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https://github.com/CHOMPStation2/CHOMPStation2.git
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GARGOYLES
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@@ -8,16 +8,13 @@
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var/mob/living/carbon/human/gargoyle //easy reference
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var/obj/structure/gargoyle/statue //another easy ref
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var/fireloss
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var/bruteloss
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var/sleeping
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var/paralysis
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var/blinded
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/datum/component/gargoyle/Initialize()
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if (!ishuman(parent))
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return COMPONENT_INCOMPATIBLE
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var/mob/living/carbon/human/gargoyle = parent
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gargoyle = parent
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gargoyle.verbs += /mob/living/carbon/human/proc/gargoyle_transformation
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gargoyle.verbs += /mob/living/carbon/human/proc/gargoyle_pause
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gargoyle.verbs += /mob/living/carbon/human/proc/gargoyle_checkenergy
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START_PROCESSING(SSprocessing, src)
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/datum/component/gargoyle/process()
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@@ -25,36 +22,74 @@
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return
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if (paused && gargoyle.loc != paused_loc)
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paused = FALSE
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energy -= 20
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energy = max(energy - 5, 0)
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if (energy > 0)
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if (!transformed && !paused)
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energy = max(0,energy-0.05)
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else
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paused = 0
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else if (!transformed && isturf(gargoyle.loc))
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gargoyle.gargoyle_transformation()
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if (transformed)
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if (!statue)
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transformed = FALSE
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statue.health = min(gargoyle.max_health + 100, statue.health + 0.5)
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statue.damage(-0.5)
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energy = min(energy+0.3, 100)
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fireloss = max(fireloss - 0.5, 0)
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bruteloss = max(bruteloss - 0.5, 0)
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/mob/living/carbon/human/verb/gargoyle_transformation()
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set name = "Gargoyle Petrification"
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/datum/component/gargoyle/proc/unpause()
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if (!paused || transformed)
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paused = FALSE
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paused_loc = null
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UnregisterSignal(gargoyle, COMSIG_ATOM_ENTERING)
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return
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if (gargoyle?.loc != paused_loc)
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paused = FALSE
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paused_loc = null
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energy = max(energy - 5, 0)
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if (energy == 0)
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gargoyle.gargoyle_transformation()
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UnregisterSignal(gargoyle, COMSIG_ATOM_ENTERING)
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//verbs or action buttons...?
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/mob/living/carbon/human/proc/gargoyle_transformation()
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set name = "Gargoyle - Petrification"
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set category = "Abilities"
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set desc = "Turn yourself into (or out of) being a gargoyle."
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set desc = "Turn yourself into (or back from) being a gargoyle."
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if (stat == DEAD)
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return
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var/datum/component/gargoyle/comp = GetComponent(/datum/component/gargoyle)
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if (comp?.cooldown > world.time)
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var/time_to_wait = (comp.cooldown - world.time) / (1 SECONDS)
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to_chat(src, "<span class='warning'>You can't activate that ability right now! Wait for another [round(time_to_wait,0.1)] seconds!</span>")
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if (comp)
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if (comp.energy <= 0 && isturf(loc))
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to_chat(src, "<span class='danger'>You suddenly turn into a statue as you run out of energy!</span>")
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else if (comp.cooldown > world.time)
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var/time_to_wait = (comp.cooldown - world.time) / (1 SECONDS)
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to_chat(src, "<span class='warning'>You can't transform just yet again! Wait for another [round(time_to_wait,0.1)] seconds!</span>")
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return
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if (istype(loc, /obj/structure/gargoyle))
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var/obj/structure/gargoyle/statue = loc
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statue.unpetrify()
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qdel(statue)
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else if (isturf(loc))
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var/obj/structure/gargoyle/statue = new(loc, src)
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new /obj/structure/gargoyle(loc, src)
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/mob/living/carbon/human/proc/gargoyle_pause()
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set name = "Gargoyle - Pause"
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set category = "Abilities"
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set desc = "Pause your energy while standing still, so you don't use up any more, though you will lose a small amount upon moving again."
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if (stat)
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return
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var/datum/component/gargoyle/comp = GetComponent(/datum/component/gargoyle)
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if (comp && !comp.transformed)
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comp.paused = TRUE
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comp.paused_loc = loc
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comp.RegisterSignal(src, COMSIG_ATOM_ENTERING, /datum/component/gargoyle/proc/unpause)
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/mob/living/carbon/human/proc/gargoyle_checkenergy()
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set name = "Gargoyle - Check Energy"
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set category = "Abilities"
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set desc = "Check how much energy you have remaining as a gargoyle."
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var/datum/component/gargoyle/comp = GetComponent(/datum/component/gargoyle)
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if (comp)
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to_chat(src, "<span class='notice'>You have [round(comp.energy,0.01)] energy remaining. It is currently [comp.paused ? "stable" : (comp.transformed ? "increasing" : "decreasing")].</span>")
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