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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Adds an option to enable/disable markings on synth parts.
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@@ -36,6 +36,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
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S["synth_red"] >> pref.r_synth
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S["synth_green"] >> pref.g_synth
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S["synth_blue"] >> pref.b_synth
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S["synth_markings"] >> pref.synth_markings
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pref.preview_icon = null
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S["bgstate"] >> pref.bgstate
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@@ -65,6 +66,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
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S["synth_red"] << pref.r_synth
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S["synth_green"] << pref.g_synth
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S["synth_blue"] << pref.b_synth
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S["synth_markings"] << pref.synth_markings
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S["bgstate"] << pref.bgstate
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/datum/category_item/player_setup_item/general/body/sanitize_character(var/savefile/S)
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@@ -120,6 +122,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
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character.r_synth = pref.r_synth
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character.g_synth = pref.g_synth
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character.b_synth = pref.b_synth
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character.synth_markings = pref.synth_markings
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// Destroy/cyborgize organs and limbs.
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for(var/name in list(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_GROIN, BP_TORSO))
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@@ -305,6 +308,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
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. += "<br>"
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. += "<br>"
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. += "<b>Allow Synth markings:</b> <a href='?src=\ref[src];synth_markings=1'><b>[pref.synth_markings ? "Yes" : "No"]</b></a><br>"
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. += "<b>Allow Synth color:</b> <a href='?src=\ref[src];synth_color=1'><b>[pref.synth_color ? "Yes" : "No"]</b></a><br>"
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if(pref.synth_color)
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. += "<a href='?src=\ref[src];synth2_color=1'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(pref.r_synth, 2)][num2hex(pref.g_synth, 2)][num2hex(pref.b_synth, 2)]'><table style='display:inline;' bgcolor='#[num2hex(pref.r_synth, 2)][num2hex(pref.g_synth, 2)][num2hex(pref.b_synth, 2)]'><tr><td>__</td></tr></table></font> "
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@@ -709,6 +713,10 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
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pref.b_synth = hex2num(copytext(new_color, 6, 8))
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return TOPIC_REFRESH_UPDATE_PREVIEW
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else if(href_list["synth_markings"])
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pref.synth_markings = !pref.synth_markings
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return TOPIC_REFRESH_UPDATE_PREVIEW
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else if(href_list["cycle_bg"])
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pref.bgstate = next_in_list(pref.bgstate, pref.bgstate_options)
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return TOPIC_REFRESH_UPDATE_PREVIEW
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