b>Does not have a respiratory system.</b>"
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if(current_species.flags & NO_SCAN)
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dat += "</br><b>Does not have DNA.</b>"
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if(current_species.flags & NO_DEFIB)
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dat += "</br><b>Cannot be defibrillated.</b>"
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if(current_species.flags & NO_PAIN)
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dat += "</br><b>Does not feel pain.</b>"
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if(current_species.flags & NO_SLIP)
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@@ -199,6 +199,9 @@ Variables you may want to make use of are:
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/datum/species/event1/proc/toggle_cloning()
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flags ^= NO_SCAN
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/datum/species/event1/proc/toggle_defibbing()
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flags ^= NO_DEFIB
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/datum/species/event1/proc/toggle_pain()
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flags ^= NO_PAIN
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@@ -20,7 +20,7 @@
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remains_type = /obj/effect/decal/cleanable/ash
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death_message = "dissolves into ash..."
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flags = NO_SCAN | NO_SLIP | NO_POISON | NO_MINOR_CUT
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flags = NO_SCAN | NO_SLIP | NO_POISON | NO_MINOR_CUT | NO_DEFIB
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spawn_flags = SPECIES_IS_RESTRICTED
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genders = list(NEUTER)
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@@ -11,7 +11,7 @@
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max_age = 110
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health_hud_intensity = 1.5
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flags = NO_SCAN | NO_PAIN | NO_SLIP | NO_POISON | NO_MINOR_CUT | NO_BLOOD | UNDEAD
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flags = NO_SCAN | NO_PAIN | NO_SLIP | NO_POISON | NO_MINOR_CUT | NO_BLOOD | UNDEAD | NO_DEFIB
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spawn_flags = SPECIES_IS_RESTRICTED
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appearance_flags = null
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@@ -46,7 +46,7 @@
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poison_type = "oxygen"
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siemens_coefficient = 0.2
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flags = NO_SCAN
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flags = NO_SCAN | NO_DEFIB
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spawn_flags = SPECIES_IS_WHITELISTED
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appearance_flags = HAS_EYE_COLOR | HAS_HAIR_COLOR
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@@ -7,7 +7,7 @@
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language = "Sol Common" //todo?
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unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/punch)
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flags = NO_PAIN | NO_SCAN | NO_POISON | NO_MINOR_CUT
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flags = NO_PAIN | NO_SCAN | NO_POISON | NO_MINOR_CUT | NO_DEFIB
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spawn_flags = SPECIES_IS_RESTRICTED
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siemens_coefficient = 0
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@@ -25,7 +25,7 @@ var/datum/species/shapeshifter/promethean/prometheans
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bump_flag = SLIME
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swap_flags = MONKEY|SLIME|SIMPLE_ANIMAL
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push_flags = MONKEY|SLIME|SIMPLE_ANIMAL
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flags = NO_SCAN | NO_SLIP | NO_MINOR_CUT | NO_HALLUCINATION | NO_INFECT
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flags = NO_SCAN | NO_SLIP | NO_MINOR_CUT | NO_HALLUCINATION | NO_INFECT | NO_DEFIB
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appearance_flags = HAS_SKIN_COLOR | HAS_EYE_COLOR | HAS_HAIR_COLOR | RADIATION_GLOWS | HAS_UNDERWEAR
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spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED
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health_hud_intensity = 2
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@@ -521,7 +521,7 @@
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body_temperature = T0C + 15 //make the plant people have a bit lower body temperature, why not
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flags = NO_SCAN | IS_PLANT | NO_PAIN | NO_SLIP | NO_MINOR_CUT
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flags = NO_SCAN | IS_PLANT | NO_PAIN | NO_SLIP | NO_MINOR_CUT | NO_DEFIB
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spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED
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blood_color = "#004400"
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@@ -24,7 +24,7 @@
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cold_level_2 = -1
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cold_level_3 = -1
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flags = NO_SCAN | NO_PAIN | NO_SLIP | NO_POISON | NO_MINOR_CUT | NO_INFECT
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flags = NO_SCAN | NO_PAIN | NO_SLIP | NO_POISON | NO_MINOR_CUT | NO_INFECT | NO_DEFIB
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spawn_flags = SPECIES_IS_RESTRICTED
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reagent_tag = IS_XENOS
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