diff --git a/code/__defines/mobs.dm b/code/__defines/mobs.dm
index 84007beae3..95ed996f24 100644
--- a/code/__defines/mobs.dm
+++ b/code/__defines/mobs.dm
@@ -102,14 +102,14 @@
#define INV_SUIT_DEF_ICON 'icons/mob/suit.dmi'
#define MAX_SUPPLIED_LAW_NUMBER 50
-// NT's alignment towards the character
-#define COMPANY_LOYAL "Loyal"
-#define COMPANY_SUPPORTATIVE "Supportive"
-#define COMPANY_NEUTRAL "Neutral"
-#define COMPANY_SKEPTICAL "Skeptical"
-#define COMPANY_OPPOSED "Opposed"
+// Character's economic class
+#define CLASS_UPPER "Wealthy"
+#define CLASS_UPMID "Well-off"
+#define CLASS_MIDDLE "Average"
+#define CLASS_LOWMID "Underpaid"
+#define CLASS_LOWER "Poor"
-#define COMPANY_ALIGNMENTS list(COMPANY_LOYAL,COMPANY_SUPPORTATIVE,COMPANY_NEUTRAL,COMPANY_SKEPTICAL,COMPANY_OPPOSED)
+#define ECONOMIC_CLASS list(CLASS_UPPER,CLASS_UPMID,CLASS_MIDDLE,CLASS_LOWMID,CLASS_LOWER)
// Defines mob sizes, used by lockers and to determine what is considered a small sized mob, etc.
diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm
index 2418f8afb9..8ab82e5e84 100644
--- a/code/game/gamemodes/game_mode.dm
+++ b/code/game/gamemodes/game_mode.dm
@@ -514,9 +514,9 @@ proc/get_nt_opposed()
var/list/dudes = list()
for(var/mob/living/carbon/human/man in player_list)
if(man.client)
- if(man.client.prefs.nanotrasen_relation == COMPANY_OPPOSED)
+ if(man.client.prefs.economic_status == CLASS_LOWER)
dudes += man
- else if(man.client.prefs.nanotrasen_relation == COMPANY_SKEPTICAL && prob(50))
+ else if(man.client.prefs.economic_status == CLASS_LOWMID && prob(50))
dudes += man
if(dudes.len == 0) return null
return pick(dudes)
diff --git a/code/game/jobs/job/job.dm b/code/game/jobs/job/job.dm
index 5614e1d738..e2a92afd34 100644
--- a/code/game/jobs/job/job.dm
+++ b/code/game/jobs/job/job.dm
@@ -51,17 +51,17 @@
if(!account_allowed || (H.mind && H.mind.initial_account))
return
- var/loyalty = 1
+ var/income = 1
if(H.client)
- switch(H.client.prefs.nanotrasen_relation)
- if(COMPANY_LOYAL) loyalty = 1.30
- if(COMPANY_SUPPORTATIVE)loyalty = 1.15
- if(COMPANY_NEUTRAL) loyalty = 1
- if(COMPANY_SKEPTICAL) loyalty = 0.85
- if(COMPANY_OPPOSED) loyalty = 0.70
+ switch(H.client.prefs.economic_status)
+ if(CLASS_UPPER) income = 1.30
+ if(CLASS_UPMID) income = 1.15
+ if(CLASS_MIDDLE) income = 1
+ if(CLASS_LOWMID) income = 0.75
+ if(CLASS_LOWER) income = 0.50
//give them an account in the station database
- var/money_amount = (rand(5,50) + rand(5, 50)) * loyalty * economic_modifier * (H.species ? economic_species_modifier[H.species.type] : 2)
+ var/money_amount = (rand(5,50) + rand(5, 50)) * income * economic_modifier * (H.species ? economic_species_modifier[H.species.type] : 2)
var/datum/money_account/M = create_account(H.real_name, money_amount, null)
if(H.mind)
var/remembered_info = ""
diff --git a/code/modules/client/preference_setup/general/05_background.dm b/code/modules/client/preference_setup/general/05_background.dm
index 1f87f0a379..079cedca93 100644
--- a/code/modules/client/preference_setup/general/05_background.dm
+++ b/code/modules/client/preference_setup/general/05_background.dm
@@ -10,7 +10,7 @@
S["citizenship"] >> pref.citizenship
S["faction"] >> pref.faction
S["religion"] >> pref.religion
- S["nanotrasen_relation"] >> pref.nanotrasen_relation
+ S["economic_status"] >> pref.economic_status
/datum/category_item/player_setup_item/general/background/save_character(var/savefile/S)
S["med_record"] << pref.med_record
@@ -20,7 +20,7 @@
S["citizenship"] << pref.citizenship
S["faction"] << pref.faction
S["religion"] << pref.religion
- S["nanotrasen_relation"] << pref.nanotrasen_relation
+ S["economic_status"] << pref.economic_status
/datum/category_item/player_setup_item/general/background/sanitize_character()
if(!pref.home_system) pref.home_system = "Unset"
@@ -28,7 +28,7 @@
if(!pref.faction) pref.faction = "None"
if(!pref.religion) pref.religion = "None"
- pref.nanotrasen_relation = sanitize_inlist(pref.nanotrasen_relation, COMPANY_ALIGNMENTS, initial(pref.nanotrasen_relation))
+ pref.economic_status = sanitize_inlist(pref.economic_status, ECONOMIC_CLASS, initial(pref.economic_status))
// Moved from /datum/preferences/proc/copy_to()
/datum/category_item/player_setup_item/general/background/copy_to_mob(var/mob/living/carbon/human/character)
@@ -42,7 +42,7 @@
/datum/category_item/player_setup_item/general/background/content(var/mob/user)
. += "Background Information
"
- . += "[using_map.company_name] Relation: [pref.nanotrasen_relation]
"
+ . += "Economic Status: [pref.economic_status]
"
. += "Home System: [pref.home_system]
"
. += "Citizenship: [pref.citizenship]
"
. += "Faction: [pref.faction]
"
@@ -60,10 +60,10 @@
. += "[TextPreview(pref.sec_record,40)]
"
/datum/category_item/player_setup_item/general/background/OnTopic(var/href,var/list/href_list, var/mob/user)
- if(href_list["nt_relation"])
- var/new_relation = input(user, "Choose your relation to NT. Note that this represents what others can find out about your character by researching your background, not what your character actually thinks.", "Character Preference", pref.nanotrasen_relation) as null|anything in COMPANY_ALIGNMENTS
- if(new_relation && CanUseTopic(user))
- pref.nanotrasen_relation = new_relation
+ if(href_list["econ_status"])
+ var/new_class = input(user, "Choose your economic status. This will affect the amount of money you will start with.", "Character Preference", pref.economic_status) as null|anything in ECONOMIC_CLASS
+ if(new_class && CanUseTopic(user))
+ pref.economic_status = new_class
return TOPIC_REFRESH
else if(href_list["home_system"])
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index 23ad2d7409..40322abb57 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -105,7 +105,7 @@ datum/preferences
var/exploit_record = ""
var/disabilities = 0
- var/nanotrasen_relation = "Neutral"
+ var/economic_status = "Average"
var/uplinklocation = "PDA"