Merge pull request #422 from Shadowfire117/goiaanddrinks

Casino updoot!
This commit is contained in:
Razgriz
2020-07-23 13:34:00 -07:00
committed by GitHub
14 changed files with 369 additions and 69 deletions

View File

@@ -122,31 +122,28 @@
var/slot1 = rand(0,9)
switch(slot1)
if(1 to 3) symbol1 = "cherry"
if(0 to 3) symbol1 = "cherry"
if(4 to 4) symbol1 = "lemon"
//if(4 to 4) symbol1 = "watermelon"
if(5 to 5) symbol1 = "bell"
if(6 to 6) symbol1 = "four leaf clover"
if(7 to 7) symbol1 = "seven"
if(8 to 8) symbol1 = "diamond"
if(9 to 9) symbol1 = "platinum coin"
var/slot2 = rand(0,9)
var/slot2 = rand(0,16)
switch(slot2)
if(1 to 3) symbol2 = "cherry"
if(4 to 4) symbol2 = "lemon"
//if(4 to 4) symbol2 = "watermelon"
if(5 to 5) symbol2 = "bell"
if(6 to 6) symbol2 = "four leaf clover"
if(7 to 7) symbol2 = "seven"
if(8 to 8) symbol2 = "diamond"
if(9 to 9) symbol2 = "platinum coin"
if(0 to 5) symbol2 = "cherry"
if(6 to 7) symbol2 = "lemon"
if(8 to 9) symbol2 = "bell"
if(10 to 11) symbol2 = "four leaf clover"
if(12 to 13) symbol2 = "seven"
if(14 to 15) symbol2 = "diamond"
if(16) symbol2 = "platinum coin"
var/slot3 = rand(0,9)
switch(slot3)
if(1 to 3) symbol3 = "cherry"
if(0 to 3) symbol3 = "cherry"
if(4 to 4) symbol3 = "lemon"
//if(4 to 4) symbol3 = "watermelon"
if(5 to 5) symbol3 = "bell"
if(6 to 6) symbol3 = "four leaf clover"
if(7 to 7) symbol3 = "seven"
@@ -851,6 +848,29 @@
<li>Special blend whiskey</li>
<li>Akvavit</li>
</ul>
Pets
<ul>
<li>Armadillo 150</li>
<li>Cat 150</li>
<li>Goat 150</li>
<li>Fox 150</li>
<li>Lizard 150</li>
<li>Penguin 150</li>
<li>Goose 200</li>
<li>Chicken 200</li>
<li>Cow 200</li>
<li>Corgi 200</li>
<li>Snake 200</li>
<li>Yithian 200</li>
<li>Tindalos 200</li>
<li>Fennec 300</li>
<li>Red Panda 300</li>
<li>Horse 300</li>
<li>Otie 500</li>
<li>Chonker Otie 500</li>
<li>Zorgoia 500</li>
</ul>
Thats it for prizes! <br><br>
Now comes the part for the both operators, you got a very important job, it has a lot of responsibility, so it means that you gotta put that first before your own fun, cause unless you do it, a lot of folks are gonna be left sad and dissappointed they cant get any goodies! But the process is simple and can be quick, someone comes to you, they want some chips, or thalers back or a prize, you simply check this nice guide above to determine cost and ask for the amount of thalers or chips needed, if its a prize, then you follow this procedure:
@@ -882,6 +902,43 @@
desc = "A fancy casino wallet with flashy lights, oooh~"
icon = 'icons/obj/casino_ch.dmi'
icon_state = "casinowallet_black"
can_hold = list(
/obj/item/weapon/spacecash,
/obj/item/weapon/card,
/obj/item/clothing/mask/smokable/cigarette/,
/obj/item/device/flashlight/pen,
/obj/item/device/tape,
/obj/item/weapon/cartridge,
/obj/item/device/encryptionkey,
/obj/item/seeds,
/obj/item/stack/medical,
/obj/item/weapon/coin,
/obj/item/weapon/dice,
/obj/item/weapon/disk,
/obj/item/weapon/implanter,
/obj/item/weapon/flame/lighter,
/obj/item/weapon/flame/match,
/obj/item/weapon/forensics,
/obj/item/weapon/glass_extra,
/obj/item/weapon/haircomb,
/obj/item/weapon/hand,
/obj/item/weapon/key,
/obj/item/weapon/lipstick,
/obj/item/weapon/paper,
/obj/item/weapon/pen,
/obj/item/weapon/photo,
/obj/item/weapon/reagent_containers/dropper,
/obj/item/weapon/sample,
/obj/item/weapon/tool/screwdriver,
/obj/item/weapon/stamp,
/obj/item/clothing/accessory/permit,
/obj/item/clothing/accessory/badge,
/obj/item/weapon/makeover,
/obj/item/weapon/spacecasinocash,
/obj/item/weapon/casino_platinum_chip,
/obj/item/weapon/deck,
/obj/item/weapon/book/manual/casino
)
/obj/item/weapon/storage/wallet/casino/verb/toggle_design()
set category = "Object"
@@ -956,6 +1013,7 @@
var/list/list_clothing = list()
var/list/list_misc = list()
var/list/list_drinks = list()
var/list/list_pets = list()
var/list/prices = list() // Prices for each item, list(/type/path = price), items not in the list don't have a price.
// List of vending_product items available.
@@ -964,12 +1022,14 @@
var/list/clothing_product_records = list()
var/list/misc_product_records = list()
var/list/drinks_product_records = list()
var/list/pets_product_records = list()
var/category_weapons = 1 //For listing categories, if false then prizes of this categories cant be obtained nor bought for post-shift enjoyment
var/category_gear = 1 //If 1 prizes will be only logged
var/category_clothing = 1 //If 2 prizes will both be logged and spawned
var/category_misc = 1
var/category_drinks = 1
var/category_pets = 1
list_weapons = list(
/obj/item/weapon/scepter,
@@ -1050,6 +1110,28 @@
)
list_pets = list(
/obj/item/weapon/grenade/spawnergrenade/casino,
/obj/item/weapon/grenade/spawnergrenade/casino/goat,
/obj/item/weapon/grenade/spawnergrenade/casino/armadillo,
/obj/item/weapon/grenade/spawnergrenade/casino/cat,
/obj/item/weapon/grenade/spawnergrenade/casino/chicken,
/obj/item/weapon/grenade/spawnergrenade/casino/cow,
/obj/item/weapon/grenade/spawnergrenade/casino/corgi,
/obj/item/weapon/grenade/spawnergrenade/casino/fox,
/obj/item/weapon/grenade/spawnergrenade/casino/lizard,
/obj/item/weapon/grenade/spawnergrenade/casino/penguin,
/obj/item/weapon/grenade/spawnergrenade/casino/snake,
/obj/item/weapon/grenade/spawnergrenade/casino/yithian,
/obj/item/weapon/grenade/spawnergrenade/casino/tindalos,
/obj/item/weapon/grenade/spawnergrenade/casino/fennec,
/obj/item/weapon/grenade/spawnergrenade/casino/redpanda,
/obj/item/weapon/grenade/spawnergrenade/casino/horse,
/obj/item/weapon/grenade/spawnergrenade/casino/otie,
/obj/item/weapon/grenade/spawnergrenade/casino/otie/chubby,
/obj/item/weapon/grenade/spawnergrenade/casino/zorgoia
)
prices = list(
/obj/item/weapon/scepter = 500,
/obj/item/weapon/melee/chainofcommand = 250,
@@ -1113,7 +1195,26 @@
/obj/item/weapon/reagent_containers/food/drinks/bottle/champagne = 50,
/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing = 50,
/obj/item/weapon/reagent_containers/food/drinks/bottle/specialwhiskey = 50,
/obj/item/weapon/reagent_containers/food/drinks/bottle/snaps = 50
/obj/item/weapon/reagent_containers/food/drinks/bottle/snaps = 50,
/obj/item/weapon/grenade/spawnergrenade/casino = 200,
/obj/item/weapon/grenade/spawnergrenade/casino/goat = 150,
/obj/item/weapon/grenade/spawnergrenade/casino/armadillo = 150,
/obj/item/weapon/grenade/spawnergrenade/casino/cat = 150,
/obj/item/weapon/grenade/spawnergrenade/casino/chicken = 200,
/obj/item/weapon/grenade/spawnergrenade/casino/cow = 200,
/obj/item/weapon/grenade/spawnergrenade/casino/corgi = 200,
/obj/item/weapon/grenade/spawnergrenade/casino/fox = 150,
/obj/item/weapon/grenade/spawnergrenade/casino/lizard = 150,
/obj/item/weapon/grenade/spawnergrenade/casino/penguin = 150,
/obj/item/weapon/grenade/spawnergrenade/casino/snake = 200,
/obj/item/weapon/grenade/spawnergrenade/casino/yithian = 200,
/obj/item/weapon/grenade/spawnergrenade/casino/tindalos = 200,
/obj/item/weapon/grenade/spawnergrenade/casino/fennec = 300,
/obj/item/weapon/grenade/spawnergrenade/casino/redpanda = 300,
/obj/item/weapon/grenade/spawnergrenade/casino/horse = 300,
/obj/item/weapon/grenade/spawnergrenade/casino/otie = 500,
/obj/item/weapon/grenade/spawnergrenade/casino/otie/chubby = 500,
/obj/item/weapon/grenade/spawnergrenade/casino/zorgoia = 500
)
@@ -1185,6 +1286,18 @@
product.category = category
drinks_product_records.Add(product)
var/list/pets_products = list(
list(list_pets, "cat_pets"))
for(var/current_list in pets_products)
var/category = current_list[2]
for(var/entry in current_list[1])
var/datum/stored_item/vending_product/product = new/datum/stored_item/vending_product(src, entry)
product.price = (entry in prices) ? prices[entry] : 0
product.category = category
pets_product_records.Add(product)
/obj/machinery/casino_prize_dispenser/Destroy()
for(var/datum/stored_item/vending_product/R in weapons_product_records)
qdel(R)
@@ -1205,6 +1318,10 @@
for(var/datum/stored_item/vending_product/R in drinks_product_records)
qdel(R)
drinks_product_records = null
for(var/datum/stored_item/vending_product/R in pets_product_records)
qdel(R)
pets_product_records = null
return ..()
/obj/machinery/casino_prize_dispenser/attackby(obj/item/weapon/W as obj, mob/user as mob)
@@ -1316,6 +1433,15 @@
for(var/key = 1 to drinks_product_records.len)
var/datum/stored_item/vending_product/I = drinks_product_records[key]
listed_products.Add(list(list(
"key" = key,
"name" = I.item_name,
"price" = I.price,
"color" = I.display_color)))
if("cat_pets")
for(var/key = 1 to pets_product_records.len)
var/datum/stored_item/vending_product/I = pets_product_records[key]
listed_products.Add(list(list(
"key" = key,
"name" = I.item_name,
@@ -1334,7 +1460,7 @@
data["category_clothing"] = category_clothing
data["category_misc"] = category_misc
data["category_drinks"] = category_drinks
data["category_pets"] = category_pets
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
@@ -1366,6 +1492,9 @@
if("selected_drinks")
currently_selecting = "cat_drinks"
prize_payout_mode = category_drinks
if("selected_pets")
currently_selecting = "cat_pets"
prize_payout_mode = category_pets
else
currently_selecting = null
prize_payout_mode = null
@@ -1422,6 +1551,16 @@
var/datum/stored_item/vending_product/R = drinks_product_records[key]
currently_selecting = null
if(R.price <= 0)
vend(R, usr)
else
currently_vending = R
status_message = "Please insert chips to pay for the prize!"
status_error = 0
if("cat_pets")
var/datum/stored_item/vending_product/R = pets_product_records[key]
currently_selecting = null
if(R.price <= 0)
vend(R, usr)
else

View File

@@ -0,0 +1,115 @@
/obj/item/weapon/grenade/spawnergrenade/casino
desc = "It is set to detonate in 5 seconds. It will release a goose that has been won from the golden goose casino!"
name = "Casino Creature Container (Goose)"
icon = 'icons/obj/grenade_ch.dmi'
icon_state = "casino"
item_state = "casino"
origin_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 2)
spawner_type = /mob/living/simple_mob/animal/space/goose/domesticated
// Detonate now just handles the two loops that query for people in lockers and people who can see it.
/obj/item/weapon/grenade/spawnergrenade/casino/detonate()
if(spawner_type && deliveryamt)
var/turf/T = get_turf(src)
playsound(T, 'sound/effects/phasein.ogg', 100, 1)
for(var/i=1, i<=deliveryamt, i++)
var/atom/movable/x = new spawner_type(T)
if(prob(50))
for(var/j = 1, j <= rand(1, 3), j++)
step(x, pick(NORTH,SOUTH,EAST,WEST))
qdel(src)
return
/obj/item/weapon/grenade/spawnergrenade/casino/goat
desc = "It is set to detonate in 5 seconds. It will release a goat that has been won from the golden goose casino!"
name = "Casino Creature Container (Goat)"
spawner_type = /mob/living/simple_mob/animal/goat
/obj/item/weapon/grenade/spawnergrenade/casino/armadillo
desc = "It is set to detonate in 5 seconds. It will release a armadillo that has been won from the golden goose casino!"
name = "Casino Creature Container (Armadillo)"
spawner_type = /mob/living/simple_mob/animal/passive/armadillo
/obj/item/weapon/grenade/spawnergrenade/casino/cat
desc = "It is set to detonate in 5 seconds. It will release a cat that has been won from the golden goose casino!"
name = "Casino Creature Container (Cat)"
spawner_type = /mob/living/simple_mob/animal/passive/cat
/obj/item/weapon/grenade/spawnergrenade/casino/chicken
desc = "It is set to detonate in 5 seconds. It will release a chicken that has been won from the golden goose casino!"
name = "Casino Creature Container (Chicken)"
spawner_type = /mob/living/simple_mob/animal/passive/chicken
/obj/item/weapon/grenade/spawnergrenade/casino/cow
desc = "It is set to detonate in 5 seconds. It will release a cow that has been won from the golden goose casino!"
name = "Casino Creature Container (Cow)"
spawner_type = /mob/living/simple_mob/animal/passive/cow
/obj/item/weapon/grenade/spawnergrenade/casino/corgi
desc = "It is set to detonate in 5 seconds. It will release a corgi that has been won from the golden goose casino!"
name = "Casino Creature Container (Corgi)"
spawner_type = /mob/living/simple_mob/animal/passive/dog/corgi
/obj/item/weapon/grenade/spawnergrenade/casino/fox
desc = "It is set to detonate in 5 seconds. It will release a fox that has been won from the golden goose casino!"
name = "Casino Creature Container (Fox)"
spawner_type = /mob/living/simple_mob/animal/passive/fox
/obj/item/weapon/grenade/spawnergrenade/casino/lizard
desc = "It is set to detonate in 5 seconds. It will release a lizard that has been won from the golden goose casino!"
name = "Casino Creature Container (Lizard)"
spawner_type = /mob/living/simple_mob/animal/passive/lizard
/obj/item/weapon/grenade/spawnergrenade/casino/penguin
desc = "It is set to detonate in 5 seconds. It will release a penguin that has been won from the golden goose casino!"
name = "Casino Creature Container (Penguin)"
spawner_type = /mob/living/simple_mob/animal/passive/penguin
/obj/item/weapon/grenade/spawnergrenade/casino/snake
desc = "It is set to detonate in 5 seconds. It will release a snake that has been won from the golden goose casino!"
name = "Casino Creature Container (Snake)"
spawner_type = /mob/living/simple_mob/animal/passive/snake
/obj/item/weapon/grenade/spawnergrenade/casino/yithian
desc = "It is set to detonate in 5 seconds. It will release a yithian that has been won from the golden goose casino!"
name = "Casino Creature Container (Yithian)"
spawner_type = /mob/living/simple_mob/animal/passive/yithian
/obj/item/weapon/grenade/spawnergrenade/casino/tindalos
desc = "It is set to detonate in 5 seconds. It will release a tindalos that has been won from the golden goose casino!"
name = "Casino Creature Container (Tindalos)"
spawner_type = /mob/living/simple_mob/animal/passive/tindalos
/obj/item/weapon/grenade/spawnergrenade/casino/fennec
desc = "It is set to detonate in 5 seconds. It will release a fennec that has been won from the golden goose casino!"
name = "Casino Creature Container (Fennec)"
spawner_type = /mob/living/simple_mob/vore/fennec
/obj/item/weapon/grenade/spawnergrenade/casino/redpanda
desc = "It is set to detonate in 5 seconds. It will release a red panda that has been won from the golden goose casino!"
name = "Casino Creature Container (Red panda)"
spawner_type = /mob/living/simple_mob/vore/redpanda
/obj/item/weapon/grenade/spawnergrenade/casino/horse
desc = "It is set to detonate in 5 seconds. It will release a horse that has been won from the golden goose casino!"
name = "Casino Creature Container (Horse)"
spawner_type = /mob/living/simple_mob/vore/horse
/obj/item/weapon/grenade/spawnergrenade/casino/otie
desc = "It is set to detonate in 5 seconds. It will release a otie that has been won from the golden goose casino!"
name = "Casino Creature Container (Otie)"
spawner_type = /mob/living/simple_mob/otie/friendly
/obj/item/weapon/grenade/spawnergrenade/casino/otie/chubby
desc = "It is set to detonate in 5 seconds. It will release a chonker otie that has been won from the golden goose casino!"
name = "Casino Creature Container (Well feed Otie)"
spawner_type = /mob/living/simple_mob/otie/friendly/chubby
/obj/item/weapon/grenade/spawnergrenade/casino/zorgoia
desc = "It is set to detonate in 5 seconds. It will release a zorgoia that has been won from the golden goose casino!"
name = "Casino Creature Container (Zorgoia)"
spawner_type = /mob/living/simple_mob/otie/zorgoia/friendly

View File

@@ -11,8 +11,16 @@
desc = "An ID card for an employee of the golden goose casino with extra access to prize booth."
access = list(160, 200)
/obj/item/weapon/card/id/casino
name = "casino employee id"
desc = "An ID card for an employee of the golden goose casino."
icon_state = "ch_casino"
item_state = "gold_id"
access = list(160, 200, 201)
/obj/item/weapon/card/id/casino/manager
name = "casino manager id"
desc = "An ID card for the manager of the golden goose casino."
icon_state = "ch_casino_manager"
access = list(160, 200, 300)
access = list(160, 200, 201, 300)

View File

@@ -53,6 +53,7 @@
/mob/living/simple_mob/vore/aggressive/mimic,
/mob/living/simple_mob/vore/aggressive/rat,
/mob/living/simple_mob/vore/aggressive/rat/tame,
/mob/living/simple_mob/otie/zorgoia, //CHOMPstation edit
// /mob/living/simple_mob/otie;0.5
))
return ..()

View File

@@ -20,3 +20,26 @@
item_state_slots = list(slot_r_hand_str = "wahcap", slot_l_hand_str = "wahcap")
icon = 'icons/obj/clothing/hats_ch.dmi'
icon_override = 'icons/mob/head_ch.dmi'
/obj/item/clothing/head/crown //Generic crown doesnt exist, no sprites
icon = 'icons/obj/clothing/hats_ch.dmi'
icon_override = 'icons/mob/head_ch.dmi'
icon_state = "crown"
item_state = "crown"
name = "crown"
desc = "A crown, it's pretty."
body_parts_covered = 0
/obj/item/clothing/head/crown/goose_king
name = "Crown of the golden goose king"
desc = "It's the crown given to the goose king from the golden goose casino, what an honor!"
icon_state = "goose_king"
item_state = "goose_king"
/obj/item/clothing/head/crown/goose_queen
name = "Crown of the golden goose queen"
desc = "It's the crown given to the goose queen from the golden goose casino, what an honor!"
icon_state = "goose_queen"
item_state = "goose_queen"

View File

@@ -546,15 +546,35 @@
return
M.adjustToxLoss(-0.5 * removed)
/datum/reagent/drink/highpower
name = "The High power"
id = "highpower"
description = "A strange, softly crackling drink, smelling just like lightning's just struck, twice. It's rather difficult to make this without busting the lights."
taste_description = "copper, ozone, and pain"
color = "#a2f563"
glass_name = "highpower"
glass_desc = "A strange, softly crackling drink, smelling just like lightning's just struck, twice. It's rather difficult to make this without busting the lights."
/datum/reagent/drink/highpower/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_DIONA)
return
if(prob(5))
M.say("!skin's crackles with energy and seems to be in pain.")
M.custom_pain("You feel painful electricity running through your body, like adrenaline, and like your blood's boiling!",30)
M.AdjustWeakened(3) //Getting sapped makes the victim fall
M.Stun(3)
M.add_chemical_effect(CE_SPEEDBOOST, 1)
/datum/reagent/ethanol/coffee/jackbrew
name = "\improper Jack's brew"
name = "Rush hour"
id = "jackbrew"
description = "Irish coffee, and hyperzine. A common mix for panicked drinkers, EMTS, Paramedics, and CMOs alone on the job."
taste_description = "wishing you could give up on the day"
color = "#4C3100"
strength = 15
glass_name = "Jack's brew"
glass_name = "Rush hour"
glass_desc = "Irish coffee, and hyperzine. A common mix for panicked drinkers, EMTS, Paramedics, and CMOs alone on the job."
/datum/reagent/ethanol/coffee/jackbrew/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
@@ -566,7 +586,7 @@
M.nutrition = (M.nutrition - (removed * 2)) //Sadly this movement starts burning food in higher doses.
..()
if(prob(5))
M.emote(pick("twitch", "blink_r", "shiver", "weh"))
M.emote(pick("twitch", "blink_r", "shiver", "weh", "weh", "weh")) // weh - Jack
M.add_chemical_effect(CE_SPEEDBOOST, 1)
/datum/reagent/ethanol/bookwyrm
@@ -618,26 +638,6 @@
M.sleeping = max(M.sleeping, 20)
M.drowsyness = max(M.drowsyness, 60)
/datum/reagent/drink/highpower
name = "The High power"
id = "highpower"
description = "A strange, softly crackling drink, smelling just like lightning's just struck, twice. It's rather difficult to make this without busting the lights."
taste_description = "copper, ozone, and pain"
color = "#a2f563"
glass_name = "highpower"
glass_desc = "A strange, softly crackling drink, smelling just like lightning's just struck, twice. It's rather difficult to make this without busting the lights."
/datum/reagent/drink/highpower/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_DIONA)
return
if(prob(5))
M.say("!skin's crackles with energy and seems to be in pain.")
M.custom_pain("You feel painful electricity running through your body, like adrenaline, and like your blood's boiling!",30)
M.AdjustWeakened(3) //Getting sapped makes the victim fall
M.Stun(3)
M.add_chemical_effect(CE_SPEEDBOOST, 1)
/datum/reagent/ethanol/flapper
name = "Flapper"
id = "flapper"

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@@ -16,7 +16,7 @@
"ap" = (/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/structure/flora/ausbushes/reedbush,/turf/simulated/floor/grass,/area/casino/casino_ship)
"aq" = (/obj/machinery/slot_machine,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
"ar" = (/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/structure/table/gamblingtable,/obj/structure/wheel_of_fortune{pixel_x = -6},/turf/simulated/floor/carpet/turcarpet,/area/casino/casino_ship)
"as" = (/obj/item/clothing/under/gentlesuit,/obj/item/clothing/under/gentlesuit,/obj/item/clothing/under/gentlesuit,/obj/item/clothing/under/gentlesuit,/obj/item/clothing/under/gentlesuit/skirt,/obj/item/clothing/under/gentlesuit/skirt,/obj/item/clothing/under/gentlesuit/skirt,/obj/item/clothing/under/gentlesuit/skirt,/obj/item/clothing/under/suit_jacket,/obj/item/clothing/under/suit_jacket,/obj/item/clothing/under/suit_jacket,/obj/item/clothing/under/suit_jacket,/obj/item/clothing/under/sundress,/obj/item/clothing/under/sundress,/obj/item/clothing/under/sundress,/obj/item/clothing/under/sundress,/obj/item/clothing/under/waiter,/obj/item/clothing/under/waiter,/obj/item/clothing/under/waiter,/obj/item/clothing/under/waiter,/obj/structure/closet,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
"as" = (/obj/item/clothing/under/gentlesuit,/obj/item/clothing/under/gentlesuit,/obj/item/clothing/under/gentlesuit,/obj/item/clothing/under/gentlesuit,/obj/item/clothing/under/gentlesuit/skirt,/obj/item/clothing/under/gentlesuit/skirt,/obj/item/clothing/under/gentlesuit/skirt,/obj/item/clothing/under/gentlesuit/skirt,/obj/item/clothing/under/suit_jacket,/obj/item/clothing/under/suit_jacket,/obj/item/clothing/under/suit_jacket,/obj/item/clothing/under/suit_jacket,/obj/item/clothing/under/sundress,/obj/item/clothing/under/sundress,/obj/item/clothing/under/sundress,/obj/item/clothing/under/sundress,/obj/item/clothing/under/waiter,/obj/item/clothing/under/waiter,/obj/item/clothing/under/waiter,/obj/item/clothing/under/waiter,/obj/structure/closet,/obj/item/clothing/glasses/sunglasses/aviator,/obj/item/clothing/glasses/sunglasses/aviator,/obj/item/clothing/glasses/sunglasses/aviator,/obj/item/clothing/glasses/sunglasses/aviator,/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
"at" = (/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/structure/window/reinforced,/obj/structure/flora/ausbushes/reedbush,/turf/simulated/floor/grass,/area/casino/casino_ship)
"au" = (/turf/simulated/floor/carpet/gaycarpet,/area/casino/casino_ship)
"av" = (/obj/item/weapon/stool/padded,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
@@ -40,7 +40,7 @@
"aN" = (/obj/machinery/vending/snack,/turf/simulated/floor/carpet/bcarpet,/area/casino/casino_ship)
"aO" = (/obj/machinery/door/airlock/multi_tile/glass{dir = 2; name = "Casino Airlock"},/turf/simulated/floor/carpet/oracarpet,/area/casino/casino_ship)
"aP" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/carpet/purcarpet,/area/casino/casino_ship)
"aQ" = (/obj/machinery/door/airlock{name = "Custodial Closet"; req_access = list(26,160)},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_left)
"aQ" = (/obj/machinery/door/airlock{name = "Custodial Closet"; req_access = list(160)},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_left)
"aR" = (/turf/simulated/floor/carpet/purcarpet,/area/casino/casino_ship)
"aS" = (/obj/structure/table/standard{name = "plastic table frame"},/turf/simulated/shuttle/floor/yellow,/area/shuttle/casino/ship)
"aT" = (/obj/structure/bed/chair/shuttle{icon_state = "shuttle_chair"; dir = 8},/turf/simulated/shuttle/floor/yellow,/area/shuttle/casino/ship)
@@ -73,7 +73,7 @@
"bu" = (/obj/structure/curtain/open/bed,/turf/simulated/floor/carpet/purcarpet,/area/casino/casino_ship)
"bv" = (/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/structure/window/reinforced{dir = 1},/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/grass,/area/casino/casino_ship)
"bw" = (/obj/structure/bed/chair/oldsofa{dir = 4},/turf/simulated/floor/carpet/purcarpet,/area/casino/casino_ship)
"bx" = (/obj/machinery/door/airlock/glass_engineering{name = "Engineering center"; req_access = list(10,160); req_one_access = list()},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_left)
"bx" = (/obj/machinery/door/airlock/glass_engineering{name = "Engineering center"; req_access = list(160); req_one_access = list()},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_left)
"by" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{id = "CasinoEmergency2"; layer = 3.5; name = "Casino emergency shutter"},/turf/simulated/floor,/area/casino/casino_ship)
"bz" = (/obj/machinery/door/airlock/silver{name = "Casino crew toilet"; req_one_access = newlist()},/turf/simulated/floor/tiled/freezer,/area/casino/casino_ship/cockpit)
"bA" = (/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/grass,/area/casino/casino_ship)
@@ -84,7 +84,7 @@
"bF" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "casino_shuttle_bay"; name = "shuttle bay controller"; pixel_x = -32; tag_door = "casino_shuttle_bay_airlock"},/turf/simulated/floor/carpet/gaycarpet,/area/casino/casino_ship)
"bG" = (/obj/machinery/recharge_station,/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_left)
"bH" = (/obj/machinery/computer/shuttle_control{dir = 4; name = "Casino shuttle control console"; shuttle_tag = "Casino"},/turf/simulated/shuttle/floor/yellow,/area/shuttle/casino/ship)
"bI" = (/obj/structure/table/marble,/obj/machinery/door/window/westright{layer = 3.1},/obj/machinery/door/blast/shutters{dir = 4; id = "Casinoboth"; layer = 3.2; name = "Exchange booth shutters"},/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
"bI" = (/obj/structure/table/marble,/obj/machinery/door/window/westleft{layer = 3.1; req_access = list(200)},/obj/machinery/door/blast/shutters{dir = 4; id = "Casinoboth"; layer = 3.2; name = "Exchange booth shutters"},/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
"bJ" = (/obj/structure/bed/chair/shuttle{icon_state = "shuttle_chair"; dir = 4},/turf/simulated/shuttle/floor/yellow,/area/shuttle/casino/ship)
"bK" = (/obj/structure/table/gamblingtable,/turf/simulated/floor/carpet/purcarpet,/area/casino/casino_ship)
"bL" = (/obj/structure/flora/pottedplant/smalltree,/turf/simulated/floor/carpet/purcarpet,/area/casino/casino_ship)
@@ -138,7 +138,7 @@
"cH" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/grass,/area/casino/casino_ship)
"cI" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/grass,/area/casino/casino_ship)
"cJ" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_left)
"cK" = (/obj/structure/table/marble,/obj/machinery/door/window/westleft{layer = 3.1},/obj/machinery/door/blast/shutters{dir = 4; id = "Casinoboth"; layer = 3.2; name = "Exchange booth shutters"},/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
"cK" = (/obj/structure/table/marble,/obj/machinery/door/window/westright{layer = 3.1; req_access = list(200)},/obj/machinery/door/blast/shutters{dir = 4; id = "Casinoboth"; layer = 3.2; name = "Exchange booth shutters"},/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
"cL" = (/obj/structure/table/marble,/turf/simulated/floor/carpet/purcarpet,/area/casino/casino_ship)
"cM" = (/obj/item/weapon/storage/secure/safe{pixel_x = 35},/obj/structure/bed/chair/office/dark{dir = 8},/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
"cN" = (/obj/machinery/door/airlock/silver{name = "Casino crew bathrooms"; req_one_access = newlist()},/turf/simulated/floor/tiled/freezer,/area/casino/casino_ship/cockpit)
@@ -197,7 +197,7 @@
"dO" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/rack,/obj/item/weapon/tank/oxygen,/obj/item/weapon/tank/oxygen,/obj/item/weapon/tank/oxygen,/obj/item/weapon/tank/oxygen,/obj/item/weapon/tank/oxygen,/obj/structure/window/reinforced,/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_left)
"dP" = (/obj/structure/window/reinforced,/obj/structure/table/rack,/obj/item/clothing/suit/space/emergency,/obj/item/clothing/suit/space/emergency,/obj/item/clothing/suit/space/emergency,/obj/item/clothing/suit/space/emergency,/obj/item/clothing/suit/space/emergency,/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_left)
"dQ" = (/obj/structure/window/reinforced,/obj/structure/table/rack,/obj/item/clothing/mask/breath/emergency,/obj/item/clothing/mask/breath/emergency,/obj/item/clothing/mask/breath/emergency,/obj/item/clothing/mask/breath/emergency,/obj/item/clothing/mask/breath/emergency,/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_left)
"dR" = (/obj/structure/table/marble,/obj/item/device/encryptionkey/talon,/obj/item/device/encryptionkey/talon,/obj/item/device/encryptionkey/talon,/obj/item/device/encryptionkey/talon,/obj/item/device/encryptionkey/talon,/obj/item/device/encryptionkey/talon,/obj/item/device/encryptionkey/talon,/obj/item/device/encryptionkey/talon,/turf/simulated/floor/carpet/oracarpet,/area/casino/casino_ship/cockpit)
"dR" = (/obj/structure/table/marble,/obj/item/device/encryptionkey/talon,/obj/item/device/encryptionkey/talon,/obj/item/device/encryptionkey/talon,/obj/item/device/encryptionkey/talon,/obj/item/device/encryptionkey/talon,/obj/item/device/encryptionkey/talon,/obj/item/device/encryptionkey/talon,/obj/item/device/encryptionkey/talon,/obj/item/clothing/head/crown/goose_king,/obj/item/clothing/head/crown/goose_queen,/turf/simulated/floor/carpet/oracarpet,/area/casino/casino_ship/cockpit)
"dS" = (/obj/structure/table/marble,/obj/machinery/button/remote/blast_door{id = "Casinoboth"; name = "Both Shutters"; pixel_x = 26; pixel_y = 8; req_one_access = list(200)},/obj/machinery/button/remote/blast_door{id = "Casinoprizes"; name = "Prize Shutters"; pixel_x = 26; pixel_y = -8; req_one_access = list(200)},/obj/machinery/button/remote/blast_door{id = "CasinoEmergency2"; name = "Middle emergency shutters"; pixel_x = 0; pixel_y = -24; req_access = list(160)},/obj/item/weapon/paper_bin{pixel_y = 6},/obj/item/weapon/pen/blue,/obj/item/weapon/folder/red,/obj/item/weapon/spacecasinocash/c1000,/obj/item/weapon/spacecasinocash/c1000,/obj/item/weapon/spacecasinocash/c1000,/obj/item/weapon/spacecasinocash/c1000,/obj/item/weapon/spacecasinocash/c1000,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
"dT" = (/obj/structure/window/reinforced,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
"dU" = (/obj/machinery/door/airlock/silver{name = "Casino manager bathroom"; req_one_access = newlist()},/turf/simulated/floor/tiled,/area/casino/casino_ship/cockpit)
@@ -236,9 +236,9 @@
"eB" = (/obj/structure/closet/secure_closet/paramedic,/turf/simulated/floor/tiled/white,/area/casino/casino_ship/wing_left)
"eC" = (/obj/structure/closet/secure_closet/medical3,/turf/simulated/floor/tiled/white,/area/casino/casino_ship/wing_left)
"eD" = (/obj/machinery/vending/medical,/turf/simulated/floor/tiled/white,/area/casino/casino_ship/wing_left)
"eE" = (/obj/structure/table/glass,/obj/machinery/recharger,/turf/simulated/floor/tiled/white,/area/casino/casino_ship/wing_left)
"eF" = (/obj/item/device/defib_kit,/turf/simulated/floor/tiled/white,/area/casino/casino_ship/wing_left)
"eG" = (/obj/machinery/door/airlock/glass_medical{name = "Medbay"; req_access = list(5,160); req_one_access = list()},/turf/simulated/floor/tiled/white,/area/casino/casino_ship/wing_left)
"eE" = (/obj/structure/table/glass,/obj/machinery/recharger,/obj/item/weapon/backup_implanter,/obj/item/weapon/backup_implanter,/obj/item/weapon/backup_implanter,/turf/simulated/floor/tiled/white,/area/casino/casino_ship/wing_left)
"eF" = (/obj/item/device/defib_kit,/obj/machinery/iv_drip,/turf/simulated/floor/tiled/white,/area/casino/casino_ship/wing_left)
"eG" = (/obj/machinery/door/airlock/glass_medical{name = "Medbay"; req_access = list(160); req_one_access = list()},/turf/simulated/floor/tiled/white,/area/casino/casino_ship/wing_left)
"eH" = (/obj/structure/table/bench/marble,/turf/simulated/floor/grass,/area/casino/casino_ship/dorms)
"eI" = (/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5; pixel_y = 0},/obj/structure/window/reinforced{dir = 1},/obj/structure/curtain/open/shower/engineering,/turf/simulated/floor/tiled/freezer,/area/casino/casino_ship/dorms)
"eJ" = (/turf/simulated/floor/tiled/freezer,/area/casino/casino_ship/dorms)
@@ -259,7 +259,7 @@
"eY" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/northleft{layer = 2.9; name = "EVA suit storage"; req_access = list(5)},/obj/item/device/suit_cooling_unit,/obj/item/weapon/rig/medical/equipped,/obj/item/weapon/tank/oxygen,/turf/simulated/floor/tiled/white,/area/casino/casino_ship/wing_left)
"eZ" = (/obj/structure/table/glass,/obj/machinery/cell_charger,/turf/simulated/floor/tiled/white,/area/casino/casino_ship/wing_left)
"fa" = (/obj/structure/table/glass,/obj/item/weapon/storage/firstaid/o2{pixel_x = 8; pixel_y = 8},/obj/item/weapon/storage/firstaid/toxin{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/storage/firstaid/adv{pixel_x = -4; pixel_y = -4},/turf/simulated/floor/tiled/white,/area/casino/casino_ship/wing_left)
"fb" = (/obj/machinery/iv_drip,/turf/simulated/floor/tiled/white,/area/casino/casino_ship/wing_left)
"fb" = (/obj/machinery/computer/transhuman/resleeving{icon_state = "computer"; dir = 1},/turf/simulated/floor/tiled/white,/area/casino/casino_ship/wing_left)
"fc" = (/obj/machinery/sleep_console{dir = 4},/turf/simulated/floor/tiled/white,/area/casino/casino_ship/wing_left)
"fd" = (/obj/machinery/sleeper{dir = 4},/turf/simulated/floor/tiled/white,/area/casino/casino_ship/wing_left)
"fe" = (/obj/structure/table/glass,/obj/item/weapon/soap,/obj/item/weapon/soap,/turf/simulated/floor/tiled/freezer,/area/casino/casino_ship/cockpit)
@@ -303,7 +303,7 @@
"fQ" = (/obj/structure/table/marble,/obj/item/weapon/card/id/casino,/obj/item/weapon/card/id/casino,/obj/item/weapon/card/id/casino,/obj/item/weapon/card/id/casino,/obj/item/weapon/card/id/casino/booth,/obj/item/weapon/card/id/casino/booth,/turf/simulated/floor/carpet/oracarpet,/area/casino/casino_ship/cockpit)
"fR" = (/obj/structure/sink{pixel_x = 16; pixel_y = 24},/obj/structure/toilet{dir = 4},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"fS" = (/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"fT" = (/obj/machinery/door/airlock/security,/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"fT" = (/obj/machinery/door/airlock/security{name = "Cell 1"; req_access = list(201,160); req_one_access = list()},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"fU" = (/obj/structure/sink{pixel_x = -16; pixel_y = 24},/obj/structure/toilet{dir = 8},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"fV" = (/obj/structure/table/reinforced,/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"fW" = (/obj/structure/closet/secure_closet/security,/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
@@ -321,7 +321,7 @@
"gi" = (/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/structure/flora/ausbushes/lavendergrass,/turf/simulated/floor/grass,/area/casino/casino_ship)
"gj" = (/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/casino/casino_ship/cockpit)
"gk" = (/obj/structure/bed/chair/comfy/purp{dir = 8},/turf/simulated/floor/wood,/area/casino/casino_ship/cockpit)
"gl" = (/obj/machinery/door/airlock/security{req_access = list(1,160); req_one_access = list()},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"gl" = (/obj/machinery/door/airlock/security{name = "Cell 2"; req_access = list(201,160); req_one_access = list()},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"gm" = (/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5; pixel_y = 0},/obj/structure/curtain/open/shower/engineering,/obj/structure/window/reinforced,/turf/simulated/floor/tiled/freezer,/area/casino/casino_ship/dorms)
"gn" = (/turf/simulated/floor/carpet/purcarpet,/area/casino/casino_ship/cockpit)
"go" = (/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/structure/flora/tree/palm,/turf/simulated/floor/grass,/area/casino/casino_ship)
@@ -404,19 +404,20 @@
"hN" = (/obj/machinery/computer/shuttle_control{dir = 8; name = "Casino shuttle control console"; shuttle_tag = "Casino"},/turf/simulated/floor/carpet/oracarpet,/area/casino/casino_ship/cockpit)
"hO" = (/obj/structure/table/reinforced,/obj/machinery/recharger,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"hP" = (/turf/unsimulated/wall,/area/space)
"hQ" = (/obj/machinery/door/airlock/security{name = "Cell 1"; req_access = list(1,160); req_one_access = list()},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"hR" = (/obj/machinery/button/remote/blast_door{id = "Casinobar"; name = "Bar Shutters"; pixel_x = -26; pixel_y = 0; req_access = list(25,160)},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor/carpet/purcarpet,/area/casino/casino_ship)
"hS" = (/obj/machinery/door/airlock/security{name = "Cell 2"; req_access = list(1,160); req_one_access = list()},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"hQ" = (/obj/machinery/door/airlock/security{name = "Holding cells"; req_access = list(201,160); req_one_access = list()},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"hR" = (/obj/machinery/button/remote/blast_door{id = "Casinobar"; name = "Bar Shutters"; pixel_x = -26; pixel_y = 0; req_access = list(160)},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor/carpet/purcarpet,/area/casino/casino_ship)
"hS" = (/obj/machinery/door/airlock/security{name = "Equipment Storage"; req_access = list(201,160); req_one_access = list()},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"hT" = (/obj/machinery/door/airlock/silver{name = "Casino manager sleeping quarters"; req_one_access = list(300)},/turf/simulated/floor/wood,/area/casino/casino_ship/cockpit)
"hU" = (/obj/machinery/door/airlock/security{name = "Holding cells"; req_access = list(1,160); req_one_access = list()},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"hV" = (/obj/machinery/door/airlock/security{name = "Equipment Storage"; req_access = list(2,160); req_one_access = list()},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"hW" = (/obj/machinery/door/airlock/security{name = "Evidence room"; req_access = list(1,160); req_one_access = list()},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"hX" = (/obj/machinery/door/airlock/security{name = "Interrogation room"; req_access = list(1,160); req_one_access = list()},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"hU" = (/obj/machinery/door/airlock/security{req_access = list(201,160); req_one_access = list()},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"hV" = (/obj/machinery/door/airlock/security{name = "Evidence room"; req_access = list(201,160); req_one_access = list()},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"hW" = (/obj/machinery/door/airlock/security{name = "Interrogation room"; req_access = list(201,160); req_one_access = list()},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"hX" = (/obj/machinery/door/airlock/security{req_access = list(201,160); req_one_access = list()},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"hY" = (/obj/machinery/door/airlock/multi_tile/glass{dir = 2; name = "Security wing"},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"hZ" = (/obj/machinery/recharge_station,/turf/simulated/floor/carpet/gaycarpet,/area/casino/casino_ship)
"ia" = (/obj/machinery/transhuman/resleever,/turf/simulated/floor/tiled/white,/area/casino/casino_ship/wing_left)
"ib" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1; health = 1e+006},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor/southright{layer = 2.9; req_access = list(2,160)},/obj/item/clothing/gloves/arm_guard/combat,/obj/item/clothing/gloves/arm_guard/combat,/obj/item/clothing/head/helmet/combat,/obj/item/clothing/head/helmet/combat,/obj/item/clothing/shoes/leg_guard/combat,/obj/item/clothing/shoes/leg_guard/combat,/obj/item/clothing/suit/armor/combat,/obj/item/clothing/suit/armor/combat,/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"ic" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1; health = 1e+006},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/machinery/door/window/brigdoor/southleft{layer = 2.9; req_access = list(2,160)},/obj/item/clothing/gloves/arm_guard/combat,/obj/item/clothing/gloves/arm_guard/combat,/obj/item/clothing/head/helmet/combat,/obj/item/clothing/head/helmet/combat,/obj/item/clothing/shoes/leg_guard/combat,/obj/item/clothing/shoes/leg_guard/combat,/obj/item/clothing/suit/armor/combat,/obj/item/clothing/suit/armor/combat,/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"id" = (/obj/machinery/door/airlock/security{name = "Combat Equipment Storage"; req_access = list(2,160); req_one_access = list()},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"id" = (/obj/machinery/clonepod/transhuman/full,/turf/simulated/floor/tiled/white,/area/casino/casino_ship/wing_left)
"ie" = (/obj/structure/table/rack,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor/northright{req_access = list(2,160)},/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser,/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"if" = (/obj/structure/table/rack,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/machinery/door/window/brigdoor/northleft{req_access = list(2,160)},/obj/item/weapon/gun/energy/ionrifle,/obj/item/weapon/gun/energy/ionrifle,/obj/item/weapon/gun/energy/plasmastun,/obj/item/weapon/gun/energy/plasmastun,/obj/item/weapon/gun/energy/gun/burst,/obj/item/weapon/gun/energy/gun/burst,/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"ig" = (/obj/structure/table/rack,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor/northright{req_access = list(2,160)},/obj/item/weapon/gun/projectile/shotgun/pump/combat,/obj/item/weapon/gun/projectile/shotgun/pump/combat,/obj/item/weapon/gun/projectile/garand,/obj/item/weapon/gun/projectile/garand,/obj/item/weapon/gun/projectile/automatic/p90,/obj/item/weapon/gun/projectile/automatic/p90,/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
@@ -495,6 +496,7 @@
"jB" = (/obj/machinery/telecomms/relay/preset/casino,/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_left)
"jC" = (/obj/structure/window/reinforced,/obj/structure/table/gamblingtable,/turf/simulated/floor/carpet/turcarpet,/area/casino/casino_ship)
"jD" = (/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/structure/window/reinforced,/obj/structure/table/gamblingtable,/turf/simulated/floor/carpet/turcarpet,/area/casino/casino_ship)
"jE" = (/obj/machinery/door/airlock/security{name = "Combat Equipment Storage"; req_access = list(201,160); req_one_access = list()},/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_right)
"jJ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/flora/ausbushes/sparsegrass,/turf/simulated/floor/grass,/area/casino/casino_ship)
"jK" = (/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/grass,/area/casino/casino_ship/dorms)
"jL" = (/obj/structure/simple_door/wood{name = "Garden"},/turf/simulated/floor/carpet/oracarpet,/area/casino/casino_ship/dorms)
@@ -569,28 +571,28 @@ aaaaaaaaaaaaaaaaaahPaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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View File

@@ -60,6 +60,17 @@
</div>
</div>
</div>
<div class='item'>
<div class='item'>
<div style='float'>
{{if data.category_pets >= 1}}
{{:helper.link('Select Pets', 'star', { "Select" : 'selected_pets' })}}
{{else}}
{{:helper.link('Disabled Pets', 'cancel', { "Select" : 1}, 'disabled')}}
{{/if}}
</div>
</div>
</div>
{{/if}}
{{if data.mode == 1}} <!-- Listing prizes -->

View File

@@ -1316,6 +1316,7 @@
#include "code\game\objects\items\weapons\grenades\projectile.dm"
#include "code\game\objects\items\weapons\grenades\smokebomb.dm"
#include "code\game\objects\items\weapons\grenades\spawnergrenade.dm"
#include "code\game\objects\items\weapons\grenades\spawnergrenade_ch.dm"
#include "code\game\objects\items\weapons\grenades\spawnergrenade_vr.dm"
#include "code\game\objects\items\weapons\grenades\supermatter.dm"
#include "code\game\objects\items\weapons\id cards\cards.dm"