mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 19:22:56 +00:00
@@ -190,9 +190,8 @@ var/global/list/PDA_Manifest = list()
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/obj/item/weapon/beach_ball
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/obj/item/weapon/beach_ball
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icon = 'icons/misc/beach.dmi'
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icon = 'icons/misc/beach.dmi'
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icon_state = "ball"
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icon_state = "beachball"
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name = "beach ball"
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name = "beach ball"
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item_state = "beachball"
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density = 0
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density = 0
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anchored = 0
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anchored = 0
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w_class = 4
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w_class = 4
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@@ -79,7 +79,10 @@
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desc = "A cane used by a true gentlemen. Or a clown."
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desc = "A cane used by a true gentlemen. Or a clown."
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icon = 'icons/obj/weapons.dmi'
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icon = 'icons/obj/weapons.dmi'
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icon_state = "cane"
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icon_state = "cane"
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item_state = "stick"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
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)
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flags = CONDUCT
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flags = CONDUCT
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force = 5.0
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force = 5.0
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throwforce = 7.0
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throwforce = 7.0
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@@ -135,7 +138,6 @@
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desc = "A cane used by the blind."
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desc = "A cane used by the blind."
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icon = 'icons/obj/weapons.dmi'
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icon = 'icons/obj/weapons.dmi'
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icon_state = "whitecane"
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icon_state = "whitecane"
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item_state = "whitecane"
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/obj/item/weapon/disk
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/obj/item/weapon/disk
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name = "disk"
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name = "disk"
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@@ -245,6 +247,10 @@
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desc = "Apparently a staff used by the wizard."
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desc = "Apparently a staff used by the wizard."
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icon = 'icons/obj/wizard.dmi'
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icon = 'icons/obj/wizard.dmi'
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icon_state = "staff"
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icon_state = "staff"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
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)
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force = 3.0
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force = 3.0
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throwforce = 5.0
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throwforce = 5.0
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throw_speed = 1
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throw_speed = 1
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@@ -263,14 +269,13 @@
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desc = "An ebony can with an ivory tip."
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desc = "An ebony can with an ivory tip."
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icon = 'icons/obj/weapons.dmi'
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icon = 'icons/obj/weapons.dmi'
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icon_state = "cane"
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icon_state = "cane"
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item_state = "stick"
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/obj/item/weapon/staff/stick
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/obj/item/weapon/staff/stick
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name = "stick"
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name = "stick"
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desc = "A great tool to drag someone else's drinks across the bar."
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desc = "A great tool to drag someone else's drinks across the bar."
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icon = 'icons/obj/weapons.dmi'
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icon = 'icons/obj/weapons.dmi'
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icon_state = "stick"
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icon_state = "stick"
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item_state = "stick"
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item_state = "cane"
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force = 3.0
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force = 3.0
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throwforce = 5.0
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throwforce = 5.0
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throw_speed = 1
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throw_speed = 1
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@@ -380,7 +385,6 @@
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name = "rapid part exchange device"
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name = "rapid part exchange device"
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desc = "Special mechanical module made to store, sort, and apply standard machine parts."
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desc = "Special mechanical module made to store, sort, and apply standard machine parts."
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icon_state = "RPED"
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icon_state = "RPED"
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item_state = "RPED"
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w_class = 5
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w_class = 5
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can_hold = list(/obj/item/weapon/stock_parts)
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can_hold = list(/obj/item/weapon/stock_parts)
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storage_slots = 50
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storage_slots = 50
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@@ -28,7 +28,6 @@
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desc = "A grotesque blade made out of bone and flesh that cleaves through people as a hot knife through butter."
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desc = "A grotesque blade made out of bone and flesh that cleaves through people as a hot knife through butter."
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icon = 'icons/obj/weapons.dmi'
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icon = 'icons/obj/weapons.dmi'
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icon_state = "arm_blade"
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icon_state = "arm_blade"
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item_state = "arm_blade"
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w_class = 5.0
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w_class = 5.0
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force = 40
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force = 40
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sharp = 1
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sharp = 1
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@@ -71,7 +71,6 @@
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name = "chitinous mass"
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name = "chitinous mass"
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desc = "A tough, hard covering of black chitin."
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desc = "A tough, hard covering of black chitin."
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icon_state = "lingarmor"
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icon_state = "lingarmor"
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item_state = "lingarmor"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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armor = list(melee = 75, bullet = 60, laser = 60, energy = 60, bomb = 60, bio = 0, rad = 0) //It costs 3 points, so it should be very protective.
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armor = list(melee = 75, bullet = 60, laser = 60, energy = 60, bomb = 60, bio = 0, rad = 0) //It costs 3 points, so it should be very protective.
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siemens_coefficient = 0.3
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siemens_coefficient = 0.3
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@@ -92,7 +91,6 @@
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name = "chitinous mass"
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name = "chitinous mass"
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desc = "A tough, hard covering of black chitin with transparent chitin in front."
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desc = "A tough, hard covering of black chitin with transparent chitin in front."
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icon_state = "lingarmorhelmet"
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icon_state = "lingarmorhelmet"
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item_state = "lingarmorhelmet"
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armor = list(melee = 75, bullet = 60, laser = 60,energy = 60, bomb = 60, bio = 0, rad = 0)
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armor = list(melee = 75, bullet = 60, laser = 60,energy = 60, bomb = 60, bio = 0, rad = 0)
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siemens_coefficient = 0.3
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siemens_coefficient = 0.3
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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@@ -33,6 +33,10 @@ var/global/list/changeling_fabricated_clothing = list(
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/obj/item/clothing/under/chameleon/changeling
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/obj/item/clothing/under/chameleon/changeling
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name = "malformed flesh"
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name = "malformed flesh"
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icon_state = "lingchameleon"
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icon_state = "lingchameleon"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_uniforms.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_uniforms.dmi',
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)
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item_state = "lingchameleon"
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item_state = "lingchameleon"
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worn_state = "lingchameleon"
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worn_state = "lingchameleon"
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desc = "The flesh all around us has grown a new layer of cells that can shift appearance and create a biological fabric that cannot be distinguished from \
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desc = "The flesh all around us has grown a new layer of cells that can shift appearance and create a biological fabric that cannot be distinguished from \
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@@ -79,6 +83,10 @@ var/global/list/changeling_fabricated_clothing = list(
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/obj/item/clothing/suit/chameleon/changeling
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/obj/item/clothing/suit/chameleon/changeling
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name = "chitinous chest"
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name = "chitinous chest"
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icon_state = "lingchameleon"
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icon_state = "lingchameleon"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_suits.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_suits.dmi',
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)
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item_state = "armor"
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item_state = "armor"
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desc = "The cells in our chest are rapidly shifting, ready to reform into material that can resemble most pieces of clothing."
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desc = "The cells in our chest are rapidly shifting, ready to reform into material that can resemble most pieces of clothing."
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origin_tech = list()
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origin_tech = list()
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@@ -101,6 +109,10 @@ var/global/list/changeling_fabricated_clothing = list(
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/obj/item/clothing/shoes/chameleon/changeling
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/obj/item/clothing/shoes/chameleon/changeling
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name = "malformed feet"
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name = "malformed feet"
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icon_state = "lingchameleon"
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icon_state = "lingchameleon"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_shoes.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_shoes.dmi',
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)
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item_state = "black"
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item_state = "black"
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desc = "Our feet are overlayed with another layer of flesh and bone on top. We can reform our feet to resemble various boots and shoes."
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desc = "Our feet are overlayed with another layer of flesh and bone on top. We can reform our feet to resemble various boots and shoes."
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origin_tech = list()
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origin_tech = list()
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@@ -123,6 +135,10 @@ var/global/list/changeling_fabricated_clothing = list(
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/obj/item/weapon/storage/backpack/chameleon/changeling
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/obj/item/weapon/storage/backpack/chameleon/changeling
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name = "backpack"
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name = "backpack"
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icon_state = "backpack"
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icon_state = "backpack"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_storage.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_storage.dmi',
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)
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item_state = "backpack"
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item_state = "backpack"
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desc = "A large pouch imbedded in our back, it can shift form to resemble many common backpacks that other biologicals are fond of using."
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desc = "A large pouch imbedded in our back, it can shift form to resemble many common backpacks that other biologicals are fond of using."
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origin_tech = list()
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origin_tech = list()
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@@ -147,6 +163,10 @@ var/global/list/changeling_fabricated_clothing = list(
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/obj/item/clothing/gloves/chameleon/changeling
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/obj/item/clothing/gloves/chameleon/changeling
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name = "malformed hands"
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name = "malformed hands"
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icon_state = "lingchameleon"
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icon_state = "lingchameleon"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi',
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)
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item_state = "lingchameleon"
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item_state = "lingchameleon"
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desc = "Our hands have a second layer of flesh on top. We can reform our hands to resemble a large variety of fabrics and materials that biologicals \
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desc = "Our hands have a second layer of flesh on top. We can reform our hands to resemble a large variety of fabrics and materials that biologicals \
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tend to wear on their hands. Remember that these won't protect your hands from harm."
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tend to wear on their hands. Remember that these won't protect your hands from harm."
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@@ -171,6 +191,10 @@ var/global/list/changeling_fabricated_clothing = list(
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/obj/item/clothing/mask/chameleon/changeling
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/obj/item/clothing/mask/chameleon/changeling
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name = "chitin visor"
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name = "chitin visor"
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icon_state = "lingchameleon"
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icon_state = "lingchameleon"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_masks.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_masks.dmi',
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)
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item_state = "gas_alt"
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item_state = "gas_alt"
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desc = "A transparent visor of brittle chitin covers our face. We can reform it to resemble various masks that biologicals use. It can also utilize internal \
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desc = "A transparent visor of brittle chitin covers our face. We can reform it to resemble various masks that biologicals use. It can also utilize internal \
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tanks.."
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tanks.."
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@@ -217,6 +241,10 @@ var/global/list/changeling_fabricated_clothing = list(
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name = "waist pouch"
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name = "waist pouch"
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desc = "We can store objects in this, as well as shift it's appearance, so that it resembles various common belts."
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desc = "We can store objects in this, as well as shift it's appearance, so that it resembles various common belts."
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icon_state = "lingchameleon"
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icon_state = "lingchameleon"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_storage.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_storage.dmi',
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)
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item_state = "utility"
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item_state = "utility"
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origin_tech = list()
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origin_tech = list()
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canremove = 0
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canremove = 0
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@@ -2,7 +2,6 @@
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name = "cult blade"
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name = "cult blade"
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desc = "An arcane weapon wielded by the followers of Nar-Sie."
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desc = "An arcane weapon wielded by the followers of Nar-Sie."
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icon_state = "cultblade"
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icon_state = "cultblade"
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item_state = "cultblade"
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w_class = 4
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w_class = 4
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force = 30
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force = 30
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throwforce = 10
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throwforce = 10
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@@ -72,7 +71,6 @@
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name = "cult robes"
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name = "cult robes"
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desc = "A set of armored robes worn by the followers of Nar-Sie."
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desc = "A set of armored robes worn by the followers of Nar-Sie."
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icon_state = "cultrobes"
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icon_state = "cultrobes"
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item_state = "cultrobes"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/weapon/book/tome,/obj/item/weapon/melee/cultblade)
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allowed = list(/obj/item/weapon/book/tome,/obj/item/weapon/melee/cultblade)
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armor = list(melee = 50, bullet = 30, laser = 50, energy = 20, bomb = 25, bio = 10, rad = 0)
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armor = list(melee = 50, bullet = 30, laser = 50, energy = 20, bomb = 25, bio = 10, rad = 0)
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@@ -84,13 +82,12 @@
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/obj/item/clothing/suit/cultrobes/alt
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/obj/item/clothing/suit/cultrobes/alt
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icon_state = "cultrobesalt"
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icon_state = "cultrobesalt"
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item_state = "cultrobesalt"
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item_state = "cultrobes"
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/obj/item/clothing/suit/cultrobes/magusred
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/obj/item/clothing/suit/cultrobes/magusred
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name = "magus robes"
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name = "magus robes"
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desc = "A set of armored robes worn by the followers of Nar-Sie."
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desc = "A set of armored robes worn by the followers of Nar-Sie."
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icon_state = "magusred"
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icon_state = "magusred"
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item_state = "magusred"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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@@ -107,7 +104,6 @@
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/obj/item/clothing/suit/space/cult
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/obj/item/clothing/suit/space/cult
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name = "cult armour"
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name = "cult armour"
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icon_state = "cult_armour"
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icon_state = "cult_armour"
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item_state = "cult_armour"
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desc = "A bulky suit of armour, bristling with spikes. It looks space-worthy."
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desc = "A bulky suit of armour, bristling with spikes. It looks space-worthy."
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w_class = 3
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w_class = 3
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allowed = list(/obj/item/weapon/book/tome,/obj/item/weapon/melee/cultblade,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/suit_cooling_unit)
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allowed = list(/obj/item/weapon/book/tome,/obj/item/weapon/melee/cultblade,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/suit_cooling_unit)
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@@ -22,7 +22,6 @@
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desc = "A clamshell portable computer. It is closed."
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desc = "A clamshell portable computer. It is closed."
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icon = 'icons/obj/computer3.dmi'
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icon = 'icons/obj/computer3.dmi'
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icon_state = "laptop-closed"
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icon_state = "laptop-closed"
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item_state = "laptop-inhand"
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pixel_x = 2
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pixel_x = 2
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pixel_y = -3
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pixel_y = -3
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w_class = 3
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w_class = 3
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@@ -3,7 +3,6 @@
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desc = "A hand-held emergency light."
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desc = "A hand-held emergency light."
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icon = 'icons/obj/lighting.dmi'
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icon = 'icons/obj/lighting.dmi'
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icon_state = "flashlight"
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icon_state = "flashlight"
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item_state = "flashlight"
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w_class = 2
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w_class = 2
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flags = CONDUCT
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flags = CONDUCT
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slot_flags = SLOT_BELT
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slot_flags = SLOT_BELT
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@@ -89,7 +88,7 @@
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name = "penlight"
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name = "penlight"
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desc = "A pen-sized light, used by medical staff."
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desc = "A pen-sized light, used by medical staff."
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icon_state = "penlight"
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icon_state = "penlight"
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item_state = ""
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item_state = "pen"
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flags = CONDUCT
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flags = CONDUCT
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slot_flags = SLOT_EARS
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slot_flags = SLOT_EARS
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brightness_on = 2
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brightness_on = 2
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@@ -99,7 +98,6 @@
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name = "maglight"
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name = "maglight"
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desc = "A very, very heavy duty flashlight."
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desc = "A very, very heavy duty flashlight."
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icon_state = "maglight"
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icon_state = "maglight"
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||||||
item_state = "maglight"
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force = 10
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force = 10
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flags = CONDUCT
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flags = CONDUCT
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||||||
brightness_on = 4
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brightness_on = 4
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||||||
@@ -113,7 +111,7 @@
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|||||||
name = "low-power flashlight"
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name = "low-power flashlight"
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||||||
desc = "A miniature lamp, that might be used by small robots."
|
desc = "A miniature lamp, that might be used by small robots."
|
||||||
icon_state = "penlight"
|
icon_state = "penlight"
|
||||||
item_state = ""
|
item_state = null
|
||||||
flags = CONDUCT
|
flags = CONDUCT
|
||||||
brightness_on = 2
|
brightness_on = 2
|
||||||
w_class = 1
|
w_class = 1
|
||||||
@@ -124,7 +122,6 @@
|
|||||||
name = "desk lamp"
|
name = "desk lamp"
|
||||||
desc = "A desk lamp with an adjustable mount."
|
desc = "A desk lamp with an adjustable mount."
|
||||||
icon_state = "lamp"
|
icon_state = "lamp"
|
||||||
item_state = "lamp"
|
|
||||||
brightness_on = 5
|
brightness_on = 5
|
||||||
w_class = 4
|
w_class = 4
|
||||||
flags = CONDUCT
|
flags = CONDUCT
|
||||||
@@ -136,7 +133,6 @@
|
|||||||
/obj/item/device/flashlight/lamp/green
|
/obj/item/device/flashlight/lamp/green
|
||||||
desc = "A classic green-shaded desk lamp."
|
desc = "A classic green-shaded desk lamp."
|
||||||
icon_state = "lampgreen"
|
icon_state = "lampgreen"
|
||||||
item_state = "lampgreen"
|
|
||||||
brightness_on = 5
|
brightness_on = 5
|
||||||
light_color = "#FFC58F"
|
light_color = "#FFC58F"
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
name = "floor painter"
|
name = "floor painter"
|
||||||
icon = 'icons/obj/bureaucracy.dmi'
|
icon = 'icons/obj/bureaucracy.dmi'
|
||||||
icon_state = "labeler1"
|
icon_state = "labeler1"
|
||||||
item_state = "flight"
|
|
||||||
|
|
||||||
var/decal = "remove all decals"
|
var/decal = "remove all decals"
|
||||||
var/paint_dir = "precise"
|
var/paint_dir = "precise"
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
name = "closet painter"
|
name = "closet painter"
|
||||||
icon = 'icons/obj/bureaucracy.dmi'
|
icon = 'icons/obj/bureaucracy.dmi'
|
||||||
icon_state = "labeler1"
|
icon_state = "labeler1"
|
||||||
item_state = "flight"
|
|
||||||
|
|
||||||
var/colour = "plain"
|
var/colour = "plain"
|
||||||
var/colour_secure = "plain"
|
var/colour_secure = "plain"
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
name = "pipe painter"
|
name = "pipe painter"
|
||||||
icon = 'icons/obj/bureaucracy.dmi'
|
icon = 'icons/obj/bureaucracy.dmi'
|
||||||
icon_state = "labeler1"
|
icon_state = "labeler1"
|
||||||
item_state = "flight"
|
|
||||||
var/list/modes
|
var/list/modes
|
||||||
var/mode
|
var/mode
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,10 @@
|
|||||||
name = "electropack"
|
name = "electropack"
|
||||||
desc = "Dance my monkeys! DANCE!!!"
|
desc = "Dance my monkeys! DANCE!!!"
|
||||||
icon_state = "electropack0"
|
icon_state = "electropack0"
|
||||||
|
item_icons = list(
|
||||||
|
slot_l_hand_str = 'icons/mob/items/lefthand_storage.dmi',
|
||||||
|
slot_r_hand_str = 'icons/mob/items/righthand_storage.dmi',
|
||||||
|
)
|
||||||
item_state = "electropack"
|
item_state = "electropack"
|
||||||
frequency = 1449
|
frequency = 1449
|
||||||
flags = CONDUCT
|
flags = CONDUCT
|
||||||
|
|||||||
@@ -4,7 +4,6 @@
|
|||||||
desc = "An encryption key for a radio headset. Contains cypherkeys."
|
desc = "An encryption key for a radio headset. Contains cypherkeys."
|
||||||
icon = 'icons/obj/radio.dmi'
|
icon = 'icons/obj/radio.dmi'
|
||||||
icon_state = "cypherkey"
|
icon_state = "cypherkey"
|
||||||
item_state = ""
|
|
||||||
w_class = 1
|
w_class = 1
|
||||||
slot_flags = SLOT_EARS
|
slot_flags = SLOT_EARS
|
||||||
var/translate_binary = 0
|
var/translate_binary = 0
|
||||||
|
|||||||
@@ -3,7 +3,6 @@
|
|||||||
desc = "An updated, modular intercom that fits over the head. Takes encryption keys"
|
desc = "An updated, modular intercom that fits over the head. Takes encryption keys"
|
||||||
var/radio_desc = ""
|
var/radio_desc = ""
|
||||||
icon_state = "headset"
|
icon_state = "headset"
|
||||||
item_state = "headset"
|
|
||||||
matter = list(DEFAULT_WALL_MATERIAL = 75)
|
matter = list(DEFAULT_WALL_MATERIAL = 75)
|
||||||
subspace_transmission = 1
|
subspace_transmission = 1
|
||||||
canhear_range = 0 // can't hear headsets from very far away
|
canhear_range = 0 // can't hear headsets from very far away
|
||||||
@@ -71,7 +70,7 @@
|
|||||||
|
|
||||||
/obj/item/device/radio/headset/syndicate/alt
|
/obj/item/device/radio/headset/syndicate/alt
|
||||||
icon_state = "syndie_headset"
|
icon_state = "syndie_headset"
|
||||||
item_state = "syndie_headset"
|
item_state = "headset"
|
||||||
origin_tech = list(TECH_ILLEGAL = 3)
|
origin_tech = list(TECH_ILLEGAL = 3)
|
||||||
syndie = 1
|
syndie = 1
|
||||||
ks1type = /obj/item/device/encryptionkey/syndicate
|
ks1type = /obj/item/device/encryptionkey/syndicate
|
||||||
@@ -91,7 +90,7 @@
|
|||||||
name = "security bowman headset"
|
name = "security bowman headset"
|
||||||
desc = "This is used by your elite security force."
|
desc = "This is used by your elite security force."
|
||||||
icon_state = "sec_headset_alt"
|
icon_state = "sec_headset_alt"
|
||||||
item_state = "sec_headset_alt"
|
item_state = "headset"
|
||||||
ks2type = /obj/item/device/encryptionkey/headset_sec
|
ks2type = /obj/item/device/encryptionkey/headset_sec
|
||||||
|
|
||||||
/obj/item/device/radio/headset/headset_eng
|
/obj/item/device/radio/headset/headset_eng
|
||||||
@@ -105,7 +104,7 @@
|
|||||||
name = "engineering bowman headset"
|
name = "engineering bowman headset"
|
||||||
desc = "When the engineers wish to chat like girls."
|
desc = "When the engineers wish to chat like girls."
|
||||||
icon_state = "eng_headset_alt"
|
icon_state = "eng_headset_alt"
|
||||||
item_state = "eng_headset_alt"
|
item_state = "headset"
|
||||||
ks2type = /obj/item/device/encryptionkey/headset_eng
|
ks2type = /obj/item/device/encryptionkey/headset_eng
|
||||||
|
|
||||||
/obj/item/device/radio/headset/headset_rob
|
/obj/item/device/radio/headset/headset_rob
|
||||||
@@ -126,7 +125,7 @@
|
|||||||
name = "medical bowman headset"
|
name = "medical bowman headset"
|
||||||
desc = "A headset for the trained staff of the medbay."
|
desc = "A headset for the trained staff of the medbay."
|
||||||
icon_state = "med_headset_alt"
|
icon_state = "med_headset_alt"
|
||||||
item_state = "med_headset_alt"
|
item_state = "headset"
|
||||||
ks2type = /obj/item/device/encryptionkey/headset_med
|
ks2type = /obj/item/device/encryptionkey/headset_med
|
||||||
|
|
||||||
/obj/item/device/radio/headset/headset_sci
|
/obj/item/device/radio/headset/headset_sci
|
||||||
@@ -154,7 +153,7 @@
|
|||||||
name = "command bowman headset"
|
name = "command bowman headset"
|
||||||
desc = "A headset with a commanding channel."
|
desc = "A headset with a commanding channel."
|
||||||
icon_state = "com_headset_alt"
|
icon_state = "com_headset_alt"
|
||||||
item_state = "com_headset_alt"
|
item_state = "headset"
|
||||||
ks2type = /obj/item/device/encryptionkey/headset_com
|
ks2type = /obj/item/device/encryptionkey/headset_com
|
||||||
|
|
||||||
|
|
||||||
@@ -169,7 +168,7 @@
|
|||||||
name = "captain's bowman headset"
|
name = "captain's bowman headset"
|
||||||
desc = "The headset of the boss."
|
desc = "The headset of the boss."
|
||||||
icon_state = "com_headset_alt"
|
icon_state = "com_headset_alt"
|
||||||
item_state = "com_headset_alt"
|
item_state = "headset"
|
||||||
ks2type = /obj/item/device/encryptionkey/heads/captain
|
ks2type = /obj/item/device/encryptionkey/heads/captain
|
||||||
|
|
||||||
/obj/item/device/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway.
|
/obj/item/device/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway.
|
||||||
@@ -198,7 +197,7 @@
|
|||||||
name = "research director's bowman headset"
|
name = "research director's bowman headset"
|
||||||
desc = "Headset of the researching God."
|
desc = "Headset of the researching God."
|
||||||
icon_state = "com_headset_alt"
|
icon_state = "com_headset_alt"
|
||||||
item_state = "com_headset_alt"
|
item_state = "headset"
|
||||||
ks2type = /obj/item/device/encryptionkey/heads/rd
|
ks2type = /obj/item/device/encryptionkey/heads/rd
|
||||||
|
|
||||||
/obj/item/device/radio/headset/heads/hos
|
/obj/item/device/radio/headset/heads/hos
|
||||||
@@ -212,7 +211,7 @@
|
|||||||
name = "head of security's bowman headset"
|
name = "head of security's bowman headset"
|
||||||
desc = "The headset of the man who protects your worthless lifes."
|
desc = "The headset of the man who protects your worthless lifes."
|
||||||
icon_state = "com_headset_alt"
|
icon_state = "com_headset_alt"
|
||||||
item_state = "com_headset_alt"
|
item_state = "headset"
|
||||||
ks2type = /obj/item/device/encryptionkey/heads/hos
|
ks2type = /obj/item/device/encryptionkey/heads/hos
|
||||||
|
|
||||||
/obj/item/device/radio/headset/heads/ce
|
/obj/item/device/radio/headset/heads/ce
|
||||||
@@ -226,7 +225,7 @@
|
|||||||
name = "chief engineer's bowman headset"
|
name = "chief engineer's bowman headset"
|
||||||
desc = "The headset of the guy who is in charge of morons"
|
desc = "The headset of the guy who is in charge of morons"
|
||||||
icon_state = "com_headset_alt"
|
icon_state = "com_headset_alt"
|
||||||
item_state = "com_headset_alt"
|
item_state = "headset"
|
||||||
ks2type = /obj/item/device/encryptionkey/heads/ce
|
ks2type = /obj/item/device/encryptionkey/heads/ce
|
||||||
|
|
||||||
/obj/item/device/radio/headset/heads/cmo
|
/obj/item/device/radio/headset/heads/cmo
|
||||||
@@ -240,7 +239,7 @@
|
|||||||
name = "chief medical officer's bowman headset"
|
name = "chief medical officer's bowman headset"
|
||||||
desc = "The headset of the highly trained medical chief."
|
desc = "The headset of the highly trained medical chief."
|
||||||
icon_state = "com_headset_alt"
|
icon_state = "com_headset_alt"
|
||||||
item_state = "com_headset_alt"
|
item_state = "headset"
|
||||||
ks2type = /obj/item/device/encryptionkey/heads/cmo
|
ks2type = /obj/item/device/encryptionkey/heads/cmo
|
||||||
|
|
||||||
/obj/item/device/radio/headset/heads/hop
|
/obj/item/device/radio/headset/heads/hop
|
||||||
@@ -254,7 +253,7 @@
|
|||||||
name = "head of personnel's bowman headset"
|
name = "head of personnel's bowman headset"
|
||||||
desc = "The headset of the guy who will one day be captain."
|
desc = "The headset of the guy who will one day be captain."
|
||||||
icon_state = "com_headset_alt"
|
icon_state = "com_headset_alt"
|
||||||
item_state = "com_headset_alt"
|
item_state = "headset"
|
||||||
ks2type = /obj/item/device/encryptionkey/heads/hop
|
ks2type = /obj/item/device/encryptionkey/heads/hop
|
||||||
/*
|
/*
|
||||||
/obj/item/device/radio/headset/headset_mine
|
/obj/item/device/radio/headset/headset_mine
|
||||||
@@ -275,7 +274,7 @@
|
|||||||
name = "supply bowman headset"
|
name = "supply bowman headset"
|
||||||
desc = "A bowman headset used by the QM and his slaves."
|
desc = "A bowman headset used by the QM and his slaves."
|
||||||
icon_state = "cargo_headset_alt"
|
icon_state = "cargo_headset_alt"
|
||||||
item_state = "cargo_headset_alt"
|
item_state = "headset"
|
||||||
ks2type = /obj/item/device/encryptionkey/headset_cargo
|
ks2type = /obj/item/device/encryptionkey/headset_cargo
|
||||||
|
|
||||||
/obj/item/device/radio/headset/headset_service
|
/obj/item/device/radio/headset/headset_service
|
||||||
@@ -297,7 +296,7 @@
|
|||||||
name = "emergency response team bowman headset"
|
name = "emergency response team bowman headset"
|
||||||
desc = "The headset of the boss's boss."
|
desc = "The headset of the boss's boss."
|
||||||
icon_state = "com_headset_alt"
|
icon_state = "com_headset_alt"
|
||||||
item_state = "com_headset_alt"
|
item_state = "headset"
|
||||||
// freerange = 1
|
// freerange = 1
|
||||||
ks2type = /obj/item/device/encryptionkey/ert
|
ks2type = /obj/item/device/encryptionkey/ert
|
||||||
|
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ var/global/list/default_medbay_channels = list(
|
|||||||
name = "station bounced radio"
|
name = "station bounced radio"
|
||||||
suffix = "\[3\]"
|
suffix = "\[3\]"
|
||||||
icon_state = "walkietalkie"
|
icon_state = "walkietalkie"
|
||||||
item_state = "walkietalkie"
|
item_state = "radio"
|
||||||
|
|
||||||
var/on = 1 // 0 for off
|
var/on = 1 // 0 for off
|
||||||
var/last_transmission
|
var/last_transmission
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ REAGENT SCANNER
|
|||||||
name = "health analyzer"
|
name = "health analyzer"
|
||||||
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
|
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
|
||||||
icon_state = "health"
|
icon_state = "health"
|
||||||
item_state = "analyzer"
|
item_state = "healthanalyzer"
|
||||||
flags = CONDUCT
|
flags = CONDUCT
|
||||||
slot_flags = SLOT_BELT
|
slot_flags = SLOT_BELT
|
||||||
throwforce = 3
|
throwforce = 3
|
||||||
|
|||||||
@@ -5,7 +5,6 @@
|
|||||||
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||||
icon = 'icons/obj/musician.dmi'
|
icon = 'icons/obj/musician.dmi'
|
||||||
icon_state = "violin"
|
icon_state = "violin"
|
||||||
item_state = "violin"
|
|
||||||
force = 10
|
force = 10
|
||||||
var/datum/song/song
|
var/datum/song/song
|
||||||
var/playing = 0
|
var/playing = 0
|
||||||
|
|||||||
@@ -2,6 +2,10 @@
|
|||||||
name = "latex glove"
|
name = "latex glove"
|
||||||
desc = "A latex glove, usually used as a balloon."
|
desc = "A latex glove, usually used as a balloon."
|
||||||
icon_state = "latexballon"
|
icon_state = "latexballon"
|
||||||
|
item_icons = list(
|
||||||
|
slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi',
|
||||||
|
slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi',
|
||||||
|
)
|
||||||
item_state = "lgloves"
|
item_state = "lgloves"
|
||||||
force = 0
|
force = 0
|
||||||
throwforce = 0
|
throwforce = 0
|
||||||
|
|||||||
@@ -34,7 +34,6 @@
|
|||||||
desc = "A translucent balloon. There's nothing in it."
|
desc = "A translucent balloon. There's nothing in it."
|
||||||
icon = 'icons/obj/toy.dmi'
|
icon = 'icons/obj/toy.dmi'
|
||||||
icon_state = "waterballoon-e"
|
icon_state = "waterballoon-e"
|
||||||
item_state = "balloon-empty"
|
|
||||||
|
|
||||||
/obj/item/toy/balloon/New()
|
/obj/item/toy/balloon/New()
|
||||||
var/datum/reagents/R = new/datum/reagents(10)
|
var/datum/reagents/R = new/datum/reagents(10)
|
||||||
@@ -85,10 +84,8 @@
|
|||||||
/obj/item/toy/balloon/update_icon()
|
/obj/item/toy/balloon/update_icon()
|
||||||
if(src.reagents.total_volume >= 1)
|
if(src.reagents.total_volume >= 1)
|
||||||
icon_state = "waterballoon"
|
icon_state = "waterballoon"
|
||||||
item_state = "balloon"
|
|
||||||
else
|
else
|
||||||
icon_state = "waterballoon-e"
|
icon_state = "waterballoon-e"
|
||||||
item_state = "balloon-empty"
|
|
||||||
|
|
||||||
/obj/item/toy/syndicateballoon
|
/obj/item/toy/syndicateballoon
|
||||||
name = "criminal balloon"
|
name = "criminal balloon"
|
||||||
@@ -99,7 +96,6 @@
|
|||||||
force = 0
|
force = 0
|
||||||
icon = 'icons/obj/weapons.dmi'
|
icon = 'icons/obj/weapons.dmi'
|
||||||
icon_state = "syndballoon"
|
icon_state = "syndballoon"
|
||||||
item_state = "syndballoon"
|
|
||||||
w_class = 4.0
|
w_class = 4.0
|
||||||
|
|
||||||
/obj/item/toy/nanotrasenballoon
|
/obj/item/toy/nanotrasenballoon
|
||||||
@@ -111,7 +107,6 @@
|
|||||||
force = 0
|
force = 0
|
||||||
icon = 'icons/obj/weapons.dmi'
|
icon = 'icons/obj/weapons.dmi'
|
||||||
icon_state = "ntballoon"
|
icon_state = "ntballoon"
|
||||||
item_state = "ntballoon"
|
|
||||||
w_class = 4.0
|
w_class = 4.0
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -142,7 +137,6 @@
|
|||||||
desc = "A weapon favored by many overactive children. Ages 8 and up."
|
desc = "A weapon favored by many overactive children. Ages 8 and up."
|
||||||
icon = 'icons/obj/gun.dmi'
|
icon = 'icons/obj/gun.dmi'
|
||||||
icon_state = "crossbow"
|
icon_state = "crossbow"
|
||||||
item_state = "crossbow"
|
|
||||||
item_icons = list(
|
item_icons = list(
|
||||||
icon_l_hand = 'icons/mob/items/lefthand_guns.dmi',
|
icon_l_hand = 'icons/mob/items/lefthand_guns.dmi',
|
||||||
icon_r_hand = 'icons/mob/items/righthand_guns.dmi',
|
icon_r_hand = 'icons/mob/items/righthand_guns.dmi',
|
||||||
@@ -251,7 +245,6 @@
|
|||||||
anchored = 1
|
anchored = 1
|
||||||
density = 0
|
density = 0
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Toy swords
|
* Toy swords
|
||||||
*/
|
*/
|
||||||
@@ -260,7 +253,10 @@
|
|||||||
desc = "A cheap, plastic replica of an energy sword. Realistic sounds! Ages 8 and up."
|
desc = "A cheap, plastic replica of an energy sword. Realistic sounds! Ages 8 and up."
|
||||||
icon = 'icons/obj/weapons.dmi'
|
icon = 'icons/obj/weapons.dmi'
|
||||||
icon_state = "sword0"
|
icon_state = "sword0"
|
||||||
item_state = "sword0"
|
item_icons = list(
|
||||||
|
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
|
||||||
|
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
|
||||||
|
)
|
||||||
var/active = 0.0
|
var/active = 0.0
|
||||||
w_class = 2.0
|
w_class = 2.0
|
||||||
attack_verb = list("attacked", "struck", "hit")
|
attack_verb = list("attacked", "struck", "hit")
|
||||||
@@ -271,13 +267,11 @@
|
|||||||
user << "<span class='notice'>You extend the plastic blade with a quick flick of your wrist.</span>"
|
user << "<span class='notice'>You extend the plastic blade with a quick flick of your wrist.</span>"
|
||||||
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
|
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
|
||||||
src.icon_state = "swordblue"
|
src.icon_state = "swordblue"
|
||||||
src.item_state = "swordblue"
|
|
||||||
src.w_class = 4
|
src.w_class = 4
|
||||||
else
|
else
|
||||||
user << "<span class='notice'>You push the plastic blade back down into the handle.</span>"
|
user << "<span class='notice'>You push the plastic blade back down into the handle.</span>"
|
||||||
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
|
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
|
||||||
src.icon_state = "sword0"
|
src.icon_state = "sword0"
|
||||||
src.item_state = "sword0"
|
|
||||||
src.w_class = 2
|
src.w_class = 2
|
||||||
|
|
||||||
if(istype(user,/mob/living/carbon/human))
|
if(istype(user,/mob/living/carbon/human))
|
||||||
@@ -293,7 +287,10 @@
|
|||||||
desc = "Woefully underpowered in D20."
|
desc = "Woefully underpowered in D20."
|
||||||
icon = 'icons/obj/weapons.dmi'
|
icon = 'icons/obj/weapons.dmi'
|
||||||
icon_state = "katana"
|
icon_state = "katana"
|
||||||
item_state = "katana"
|
item_icons = list(
|
||||||
|
slot_l_hand_str = 'icons/mob/items/lefthand_material.dmi',
|
||||||
|
slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
|
||||||
|
)
|
||||||
flags = CONDUCT
|
flags = CONDUCT
|
||||||
slot_flags = SLOT_BELT | SLOT_BACK
|
slot_flags = SLOT_BELT | SLOT_BACK
|
||||||
force = 5
|
force = 5
|
||||||
@@ -863,7 +860,10 @@
|
|||||||
desc = "An arcane weapon (made of foam) wielded by the followers of the hit Saturday morning cartoon \"King Nursee and the Acolytes of Heroism\"."
|
desc = "An arcane weapon (made of foam) wielded by the followers of the hit Saturday morning cartoon \"King Nursee and the Acolytes of Heroism\"."
|
||||||
icon = 'icons/obj/weapons.dmi'
|
icon = 'icons/obj/weapons.dmi'
|
||||||
icon_state = "cultblade"
|
icon_state = "cultblade"
|
||||||
item_state = "cultblade"
|
item_icons = list(
|
||||||
|
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
|
||||||
|
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
|
||||||
|
)
|
||||||
w_class = 4
|
w_class = 4
|
||||||
attack_verb = list("attacked", "slashed", "stabbed", "poked")
|
attack_verb = list("attacked", "slashed", "stabbed", "poked")
|
||||||
|
|
||||||
@@ -883,7 +883,6 @@
|
|||||||
name = "inflatable duck"
|
name = "inflatable duck"
|
||||||
desc = "No bother to sink or swim when you can just float!"
|
desc = "No bother to sink or swim when you can just float!"
|
||||||
icon_state = "inflatable"
|
icon_state = "inflatable"
|
||||||
item_state = "inflatable"
|
|
||||||
icon = 'icons/obj/clothing/belts.dmi'
|
icon = 'icons/obj/clothing/belts.dmi'
|
||||||
slot_flags = SLOT_BELT
|
slot_flags = SLOT_BELT
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,6 @@
|
|||||||
desc = "a small pillar candle. Its specially-formulated fuel-oxidizer wax mixture allows continued combustion in airless environments."
|
desc = "a small pillar candle. Its specially-formulated fuel-oxidizer wax mixture allows continued combustion in airless environments."
|
||||||
icon = 'icons/obj/candle.dmi'
|
icon = 'icons/obj/candle.dmi'
|
||||||
icon_state = "candle1"
|
icon_state = "candle1"
|
||||||
item_state = "candle1"
|
|
||||||
w_class = 1
|
w_class = 1
|
||||||
light_color = "#E09D37"
|
light_color = "#E09D37"
|
||||||
var/wax = 2000
|
var/wax = 2000
|
||||||
|
|||||||
@@ -75,7 +75,6 @@
|
|||||||
slot_flags = SLOT_EARS
|
slot_flags = SLOT_EARS
|
||||||
icon = 'icons/obj/items.dmi'
|
icon = 'icons/obj/items.dmi'
|
||||||
icon_state = "purplecomb"
|
icon_state = "purplecomb"
|
||||||
item_state = "purplecomb"
|
|
||||||
|
|
||||||
/obj/item/weapon/haircomb/attack_self(mob/living/user)
|
/obj/item/weapon/haircomb/attack_self(mob/living/user)
|
||||||
user.visible_message(text("<span class='notice'>[] uses [] to comb their hair with incredible style and sophistication. What a [].</span>", user, src, user.gender == FEMALE ? "lady" : "guy"))
|
user.visible_message(text("<span class='notice'>[] uses [] to comb their hair with incredible style and sophistication. What a [].</span>", user, src, user.gender == FEMALE ? "lady" : "guy"))
|
||||||
|
|||||||
@@ -3,6 +3,10 @@
|
|||||||
desc = "You are a firestarter!"
|
desc = "You are a firestarter!"
|
||||||
icon = 'icons/obj/flamethrower.dmi'
|
icon = 'icons/obj/flamethrower.dmi'
|
||||||
icon_state = "flamethrowerbase"
|
icon_state = "flamethrowerbase"
|
||||||
|
item_icons = list(
|
||||||
|
slot_l_hand_str = 'icons/mob/items/lefthand_guns.dmi',
|
||||||
|
slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi',
|
||||||
|
)
|
||||||
item_state = "flamethrower_0"
|
item_state = "flamethrower_0"
|
||||||
flags = CONDUCT
|
flags = CONDUCT
|
||||||
force = 3.0
|
force = 3.0
|
||||||
|
|||||||
@@ -3,7 +3,6 @@
|
|||||||
name = "photon disruption grenade"
|
name = "photon disruption grenade"
|
||||||
icon = 'icons/obj/grenade.dmi'
|
icon = 'icons/obj/grenade.dmi'
|
||||||
icon_state = "emp"
|
icon_state = "emp"
|
||||||
item_state = "emp"
|
|
||||||
det_time = 20
|
det_time = 20
|
||||||
origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 4)
|
origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 4)
|
||||||
|
|
||||||
|
|||||||
@@ -14,7 +14,6 @@
|
|||||||
name = "low yield emp grenade"
|
name = "low yield emp grenade"
|
||||||
desc = "A weaker variant of the EMP grenade"
|
desc = "A weaker variant of the EMP grenade"
|
||||||
icon_state = "lyemp"
|
icon_state = "lyemp"
|
||||||
item_state = "lyempgrenade"
|
|
||||||
origin_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 3)
|
origin_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 3)
|
||||||
|
|
||||||
prime()
|
prime()
|
||||||
|
|||||||
@@ -4,7 +4,6 @@
|
|||||||
//icon = 'icons/obj/grenade.dmi'
|
//icon = 'icons/obj/grenade.dmi'
|
||||||
//det_time = 50
|
//det_time = 50
|
||||||
//icon_state = "frggrenade"
|
//icon_state = "frggrenade"
|
||||||
//item_state = "frggrenade"
|
|
||||||
//origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 3)
|
//origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 3)
|
||||||
|
|
||||||
//obj/item/weapon/grenade/explosive/prime()
|
//obj/item/weapon/grenade/explosive/prime()
|
||||||
@@ -31,7 +30,7 @@
|
|||||||
name = "fragmentation grenade"
|
name = "fragmentation grenade"
|
||||||
desc = "A fragmentation grenade, optimized for harming personnel without causing massive structural damage."
|
desc = "A fragmentation grenade, optimized for harming personnel without causing massive structural damage."
|
||||||
icon_state = "frggrenade"
|
icon_state = "frggrenade"
|
||||||
item_state = "frggrenade"
|
item_state = "grenade"
|
||||||
|
|
||||||
var/num_fragments = 50 //total number of fragments produced by the grenade
|
var/num_fragments = 50 //total number of fragments produced by the grenade
|
||||||
var/fragment_damage = 10
|
var/fragment_damage = 10
|
||||||
|
|||||||
@@ -3,7 +3,6 @@
|
|||||||
desc = "HOME RUN!"
|
desc = "HOME RUN!"
|
||||||
icon_state = "metalbat0"
|
icon_state = "metalbat0"
|
||||||
base_icon = "metalbat"
|
base_icon = "metalbat"
|
||||||
item_state = "metalbat"
|
|
||||||
throwforce = 7
|
throwforce = 7
|
||||||
attack_verb = list("smashed", "beaten", "slammed", "smacked", "struck", "battered", "bonked")
|
attack_verb = list("smashed", "beaten", "slammed", "smacked", "struck", "battered", "bonked")
|
||||||
hitsound = 'sound/weapons/genhit3.ogg'
|
hitsound = 'sound/weapons/genhit3.ogg'
|
||||||
|
|||||||
@@ -72,7 +72,6 @@
|
|||||||
name = "meat hook"
|
name = "meat hook"
|
||||||
desc = "A sharp, metal hook what sticks into things."
|
desc = "A sharp, metal hook what sticks into things."
|
||||||
icon_state = "hook_knife"
|
icon_state = "hook_knife"
|
||||||
item_state = "hook_knife"
|
|
||||||
|
|
||||||
/obj/item/weapon/material/knife/ritual
|
/obj/item/weapon/material/knife/ritual
|
||||||
name = "ritual knife"
|
name = "ritual knife"
|
||||||
|
|||||||
@@ -10,6 +10,10 @@
|
|||||||
w_class = 3
|
w_class = 3
|
||||||
sharp = 0
|
sharp = 0
|
||||||
edge = 0
|
edge = 0
|
||||||
|
item_icons = list(
|
||||||
|
slot_l_hand_str = 'icons/mob/items/lefthand_material.dmi',
|
||||||
|
slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
|
||||||
|
)
|
||||||
|
|
||||||
var/applies_material_colour = 1
|
var/applies_material_colour = 1
|
||||||
var/unbreakable
|
var/unbreakable
|
||||||
|
|||||||
@@ -80,7 +80,6 @@
|
|||||||
desc = "It's used for removing weeds or scratching your back."
|
desc = "It's used for removing weeds or scratching your back."
|
||||||
icon = 'icons/obj/weapons.dmi'
|
icon = 'icons/obj/weapons.dmi'
|
||||||
icon_state = "hoe"
|
icon_state = "hoe"
|
||||||
item_state = "hoe"
|
|
||||||
force_divisor = 0.25 // 5 with weight 20 (steel)
|
force_divisor = 0.25 // 5 with weight 20 (steel)
|
||||||
thrown_force_divisor = 0.25 // as above
|
thrown_force_divisor = 0.25 // as above
|
||||||
w_class = 2
|
w_class = 2
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
name = "claymore"
|
name = "claymore"
|
||||||
desc = "What are you standing around staring at this for? Get to killing!"
|
desc = "What are you standing around staring at this for? Get to killing!"
|
||||||
icon_state = "claymore"
|
icon_state = "claymore"
|
||||||
item_state = "claymore"
|
|
||||||
slot_flags = SLOT_BELT
|
slot_flags = SLOT_BELT
|
||||||
force_divisor = 0.7 // 42 when wielded with hardnes 60 (steel)
|
force_divisor = 0.7 // 42 when wielded with hardnes 60 (steel)
|
||||||
thrown_force_divisor = 0.5 // 10 when thrown with weight 20 (steel)
|
thrown_force_divisor = 0.5 // 10 when thrown with weight 20 (steel)
|
||||||
@@ -27,7 +26,6 @@
|
|||||||
name = "katana"
|
name = "katana"
|
||||||
desc = "Woefully underpowered in D20. This one looks pretty sharp."
|
desc = "Woefully underpowered in D20. This one looks pretty sharp."
|
||||||
icon_state = "katana"
|
icon_state = "katana"
|
||||||
item_state = "katana"
|
|
||||||
slot_flags = SLOT_BELT | SLOT_BACK
|
slot_flags = SLOT_BELT | SLOT_BACK
|
||||||
|
|
||||||
/obj/item/weapon/material/sword/katana/suicide_act(mob/user)
|
/obj/item/weapon/material/sword/katana/suicide_act(mob/user)
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
name = "chain of command"
|
name = "chain of command"
|
||||||
desc = "A tool used by great men to placate the frothing masses."
|
desc = "A tool used by great men to placate the frothing masses."
|
||||||
icon_state = "chain"
|
icon_state = "chain"
|
||||||
item_state = "chain"
|
|
||||||
flags = CONDUCT
|
flags = CONDUCT
|
||||||
slot_flags = SLOT_BELT
|
slot_flags = SLOT_BELT
|
||||||
force = 10
|
force = 10
|
||||||
|
|||||||
@@ -32,6 +32,10 @@
|
|||||||
/obj/item/weapon/shield
|
/obj/item/weapon/shield
|
||||||
name = "shield"
|
name = "shield"
|
||||||
var/base_block_chance = 50
|
var/base_block_chance = 50
|
||||||
|
item_icons = list(
|
||||||
|
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
|
||||||
|
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
|
||||||
|
)
|
||||||
|
|
||||||
/obj/item/weapon/shield/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
|
/obj/item/weapon/shield/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
|
||||||
if(user.incapacitated())
|
if(user.incapacitated())
|
||||||
|
|||||||
@@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
/*
|
/*
|
||||||
* Backpack
|
* Backpack
|
||||||
*/
|
*/
|
||||||
@@ -6,17 +5,7 @@
|
|||||||
/obj/item/weapon/storage/backpack
|
/obj/item/weapon/storage/backpack
|
||||||
name = "backpack"
|
name = "backpack"
|
||||||
desc = "You wear this on your back and put items into it."
|
desc = "You wear this on your back and put items into it."
|
||||||
item_icons = list(
|
|
||||||
slot_l_hand_str = 'icons/mob/items/lefthand_backpacks.dmi',
|
|
||||||
slot_r_hand_str = 'icons/mob/items/righthand_backpacks.dmi',
|
|
||||||
)
|
|
||||||
icon_state = "backpack"
|
icon_state = "backpack"
|
||||||
item_state = null
|
|
||||||
//most backpacks use the default backpack state for inhand overlays
|
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "backpack",
|
|
||||||
slot_r_hand_str = "backpack",
|
|
||||||
)
|
|
||||||
sprite_sheets = list(
|
sprite_sheets = list(
|
||||||
"Teshari" = 'icons/mob/species/seromi/back.dmi'
|
"Teshari" = 'icons/mob/species/seromi/back.dmi'
|
||||||
)
|
)
|
||||||
@@ -91,31 +80,26 @@
|
|||||||
name = "Giggles von Honkerton"
|
name = "Giggles von Honkerton"
|
||||||
desc = "It's a backpack made by Honk! Co."
|
desc = "It's a backpack made by Honk! Co."
|
||||||
icon_state = "clownpack"
|
icon_state = "clownpack"
|
||||||
item_state_slots = null
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/medic
|
/obj/item/weapon/storage/backpack/medic
|
||||||
name = "medical backpack"
|
name = "medical backpack"
|
||||||
desc = "It's a backpack especially designed for use in a sterile environment."
|
desc = "It's a backpack especially designed for use in a sterile environment."
|
||||||
icon_state = "medicalpack"
|
icon_state = "medicalpack"
|
||||||
item_state_slots = null
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/security
|
/obj/item/weapon/storage/backpack/security
|
||||||
name = "security backpack"
|
name = "security backpack"
|
||||||
desc = "It's a very robust backpack."
|
desc = "It's a very robust backpack."
|
||||||
icon_state = "securitypack"
|
icon_state = "securitypack"
|
||||||
item_state_slots = null
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/captain
|
/obj/item/weapon/storage/backpack/captain
|
||||||
name = "captain's backpack"
|
name = "captain's backpack"
|
||||||
desc = "It's a special backpack made exclusively for officers."
|
desc = "It's a special backpack made exclusively for officers."
|
||||||
icon_state = "captainpack"
|
icon_state = "captainpack"
|
||||||
item_state_slots = null
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/industrial
|
/obj/item/weapon/storage/backpack/industrial
|
||||||
name = "industrial backpack"
|
name = "industrial backpack"
|
||||||
desc = "It's a tough backpack for the daily grind of station life."
|
desc = "It's a tough backpack for the daily grind of station life."
|
||||||
icon_state = "engiepack"
|
icon_state = "engiepack"
|
||||||
item_state_slots = null
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/toxins
|
/obj/item/weapon/storage/backpack/toxins
|
||||||
name = "laboratory backpack"
|
name = "laboratory backpack"
|
||||||
@@ -150,10 +134,6 @@
|
|||||||
name = "dufflebag"
|
name = "dufflebag"
|
||||||
desc = "A large dufflebag for holding extra things."
|
desc = "A large dufflebag for holding extra things."
|
||||||
icon_state = "duffle"
|
icon_state = "duffle"
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "duffle",
|
|
||||||
slot_r_hand_str = "duffle",
|
|
||||||
)
|
|
||||||
slowdown = 1
|
slowdown = 1
|
||||||
max_storage_space = 36
|
max_storage_space = 36
|
||||||
|
|
||||||
@@ -161,74 +141,42 @@
|
|||||||
name = "black dufflebag"
|
name = "black dufflebag"
|
||||||
desc = "A large dufflebag for holding extra tactical supplies."
|
desc = "A large dufflebag for holding extra tactical supplies."
|
||||||
icon_state = "duffle_syndie"
|
icon_state = "duffle_syndie"
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "duffle_syndiemed",
|
|
||||||
slot_r_hand_str = "duffle_syndiemed",
|
|
||||||
)
|
|
||||||
slowdown = 0
|
slowdown = 0
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/med
|
/obj/item/weapon/storage/backpack/dufflebag/syndie/med
|
||||||
name = "medical dufflebag"
|
name = "medical dufflebag"
|
||||||
desc = "A large dufflebag for holding extra tactical medical supplies."
|
desc = "A large dufflebag for holding extra tactical medical supplies."
|
||||||
icon_state = "duffle_syndiemed"
|
icon_state = "duffle_syndiemed"
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "duffle_syndiemed",
|
|
||||||
slot_r_hand_str = "duffle_syndiemed",
|
|
||||||
)
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo
|
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo
|
||||||
name = "ammunition dufflebag"
|
name = "ammunition dufflebag"
|
||||||
desc = "A large dufflebag for holding extra weapons ammunition and supplies."
|
desc = "A large dufflebag for holding extra weapons ammunition and supplies."
|
||||||
icon_state = "duffle_syndieammo"
|
icon_state = "duffle_syndieammo"
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "duffle_syndieammo",
|
|
||||||
slot_r_hand_str = "duffle_syndieammo",
|
|
||||||
)
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/dufflebag/captain
|
/obj/item/weapon/storage/backpack/dufflebag/captain
|
||||||
name = "captain's dufflebag"
|
name = "captain's dufflebag"
|
||||||
desc = "A large dufflebag for holding extra captainly goods."
|
desc = "A large dufflebag for holding extra captainly goods."
|
||||||
icon_state = "duffle_captain"
|
icon_state = "duffle_captain"
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "duffle_captain",
|
|
||||||
slot_r_hand_str = "duffle_captain",
|
|
||||||
)
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/dufflebag/med
|
/obj/item/weapon/storage/backpack/dufflebag/med
|
||||||
name = "medical dufflebag"
|
name = "medical dufflebag"
|
||||||
desc = "A large dufflebag for holding extra medical supplies."
|
desc = "A large dufflebag for holding extra medical supplies."
|
||||||
icon_state = "duffle_med"
|
icon_state = "duffle_med"
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "duffle_med",
|
|
||||||
slot_r_hand_str = "duffle_med",
|
|
||||||
)
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/dufflebag/emt
|
/obj/item/weapon/storage/backpack/dufflebag/emt
|
||||||
name = "EMT dufflebag"
|
name = "EMT dufflebag"
|
||||||
desc = "A large dufflebag for holding extra medical supplies. This one has reflective stripes!"
|
desc = "A large dufflebag for holding extra medical supplies. This one has reflective stripes!"
|
||||||
icon_state = "duffle_emt"
|
icon_state = "duffle_emt"
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "duffle_emt",
|
|
||||||
slot_r_hand_str = "duffle_emt",
|
|
||||||
)
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/dufflebag/sec
|
/obj/item/weapon/storage/backpack/dufflebag/sec
|
||||||
name = "security dufflebag"
|
name = "security dufflebag"
|
||||||
desc = "A large dufflebag for holding extra security supplies and ammunition."
|
desc = "A large dufflebag for holding extra security supplies and ammunition."
|
||||||
icon_state = "duffle_sec"
|
icon_state = "duffle_sec"
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "duffle_sec",
|
|
||||||
slot_r_hand_str = "duffle_sec",
|
|
||||||
)
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/dufflebag/eng
|
/obj/item/weapon/storage/backpack/dufflebag/eng
|
||||||
name = "industrial dufflebag"
|
name = "industrial dufflebag"
|
||||||
desc = "A large dufflebag for holding extra tools and supplies."
|
desc = "A large dufflebag for holding extra tools and supplies."
|
||||||
icon_state = "duffle_eng"
|
icon_state = "duffle_eng"
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "duffle_eng",
|
|
||||||
slot_r_hand_str = "duffle_eng",
|
|
||||||
)
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Satchel Types
|
* Satchel Types
|
||||||
@@ -248,53 +196,49 @@
|
|||||||
name = "satchel"
|
name = "satchel"
|
||||||
desc = "A trendy looking satchel."
|
desc = "A trendy looking satchel."
|
||||||
icon_state = "satchel-norm"
|
icon_state = "satchel-norm"
|
||||||
|
item_state = "briefcase"
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/satchel/eng
|
/obj/item/weapon/storage/backpack/satchel/eng
|
||||||
name = "industrial satchel"
|
name = "industrial satchel"
|
||||||
desc = "A tough satchel with extra pockets."
|
desc = "A tough satchel with extra pockets."
|
||||||
icon_state = "satchel-eng"
|
icon_state = "satchel-eng"
|
||||||
item_state_slots = list(
|
item_state = "engiepack"
|
||||||
slot_l_hand_str = "engiepack",
|
|
||||||
slot_r_hand_str = "engiepack",
|
|
||||||
)
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/satchel/med
|
/obj/item/weapon/storage/backpack/satchel/med
|
||||||
name = "medical satchel"
|
name = "medical satchel"
|
||||||
desc = "A sterile satchel used in medical departments."
|
desc = "A sterile satchel used in medical departments."
|
||||||
icon_state = "satchel-med"
|
icon_state = "satchel-med"
|
||||||
item_state_slots = list(
|
item_state = "medicalpack"
|
||||||
slot_l_hand_str = "medicalpack",
|
|
||||||
slot_r_hand_str = "medicalpack",
|
|
||||||
)
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/satchel/vir
|
/obj/item/weapon/storage/backpack/satchel/vir
|
||||||
name = "virologist satchel"
|
name = "virologist satchel"
|
||||||
desc = "A sterile satchel with virologist colours."
|
desc = "A sterile satchel with virologist colours."
|
||||||
icon_state = "satchel-vir"
|
icon_state = "satchel-vir"
|
||||||
|
item_state = "medicalpack"
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/satchel/chem
|
/obj/item/weapon/storage/backpack/satchel/chem
|
||||||
name = "chemist satchel"
|
name = "chemist satchel"
|
||||||
desc = "A sterile satchel with chemist colours."
|
desc = "A sterile satchel with chemist colours."
|
||||||
icon_state = "satchel-chem"
|
icon_state = "satchel-chem"
|
||||||
|
item_state = "medicalpack"
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/satchel/gen
|
/obj/item/weapon/storage/backpack/satchel/gen
|
||||||
name = "geneticist satchel"
|
name = "geneticist satchel"
|
||||||
desc = "A sterile satchel with geneticist colours."
|
desc = "A sterile satchel with geneticist colours."
|
||||||
icon_state = "satchel-gen"
|
icon_state = "satchel-gen"
|
||||||
|
item_state = "medicalpack"
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/satchel/tox
|
/obj/item/weapon/storage/backpack/satchel/tox
|
||||||
name = "scientist satchel"
|
name = "scientist satchel"
|
||||||
desc = "Useful for holding research materials."
|
desc = "Useful for holding research materials."
|
||||||
icon_state = "satchel-tox"
|
icon_state = "satchel-tox"
|
||||||
|
item_state = "medicalpack"
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/satchel/sec
|
/obj/item/weapon/storage/backpack/satchel/sec
|
||||||
name = "security satchel"
|
name = "security satchel"
|
||||||
desc = "A robust satchel for security related needs."
|
desc = "A robust satchel for security related needs."
|
||||||
icon_state = "satchel-sec"
|
icon_state = "satchel-sec"
|
||||||
item_state_slots = list(
|
item_state = "securitypack"
|
||||||
slot_l_hand_str = "securitypack",
|
|
||||||
slot_r_hand_str = "securitypack",
|
|
||||||
)
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/backpack/satchel/hyd
|
/obj/item/weapon/storage/backpack/satchel/hyd
|
||||||
name = "hydroponics satchel"
|
name = "hydroponics satchel"
|
||||||
@@ -305,20 +249,14 @@
|
|||||||
name = "captain's satchel"
|
name = "captain's satchel"
|
||||||
desc = "An exclusive satchel for officers."
|
desc = "An exclusive satchel for officers."
|
||||||
icon_state = "satchel-cap"
|
icon_state = "satchel-cap"
|
||||||
item_state_slots = list(
|
item_state = "captainpack"
|
||||||
slot_l_hand_str = "satchel-cap",
|
|
||||||
slot_r_hand_str = "satchel-cap",
|
|
||||||
)
|
|
||||||
|
|
||||||
//ERT backpacks.
|
//ERT backpacks.
|
||||||
/obj/item/weapon/storage/backpack/ert
|
/obj/item/weapon/storage/backpack/ert
|
||||||
name = "emergency response team backpack"
|
name = "emergency response team backpack"
|
||||||
desc = "A spacious backpack with lots of pockets, used by members of the Emergency Response Team."
|
desc = "A spacious backpack with lots of pockets, used by members of the Emergency Response Team."
|
||||||
icon_state = "ert_commander"
|
icon_state = "ert_commander"
|
||||||
item_state_slots = list(
|
item_state = "securitypack"
|
||||||
slot_l_hand_str = "securitypack",
|
|
||||||
slot_r_hand_str = "securitypack",
|
|
||||||
)
|
|
||||||
|
|
||||||
//Commander
|
//Commander
|
||||||
/obj/item/weapon/storage/backpack/ert/commander
|
/obj/item/weapon/storage/backpack/ert/commander
|
||||||
|
|||||||
@@ -56,7 +56,6 @@
|
|||||||
desc = "It's a very flimsy, very noisy alternative to a bag."
|
desc = "It's a very flimsy, very noisy alternative to a bag."
|
||||||
icon = 'icons/obj/trash.dmi'
|
icon = 'icons/obj/trash.dmi'
|
||||||
icon_state = "plasticbag"
|
icon_state = "plasticbag"
|
||||||
item_state = "plasticbag"
|
|
||||||
|
|
||||||
w_class = 4
|
w_class = 4
|
||||||
max_w_class = 2
|
max_w_class = 2
|
||||||
|
|||||||
@@ -3,7 +3,6 @@
|
|||||||
desc = "Can hold various things."
|
desc = "Can hold various things."
|
||||||
icon = 'icons/obj/clothing/belts.dmi'
|
icon = 'icons/obj/clothing/belts.dmi'
|
||||||
icon_state = "utilitybelt"
|
icon_state = "utilitybelt"
|
||||||
item_state = "utility"
|
|
||||||
storage_slots = 7
|
storage_slots = 7
|
||||||
max_storage_space = 28 //This should ensure belts always have enough room to store whatever.
|
max_storage_space = 28 //This should ensure belts always have enough room to store whatever.
|
||||||
max_w_class = 3
|
max_w_class = 3
|
||||||
@@ -33,7 +32,6 @@
|
|||||||
name = "tool-belt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
|
name = "tool-belt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
|
||||||
desc = "Can hold various tools."
|
desc = "Can hold various tools."
|
||||||
icon_state = "utilitybelt"
|
icon_state = "utilitybelt"
|
||||||
item_state = "utility"
|
|
||||||
can_hold = list(
|
can_hold = list(
|
||||||
///obj/item/weapon/combitool,
|
///obj/item/weapon/combitool,
|
||||||
/obj/item/weapon/crowbar,
|
/obj/item/weapon/crowbar,
|
||||||
@@ -87,7 +85,6 @@
|
|||||||
name = "medical belt"
|
name = "medical belt"
|
||||||
desc = "Can hold various medical equipment."
|
desc = "Can hold various medical equipment."
|
||||||
icon_state = "medicalbelt"
|
icon_state = "medicalbelt"
|
||||||
item_state = "medical"
|
|
||||||
can_hold = list(
|
can_hold = list(
|
||||||
/obj/item/device/healthanalyzer,
|
/obj/item/device/healthanalyzer,
|
||||||
/obj/item/weapon/dnainjector,
|
/obj/item/weapon/dnainjector,
|
||||||
@@ -119,13 +116,11 @@
|
|||||||
name = "EMT utility belt"
|
name = "EMT utility belt"
|
||||||
desc = "A sturdy black webbing belt with attached pouches."
|
desc = "A sturdy black webbing belt with attached pouches."
|
||||||
icon_state = "emsbelt"
|
icon_state = "emsbelt"
|
||||||
item_state = "emsbelt"
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/belt/security
|
/obj/item/weapon/storage/belt/security
|
||||||
name = "security belt"
|
name = "security belt"
|
||||||
desc = "Can hold security gear like handcuffs and flashes."
|
desc = "Can hold security gear like handcuffs and flashes."
|
||||||
icon_state = "securitybelt"
|
icon_state = "securitybelt"
|
||||||
item_state = "security"
|
|
||||||
max_w_class = 3
|
max_w_class = 3
|
||||||
can_hold = list(
|
can_hold = list(
|
||||||
/obj/item/weapon/grenade,
|
/obj/item/weapon/grenade,
|
||||||
@@ -156,7 +151,6 @@
|
|||||||
name = "forensic utility belt"
|
name = "forensic utility belt"
|
||||||
desc = "A belt for holding forensics equipment."
|
desc = "A belt for holding forensics equipment."
|
||||||
icon_state = "securitybelt"
|
icon_state = "securitybelt"
|
||||||
item_state = "security"
|
|
||||||
storage_slots = 7
|
storage_slots = 7
|
||||||
max_w_class = 3
|
max_w_class = 3
|
||||||
can_hold = list(
|
can_hold = list(
|
||||||
@@ -197,7 +191,6 @@
|
|||||||
name = "soul stone belt"
|
name = "soul stone belt"
|
||||||
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
|
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
|
||||||
icon_state = "soulstonebelt"
|
icon_state = "soulstonebelt"
|
||||||
item_state = "soulstonebelt"
|
|
||||||
storage_slots = 6
|
storage_slots = 6
|
||||||
can_hold = list(
|
can_hold = list(
|
||||||
/obj/item/device/soulstone
|
/obj/item/device/soulstone
|
||||||
@@ -217,7 +210,6 @@
|
|||||||
name = "championship belt"
|
name = "championship belt"
|
||||||
desc = "Proves to the world that you are the strongest!"
|
desc = "Proves to the world that you are the strongest!"
|
||||||
icon_state = "championbelt"
|
icon_state = "championbelt"
|
||||||
item_state = "champion"
|
|
||||||
storage_slots = 1
|
storage_slots = 1
|
||||||
can_hold = list(
|
can_hold = list(
|
||||||
"/obj/item/clothing/mask/luchador"
|
"/obj/item/clothing/mask/luchador"
|
||||||
@@ -227,7 +219,6 @@
|
|||||||
name = "combat belt"
|
name = "combat belt"
|
||||||
desc = "Can hold security gear like handcuffs and flashes, with more pouches for more storage."
|
desc = "Can hold security gear like handcuffs and flashes, with more pouches for more storage."
|
||||||
icon_state = "swatbelt"
|
icon_state = "swatbelt"
|
||||||
item_state = "swatbelt"
|
|
||||||
storage_slots = 9
|
storage_slots = 9
|
||||||
max_w_class = 3
|
max_w_class = 3
|
||||||
max_storage_space = 28
|
max_storage_space = 28
|
||||||
@@ -236,13 +227,11 @@
|
|||||||
name = "combat belt"
|
name = "combat belt"
|
||||||
desc = "Can hold security gear like handcuffs and flashes, with more pouches for more storage."
|
desc = "Can hold security gear like handcuffs and flashes, with more pouches for more storage."
|
||||||
icon_state = "bandolier"
|
icon_state = "bandolier"
|
||||||
item_state = "bandolier"
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/belt/janitor
|
/obj/item/weapon/storage/belt/janitor
|
||||||
name = "janitorial belt"
|
name = "janitorial belt"
|
||||||
desc = "A belt used to hold most janitorial supplies."
|
desc = "A belt used to hold most janitorial supplies."
|
||||||
icon_state = "janibelt"
|
icon_state = "janibelt"
|
||||||
item_state = "janibelt"
|
|
||||||
storage_slots = 7
|
storage_slots = 7
|
||||||
max_w_class = 3
|
max_w_class = 3
|
||||||
can_hold = list(
|
can_hold = list(
|
||||||
|
|||||||
@@ -468,7 +468,6 @@
|
|||||||
desc = "A small box of 'Space-Proof' premium matches."
|
desc = "A small box of 'Space-Proof' premium matches."
|
||||||
icon = 'icons/obj/cigarettes.dmi'
|
icon = 'icons/obj/cigarettes.dmi'
|
||||||
icon_state = "matchbox"
|
icon_state = "matchbox"
|
||||||
item_state = "zippo"
|
|
||||||
w_class = 1
|
w_class = 1
|
||||||
slot_flags = SLOT_BELT
|
slot_flags = SLOT_BELT
|
||||||
can_hold = list(/obj/item/weapon/flame/match)
|
can_hold = list(/obj/item/weapon/flame/match)
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
name = "briefcase"
|
name = "briefcase"
|
||||||
desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
|
desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
|
||||||
icon_state = "briefcase"
|
icon_state = "briefcase"
|
||||||
item_state = "briefcase"
|
|
||||||
flags = CONDUCT
|
flags = CONDUCT
|
||||||
force = 8.0
|
force = 8.0
|
||||||
throw_speed = 1
|
throw_speed = 1
|
||||||
|
|||||||
@@ -187,13 +187,11 @@
|
|||||||
name = "\improper DromedaryCo packet"
|
name = "\improper DromedaryCo packet"
|
||||||
desc = "A packet of six imported DromedaryCo cancer sticks. A label on the packaging reads, \"Wouldn't a slow death make a change?\""
|
desc = "A packet of six imported DromedaryCo cancer sticks. A label on the packaging reads, \"Wouldn't a slow death make a change?\""
|
||||||
icon_state = "Dpacket"
|
icon_state = "Dpacket"
|
||||||
item_state = "Dpacket"
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/fancy/cigarettes/killthroat
|
/obj/item/weapon/storage/fancy/cigarettes/killthroat
|
||||||
name = "\improper AcmeCo packet"
|
name = "\improper AcmeCo packet"
|
||||||
desc = "A packet of six AcmeCo cigarettes. For those who somehow want to obtain the record for the most amount of cancerous tumors."
|
desc = "A packet of six AcmeCo cigarettes. For those who somehow want to obtain the record for the most amount of cancerous tumors."
|
||||||
icon_state = "Bpacket"
|
icon_state = "Bpacket"
|
||||||
item_state = "Bpacket" //Doesn't have an inhand state, but neither does dromedary, so, ya know..
|
|
||||||
|
|
||||||
New()
|
New()
|
||||||
..()
|
..()
|
||||||
@@ -205,37 +203,31 @@
|
|||||||
name = "\improper pack of Lucky Stars"
|
name = "\improper pack of Lucky Stars"
|
||||||
desc = "A mellow blend made from synthetic, pod-grown tobacco. The commercial jingle is guaranteed to get stuck in your head."
|
desc = "A mellow blend made from synthetic, pod-grown tobacco. The commercial jingle is guaranteed to get stuck in your head."
|
||||||
icon_state = "LSpacket"
|
icon_state = "LSpacket"
|
||||||
item_state = "Dpacket" //I actually don't mind cig packs not showing up in the hand. whotf doesn't just keep them in their pockets/coats //
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/fancy/cigarettes/jerichos
|
/obj/item/weapon/storage/fancy/cigarettes/jerichos
|
||||||
name = "\improper pack of Jerichos"
|
name = "\improper pack of Jerichos"
|
||||||
desc = "Typically seen dangling from the lips of Martian soldiers and border world hustlers. Tastes like hickory smoke, feels like warm liquid death down your lungs."
|
desc = "Typically seen dangling from the lips of Martian soldiers and border world hustlers. Tastes like hickory smoke, feels like warm liquid death down your lungs."
|
||||||
icon_state = "Jpacket"
|
icon_state = "Jpacket"
|
||||||
item_state = "Dpacket"
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/fancy/cigarettes/menthols
|
/obj/item/weapon/storage/fancy/cigarettes/menthols
|
||||||
name = "\improper pack of Temperamento Menthols"
|
name = "\improper pack of Temperamento Menthols"
|
||||||
desc = "With a sharp and natural organic menthol flavor, these Temperamentos are a favorite of NDV crews. Hardly anyone knows they make 'em in non-menthol!"
|
desc = "With a sharp and natural organic menthol flavor, these Temperamentos are a favorite of NDV crews. Hardly anyone knows they make 'em in non-menthol!"
|
||||||
icon_state = "TMpacket"
|
icon_state = "TMpacket"
|
||||||
item_state = "Dpacket"
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/fancy/cigarettes/carcinomas
|
/obj/item/weapon/storage/fancy/cigarettes/carcinomas
|
||||||
name = "\improper pack of Carcinoma Angels"
|
name = "\improper pack of Carcinoma Angels"
|
||||||
desc = "This unknown brand was slated for the chopping block, until they were publicly endorsed by an old Earthling gonzo journalist. The rest is history. They sell a variety for cats, too."
|
desc = "This unknown brand was slated for the chopping block, until they were publicly endorsed by an old Earthling gonzo journalist. The rest is history. They sell a variety for cats, too."
|
||||||
icon_state = "CApacket"
|
icon_state = "CApacket"
|
||||||
item_state = "Dpacket"
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/fancy/cigarettes/professionals
|
/obj/item/weapon/storage/fancy/cigarettes/professionals
|
||||||
name = "\improper pack of Professional 120s"
|
name = "\improper pack of Professional 120s"
|
||||||
desc = "Let's face it - if you're smoking these, you're either trying to look upper-class or you're 80 years old. That's the only excuse. They taste disgusting, too."
|
desc = "Let's face it - if you're smoking these, you're either trying to look upper-class or you're 80 years old. That's the only excuse. They taste disgusting, too."
|
||||||
icon_state = "P100packet"
|
icon_state = "P100packet"
|
||||||
item_state = "Dpacket"
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/fancy/cigar
|
/obj/item/weapon/storage/fancy/cigar
|
||||||
name = "cigar case"
|
name = "cigar case"
|
||||||
desc = "A case for holding your cigars when you are not smoking them."
|
desc = "A case for holding your cigars when you are not smoking them."
|
||||||
icon_state = "cigarcase"
|
icon_state = "cigarcase"
|
||||||
item_state = "cigarcase"
|
|
||||||
icon = 'icons/obj/cigarettes.dmi'
|
icon = 'icons/obj/cigarettes.dmi'
|
||||||
w_class = 1
|
w_class = 1
|
||||||
throwforce = 2
|
throwforce = 2
|
||||||
|
|||||||
@@ -8,6 +8,10 @@
|
|||||||
/obj/item/weapon/storage
|
/obj/item/weapon/storage
|
||||||
name = "storage"
|
name = "storage"
|
||||||
icon = 'icons/obj/storage.dmi'
|
icon = 'icons/obj/storage.dmi'
|
||||||
|
item_icons = list(
|
||||||
|
slot_l_hand_str = 'icons/mob/items/lefthand_storage.dmi',
|
||||||
|
slot_r_hand_str = 'icons/mob/items/righthand_storage.dmi',
|
||||||
|
)
|
||||||
w_class = 3
|
w_class = 3
|
||||||
show_messages = 1
|
show_messages = 1
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
* Contains:
|
* Contains:
|
||||||
* Sword
|
* Sword
|
||||||
* Classic Baton
|
* Classic Baton
|
||||||
|
* Telescopic Baton
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -34,7 +35,6 @@
|
|||||||
desc = "A compact yet rebalanced personal defense weapon. Can be concealed when folded."
|
desc = "A compact yet rebalanced personal defense weapon. Can be concealed when folded."
|
||||||
icon = 'icons/obj/weapons.dmi'
|
icon = 'icons/obj/weapons.dmi'
|
||||||
icon_state = "telebaton0"
|
icon_state = "telebaton0"
|
||||||
item_state = "telebaton0"
|
|
||||||
slot_flags = SLOT_BELT
|
slot_flags = SLOT_BELT
|
||||||
w_class = 2
|
w_class = 2
|
||||||
force = 3
|
force = 3
|
||||||
@@ -48,7 +48,6 @@
|
|||||||
"<span class='warning'>You extend the baton.</span>",\
|
"<span class='warning'>You extend the baton.</span>",\
|
||||||
"You hear an ominous click.")
|
"You hear an ominous click.")
|
||||||
icon_state = "telebaton1"
|
icon_state = "telebaton1"
|
||||||
item_state = "telebaton1"
|
|
||||||
w_class = 3
|
w_class = 3
|
||||||
force = 15//quite robust
|
force = 15//quite robust
|
||||||
attack_verb = list("smacked", "struck", "slapped")
|
attack_verb = list("smacked", "struck", "slapped")
|
||||||
@@ -57,7 +56,6 @@
|
|||||||
"<span class='notice'>You collapse the baton.</span>",\
|
"<span class='notice'>You collapse the baton.</span>",\
|
||||||
"You hear a click.")
|
"You hear a click.")
|
||||||
icon_state = "telebaton0"
|
icon_state = "telebaton0"
|
||||||
item_state = "telebaton0"
|
|
||||||
w_class = 2
|
w_class = 2
|
||||||
force = 3//not so robust now
|
force = 3//not so robust now
|
||||||
attack_verb = list("hit", "punched")
|
attack_verb = list("hit", "punched")
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
|
|
||||||
/obj/item/weapon/syndie/c4explosive
|
/obj/item/weapon/syndie/c4explosive
|
||||||
icon_state = "c-4small_0"
|
icon_state = "c-4small_0"
|
||||||
item_state = "c-4small"
|
item_state = "radio"
|
||||||
name = "normal-sized package"
|
name = "normal-sized package"
|
||||||
desc = "A small wrapped package."
|
desc = "A small wrapped package."
|
||||||
w_class = 3
|
w_class = 3
|
||||||
@@ -18,7 +18,7 @@
|
|||||||
|
|
||||||
/obj/item/weapon/syndie/c4explosive/heavy
|
/obj/item/weapon/syndie/c4explosive/heavy
|
||||||
icon_state = "c-4large_0"
|
icon_state = "c-4large_0"
|
||||||
item_state = "c-4large"
|
item_state = "radio"
|
||||||
desc = "A mysterious package, it's quite heavy."
|
desc = "A mysterious package, it's quite heavy."
|
||||||
power = 2
|
power = 2
|
||||||
size = "large"
|
size = "large"
|
||||||
@@ -52,7 +52,7 @@
|
|||||||
|
|
||||||
/obj/item/weapon/syndie/c4detonator
|
/obj/item/weapon/syndie/c4detonator
|
||||||
icon_state = "c-4detonator_0"
|
icon_state = "c-4detonator_0"
|
||||||
item_state = "c-4detonator"
|
item_state = "zippo"
|
||||||
name = "\improper Zippo lighter" /*Sneaky, thanks Dreyfus.*/
|
name = "\improper Zippo lighter" /*Sneaky, thanks Dreyfus.*/
|
||||||
desc = "The zippo."
|
desc = "The zippo."
|
||||||
w_class = 1
|
w_class = 1
|
||||||
|
|||||||
@@ -6,6 +6,10 @@
|
|||||||
icon_state = "jetpack"
|
icon_state = "jetpack"
|
||||||
gauge_icon = null
|
gauge_icon = null
|
||||||
w_class = 4.0
|
w_class = 4.0
|
||||||
|
item_icons = list(
|
||||||
|
slot_l_hand_str = 'icons/mob/items/lefthand_storage.dmi',
|
||||||
|
slot_r_hand_str = 'icons/mob/items/righthand_storage.dmi',
|
||||||
|
)
|
||||||
item_state = "jetpack"
|
item_state = "jetpack"
|
||||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||||
var/datum/effect/effect/system/ion_trail_follow/ion_trail
|
var/datum/effect/effect/system/ion_trail_follow/ion_trail
|
||||||
|
|||||||
@@ -16,19 +16,16 @@
|
|||||||
icon_state = "oxygen"
|
icon_state = "oxygen"
|
||||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||||
|
|
||||||
|
|
||||||
New()
|
New()
|
||||||
..()
|
..()
|
||||||
air_contents.adjust_gas("oxygen", (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
air_contents.adjust_gas("oxygen", (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
examine(mob/user)
|
examine(mob/user)
|
||||||
if(..(user, 0) && air_contents.gas["oxygen"] < 10)
|
if(..(user, 0) && air_contents.gas["oxygen"] < 10)
|
||||||
user << text("<span class='warning'>The meter on \the [src] indicates you are almost out of oxygen!</span>")
|
user << text("<span class='warning'>The meter on \the [src] indicates you are almost out of oxygen!</span>")
|
||||||
//playsound(usr, 'sound/effects/alert.ogg', 50, 1)
|
//playsound(usr, 'sound/effects/alert.ogg', 50, 1)
|
||||||
|
|
||||||
|
|
||||||
/obj/item/weapon/tank/oxygen/yellow
|
/obj/item/weapon/tank/oxygen/yellow
|
||||||
desc = "A tank of oxygen, this one is yellow."
|
desc = "A tank of oxygen, this one is yellow."
|
||||||
icon_state = "oxygen_f"
|
icon_state = "oxygen_f"
|
||||||
@@ -37,7 +34,6 @@
|
|||||||
desc = "A tank of oxygen, this one is red."
|
desc = "A tank of oxygen, this one is red."
|
||||||
icon_state = "oxygen_fr"
|
icon_state = "oxygen_fr"
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Anesthetic
|
* Anesthetic
|
||||||
*/
|
*/
|
||||||
@@ -64,7 +60,6 @@
|
|||||||
desc = "Mixed anyone?"
|
desc = "Mixed anyone?"
|
||||||
icon_state = "oxygen"
|
icon_state = "oxygen"
|
||||||
|
|
||||||
|
|
||||||
examine(mob/user)
|
examine(mob/user)
|
||||||
if(..(user, 0) && air_contents.gas["oxygen"] < 1 && loc==user)
|
if(..(user, 0) && air_contents.gas["oxygen"] < 1 && loc==user)
|
||||||
user << "<span class='danger'>The meter on the [src.name] indicates you are almost out of air!</span>"
|
user << "<span class='danger'>The meter on the [src.name] indicates you are almost out of air!</span>"
|
||||||
@@ -77,7 +72,6 @@
|
|||||||
|
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Phoron
|
* Phoron
|
||||||
*/
|
*/
|
||||||
@@ -89,7 +83,6 @@
|
|||||||
flags = CONDUCT
|
flags = CONDUCT
|
||||||
slot_flags = null //they have no straps!
|
slot_flags = null //they have no straps!
|
||||||
|
|
||||||
|
|
||||||
/obj/item/weapon/tank/phoron/New()
|
/obj/item/weapon/tank/phoron/New()
|
||||||
..()
|
..()
|
||||||
|
|
||||||
@@ -124,14 +117,12 @@
|
|||||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||||
volume = 2 //Tiny. Real life equivalents only have 21 breaths of oxygen in them. They're EMERGENCY tanks anyway -errorage (dangercon 2011)
|
volume = 2 //Tiny. Real life equivalents only have 21 breaths of oxygen in them. They're EMERGENCY tanks anyway -errorage (dangercon 2011)
|
||||||
|
|
||||||
|
|
||||||
New()
|
New()
|
||||||
..()
|
..()
|
||||||
src.air_contents.adjust_gas("oxygen", (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
src.air_contents.adjust_gas("oxygen", (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||||
|
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
examine(mob/user)
|
examine(mob/user)
|
||||||
if(..(user, 0) && air_contents.gas["oxygen"] < 0.2 && loc==user)
|
if(..(user, 0) && air_contents.gas["oxygen"] < 0.2 && loc==user)
|
||||||
user << text("<span class='danger'>The meter on the [src.name] indicates you are almost out of air!</span>")
|
user << text("<span class='danger'>The meter on the [src.name] indicates you are almost out of air!</span>")
|
||||||
@@ -157,7 +148,6 @@
|
|||||||
icon_state = "oxygen_fr"
|
icon_state = "oxygen_fr"
|
||||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||||
|
|
||||||
|
|
||||||
/obj/item/weapon/tank/nitrogen/New()
|
/obj/item/weapon/tank/nitrogen/New()
|
||||||
..()
|
..()
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
/obj/item/weapon/nullrod
|
/obj/item/weapon/nullrod
|
||||||
name = "null rod"
|
name = "null rod"
|
||||||
desc = "A rod of pure obsidian, its very presence disrupts and dampens the powers of paranormal phenomenae."
|
desc = "A rod of pure obsidian, its very presence disrupts and dampens the powers of paranormal phenomenae."
|
||||||
|
|||||||
@@ -9,7 +9,6 @@ LINEN BINS
|
|||||||
desc = "A surprisingly soft linen bedsheet."
|
desc = "A surprisingly soft linen bedsheet."
|
||||||
icon = 'icons/obj/items.dmi'
|
icon = 'icons/obj/items.dmi'
|
||||||
icon_state = "sheet"
|
icon_state = "sheet"
|
||||||
item_state = "bedsheet"
|
|
||||||
slot_flags = SLOT_BACK
|
slot_flags = SLOT_BACK
|
||||||
layer = 4.0
|
layer = 4.0
|
||||||
throwforce = 1
|
throwforce = 1
|
||||||
@@ -39,75 +38,59 @@ LINEN BINS
|
|||||||
|
|
||||||
/obj/item/weapon/bedsheet/blue
|
/obj/item/weapon/bedsheet/blue
|
||||||
icon_state = "sheetblue"
|
icon_state = "sheetblue"
|
||||||
item_state = "sheetblue"
|
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/green
|
/obj/item/weapon/bedsheet/green
|
||||||
icon_state = "sheetgreen"
|
icon_state = "sheetgreen"
|
||||||
item_state = "sheetgreen"
|
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/orange
|
/obj/item/weapon/bedsheet/orange
|
||||||
icon_state = "sheetorange"
|
icon_state = "sheetorange"
|
||||||
item_state = "sheetorange"
|
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/purple
|
/obj/item/weapon/bedsheet/purple
|
||||||
icon_state = "sheetpurple"
|
icon_state = "sheetpurple"
|
||||||
item_state = "sheetpurple"
|
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/rainbow
|
/obj/item/weapon/bedsheet/rainbow
|
||||||
icon_state = "sheetrainbow"
|
icon_state = "sheetrainbow"
|
||||||
item_state = "sheetrainbow"
|
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/red
|
/obj/item/weapon/bedsheet/red
|
||||||
icon_state = "sheetred"
|
icon_state = "sheetred"
|
||||||
item_state = "sheetred"
|
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/yellow
|
/obj/item/weapon/bedsheet/yellow
|
||||||
icon_state = "sheetyellow"
|
icon_state = "sheetyellow"
|
||||||
item_state = "sheetyellow"
|
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/mime
|
/obj/item/weapon/bedsheet/mime
|
||||||
icon_state = "sheetmime"
|
icon_state = "sheetmime"
|
||||||
item_state = "sheetmime"
|
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/clown
|
/obj/item/weapon/bedsheet/clown
|
||||||
icon_state = "sheetclown"
|
icon_state = "sheetclown"
|
||||||
item_state = "sheetclown"
|
item_state = "sheetrainbow"
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/captain
|
/obj/item/weapon/bedsheet/captain
|
||||||
icon_state = "sheetcaptain"
|
icon_state = "sheetcaptain"
|
||||||
item_state = "sheetcaptain"
|
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/rd
|
/obj/item/weapon/bedsheet/rd
|
||||||
icon_state = "sheetrd"
|
icon_state = "sheetrd"
|
||||||
item_state = "sheetrd"
|
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/medical
|
/obj/item/weapon/bedsheet/medical
|
||||||
icon_state = "sheetmedical"
|
icon_state = "sheetmedical"
|
||||||
item_state = "sheetmedical"
|
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/hos
|
/obj/item/weapon/bedsheet/hos
|
||||||
icon_state = "sheethos"
|
icon_state = "sheethos"
|
||||||
item_state = "sheethos"
|
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/hop
|
/obj/item/weapon/bedsheet/hop
|
||||||
icon_state = "sheethop"
|
icon_state = "sheethop"
|
||||||
item_state = "sheethop"
|
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/ce
|
/obj/item/weapon/bedsheet/ce
|
||||||
icon_state = "sheetce"
|
icon_state = "sheetce"
|
||||||
item_state = "sheetce"
|
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/brown
|
/obj/item/weapon/bedsheet/brown
|
||||||
icon_state = "sheetbrown"
|
icon_state = "sheetbrown"
|
||||||
item_state = "sheetbrown"
|
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/ian
|
/obj/item/weapon/bedsheet/ian
|
||||||
icon_state = "sheetian"
|
icon_state = "sheetian"
|
||||||
item_state = "bedsheet"
|
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/double
|
/obj/item/weapon/bedsheet/double
|
||||||
icon_state = "doublesheet"
|
icon_state = "doublesheet"
|
||||||
item_state = "bedsheet"
|
item_state = "sheet"
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/bluedouble
|
/obj/item/weapon/bedsheet/bluedouble
|
||||||
icon_state = "doublesheetblue"
|
icon_state = "doublesheetblue"
|
||||||
@@ -125,54 +108,53 @@ LINEN BINS
|
|||||||
icon_state = "doublesheetpurple"
|
icon_state = "doublesheetpurple"
|
||||||
item_state = "sheetpurple"
|
item_state = "sheetpurple"
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/doublerainbow //all the way across the sky.
|
/obj/item/weapon/bedsheet/rainbowdouble //all the way across the sky.
|
||||||
icon_state = "doublesheetrainbow"
|
icon_state = "doublesheetrainbow"
|
||||||
item_state = "sheetrainbow"
|
item_state = "sheetrainbow"
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/doublered
|
/obj/item/weapon/bedsheet/reddouble
|
||||||
icon_state = "doublesheetred"
|
icon_state = "doublesheetred"
|
||||||
item_state = "sheetred"
|
item_state = "sheetred"
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/doubleyellow
|
/obj/item/weapon/bedsheet/yellowdouble
|
||||||
icon_state = "doublesheetyellow"
|
icon_state = "doublesheetyellow"
|
||||||
item_state = "sheetyellow"
|
item_state = "sheetyellow"
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/doublemime
|
/obj/item/weapon/bedsheet/mimedouble
|
||||||
icon_state = "doublesheetmime"
|
icon_state = "doublesheetmime"
|
||||||
item_state = "sheetmime"
|
item_state = "sheetmime"
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/doubleclown
|
/obj/item/weapon/bedsheet/clowndouble
|
||||||
icon_state = "doublesheetclown"
|
icon_state = "doublesheetclown"
|
||||||
item_state = "sheetclown"
|
item_state = "sheetrainbow"
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/doublecaptain
|
/obj/item/weapon/bedsheet/captaindouble
|
||||||
icon_state = "doublesheetcaptain"
|
icon_state = "doublesheetcaptain"
|
||||||
item_state = "sheetcaptain"
|
item_state = "sheetcaptain"
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/doublerd
|
/obj/item/weapon/bedsheet/rddouble
|
||||||
icon_state = "doublesheetrd"
|
icon_state = "doublesheetrd"
|
||||||
item_state = "sheetrd"
|
item_state = "sheetrd"
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/doublehos
|
/obj/item/weapon/bedsheet/hosdouble
|
||||||
icon_state = "doublesheethos"
|
icon_state = "doublesheethos"
|
||||||
item_state = "sheethos"
|
item_state = "sheethos"
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/doublehop
|
/obj/item/weapon/bedsheet/hopdouble
|
||||||
icon_state = "doublesheethop"
|
icon_state = "doublesheethop"
|
||||||
item_state = "sheethop"
|
item_state = "sheethop"
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/doublece
|
/obj/item/weapon/bedsheet/cedouble
|
||||||
icon_state = "doublesheetce"
|
icon_state = "doublesheetce"
|
||||||
item_state = "sheetce"
|
item_state = "sheetce"
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/doublebrown
|
/obj/item/weapon/bedsheet/browndouble
|
||||||
icon_state = "doublesheetbrown"
|
icon_state = "doublesheetbrown"
|
||||||
item_state = "sheetbrown"
|
item_state = "sheetbrown"
|
||||||
|
|
||||||
/obj/item/weapon/bedsheet/doubleian
|
/obj/item/weapon/bedsheet/iandouble
|
||||||
icon_state = "doublesheetian"
|
icon_state = "doublesheetian"
|
||||||
item_state = "bedsheet"
|
item_state = "sheetian"
|
||||||
|
|
||||||
|
|
||||||
/obj/structure/bedsheetbin
|
/obj/structure/bedsheetbin
|
||||||
name = "linen bin"
|
name = "linen bin"
|
||||||
|
|||||||
@@ -328,9 +328,6 @@
|
|||||||
desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~" //thanks doohl
|
desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~" //thanks doohl
|
||||||
icon = 'icons/obj/watercloset.dmi'
|
icon = 'icons/obj/watercloset.dmi'
|
||||||
icon_state = "rubberducky"
|
icon_state = "rubberducky"
|
||||||
item_state = "rubberducky"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/obj/structure/sink
|
/obj/structure/sink
|
||||||
name = "sink"
|
name = "sink"
|
||||||
@@ -388,7 +385,6 @@
|
|||||||
for(var/mob/V in viewers(src, null))
|
for(var/mob/V in viewers(src, null))
|
||||||
V.show_message("<span class='notice'>[user] washes their hands using \the [src].</span>")
|
V.show_message("<span class='notice'>[user] washes their hands using \the [src].</span>")
|
||||||
|
|
||||||
|
|
||||||
/obj/structure/sink/attackby(obj/item/O as obj, mob/user as mob)
|
/obj/structure/sink/attackby(obj/item/O as obj, mob/user as mob)
|
||||||
if(busy)
|
if(busy)
|
||||||
user << "<span class='warning'>Someone's already washing here.</span>"
|
user << "<span class='warning'>Someone's already washing here.</span>"
|
||||||
@@ -444,7 +440,6 @@
|
|||||||
"<span class='notice'>[user] washes \a [I] using \the [src].</span>", \
|
"<span class='notice'>[user] washes \a [I] using \the [src].</span>", \
|
||||||
"<span class='notice'>You wash \a [I] using \the [src].</span>")
|
"<span class='notice'>You wash \a [I] using \the [src].</span>")
|
||||||
|
|
||||||
|
|
||||||
/obj/structure/sink/kitchen
|
/obj/structure/sink/kitchen
|
||||||
name = "kitchen sink"
|
name = "kitchen sink"
|
||||||
icon_state = "sink_alt"
|
icon_state = "sink_alt"
|
||||||
|
|||||||
@@ -7,3 +7,9 @@
|
|||||||
spawn(0)
|
spawn(0)
|
||||||
..()
|
..()
|
||||||
return
|
return
|
||||||
|
|
||||||
|
/obj/item/weapon/melee
|
||||||
|
item_icons = list(
|
||||||
|
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
|
||||||
|
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
|
||||||
|
)
|
||||||
@@ -38,7 +38,6 @@
|
|||||||
//starts off as black
|
//starts off as black
|
||||||
name = "black jumpsuit"
|
name = "black jumpsuit"
|
||||||
icon_state = "black"
|
icon_state = "black"
|
||||||
item_state = "bl_suit"
|
|
||||||
worn_state = "black"
|
worn_state = "black"
|
||||||
desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist."
|
desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist."
|
||||||
origin_tech = list(TECH_ILLEGAL = 3)
|
origin_tech = list(TECH_ILLEGAL = 3)
|
||||||
@@ -47,7 +46,7 @@
|
|||||||
/obj/item/clothing/under/chameleon/New()
|
/obj/item/clothing/under/chameleon/New()
|
||||||
..()
|
..()
|
||||||
if(!clothing_choices)
|
if(!clothing_choices)
|
||||||
var/blocked = list(src.type, /obj/item/clothing/under/cloud, /obj/item/clothing/under/gimmick)//Prevent infinite loops and bad jumpsuits.
|
var/blocked = list(src.type, /obj/item/clothing/under/gimmick)//Prevent infinite loops and bad jumpsuits.
|
||||||
clothing_choices = generate_chameleon_choices(/obj/item/clothing/under, blocked)
|
clothing_choices = generate_chameleon_choices(/obj/item/clothing/under, blocked)
|
||||||
|
|
||||||
/obj/item/clothing/under/chameleon/emp_act(severity)
|
/obj/item/clothing/under/chameleon/emp_act(severity)
|
||||||
@@ -112,7 +111,6 @@
|
|||||||
/obj/item/clothing/suit/chameleon
|
/obj/item/clothing/suit/chameleon
|
||||||
name = "armor"
|
name = "armor"
|
||||||
icon_state = "armor"
|
icon_state = "armor"
|
||||||
item_state = "armor"
|
|
||||||
desc = "It appears to be a vest of standard armor, except this is embedded with a hidden holographic cloaker, allowing it to change it's appearance, but offering no protection.. It seems to have a small dial inside."
|
desc = "It appears to be a vest of standard armor, except this is embedded with a hidden holographic cloaker, allowing it to change it's appearance, but offering no protection.. It seems to have a small dial inside."
|
||||||
origin_tech = list(TECH_ILLEGAL = 3)
|
origin_tech = list(TECH_ILLEGAL = 3)
|
||||||
var/global/list/clothing_choices
|
var/global/list/clothing_choices
|
||||||
@@ -147,7 +145,6 @@
|
|||||||
/obj/item/clothing/shoes/chameleon
|
/obj/item/clothing/shoes/chameleon
|
||||||
name = "black shoes"
|
name = "black shoes"
|
||||||
icon_state = "black"
|
icon_state = "black"
|
||||||
item_state = "black"
|
|
||||||
desc = "They're comfy black shoes, with clever cloaking technology built in. It seems to have a small dial on the back of each shoe."
|
desc = "They're comfy black shoes, with clever cloaking technology built in. It seems to have a small dial on the back of each shoe."
|
||||||
origin_tech = list(TECH_ILLEGAL = 3)
|
origin_tech = list(TECH_ILLEGAL = 3)
|
||||||
var/global/list/clothing_choices
|
var/global/list/clothing_choices
|
||||||
@@ -162,7 +159,6 @@
|
|||||||
name = "black shoes"
|
name = "black shoes"
|
||||||
desc = "A pair of black shoes."
|
desc = "A pair of black shoes."
|
||||||
icon_state = "black"
|
icon_state = "black"
|
||||||
item_state = "black"
|
|
||||||
update_icon()
|
update_icon()
|
||||||
update_clothing_icon()
|
update_clothing_icon()
|
||||||
|
|
||||||
@@ -183,7 +179,6 @@
|
|||||||
/obj/item/weapon/storage/backpack/chameleon
|
/obj/item/weapon/storage/backpack/chameleon
|
||||||
name = "backpack"
|
name = "backpack"
|
||||||
icon_state = "backpack"
|
icon_state = "backpack"
|
||||||
item_state = "backpack"
|
|
||||||
desc = "A backpack outfitted with cloaking tech. It seems to have a small dial inside, kept away from the storage."
|
desc = "A backpack outfitted with cloaking tech. It seems to have a small dial inside, kept away from the storage."
|
||||||
origin_tech = list(TECH_ILLEGAL = 3)
|
origin_tech = list(TECH_ILLEGAL = 3)
|
||||||
var/global/list/clothing_choices
|
var/global/list/clothing_choices
|
||||||
@@ -198,7 +193,6 @@
|
|||||||
name = "backpack"
|
name = "backpack"
|
||||||
desc = "You wear this on your back and put items into it."
|
desc = "You wear this on your back and put items into it."
|
||||||
icon_state = "backpack"
|
icon_state = "backpack"
|
||||||
item_state = "backpack"
|
|
||||||
update_icon()
|
update_icon()
|
||||||
if (ismob(src.loc))
|
if (ismob(src.loc))
|
||||||
var/mob/M = src.loc
|
var/mob/M = src.loc
|
||||||
@@ -226,7 +220,6 @@
|
|||||||
/obj/item/clothing/gloves/chameleon
|
/obj/item/clothing/gloves/chameleon
|
||||||
name = "black gloves"
|
name = "black gloves"
|
||||||
icon_state = "black"
|
icon_state = "black"
|
||||||
item_state = "bgloves"
|
|
||||||
desc = "It looks like a pair of gloves, but it seems to have a small dial inside."
|
desc = "It looks like a pair of gloves, but it seems to have a small dial inside."
|
||||||
origin_tech = list(TECH_ILLEGAL = 3)
|
origin_tech = list(TECH_ILLEGAL = 3)
|
||||||
var/global/list/clothing_choices
|
var/global/list/clothing_choices
|
||||||
@@ -261,7 +254,6 @@
|
|||||||
/obj/item/clothing/mask/chameleon
|
/obj/item/clothing/mask/chameleon
|
||||||
name = "gas mask"
|
name = "gas mask"
|
||||||
icon_state = "gas_alt"
|
icon_state = "gas_alt"
|
||||||
item_state = "gas_alt"
|
|
||||||
desc = "It looks like a plain gask mask, but on closer inspection, it seems to have a small dial inside."
|
desc = "It looks like a plain gask mask, but on closer inspection, it seems to have a small dial inside."
|
||||||
origin_tech = list(TECH_ILLEGAL = 3)
|
origin_tech = list(TECH_ILLEGAL = 3)
|
||||||
var/global/list/clothing_choices
|
var/global/list/clothing_choices
|
||||||
@@ -333,7 +325,6 @@
|
|||||||
desc = "Can hold various things. It also has a small dial inside one of the pouches."
|
desc = "Can hold various things. It also has a small dial inside one of the pouches."
|
||||||
icon = 'icons/obj/clothing/belts.dmi'
|
icon = 'icons/obj/clothing/belts.dmi'
|
||||||
icon_state = "utilitybelt"
|
icon_state = "utilitybelt"
|
||||||
item_state = "utility"
|
|
||||||
origin_tech = list(TECH_ILLEGAL = 3)
|
origin_tech = list(TECH_ILLEGAL = 3)
|
||||||
var/list/clothing_choices = list()
|
var/list/clothing_choices = list()
|
||||||
|
|
||||||
@@ -346,7 +337,6 @@
|
|||||||
name = "belt"
|
name = "belt"
|
||||||
desc = "Can hold various things."
|
desc = "Can hold various things."
|
||||||
icon_state = "utilitybelt"
|
icon_state = "utilitybelt"
|
||||||
item_state = "utility"
|
|
||||||
update_icon()
|
update_icon()
|
||||||
if(ismob(src.loc))
|
if(ismob(src.loc))
|
||||||
var/mob/M = src.loc
|
var/mob/M = src.loc
|
||||||
|
|||||||
@@ -169,45 +169,13 @@
|
|||||||
icon_state = O.icon_state
|
icon_state = O.icon_state
|
||||||
set_dir(O.dir)
|
set_dir(O.dir)
|
||||||
|
|
||||||
/obj/item/clothing/ears/earmuffs
|
|
||||||
name = "earmuffs"
|
|
||||||
desc = "Protects your hearing from loud noises, and quiet ones as well."
|
|
||||||
icon_state = "earmuffs"
|
|
||||||
item_state = "earmuffs"
|
|
||||||
slot_flags = SLOT_EARS | SLOT_TWOEARS
|
|
||||||
ear_protection = 2
|
|
||||||
|
|
||||||
/obj/item/clothing/ears/earmuffs/headphones
|
|
||||||
name = "headphones"
|
|
||||||
desc = "Unce unce unce unce."
|
|
||||||
var/headphones_on = 0
|
|
||||||
icon_state = "headphones_off"
|
|
||||||
item_state = "headphones"
|
|
||||||
slot_flags = SLOT_EARS | SLOT_TWOEARS
|
|
||||||
|
|
||||||
/obj/item/clothing/ears/earmuffs/headphones/verb/togglemusic()
|
|
||||||
set name = "Toggle Headphone Music"
|
|
||||||
set category = "Object"
|
|
||||||
set src in usr
|
|
||||||
if(!istype(usr, /mob/living)) return
|
|
||||||
if(usr.stat) return
|
|
||||||
|
|
||||||
var/base_icon = copytext(icon_state,1,(length(icon_state) - 3 + headphones_on))
|
|
||||||
|
|
||||||
if(headphones_on)
|
|
||||||
icon_state = "[base_icon]_off"
|
|
||||||
headphones_on = 0
|
|
||||||
usr << "<span class='notice'>You turn the music off.</span>"
|
|
||||||
else
|
|
||||||
icon_state = "[base_icon]_on"
|
|
||||||
headphones_on = 1
|
|
||||||
usr << "<span class='notice'>You turn the music on.</span>"
|
|
||||||
|
|
||||||
update_clothing_icon()
|
|
||||||
|
|
||||||
//Gloves
|
//Gloves
|
||||||
/obj/item/clothing/gloves
|
/obj/item/clothing/gloves
|
||||||
name = "gloves"
|
name = "gloves"
|
||||||
|
item_icons = list(
|
||||||
|
slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi',
|
||||||
|
slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi',
|
||||||
|
)
|
||||||
gender = PLURAL //Carn: for grammarically correct text-parsing
|
gender = PLURAL //Carn: for grammarically correct text-parsing
|
||||||
w_class = 2.0
|
w_class = 2.0
|
||||||
icon = 'icons/obj/clothing/gloves.dmi'
|
icon = 'icons/obj/clothing/gloves.dmi'
|
||||||
@@ -371,6 +339,10 @@
|
|||||||
/obj/item/clothing/mask
|
/obj/item/clothing/mask
|
||||||
name = "mask"
|
name = "mask"
|
||||||
icon = 'icons/obj/clothing/masks.dmi'
|
icon = 'icons/obj/clothing/masks.dmi'
|
||||||
|
item_icons = list(
|
||||||
|
slot_l_hand_str = 'icons/mob/items/lefthand_masks.dmi',
|
||||||
|
slot_r_hand_str = 'icons/mob/items/righthand_masks.dmi',
|
||||||
|
)
|
||||||
body_parts_covered = HEAD
|
body_parts_covered = HEAD
|
||||||
slot_flags = SLOT_MASK
|
slot_flags = SLOT_MASK
|
||||||
body_parts_covered = FACE|EYES
|
body_parts_covered = FACE|EYES
|
||||||
@@ -395,6 +367,10 @@
|
|||||||
/obj/item/clothing/shoes
|
/obj/item/clothing/shoes
|
||||||
name = "shoes"
|
name = "shoes"
|
||||||
icon = 'icons/obj/clothing/shoes.dmi'
|
icon = 'icons/obj/clothing/shoes.dmi'
|
||||||
|
item_icons = list(
|
||||||
|
slot_l_hand_str = 'icons/mob/items/lefthand_shoes.dmi',
|
||||||
|
slot_r_hand_str = 'icons/mob/items/righthand_shoes.dmi',
|
||||||
|
)
|
||||||
desc = "Comfortable-looking shoes."
|
desc = "Comfortable-looking shoes."
|
||||||
gender = PLURAL //Carn: for grammarically correct text-parsing
|
gender = PLURAL //Carn: for grammarically correct text-parsing
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
@@ -473,6 +449,10 @@
|
|||||||
//Suit
|
//Suit
|
||||||
/obj/item/clothing/suit
|
/obj/item/clothing/suit
|
||||||
icon = 'icons/obj/clothing/suits.dmi'
|
icon = 'icons/obj/clothing/suits.dmi'
|
||||||
|
item_icons = list(
|
||||||
|
slot_l_hand_str = 'icons/mob/items/lefthand_suits.dmi',
|
||||||
|
slot_r_hand_str = 'icons/mob/items/righthand_suits.dmi',
|
||||||
|
)
|
||||||
name = "suit"
|
name = "suit"
|
||||||
var/fire_resist = T0C+100
|
var/fire_resist = T0C+100
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||||
|
|||||||
@@ -1,7 +1,45 @@
|
|||||||
|
/*
|
||||||
|
Earmuffs
|
||||||
|
*/
|
||||||
|
/obj/item/clothing/ears/earmuffs
|
||||||
|
name = "earmuffs"
|
||||||
|
desc = "Protects your hearing from loud noises, and quiet ones as well."
|
||||||
|
icon_state = "earmuffs"
|
||||||
|
item_state = "earmuffs"
|
||||||
|
slot_flags = SLOT_EARS | SLOT_TWOEARS
|
||||||
|
ear_protection = 2
|
||||||
|
|
||||||
|
/obj/item/clothing/ears/earmuffs/headphones
|
||||||
|
name = "headphones"
|
||||||
|
desc = "Unce unce unce unce."
|
||||||
|
var/headphones_on = 0
|
||||||
|
icon_state = "headphones_off"
|
||||||
|
item_state = "headphones"
|
||||||
|
slot_flags = SLOT_EARS | SLOT_TWOEARS
|
||||||
|
|
||||||
|
/obj/item/clothing/ears/earmuffs/headphones/verb/togglemusic()
|
||||||
|
set name = "Toggle Headphone Music"
|
||||||
|
set category = "Object"
|
||||||
|
set src in usr
|
||||||
|
if(!istype(usr, /mob/living)) return
|
||||||
|
if(usr.stat) return
|
||||||
|
|
||||||
|
var/base_icon = copytext(icon_state,1,(length(icon_state) - 3 + headphones_on))
|
||||||
|
|
||||||
|
if(headphones_on)
|
||||||
|
icon_state = "[base_icon]_off"
|
||||||
|
headphones_on = 0
|
||||||
|
usr << "<span class='notice'>You turn the music off.</span>"
|
||||||
|
else
|
||||||
|
icon_state = "[base_icon]_on"
|
||||||
|
headphones_on = 1
|
||||||
|
usr << "<span class='notice'>You turn the music on.</span>"
|
||||||
|
|
||||||
|
update_clothing_icon()
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Skrell tentacle wear
|
Skrell tentacle wear
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell
|
/obj/item/clothing/ears/skrell
|
||||||
name = "skrell tentacle wear"
|
name = "skrell tentacle wear"
|
||||||
desc = "Some stuff worn by skrell to adorn their head tentacles."
|
desc = "Some stuff worn by skrell to adorn their head tentacles."
|
||||||
@@ -14,132 +52,132 @@
|
|||||||
name = "Gold headtail chains"
|
name = "Gold headtail chains"
|
||||||
desc = "A delicate golden chain worn by female skrell to decorate their head tails."
|
desc = "A delicate golden chain worn by female skrell to decorate their head tails."
|
||||||
icon_state = "skrell_chain"
|
icon_state = "skrell_chain"
|
||||||
item_state = "skrell_chain"
|
item_state = "egg5" //just a small colored item, remove item_state's if undesirable.
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/chain/silver
|
/obj/item/clothing/ears/skrell/chain/silver
|
||||||
name = "Silver headtail chains"
|
name = "Silver headtail chains"
|
||||||
desc = "A delicate silver chain worn by female skrell to decorate their head tails."
|
desc = "A delicate silver chain worn by female skrell to decorate their head tails."
|
||||||
icon_state = "skrell_chain_sil"
|
icon_state = "skrell_chain_sil"
|
||||||
item_state = "skrell_chain_sil"
|
item_state = "egg"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/chain/bluejewels
|
/obj/item/clothing/ears/skrell/chain/bluejewels
|
||||||
name = "Blue jeweled golden headtail chains"
|
name = "Blue jeweled golden headtail chains"
|
||||||
desc = "A delicate golden chain adorned with blue jewels worn by female skrell to decorate their head tails."
|
desc = "A delicate golden chain adorned with blue jewels worn by female skrell to decorate their head tails."
|
||||||
icon_state = "skrell_chain_bjewel"
|
icon_state = "skrell_chain_bjewel"
|
||||||
item_state = "skrell_chain_bjewel"
|
item_state = "egg2"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/chain/redjewels
|
/obj/item/clothing/ears/skrell/chain/redjewels
|
||||||
name = "Red jeweled golden headtail chains"
|
name = "Red jeweled golden headtail chains"
|
||||||
desc = "A delicate golden chain adorned with red jewels worn by female skrell to decorate their head tails."
|
desc = "A delicate golden chain adorned with red jewels worn by female skrell to decorate their head tails."
|
||||||
icon_state = "skrell_chain_rjewel"
|
icon_state = "skrell_chain_rjewel"
|
||||||
item_state = "skrell_chain_rjewel"
|
item_state = "egg4"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/chain/ebony
|
/obj/item/clothing/ears/skrell/chain/ebony
|
||||||
name = "Ebony headtail chains"
|
name = "Ebony headtail chains"
|
||||||
desc = "A delicate ebony chain worn by female skrell to decorate their head tails."
|
desc = "A delicate ebony chain worn by female skrell to decorate their head tails."
|
||||||
icon_state = "skrell_chain_ebony"
|
icon_state = "skrell_chain_ebony"
|
||||||
item_state = "skrell_chain_ebony"
|
item_state = "egg6"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/band
|
/obj/item/clothing/ears/skrell/band
|
||||||
name = "Gold headtail bands"
|
name = "Gold headtail bands"
|
||||||
desc = "Golden metallic bands worn by male skrell to adorn their head tails."
|
desc = "Golden metallic bands worn by male skrell to adorn their head tails."
|
||||||
icon_state = "skrell_band"
|
icon_state = "skrell_band"
|
||||||
item_state = "skrell_band"
|
item_state = "egg5"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/band/silver
|
/obj/item/clothing/ears/skrell/band/silver
|
||||||
name = "Silver headtail bands"
|
name = "Silver headtail bands"
|
||||||
desc = "Silver metallic bands worn by male skrell to adorn their head tails."
|
desc = "Silver metallic bands worn by male skrell to adorn their head tails."
|
||||||
icon_state = "skrell_band_sil"
|
icon_state = "skrell_band_sil"
|
||||||
item_state = "skrell_band_sil"
|
item_state = "egg"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/band/bluejewels
|
/obj/item/clothing/ears/skrell/band/bluejewels
|
||||||
name = "Blue jeweled golden headtail bands"
|
name = "Blue jeweled golden headtail bands"
|
||||||
desc = "Golden metallic bands adorned with blue jewels worn by male skrell to adorn their head tails."
|
desc = "Golden metallic bands adorned with blue jewels worn by male skrell to adorn their head tails."
|
||||||
icon_state = "skrell_band_bjewel"
|
icon_state = "skrell_band_bjewel"
|
||||||
item_state = "skrell_band_bjewel"
|
item_state = "egg2"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/band/redjewels
|
/obj/item/clothing/ears/skrell/band/redjewels
|
||||||
name = "Red jeweled golden headtail bands"
|
name = "Red jeweled golden headtail bands"
|
||||||
desc = "Golden metallic bands adorned with red jewels worn by male skrell to adorn their head tails."
|
desc = "Golden metallic bands adorned with red jewels worn by male skrell to adorn their head tails."
|
||||||
icon_state = "skrell_band_rjewel"
|
icon_state = "skrell_band_rjewel"
|
||||||
item_state = "skrell_band_rjewel"
|
item_state = "egg4"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/band/ebony
|
/obj/item/clothing/ears/skrell/band/ebony
|
||||||
name = "Ebony headtail bands"
|
name = "Ebony headtail bands"
|
||||||
desc = "Ebony bands worn by male skrell to adorn their head tails."
|
desc = "Ebony bands worn by male skrell to adorn their head tails."
|
||||||
icon_state = "skrell_band_ebony"
|
icon_state = "skrell_band_ebony"
|
||||||
item_state = "skrell_band_ebony"
|
item_state = "egg6"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/colored/band
|
/obj/item/clothing/ears/skrell/colored/band
|
||||||
name = "Colored headtail bands"
|
name = "Colored headtail bands"
|
||||||
desc = "Metallic bands worn by male skrell to adorn their head tails."
|
desc = "Metallic bands worn by male skrell to adorn their head tails."
|
||||||
icon_state = "skrell_band_sil"
|
icon_state = "skrell_band_sil"
|
||||||
item_state = "skrell_band_sil"
|
item_state = "egg"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/colored/chain
|
/obj/item/clothing/ears/skrell/colored/chain
|
||||||
name = "Colored headtail chains"
|
name = "Colored headtail chains"
|
||||||
desc = "A delicate chain worn by female skrell to decorate their head tails."
|
desc = "A delicate chain worn by female skrell to decorate their head tails."
|
||||||
icon_state = "skrell_chain_sil"
|
icon_state = "skrell_chain_sil"
|
||||||
item_state = "skrell_chain_sil"
|
item_state = "egg"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/cloth_female
|
/obj/item/clothing/ears/skrell/cloth_female
|
||||||
name = "red headtail cloth"
|
name = "red headtail cloth"
|
||||||
desc = "A cloth shawl worn by female skrell draped around their head tails."
|
desc = "A cloth shawl worn by female skrell draped around their head tails."
|
||||||
icon_state = "skrell_cloth_female"
|
icon_state = "skrell_cloth_female"
|
||||||
item_state = "skrell_cloth_female"
|
item_state = "egg4"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/cloth_female/black
|
/obj/item/clothing/ears/skrell/cloth_female/black
|
||||||
name = "black headtail cloth"
|
name = "black headtail cloth"
|
||||||
icon_state = "skrell_cloth_black_female"
|
icon_state = "skrell_cloth_black_female"
|
||||||
item_state = "skrell_cloth_black_female"
|
item_state = "egg6"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/cloth_female/blue
|
/obj/item/clothing/ears/skrell/cloth_female/blue
|
||||||
name = "blue headtail cloth"
|
name = "blue headtail cloth"
|
||||||
icon_state = "skrell_cloth_blue_female"
|
icon_state = "skrell_cloth_blue_female"
|
||||||
item_state = "skrell_cloth_blue_female"
|
item_state = "egg2"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/cloth_female/green
|
/obj/item/clothing/ears/skrell/cloth_female/green
|
||||||
name = "green headtail cloth"
|
name = "green headtail cloth"
|
||||||
icon_state = "skrell_cloth_green_female"
|
icon_state = "skrell_cloth_green_female"
|
||||||
item_state = "skrell_cloth_green_female"
|
item_state = "egg3"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/cloth_female/pink
|
/obj/item/clothing/ears/skrell/cloth_female/pink
|
||||||
name = "pink headtail cloth"
|
name = "pink headtail cloth"
|
||||||
icon_state = "skrell_cloth_pink_female"
|
icon_state = "skrell_cloth_pink_female"
|
||||||
item_state = "skrell_cloth_pink_female"
|
item_state = "egg1"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/cloth_female/lightblue
|
/obj/item/clothing/ears/skrell/cloth_female/lightblue
|
||||||
name = "light blue headtail cloth"
|
name = "light blue headtail cloth"
|
||||||
icon_state = "skrell_cloth_lblue_female"
|
icon_state = "skrell_cloth_lblue_female"
|
||||||
item_state = "skrell_cloth_lblue_female"
|
item_state = "egg2"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/cloth_male
|
/obj/item/clothing/ears/skrell/cloth_male
|
||||||
name = "red headtail cloth"
|
name = "red headtail cloth"
|
||||||
desc = "A cloth band worn by male skrell around their head tails."
|
desc = "A cloth band worn by male skrell around their head tails."
|
||||||
icon_state = "skrell_cloth_male"
|
icon_state = "skrell_cloth_male"
|
||||||
item_state = "skrell_cloth_male"
|
item_state = "egg4"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/cloth_male/black
|
/obj/item/clothing/ears/skrell/cloth_male/black
|
||||||
name = "black headtail cloth"
|
name = "black headtail cloth"
|
||||||
icon_state = "skrell_cloth_black_male"
|
icon_state = "skrell_cloth_black_male"
|
||||||
item_state = "skrell_cloth_black_male"
|
item_state = "egg6"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/cloth_male/blue
|
/obj/item/clothing/ears/skrell/cloth_male/blue
|
||||||
name = "blue headtail cloth"
|
name = "blue headtail cloth"
|
||||||
icon_state = "skrell_cloth_blue_male"
|
icon_state = "skrell_cloth_blue_male"
|
||||||
item_state = "skrell_cloth_blue_male"
|
item_state = "egg2"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/cloth_male/green
|
/obj/item/clothing/ears/skrell/cloth_male/green
|
||||||
name = "green headtail cloth"
|
name = "green headtail cloth"
|
||||||
icon_state = "skrell_cloth_green_male"
|
icon_state = "skrell_cloth_green_male"
|
||||||
item_state = "skrell_cloth_green_male"
|
item_state = "egg3"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/cloth_male/pink
|
/obj/item/clothing/ears/skrell/cloth_male/pink
|
||||||
name = "pink headtail cloth"
|
name = "pink headtail cloth"
|
||||||
icon_state = "skrell_cloth_pink_male"
|
icon_state = "skrell_cloth_pink_male"
|
||||||
item_state = "skrell_cloth_pink_male"
|
item_state = "egg1"
|
||||||
|
|
||||||
/obj/item/clothing/ears/skrell/cloth_male/lightblue
|
/obj/item/clothing/ears/skrell/cloth_male/lightblue
|
||||||
name = "light blue headtail cloth"
|
name = "light blue headtail cloth"
|
||||||
icon_state = "skrell_cloth_lblue_male"
|
icon_state = "skrell_cloth_lblue_male"
|
||||||
item_state = "skrell_cloth_lblue_male"
|
item_state = "egg2"
|
||||||
@@ -53,7 +53,7 @@ BLIND // can't see anything
|
|||||||
name = "Optical Meson Scanner"
|
name = "Optical Meson Scanner"
|
||||||
desc = "Used for seeing walls, floors, and stuff through anything."
|
desc = "Used for seeing walls, floors, and stuff through anything."
|
||||||
icon_state = "meson"
|
icon_state = "meson"
|
||||||
item_state = "glasses"
|
item_state = "meson"
|
||||||
action_button_name = "Toggle Goggles"
|
action_button_name = "Toggle Goggles"
|
||||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
||||||
toggleable = 1
|
toggleable = 1
|
||||||
@@ -100,7 +100,7 @@ BLIND // can't see anything
|
|||||||
name = "eyepatch"
|
name = "eyepatch"
|
||||||
desc = "Yarr."
|
desc = "Yarr."
|
||||||
icon_state = "eyepatch"
|
icon_state = "eyepatch"
|
||||||
item_state = "eyepatch"
|
item_state = "blindfold"
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
var/eye = null
|
var/eye = null
|
||||||
|
|
||||||
@@ -152,20 +152,19 @@ BLIND // can't see anything
|
|||||||
name = "Prescription Glasses"
|
name = "Prescription Glasses"
|
||||||
desc = "Made by Uncool. Co."
|
desc = "Made by Uncool. Co."
|
||||||
icon_state = "hipster_glasses"
|
icon_state = "hipster_glasses"
|
||||||
item_state = "hipster_glasses"
|
|
||||||
|
|
||||||
/obj/item/clothing/glasses/threedglasses
|
/obj/item/clothing/glasses/threedglasses
|
||||||
desc = "A long time ago, people used these glasses to makes images from screens threedimensional."
|
desc = "A long time ago, people used these glasses to makes images from screens threedimensional."
|
||||||
name = "3D glasses"
|
name = "3D glasses"
|
||||||
icon_state = "3d"
|
icon_state = "3d"
|
||||||
item_state = "3d"
|
item_state = "glasses"
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
|
|
||||||
/obj/item/clothing/glasses/gglasses
|
/obj/item/clothing/glasses/gglasses
|
||||||
name = "Green Glasses"
|
name = "Green Glasses"
|
||||||
desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme."
|
desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme."
|
||||||
icon_state = "gglasses"
|
icon_state = "gglasses"
|
||||||
item_state = "gglasses"
|
item_state = "glasses"
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
|
|
||||||
/obj/item/clothing/glasses/sunglasses
|
/obj/item/clothing/glasses/sunglasses
|
||||||
@@ -213,7 +212,6 @@ BLIND // can't see anything
|
|||||||
name = "superior welding goggles"
|
name = "superior welding goggles"
|
||||||
desc = "Welding goggles made from more expensive materials, strangely smells like potatoes."
|
desc = "Welding goggles made from more expensive materials, strangely smells like potatoes."
|
||||||
icon_state = "rwelding-g"
|
icon_state = "rwelding-g"
|
||||||
item_state = "rwelding-g"
|
|
||||||
|
|
||||||
/obj/item/clothing/glasses/sunglasses/blindfold
|
/obj/item/clothing/glasses/sunglasses/blindfold
|
||||||
name = "blindfold"
|
name = "blindfold"
|
||||||
@@ -237,7 +235,6 @@ BLIND // can't see anything
|
|||||||
/obj/item/clothing/glasses/sunglasses/big
|
/obj/item/clothing/glasses/sunglasses/big
|
||||||
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Larger than average enhanced shielding blocks many flashes."
|
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Larger than average enhanced shielding blocks many flashes."
|
||||||
icon_state = "bigsunglasses"
|
icon_state = "bigsunglasses"
|
||||||
item_state = "bigsunglasses"
|
|
||||||
|
|
||||||
/obj/item/clothing/glasses/fakesunglasses //Sunglasses without flash immunity
|
/obj/item/clothing/glasses/fakesunglasses //Sunglasses without flash immunity
|
||||||
desc = "A pair of designer sunglasses. Doesn't seem like it'll block flashes."
|
desc = "A pair of designer sunglasses. Doesn't seem like it'll block flashes."
|
||||||
@@ -293,6 +290,7 @@ BLIND // can't see anything
|
|||||||
name = "Optical Meson Scanner"
|
name = "Optical Meson Scanner"
|
||||||
desc = "Used for seeing walls, floors, and stuff through anything."
|
desc = "Used for seeing walls, floors, and stuff through anything."
|
||||||
icon_state = "meson"
|
icon_state = "meson"
|
||||||
|
item_state = "meson"
|
||||||
origin_tech = list(TECH_MAGNET = 3, TECH_ILLEGAL = 4)
|
origin_tech = list(TECH_MAGNET = 3, TECH_ILLEGAL = 4)
|
||||||
|
|
||||||
/obj/item/clothing/glasses/thermal/plain
|
/obj/item/clothing/glasses/thermal/plain
|
||||||
@@ -304,6 +302,7 @@ BLIND // can't see anything
|
|||||||
name = "Thermoncle"
|
name = "Thermoncle"
|
||||||
desc = "A monocle thermal."
|
desc = "A monocle thermal."
|
||||||
icon_state = "thermoncle"
|
icon_state = "thermoncle"
|
||||||
|
item_state = "sunglasses"
|
||||||
toggleable = 1
|
toggleable = 1
|
||||||
action_button_name = "Toggle Monocle"
|
action_button_name = "Toggle Monocle"
|
||||||
flags = null //doesn't protect eyes because it's a monocle, duh
|
flags = null //doesn't protect eyes because it's a monocle, duh
|
||||||
@@ -314,7 +313,7 @@ BLIND // can't see anything
|
|||||||
name = "Optical Thermal Eyepatch"
|
name = "Optical Thermal Eyepatch"
|
||||||
desc = "An eyepatch with built-in thermal optics"
|
desc = "An eyepatch with built-in thermal optics"
|
||||||
icon_state = "eyepatch"
|
icon_state = "eyepatch"
|
||||||
item_state = "eyepatch"
|
item_state = "blindfold"
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
toggleable = 1
|
toggleable = 1
|
||||||
action_button_name = "Toggle Eyepatch"
|
action_button_name = "Toggle Eyepatch"
|
||||||
@@ -323,4 +322,4 @@ BLIND // can't see anything
|
|||||||
name = "Optical Thermal Implants"
|
name = "Optical Thermal Implants"
|
||||||
desc = "A set of implantable lenses designed to augment your vision"
|
desc = "A set of implantable lenses designed to augment your vision"
|
||||||
icon_state = "thermalimplants"
|
icon_state = "thermalimplants"
|
||||||
item_state = "syringe_kit"
|
item_state = "sunglasses"
|
||||||
|
|||||||
@@ -8,12 +8,11 @@
|
|||||||
proc
|
proc
|
||||||
process_hud(var/mob/M) return
|
process_hud(var/mob/M) return
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/glasses/hud/health
|
/obj/item/clothing/glasses/hud/health
|
||||||
name = "Health Scanner HUD"
|
name = "Health Scanner HUD"
|
||||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
|
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
|
||||||
icon_state = "healthhud"
|
icon_state = "healthhud"
|
||||||
|
item_state = "headset"
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
|
|
||||||
/obj/item/clothing/glasses/hud/health/prescription
|
/obj/item/clothing/glasses/hud/health/prescription
|
||||||
@@ -21,7 +20,7 @@
|
|||||||
desc = "A medical HUD integrated with a set of prescription glasses"
|
desc = "A medical HUD integrated with a set of prescription glasses"
|
||||||
prescription = 1
|
prescription = 1
|
||||||
icon_state = "healthhudpresc"
|
icon_state = "healthhudpresc"
|
||||||
item_state = "healthhudpresc"
|
item_state = "glasses"
|
||||||
|
|
||||||
/obj/item/clothing/glasses/hud/health/process_hud(var/mob/M)
|
/obj/item/clothing/glasses/hud/health/process_hud(var/mob/M)
|
||||||
process_med_hud(M, 1)
|
process_med_hud(M, 1)
|
||||||
@@ -30,6 +29,7 @@
|
|||||||
name = "Security HUD"
|
name = "Security HUD"
|
||||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records."
|
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records."
|
||||||
icon_state = "securityhud"
|
icon_state = "securityhud"
|
||||||
|
item_state = "headset"
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
var/global/list/jobs[0]
|
var/global/list/jobs[0]
|
||||||
|
|
||||||
@@ -38,13 +38,13 @@
|
|||||||
desc = "A security HUD integrated with a set of prescription glasses"
|
desc = "A security HUD integrated with a set of prescription glasses"
|
||||||
prescription = 1
|
prescription = 1
|
||||||
icon_state = "sechudpresc"
|
icon_state = "sechudpresc"
|
||||||
item_state = "sechudpresc"
|
item_state = "glasses"
|
||||||
|
|
||||||
/obj/item/clothing/glasses/hud/security/jensenshades
|
/obj/item/clothing/glasses/hud/security/jensenshades
|
||||||
name = "Augmented shades"
|
name = "Augmented shades"
|
||||||
desc = "Polarized bioneural eyewear, designed to augment your vision."
|
desc = "Polarized bioneural eyewear, designed to augment your vision."
|
||||||
icon_state = "jensenshades"
|
icon_state = "jensenshades"
|
||||||
item_state = "jensenshades"
|
item_state = "sunglasses"
|
||||||
vision_flags = SEE_MOBS
|
vision_flags = SEE_MOBS
|
||||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||||
|
|
||||||
|
|||||||
@@ -18,6 +18,7 @@
|
|||||||
name = "ablative arm guards"
|
name = "ablative arm guards"
|
||||||
desc = "These arm guards will protect your hands and arms from energy weapons."
|
desc = "These arm guards will protect your hands and arms from energy weapons."
|
||||||
icon_state = "arm_guards_laser"
|
icon_state = "arm_guards_laser"
|
||||||
|
item_state = "swat"
|
||||||
siemens_coefficient = 0.4 //This is worse than the other ablative pieces, to avoid this from becoming the poor warden's insulated gloves.
|
siemens_coefficient = 0.4 //This is worse than the other ablative pieces, to avoid this from becoming the poor warden's insulated gloves.
|
||||||
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||||
|
|
||||||
@@ -25,6 +26,7 @@
|
|||||||
name = "bullet resistant arm guards"
|
name = "bullet resistant arm guards"
|
||||||
desc = "These arm guards will protect your hands and arms from ballistic weapons."
|
desc = "These arm guards will protect your hands and arms from ballistic weapons."
|
||||||
icon_state = "arm_guards_bullet"
|
icon_state = "arm_guards_bullet"
|
||||||
|
item_state = "swat"
|
||||||
siemens_coefficient = 0.7
|
siemens_coefficient = 0.7
|
||||||
armor = list(melee = 10, bullet = 80, laser = 10, energy = 50, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 80, laser = 10, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||||
|
|
||||||
@@ -32,6 +34,7 @@
|
|||||||
name = "riot arm guards"
|
name = "riot arm guards"
|
||||||
desc = "These arm guards will protect your hands and arms from close combat weapons."
|
desc = "These arm guards will protect your hands and arms from close combat weapons."
|
||||||
icon_state = "arm_guards_riot"
|
icon_state = "arm_guards_riot"
|
||||||
|
item_state = "swat"
|
||||||
siemens_coefficient = 0.5
|
siemens_coefficient = 0.5
|
||||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 50, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 80, bullet = 10, laser = 10, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||||
|
|
||||||
@@ -39,5 +42,6 @@
|
|||||||
name = "combat arm guards"
|
name = "combat arm guards"
|
||||||
desc = "These arm guards will protect your hands and arms from a variety of weapons."
|
desc = "These arm guards will protect your hands and arms from a variety of weapons."
|
||||||
icon_state = "arm_guards_combat"
|
icon_state = "arm_guards_combat"
|
||||||
|
item_state = "swat"
|
||||||
siemens_coefficient = 0.6
|
siemens_coefficient = 0.6
|
||||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)
|
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
name = "boxing gloves"
|
name = "boxing gloves"
|
||||||
desc = "Because you really needed another excuse to punch your crewmates."
|
desc = "Because you really needed another excuse to punch your crewmates."
|
||||||
icon_state = "boxing"
|
icon_state = "boxing"
|
||||||
item_state = "boxing"
|
item_state = "red"
|
||||||
|
|
||||||
/obj/item/clothing/gloves/boxing/attackby(obj/item/weapon/W, mob/user)
|
/obj/item/clothing/gloves/boxing/attackby(obj/item/weapon/W, mob/user)
|
||||||
if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel))
|
if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel))
|
||||||
@@ -12,18 +12,18 @@
|
|||||||
|
|
||||||
/obj/item/clothing/gloves/boxing/green
|
/obj/item/clothing/gloves/boxing/green
|
||||||
icon_state = "boxinggreen"
|
icon_state = "boxinggreen"
|
||||||
item_state = "boxinggreen"
|
item_state = "green"
|
||||||
|
|
||||||
/obj/item/clothing/gloves/boxing/blue
|
/obj/item/clothing/gloves/boxing/blue
|
||||||
icon_state = "boxingblue"
|
icon_state = "boxingblue"
|
||||||
item_state = "boxingblue"
|
item_state = "blue"
|
||||||
|
|
||||||
/obj/item/clothing/gloves/boxing/yellow
|
/obj/item/clothing/gloves/boxing/yellow
|
||||||
icon_state = "boxingyellow"
|
icon_state = "boxingyellow"
|
||||||
item_state = "boxingyellow"
|
item_state = "yellow"
|
||||||
|
|
||||||
/obj/item/clothing/gloves/white
|
/obj/item/clothing/gloves/white
|
||||||
name = "white gloves"
|
name = "white gloves"
|
||||||
desc = "These look pretty fancy."
|
desc = "These look pretty fancy."
|
||||||
icon_state = "latex"
|
icon_state = "latex"
|
||||||
item_state = "lgloves"
|
item_state = "white"
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
desc = "These gloves will protect the wearer from electric shock."
|
desc = "These gloves will protect the wearer from electric shock."
|
||||||
name = "insulated gloves"
|
name = "insulated gloves"
|
||||||
icon_state = "yellow"
|
icon_state = "yellow"
|
||||||
item_state = "ygloves"
|
|
||||||
siemens_coefficient = 0
|
siemens_coefficient = 0
|
||||||
permeability_coefficient = 0.05
|
permeability_coefficient = 0.05
|
||||||
|
|
||||||
@@ -10,7 +9,6 @@
|
|||||||
desc = "These gloves are cheap copies of the coveted gloves, no way this can end badly."
|
desc = "These gloves are cheap copies of the coveted gloves, no way this can end badly."
|
||||||
name = "budget insulated gloves"
|
name = "budget insulated gloves"
|
||||||
icon_state = "yellow"
|
icon_state = "yellow"
|
||||||
item_state = "ygloves"
|
|
||||||
siemens_coefficient = 1 //Set to a default of 1, gets overridden in New()
|
siemens_coefficient = 1 //Set to a default of 1, gets overridden in New()
|
||||||
permeability_coefficient = 0.05
|
permeability_coefficient = 0.05
|
||||||
|
|
||||||
@@ -22,7 +20,6 @@
|
|||||||
desc = "These work gloves are thick and fire-resistant."
|
desc = "These work gloves are thick and fire-resistant."
|
||||||
name = "black gloves"
|
name = "black gloves"
|
||||||
icon_state = "black"
|
icon_state = "black"
|
||||||
item_state = "bgloves"
|
|
||||||
siemens_coefficient = 0.50
|
siemens_coefficient = 0.50
|
||||||
permeability_coefficient = 0.05
|
permeability_coefficient = 0.05
|
||||||
|
|
||||||
@@ -35,61 +32,51 @@
|
|||||||
name = "orange gloves"
|
name = "orange gloves"
|
||||||
desc = "A pair of gloves, they don't look special in any way."
|
desc = "A pair of gloves, they don't look special in any way."
|
||||||
icon_state = "orange"
|
icon_state = "orange"
|
||||||
item_state = "orangegloves"
|
|
||||||
|
|
||||||
/obj/item/clothing/gloves/red
|
/obj/item/clothing/gloves/red
|
||||||
name = "red gloves"
|
name = "red gloves"
|
||||||
desc = "A pair of gloves, they don't look special in any way."
|
desc = "A pair of gloves, they don't look special in any way."
|
||||||
icon_state = "red"
|
icon_state = "red"
|
||||||
item_state = "redgloves"
|
|
||||||
|
|
||||||
/obj/item/clothing/gloves/rainbow
|
/obj/item/clothing/gloves/rainbow
|
||||||
name = "rainbow gloves"
|
name = "rainbow gloves"
|
||||||
desc = "A pair of gloves, they don't look special in any way."
|
desc = "A pair of gloves, they don't look special in any way."
|
||||||
icon_state = "rainbow"
|
icon_state = "rainbow"
|
||||||
item_state = "rainbowgloves"
|
|
||||||
|
|
||||||
/obj/item/clothing/gloves/blue
|
/obj/item/clothing/gloves/blue
|
||||||
name = "blue gloves"
|
name = "blue gloves"
|
||||||
desc = "A pair of gloves, they don't look special in any way."
|
desc = "A pair of gloves, they don't look special in any way."
|
||||||
icon_state = "blue"
|
icon_state = "blue"
|
||||||
item_state = "bluegloves"
|
|
||||||
|
|
||||||
/obj/item/clothing/gloves/purple
|
/obj/item/clothing/gloves/purple
|
||||||
name = "purple gloves"
|
name = "purple gloves"
|
||||||
desc = "A pair of gloves, they don't look special in any way."
|
desc = "A pair of gloves, they don't look special in any way."
|
||||||
icon_state = "purple"
|
icon_state = "purple"
|
||||||
item_state = "purplegloves"
|
|
||||||
|
|
||||||
/obj/item/clothing/gloves/green
|
/obj/item/clothing/gloves/green
|
||||||
name = "green gloves"
|
name = "green gloves"
|
||||||
desc = "A pair of gloves, they don't look special in any way."
|
desc = "A pair of gloves, they don't look special in any way."
|
||||||
icon_state = "green"
|
icon_state = "green"
|
||||||
item_state = "greengloves"
|
|
||||||
|
|
||||||
/obj/item/clothing/gloves/grey
|
/obj/item/clothing/gloves/grey
|
||||||
name = "grey gloves"
|
name = "grey gloves"
|
||||||
desc = "A pair of gloves, they don't look special in any way."
|
desc = "A pair of gloves, they don't look special in any way."
|
||||||
icon_state = "gray"
|
icon_state = "gray"
|
||||||
item_state = "graygloves"
|
|
||||||
|
|
||||||
/obj/item/clothing/gloves/light_brown
|
/obj/item/clothing/gloves/light_brown
|
||||||
name = "light brown gloves"
|
name = "light brown gloves"
|
||||||
desc = "A pair of gloves, they don't look special in any way."
|
desc = "A pair of gloves, they don't look special in any way."
|
||||||
icon_state = "lightbrown"
|
icon_state = "lightbrown"
|
||||||
item_state = "lightbrowngloves"
|
|
||||||
|
|
||||||
/obj/item/clothing/gloves/brown
|
/obj/item/clothing/gloves/brown
|
||||||
name = "brown gloves"
|
name = "brown gloves"
|
||||||
desc = "A pair of gloves, they don't look special in any way."
|
desc = "A pair of gloves, they don't look special in any way."
|
||||||
icon_state = "brown"
|
icon_state = "brown"
|
||||||
item_state = "browngloves"
|
|
||||||
|
|
||||||
/obj/item/clothing/gloves/evening
|
/obj/item/clothing/gloves/evening
|
||||||
desc = "A pair of gloves that reach past the elbow. Fancy!"
|
desc = "A pair of gloves that reach past the elbow. Fancy!"
|
||||||
name = "evening gloves"
|
name = "evening gloves"
|
||||||
icon_state = "evening_gloves"
|
icon_state = "evening_gloves"
|
||||||
item_state = "graygloves"
|
|
||||||
|
|
||||||
cold_protection = HANDS
|
cold_protection = HANDS
|
||||||
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
|
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
desc = "Regal blue gloves, with a nice gold trim. Swanky."
|
desc = "Regal blue gloves, with a nice gold trim. Swanky."
|
||||||
name = "captain's gloves"
|
name = "captain's gloves"
|
||||||
icon_state = "captain"
|
icon_state = "captain"
|
||||||
item_state = "egloves"
|
item_state = "blue"
|
||||||
|
|
||||||
/obj/item/clothing/gloves/cyborg
|
/obj/item/clothing/gloves/cyborg
|
||||||
desc = "beep boop borp"
|
desc = "beep boop borp"
|
||||||
@@ -15,7 +15,7 @@
|
|||||||
desc = "These tactical gloves are somewhat fire and impact-resistant."
|
desc = "These tactical gloves are somewhat fire and impact-resistant."
|
||||||
name = "\improper SWAT Gloves"
|
name = "\improper SWAT Gloves"
|
||||||
icon_state = "black"
|
icon_state = "black"
|
||||||
item_state = "swat_gl"
|
item_state = "swat"
|
||||||
siemens_coefficient = 0.50
|
siemens_coefficient = 0.50
|
||||||
permeability_coefficient = 0.05
|
permeability_coefficient = 0.05
|
||||||
|
|
||||||
@@ -28,7 +28,7 @@
|
|||||||
desc = "These tactical gloves are somewhat fire and impact resistant."
|
desc = "These tactical gloves are somewhat fire and impact resistant."
|
||||||
name = "combat gloves"
|
name = "combat gloves"
|
||||||
icon_state = "black"
|
icon_state = "black"
|
||||||
item_state = "swat_gl"
|
item_state = "swat"
|
||||||
siemens_coefficient = 0
|
siemens_coefficient = 0
|
||||||
permeability_coefficient = 0.05
|
permeability_coefficient = 0.05
|
||||||
cold_protection = HANDS
|
cold_protection = HANDS
|
||||||
@@ -40,7 +40,7 @@
|
|||||||
name = "latex gloves"
|
name = "latex gloves"
|
||||||
desc = "Sterile latex gloves."
|
desc = "Sterile latex gloves."
|
||||||
icon_state = "latex"
|
icon_state = "latex"
|
||||||
item_state = "lgloves"
|
item_state = "white"
|
||||||
siemens_coefficient = 1.0 //thin latex gloves, much more conductive than fabric gloves (basically a capacitor for AC)
|
siemens_coefficient = 1.0 //thin latex gloves, much more conductive than fabric gloves (basically a capacitor for AC)
|
||||||
permeability_coefficient = 0.01
|
permeability_coefficient = 0.01
|
||||||
germ_level = 0
|
germ_level = 0
|
||||||
@@ -48,6 +48,6 @@
|
|||||||
desc = "These leather work gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin."
|
desc = "These leather work gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin."
|
||||||
name = "botanist's leather gloves"
|
name = "botanist's leather gloves"
|
||||||
icon_state = "leather"
|
icon_state = "leather"
|
||||||
item_state = "ggloves"
|
item_state = "lightbrown"
|
||||||
permeability_coefficient = 0.05
|
permeability_coefficient = 0.05
|
||||||
siemens_coefficient = 0.50 //thick work gloves
|
siemens_coefficient = 0.50 //thick work gloves
|
||||||
|
|||||||
@@ -23,40 +23,30 @@
|
|||||||
name = "collectable xenomorph helmet!"
|
name = "collectable xenomorph helmet!"
|
||||||
desc = "Hiss hiss hiss!"
|
desc = "Hiss hiss hiss!"
|
||||||
icon_state = "xenom"
|
icon_state = "xenom"
|
||||||
item_state_slots = list(
|
item_state = "xenos_helm"
|
||||||
slot_l_hand_str = "xenos_helm",
|
|
||||||
slot_r_hand_str = "xenos_helm",
|
|
||||||
)
|
|
||||||
body_parts_covered = HEAD|FACE|EYES
|
body_parts_covered = HEAD|FACE|EYES
|
||||||
|
|
||||||
/obj/item/clothing/head/collectable/chef
|
/obj/item/clothing/head/collectable/chef
|
||||||
name = "collectable chef's hat"
|
name = "collectable chef's hat"
|
||||||
desc = "A rare Chef's Hat meant for hat collectors!"
|
desc = "A rare Chef's Hat meant for hat collectors!"
|
||||||
icon_state = "chefhat"
|
icon_state = "chefhat"
|
||||||
item_state = "chefhat"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/collectable/paper
|
/obj/item/clothing/head/collectable/paper
|
||||||
name = "collectable paper hat"
|
name = "collectable paper hat"
|
||||||
desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and Librarians."
|
desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and Librarians."
|
||||||
icon_state = "paper"
|
icon_state = "paper"
|
||||||
item_state = "paper"
|
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
|
|
||||||
/obj/item/clothing/head/collectable/tophat
|
/obj/item/clothing/head/collectable/tophat
|
||||||
name = "collectable top hat"
|
name = "collectable top hat"
|
||||||
desc = "A top hat worn by only the most prestigious hat collectors."
|
desc = "A top hat worn by only the most prestigious hat collectors."
|
||||||
icon_state = "tophat"
|
icon_state = "tophat"
|
||||||
item_state = "tophat"
|
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
|
|
||||||
/obj/item/clothing/head/collectable/captain
|
/obj/item/clothing/head/collectable/captain
|
||||||
name = "collectable captain's hat"
|
name = "collectable captain's hat"
|
||||||
desc = "A Collectable Hat that'll make you look just like a real comdom!"
|
desc = "A Collectable Hat that'll make you look just like a real comdom!"
|
||||||
icon_state = "captain"
|
icon_state = "captain"
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "caphat",
|
|
||||||
slot_r_hand_str = "caphat",
|
|
||||||
)
|
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
|
|
||||||
/obj/item/clothing/head/collectable/police
|
/obj/item/clothing/head/collectable/police
|
||||||
@@ -75,22 +65,19 @@
|
|||||||
name = "collectable welding helmet"
|
name = "collectable welding helmet"
|
||||||
desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!"
|
desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!"
|
||||||
icon_state = "welding"
|
icon_state = "welding"
|
||||||
item_state = "welding"
|
|
||||||
body_parts_covered = HEAD|FACE|EYES
|
body_parts_covered = HEAD|FACE|EYES
|
||||||
|
|
||||||
/obj/item/clothing/head/collectable/slime
|
/obj/item/clothing/head/collectable/slime
|
||||||
name = "collectable slime hat"
|
name = "collectable slime hat"
|
||||||
desc = "Just like a real Brain Slug!"
|
desc = "Just like a real Brain Slug!"
|
||||||
icon_state = "headslime"
|
icon_state = "headslime"
|
||||||
|
item_state = "greenbandana"
|
||||||
|
|
||||||
/obj/item/clothing/head/collectable/flatcap
|
/obj/item/clothing/head/collectable/flatcap
|
||||||
name = "collectable flat cap"
|
name = "collectable flat cap"
|
||||||
desc = "A Collectible farmer's Flat Cap!"
|
desc = "A Collectible farmer's Flat Cap!"
|
||||||
icon_state = "flat_cap"
|
icon_state = "flat_cap"
|
||||||
item_state_slots = list(
|
item_state = "detective"
|
||||||
slot_l_hand_str = "detective",
|
|
||||||
slot_r_hand_str = "detective",
|
|
||||||
)
|
|
||||||
|
|
||||||
/obj/item/clothing/head/collectable/pirate
|
/obj/item/clothing/head/collectable/pirate
|
||||||
name = "collectable pirate hat"
|
name = "collectable pirate hat"
|
||||||
|
|||||||
@@ -2,10 +2,6 @@
|
|||||||
name = "helmet"
|
name = "helmet"
|
||||||
desc = "Standard Security gear. Protects the head from impacts."
|
desc = "Standard Security gear. Protects the head from impacts."
|
||||||
icon_state = "helmet"
|
icon_state = "helmet"
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "helmet",
|
|
||||||
slot_r_hand_str = "helmet",
|
|
||||||
)
|
|
||||||
flags = THICKMATERIAL
|
flags = THICKMATERIAL
|
||||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
|
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
|
||||||
flags_inv = HIDEEARS|HIDEEYES
|
flags_inv = HIDEEARS|HIDEEYES
|
||||||
@@ -21,6 +17,7 @@
|
|||||||
name = "riot helmet"
|
name = "riot helmet"
|
||||||
desc = "It's a helmet specifically designed to protect against close range attacks."
|
desc = "It's a helmet specifically designed to protect against close range attacks."
|
||||||
icon_state = "riot"
|
icon_state = "riot"
|
||||||
|
item_state = "swat"
|
||||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||||
flags_inv = HIDEEARS
|
flags_inv = HIDEEARS
|
||||||
siemens_coefficient = 0.7
|
siemens_coefficient = 0.7
|
||||||
@@ -39,6 +36,7 @@
|
|||||||
name = "ablative helmet"
|
name = "ablative helmet"
|
||||||
desc = "It's a helmet specifically designed to protect against energy projectiles."
|
desc = "It's a helmet specifically designed to protect against energy projectiles."
|
||||||
icon_state = "helmet_reflec"
|
icon_state = "helmet_reflec"
|
||||||
|
item_state = "helmet"
|
||||||
armor = list(melee = 10, bullet = 10, laser = 80 ,energy = 50, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 10, laser = 80 ,energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||||
flags_inv = HIDEEARS
|
flags_inv = HIDEEARS
|
||||||
siemens_coefficient = 0.1
|
siemens_coefficient = 0.1
|
||||||
@@ -47,6 +45,7 @@
|
|||||||
name = "bullet-resistant helmet"
|
name = "bullet-resistant helmet"
|
||||||
desc = "It's a helmet specifically designed to protect against ballistic projectiles."
|
desc = "It's a helmet specifically designed to protect against ballistic projectiles."
|
||||||
icon_state = "helmet_bulletproof"
|
icon_state = "helmet_bulletproof"
|
||||||
|
item_state = "helmet"
|
||||||
armor = list(melee = 10, bullet = 80, laser = 10 ,energy = 10, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 80, laser = 10 ,energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||||
flags_inv = HIDEEARS
|
flags_inv = HIDEEARS
|
||||||
siemens_coefficient = 0.7
|
siemens_coefficient = 0.7
|
||||||
@@ -55,6 +54,7 @@
|
|||||||
name = "combat helmet"
|
name = "combat helmet"
|
||||||
desc = "It's a general purpose combat helmet, designed to protect against typical dangers to your head."
|
desc = "It's a general purpose combat helmet, designed to protect against typical dangers to your head."
|
||||||
icon_state = "helmet_combat"
|
icon_state = "helmet_combat"
|
||||||
|
item_state = "helmet"
|
||||||
armor = list(melee = 50, bullet = 50, laser = 50 ,energy = 30, bomb = 30, bio = 0, rad = 0)
|
armor = list(melee = 50, bullet = 50, laser = 50 ,energy = 30, bomb = 30, bio = 0, rad = 0)
|
||||||
flags_inv = HIDEEARS
|
flags_inv = HIDEEARS
|
||||||
siemens_coefficient = 0.6
|
siemens_coefficient = 0.6
|
||||||
@@ -82,6 +82,7 @@
|
|||||||
name = "gladiator helmet"
|
name = "gladiator helmet"
|
||||||
desc = "Ave, Imperator, morituri te salutant."
|
desc = "Ave, Imperator, morituri te salutant."
|
||||||
icon_state = "gladiator"
|
icon_state = "gladiator"
|
||||||
|
item_state = "vhelmet" //why not
|
||||||
flags = BLOCKHAIR
|
flags = BLOCKHAIR
|
||||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||||
siemens_coefficient = 1
|
siemens_coefficient = 1
|
||||||
@@ -90,6 +91,7 @@
|
|||||||
name = "tactical helmet"
|
name = "tactical helmet"
|
||||||
desc = "An armored helmet capable of being fitted with a multitude of attachments."
|
desc = "An armored helmet capable of being fitted with a multitude of attachments."
|
||||||
icon_state = "swathelm"
|
icon_state = "swathelm"
|
||||||
|
item_state = "swat"
|
||||||
sprite_sheets = list(
|
sprite_sheets = list(
|
||||||
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
|
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
|
||||||
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
|
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
|
||||||
@@ -103,6 +105,7 @@
|
|||||||
name = "Augment Array"
|
name = "Augment Array"
|
||||||
desc = "A helmet with optical and cranial augments coupled to it."
|
desc = "A helmet with optical and cranial augments coupled to it."
|
||||||
icon_state = "v62"
|
icon_state = "v62"
|
||||||
|
item_state = "head_m"
|
||||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||||
flags_inv = HIDEEARS|HIDEEYES
|
flags_inv = HIDEEARS|HIDEEYES
|
||||||
cold_protection = HEAD
|
cold_protection = HEAD
|
||||||
@@ -114,10 +117,7 @@
|
|||||||
name = "emergency response team helmet"
|
name = "emergency response team helmet"
|
||||||
desc = "An in-atmosphere helmet worn by members of the NanoTrasen Emergency Response Team. Protects the head from impacts."
|
desc = "An in-atmosphere helmet worn by members of the NanoTrasen Emergency Response Team. Protects the head from impacts."
|
||||||
icon_state = "erthelmet_cmd"
|
icon_state = "erthelmet_cmd"
|
||||||
item_state_slots = list(
|
item_state = "syndicate-helm-green"
|
||||||
slot_l_hand_str = "syndicate-helm-green",
|
|
||||||
slot_r_hand_str = "syndicate-helm-green",
|
|
||||||
)
|
|
||||||
armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0)
|
armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0)
|
||||||
|
|
||||||
//Commander
|
//Commander
|
||||||
|
|||||||
@@ -4,17 +4,12 @@
|
|||||||
name = "chef's hat"
|
name = "chef's hat"
|
||||||
desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
|
desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
|
||||||
icon_state = "chefhat"
|
icon_state = "chefhat"
|
||||||
item_state = "chefhat"
|
|
||||||
|
|
||||||
//Captain
|
//Captain
|
||||||
/obj/item/clothing/head/caphat
|
/obj/item/clothing/head/caphat
|
||||||
name = "captain's hat"
|
name = "captain's hat"
|
||||||
icon_state = "captain"
|
icon_state = "captain"
|
||||||
desc = "It's good being the king."
|
desc = "It's good being the king."
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "caphat",
|
|
||||||
slot_r_hand_str = "caphat",
|
|
||||||
)
|
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
|
|
||||||
/obj/item/clothing/head/caphat/cap
|
/obj/item/clothing/head/caphat/cap
|
||||||
@@ -37,7 +32,7 @@
|
|||||||
/obj/item/clothing/head/chaplain_hood
|
/obj/item/clothing/head/chaplain_hood
|
||||||
name = "chaplain's hood"
|
name = "chaplain's hood"
|
||||||
desc = "It's hood that covers the head. It keeps you warm during the space winters."
|
desc = "It's hood that covers the head. It keeps you warm during the space winters."
|
||||||
icon_state = "chaplain_hood"
|
icon_state = "beret_black"
|
||||||
flags_inv = BLOCKHAIR
|
flags_inv = BLOCKHAIR
|
||||||
body_parts_covered = HEAD
|
body_parts_covered = HEAD
|
||||||
|
|
||||||
@@ -46,6 +41,7 @@
|
|||||||
name = "nun hood"
|
name = "nun hood"
|
||||||
desc = "Maximum piety in this star system."
|
desc = "Maximum piety in this star system."
|
||||||
icon_state = "nun_hood"
|
icon_state = "nun_hood"
|
||||||
|
item_state = "beret_black"
|
||||||
flags_inv = BLOCKHAIR
|
flags_inv = BLOCKHAIR
|
||||||
body_parts_covered = HEAD
|
body_parts_covered = HEAD
|
||||||
|
|
||||||
@@ -61,74 +57,101 @@
|
|||||||
name = "security beret"
|
name = "security beret"
|
||||||
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
|
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
|
||||||
icon_state = "beret_officer"
|
icon_state = "beret_officer"
|
||||||
|
item_state = "beret"
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/sec/navy/officer
|
/obj/item/clothing/head/beret/sec/navy/officer
|
||||||
name = "officer beret"
|
name = "officer beret"
|
||||||
desc = "A navy blue beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
|
desc = "A navy blue beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
|
||||||
icon_state = "beret_navy_officer"
|
icon_state = "beret_navy_officer"
|
||||||
|
item_state = "beret_navy"
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/sec/navy/hos
|
/obj/item/clothing/head/beret/sec/navy/hos
|
||||||
name = "officer beret"
|
name = "officer beret"
|
||||||
desc = "A navy blue beret with a head of security's rank emblem. For officers that are more inclined towards style than safety."
|
desc = "A navy blue beret with a head of security's rank emblem. For officers that are more inclined towards style than safety."
|
||||||
icon_state = "beret_navy_hos"
|
icon_state = "beret_navy_hos"
|
||||||
|
item_state = "beret_navy"
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/sec/navy/warden
|
/obj/item/clothing/head/beret/sec/navy/warden
|
||||||
name = "warden beret"
|
name = "warden beret"
|
||||||
desc = "A navy blue beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
|
desc = "A navy blue beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
|
||||||
icon_state = "beret_navy_warden"
|
icon_state = "beret_navy_warden"
|
||||||
|
item_state = "beret_navy"
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/sec/corporate/officer
|
/obj/item/clothing/head/beret/sec/corporate/officer
|
||||||
name = "officer beret"
|
name = "officer beret"
|
||||||
desc = "A corporate black beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
|
desc = "A corporate black beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
|
||||||
icon_state = "beret_corporate_officer"
|
icon_state = "beret_corporate_officer"
|
||||||
|
item_state = "beret_black"
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/sec/corporate/hos
|
/obj/item/clothing/head/beret/sec/corporate/hos
|
||||||
name = "officer beret"
|
name = "officer beret"
|
||||||
desc = "A corporate black beret with a head of security's rank emblem. For officers that are more inclined towards style than safety."
|
desc = "A corporate black beret with a head of security's rank emblem. For officers that are more inclined towards style than safety."
|
||||||
icon_state = "beret_corporate_hos"
|
icon_state = "beret_corporate_hos"
|
||||||
|
item_state = "beret_black"
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/sec/corporate/warden
|
/obj/item/clothing/head/beret/sec/corporate/warden
|
||||||
name = "warden beret"
|
name = "warden beret"
|
||||||
desc = "A corporate black beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
|
desc = "A corporate black beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
|
||||||
icon_state = "beret_corporate_warden"
|
icon_state = "beret_corporate_warden"
|
||||||
|
item_state = "beret_black"
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/engineering
|
/obj/item/clothing/head/beret/engineering
|
||||||
name = "engineering beret"
|
name = "engineering beret"
|
||||||
desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
|
desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
|
||||||
icon_state = "beret_engineering"
|
icon_state = "beret_engineering"
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/purple
|
/obj/item/clothing/head/beret/purple
|
||||||
name = "purple beret"
|
name = "purple beret"
|
||||||
desc = "A stylish, if purple, beret."
|
desc = "A stylish, if purple, beret."
|
||||||
icon_state = "beret_purple"
|
icon_state = "beret_purple"
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/centcom/officer
|
/obj/item/clothing/head/beret/centcom/officer
|
||||||
name = "officers beret"
|
name = "officers beret"
|
||||||
desc = "A dark blue beret adorned with a silver patch. Worn by NanoTrasen Officials."
|
desc = "A dark blue beret adorned with a silver patch. Worn by NanoTrasen Officials."
|
||||||
icon_state = "beret_centcom_officer"
|
icon_state = "beret_centcom_officer"
|
||||||
|
item_state = "beret_white"
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/centcom/captain
|
/obj/item/clothing/head/beret/centcom/captain
|
||||||
name = "captains beret"
|
name = "captains beret"
|
||||||
desc = "A white beret adorned with a blue patch. Worn by NanoTrasen command staff."
|
desc = "A white beret adorned with a blue patch. Worn by NanoTrasen command staff."
|
||||||
icon_state = "beret_centcom_captain"
|
icon_state = "beret_centcom_captain"
|
||||||
|
item_state = "beret_white"
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/sec/gov
|
/obj/item/clothing/head/beret/sec/gov
|
||||||
name = "officer beret"
|
name = "officer beret"
|
||||||
desc = "A black beret with a gold emblem."
|
desc = "A black beret with a gold emblem."
|
||||||
icon_state = "beret_corporate_hos"
|
icon_state = "beret_corporate_hos"
|
||||||
|
item_state = "beret_black"
|
||||||
|
|
||||||
//Medical
|
//Medical
|
||||||
/obj/item/clothing/head/surgery
|
/obj/item/clothing/head/surgery
|
||||||
name = "surgical cap"
|
name = "surgical cap"
|
||||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
|
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
|
||||||
icon_state = "surgcap_blue"
|
icon_state = "surgcap_blue"
|
||||||
|
item_state = "beret_blue"
|
||||||
flags_inv = BLOCKHEADHAIR
|
flags_inv = BLOCKHEADHAIR
|
||||||
|
|
||||||
/obj/item/clothing/head/surgery/purple
|
/obj/item/clothing/head/surgery/purple
|
||||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
|
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
|
||||||
icon_state = "surgcap_purple"
|
icon_state = "surgcap_purple"
|
||||||
|
item_state = "beret_purple"
|
||||||
|
|
||||||
/obj/item/clothing/head/surgery/blue
|
/obj/item/clothing/head/surgery/blue
|
||||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is baby blue."
|
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is baby blue."
|
||||||
icon_state = "surgcap_blue"
|
icon_state = "surgcap_blue"
|
||||||
|
item_state = "beret_blue"
|
||||||
|
|
||||||
/obj/item/clothing/head/surgery/green
|
/obj/item/clothing/head/surgery/green
|
||||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is dark green."
|
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is dark green."
|
||||||
icon_state = "surgcap_green"
|
icon_state = "surgcap_green"
|
||||||
|
item_state = "beret_green"
|
||||||
|
|
||||||
/obj/item/clothing/head/surgery/black
|
/obj/item/clothing/head/surgery/black
|
||||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is black."
|
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is black."
|
||||||
icon_state = "surgcap_black"
|
icon_state = "surgcap_black"
|
||||||
|
item_state = "beret_black"
|
||||||
|
|
||||||
/obj/item/clothing/head/surgery/navyblue
|
/obj/item/clothing/head/surgery/navyblue
|
||||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is navy blue."
|
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is navy blue."
|
||||||
icon_state = "surgcap_navyblue"
|
icon_state = "surgcap_navyblue"
|
||||||
|
item_state = "beret_navy"
|
||||||
@@ -1,12 +1,6 @@
|
|||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/head/centhat
|
/obj/item/clothing/head/centhat
|
||||||
name = "\improper CentComm. hat"
|
name = "\improper CentComm. hat"
|
||||||
icon_state = "centcom"
|
icon_state = "centcom"
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "centhat",
|
|
||||||
slot_r_hand_str = "centhat",
|
|
||||||
)
|
|
||||||
desc = "It's good to be emperor."
|
desc = "It's good to be emperor."
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
@@ -37,25 +31,25 @@
|
|||||||
name = "powdered wig"
|
name = "powdered wig"
|
||||||
desc = "A powdered wig."
|
desc = "A powdered wig."
|
||||||
icon_state = "pwig"
|
icon_state = "pwig"
|
||||||
item_state = "pwig"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/that
|
/obj/item/clothing/head/that
|
||||||
name = "top-hat"
|
name = "top-hat"
|
||||||
desc = "It's an amish looking hat."
|
desc = "It's an amish looking hat."
|
||||||
icon_state = "tophat"
|
icon_state = "tophat"
|
||||||
item_state = "tophat"
|
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
|
|
||||||
/obj/item/clothing/head/redcoat
|
/obj/item/clothing/head/redcoat
|
||||||
name = "redcoat's hat"
|
name = "redcoat's hat"
|
||||||
icon_state = "redcoat"
|
icon_state = "redcoat"
|
||||||
|
item_state = "pirate"
|
||||||
desc = "<i>'I guess it's a redhead.'</i>"
|
desc = "<i>'I guess it's a redhead.'</i>"
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
|
|
||||||
/obj/item/clothing/head/mailman
|
/obj/item/clothing/head/mailman
|
||||||
name = "station cap"
|
name = "station cap"
|
||||||
icon_state = "mailman"
|
icon_state = "mailman"
|
||||||
|
item_state = "hopcap"
|
||||||
desc = "<i>Choo-choo</i>!"
|
desc = "<i>Choo-choo</i>!"
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
|
|
||||||
@@ -63,6 +57,7 @@
|
|||||||
name = "plague doctor's hat"
|
name = "plague doctor's hat"
|
||||||
desc = "These were once used by Plague doctors. They're pretty much useless."
|
desc = "These were once used by Plague doctors. They're pretty much useless."
|
||||||
icon_state = "plaguedoctor"
|
icon_state = "plaguedoctor"
|
||||||
|
item_state = "tophat"
|
||||||
permeability_coefficient = 0.01
|
permeability_coefficient = 0.01
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
@@ -71,6 +66,7 @@
|
|||||||
name = "hastur's hood"
|
name = "hastur's hood"
|
||||||
desc = "It's unspeakably stylish"
|
desc = "It's unspeakably stylish"
|
||||||
icon_state = "hasturhood"
|
icon_state = "hasturhood"
|
||||||
|
item_state = "enginering_beret"
|
||||||
flags_inv = BLOCKHAIR
|
flags_inv = BLOCKHAIR
|
||||||
body_parts_covered = HEAD|FACE|EYES
|
body_parts_covered = HEAD|FACE|EYES
|
||||||
|
|
||||||
@@ -83,10 +79,7 @@
|
|||||||
|
|
||||||
/obj/item/clothing/head/syndicatefake
|
/obj/item/clothing/head/syndicatefake
|
||||||
name = "red space-helmet replica"
|
name = "red space-helmet replica"
|
||||||
item_state_slots = list(
|
item_state = "syndicate-helm-black-red"
|
||||||
slot_l_hand_str = "syndicate-helm-black-red",
|
|
||||||
slot_r_hand_str = "syndicate-helm-black-red",
|
|
||||||
)
|
|
||||||
icon_state = "syndicate"
|
icon_state = "syndicate"
|
||||||
desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
|
desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
|
||||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
||||||
@@ -97,7 +90,6 @@
|
|||||||
name = "cueball helmet"
|
name = "cueball helmet"
|
||||||
desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
|
desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
|
||||||
icon_state = "cueball"
|
icon_state = "cueball"
|
||||||
item_state = "cueball"
|
|
||||||
flags_inv = BLOCKHAIR
|
flags_inv = BLOCKHAIR
|
||||||
body_parts_covered = HEAD|FACE|EYES
|
body_parts_covered = HEAD|FACE|EYES
|
||||||
|
|
||||||
@@ -105,7 +97,6 @@
|
|||||||
name = "green bandana"
|
name = "green bandana"
|
||||||
desc = "It's a green bandana with some fine nanotech lining."
|
desc = "It's a green bandana with some fine nanotech lining."
|
||||||
icon_state = "greenbandana"
|
icon_state = "greenbandana"
|
||||||
item_state = "greenbandana"
|
|
||||||
flags_inv = 0
|
flags_inv = 0
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
|
|
||||||
@@ -113,14 +104,13 @@
|
|||||||
name = "cardborg helmet"
|
name = "cardborg helmet"
|
||||||
desc = "A helmet made out of a box."
|
desc = "A helmet made out of a box."
|
||||||
icon_state = "cardborg_h"
|
icon_state = "cardborg_h"
|
||||||
item_state = "cardborg_h"
|
|
||||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||||
body_parts_covered = HEAD|FACE|EYES
|
body_parts_covered = HEAD|FACE|EYES
|
||||||
|
|
||||||
/obj/item/clothing/head/justice
|
/obj/item/clothing/head/justice
|
||||||
name = "justice hat"
|
name = "justice hat"
|
||||||
desc = "fight for what's righteous!"
|
desc = "fight for what's righteous!"
|
||||||
icon_state = "justicered"
|
icon_state = "justicered" //Does this even exist?
|
||||||
flags_inv = BLOCKHAIR
|
flags_inv = BLOCKHAIR
|
||||||
body_parts_covered = HEAD|EYES
|
body_parts_covered = HEAD|EYES
|
||||||
|
|
||||||
@@ -146,11 +136,8 @@
|
|||||||
name = "flat cap"
|
name = "flat cap"
|
||||||
desc = "A working man's cap."
|
desc = "A working man's cap."
|
||||||
icon_state = "flat_cap"
|
icon_state = "flat_cap"
|
||||||
item_state_slots = list(
|
item_state = "detective"
|
||||||
slot_l_hand_str = "det_hat",
|
siemens_coefficient = 0.9 //...what?
|
||||||
slot_r_hand_str = "det_hat",
|
|
||||||
)
|
|
||||||
siemens_coefficient = 0.9
|
|
||||||
|
|
||||||
/obj/item/clothing/head/pirate
|
/obj/item/clothing/head/pirate
|
||||||
name = "pirate hat"
|
name = "pirate hat"
|
||||||
@@ -162,17 +149,20 @@
|
|||||||
name = "pirate hat"
|
name = "pirate hat"
|
||||||
desc = "Yarr."
|
desc = "Yarr."
|
||||||
icon_state = "hgpiratecap"
|
icon_state = "hgpiratecap"
|
||||||
|
item_state = "hoscap"
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
|
|
||||||
/obj/item/clothing/head/bandana
|
/obj/item/clothing/head/bandana
|
||||||
name = "pirate bandana"
|
name = "pirate bandana"
|
||||||
desc = "Yarr."
|
desc = "Yarr."
|
||||||
icon_state = "bandana"
|
icon_state = "bandana"
|
||||||
|
item_state = "redbandana"
|
||||||
|
|
||||||
/obj/item/clothing/head/bowler
|
/obj/item/clothing/head/bowler
|
||||||
name = "bowler-hat"
|
name = "bowler-hat"
|
||||||
desc = "Gentleman, elite aboard!"
|
desc = "Gentleman, elite aboard!"
|
||||||
icon_state = "bowler"
|
icon_state = "bowler"
|
||||||
|
item_state = "tophat"
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
|
|
||||||
//stylish bs12 hats
|
//stylish bs12 hats
|
||||||
@@ -180,27 +170,32 @@
|
|||||||
/obj/item/clothing/head/bowlerhat
|
/obj/item/clothing/head/bowlerhat
|
||||||
name = "bowler hat"
|
name = "bowler hat"
|
||||||
icon_state = "bowler_hat"
|
icon_state = "bowler_hat"
|
||||||
|
item_state = "tophat"
|
||||||
desc = "For the gentleman of distinction."
|
desc = "For the gentleman of distinction."
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
|
|
||||||
/obj/item/clothing/head/beaverhat
|
/obj/item/clothing/head/beaverhat
|
||||||
name = "beaver hat"
|
name = "beaver hat"
|
||||||
icon_state = "beaver_hat"
|
icon_state = "beaver_hat"
|
||||||
|
item_state = "tophat"
|
||||||
desc = "Soft felt makes this hat both comfortable and elegant."
|
desc = "Soft felt makes this hat both comfortable and elegant."
|
||||||
|
|
||||||
/obj/item/clothing/head/boaterhat
|
/obj/item/clothing/head/boaterhat
|
||||||
name = "boater hat"
|
name = "boater hat"
|
||||||
icon_state = "boater_hat"
|
icon_state = "boater_hat"
|
||||||
|
item_state = "tophat"
|
||||||
desc = "The ultimate in summer fashion."
|
desc = "The ultimate in summer fashion."
|
||||||
|
|
||||||
/obj/item/clothing/head/fedora
|
/obj/item/clothing/head/fedora
|
||||||
name = "fedora"
|
name = "fedora"
|
||||||
icon_state = "fedora"
|
icon_state = "fedora"
|
||||||
|
item_state = "detective"
|
||||||
desc = "A sharp, stylish hat."
|
desc = "A sharp, stylish hat."
|
||||||
|
|
||||||
/obj/item/clothing/head/feathertrilby
|
/obj/item/clothing/head/feathertrilby
|
||||||
name = "feather trilby"
|
name = "feather trilby"
|
||||||
icon_state = "feather_trilby"
|
icon_state = "feather_trilby"
|
||||||
|
item_state = "detective"
|
||||||
desc = "A sharp, stylish hat with a feather."
|
desc = "A sharp, stylish hat with a feather."
|
||||||
|
|
||||||
/obj/item/clothing/head/fez
|
/obj/item/clothing/head/fez
|
||||||
@@ -208,13 +203,10 @@
|
|||||||
icon_state = "fez"
|
icon_state = "fez"
|
||||||
desc = "You should wear a fez. Fezzes are cool."
|
desc = "You should wear a fez. Fezzes are cool."
|
||||||
|
|
||||||
//end bs12 hats
|
|
||||||
|
|
||||||
/obj/item/clothing/head/cowboy_hat
|
/obj/item/clothing/head/cowboy_hat
|
||||||
name = "cowboy hat"
|
name = "cowboy hat"
|
||||||
desc = "For those that have spurs that go jingle jangle jingle."
|
desc = "For those that have spurs that go jingle jangle jingle."
|
||||||
icon_state = "cowboyhat"
|
icon_state = "cowboyhat"
|
||||||
item_state = "cowboy_hat"
|
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
|
|
||||||
/obj/item/clothing/head/witchwig
|
/obj/item/clothing/head/witchwig
|
||||||
@@ -228,10 +220,6 @@
|
|||||||
name = "chicken suit head"
|
name = "chicken suit head"
|
||||||
desc = "Bkaw!"
|
desc = "Bkaw!"
|
||||||
icon_state = "chickenhead"
|
icon_state = "chickenhead"
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "chickensuit",
|
|
||||||
slot_r_hand_str = "chickensuit",
|
|
||||||
)
|
|
||||||
flags_inv = BLOCKHAIR
|
flags_inv = BLOCKHAIR
|
||||||
siemens_coefficient = 0.7
|
siemens_coefficient = 0.7
|
||||||
body_parts_covered = HEAD|FACE|EYES
|
body_parts_covered = HEAD|FACE|EYES
|
||||||
@@ -240,16 +228,14 @@
|
|||||||
name = "bear pelt hat"
|
name = "bear pelt hat"
|
||||||
desc = "Fuzzy."
|
desc = "Fuzzy."
|
||||||
icon_state = "bearpelt"
|
icon_state = "bearpelt"
|
||||||
|
item_state = "beret_black"
|
||||||
flags_inv = BLOCKHAIR
|
flags_inv = BLOCKHAIR
|
||||||
siemens_coefficient = 0.7
|
siemens_coefficient = 0.7
|
||||||
|
|
||||||
/obj/item/clothing/head/xenos
|
/obj/item/clothing/head/xenos
|
||||||
name = "xenos helmet"
|
name = "xenos helmet"
|
||||||
icon_state = "xenos"
|
icon_state = "xenos"
|
||||||
item_state_slots = list(
|
item_state = "xenos_helm"
|
||||||
slot_l_hand_str = "xenos_helm",
|
|
||||||
slot_r_hand_str = "xenos_helm",
|
|
||||||
)
|
|
||||||
desc = "A helmet made out of chitinous alien hide."
|
desc = "A helmet made out of chitinous alien hide."
|
||||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
||||||
siemens_coefficient = 2.0
|
siemens_coefficient = 2.0
|
||||||
@@ -259,10 +245,7 @@
|
|||||||
name = "natural philosopher's wig"
|
name = "natural philosopher's wig"
|
||||||
desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!"
|
desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!"
|
||||||
icon_state = "philosopher_wig"
|
icon_state = "philosopher_wig"
|
||||||
item_state_slots = list(
|
item_state = "pwig"
|
||||||
slot_l_hand_str = "pwig",
|
|
||||||
slot_r_hand_str = "pwig",
|
|
||||||
)
|
|
||||||
flags_inv = BLOCKHAIR
|
flags_inv = BLOCKHAIR
|
||||||
siemens_coefficient = 2.0 //why is it so conductive?!
|
siemens_coefficient = 2.0 //why is it so conductive?!
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
@@ -277,6 +260,7 @@
|
|||||||
name = "hijab"
|
name = "hijab"
|
||||||
desc = "A veil that is wrapped to cover the head and chest"
|
desc = "A veil that is wrapped to cover the head and chest"
|
||||||
icon_state = "hijab"
|
icon_state = "hijab"
|
||||||
|
item_state = "beret_white"
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
flags_inv = BLOCKHAIR
|
flags_inv = BLOCKHAIR
|
||||||
|
|
||||||
@@ -290,5 +274,6 @@
|
|||||||
name = "turban"
|
name = "turban"
|
||||||
desc = "A cloth used to wind around the head"
|
desc = "A cloth used to wind around the head"
|
||||||
icon_state = "turban"
|
icon_state = "turban"
|
||||||
|
item_state = "beret_white"
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
flags_inv = BLOCKHAIR
|
flags_inv = BLOCKHAIR
|
||||||
|
|||||||
@@ -15,10 +15,7 @@
|
|||||||
name = "welding helmet"
|
name = "welding helmet"
|
||||||
desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
|
desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
|
||||||
icon_state = "welding"
|
icon_state = "welding"
|
||||||
item_state_slots = list(
|
item_state = "welding"
|
||||||
slot_l_hand_str = "welding",
|
|
||||||
slot_r_hand_str = "welding",
|
|
||||||
)
|
|
||||||
matter = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000)
|
matter = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000)
|
||||||
var/up = 0
|
var/up = 0
|
||||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
@@ -64,7 +61,6 @@
|
|||||||
name = "cake-hat"
|
name = "cake-hat"
|
||||||
desc = "It's tasty looking!"
|
desc = "It's tasty looking!"
|
||||||
icon_state = "cake0"
|
icon_state = "cake0"
|
||||||
item_state = "cake0"
|
|
||||||
var/onfire = 0
|
var/onfire = 0
|
||||||
body_parts_covered = HEAD
|
body_parts_covered = HEAD
|
||||||
|
|
||||||
@@ -83,18 +79,16 @@
|
|||||||
location.hotspot_expose(700, 1)
|
location.hotspot_expose(700, 1)
|
||||||
|
|
||||||
/obj/item/clothing/head/cakehat/attack_self(mob/user as mob)
|
/obj/item/clothing/head/cakehat/attack_self(mob/user as mob)
|
||||||
src.onfire = !( src.onfire )
|
onfire = !(onfire)
|
||||||
if (src.onfire)
|
if (onfire)
|
||||||
src.force = 3
|
force = 3
|
||||||
src.damtype = "fire"
|
damtype = "fire"
|
||||||
src.icon_state = "cake1"
|
icon_state = "cake1"
|
||||||
src.item_state = "cake1"
|
|
||||||
processing_objects.Add(src)
|
processing_objects.Add(src)
|
||||||
else
|
else
|
||||||
src.force = null
|
force = null
|
||||||
src.damtype = "brute"
|
damtype = "brute"
|
||||||
src.icon_state = "cake0"
|
icon_state = "cake0"
|
||||||
src.item_state = "cake0"
|
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
@@ -151,6 +145,7 @@
|
|||||||
name = "chicken mask"
|
name = "chicken mask"
|
||||||
desc = "You can hear the distant sounds of rhythmic electronica."
|
desc = "You can hear the distant sounds of rhythmic electronica."
|
||||||
icon_state = "richard"
|
icon_state = "richard"
|
||||||
|
item_state = "chickenhead"
|
||||||
body_parts_covered = HEAD|FACE
|
body_parts_covered = HEAD|FACE
|
||||||
flags_inv = BLOCKHAIR
|
flags_inv = BLOCKHAIR
|
||||||
|
|
||||||
@@ -158,10 +153,12 @@
|
|||||||
name = "santa hat"
|
name = "santa hat"
|
||||||
desc = "It's a festive christmas hat, in red!"
|
desc = "It's a festive christmas hat, in red!"
|
||||||
icon_state = "santahatnorm"
|
icon_state = "santahatnorm"
|
||||||
|
item_state = "santahat"
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
|
|
||||||
/obj/item/clothing/head/santa/green
|
/obj/item/clothing/head/santa/green
|
||||||
name = "green santa hat"
|
name = "green santa hat"
|
||||||
desc = "It's a festive christmas hat, in green!"
|
desc = "It's a festive christmas hat, in green!"
|
||||||
icon_state = "santahatgreen"
|
icon_state = "santahatgreen"
|
||||||
|
item_state = "santahatgreen"
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
@@ -2,26 +2,23 @@
|
|||||||
name = "cargo cap"
|
name = "cargo cap"
|
||||||
desc = "It's a peaked cap in a tasteless yellow color."
|
desc = "It's a peaked cap in a tasteless yellow color."
|
||||||
icon_state = "cargosoft"
|
icon_state = "cargosoft"
|
||||||
item_state_slots = list(
|
item_state = "cargosoft"
|
||||||
slot_l_hand_str = "helmet", //probably a placeholder
|
|
||||||
slot_r_hand_str = "helmet",
|
|
||||||
)
|
|
||||||
var/flipped = 0
|
var/flipped = 0
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
|
|
||||||
/obj/item/clothing/head/soft/dropped()
|
/obj/item/clothing/head/soft/dropped()
|
||||||
src.icon_state = initial(icon_state)
|
icon_state = initial(icon_state)
|
||||||
src.flipped=0
|
flipped=0
|
||||||
..()
|
..()
|
||||||
|
|
||||||
/obj/item/clothing/head/soft/attack_self(mob/user)
|
/obj/item/clothing/head/soft/attack_self(mob/user)
|
||||||
src.flipped = !src.flipped
|
flipped = !flipped
|
||||||
if(src.flipped)
|
if(flipped)
|
||||||
icon_state = "[icon_state]_flipped"
|
icon_state = "[icon_state]_flipped"
|
||||||
user << "You flip the hat backwards."
|
user << "You flip the hat backwards."
|
||||||
else
|
else
|
||||||
src.icon_state = initial(icon_state)
|
icon_state = initial(icon_state)
|
||||||
user << "You flip the hat back in normal position."
|
user << "You flip the hat back in normal position."
|
||||||
update_clothing_icon() //so our mob-overlays update
|
update_clothing_icon() //so our mob-overlays update
|
||||||
|
|
||||||
@@ -29,58 +26,70 @@
|
|||||||
name = "red cap"
|
name = "red cap"
|
||||||
desc = "It's a baseball hat in a tasteless red color."
|
desc = "It's a baseball hat in a tasteless red color."
|
||||||
icon_state = "redsoft"
|
icon_state = "redsoft"
|
||||||
|
item_state = "redsoft"
|
||||||
|
|
||||||
/obj/item/clothing/head/soft/blue
|
/obj/item/clothing/head/soft/blue
|
||||||
name = "blue cap"
|
name = "blue cap"
|
||||||
desc = "It's a peaked cap in a tasteless blue color."
|
desc = "It's a peaked cap in a tasteless blue color."
|
||||||
icon_state = "bluesoft"
|
icon_state = "bluesoft"
|
||||||
|
item_state = "bluesoft"
|
||||||
|
|
||||||
/obj/item/clothing/head/soft/green
|
/obj/item/clothing/head/soft/green
|
||||||
name = "green cap"
|
name = "green cap"
|
||||||
desc = "It's a peaked cap in a tasteless green color."
|
desc = "It's a peaked cap in a tasteless green color."
|
||||||
icon_state = "greensoft"
|
icon_state = "greensoft"
|
||||||
|
item_state = "greensoft"
|
||||||
|
|
||||||
/obj/item/clothing/head/soft/yellow
|
/obj/item/clothing/head/soft/yellow
|
||||||
name = "yellow cap"
|
name = "yellow cap"
|
||||||
desc = "It's a peaked cap in a tasteless yellow color."
|
desc = "It's a peaked cap in a tasteless yellow color."
|
||||||
icon_state = "yellowsoft"
|
icon_state = "yellowsoft"
|
||||||
|
item_state = "yellowsoft"
|
||||||
|
|
||||||
/obj/item/clothing/head/soft/grey
|
/obj/item/clothing/head/soft/grey
|
||||||
name = "grey cap"
|
name = "grey cap"
|
||||||
desc = "It's a peaked cap in a tasteful grey color."
|
desc = "It's a peaked cap in a tasteful grey color."
|
||||||
icon_state = "greysoft"
|
icon_state = "greysoft"
|
||||||
|
item_state = "greysoft"
|
||||||
|
|
||||||
/obj/item/clothing/head/soft/orange
|
/obj/item/clothing/head/soft/orange
|
||||||
name = "orange cap"
|
name = "orange cap"
|
||||||
desc = "It's a peaked cap in a tasteless orange color."
|
desc = "It's a peaked cap in a tasteless orange color."
|
||||||
icon_state = "orangesoft"
|
icon_state = "orangesoft"
|
||||||
|
item_state = "orangesoft"
|
||||||
|
|
||||||
/obj/item/clothing/head/soft/mime
|
/obj/item/clothing/head/soft/mime
|
||||||
name = "white cap"
|
name = "white cap"
|
||||||
desc = "It's a peaked cap in a tasteless white color."
|
desc = "It's a peaked cap in a tasteless white color."
|
||||||
icon_state = "mimesoft"
|
icon_state = "mimesoft"
|
||||||
|
item_state = "mimesoft"
|
||||||
|
|
||||||
/obj/item/clothing/head/soft/purple
|
/obj/item/clothing/head/soft/purple
|
||||||
name = "purple cap"
|
name = "purple cap"
|
||||||
desc = "It's a peaked cap in a tasteless purple color."
|
desc = "It's a peaked cap in a tasteless purple color."
|
||||||
icon_state = "purplesoft"
|
icon_state = "purplesoft"
|
||||||
|
item_state = "purplesoft"
|
||||||
|
|
||||||
/obj/item/clothing/head/soft/rainbow
|
/obj/item/clothing/head/soft/rainbow
|
||||||
name = "rainbow cap"
|
name = "rainbow cap"
|
||||||
desc = "It's a peaked cap in a bright rainbow of colors."
|
desc = "It's a peaked cap in a bright rainbow of colors."
|
||||||
icon_state = "rainbowsoft"
|
icon_state = "rainbowsoft"
|
||||||
|
item_state = "rainbowsoft"
|
||||||
|
|
||||||
/obj/item/clothing/head/soft/sec
|
/obj/item/clothing/head/soft/sec
|
||||||
name = "security cap"
|
name = "security cap"
|
||||||
desc = "It's a field cap in tasteful red color."
|
desc = "It's a field cap in tasteful red color."
|
||||||
icon_state = "secsoft"
|
icon_state = "secsoft"
|
||||||
|
item_state = "secsoft"
|
||||||
|
|
||||||
/obj/item/clothing/head/soft/sec/corp
|
/obj/item/clothing/head/soft/sec/corp
|
||||||
name = "corporate security cap"
|
name = "corporate security cap"
|
||||||
desc = "It's field cap in corporate colors."
|
desc = "It's field cap in corporate colors."
|
||||||
icon_state = "corpsoft"
|
icon_state = "corpsoft"
|
||||||
|
item_state = "corpsoft"
|
||||||
|
|
||||||
/obj/item/clothing/head/soft/black
|
/obj/item/clothing/head/soft/black
|
||||||
name = "black cap"
|
name = "black cap"
|
||||||
desc = "It's a peaked cap in a tasteful black color."
|
desc = "It's a peaked cap in a tasteful black color."
|
||||||
icon_state = "blacksoft"
|
icon_state = "blacksoft"
|
||||||
|
item_state = "blacksoft"
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
name = "balaclava"
|
name = "balaclava"
|
||||||
desc = "LOADSAMONEY"
|
desc = "LOADSAMONEY"
|
||||||
icon_state = "balaclava"
|
icon_state = "balaclava"
|
||||||
item_state = "balaclava"
|
item_state = "bandblack"
|
||||||
flags_inv = HIDEFACE|BLOCKHAIR
|
flags_inv = HIDEFACE|BLOCKHAIR
|
||||||
body_parts_covered = FACE|HEAD
|
body_parts_covered = FACE|HEAD
|
||||||
w_class = 2
|
w_class = 2
|
||||||
@@ -15,7 +15,7 @@
|
|||||||
name = "green balaclava"
|
name = "green balaclava"
|
||||||
desc = "Designed to both hide identities and keep your face comfy and warm."
|
desc = "Designed to both hide identities and keep your face comfy and warm."
|
||||||
icon_state = "swatclava"
|
icon_state = "swatclava"
|
||||||
item_state = "balaclava"
|
item_state = "bandgreen"
|
||||||
flags_inv = HIDEFACE|BLOCKHAIR
|
flags_inv = HIDEFACE|BLOCKHAIR
|
||||||
w_class = 2
|
w_class = 2
|
||||||
sprite_sheets = list(
|
sprite_sheets = list(
|
||||||
@@ -27,7 +27,6 @@
|
|||||||
name = "Luchador Mask"
|
name = "Luchador Mask"
|
||||||
desc = "Worn by robust fighters, flying high to defeat their foes!"
|
desc = "Worn by robust fighters, flying high to defeat their foes!"
|
||||||
icon_state = "luchag"
|
icon_state = "luchag"
|
||||||
item_state = "luchag"
|
|
||||||
flags_inv = HIDEFACE|BLOCKHAIR
|
flags_inv = HIDEFACE|BLOCKHAIR
|
||||||
body_parts_covered = HEAD|FACE
|
body_parts_covered = HEAD|FACE
|
||||||
w_class = 2
|
w_class = 2
|
||||||
@@ -37,10 +36,8 @@
|
|||||||
name = "Tecnicos Mask"
|
name = "Tecnicos Mask"
|
||||||
desc = "Worn by robust fighters who uphold justice and fight honorably."
|
desc = "Worn by robust fighters who uphold justice and fight honorably."
|
||||||
icon_state = "luchador"
|
icon_state = "luchador"
|
||||||
item_state = "luchador"
|
|
||||||
|
|
||||||
/obj/item/clothing/mask/luchador/rudos
|
/obj/item/clothing/mask/luchador/rudos
|
||||||
name = "Rudos Mask"
|
name = "Rudos Mask"
|
||||||
desc = "Worn by robust fighters who are willing to do anything to win."
|
desc = "Worn by robust fighters who are willing to do anything to win."
|
||||||
icon_state = "luchar"
|
icon_state = "luchar"
|
||||||
item_state = "luchar"
|
|
||||||
@@ -32,7 +32,7 @@
|
|||||||
name = "plague doctor mask"
|
name = "plague doctor mask"
|
||||||
desc = "A modernised version of the classic design, this mask will not only filter out phoron but it can also be connected to an air supply."
|
desc = "A modernised version of the classic design, this mask will not only filter out phoron but it can also be connected to an air supply."
|
||||||
icon_state = "plaguedoctor"
|
icon_state = "plaguedoctor"
|
||||||
item_state = "gas_mask"
|
item_state = "gas"
|
||||||
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 90, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 90, rad = 0)
|
||||||
body_parts_covered = HEAD|FACE|EYES
|
body_parts_covered = HEAD|FACE|EYES
|
||||||
|
|
||||||
@@ -59,7 +59,7 @@
|
|||||||
name = "sexy-clown wig and mask"
|
name = "sexy-clown wig and mask"
|
||||||
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
|
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
|
||||||
icon_state = "sexyclown"
|
icon_state = "sexyclown"
|
||||||
item_state = "sexyclown"
|
item_state = "clown_hat"
|
||||||
|
|
||||||
/obj/item/clothing/mask/gas/mime
|
/obj/item/clothing/mask/gas/mime
|
||||||
name = "mime mask"
|
name = "mime mask"
|
||||||
@@ -71,19 +71,18 @@
|
|||||||
name = "monkey mask"
|
name = "monkey mask"
|
||||||
desc = "A mask used when acting as a monkey."
|
desc = "A mask used when acting as a monkey."
|
||||||
icon_state = "monkeymask"
|
icon_state = "monkeymask"
|
||||||
item_state = "monkeymask"
|
|
||||||
body_parts_covered = HEAD|FACE|EYES
|
body_parts_covered = HEAD|FACE|EYES
|
||||||
|
|
||||||
/obj/item/clothing/mask/gas/sexymime
|
/obj/item/clothing/mask/gas/sexymime
|
||||||
name = "sexy mime mask"
|
name = "sexy mime mask"
|
||||||
desc = "A traditional female mime's mask."
|
desc = "A traditional female mime's mask."
|
||||||
icon_state = "sexymime"
|
icon_state = "sexymime"
|
||||||
item_state = "sexymime"
|
item_state = "mime"
|
||||||
|
|
||||||
/obj/item/clothing/mask/gas/death_commando
|
/obj/item/clothing/mask/gas/death_commando
|
||||||
name = "Death Commando Mask"
|
name = "Death Commando Mask"
|
||||||
icon_state = "death_commando_mask"
|
icon_state = "death_commando_mask"
|
||||||
item_state = "death_commando_mask"
|
item_state = "swat"
|
||||||
siemens_coefficient = 0.2
|
siemens_coefficient = 0.2
|
||||||
|
|
||||||
/obj/item/clothing/mask/gas/cyborg
|
/obj/item/clothing/mask/gas/cyborg
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
name = "muzzle"
|
name = "muzzle"
|
||||||
desc = "To stop that awful noise."
|
desc = "To stop that awful noise."
|
||||||
icon_state = "muzzle"
|
icon_state = "muzzle"
|
||||||
item_state = "muzzle"
|
|
||||||
body_parts_covered = FACE
|
body_parts_covered = FACE
|
||||||
w_class = 2
|
w_class = 2
|
||||||
gas_transfer_coefficient = 0.90
|
gas_transfer_coefficient = 0.90
|
||||||
@@ -84,7 +83,6 @@
|
|||||||
name = "blue neck scarf"
|
name = "blue neck scarf"
|
||||||
desc = "A blue neck scarf."
|
desc = "A blue neck scarf."
|
||||||
icon_state = "blueneckscarf"
|
icon_state = "blueneckscarf"
|
||||||
item_state = "blueneckscarf"
|
|
||||||
body_parts_covered = FACE
|
body_parts_covered = FACE
|
||||||
item_flags = FLEXIBLEMATERIAL
|
item_flags = FLEXIBLEMATERIAL
|
||||||
w_class = 2
|
w_class = 2
|
||||||
@@ -94,7 +92,6 @@
|
|||||||
name = "red scarf"
|
name = "red scarf"
|
||||||
desc = "A red and white checkered neck scarf."
|
desc = "A red and white checkered neck scarf."
|
||||||
icon_state = "redwhite_scarf"
|
icon_state = "redwhite_scarf"
|
||||||
item_state = "redwhite_scarf"
|
|
||||||
body_parts_covered = FACE
|
body_parts_covered = FACE
|
||||||
item_flags = FLEXIBLEMATERIAL
|
item_flags = FLEXIBLEMATERIAL
|
||||||
w_class = 2
|
w_class = 2
|
||||||
@@ -104,7 +101,6 @@
|
|||||||
name = "green scarf"
|
name = "green scarf"
|
||||||
desc = "A green neck scarf."
|
desc = "A green neck scarf."
|
||||||
icon_state = "green_scarf"
|
icon_state = "green_scarf"
|
||||||
item_state = "green_scarf"
|
|
||||||
body_parts_covered = FACE
|
body_parts_covered = FACE
|
||||||
item_flags = FLEXIBLEMATERIAL
|
item_flags = FLEXIBLEMATERIAL
|
||||||
w_class = 2
|
w_class = 2
|
||||||
@@ -114,7 +110,6 @@
|
|||||||
name = "ninja scarf"
|
name = "ninja scarf"
|
||||||
desc = "A stealthy, dark scarf."
|
desc = "A stealthy, dark scarf."
|
||||||
icon_state = "ninja_scarf"
|
icon_state = "ninja_scarf"
|
||||||
item_state = "ninja_scarf"
|
|
||||||
body_parts_covered = FACE
|
body_parts_covered = FACE
|
||||||
item_flags = FLEXIBLEMATERIAL
|
item_flags = FLEXIBLEMATERIAL
|
||||||
w_class = 2
|
w_class = 2
|
||||||
@@ -125,7 +120,6 @@
|
|||||||
name = "pig mask"
|
name = "pig mask"
|
||||||
desc = "A rubber pig mask."
|
desc = "A rubber pig mask."
|
||||||
icon_state = "pig"
|
icon_state = "pig"
|
||||||
item_state = "pig"
|
|
||||||
flags_inv = HIDEFACE|BLOCKHAIR
|
flags_inv = HIDEFACE|BLOCKHAIR
|
||||||
w_class = 2
|
w_class = 2
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
@@ -135,7 +129,6 @@
|
|||||||
name = "horse head mask"
|
name = "horse head mask"
|
||||||
desc = "A mask made of soft vinyl and latex, representing the head of a horse."
|
desc = "A mask made of soft vinyl and latex, representing the head of a horse."
|
||||||
icon_state = "horsehead"
|
icon_state = "horsehead"
|
||||||
item_state = "horsehead"
|
|
||||||
flags_inv = HIDEFACE|BLOCKHAIR
|
flags_inv = HIDEFACE|BLOCKHAIR
|
||||||
body_parts_covered = HEAD|FACE|EYES
|
body_parts_covered = HEAD|FACE|EYES
|
||||||
w_class = 2
|
w_class = 2
|
||||||
@@ -151,7 +144,7 @@
|
|||||||
name = "camera MIU"
|
name = "camera MIU"
|
||||||
desc = "Allows for direct mental connection to accessible camera networks."
|
desc = "Allows for direct mental connection to accessible camera networks."
|
||||||
icon_state = "s-ninja"
|
icon_state = "s-ninja"
|
||||||
item_state = "s-ninja"
|
item_state = "mime"
|
||||||
flags_inv = HIDEFACE
|
flags_inv = HIDEFACE
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
var/mob/observer/eye/aiEye/eye
|
var/mob/observer/eye/aiEye/eye
|
||||||
@@ -195,13 +188,11 @@
|
|||||||
flags_inv = flags_inv & ~HIDEFACE
|
flags_inv = flags_inv & ~HIDEFACE
|
||||||
slot_flags = SLOT_HEAD
|
slot_flags = SLOT_HEAD
|
||||||
icon_state = "[icon_state]_up"
|
icon_state = "[icon_state]_up"
|
||||||
item_state = "[item_state]_up"
|
|
||||||
usr << "You tie the bandana so that it can be worn on the head."
|
usr << "You tie the bandana so that it can be worn on the head."
|
||||||
else
|
else
|
||||||
flags_inv = initial(flags_inv)
|
flags_inv = initial(flags_inv)
|
||||||
slot_flags = initial(slot_flags)
|
slot_flags = initial(slot_flags)
|
||||||
icon_state = initial(icon_state)
|
icon_state = initial(icon_state)
|
||||||
item_state = initial(item_state)
|
|
||||||
usr << "You tie the bandana so that it can be worn on the face."
|
usr << "You tie the bandana so that it can be worn on the face."
|
||||||
|
|
||||||
/obj/item/clothing/mask/bandana/verb/toggle()
|
/obj/item/clothing/mask/bandana/verb/toggle()
|
||||||
@@ -216,23 +207,28 @@
|
|||||||
name = "red bandana"
|
name = "red bandana"
|
||||||
desc = "A fine red bandana with nanotech lining."
|
desc = "A fine red bandana with nanotech lining."
|
||||||
icon_state = "bandred"
|
icon_state = "bandred"
|
||||||
|
item_state = "bandred"
|
||||||
|
|
||||||
/obj/item/clothing/mask/bandana/blue
|
/obj/item/clothing/mask/bandana/blue
|
||||||
name = "blue bandana"
|
name = "blue bandana"
|
||||||
desc = "A fine blue bandana with nanotech lining."
|
desc = "A fine blue bandana with nanotech lining."
|
||||||
icon_state = "bandblue"
|
icon_state = "bandblue"
|
||||||
|
item_state = "bandblue"
|
||||||
|
|
||||||
/obj/item/clothing/mask/bandana/green
|
/obj/item/clothing/mask/bandana/green
|
||||||
name = "green bandana"
|
name = "green bandana"
|
||||||
desc = "A fine green bandana with nanotech lining."
|
desc = "A fine green bandana with nanotech lining."
|
||||||
icon_state = "bandgreen"
|
icon_state = "bandgreen"
|
||||||
|
item_state = "bandgreen"
|
||||||
|
|
||||||
/obj/item/clothing/mask/bandana/gold
|
/obj/item/clothing/mask/bandana/gold
|
||||||
name = "gold bandana"
|
name = "gold bandana"
|
||||||
desc = "A fine gold bandana with nanotech lining."
|
desc = "A fine gold bandana with nanotech lining."
|
||||||
icon_state = "bandgold"
|
icon_state = "bandgold"
|
||||||
|
item_state = "bandgold"
|
||||||
|
|
||||||
/obj/item/clothing/mask/bandana/skull
|
/obj/item/clothing/mask/bandana/skull
|
||||||
name = "skull bandana"
|
name = "skull bandana"
|
||||||
desc = "A fine black bandana with nanotech lining and a skull emblem."
|
desc = "A fine black bandana with nanotech lining and a skull emblem."
|
||||||
icon_state = "bandskull"
|
icon_state = "bandskull"
|
||||||
|
item_state = "bandskull"
|
||||||
@@ -8,7 +8,6 @@
|
|||||||
heat_protection = FEET
|
heat_protection = FEET
|
||||||
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
|
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/shoes/brown
|
/obj/item/clothing/shoes/brown
|
||||||
name = "brown shoes"
|
name = "brown shoes"
|
||||||
desc = "A pair of brown shoes."
|
desc = "A pair of brown shoes."
|
||||||
@@ -30,10 +29,6 @@
|
|||||||
name = "purple shoes"
|
name = "purple shoes"
|
||||||
icon_state = "purple"
|
icon_state = "purple"
|
||||||
|
|
||||||
/obj/item/clothing/shoes/brown
|
|
||||||
name = "brown shoes"
|
|
||||||
icon_state = "brown"
|
|
||||||
|
|
||||||
/obj/item/clothing/shoes/red
|
/obj/item/clothing/shoes/red
|
||||||
name = "red shoes"
|
name = "red shoes"
|
||||||
desc = "Stylish red shoes."
|
desc = "Stylish red shoes."
|
||||||
@@ -58,36 +53,43 @@
|
|||||||
name = "black flats"
|
name = "black flats"
|
||||||
desc = "Sleek black flats."
|
desc = "Sleek black flats."
|
||||||
icon_state = "flatsblack"
|
icon_state = "flatsblack"
|
||||||
|
item_state = "black"
|
||||||
|
|
||||||
/obj/item/clothing/shoes/flats/white
|
/obj/item/clothing/shoes/flats/white
|
||||||
name = "white flats"
|
name = "white flats"
|
||||||
desc = "Shiny white flats."
|
desc = "Shiny white flats."
|
||||||
icon_state = "flatswhite"
|
icon_state = "flatswhite"
|
||||||
|
item_state = "white"
|
||||||
|
|
||||||
/obj/item/clothing/shoes/flats/red
|
/obj/item/clothing/shoes/flats/red
|
||||||
name = "red flats"
|
name = "red flats"
|
||||||
desc = "Ruby red flats."
|
desc = "Ruby red flats."
|
||||||
icon_state = "flatsred"
|
icon_state = "flatsred"
|
||||||
|
item_state = "red"
|
||||||
|
|
||||||
/obj/item/clothing/shoes/flats/purple
|
/obj/item/clothing/shoes/flats/purple
|
||||||
name = "purple flats"
|
name = "purple flats"
|
||||||
desc = "Royal purple flats."
|
desc = "Royal purple flats."
|
||||||
icon_state = "flatspurple"
|
icon_state = "flatspurple"
|
||||||
|
item_state = "purple"
|
||||||
|
|
||||||
/obj/item/clothing/shoes/flats/blue
|
/obj/item/clothing/shoes/flats/blue
|
||||||
name = "blue flats"
|
name = "blue flats"
|
||||||
desc = "Sleek blue flats."
|
desc = "Sleek blue flats."
|
||||||
icon_state = "flatsblue"
|
icon_state = "flatsblue"
|
||||||
|
item_state = "blue"
|
||||||
|
|
||||||
/obj/item/clothing/shoes/flats/brown
|
/obj/item/clothing/shoes/flats/brown
|
||||||
name = "brown flats"
|
name = "brown flats"
|
||||||
desc = "Sleek brown flats."
|
desc = "Sleek brown flats."
|
||||||
icon_state = "flatsbrown"
|
icon_state = "flatsbrown"
|
||||||
|
item_state = "brown"
|
||||||
|
|
||||||
/obj/item/clothing/shoes/flats/orange
|
/obj/item/clothing/shoes/flats/orange
|
||||||
name = "orange flats"
|
name = "orange flats"
|
||||||
desc = "Radiant orange flats."
|
desc = "Radiant orange flats."
|
||||||
icon_state = "flatsorange"
|
icon_state = "flatsorange"
|
||||||
|
item_state = "orange"
|
||||||
|
|
||||||
/obj/item/clothing/shoes/orange
|
/obj/item/clothing/shoes/orange
|
||||||
name = "orange shoes"
|
name = "orange shoes"
|
||||||
@@ -95,23 +97,23 @@
|
|||||||
var/obj/item/weapon/handcuffs/chained = null
|
var/obj/item/weapon/handcuffs/chained = null
|
||||||
|
|
||||||
/obj/item/clothing/shoes/orange/proc/attach_cuffs(var/obj/item/weapon/handcuffs/cuffs, mob/user as mob)
|
/obj/item/clothing/shoes/orange/proc/attach_cuffs(var/obj/item/weapon/handcuffs/cuffs, mob/user as mob)
|
||||||
if (src.chained) return
|
if (chained) return
|
||||||
|
|
||||||
user.drop_item()
|
user.drop_item()
|
||||||
cuffs.loc = src
|
cuffs.loc = src
|
||||||
src.chained = cuffs
|
chained = cuffs
|
||||||
src.slowdown = 15
|
slowdown = 15
|
||||||
src.icon_state = "orange1"
|
icon_state = "orange1"
|
||||||
|
|
||||||
/obj/item/clothing/shoes/orange/proc/remove_cuffs(mob/user as mob)
|
/obj/item/clothing/shoes/orange/proc/remove_cuffs(mob/user as mob)
|
||||||
if (!src.chained) return
|
if (!chained) return
|
||||||
|
|
||||||
user.put_in_hands(src.chained)
|
user.put_in_hands(chained)
|
||||||
src.chained.add_fingerprint(user)
|
chained.add_fingerprint(user)
|
||||||
|
|
||||||
src.slowdown = initial(slowdown)
|
slowdown = initial(slowdown)
|
||||||
src.icon_state = "orange"
|
icon_state = "orange"
|
||||||
src.chained = null
|
chained = null
|
||||||
|
|
||||||
/obj/item/clothing/shoes/orange/attack_self(mob/user as mob)
|
/obj/item/clothing/shoes/orange/attack_self(mob/user as mob)
|
||||||
..()
|
..()
|
||||||
|
|||||||
@@ -11,7 +11,6 @@
|
|||||||
name = "jackboots"
|
name = "jackboots"
|
||||||
desc = "Standard-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
|
desc = "Standard-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
|
||||||
icon_state = "jackboots"
|
icon_state = "jackboots"
|
||||||
item_state = "jackboots"
|
|
||||||
force = 3
|
force = 3
|
||||||
armor = list(melee = 30, bullet = 10, laser = 10, energy = 15, bomb = 20, bio = 0, rad = 0)
|
armor = list(melee = 30, bullet = 10, laser = 10, energy = 15, bomb = 20, bio = 0, rad = 0)
|
||||||
siemens_coefficient = 0.7
|
siemens_coefficient = 0.7
|
||||||
@@ -20,15 +19,13 @@
|
|||||||
/obj/item/clothing/shoes/jackboots/toeless
|
/obj/item/clothing/shoes/jackboots/toeless
|
||||||
name = "toe-less jackboots"
|
name = "toe-less jackboots"
|
||||||
desc = "Modified pair of jackboots, particularly friendly to those species whose toes hold claws."
|
desc = "Modified pair of jackboots, particularly friendly to those species whose toes hold claws."
|
||||||
item_state = "digiboots"
|
item_state = "jackboots"
|
||||||
icon_state = "digiboots"
|
|
||||||
species_restricted = null
|
species_restricted = null
|
||||||
|
|
||||||
/obj/item/clothing/shoes/workboots
|
/obj/item/clothing/shoes/workboots
|
||||||
name = "workboots"
|
name = "workboots"
|
||||||
desc = "A pair of steel-toed work boots designed for use in industrial settings. Safety first."
|
desc = "A pair of steel-toed work boots designed for use in industrial settings. Safety first."
|
||||||
icon_state = "workboots"
|
icon_state = "workboots"
|
||||||
item_state = "workboots"
|
|
||||||
armor = list(melee = 40, bullet = 0, laser = 0, energy = 15, bomb = 20, bio = 0, rad = 20)
|
armor = list(melee = 40, bullet = 0, laser = 0, energy = 15, bomb = 20, bio = 0, rad = 20)
|
||||||
siemens_coefficient = 0.7
|
siemens_coefficient = 0.7
|
||||||
can_hold_knife = 1
|
can_hold_knife = 1
|
||||||
@@ -18,6 +18,7 @@
|
|||||||
name = "ablative leg guards"
|
name = "ablative leg guards"
|
||||||
desc = "These will protect your legs and feet from energy weapons."
|
desc = "These will protect your legs and feet from energy weapons."
|
||||||
icon_state = "leg_guards_laser"
|
icon_state = "leg_guards_laser"
|
||||||
|
item_state = "jackboots"
|
||||||
siemens_coefficient = 0.1
|
siemens_coefficient = 0.1
|
||||||
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||||
|
|
||||||
@@ -25,6 +26,7 @@
|
|||||||
name = "bullet resistant leg guards"
|
name = "bullet resistant leg guards"
|
||||||
desc = "These will protect your legs and feet from ballistic weapons."
|
desc = "These will protect your legs and feet from ballistic weapons."
|
||||||
icon_state = "leg_guards_bullet"
|
icon_state = "leg_guards_bullet"
|
||||||
|
item_state = "jackboots"
|
||||||
siemens_coefficient = 0.7
|
siemens_coefficient = 0.7
|
||||||
armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||||
|
|
||||||
@@ -32,6 +34,7 @@
|
|||||||
name = "riot leg guards"
|
name = "riot leg guards"
|
||||||
desc = "These will protect your legs and feet from close combat weapons."
|
desc = "These will protect your legs and feet from close combat weapons."
|
||||||
icon_state = "leg_guards_riot"
|
icon_state = "leg_guards_riot"
|
||||||
|
item_state = "jackboots"
|
||||||
siemens_coefficient = 0.5
|
siemens_coefficient = 0.5
|
||||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||||
|
|
||||||
@@ -39,5 +42,6 @@
|
|||||||
name = "combat leg guards"
|
name = "combat leg guards"
|
||||||
desc = "These will protect your legs and feet from a variety of weapons."
|
desc = "These will protect your legs and feet from a variety of weapons."
|
||||||
icon_state = "leg_guards_combat"
|
icon_state = "leg_guards_combat"
|
||||||
|
item_state = "jackboots"
|
||||||
siemens_coefficient = 0.6
|
siemens_coefficient = 0.6
|
||||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)
|
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. They're large enough to be worn over other footwear."
|
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. They're large enough to be worn over other footwear."
|
||||||
name = "magboots"
|
name = "magboots"
|
||||||
icon_state = "magboots0"
|
icon_state = "magboots0"
|
||||||
|
item_state = "magboots"
|
||||||
species_restricted = null
|
species_restricted = null
|
||||||
force = 3
|
force = 3
|
||||||
overshoes = 1
|
overshoes = 1
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
desc = "A pair of brown shoes. They seem to have extra grip."
|
desc = "A pair of brown shoes. They seem to have extra grip."
|
||||||
name = "brown shoes"
|
name = "brown shoes"
|
||||||
icon_state = "brown"
|
icon_state = "brown"
|
||||||
item_state = "brown"
|
|
||||||
permeability_coefficient = 0.05
|
permeability_coefficient = 0.05
|
||||||
item_flags = NOSLIP
|
item_flags = NOSLIP
|
||||||
origin_tech = list(TECH_ILLEGAL = 3)
|
origin_tech = list(TECH_ILLEGAL = 3)
|
||||||
@@ -12,12 +11,13 @@
|
|||||||
|
|
||||||
/obj/item/clothing/shoes/mime
|
/obj/item/clothing/shoes/mime
|
||||||
name = "mime shoes"
|
name = "mime shoes"
|
||||||
icon_state = "mime"
|
icon_state = "white"
|
||||||
|
|
||||||
/obj/item/clothing/shoes/swat
|
/obj/item/clothing/shoes/swat
|
||||||
name = "\improper SWAT shoes"
|
name = "\improper SWAT shoes"
|
||||||
desc = "When you want to turn up the heat."
|
desc = "When you want to turn up the heat."
|
||||||
icon_state = "swat"
|
icon_state = "swat"
|
||||||
|
item_state = "swat"
|
||||||
force = 3
|
force = 3
|
||||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||||
item_flags = NOSLIP
|
item_flags = NOSLIP
|
||||||
@@ -125,7 +125,6 @@
|
|||||||
desc = "The prankster's standard-issue clowning shoes. Damn they're huge!"
|
desc = "The prankster's standard-issue clowning shoes. Damn they're huge!"
|
||||||
name = "clown shoes"
|
name = "clown shoes"
|
||||||
icon_state = "clown"
|
icon_state = "clown"
|
||||||
item_state = "clown_shoes"
|
|
||||||
slowdown = SHOES_SLOWDOWN+1
|
slowdown = SHOES_SLOWDOWN+1
|
||||||
force = 0
|
force = 0
|
||||||
var/footstep = 1 //used for squeeks whilst walking
|
var/footstep = 1 //used for squeeks whilst walking
|
||||||
@@ -167,7 +166,6 @@
|
|||||||
name = "bunny slippers"
|
name = "bunny slippers"
|
||||||
desc = "Fluffy!"
|
desc = "Fluffy!"
|
||||||
icon_state = "slippers"
|
icon_state = "slippers"
|
||||||
item_state = "slippers"
|
|
||||||
force = 0
|
force = 0
|
||||||
species_restricted = null
|
species_restricted = null
|
||||||
w_class = 2
|
w_class = 2
|
||||||
@@ -176,7 +174,7 @@
|
|||||||
name = "worn bunny slippers"
|
name = "worn bunny slippers"
|
||||||
desc = "Fluffy..."
|
desc = "Fluffy..."
|
||||||
icon_state = "slippers_worn"
|
icon_state = "slippers_worn"
|
||||||
item_state = "slippers_worn"
|
item_state = "slippers"
|
||||||
force = 0
|
force = 0
|
||||||
w_class = 2
|
w_class = 2
|
||||||
|
|
||||||
@@ -189,6 +187,7 @@
|
|||||||
desc = "Help you swim good."
|
desc = "Help you swim good."
|
||||||
name = "swimming fins"
|
name = "swimming fins"
|
||||||
icon_state = "flippers"
|
icon_state = "flippers"
|
||||||
|
item_state = "galoshes"
|
||||||
item_flags = NOSLIP
|
item_flags = NOSLIP
|
||||||
slowdown = SHOES_SLOWDOWN+1
|
slowdown = SHOES_SLOWDOWN+1
|
||||||
species_restricted = null
|
species_restricted = null
|
||||||
@@ -197,7 +196,6 @@
|
|||||||
name = "winter boots"
|
name = "winter boots"
|
||||||
desc = "Boots lined with 'synthetic' animal fur."
|
desc = "Boots lined with 'synthetic' animal fur."
|
||||||
icon_state = "winterboots"
|
icon_state = "winterboots"
|
||||||
item_state = "winterboots"
|
|
||||||
cold_protection = FEET|LEGS
|
cold_protection = FEET|LEGS
|
||||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
|
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
|
||||||
heat_protection = FEET|LEGS
|
heat_protection = FEET|LEGS
|
||||||
|
|||||||
@@ -23,8 +23,6 @@
|
|||||||
|
|
||||||
/obj/item/clothing/suit/space/skrell/white
|
/obj/item/clothing/suit/space/skrell/white
|
||||||
icon_state = "skrell_suit_white"
|
icon_state = "skrell_suit_white"
|
||||||
item_state = "skrell_suit_white"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/skrell/black
|
/obj/item/clothing/suit/space/skrell/black
|
||||||
icon_state = "skrell_suit_black"
|
icon_state = "skrell_suit_black"
|
||||||
item_state = "skrell_suit_black"
|
|
||||||
|
|||||||
@@ -1,29 +0,0 @@
|
|||||||
//Captain's Spacesuit
|
|
||||||
/obj/item/clothing/head/helmet/space/capspace
|
|
||||||
name = "space helmet"
|
|
||||||
icon_state = "capspace"
|
|
||||||
item_state = "capspace"
|
|
||||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
|
|
||||||
item_flags = STOPPRESSUREDAMAGE
|
|
||||||
flags_inv = HIDEFACE|BLOCKHAIR
|
|
||||||
permeability_coefficient = 0.01
|
|
||||||
armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
|
|
||||||
|
|
||||||
//Captain's space suit This is not the proper path but I don't currently know enough about how this all works to mess with it.
|
|
||||||
/obj/item/clothing/suit/armor/captain
|
|
||||||
name = "Captain's armor"
|
|
||||||
desc = "A bulky, heavy-duty piece of exclusive corporate armor. YOU are in charge!"
|
|
||||||
icon_state = "caparmor"
|
|
||||||
item_state = "capspacesuit"
|
|
||||||
w_class = 5
|
|
||||||
gas_transfer_coefficient = 0.01
|
|
||||||
permeability_coefficient = 0.02
|
|
||||||
item_flags = STOPPRESSUREDAMAGE
|
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
|
||||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
|
||||||
slowdown = 1.5
|
|
||||||
armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
|
|
||||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
|
||||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
|
||||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
|
||||||
siemens_coefficient = 0.7
|
|
||||||
@@ -2,9 +2,9 @@
|
|||||||
/obj/item/clothing/head/helmet/space/capspace
|
/obj/item/clothing/head/helmet/space/capspace
|
||||||
name = "space helmet"
|
name = "space helmet"
|
||||||
icon_state = "capspace"
|
icon_state = "capspace"
|
||||||
item_state = "capspace"
|
|
||||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
|
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
|
||||||
flags_inv = HIDEFACE
|
item_flags = STOPPRESSUREDAMAGE
|
||||||
|
flags_inv = HIDEFACE|BLOCKHAIR
|
||||||
permeability_coefficient = 0.01
|
permeability_coefficient = 0.01
|
||||||
armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
|
armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
|
||||||
|
|
||||||
@@ -13,8 +13,7 @@
|
|||||||
name = "Captain's armor"
|
name = "Captain's armor"
|
||||||
desc = "A bulky, heavy-duty piece of exclusive corporate armor. YOU are in charge!"
|
desc = "A bulky, heavy-duty piece of exclusive corporate armor. YOU are in charge!"
|
||||||
icon_state = "caparmor"
|
icon_state = "caparmor"
|
||||||
item_state = "capspacesuit"
|
w_class = 5
|
||||||
w_class = 4
|
|
||||||
gas_transfer_coefficient = 0.01
|
gas_transfer_coefficient = 0.01
|
||||||
permeability_coefficient = 0.02
|
permeability_coefficient = 0.02
|
||||||
item_flags = STOPPRESSUREDAMAGE
|
item_flags = STOPPRESSUREDAMAGE
|
||||||
@@ -32,10 +31,7 @@
|
|||||||
name = "deathsquad helmet"
|
name = "deathsquad helmet"
|
||||||
desc = "That's not red paint. That's real blood."
|
desc = "That's not red paint. That's real blood."
|
||||||
icon_state = "deathsquad"
|
icon_state = "deathsquad"
|
||||||
item_state_slots = list(
|
item_state = "syndicate-helm-black-red"
|
||||||
slot_l_hand_str = "syndicate-helm-black-red",
|
|
||||||
slot_r_hand_str = "syndicate-helm-black-red",
|
|
||||||
)
|
|
||||||
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
|
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
|
||||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||||
flags_inv = BLOCKHAIR
|
flags_inv = BLOCKHAIR
|
||||||
@@ -46,6 +42,7 @@
|
|||||||
name = "officer's beret"
|
name = "officer's beret"
|
||||||
desc = "An armored beret commonly used by special operations officers."
|
desc = "An armored beret commonly used by special operations officers."
|
||||||
icon_state = "beret_badge"
|
icon_state = "beret_badge"
|
||||||
|
item_state = "beret"
|
||||||
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
|
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
|
||||||
item_flags = STOPPRESSUREDAMAGE
|
item_flags = STOPPRESSUREDAMAGE
|
||||||
flags_inv = BLOCKHAIR
|
flags_inv = BLOCKHAIR
|
||||||
@@ -56,7 +53,6 @@
|
|||||||
name = "Santa's hat"
|
name = "Santa's hat"
|
||||||
desc = "Ho ho ho. Merrry X-mas!"
|
desc = "Ho ho ho. Merrry X-mas!"
|
||||||
icon_state = "santahat"
|
icon_state = "santahat"
|
||||||
item_state = "santahat"
|
|
||||||
item_flags = STOPPRESSUREDAMAGE
|
item_flags = STOPPRESSUREDAMAGE
|
||||||
flags_inv = BLOCKHAIR
|
flags_inv = BLOCKHAIR
|
||||||
body_parts_covered = HEAD
|
body_parts_covered = HEAD
|
||||||
@@ -65,7 +61,6 @@
|
|||||||
name = "Santa's suit"
|
name = "Santa's suit"
|
||||||
desc = "Festive!"
|
desc = "Festive!"
|
||||||
icon_state = "santa"
|
icon_state = "santa"
|
||||||
item_state = "santa"
|
|
||||||
slowdown = 0
|
slowdown = 0
|
||||||
item_flags = STOPPRESSUREDAMAGE
|
item_flags = STOPPRESSUREDAMAGE
|
||||||
allowed = list(/obj/item) //for stuffing exta special presents
|
allowed = list(/obj/item) //for stuffing exta special presents
|
||||||
@@ -75,7 +70,6 @@
|
|||||||
name = "pirate hat"
|
name = "pirate hat"
|
||||||
desc = "Yarr."
|
desc = "Yarr."
|
||||||
icon_state = "pirate"
|
icon_state = "pirate"
|
||||||
item_state = "pirate"
|
|
||||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||||
item_flags = STOPPRESSUREDAMAGE
|
item_flags = STOPPRESSUREDAMAGE
|
||||||
flags_inv = BLOCKHAIR
|
flags_inv = BLOCKHAIR
|
||||||
@@ -86,7 +80,6 @@
|
|||||||
name = "pirate coat"
|
name = "pirate coat"
|
||||||
desc = "Yarr."
|
desc = "Yarr."
|
||||||
icon_state = "pirate"
|
icon_state = "pirate"
|
||||||
item_state = "pirate"
|
|
||||||
w_class = 3
|
w_class = 3
|
||||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||||
slowdown = 0
|
slowdown = 0
|
||||||
@@ -97,14 +90,12 @@
|
|||||||
//Orange emergency space suit
|
//Orange emergency space suit
|
||||||
/obj/item/clothing/head/helmet/space/emergency
|
/obj/item/clothing/head/helmet/space/emergency
|
||||||
name = "Emergency Space Helmet"
|
name = "Emergency Space Helmet"
|
||||||
icon_state = "emergencyhelm"
|
icon_state = "syndicate-helm-orange"
|
||||||
item_state = "emergencyhelm"
|
|
||||||
desc = "A simple helmet with a built in light, smells like mothballs."
|
desc = "A simple helmet with a built in light, smells like mothballs."
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/emergency
|
/obj/item/clothing/suit/space/emergency
|
||||||
name = "Emergency Softsuit"
|
name = "Emergency Softsuit"
|
||||||
icon_state = "syndicate-orange"
|
icon_state = "syndicate-orange"
|
||||||
item_state = "syndicate-orange"
|
|
||||||
desc = "A thin, ungainly softsuit colored in blaze orange for rescuers to easily locate, looks pretty fragile."
|
desc = "A thin, ungainly softsuit colored in blaze orange for rescuers to easily locate, looks pretty fragile."
|
||||||
slowdown = 4
|
slowdown = 4
|
||||||
|
|||||||
@@ -7,10 +7,6 @@
|
|||||||
icon_state = "space"
|
icon_state = "space"
|
||||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
|
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
|
||||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
|
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "s_helmet",
|
|
||||||
slot_r_hand_str = "s_helmet",
|
|
||||||
)
|
|
||||||
permeability_coefficient = 0.01
|
permeability_coefficient = 0.01
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
|
||||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
||||||
@@ -50,7 +46,6 @@
|
|||||||
name = "Space suit"
|
name = "Space suit"
|
||||||
desc = "A suit that protects against low pressure environments. \""+station_short+"\" is written in large block letters on the back."
|
desc = "A suit that protects against low pressure environments. \""+station_short+"\" is written in large block letters on the back."
|
||||||
icon_state = "space"
|
icon_state = "space"
|
||||||
item_state = "s_suit"
|
|
||||||
w_class = 5 // So you can't fit this in your bag and be prepared at all times.
|
w_class = 5 // So you can't fit this in your bag and be prepared at all times.
|
||||||
gas_transfer_coefficient = 0.01
|
gas_transfer_coefficient = 0.01
|
||||||
permeability_coefficient = 0.02
|
permeability_coefficient = 0.02
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
/obj/item/clothing/head/helmet/space/syndicate
|
/obj/item/clothing/head/helmet/space/syndicate
|
||||||
name = "red space helmet"
|
name = "red space helmet"
|
||||||
icon_state = "syndicate"
|
icon_state = "syndicate"
|
||||||
item_state = "syndicate"
|
|
||||||
desc = "A crimson helmet sporting clean lines and durable plating. Engineered to look menacing."
|
desc = "A crimson helmet sporting clean lines and durable plating. Engineered to look menacing."
|
||||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||||
siemens_coefficient = 0.6
|
siemens_coefficient = 0.6
|
||||||
@@ -10,7 +9,6 @@
|
|||||||
/obj/item/clothing/suit/space/syndicate
|
/obj/item/clothing/suit/space/syndicate
|
||||||
name = "red space suit"
|
name = "red space suit"
|
||||||
icon_state = "syndicate"
|
icon_state = "syndicate"
|
||||||
item_state = "space_suit_syndicate"
|
|
||||||
desc = "A crimson spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
|
desc = "A crimson spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
|
||||||
w_class = 3
|
w_class = 3
|
||||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||||
@@ -18,154 +16,122 @@
|
|||||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||||
siemens_coefficient = 0.6
|
siemens_coefficient = 0.6
|
||||||
|
|
||||||
|
|
||||||
//Green syndicate space suit
|
//Green syndicate space suit
|
||||||
/obj/item/clothing/head/helmet/space/syndicate/green
|
/obj/item/clothing/head/helmet/space/syndicate/green
|
||||||
name = "green space helmet"
|
name = "green space helmet"
|
||||||
desc = "A green helmet sporting clean lines and durable plating. Engineered to look menacing."
|
desc = "A green helmet sporting clean lines and durable plating. Engineered to look menacing."
|
||||||
icon_state = "syndicate-helm-green"
|
icon_state = "syndicate-helm-green"
|
||||||
item_state = "syndicate-helm-green"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/syndicate/green
|
/obj/item/clothing/suit/space/syndicate/green
|
||||||
name = "green space suit"
|
name = "green space suit"
|
||||||
desc = "A green spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
|
desc = "A green spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
|
||||||
icon_state = "syndicate-green"
|
icon_state = "syndicate-green"
|
||||||
item_state = "syndicate-green"
|
|
||||||
|
|
||||||
|
|
||||||
//Dark green syndicate space suit
|
//Dark green syndicate space suit
|
||||||
/obj/item/clothing/head/helmet/space/syndicate/green/dark
|
/obj/item/clothing/head/helmet/space/syndicate/green/dark
|
||||||
name = "dark green space helmet"
|
name = "dark green space helmet"
|
||||||
desc = "A dark green helmet sporting clean lines and durable plating. Engineered to look menacing."
|
desc = "A dark green helmet sporting clean lines and durable plating. Engineered to look menacing."
|
||||||
icon_state = "syndicate-helm-green-dark"
|
icon_state = "syndicate-helm-green-dark"
|
||||||
item_state = "syndicate-helm-green-dark"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/syndicate/green/dark
|
/obj/item/clothing/suit/space/syndicate/green/dark
|
||||||
name = "dark green space suit"
|
name = "dark green space suit"
|
||||||
desc = "A dark green spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
|
desc = "A dark green spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
|
||||||
icon_state = "syndicate-green-dark"
|
icon_state = "syndicate-green-dark"
|
||||||
item_state = "syndicate-green-dark"
|
|
||||||
|
|
||||||
|
|
||||||
//Orange syndicate space suit
|
//Orange syndicate space suit
|
||||||
/obj/item/clothing/head/helmet/space/syndicate/orange
|
/obj/item/clothing/head/helmet/space/syndicate/orange
|
||||||
name = "orange space helmet"
|
name = "orange space helmet"
|
||||||
desc = "An orange helmet sporting clean lines and durable plating. Engineered to look menacing."
|
desc = "An orange helmet sporting clean lines and durable plating. Engineered to look menacing."
|
||||||
icon_state = "syndicate-helm-orange"
|
icon_state = "syndicate-helm-orange"
|
||||||
item_state = "syndicate-helm-orange"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/syndicate/orange
|
/obj/item/clothing/suit/space/syndicate/orange
|
||||||
name = "orange space suit"
|
name = "orange space suit"
|
||||||
desc = "An orange spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
|
desc = "An orange spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
|
||||||
icon_state = "syndicate-orange"
|
icon_state = "syndicate-orange"
|
||||||
item_state = "syndicate-orange"
|
|
||||||
|
|
||||||
|
|
||||||
//Blue syndicate space suit
|
//Blue syndicate space suit
|
||||||
/obj/item/clothing/head/helmet/space/syndicate/blue
|
/obj/item/clothing/head/helmet/space/syndicate/blue
|
||||||
name = "blue space helmet"
|
name = "blue space helmet"
|
||||||
desc = "A blue helmet sporting clean lines and durable plating. Engineered to look menacing."
|
desc = "A blue helmet sporting clean lines and durable plating. Engineered to look menacing."
|
||||||
icon_state = "syndicate-helm-blue"
|
icon_state = "syndicate-helm-blue"
|
||||||
item_state = "syndicate-helm-blue"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/syndicate/blue
|
/obj/item/clothing/suit/space/syndicate/blue
|
||||||
name = "blue space suit"
|
name = "blue space suit"
|
||||||
desc = "A blue spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
|
desc = "A blue spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
|
||||||
icon_state = "syndicate-blue"
|
icon_state = "syndicate-blue"
|
||||||
item_state = "syndicate-blue"
|
|
||||||
|
|
||||||
|
|
||||||
//Black syndicate space suit
|
//Black syndicate space suit
|
||||||
/obj/item/clothing/head/helmet/space/syndicate/black
|
/obj/item/clothing/head/helmet/space/syndicate/black
|
||||||
name = "black space helmet"
|
name = "black space helmet"
|
||||||
desc = "A black helmet sporting durable plating. Engineered to look menacing."
|
desc = "A black helmet sporting durable plating. Engineered to look menacing."
|
||||||
icon_state = "syndicate-helm-black"
|
icon_state = "syndicate-helm-black"
|
||||||
item_state = "syndicate-helm-black"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/syndicate/black
|
/obj/item/clothing/suit/space/syndicate/black
|
||||||
name = "black space suit"
|
name = "black space suit"
|
||||||
desc = "A black spacesuit sporting durable plating. Robust, reliable, and slightly suspicious."
|
desc = "A black spacesuit sporting durable plating. Robust, reliable, and slightly suspicious."
|
||||||
icon_state = "syndicate-black"
|
icon_state = "syndicate-black"
|
||||||
item_state = "syndicate-black"
|
|
||||||
|
|
||||||
|
|
||||||
//Black-green syndicate space suit
|
//Black-green syndicate space suit
|
||||||
/obj/item/clothing/head/helmet/space/syndicate/black/green
|
/obj/item/clothing/head/helmet/space/syndicate/black/green
|
||||||
name = "black and green space helmet"
|
name = "black and green space helmet"
|
||||||
desc = "A black helmet sporting a single green stripe and durable plating. Engineered to look menacing."
|
desc = "A black helmet sporting a single green stripe and durable plating. Engineered to look menacing."
|
||||||
icon_state = "syndicate-helm-black-green"
|
icon_state = "syndicate-helm-black-green"
|
||||||
item_state = "syndicate-helm-black-green"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/syndicate/black/green
|
/obj/item/clothing/suit/space/syndicate/black/green
|
||||||
name = "black and green space suit"
|
name = "black and green space suit"
|
||||||
desc = "A black spacesuit sporting green stripes and durable plating. Robust, reliable, and slightly suspicious."
|
desc = "A black spacesuit sporting green stripes and durable plating. Robust, reliable, and slightly suspicious."
|
||||||
icon_state = "syndicate-black-green"
|
icon_state = "syndicate-black-green"
|
||||||
item_state = "syndicate-black-green"
|
|
||||||
|
|
||||||
|
|
||||||
//Black-blue syndicate space suit
|
//Black-blue syndicate space suit
|
||||||
/obj/item/clothing/head/helmet/space/syndicate/black/blue
|
/obj/item/clothing/head/helmet/space/syndicate/black/blue
|
||||||
name = "black and blue space helmet"
|
name = "black and blue space helmet"
|
||||||
desc = "A black helmet sporting a single blue stripe and durable plating. Engineered to look menacing."
|
desc = "A black helmet sporting a single blue stripe and durable plating. Engineered to look menacing."
|
||||||
icon_state = "syndicate-helm-black-blue"
|
icon_state = "syndicate-helm-black-blue"
|
||||||
item_state = "syndicate-helm-black-blue"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/syndicate/black/blue
|
/obj/item/clothing/suit/space/syndicate/black/blue
|
||||||
name = "black and blue space suit"
|
name = "black and blue space suit"
|
||||||
desc = "A black spacesuit sporting blue stripes and durable plating. Robust, reliable, and slightly suspicious."
|
desc = "A black spacesuit sporting blue stripes and durable plating. Robust, reliable, and slightly suspicious."
|
||||||
icon_state = "syndicate-black-blue"
|
icon_state = "syndicate-black-blue"
|
||||||
item_state = "syndicate-black-blue"
|
|
||||||
|
|
||||||
|
|
||||||
//Black medical syndicate space suit
|
//Black medical syndicate space suit
|
||||||
/obj/item/clothing/head/helmet/space/syndicate/black/med
|
/obj/item/clothing/head/helmet/space/syndicate/black/med
|
||||||
name = "black medical space helmet"
|
name = "black medical space helmet"
|
||||||
desc = "A black helmet sporting a medical cross and durable plating. Hopefully the wearer abides by space geneva."
|
desc = "A black helmet sporting a medical cross and durable plating. Hopefully the wearer abides by space geneva."
|
||||||
icon_state = "syndicate-helm-black-med"
|
icon_state = "syndicate-helm-black-med"
|
||||||
item_state_slots = list(slot_head_str = "syndicate-helm-black-med")
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/syndicate/black/med
|
/obj/item/clothing/suit/space/syndicate/black/med
|
||||||
name = "black medical space suit"
|
name = "black medical space suit"
|
||||||
desc = "A black spacesuit sporting a medical cross and durable plating. Robust, reliable, and slightly suspicious."
|
desc = "A black spacesuit sporting a medical cross and durable plating. Robust, reliable, and slightly suspicious."
|
||||||
icon_state = "syndicate-black-med"
|
icon_state = "syndicate-black-med"
|
||||||
item_state = "syndicate-black"
|
|
||||||
|
|
||||||
|
|
||||||
//Black-orange syndicate space suit
|
//Black-orange syndicate space suit
|
||||||
/obj/item/clothing/head/helmet/space/syndicate/black/orange
|
/obj/item/clothing/head/helmet/space/syndicate/black/orange
|
||||||
name = "black and orange space helmet"
|
name = "black and orange space helmet"
|
||||||
icon_state = "syndicate-helm-black-orange"
|
icon_state = "syndicate-helm-black-orange"
|
||||||
item_state_slots = list(slot_head_str = "syndicate-helm-black-orange")
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/syndicate/black/orange
|
/obj/item/clothing/suit/space/syndicate/black/orange
|
||||||
name = "black and orange space suit"
|
name = "black and orange space suit"
|
||||||
desc = "A black spacesuit sporting orange stripes and durable plating. Robust, reliable, and slightly suspicious."
|
desc = "A black spacesuit sporting orange stripes and durable plating. Robust, reliable, and slightly suspicious."
|
||||||
icon_state = "syndicate-black-orange"
|
icon_state = "syndicate-black-orange"
|
||||||
item_state = "syndicate-black"
|
|
||||||
|
|
||||||
|
|
||||||
//Black-red syndicate space suit
|
//Black-red syndicate space suit
|
||||||
/obj/item/clothing/head/helmet/space/syndicate/black/red
|
/obj/item/clothing/head/helmet/space/syndicate/black/red
|
||||||
name = "black and red space helmet"
|
name = "black and red space helmet"
|
||||||
desc = "A black helmet sporting a single red stripe and durable plating. Engineered to look menacing."
|
desc = "A black helmet sporting a single red stripe and durable plating. Engineered to look menacing."
|
||||||
icon_state = "syndicate-helm-black-red"
|
icon_state = "syndicate-helm-black-red"
|
||||||
item_state = "syndicate-helm-black-red"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/syndicate/black/red
|
/obj/item/clothing/suit/space/syndicate/black/red
|
||||||
name = "black and red space suit"
|
name = "black and red space suit"
|
||||||
desc = "A black spacesuit sporting red stripes and durable plating. Robust, reliable, and slightly suspicious."
|
desc = "A black spacesuit sporting red stripes and durable plating. Robust, reliable, and slightly suspicious."
|
||||||
icon_state = "syndicate-black-red"
|
icon_state = "syndicate-black-red"
|
||||||
item_state = "syndicate-black-red"
|
|
||||||
|
|
||||||
//Black with yellow/red engineering syndicate space suit
|
//Black with yellow/red engineering syndicate space suit
|
||||||
/obj/item/clothing/head/helmet/space/syndicate/black/engie
|
/obj/item/clothing/head/helmet/space/syndicate/black/engie
|
||||||
name = "black engineering space helmet"
|
name = "black engineering space helmet"
|
||||||
desc = "A black helmet sporting red and yellow stripes and durable plating. Engineered to look well... engineering-ish."
|
desc = "A black helmet sporting red and yellow stripes and durable plating. Engineered to look well... engineering-ish."
|
||||||
icon_state = "syndicate-helm-black-engie"
|
icon_state = "syndicate-helm-black-engie"
|
||||||
item_state_slots = list(slot_head_str = "syndicate-helm-black-engie")
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/syndicate/black/engie
|
/obj/item/clothing/suit/space/syndicate/black/engie
|
||||||
name = "black engineering space suit"
|
name = "black engineering space suit"
|
||||||
desc = "A black spacesuit sporting red and yellow stripes and durable plating. Robust, reliable, and slightly suspicious."
|
desc = "A black spacesuit sporting red and yellow stripes and durable plating. Robust, reliable, and slightly suspicious."
|
||||||
icon_state = "syndicate-black-engie"
|
icon_state = "syndicate-black-engie"
|
||||||
item_state = "syndicate-black"
|
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
name = "blood-red voidsuit helmet"
|
name = "blood-red voidsuit helmet"
|
||||||
desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders."
|
desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders."
|
||||||
icon_state = "rig0-syndie"
|
icon_state = "rig0-syndie"
|
||||||
item_state = "rig0-syndie"
|
item_state = "syndie_helm"
|
||||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||||
siemens_coefficient = 0.6
|
siemens_coefficient = 0.6
|
||||||
species_restricted = list("Human")
|
species_restricted = list("Human")
|
||||||
|
|||||||
@@ -1,13 +1,10 @@
|
|||||||
// Station voidsuits
|
// Station voidsuits
|
||||||
//Engineering rig
|
//Engineering
|
||||||
/obj/item/clothing/head/helmet/space/void/engineering
|
/obj/item/clothing/head/helmet/space/void/engineering
|
||||||
name = "engineering voidsuit helmet"
|
name = "engineering voidsuit helmet"
|
||||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
|
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
|
||||||
icon_state = "rig0-engineering"
|
icon_state = "rig0-engineering"
|
||||||
item_state_slots = list(
|
item_state = "eng_helm"
|
||||||
slot_l_hand_str = "eng_helm",
|
|
||||||
slot_r_hand_str = "eng_helm",
|
|
||||||
)
|
|
||||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
|
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/void/engineering
|
/obj/item/clothing/suit/space/void/engineering
|
||||||
@@ -19,83 +16,71 @@
|
|||||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
|
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
|
||||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
||||||
|
|
||||||
//Mining rig
|
//Mining
|
||||||
/obj/item/clothing/head/helmet/space/void/mining
|
/obj/item/clothing/head/helmet/space/void/mining
|
||||||
name = "mining voidsuit helmet"
|
name = "mining voidsuit helmet"
|
||||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
|
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
|
||||||
icon_state = "rig0-mining"
|
icon_state = "rig0-mining"
|
||||||
item_state_slots = list(
|
item_state = "mining_helm"
|
||||||
slot_l_hand_str = "mining_helm",
|
|
||||||
slot_r_hand_str = "mining_helm",
|
|
||||||
)
|
|
||||||
armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
|
armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
|
||||||
light_overlay = "helmet_light_dual"
|
light_overlay = "helmet_light_dual"
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/void/mining
|
/obj/item/clothing/suit/space/void/mining
|
||||||
icon_state = "rig-mining"
|
|
||||||
name = "mining voidsuit"
|
name = "mining voidsuit"
|
||||||
desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
|
desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
|
||||||
|
icon_state = "rig-mining"
|
||||||
item_state = "mining_voidsuit"
|
item_state = "mining_voidsuit"
|
||||||
armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
|
armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
|
||||||
|
|
||||||
//Medical Rig
|
//Medical
|
||||||
/obj/item/clothing/head/helmet/space/void/medical
|
/obj/item/clothing/head/helmet/space/void/medical
|
||||||
name = "medical voidsuit helmet"
|
name = "medical voidsuit helmet"
|
||||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding."
|
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding."
|
||||||
icon_state = "rig0-medical"
|
icon_state = "rig0-medical"
|
||||||
item_state_slots = list(
|
item_state = "medical_helm"
|
||||||
slot_l_hand_str = "medical_helm",
|
|
||||||
slot_r_hand_str = "medical_helm",
|
|
||||||
)
|
|
||||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
|
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/void/medical
|
/obj/item/clothing/suit/space/void/medical
|
||||||
icon_state = "rig-medical"
|
|
||||||
name = "medical voidsuit"
|
name = "medical voidsuit"
|
||||||
desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
|
desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
|
||||||
|
icon_state = "rig-medical"
|
||||||
item_state = "medical_voidsuit"
|
item_state = "medical_voidsuit"
|
||||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
|
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
|
||||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
|
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
|
||||||
|
|
||||||
//Security
|
//Security
|
||||||
/obj/item/clothing/head/helmet/space/void/security
|
/obj/item/clothing/head/helmet/space/void/security
|
||||||
name = "security voidsuit helmet"
|
name = "security voidsuit helmet"
|
||||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
|
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
|
||||||
icon_state = "rig0-sec"
|
icon_state = "rig0-sec"
|
||||||
item_state_slots = list(
|
item_state = "sec_helm"
|
||||||
slot_l_hand_str = "sec_helm",
|
|
||||||
slot_r_hand_str = "sec_helm",
|
|
||||||
)
|
|
||||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||||
siemens_coefficient = 0.7
|
siemens_coefficient = 0.7
|
||||||
light_overlay = "helmet_light_dual"
|
light_overlay = "helmet_light_dual"
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/void/security
|
/obj/item/clothing/suit/space/void/security
|
||||||
icon_state = "rig-sec"
|
|
||||||
name = "security voidsuit"
|
name = "security voidsuit"
|
||||||
desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
|
desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
|
||||||
|
icon_state = "rig-sec"
|
||||||
item_state = "sec_voidsuit"
|
item_state = "sec_voidsuit"
|
||||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||||
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
|
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
|
||||||
siemens_coefficient = 0.7
|
siemens_coefficient = 0.7
|
||||||
|
|
||||||
//Atmospherics Rig (BS12)
|
//Atmospherics
|
||||||
/obj/item/clothing/head/helmet/space/void/atmos
|
/obj/item/clothing/head/helmet/space/void/atmos
|
||||||
desc = "A special helmet designed for work in a hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
|
desc = "A special helmet designed for work in a hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
|
||||||
name = "atmospherics voidsuit helmet"
|
name = "atmospherics voidsuit helmet"
|
||||||
icon_state = "rig0-atmos"
|
icon_state = "rig0-atmos"
|
||||||
item_state_slots = list(
|
item_state = "atmos_helm"
|
||||||
slot_l_hand_str = "atmos_helm",
|
|
||||||
slot_r_hand_str = "atmos_helm",
|
|
||||||
)
|
|
||||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
|
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
|
||||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||||
light_overlay = "helmet_light_dual"
|
light_overlay = "helmet_light_dual"
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/void/atmos
|
/obj/item/clothing/suit/space/void/atmos
|
||||||
|
name = "atmos voidsuit"
|
||||||
desc = "A special suit that protects against hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
|
desc = "A special suit that protects against hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
|
||||||
icon_state = "rig-atmos"
|
icon_state = "rig-atmos"
|
||||||
name = "atmos voidsuit"
|
|
||||||
item_state = "atmos_voidsuit"
|
item_state = "atmos_voidsuit"
|
||||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
|
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
|
||||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||||
@@ -3,7 +3,7 @@
|
|||||||
name = "void helmet"
|
name = "void helmet"
|
||||||
desc = "A high-tech dark red space suit helmet. Used for AI satellite maintenance."
|
desc = "A high-tech dark red space suit helmet. Used for AI satellite maintenance."
|
||||||
icon_state = "void"
|
icon_state = "void"
|
||||||
|
item_state = "syndicate"
|
||||||
heat_protection = HEAD
|
heat_protection = HEAD
|
||||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
|
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
|
||||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||||
@@ -30,7 +30,7 @@
|
|||||||
/obj/item/clothing/suit/space/void
|
/obj/item/clothing/suit/space/void
|
||||||
name = "voidsuit"
|
name = "voidsuit"
|
||||||
icon_state = "void"
|
icon_state = "void"
|
||||||
item_state = "void"
|
item_state = "space_suit_syndicate"
|
||||||
desc = "A high-tech dark red space suit. Used for AI satellite maintenance."
|
desc = "A high-tech dark red space suit. Used for AI satellite maintenance."
|
||||||
slowdown = 1
|
slowdown = 1
|
||||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
|
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
|
||||||
|
|||||||
@@ -3,10 +3,7 @@
|
|||||||
name = "gem-encrusted voidsuit helmet"
|
name = "gem-encrusted voidsuit helmet"
|
||||||
desc = "A bizarre gem-encrusted helmet that radiates magical energies."
|
desc = "A bizarre gem-encrusted helmet that radiates magical energies."
|
||||||
icon_state = "rig0-wiz"
|
icon_state = "rig0-wiz"
|
||||||
item_state_slots = list(
|
item_state = "wiz_helm"
|
||||||
slot_l_hand_str = "wiz_helm",
|
|
||||||
slot_r_hand_str = "wiz_helm",
|
|
||||||
)
|
|
||||||
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
|
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
|
||||||
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
||||||
siemens_coefficient = 0.7
|
siemens_coefficient = 0.7
|
||||||
|
|||||||
@@ -1,30 +1,26 @@
|
|||||||
//Unathi clothing.
|
//Unathi clothing.
|
||||||
|
|
||||||
/obj/item/clothing/suit/unathi/robe
|
/obj/item/clothing/suit/unathi/robe
|
||||||
name = "roughspun robes"
|
name = "roughspun robes"
|
||||||
desc = "A traditional Unathi garment."
|
desc = "A traditional Unathi garment."
|
||||||
icon_state = "robe-unathi"
|
icon_state = "robe-unathi"
|
||||||
item_state = "robe-unathi"
|
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||||
|
|
||||||
/obj/item/clothing/suit/unathi/mantle
|
/obj/item/clothing/suit/unathi/mantle
|
||||||
name = "hide mantle"
|
name = "hide mantle"
|
||||||
desc = "A rather grisly selection of cured hides and skin, sewn together to form a ragged mantle."
|
desc = "A rather grisly selection of cured hides and skin, sewn together to form a ragged mantle."
|
||||||
icon_state = "mantle-unathi"
|
icon_state = "mantle-unathi"
|
||||||
item_state = "mantle-unathi"
|
|
||||||
body_parts_covered = UPPER_TORSO
|
body_parts_covered = UPPER_TORSO
|
||||||
|
|
||||||
//Taj clothing.
|
//Taj clothing.
|
||||||
|
|
||||||
/obj/item/clothing/suit/tajaran/furs
|
/obj/item/clothing/suit/tajaran/furs
|
||||||
name = "heavy furs"
|
name = "heavy furs"
|
||||||
desc = "A traditional Zhan-Khazan garment."
|
desc = "A traditional Zhan-Khazan garment."
|
||||||
icon_state = "zhan_furs"
|
icon_state = "zhan_furs"
|
||||||
item_state = "zhan_furs"
|
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||||
|
|
||||||
/obj/item/clothing/head/tajaran/scarf
|
/obj/item/clothing/head/tajaran/scarf
|
||||||
name = "headscarf"
|
name = "headscarf"
|
||||||
desc = "A scarf of coarse fabric. Seems to have ear-holes."
|
desc = "A scarf of coarse fabric. Seems to have ear-holes."
|
||||||
icon_state = "zhan_scarf"
|
icon_state = "zhan_scarf"
|
||||||
|
item_state = "beret_white"
|
||||||
body_parts_covered = HEAD|FACE
|
body_parts_covered = HEAD|FACE
|
||||||
@@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
/obj/item/clothing/suit/armor
|
/obj/item/clothing/suit/armor
|
||||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/maglight)
|
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/maglight)
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||||
@@ -25,7 +24,6 @@
|
|||||||
name = "armor"
|
name = "armor"
|
||||||
desc = "An armored vest that protects against some damage."
|
desc = "An armored vest that protects against some damage."
|
||||||
icon_state = "armor"
|
icon_state = "armor"
|
||||||
item_state = "armor"
|
|
||||||
blood_overlay_type = "armor"
|
blood_overlay_type = "armor"
|
||||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
|
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
|
||||||
|
|
||||||
@@ -33,7 +31,7 @@
|
|||||||
name = "security armor"
|
name = "security armor"
|
||||||
desc = "An armored vest that protects against some damage. This one has a NanoTrasen corporate badge."
|
desc = "An armored vest that protects against some damage. This one has a NanoTrasen corporate badge."
|
||||||
icon_state = "armoralt"
|
icon_state = "armoralt"
|
||||||
item_state = "armoralt"
|
item_state = "armor"
|
||||||
|
|
||||||
/obj/item/clothing/suit/armor/vest/security
|
/obj/item/clothing/suit/armor/vest/security
|
||||||
name = "security armor"
|
name = "security armor"
|
||||||
@@ -45,14 +43,12 @@
|
|||||||
name = "Warden's jacket"
|
name = "Warden's jacket"
|
||||||
desc = "An armoured jacket with silver rank pips and livery."
|
desc = "An armoured jacket with silver rank pips and livery."
|
||||||
icon_state = "warden_jacket"
|
icon_state = "warden_jacket"
|
||||||
item_state = "armor"
|
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||||
|
|
||||||
/obj/item/clothing/suit/armor/vest/warden/alt
|
/obj/item/clothing/suit/armor/vest/warden/alt
|
||||||
name = "Warden's jacket"
|
name = "Warden's jacket"
|
||||||
desc = "An armoured jacket with silver rank pips and livery."
|
desc = "An armoured jacket with silver rank pips and livery."
|
||||||
icon_state = "warden_alt"
|
icon_state = "warden_alt"
|
||||||
item_state = "warden_alt"
|
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||||
|
|
||||||
|
|
||||||
@@ -60,7 +56,7 @@
|
|||||||
name = "riot vest"
|
name = "riot vest"
|
||||||
desc = "A vest with heavy padding to protect against melee attacks."
|
desc = "A vest with heavy padding to protect against melee attacks."
|
||||||
icon_state = "riot"
|
icon_state = "riot"
|
||||||
item_state = "swat_suit"
|
item_state = "swat"
|
||||||
slowdown = 1
|
slowdown = 1
|
||||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||||
flags_inv = HIDEJUMPSUIT
|
flags_inv = HIDEJUMPSUIT
|
||||||
@@ -88,7 +84,6 @@
|
|||||||
name = "ablative armor vest"
|
name = "ablative armor vest"
|
||||||
desc = "A vest that excels in protecting the wearer against energy projectiles."
|
desc = "A vest that excels in protecting the wearer against energy projectiles."
|
||||||
icon_state = "armor_reflec"
|
icon_state = "armor_reflec"
|
||||||
item_state = "armor_reflec"
|
|
||||||
blood_overlay_type = "armor"
|
blood_overlay_type = "armor"
|
||||||
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||||
siemens_coefficient = 0.1
|
siemens_coefficient = 0.1
|
||||||
@@ -118,7 +113,6 @@
|
|||||||
name = "combat vest"
|
name = "combat vest"
|
||||||
desc = "A vest that protects the wearer from several common types of weaponry."
|
desc = "A vest that protects the wearer from several common types of weaponry."
|
||||||
icon_state = "combat"
|
icon_state = "combat"
|
||||||
item_state = "combat"
|
|
||||||
blood_overlay_type = "armor"
|
blood_overlay_type = "armor"
|
||||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)
|
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)
|
||||||
siemens_coefficient = 0.6
|
siemens_coefficient = 0.6
|
||||||
@@ -127,7 +121,7 @@
|
|||||||
name = "tactical armor"
|
name = "tactical armor"
|
||||||
desc = "A suit of armor most often used by Special Weapons and Tactics squads. Includes padded vest with pockets along with shoulder and kneeguards."
|
desc = "A suit of armor most often used by Special Weapons and Tactics squads. Includes padded vest with pockets along with shoulder and kneeguards."
|
||||||
icon_state = "swatarmor"
|
icon_state = "swatarmor"
|
||||||
item_state = "armor"
|
item_state = "swat"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||||
slowdown = 1
|
slowdown = 1
|
||||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
|
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
|
||||||
@@ -137,7 +131,7 @@
|
|||||||
name = "swat suit"
|
name = "swat suit"
|
||||||
desc = "A heavily armored suit that protects against moderate damage. Used in special operations."
|
desc = "A heavily armored suit that protects against moderate damage. Used in special operations."
|
||||||
icon_state = "deathsquad"
|
icon_state = "deathsquad"
|
||||||
item_state = "swat_suit"
|
item_state = "swat"
|
||||||
gas_transfer_coefficient = 0.01
|
gas_transfer_coefficient = 0.01
|
||||||
permeability_coefficient = 0.01
|
permeability_coefficient = 0.01
|
||||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||||
@@ -156,7 +150,7 @@
|
|||||||
name = "officer jacket"
|
name = "officer jacket"
|
||||||
desc = "An armored jacket used in special operations."
|
desc = "An armored jacket used in special operations."
|
||||||
icon_state = "detective"
|
icon_state = "detective"
|
||||||
item_state = "det_suit"
|
item_state = "detective"
|
||||||
blood_overlay_type = "coat"
|
blood_overlay_type = "coat"
|
||||||
flags_inv = 0
|
flags_inv = 0
|
||||||
body_parts_covered = UPPER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|ARMS
|
||||||
@@ -179,7 +173,7 @@
|
|||||||
desc = "Someone separated our Research Director from their own head!"
|
desc = "Someone separated our Research Director from their own head!"
|
||||||
var/active = 0.0
|
var/active = 0.0
|
||||||
icon_state = "reactiveoff"
|
icon_state = "reactiveoff"
|
||||||
item_state = "reactiveoff"
|
item_state = "armor_reflec_old"
|
||||||
blood_overlay_type = "armor"
|
blood_overlay_type = "armor"
|
||||||
slowdown = 1
|
slowdown = 1
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
@@ -208,22 +202,19 @@
|
|||||||
return 0
|
return 0
|
||||||
|
|
||||||
/obj/item/clothing/suit/armor/reactive/attack_self(mob/user as mob)
|
/obj/item/clothing/suit/armor/reactive/attack_self(mob/user as mob)
|
||||||
src.active = !( src.active )
|
active = !( active )
|
||||||
if (src.active)
|
if (active)
|
||||||
user << "\blue The reactive armor is now active."
|
user << "\blue The reactive armor is now active."
|
||||||
src.icon_state = "reactive"
|
icon_state = "reactive"
|
||||||
src.item_state = "reactive"
|
|
||||||
else
|
else
|
||||||
user << "\blue The reactive armor is now inactive."
|
user << "\blue The reactive armor is now inactive."
|
||||||
src.icon_state = "reactiveoff"
|
icon_state = "reactiveoff"
|
||||||
src.item_state = "reactiveoff"
|
add_fingerprint(user)
|
||||||
src.add_fingerprint(user)
|
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/item/clothing/suit/armor/reactive/emp_act(severity)
|
/obj/item/clothing/suit/armor/reactive/emp_act(severity)
|
||||||
active = 0
|
active = 0
|
||||||
src.icon_state = "reactiveoff"
|
icon_state = "reactiveoff"
|
||||||
src.item_state = "reactiveoff"
|
|
||||||
..()
|
..()
|
||||||
|
|
||||||
//Non-hardsuit ERT armor.
|
//Non-hardsuit ERT armor.
|
||||||
@@ -263,7 +254,7 @@
|
|||||||
name = "armor vest"
|
name = "armor vest"
|
||||||
desc = "A simple kevlar plate carrier."
|
desc = "A simple kevlar plate carrier."
|
||||||
icon_state = "kvest"
|
icon_state = "kvest"
|
||||||
item_state = "kvest"
|
item_state = "armor"
|
||||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
|
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
|
||||||
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/maglight)
|
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/maglight)
|
||||||
|
|
||||||
@@ -280,7 +271,7 @@
|
|||||||
name = "officer armor vest"
|
name = "officer armor vest"
|
||||||
desc = "A simple kevlar plate carrier. This one has a security holobadge clipped to the chest."
|
desc = "A simple kevlar plate carrier. This one has a security holobadge clipped to the chest."
|
||||||
icon_state = "officervest_nobadge"
|
icon_state = "officervest_nobadge"
|
||||||
item_state = "officervest_nobadge"
|
item_state = "armor"
|
||||||
icon_badge = "officervest_badge"
|
icon_badge = "officervest_badge"
|
||||||
icon_nobadge = "officervest_nobadge"
|
icon_nobadge = "officervest_nobadge"
|
||||||
|
|
||||||
@@ -288,7 +279,7 @@
|
|||||||
name = "warden armor vest"
|
name = "warden armor vest"
|
||||||
desc = "A simple kevlar plate carrier. This one has a silver badge clipped to the chest."
|
desc = "A simple kevlar plate carrier. This one has a silver badge clipped to the chest."
|
||||||
icon_state = "wardenvest_nobadge"
|
icon_state = "wardenvest_nobadge"
|
||||||
item_state = "wardenvest_nobadge"
|
item_state = "armor"
|
||||||
icon_badge = "wardenvest_badge"
|
icon_badge = "wardenvest_badge"
|
||||||
icon_nobadge = "wardenvest_nobadge"
|
icon_nobadge = "wardenvest_nobadge"
|
||||||
|
|
||||||
@@ -296,7 +287,7 @@
|
|||||||
name = "head of security armor vest"
|
name = "head of security armor vest"
|
||||||
desc = "A simple kevlar plate carrier. This one has a gold badge clipped to the chest."
|
desc = "A simple kevlar plate carrier. This one has a gold badge clipped to the chest."
|
||||||
icon_state = "hosvest_nobadge"
|
icon_state = "hosvest_nobadge"
|
||||||
item_state = "hosvest_nobadge"
|
item_state = "armor"
|
||||||
icon_badge = "hosvest_badge"
|
icon_badge = "hosvest_badge"
|
||||||
icon_nobadge = "hosvest_nobadge"
|
icon_nobadge = "hosvest_nobadge"
|
||||||
|
|
||||||
@@ -304,7 +295,7 @@
|
|||||||
name = "PCRC armor vest"
|
name = "PCRC armor vest"
|
||||||
desc = "A simple kevlar plate carrier belonging to Proxima Centauri Risk Control. This one has a PCRC crest clipped to the chest."
|
desc = "A simple kevlar plate carrier belonging to Proxima Centauri Risk Control. This one has a PCRC crest clipped to the chest."
|
||||||
icon_state = "pcrcvest_nobadge"
|
icon_state = "pcrcvest_nobadge"
|
||||||
item_state = "pcrcvest_nobadge"
|
item_state = "armor"
|
||||||
icon_badge = "pcrcvest_badge"
|
icon_badge = "pcrcvest_badge"
|
||||||
icon_nobadge = "pcrcvest_nobadge"
|
icon_nobadge = "pcrcvest_nobadge"
|
||||||
|
|
||||||
@@ -312,7 +303,7 @@
|
|||||||
name = "detective armor vest"
|
name = "detective armor vest"
|
||||||
desc = "A simple kevlar plate carrier in a vintage brown, it has a badge clipped to the chest that reads, 'Private investigator'."
|
desc = "A simple kevlar plate carrier in a vintage brown, it has a badge clipped to the chest that reads, 'Private investigator'."
|
||||||
icon_state = "detectivevest_nobadge"
|
icon_state = "detectivevest_nobadge"
|
||||||
item_state = "detectivevest_nobadge"
|
item_state = "armor"
|
||||||
icon_badge = "detectivevest_badge"
|
icon_badge = "detectivevest_badge"
|
||||||
icon_nobadge = "detectivevest_nobadge"
|
icon_nobadge = "detectivevest_nobadge"
|
||||||
|
|
||||||
@@ -320,7 +311,7 @@
|
|||||||
name = "heavy armor vest"
|
name = "heavy armor vest"
|
||||||
desc = "A heavy kevlar plate carrier with webbing attached."
|
desc = "A heavy kevlar plate carrier with webbing attached."
|
||||||
icon_state = "webvest"
|
icon_state = "webvest"
|
||||||
item_state = "webvest"
|
item_state = "swat"
|
||||||
armor = list(melee = 50, bullet = 40, laser = 40, energy = 25, bomb = 25, bio = 0, rad = 0)
|
armor = list(melee = 50, bullet = 40, laser = 40, energy = 25, bomb = 25, bio = 0, rad = 0)
|
||||||
slowdown = 1
|
slowdown = 1
|
||||||
|
|
||||||
@@ -328,7 +319,7 @@
|
|||||||
name = "officer heavy armor vest"
|
name = "officer heavy armor vest"
|
||||||
desc = "A heavy kevlar plate carrier with webbing attached. This one has a security holobadge clipped to the chest."
|
desc = "A heavy kevlar plate carrier with webbing attached. This one has a security holobadge clipped to the chest."
|
||||||
icon_state = "officerwebvest_nobadge"
|
icon_state = "officerwebvest_nobadge"
|
||||||
item_state = "officerwebvest_nobadge"
|
item_state = "swat"
|
||||||
icon_badge = "officerwebvest_badge"
|
icon_badge = "officerwebvest_badge"
|
||||||
icon_nobadge = "officerwebvest_nobadge"
|
icon_nobadge = "officerwebvest_nobadge"
|
||||||
|
|
||||||
@@ -336,7 +327,7 @@
|
|||||||
name = "warden heavy armor vest"
|
name = "warden heavy armor vest"
|
||||||
desc = "A heavy kevlar plate carrier with webbing attached. This one has a silver badge clipped to the chest."
|
desc = "A heavy kevlar plate carrier with webbing attached. This one has a silver badge clipped to the chest."
|
||||||
icon_state = "wardenwebvest_nobadge"
|
icon_state = "wardenwebvest_nobadge"
|
||||||
item_state = "wardenwebvest_nobadge"
|
item_state = "swat"
|
||||||
icon_badge = "wardenwebvest_badge"
|
icon_badge = "wardenwebvest_badge"
|
||||||
icon_nobadge = "wardenwebvest_nobadge"
|
icon_nobadge = "wardenwebvest_nobadge"
|
||||||
|
|
||||||
@@ -344,7 +335,7 @@
|
|||||||
name = "head of security heavy armor vest"
|
name = "head of security heavy armor vest"
|
||||||
desc = "A heavy kevlar plate carrier with webbing attached. This one has a gold badge clipped to the chest."
|
desc = "A heavy kevlar plate carrier with webbing attached. This one has a gold badge clipped to the chest."
|
||||||
icon_state = "hoswebvest_nobadge"
|
icon_state = "hoswebvest_nobadge"
|
||||||
item_state = "hoswebvest_nobadge"
|
item_state = "swat"
|
||||||
icon_badge = "hoswebvest_badge"
|
icon_badge = "hoswebvest_badge"
|
||||||
icon_nobadge = "hoswebvest_nobadge"
|
icon_nobadge = "hoswebvest_nobadge"
|
||||||
|
|
||||||
@@ -352,7 +343,7 @@
|
|||||||
name = "PCRC heavy armor vest"
|
name = "PCRC heavy armor vest"
|
||||||
desc = "A heavy kevlar plate carrier belonging to Proxima Centauri Risk Control with webbing attached. This one has a PCRC crest clipped to the chest."
|
desc = "A heavy kevlar plate carrier belonging to Proxima Centauri Risk Control with webbing attached. This one has a PCRC crest clipped to the chest."
|
||||||
icon_state = "pcrcwebvest_nobadge"
|
icon_state = "pcrcwebvest_nobadge"
|
||||||
item_state = "pcrcwebvest_nobadge"
|
item_state = "swat"
|
||||||
icon_badge = "pcrcwebvest_badge"
|
icon_badge = "pcrcwebvest_badge"
|
||||||
icon_nobadge = "pcrcwebvest_nobadge"
|
icon_nobadge = "pcrcwebvest_nobadge"
|
||||||
|
|
||||||
@@ -361,18 +352,17 @@
|
|||||||
name = "heavy armor vest"
|
name = "heavy armor vest"
|
||||||
desc = "A high-quality heavy kevlar plate carrier in a fetching tan. The vest is surprisingly flexible, and possibly made of an advanced material."
|
desc = "A high-quality heavy kevlar plate carrier in a fetching tan. The vest is surprisingly flexible, and possibly made of an advanced material."
|
||||||
icon_state = "mercwebvest"
|
icon_state = "mercwebvest"
|
||||||
item_state = "mercwebvest"
|
item_state = "swat"
|
||||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
|
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
|
||||||
slowdown = 0
|
slowdown = 0
|
||||||
|
|
||||||
//All of the armor below is mostly unused
|
//All of the armor below is mostly unused
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/armor/centcomm
|
/obj/item/clothing/suit/armor/centcomm
|
||||||
name = "Cent. Com. armor"
|
name = "Cent. Com. armor"
|
||||||
desc = "A suit that protects against some damage."
|
desc = "A suit that protects against some damage."
|
||||||
icon_state = "centcom"
|
icon_state = "centcom"
|
||||||
item_state = "centcom"
|
item_state = "armor"
|
||||||
w_class = 4//bulky item
|
w_class = 4//bulky item
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||||
@@ -385,7 +375,7 @@
|
|||||||
name = "heavy armor"
|
name = "heavy armor"
|
||||||
desc = "A heavily armored suit that protects against moderate damage."
|
desc = "A heavily armored suit that protects against moderate damage."
|
||||||
icon_state = "heavy"
|
icon_state = "heavy"
|
||||||
item_state = "swat_suit"
|
item_state = "swat"
|
||||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
|
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
|
||||||
w_class = 4//bulky item
|
w_class = 4//bulky item
|
||||||
gas_transfer_coefficient = 0.90
|
gas_transfer_coefficient = 0.90
|
||||||
@@ -403,12 +393,10 @@
|
|||||||
name = "Thunderdome suit (red)"
|
name = "Thunderdome suit (red)"
|
||||||
desc = "Reddish armor."
|
desc = "Reddish armor."
|
||||||
icon_state = "tdred"
|
icon_state = "tdred"
|
||||||
item_state = "tdred"
|
|
||||||
siemens_coefficient = 1
|
siemens_coefficient = 1
|
||||||
|
|
||||||
/obj/item/clothing/suit/armor/tdome/green
|
/obj/item/clothing/suit/armor/tdome/green
|
||||||
name = "Thunderdome suit (green)"
|
name = "Thunderdome suit (green)"
|
||||||
desc = "Pukish armor."
|
desc = "Pukish armor."
|
||||||
icon_state = "tdgreen"
|
icon_state = "tdgreen"
|
||||||
item_state = "tdgreen"
|
|
||||||
siemens_coefficient = 1
|
siemens_coefficient = 1
|
||||||
|
|||||||
@@ -2,10 +2,6 @@
|
|||||||
/obj/item/clothing/head/bio_hood
|
/obj/item/clothing/head/bio_hood
|
||||||
name = "bio hood"
|
name = "bio hood"
|
||||||
icon_state = "bio"
|
icon_state = "bio"
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "bio_hood",
|
|
||||||
slot_r_hand_str = "bio_hood",
|
|
||||||
)
|
|
||||||
desc = "A hood that protects the head and face from biological comtaminants."
|
desc = "A hood that protects the head and face from biological comtaminants."
|
||||||
permeability_coefficient = 0.01
|
permeability_coefficient = 0.01
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||||
@@ -17,7 +13,6 @@
|
|||||||
name = "bio suit"
|
name = "bio suit"
|
||||||
desc = "A suit that protects against biological contamination."
|
desc = "A suit that protects against biological contamination."
|
||||||
icon_state = "bio"
|
icon_state = "bio"
|
||||||
item_state = "bio_suit"
|
|
||||||
w_class = 4//bulky item
|
w_class = 4//bulky item
|
||||||
gas_transfer_coefficient = 0.01
|
gas_transfer_coefficient = 0.01
|
||||||
permeability_coefficient = 0.01
|
permeability_coefficient = 0.01
|
||||||
@@ -28,14 +23,15 @@
|
|||||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
|
|
||||||
|
|
||||||
//Standard biosuit, orange stripe
|
//Standard biosuit, orange stripe
|
||||||
/obj/item/clothing/head/bio_hood/general
|
/obj/item/clothing/head/bio_hood/general
|
||||||
icon_state = "bio_general"
|
icon_state = "bio_general"
|
||||||
|
item_state = "bio"
|
||||||
body_parts_covered = HEAD|FACE|EYES
|
body_parts_covered = HEAD|FACE|EYES
|
||||||
|
|
||||||
/obj/item/clothing/suit/bio_suit/general
|
/obj/item/clothing/suit/bio_suit/general
|
||||||
icon_state = "bio_general"
|
icon_state = "bio_general"
|
||||||
|
item_state = "bio"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||||
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
|
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
|
||||||
|
|
||||||
@@ -66,7 +62,6 @@
|
|||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||||
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
|
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
|
||||||
|
|
||||||
|
|
||||||
//Scientist's biosuit, white with a pink-ish hue
|
//Scientist's biosuit, white with a pink-ish hue
|
||||||
/obj/item/clothing/head/bio_hood/scientist
|
/obj/item/clothing/head/bio_hood/scientist
|
||||||
icon_state = "bio_scientist"
|
icon_state = "bio_scientist"
|
||||||
@@ -85,11 +80,10 @@
|
|||||||
/obj/item/clothing/head/bio_hood/cmo
|
/obj/item/clothing/head/bio_hood/cmo
|
||||||
icon_state = "bio_cmo"
|
icon_state = "bio_cmo"
|
||||||
|
|
||||||
|
|
||||||
//Plague Dr mask can be found in clothing/masks/gasmask.dm
|
//Plague Dr mask can be found in clothing/masks/gasmask.dm
|
||||||
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit
|
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit
|
||||||
name = "Plague doctor suit"
|
name = "Plague doctor suit"
|
||||||
desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses."
|
desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses."
|
||||||
icon_state = "plaguedoctor"
|
icon_state = "plaguedoctor"
|
||||||
item_state = "bio_suit"
|
item_state = "bio"
|
||||||
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
|
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
name = "apron"
|
name = "apron"
|
||||||
desc = "A basic blue apron."
|
desc = "A basic blue apron."
|
||||||
icon_state = "apron"
|
icon_state = "apron"
|
||||||
item_state = "apron"
|
item_state = "overalls"
|
||||||
blood_overlay_type = "armor"
|
blood_overlay_type = "armor"
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/material/minihoe)
|
allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/material/minihoe)
|
||||||
@@ -17,7 +17,6 @@
|
|||||||
name = "captain's parade tunic"
|
name = "captain's parade tunic"
|
||||||
desc = "Worn by a Captain to show their class."
|
desc = "Worn by a Captain to show their class."
|
||||||
icon_state = "captunic"
|
icon_state = "captunic"
|
||||||
item_state = "captunic"
|
|
||||||
body_parts_covered = UPPER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|ARMS
|
||||||
flags_inv = HIDEJUMPSUIT
|
flags_inv = HIDEJUMPSUIT
|
||||||
|
|
||||||
@@ -25,7 +24,6 @@
|
|||||||
name = "captain's uniform jacket"
|
name = "captain's uniform jacket"
|
||||||
desc = "A less formal jacket for everyday captain use."
|
desc = "A less formal jacket for everyday captain use."
|
||||||
icon_state = "capjacket"
|
icon_state = "capjacket"
|
||||||
item_state = "capjacket"
|
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||||
flags_inv = HIDEJUMPSUIT
|
flags_inv = HIDEJUMPSUIT
|
||||||
|
|
||||||
@@ -34,7 +32,7 @@
|
|||||||
name = "chaplain hoodie"
|
name = "chaplain hoodie"
|
||||||
desc = "This suit says to you 'hush'!"
|
desc = "This suit says to you 'hush'!"
|
||||||
icon_state = "chaplain_hoodie"
|
icon_state = "chaplain_hoodie"
|
||||||
item_state = "chaplain_hoodie"
|
item_state = "suit_black"
|
||||||
body_parts_covered = UPPER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|ARMS
|
||||||
|
|
||||||
//Chaplain
|
//Chaplain
|
||||||
@@ -42,7 +40,6 @@
|
|||||||
name = "nun robe"
|
name = "nun robe"
|
||||||
desc = "Maximum piety in this star system."
|
desc = "Maximum piety in this star system."
|
||||||
icon_state = "nun"
|
icon_state = "nun"
|
||||||
item_state = "nun"
|
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||||
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
||||||
|
|
||||||
@@ -51,7 +48,6 @@
|
|||||||
name = "chef's apron"
|
name = "chef's apron"
|
||||||
desc = "An apron used by a high class chef."
|
desc = "An apron used by a high class chef."
|
||||||
icon_state = "chef"
|
icon_state = "chef"
|
||||||
item_state = "chef"
|
|
||||||
gas_transfer_coefficient = 0.90
|
gas_transfer_coefficient = 0.90
|
||||||
permeability_coefficient = 0.50
|
permeability_coefficient = 0.50
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||||
@@ -62,7 +58,6 @@
|
|||||||
name = "classic chef's apron"
|
name = "classic chef's apron"
|
||||||
desc = "A basic, dull, white chef's apron."
|
desc = "A basic, dull, white chef's apron."
|
||||||
icon_state = "apronchef"
|
icon_state = "apronchef"
|
||||||
item_state = "apronchef"
|
|
||||||
blood_overlay_type = "armor"
|
blood_overlay_type = "armor"
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
|
|
||||||
@@ -71,21 +66,21 @@
|
|||||||
name = "security officer's jacket"
|
name = "security officer's jacket"
|
||||||
desc = "This jacket is for those special occasions when a security officer actually feels safe."
|
desc = "This jacket is for those special occasions when a security officer actually feels safe."
|
||||||
icon_state = "officerbluejacket"
|
icon_state = "officerbluejacket"
|
||||||
item_state = "officerbluejacket"
|
item_state = "suit_navy"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||||
|
|
||||||
/obj/item/clothing/suit/security/navywarden
|
/obj/item/clothing/suit/security/navywarden
|
||||||
name = "warden's jacket"
|
name = "warden's jacket"
|
||||||
desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
|
desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
|
||||||
icon_state = "wardenbluejacket"
|
icon_state = "wardenbluejacket"
|
||||||
item_state = "wardenbluejacket"
|
item_state = "suit_navy"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||||
|
|
||||||
/obj/item/clothing/suit/security/navyhos
|
/obj/item/clothing/suit/security/navyhos
|
||||||
name = "head of security's jacket"
|
name = "head of security's jacket"
|
||||||
desc = "This piece of clothing was specifically designed for asserting superior authority."
|
desc = "This piece of clothing was specifically designed for asserting superior authority."
|
||||||
icon_state = "hosbluejacket"
|
icon_state = "hosbluejacket"
|
||||||
item_state = "hosbluejacket"
|
item_state = "suit_navy"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||||
|
|
||||||
//Detective
|
//Detective
|
||||||
@@ -93,7 +88,6 @@
|
|||||||
name = "brown trenchcoat"
|
name = "brown trenchcoat"
|
||||||
desc = "A rugged canvas trenchcoat, designed and created by TX Fabrication Corp. The coat is externally impact resistant - perfect for your next act of autodefenestration!"
|
desc = "A rugged canvas trenchcoat, designed and created by TX Fabrication Corp. The coat is externally impact resistant - perfect for your next act of autodefenestration!"
|
||||||
icon_state = "detective"
|
icon_state = "detective"
|
||||||
item_state = "det_suit"
|
|
||||||
blood_overlay_type = "coat"
|
blood_overlay_type = "coat"
|
||||||
body_parts_covered = UPPER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|ARMS
|
||||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/uv_light)
|
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/uv_light)
|
||||||
@@ -102,12 +96,12 @@
|
|||||||
/obj/item/clothing/suit/storage/det_trench/grey
|
/obj/item/clothing/suit/storage/det_trench/grey
|
||||||
name = "grey trenchcoat"
|
name = "grey trenchcoat"
|
||||||
icon_state = "detective2"
|
icon_state = "detective2"
|
||||||
|
item_state = "leather_jacket"
|
||||||
|
|
||||||
//Forensics
|
//Forensics
|
||||||
/obj/item/clothing/suit/storage/forensics
|
/obj/item/clothing/suit/storage/forensics
|
||||||
name = "jacket"
|
name = "jacket"
|
||||||
desc = "A forensics technician jacket."
|
desc = "A forensics technician jacket."
|
||||||
item_state = "det_suit"
|
|
||||||
body_parts_covered = UPPER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|ARMS
|
||||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/taperecorder,/obj/item/device/uv_light)
|
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/taperecorder,/obj/item/device/uv_light)
|
||||||
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||||
@@ -116,6 +110,7 @@
|
|||||||
name = "red jacket"
|
name = "red jacket"
|
||||||
desc = "A red forensics technician jacket."
|
desc = "A red forensics technician jacket."
|
||||||
icon_state = "forensics_red"
|
icon_state = "forensics_red"
|
||||||
|
item_state = "suit_red"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/forensics/red/long
|
/obj/item/clothing/suit/storage/forensics/red/long
|
||||||
name = "long red jacket"
|
name = "long red jacket"
|
||||||
@@ -126,6 +121,7 @@
|
|||||||
name = "blue jacket"
|
name = "blue jacket"
|
||||||
desc = "A blue forensics technician jacket."
|
desc = "A blue forensics technician jacket."
|
||||||
icon_state = "forensics_blue"
|
icon_state = "forensics_blue"
|
||||||
|
item_state = "suit_navy"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/forensics/blue/long
|
/obj/item/clothing/suit/storage/forensics/blue/long
|
||||||
name = "long blue jacket"
|
name = "long blue jacket"
|
||||||
@@ -137,7 +133,6 @@
|
|||||||
name = "hazard vest"
|
name = "hazard vest"
|
||||||
desc = "A high-visibility vest used in work zones."
|
desc = "A high-visibility vest used in work zones."
|
||||||
icon_state = "hazard"
|
icon_state = "hazard"
|
||||||
item_state = "hazard"
|
|
||||||
blood_overlay_type = "armor"
|
blood_overlay_type = "armor"
|
||||||
allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/pipe_painter, /obj/item/device/radio, /obj/item/device/t_scanner, \
|
allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/pipe_painter, /obj/item/device/radio, /obj/item/device/t_scanner, \
|
||||||
/obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/weapon/tank/emergency_oxygen, \
|
/obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/weapon/tank/emergency_oxygen, \
|
||||||
@@ -149,7 +144,7 @@
|
|||||||
name = "blue suit jacket"
|
name = "blue suit jacket"
|
||||||
desc = "A snappy dress jacket."
|
desc = "A snappy dress jacket."
|
||||||
icon_state = "suitjacket_blue_open"
|
icon_state = "suitjacket_blue_open"
|
||||||
item_state = "suitjacket_blue_open"
|
item_state = "suit_blue"
|
||||||
icon_open = "suitjacket_blue_open"
|
icon_open = "suitjacket_blue_open"
|
||||||
icon_closed = "suitjacket_blue"
|
icon_closed = "suitjacket_blue"
|
||||||
blood_overlay_type = "coat"
|
blood_overlay_type = "coat"
|
||||||
@@ -159,7 +154,7 @@
|
|||||||
name = "purple suit jacket"
|
name = "purple suit jacket"
|
||||||
desc = "A snappy dress jacket."
|
desc = "A snappy dress jacket."
|
||||||
icon_state = "suitjacket_purp_open"
|
icon_state = "suitjacket_purp_open"
|
||||||
item_state = "suitjacket_purp_open"
|
item_state = "suit_purple"
|
||||||
icon_open = "suitjacket_purp_open"
|
icon_open = "suitjacket_purp_open"
|
||||||
icon_closed = "suitjacket_purp"
|
icon_closed = "suitjacket_purp"
|
||||||
blood_overlay_type = "coat"
|
blood_overlay_type = "coat"
|
||||||
@@ -170,14 +165,12 @@
|
|||||||
name = "black suit jacket"
|
name = "black suit jacket"
|
||||||
desc = "A smooth black jacket."
|
desc = "A smooth black jacket."
|
||||||
icon_state = "ia_jacket_open"
|
icon_state = "ia_jacket_open"
|
||||||
item_state = "ia_jacket"
|
item_state = "suit_black"
|
||||||
icon_open = "ia_jacket_open"
|
icon_open = "ia_jacket_open"
|
||||||
icon_closed = "ia_jacket"
|
icon_closed = "ia_jacket"
|
||||||
blood_overlay_type = "coat"
|
blood_overlay_type = "coat"
|
||||||
body_parts_covered = UPPER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|ARMS
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//Medical
|
//Medical
|
||||||
/obj/item/clothing/suit/storage/toggle/fr_jacket
|
/obj/item/clothing/suit/storage/toggle/fr_jacket
|
||||||
name = "first responder jacket"
|
name = "first responder jacket"
|
||||||
@@ -195,7 +188,7 @@
|
|||||||
name = "\improper EMS jacket"
|
name = "\improper EMS jacket"
|
||||||
desc = "A dark blue, martian-pattern, EMS jacket. It sports high-visibility reflective stripes and a star of life on the back."
|
desc = "A dark blue, martian-pattern, EMS jacket. It sports high-visibility reflective stripes and a star of life on the back."
|
||||||
icon_state = "ems_jacket_closed"
|
icon_state = "ems_jacket_closed"
|
||||||
item_state = "ems_jacket_closed"
|
item_state = "ems_jacket"
|
||||||
icon_open = "ems_jacket_open"
|
icon_open = "ems_jacket_open"
|
||||||
icon_closed = "ems_jacket_closed"
|
icon_closed = "ems_jacket_closed"
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
name = "labcoat"
|
name = "labcoat"
|
||||||
desc = "A suit that protects against minor chemical spills."
|
desc = "A suit that protects against minor chemical spills."
|
||||||
icon_state = "labcoat_open"
|
icon_state = "labcoat_open"
|
||||||
item_state = "labcoat" //Is this even used for anything?
|
item_state = "labcoat"
|
||||||
icon_open = "labcoat_open"
|
icon_open = "labcoat_open"
|
||||||
icon_closed = "labcoat"
|
icon_closed = "labcoat"
|
||||||
blood_overlay_type = "coat"
|
blood_overlay_type = "coat"
|
||||||
@@ -14,65 +14,65 @@
|
|||||||
name = "red labcoat"
|
name = "red labcoat"
|
||||||
desc = "A suit that protects against minor chemical spills. This one is red."
|
desc = "A suit that protects against minor chemical spills. This one is red."
|
||||||
icon_state = "red_labcoat_open"
|
icon_state = "red_labcoat_open"
|
||||||
item_state = "red_labcoat"
|
|
||||||
icon_open = "red_labcoat_open"
|
icon_open = "red_labcoat_open"
|
||||||
icon_closed = "red_labcoat"
|
icon_closed = "red_labcoat"
|
||||||
|
item_state = "red_labcoat"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/blue
|
/obj/item/clothing/suit/storage/toggle/labcoat/blue
|
||||||
name = "blue labcoat"
|
name = "blue labcoat"
|
||||||
desc = "A suit that protects against minor chemical spills. This one is blue."
|
desc = "A suit that protects against minor chemical spills. This one is blue."
|
||||||
icon_state = "blue_labcoat_open"
|
icon_state = "blue_labcoat_open"
|
||||||
item_state = "blue_labcoat"
|
|
||||||
icon_open = "blue_labcoat_open"
|
icon_open = "blue_labcoat_open"
|
||||||
icon_closed = "blue_labcoat"
|
icon_closed = "blue_labcoat"
|
||||||
|
item_state = "blue_labcoat"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/purple
|
/obj/item/clothing/suit/storage/toggle/labcoat/purple
|
||||||
name = "purple labcoat"
|
name = "purple labcoat"
|
||||||
desc = "A suit that protects against minor chemical spills. This one is purple."
|
desc = "A suit that protects against minor chemical spills. This one is purple."
|
||||||
icon_state = "purple_labcoat_open"
|
icon_state = "purple_labcoat_open"
|
||||||
item_state = "purple_labcoat"
|
|
||||||
icon_open = "purple_labcoat_open"
|
icon_open = "purple_labcoat_open"
|
||||||
icon_closed = "purple_labcoat"
|
icon_closed = "purple_labcoat"
|
||||||
|
item_state = "purple_labcoat"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/orange
|
/obj/item/clothing/suit/storage/toggle/labcoat/orange
|
||||||
name = "orange labcoat"
|
name = "orange labcoat"
|
||||||
desc = "A suit that protects against minor chemical spills. This one is orange."
|
desc = "A suit that protects against minor chemical spills. This one is orange."
|
||||||
icon_state = "orange_labcoat_open"
|
icon_state = "orange_labcoat_open"
|
||||||
item_state = "orange_labcoat"
|
|
||||||
icon_open = "orange_labcoat_open"
|
icon_open = "orange_labcoat_open"
|
||||||
icon_closed = "orange_labcoat"
|
icon_closed = "orange_labcoat"
|
||||||
|
item_state = "orange_labcoat"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/green
|
/obj/item/clothing/suit/storage/toggle/labcoat/green
|
||||||
name = "green labcoat"
|
name = "green labcoat"
|
||||||
desc = "A suit that protects against minor chemical spills. This one is green."
|
desc = "A suit that protects against minor chemical spills. This one is green."
|
||||||
icon_state = "green_labcoat_open"
|
icon_state = "green_labcoat_open"
|
||||||
item_state = "green_labcoat"
|
|
||||||
icon_open = "green_labcoat_open"
|
icon_open = "green_labcoat_open"
|
||||||
icon_closed = "green_labcoat"
|
icon_closed = "green_labcoat"
|
||||||
|
item_state = "green_labcoat"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/yellow
|
/obj/item/clothing/suit/storage/toggle/labcoat/yellow
|
||||||
name = "yellow labcoat"
|
name = "yellow labcoat"
|
||||||
desc = "A suit that protects against minor chemical spills. This one is yellow."
|
desc = "A suit that protects against minor chemical spills. This one is yellow."
|
||||||
icon_state = "yellow_labcoat_open"
|
icon_state = "yellow_labcoat_open"
|
||||||
item_state = "yellow_labcoat"
|
|
||||||
icon_open = "yellow_labcoat_open"
|
icon_open = "yellow_labcoat_open"
|
||||||
icon_closed = "yellow_labcoat"
|
icon_closed = "yellow_labcoat"
|
||||||
|
item_state = "yellow_labcoat"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/pink
|
/obj/item/clothing/suit/storage/toggle/labcoat/pink
|
||||||
name = "pink labcoat"
|
name = "pink labcoat"
|
||||||
desc = "A suit that protects against minor chemical spills. This one is pink."
|
desc = "A suit that protects against minor chemical spills. This one is pink."
|
||||||
icon_state = "pink_labcoat_open"
|
icon_state = "pink_labcoat_open"
|
||||||
item_state = "pink_labcoat"
|
|
||||||
icon_open = "pink_labcoat_open"
|
icon_open = "pink_labcoat_open"
|
||||||
icon_closed = "pink_labcoat"
|
icon_closed = "pink_labcoat"
|
||||||
|
item_state = "pink_labcoat"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/cmo
|
/obj/item/clothing/suit/storage/toggle/labcoat/cmo
|
||||||
name = "chief medical officer's labcoat"
|
name = "chief medical officer's labcoat"
|
||||||
desc = "Bluer than the standard model."
|
desc = "Bluer than the standard model."
|
||||||
icon_state = "labcoat_cmo_open"
|
icon_state = "labcoat_cmo_open"
|
||||||
item_state = "labcoat_cmo"
|
|
||||||
icon_open = "labcoat_cmo_open"
|
icon_open = "labcoat_cmo_open"
|
||||||
icon_closed = "labcoat_cmo"
|
icon_closed = "labcoat_cmo"
|
||||||
|
item_state = "cmo_labcoat"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/cmoalt
|
/obj/item/clothing/suit/storage/toggle/labcoat/cmoalt
|
||||||
name = "chief medical officer labcoat"
|
name = "chief medical officer labcoat"
|
||||||
@@ -80,14 +80,15 @@
|
|||||||
icon_state = "labcoat_cmoalt_open"
|
icon_state = "labcoat_cmoalt_open"
|
||||||
icon_open = "labcoat_cmoalt_open"
|
icon_open = "labcoat_cmoalt_open"
|
||||||
icon_closed = "labcoat_cmoalt"
|
icon_closed = "labcoat_cmoalt"
|
||||||
|
item_state = "cmo_labcoat"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/mad
|
/obj/item/clothing/suit/storage/toggle/labcoat/mad
|
||||||
name = "The Mad's labcoat"
|
name = "The Mad's labcoat"
|
||||||
desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
|
desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
|
||||||
icon_state = "labgreen_open"
|
icon_state = "labgreen_open"
|
||||||
item_state = "labgreen"
|
|
||||||
icon_open = "labgreen_open"
|
icon_open = "labgreen_open"
|
||||||
icon_closed = "labgreen"
|
icon_closed = "labgreen"
|
||||||
|
item_state = "green_labcoat"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/genetics
|
/obj/item/clothing/suit/storage/toggle/labcoat/genetics
|
||||||
name = "Geneticist labcoat"
|
name = "Geneticist labcoat"
|
||||||
@@ -95,6 +96,7 @@
|
|||||||
icon_state = "labcoat_gen_open"
|
icon_state = "labcoat_gen_open"
|
||||||
icon_open = "labcoat_gen_open"
|
icon_open = "labcoat_gen_open"
|
||||||
icon_closed = "labcoat_gen"
|
icon_closed = "labcoat_gen"
|
||||||
|
item_state = "genetics_labcoat"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/chemist
|
/obj/item/clothing/suit/storage/toggle/labcoat/chemist
|
||||||
name = "Chemist labcoat"
|
name = "Chemist labcoat"
|
||||||
@@ -102,6 +104,7 @@
|
|||||||
icon_state = "labcoat_chem_open"
|
icon_state = "labcoat_chem_open"
|
||||||
icon_open = "labcoat_chem_open"
|
icon_open = "labcoat_chem_open"
|
||||||
icon_closed = "labcoat_chem"
|
icon_closed = "labcoat_chem"
|
||||||
|
item_state = "chemist_labcoat"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/virologist
|
/obj/item/clothing/suit/storage/toggle/labcoat/virologist
|
||||||
name = "Virologist labcoat"
|
name = "Virologist labcoat"
|
||||||
@@ -109,6 +112,7 @@
|
|||||||
icon_state = "labcoat_vir_open"
|
icon_state = "labcoat_vir_open"
|
||||||
icon_open = "labcoat_vir_open"
|
icon_open = "labcoat_vir_open"
|
||||||
icon_closed = "labcoat_vir"
|
icon_closed = "labcoat_vir"
|
||||||
|
item_state = "virologist_labcoat"
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/science
|
/obj/item/clothing/suit/storage/toggle/labcoat/science
|
||||||
@@ -117,11 +121,12 @@
|
|||||||
icon_state = "labcoat_tox_open"
|
icon_state = "labcoat_tox_open"
|
||||||
icon_open = "labcoat_tox_open"
|
icon_open = "labcoat_tox_open"
|
||||||
icon_closed = "labcoat_tox"
|
icon_closed = "labcoat_tox"
|
||||||
|
item_state = "science_labcoat"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/labcoat/emt
|
/obj/item/clothing/suit/storage/toggle/labcoat/emt
|
||||||
name = "EMT's labcoat"
|
name = "EMT's labcoat"
|
||||||
desc = "A dark blue labcoat with reflective strips for emergency medical technicians."
|
desc = "A dark blue labcoat with reflective strips for emergency medical technicians."
|
||||||
icon_state = "labcoat_emt_open"
|
icon_state = "labcoat_emt_open"
|
||||||
item_state = "labcoat_emt"
|
|
||||||
icon_open = "labcoat_emt_open"
|
icon_open = "labcoat_emt_open"
|
||||||
icon_closed = "labcoat_emt"
|
icon_closed = "labcoat_emt"
|
||||||
|
item_state = "emt_labcoat"
|
||||||
@@ -5,6 +5,8 @@
|
|||||||
* Misc
|
* Misc
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
// -S2-note- Needs categorizing and sorting.
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Lasertag
|
* Lasertag
|
||||||
*/
|
*/
|
||||||
@@ -12,7 +14,7 @@
|
|||||||
name = "blue laser tag armour"
|
name = "blue laser tag armour"
|
||||||
desc = "Blue Pride, Station Wide."
|
desc = "Blue Pride, Station Wide."
|
||||||
icon_state = "bluetag"
|
icon_state = "bluetag"
|
||||||
item_state = "bluetag"
|
item_state = "tdblue"
|
||||||
blood_overlay_type = "armor"
|
blood_overlay_type = "armor"
|
||||||
body_parts_covered = UPPER_TORSO
|
body_parts_covered = UPPER_TORSO
|
||||||
allowed = list (/obj/item/weapon/gun/energy/lasertag/blue)
|
allowed = list (/obj/item/weapon/gun/energy/lasertag/blue)
|
||||||
@@ -22,7 +24,7 @@
|
|||||||
name = "red laser tag armour"
|
name = "red laser tag armour"
|
||||||
desc = "Reputed to go faster."
|
desc = "Reputed to go faster."
|
||||||
icon_state = "redtag"
|
icon_state = "redtag"
|
||||||
item_state = "redtag"
|
item_state = "tdred"
|
||||||
blood_overlay_type = "armor"
|
blood_overlay_type = "armor"
|
||||||
body_parts_covered = UPPER_TORSO
|
body_parts_covered = UPPER_TORSO
|
||||||
allowed = list (/obj/item/weapon/gun/energy/lasertag/red)
|
allowed = list (/obj/item/weapon/gun/energy/lasertag/red)
|
||||||
@@ -35,62 +37,53 @@
|
|||||||
name = "pirate coat"
|
name = "pirate coat"
|
||||||
desc = "Yarr."
|
desc = "Yarr."
|
||||||
icon_state = "pirate"
|
icon_state = "pirate"
|
||||||
item_state = "pirate"
|
item_state = "greatcoat"
|
||||||
body_parts_covered = UPPER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|ARMS
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/hgpirate
|
/obj/item/clothing/suit/hgpirate
|
||||||
name = "pirate captain coat"
|
name = "pirate captain coat"
|
||||||
desc = "Yarr."
|
desc = "Yarr."
|
||||||
icon_state = "hgpirate"
|
icon_state = "hgpirate"
|
||||||
item_state = "hgpirate"
|
item_state = "greatcoat"
|
||||||
flags_inv = HIDEJUMPSUIT
|
flags_inv = HIDEJUMPSUIT
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/cyborg_suit
|
/obj/item/clothing/suit/cyborg_suit
|
||||||
name = "cyborg suit"
|
name = "cyborg suit"
|
||||||
desc = "Suit for a cyborg costume."
|
desc = "Suit for a cyborg costume."
|
||||||
icon_state = "death"
|
icon_state = "death"
|
||||||
item_state = "death"
|
|
||||||
flags = CONDUCT
|
flags = CONDUCT
|
||||||
fire_resist = T0C+5200
|
fire_resist = T0C+5200
|
||||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/greatcoat
|
/obj/item/clothing/suit/greatcoat
|
||||||
name = "great coat"
|
name = "great coat"
|
||||||
desc = "A heavy great coat"
|
desc = "A heavy great coat"
|
||||||
icon_state = "nazi"
|
icon_state = "gentlecoat"
|
||||||
item_state = "nazi"
|
item_state = "greatcoat"
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/johnny_coat
|
/obj/item/clothing/suit/johnny_coat
|
||||||
name = "johnny~~ coat"
|
name = "johnny~~ coat"
|
||||||
desc = "Johnny~~"
|
desc = "Johnny~~"
|
||||||
icon_state = "johnny"
|
icon_state = "gentlecoat"
|
||||||
item_state = "johnny"
|
item_state = "johnny_coat"
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/justice
|
/obj/item/clothing/suit/justice
|
||||||
name = "justice suit"
|
name = "justice suit"
|
||||||
desc = "This pretty much looks ridiculous."
|
desc = "This pretty much looks ridiculous."
|
||||||
icon_state = "justice"
|
icon_state = "gentle_coat"
|
||||||
item_state = "justice"
|
item_state = "greatcoat"
|
||||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/judgerobe
|
/obj/item/clothing/suit/judgerobe
|
||||||
name = "judge's robe"
|
name = "judge's robe"
|
||||||
desc = "This robe commands authority."
|
desc = "This robe commands authority."
|
||||||
icon_state = "judge"
|
icon_state = "judge"
|
||||||
item_state = "judge"
|
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||||
allowed = list(/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/spacecash)
|
allowed = list(/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/spacecash)
|
||||||
flags_inv = HIDEJUMPSUIT
|
flags_inv = HIDEJUMPSUIT
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/wcoat
|
/obj/item/clothing/suit/wcoat
|
||||||
name = "waistcoat"
|
name = "waistcoat"
|
||||||
desc = "For some classy, murderous fun."
|
desc = "For some classy, murderous fun."
|
||||||
@@ -99,19 +92,15 @@
|
|||||||
blood_overlay_type = "armor"
|
blood_overlay_type = "armor"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/apron/overalls
|
/obj/item/clothing/suit/apron/overalls
|
||||||
name = "coveralls"
|
name = "coveralls"
|
||||||
desc = "A set of denim overalls."
|
desc = "A set of denim overalls."
|
||||||
icon_state = "overalls"
|
icon_state = "overalls"
|
||||||
item_state = "overalls"
|
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/syndicatefake
|
/obj/item/clothing/suit/syndicatefake
|
||||||
name = "red space suit replica"
|
name = "red space suit replica"
|
||||||
icon_state = "syndicate"
|
icon_state = "syndicate"
|
||||||
item_state = "space_suit_syndicate"
|
|
||||||
desc = "A plastic replica of the syndicate space suit, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
|
desc = "A plastic replica of the syndicate space suit, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
|
||||||
w_class = 3
|
w_class = 3
|
||||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy)
|
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy)
|
||||||
@@ -122,66 +111,56 @@
|
|||||||
name = "Hastur's Robes"
|
name = "Hastur's Robes"
|
||||||
desc = "Robes not meant to be worn by man"
|
desc = "Robes not meant to be worn by man"
|
||||||
icon_state = "hastur"
|
icon_state = "hastur"
|
||||||
item_state = "hastur"
|
item_state = "rad"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/imperium_monk
|
/obj/item/clothing/suit/imperium_monk
|
||||||
name = "Imperium monk"
|
name = "Imperium monk"
|
||||||
desc = "Have YOU killed a xenos today?"
|
desc = "Have YOU killed a xenos today?"
|
||||||
icon_state = "imperium_monk"
|
icon_state = "imperium_monk"
|
||||||
item_state = "imperium_monk"
|
|
||||||
body_parts_covered = HEAD|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
body_parts_covered = HEAD|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||||
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/chickensuit
|
/obj/item/clothing/suit/chickensuit
|
||||||
name = "Chicken Suit"
|
name = "Chicken Suit"
|
||||||
desc = "A suit made long ago by the ancient empire KFC."
|
desc = "A suit made long ago by the ancient empire KFC."
|
||||||
icon_state = "chickensuit"
|
icon_state = "chickensuit"
|
||||||
item_state = "chickensuit"
|
|
||||||
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET
|
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET
|
||||||
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
||||||
siemens_coefficient = 2.0
|
siemens_coefficient = 2.0
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/monkeysuit
|
/obj/item/clothing/suit/monkeysuit
|
||||||
name = "Monkey Suit"
|
name = "Monkey Suit"
|
||||||
desc = "A suit that looks like a primate"
|
desc = "A suit that looks like a primate"
|
||||||
icon_state = "monkeysuit"
|
icon_state = "monkeysuit"
|
||||||
item_state = "monkeysuit"
|
item_state = "brown_jacket"
|
||||||
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
|
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
|
||||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||||
siemens_coefficient = 2.0
|
siemens_coefficient = 2.0
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/holidaypriest
|
/obj/item/clothing/suit/holidaypriest
|
||||||
name = "Holiday Priest"
|
name = "Holiday Priest"
|
||||||
desc = "This is a nice holiday my son."
|
desc = "This is a nice holiday my son."
|
||||||
icon_state = "holidaypriest"
|
icon_state = "holidaypriest"
|
||||||
item_state = "holidaypriest"
|
item_state = "labcoat"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||||
flags_inv = HIDEJUMPSUIT
|
flags_inv = HIDEJUMPSUIT
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/cardborg
|
/obj/item/clothing/suit/cardborg
|
||||||
name = "cardborg suit"
|
name = "cardborg suit"
|
||||||
desc = "An ordinary cardboard box with holes cut in the sides."
|
desc = "An ordinary cardboard box with holes cut in the sides."
|
||||||
icon_state = "cardborg"
|
icon_state = "cardborg"
|
||||||
item_state = "cardborg"
|
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||||
flags_inv = HIDEJUMPSUIT
|
flags_inv = HIDEJUMPSUIT
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Misc
|
* Misc
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/obj/item/clothing/suit/straight_jacket
|
/obj/item/clothing/suit/straight_jacket
|
||||||
name = "straight jacket"
|
name = "straight jacket"
|
||||||
desc = "A suit that completely restrains the wearer."
|
desc = "A suit that completely restrains the wearer."
|
||||||
icon_state = "straight_jacket"
|
icon_state = "straight_jacket"
|
||||||
item_state = "straight_jacket"
|
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||||
|
|
||||||
@@ -189,213 +168,138 @@
|
|||||||
name = "worn shirt"
|
name = "worn shirt"
|
||||||
desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in."
|
desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in."
|
||||||
icon_state = "ianshirt"
|
icon_state = "ianshirt"
|
||||||
item_state = "ianshirt"
|
item_state = "labcoat" //placeholder -S2-
|
||||||
body_parts_covered = UPPER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|ARMS
|
||||||
|
|
||||||
//pyjamas
|
/*
|
||||||
//originally intended to be pinstripes >.>
|
* coats
|
||||||
|
*/
|
||||||
/obj/item/clothing/under/bluepyjamas
|
|
||||||
name = "blue pyjamas"
|
|
||||||
desc = "Slightly old-fashioned sleepwear."
|
|
||||||
icon_state = "blue_pyjamas"
|
|
||||||
item_state = "blue_pyjamas"
|
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
|
||||||
|
|
||||||
/obj/item/clothing/under/redpyjamas
|
|
||||||
name = "red pyjamas"
|
|
||||||
desc = "Slightly old-fashioned sleepwear."
|
|
||||||
icon_state = "red_pyjamas"
|
|
||||||
item_state = "red_pyjamas"
|
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
|
||||||
|
|
||||||
//coats
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/leathercoat
|
/obj/item/clothing/suit/leathercoat
|
||||||
name = "leather coat"
|
name = "leather coat"
|
||||||
desc = "A long, thick black leather coat."
|
desc = "A long, thick black leather coat."
|
||||||
icon_state = "leathercoat_alt"
|
icon_state = "leathercoat_alt"
|
||||||
item_state = "leathercoat_alt"
|
item_state = "leather_jacket"
|
||||||
|
|
||||||
/obj/item/clothing/suit/leathercoat/sec
|
/obj/item/clothing/suit/leathercoat/sec
|
||||||
name = "leather coat"
|
name = "leather coat"
|
||||||
desc = "A long, thick black leather coat."
|
desc = "A long, thick black leather coat."
|
||||||
icon_state = "leathercoat_sec"
|
icon_state = "leathercoat_sec"
|
||||||
item_state = "leathercoat_sec"
|
item_state = "leather_jacket"
|
||||||
|
|
||||||
/obj/item/clothing/suit/browncoat
|
/obj/item/clothing/suit/browncoat
|
||||||
name = "brown leather coat"
|
name = "brown leather coat"
|
||||||
desc = "A long, brown leather coat."
|
desc = "A long, brown leather coat."
|
||||||
icon_state = "browncoat"
|
icon_state = "browncoat"
|
||||||
item_state = "browncoat"
|
item_state = "brown_jacket"
|
||||||
|
|
||||||
/obj/item/clothing/suit/neocoat
|
/obj/item/clothing/suit/neocoat
|
||||||
name = "black coat"
|
name = "black coat"
|
||||||
desc = "A flowing, black coat."
|
desc = "A flowing, black coat."
|
||||||
icon_state = "neocoat"
|
icon_state = "neocoat"
|
||||||
item_state = "neocoat"
|
item_state = "leather_jacket"
|
||||||
|
|
||||||
//stripper
|
|
||||||
/obj/item/clothing/under/stripper
|
|
||||||
body_parts_covered = 0
|
|
||||||
|
|
||||||
/obj/item/clothing/under/stripper/stripper_pink
|
|
||||||
name = "pink swimsuit"
|
|
||||||
desc = "A rather skimpy pink swimsuit."
|
|
||||||
icon_state = "stripper_p_under"
|
|
||||||
siemens_coefficient = 1
|
|
||||||
|
|
||||||
/obj/item/clothing/under/stripper/stripper_green
|
|
||||||
name = "green swimsuit"
|
|
||||||
desc = "A rather skimpy green swimsuit."
|
|
||||||
icon_state = "stripper_g_under"
|
|
||||||
siemens_coefficient = 1
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* stripper
|
||||||
|
*/
|
||||||
/obj/item/clothing/suit/stripper/stripper_pink
|
/obj/item/clothing/suit/stripper/stripper_pink
|
||||||
name = "pink skimpy dress"
|
name = "pink skimpy dress"
|
||||||
desc = "A rather skimpy pink dress."
|
desc = "A rather skimpy pink dress."
|
||||||
icon_state = "stripper_p_over"
|
icon_state = "stripper_p_over"
|
||||||
|
item_state = "pink_labcoat"
|
||||||
siemens_coefficient = 1
|
siemens_coefficient = 1
|
||||||
|
|
||||||
/obj/item/clothing/suit/stripper/stripper_green
|
/obj/item/clothing/suit/stripper/stripper_green
|
||||||
name = "green skimpy dress"
|
name = "green skimpy dress"
|
||||||
desc = "A rather skimpy green dress."
|
desc = "A rather skimpy green dress."
|
||||||
icon_state = "stripper_g_over"
|
icon_state = "stripper_g_over"
|
||||||
item_state = "stripper_g"
|
item_state = "green_labcoat"
|
||||||
siemens_coefficient = 1
|
|
||||||
|
|
||||||
/obj/item/clothing/under/stripper/mankini
|
|
||||||
name = "mankini"
|
|
||||||
desc = "No honest man would wear this abomination"
|
|
||||||
icon_state = "mankini"
|
|
||||||
siemens_coefficient = 1
|
siemens_coefficient = 1
|
||||||
|
|
||||||
/obj/item/clothing/suit/xenos
|
/obj/item/clothing/suit/xenos
|
||||||
name = "xenos suit"
|
name = "xenos suit"
|
||||||
desc = "A suit made out of chitinous alien hide."
|
desc = "A suit made out of chitinous alien hide."
|
||||||
icon_state = "xenos"
|
icon_state = "xenos"
|
||||||
item_state = "xenos_helm"
|
item_state = "black_suit"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||||
siemens_coefficient = 2.0
|
siemens_coefficient = 2.0
|
||||||
//swimsuit
|
|
||||||
/obj/item/clothing/under/swimsuit/
|
|
||||||
siemens_coefficient = 1
|
|
||||||
body_parts_covered = 0
|
|
||||||
|
|
||||||
/obj/item/clothing/under/swimsuit/black
|
|
||||||
name = "black swimsuit"
|
|
||||||
desc = "An oldfashioned black swimsuit."
|
|
||||||
icon_state = "swim_black"
|
|
||||||
siemens_coefficient = 1
|
|
||||||
|
|
||||||
/obj/item/clothing/under/swimsuit/blue
|
|
||||||
name = "blue swimsuit"
|
|
||||||
desc = "An oldfashioned blue swimsuit."
|
|
||||||
icon_state = "swim_blue"
|
|
||||||
siemens_coefficient = 1
|
|
||||||
|
|
||||||
/obj/item/clothing/under/swimsuit/purple
|
|
||||||
name = "purple swimsuit"
|
|
||||||
desc = "An oldfashioned purple swimsuit."
|
|
||||||
icon_state = "swim_purp"
|
|
||||||
siemens_coefficient = 1
|
|
||||||
|
|
||||||
/obj/item/clothing/under/swimsuit/green
|
|
||||||
name = "green swimsuit"
|
|
||||||
desc = "An oldfashioned green swimsuit."
|
|
||||||
icon_state = "swim_green"
|
|
||||||
siemens_coefficient = 1
|
|
||||||
|
|
||||||
/obj/item/clothing/under/swimsuit/red
|
|
||||||
name = "red swimsuit"
|
|
||||||
desc = "An oldfashioned red swimsuit."
|
|
||||||
icon_state = "swim_red"
|
|
||||||
siemens_coefficient = 1
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Poncho
|
||||||
|
*/
|
||||||
/obj/item/clothing/suit/poncho
|
/obj/item/clothing/suit/poncho
|
||||||
name = "poncho"
|
name = "poncho"
|
||||||
desc = "A simple, comfortable poncho."
|
desc = "A simple, comfortable poncho."
|
||||||
icon_state = "classicponcho"
|
icon_state = "classicponcho"
|
||||||
item_state = "classicponcho"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/poncho/green
|
/obj/item/clothing/suit/poncho/green
|
||||||
name = "green poncho"
|
name = "green poncho"
|
||||||
desc = "A simple, comfortable cloak without sleeves. This one is green."
|
desc = "A simple, comfortable cloak without sleeves. This one is green."
|
||||||
icon_state = "greenponcho"
|
icon_state = "greenponcho"
|
||||||
item_state = "greenponcho"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/poncho/red
|
/obj/item/clothing/suit/poncho/red
|
||||||
name = "red poncho"
|
name = "red poncho"
|
||||||
desc = "A simple, comfortable cloak without sleeves. This one is red."
|
desc = "A simple, comfortable cloak without sleeves. This one is red."
|
||||||
icon_state = "redponcho"
|
icon_state = "redponcho"
|
||||||
item_state = "redponcho"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/poncho/purple
|
/obj/item/clothing/suit/poncho/purple
|
||||||
name = "purple poncho"
|
name = "purple poncho"
|
||||||
desc = "A simple, comfortable cloak without sleeves. This one is purple."
|
desc = "A simple, comfortable cloak without sleeves. This one is purple."
|
||||||
icon_state = "purpleponcho"
|
icon_state = "purpleponcho"
|
||||||
item_state = "purpleponcho"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/poncho/blue
|
/obj/item/clothing/suit/poncho/blue
|
||||||
name = "blue poncho"
|
name = "blue poncho"
|
||||||
desc = "A simple, comfortable cloak without sleeves. This one is blue."
|
desc = "A simple, comfortable cloak without sleeves. This one is blue."
|
||||||
icon_state = "blueponcho"
|
icon_state = "blueponcho"
|
||||||
item_state = "blueponcho"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/poncho/roles/security
|
/obj/item/clothing/suit/poncho/roles/security
|
||||||
name = "security poncho"
|
name = "security poncho"
|
||||||
desc = "A simple, comfortable cloak without sleeves. This one is black and red, standard NanoTrasen Security colors."
|
desc = "A simple, comfortable cloak without sleeves. This one is black and red, standard NanoTrasen Security colors."
|
||||||
icon_state = "secponcho"
|
icon_state = "secponcho"
|
||||||
item_state = "secponcho"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/poncho/roles/medical
|
/obj/item/clothing/suit/poncho/roles/medical
|
||||||
name = "medical poncho"
|
name = "medical poncho"
|
||||||
desc = "A simple, comfortable cloak without sleeves. This one is white with green and blue tint, standard Medical colors."
|
desc = "A simple, comfortable cloak without sleeves. This one is white with green and blue tint, standard Medical colors."
|
||||||
icon_state = "medponcho"
|
icon_state = "medponcho"
|
||||||
item_state = "medponcho"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/poncho/roles/engineering
|
/obj/item/clothing/suit/poncho/roles/engineering
|
||||||
name = "engineering poncho"
|
name = "engineering poncho"
|
||||||
desc = "A simple, comfortable cloak without sleeves. This one is yellow and orange, standard Engineering colors."
|
desc = "A simple, comfortable cloak without sleeves. This one is yellow and orange, standard Engineering colors."
|
||||||
icon_state = "engiponcho"
|
icon_state = "engiponcho"
|
||||||
item_state = "engiponcho"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/poncho/roles/science
|
/obj/item/clothing/suit/poncho/roles/science
|
||||||
name = "science poncho"
|
name = "science poncho"
|
||||||
desc = "A simple, comfortable cloak without sleeves. This one is white with purple trim, standard NanoTrasen Science colors."
|
desc = "A simple, comfortable cloak without sleeves. This one is white with purple trim, standard NanoTrasen Science colors."
|
||||||
icon_state = "sciponcho"
|
icon_state = "sciponcho"
|
||||||
item_state = "sciponcho"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/poncho/roles/cargo
|
/obj/item/clothing/suit/poncho/roles/cargo
|
||||||
name = "cargo poncho"
|
name = "cargo poncho"
|
||||||
desc = "A simple, comfortable cloak without sleeves. This one is tan and grey, the colors of Cargo."
|
desc = "A simple, comfortable cloak without sleeves. This one is tan and grey, the colors of Cargo."
|
||||||
icon_state = "cargoponcho"
|
icon_state = "cargoponcho"
|
||||||
item_state = "cargoponcho"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/jacket/puffer
|
/obj/item/clothing/suit/jacket/puffer
|
||||||
name = "puffer jacket"
|
name = "puffer jacket"
|
||||||
desc = "A thick jacket with a rubbery, water-resistant shell."
|
desc = "A thick jacket with a rubbery, water-resistant shell."
|
||||||
icon_state = "pufferjacket"
|
icon_state = "pufferjacket"
|
||||||
item_state = "pufferjacket"
|
item_state = "chainmail"
|
||||||
|
|
||||||
/obj/item/clothing/suit/jacket/puffer/vest
|
/obj/item/clothing/suit/jacket/puffer/vest
|
||||||
name = "puffer vest"
|
name = "puffer vest"
|
||||||
desc = "A thick vest with a rubbery, water-resistant shell."
|
desc = "A thick vest with a rubbery, water-resistant shell."
|
||||||
icon_state = "puffervest"
|
icon_state = "puffervest"
|
||||||
item_state = "puffervest"
|
item_state = "chainmail"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/miljacket
|
/obj/item/clothing/suit/storage/miljacket
|
||||||
name = "military jacket"
|
name = "military jacket"
|
||||||
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
|
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
|
||||||
icon_state = "militaryjacket_nobadge"
|
icon_state = "militaryjacket_nobadge"
|
||||||
item_state = "militaryjacket_nobadge"
|
item_state = "suit_olive"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/miljacket/alt
|
/obj/item/clothing/suit/storage/miljacket/alt
|
||||||
name = "military jacket"
|
name = "military jacket"
|
||||||
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
|
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
|
||||||
icon_state = "militaryjacket_badge"
|
icon_state = "militaryjacket_badge"
|
||||||
item_state = "militaryjacket_badge"
|
item_state = "suit_olive"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/miljacket/green
|
/obj/item/clothing/suit/storage/miljacket/green
|
||||||
name = "military jacket"
|
name = "military jacket"
|
||||||
@@ -407,7 +311,7 @@
|
|||||||
name = "bomber jacket"
|
name = "bomber jacket"
|
||||||
desc = "A thick, well-worn WW2 leather bomber jacket."
|
desc = "A thick, well-worn WW2 leather bomber jacket."
|
||||||
icon_state = "bomber"
|
icon_state = "bomber"
|
||||||
item_state = "bomber"
|
item_state = "brown_jacket"
|
||||||
icon_open = "bomber_open"
|
icon_open = "bomber_open"
|
||||||
icon_closed = "bomber"
|
icon_closed = "bomber"
|
||||||
body_parts_covered = UPPER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|ARMS
|
||||||
@@ -419,7 +323,7 @@
|
|||||||
name = "bomber jacket"
|
name = "bomber jacket"
|
||||||
desc = "A thick, well-worn WW2 leather bomber jacket."
|
desc = "A thick, well-worn WW2 leather bomber jacket."
|
||||||
icon_state = "bomberjacket_new"
|
icon_state = "bomberjacket_new"
|
||||||
item_state = "bomberjacket_new"
|
item_state = "brown_jacket"
|
||||||
body_parts_covered = UPPER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|ARMS
|
||||||
cold_protection = UPPER_TORSO|ARMS
|
cold_protection = UPPER_TORSO|ARMS
|
||||||
min_cold_protection_temperature = T0C - 20
|
min_cold_protection_temperature = T0C - 20
|
||||||
@@ -429,16 +333,16 @@
|
|||||||
name = "leather jacket"
|
name = "leather jacket"
|
||||||
desc = "A black leather coat."
|
desc = "A black leather coat."
|
||||||
icon_state = "leather_jacket"
|
icon_state = "leather_jacket"
|
||||||
item_state = "leather_jacket"
|
|
||||||
body_parts_covered = UPPER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|ARMS
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/leather_jacket/alt
|
/obj/item/clothing/suit/storage/leather_jacket/alt
|
||||||
icon_state = "leather_jacket_alt"
|
icon_state = "leather_jacket_alt"
|
||||||
item_state = "leather_jacket_alt"
|
item_state = "leather_jacket"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/leather_jacket/nanotrasen
|
/obj/item/clothing/suit/storage/leather_jacket/nanotrasen
|
||||||
desc = "A black leather coat. A corporate logo is proudly displayed on the back."
|
desc = "A black leather coat. A corporate logo is proudly displayed on the back."
|
||||||
icon_state = "leather_jacket_nt"
|
icon_state = "leather_jacket_nt"
|
||||||
|
item_state = "leather_jacket"
|
||||||
|
|
||||||
//This one has buttons for some reason
|
//This one has buttons for some reason
|
||||||
/obj/item/clothing/suit/storage/toggle/brown_jacket
|
/obj/item/clothing/suit/storage/toggle/brown_jacket
|
||||||
@@ -453,6 +357,7 @@
|
|||||||
/obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
|
/obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
|
||||||
desc = "A brown leather coat. A corporate logo is proudly displayed on the back."
|
desc = "A brown leather coat. A corporate logo is proudly displayed on the back."
|
||||||
icon_state = "brown_jacket_nt"
|
icon_state = "brown_jacket_nt"
|
||||||
|
item_state = "brown_jacket"
|
||||||
icon_open = "brown_jacket_nt_open"
|
icon_open = "brown_jacket_nt_open"
|
||||||
icon_closed = "brown_jacket_nt"
|
icon_closed = "brown_jacket_nt"
|
||||||
|
|
||||||
@@ -460,7 +365,7 @@
|
|||||||
name = "grey hoodie"
|
name = "grey hoodie"
|
||||||
desc = "A warm, grey sweatshirt."
|
desc = "A warm, grey sweatshirt."
|
||||||
icon_state = "grey_hoodie"
|
icon_state = "grey_hoodie"
|
||||||
item_state = "grey_hoodie"
|
item_state = "suit_grey"
|
||||||
icon_open = "grey_hoodie_open"
|
icon_open = "grey_hoodie_open"
|
||||||
icon_closed = "grey_hoodie"
|
icon_closed = "grey_hoodie"
|
||||||
min_cold_protection_temperature = T0C - 20
|
min_cold_protection_temperature = T0C - 20
|
||||||
@@ -470,7 +375,7 @@
|
|||||||
name = "black hoodie"
|
name = "black hoodie"
|
||||||
desc = "A warm, black sweatshirt."
|
desc = "A warm, black sweatshirt."
|
||||||
icon_state = "black_hoodie"
|
icon_state = "black_hoodie"
|
||||||
item_state = "black_hoodie"
|
item_state = "suit_black"
|
||||||
icon_open = "black_hoodie_open"
|
icon_open = "black_hoodie_open"
|
||||||
icon_closed = "black_hoodie"
|
icon_closed = "black_hoodie"
|
||||||
|
|
||||||
@@ -478,7 +383,7 @@
|
|||||||
name = "red hoodie"
|
name = "red hoodie"
|
||||||
desc = "A warm, red sweatshirt."
|
desc = "A warm, red sweatshirt."
|
||||||
icon_state = "red_hoodie"
|
icon_state = "red_hoodie"
|
||||||
item_state = "red_hoodie"
|
item_state = "suit_red"
|
||||||
icon_open = "red_hoodie_open"
|
icon_open = "red_hoodie_open"
|
||||||
icon_closed = "red_hoodie"
|
icon_closed = "red_hoodie"
|
||||||
|
|
||||||
@@ -486,7 +391,7 @@
|
|||||||
name = "blue hoodie"
|
name = "blue hoodie"
|
||||||
desc = "A warm, blue sweatshirt."
|
desc = "A warm, blue sweatshirt."
|
||||||
icon_state = "blue_hoodie"
|
icon_state = "blue_hoodie"
|
||||||
item_state = "blue_hoodie"
|
item_state = "suit_blue"
|
||||||
icon_open = "blue_hoodie_open"
|
icon_open = "blue_hoodie_open"
|
||||||
icon_closed = "blue_hoodie"
|
icon_closed = "blue_hoodie"
|
||||||
|
|
||||||
@@ -494,7 +399,7 @@
|
|||||||
name = "green hoodie"
|
name = "green hoodie"
|
||||||
desc = "A warm, green sweatshirt."
|
desc = "A warm, green sweatshirt."
|
||||||
icon_state = "green_hoodie"
|
icon_state = "green_hoodie"
|
||||||
item_state = "green_hoodie"
|
item_state = "suit_olive" //idc
|
||||||
icon_open = "green_hoodie_open"
|
icon_open = "green_hoodie_open"
|
||||||
icon_closed = "green_hoodie"
|
icon_closed = "green_hoodie"
|
||||||
|
|
||||||
@@ -502,7 +407,7 @@
|
|||||||
name = "orange hoodie"
|
name = "orange hoodie"
|
||||||
desc = "A warm, orange sweatshirt."
|
desc = "A warm, orange sweatshirt."
|
||||||
icon_state = "orange_hoodie"
|
icon_state = "orange_hoodie"
|
||||||
item_state = "orange_hoodie"
|
item_state = "suit_orange"
|
||||||
icon_open = "orange_hoodie_open"
|
icon_open = "orange_hoodie_open"
|
||||||
icon_closed = "orange_hoodie"
|
icon_closed = "orange_hoodie"
|
||||||
|
|
||||||
@@ -510,7 +415,7 @@
|
|||||||
name = "yellow hoodie"
|
name = "yellow hoodie"
|
||||||
desc = "A warm, yellow sweatshirt."
|
desc = "A warm, yellow sweatshirt."
|
||||||
icon_state = "yellow_hoodie"
|
icon_state = "yellow_hoodie"
|
||||||
item_state = "yellow_hoodie"
|
item_state = "suit_yellow"
|
||||||
icon_open = "yellow_hoodie_open"
|
icon_open = "yellow_hoodie_open"
|
||||||
icon_closed = "yellow_hoodie"
|
icon_closed = "yellow_hoodie"
|
||||||
|
|
||||||
@@ -518,7 +423,7 @@
|
|||||||
name = "CTI hoodie"
|
name = "CTI hoodie"
|
||||||
desc = "A warm, black sweatshirt. It bears the letters CTI on the back, a lettering to the prestigious university in Tau Ceti, Ceti Technical Institute. There is a blue supernova embroidered on the front, the emblem of CTI."
|
desc = "A warm, black sweatshirt. It bears the letters CTI on the back, a lettering to the prestigious university in Tau Ceti, Ceti Technical Institute. There is a blue supernova embroidered on the front, the emblem of CTI."
|
||||||
icon_state = "cti_hoodie"
|
icon_state = "cti_hoodie"
|
||||||
item_state = "cti_hoodie"
|
item_state = "suit_black"
|
||||||
icon_open = "cti_hoodie_open"
|
icon_open = "cti_hoodie_open"
|
||||||
icon_closed = "cti_hoodie"
|
icon_closed = "cti_hoodie"
|
||||||
|
|
||||||
@@ -526,7 +431,7 @@
|
|||||||
name = "mojave university hoodie"
|
name = "mojave university hoodie"
|
||||||
desc = "A warm, gray sweatshirt. It bears the letters MU on the front, a lettering to the well-known public college, Mojave University."
|
desc = "A warm, gray sweatshirt. It bears the letters MU on the front, a lettering to the well-known public college, Mojave University."
|
||||||
icon_state = "mu_hoodie"
|
icon_state = "mu_hoodie"
|
||||||
item_state = "mu_hoodie"
|
item_state = "suit_grey"
|
||||||
icon_open = "mu_hoodie_open"
|
icon_open = "mu_hoodie_open"
|
||||||
icon_closed = "mu_hoodie"
|
icon_closed = "mu_hoodie"
|
||||||
|
|
||||||
@@ -534,7 +439,7 @@
|
|||||||
name = "NT hoodie"
|
name = "NT hoodie"
|
||||||
desc = "A warm, blue sweatshirt. It proudly bears the silver NanoTrasen insignia lettering on the back. The edges are trimmed with silver."
|
desc = "A warm, blue sweatshirt. It proudly bears the silver NanoTrasen insignia lettering on the back. The edges are trimmed with silver."
|
||||||
icon_state = "nt_hoodie"
|
icon_state = "nt_hoodie"
|
||||||
item_state = "nt_hoodie"
|
item_state = "suit_blue"
|
||||||
icon_open = "nt_hoodie_open"
|
icon_open = "nt_hoodie_open"
|
||||||
icon_closed = "nt_hoodie"
|
icon_closed = "nt_hoodie"
|
||||||
|
|
||||||
@@ -542,12 +447,10 @@
|
|||||||
name = "Space Mountain Wind hoodie"
|
name = "Space Mountain Wind hoodie"
|
||||||
desc = "A warm, black sweatshirt. It has the logo for the popular softdrink Space Mountain Wind on both the front and the back."
|
desc = "A warm, black sweatshirt. It has the logo for the popular softdrink Space Mountain Wind on both the front and the back."
|
||||||
icon_state = "smw_hoodie"
|
icon_state = "smw_hoodie"
|
||||||
item_state = "smw_hoodie"
|
item_state = "suit_black"
|
||||||
icon_open = "smw_hoodie_open"
|
icon_open = "smw_hoodie_open"
|
||||||
icon_closed = "smw_hoodie"
|
icon_closed = "smw_hoodie"
|
||||||
|
|
||||||
// FUN!
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/whitedress
|
/obj/item/clothing/suit/whitedress
|
||||||
name = "white dress"
|
name = "white dress"
|
||||||
desc = "A fancy white dress."
|
desc = "A fancy white dress."
|
||||||
@@ -560,7 +463,7 @@
|
|||||||
name = "carp costume"
|
name = "carp costume"
|
||||||
desc = "A costume made from 'synthetic' carp scales, it smells."
|
desc = "A costume made from 'synthetic' carp scales, it smells."
|
||||||
icon_state = "carp_casual"
|
icon_state = "carp_casual"
|
||||||
item_state = "carp_casual"
|
item_state = "carp_casual" //Does not exist -S2-
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE //Space carp like space, so you should too
|
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE //Space carp like space, so you should too
|
||||||
@@ -571,7 +474,7 @@
|
|||||||
/obj/item/clothing/head/carp_hood
|
/obj/item/clothing/head/carp_hood
|
||||||
name = "carp hood"
|
name = "carp hood"
|
||||||
desc = "A hood attached to a carp costume."
|
desc = "A hood attached to a carp costume."
|
||||||
icon_state = "carp_casual"
|
icon_state = "carp_casual" //Does not exist -S2-
|
||||||
body_parts_covered = HEAD
|
body_parts_covered = HEAD
|
||||||
cold_protection = HEAD
|
cold_protection = HEAD
|
||||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||||
@@ -580,7 +483,7 @@
|
|||||||
name = "corgi costume"
|
name = "corgi costume"
|
||||||
desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs."
|
desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs."
|
||||||
icon_state = "ian"
|
icon_state = "ian"
|
||||||
item_state = "ian"
|
item_state = "ian" //Does not exist -S2-
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||||
//cold_protection = CHEST|GROIN|ARMS
|
//cold_protection = CHEST|GROIN|ARMS
|
||||||
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||||
@@ -592,18 +495,16 @@
|
|||||||
name = "corgi hood"
|
name = "corgi hood"
|
||||||
desc = "A hood that looks just like a corgi's head, it won't guarantee dog biscuits."
|
desc = "A hood that looks just like a corgi's head, it won't guarantee dog biscuits."
|
||||||
icon_state = "ian"
|
icon_state = "ian"
|
||||||
item_state = "ian"
|
item_state = "ian" //Does not exist -S2-
|
||||||
body_parts_covered = HEAD
|
body_parts_covered = HEAD
|
||||||
//cold_protection = HEAD
|
//cold_protection = HEAD
|
||||||
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||||
|
|
||||||
// WINTER COATS
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/hooded/wintercoat
|
/obj/item/clothing/suit/storage/hooded/wintercoat
|
||||||
name = "winter coat"
|
name = "winter coat"
|
||||||
desc = "A heavy jacket made from 'synthetic' animal furs."
|
desc = "A heavy jacket made from 'synthetic' animal furs."
|
||||||
icon_state = "coatwinter"
|
icon_state = "coatwinter"
|
||||||
item_state = "labcoat"
|
item_state = "coatwinter"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||||
@@ -624,106 +525,116 @@
|
|||||||
/obj/item/clothing/suit/storage/hooded/wintercoat/captain
|
/obj/item/clothing/suit/storage/hooded/wintercoat/captain
|
||||||
name = "captain's winter coat"
|
name = "captain's winter coat"
|
||||||
icon_state = "coatcaptain"
|
icon_state = "coatcaptain"
|
||||||
|
item_state = "coatcaptain"
|
||||||
armor = list(melee = 20, bullet = 15, laser = 20, energy = 10, bomb = 15, bio = 0, rad = 0)
|
armor = list(melee = 20, bullet = 15, laser = 20, energy = 10, bomb = 15, bio = 0, rad = 0)
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/hooded/wintercoat/security
|
/obj/item/clothing/suit/storage/hooded/wintercoat/security
|
||||||
name = "security winter coat"
|
name = "security winter coat"
|
||||||
icon_state = "coatsecurity"
|
icon_state = "coatsecurity"
|
||||||
|
item_state = "coatsecurity"
|
||||||
armor = list(melee = 25, bullet = 20, laser = 20, energy = 15, bomb = 20, bio = 0, rad = 0)
|
armor = list(melee = 25, bullet = 20, laser = 20, energy = 15, bomb = 20, bio = 0, rad = 0)
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical
|
/obj/item/clothing/suit/storage/hooded/wintercoat/medical
|
||||||
name = "medical winter coat"
|
name = "medical winter coat"
|
||||||
icon_state = "coatmedical"
|
icon_state = "coatmedical"
|
||||||
|
item_state = "coatmedical"
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/hooded/wintercoat/science
|
/obj/item/clothing/suit/storage/hooded/wintercoat/science
|
||||||
name = "science winter coat"
|
name = "science winter coat"
|
||||||
icon_state = "coatscience"
|
icon_state = "coatscience"
|
||||||
|
item_state = "coatscience"
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering
|
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering
|
||||||
name = "engineering winter coat"
|
name = "engineering winter coat"
|
||||||
icon_state = "coatengineer"
|
icon_state = "coatengineer"
|
||||||
|
item_state = "coatengineer"
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20)
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20)
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos
|
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos
|
||||||
name = "atmospherics winter coat"
|
name = "atmospherics winter coat"
|
||||||
icon_state = "coatatmos"
|
icon_state = "coatatmos"
|
||||||
|
item_state = "coatatmos"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/hooded/wintercoat/hydro
|
/obj/item/clothing/suit/storage/hooded/wintercoat/hydro
|
||||||
name = "hydroponics winter coat"
|
name = "hydroponics winter coat"
|
||||||
icon_state = "coathydro"
|
icon_state = "coathydro"
|
||||||
|
item_state = "coathydro"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/hooded/wintercoat/cargo
|
/obj/item/clothing/suit/storage/hooded/wintercoat/cargo
|
||||||
name = "cargo winter coat"
|
name = "cargo winter coat"
|
||||||
icon_state = "coatcargo"
|
icon_state = "coatcargo"
|
||||||
|
item_state = "coatcargo"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/hooded/wintercoat/miner
|
/obj/item/clothing/suit/storage/hooded/wintercoat/miner
|
||||||
name = "mining winter coat"
|
name = "mining winter coat"
|
||||||
icon_state = "coatminer"
|
icon_state = "coatminer"
|
||||||
|
item_state = "coatminer"
|
||||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
|
|
||||||
/obj/item/clothing/suit/varsity
|
/obj/item/clothing/suit/varsity
|
||||||
name = "black varsity jacket"
|
name = "black varsity jacket"
|
||||||
desc = "A favorite of jocks everywhere from Sol to Nyx."
|
desc = "A favorite of jocks everywhere from Sol to Nyx."
|
||||||
icon_state = "varsity"
|
icon_state = "varsity"
|
||||||
item_state = "leather_jacket"
|
item_state = "suit_black"
|
||||||
|
|
||||||
/obj/item/clothing/suit/varsity/red
|
/obj/item/clothing/suit/varsity/red
|
||||||
name = "red varsity jacket"
|
name = "red varsity jacket"
|
||||||
icon_state = "varsity_red"
|
icon_state = "suit_red"
|
||||||
|
|
||||||
/obj/item/clothing/suit/varsity/purple
|
/obj/item/clothing/suit/varsity/purple
|
||||||
name = "purple varsity jacket"
|
name = "purple varsity jacket"
|
||||||
icon_state = "varsity_purple"
|
icon_state = "suit_purple"
|
||||||
|
|
||||||
/obj/item/clothing/suit/varsity/green
|
/obj/item/clothing/suit/varsity/green
|
||||||
name = "green varsity jacket"
|
name = "green varsity jacket"
|
||||||
icon_state = "varsity_green"
|
icon_state = "suit_olive"
|
||||||
|
|
||||||
/obj/item/clothing/suit/varsity/blue
|
/obj/item/clothing/suit/varsity/blue
|
||||||
name = "blue varsity jacket"
|
name = "blue varsity jacket"
|
||||||
icon_state = "varsity_blue"
|
icon_state = "suit_blue"
|
||||||
|
|
||||||
/obj/item/clothing/suit/varsity/brown
|
/obj/item/clothing/suit/varsity/brown
|
||||||
name = "brown varsity jacket"
|
name = "brown varsity jacket"
|
||||||
icon_state = "varsity_brown"
|
icon_state = "brown_jacket"
|
||||||
|
|
||||||
//Track Jackets
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Track Jackets
|
||||||
|
*/
|
||||||
/obj/item/clothing/suit/storage/toggle/track
|
/obj/item/clothing/suit/storage/toggle/track
|
||||||
name = "track jacket"
|
name = "track jacket"
|
||||||
desc = "a track jacket, for the athletic."
|
desc = "a track jacket, for the athletic."
|
||||||
icon_state = "trackjacket"
|
icon_state = "trackjacket"
|
||||||
item_state = "trackjacket"
|
item_state = "black_labcoat"
|
||||||
icon_open = "trackjacket_open"
|
icon_open = "trackjacket_open"
|
||||||
icon_closed = "trackjacket"
|
icon_closed = "trackjacket"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/track/blue
|
/obj/item/clothing/suit/storage/toggle/track/blue
|
||||||
name = "blue track jacket"
|
name = "blue track jacket"
|
||||||
icon_state = "trackjacketblue"
|
icon_state = "trackjacketblue"
|
||||||
item_state = "trackjacketblue"
|
item_state = "blue_labcoat"
|
||||||
icon_open = "trackjacketblue_open"
|
icon_open = "trackjacketblue_open"
|
||||||
icon_closed = "trackjacketblue"
|
icon_closed = "trackjacketblue"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/track/green
|
/obj/item/clothing/suit/storage/toggle/track/green
|
||||||
name = "green track jacket"
|
name = "green track jacket"
|
||||||
icon_state = "trackjacketgreen"
|
icon_state = "trackjacketgreen"
|
||||||
item_state = "trackjacketgreen"
|
item_state = "green_labcoat"
|
||||||
icon_open = "trackjacketgreen_open"
|
icon_open = "trackjacketgreen_open"
|
||||||
icon_closed = "trackjacketgreen"
|
icon_closed = "trackjacketgreen"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/track/red
|
/obj/item/clothing/suit/storage/toggle/track/red
|
||||||
name = "red track jacket"
|
name = "red track jacket"
|
||||||
icon_state = "trackjacketred"
|
icon_state = "trackjacketred"
|
||||||
item_state = "trackjacketred"
|
item_state = "red_labcoat"
|
||||||
icon_open = "trackjacketred_open"
|
icon_open = "trackjacketred_open"
|
||||||
icon_closed = "trackjacketred"
|
icon_closed = "trackjacketred"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/track/white
|
/obj/item/clothing/suit/storage/toggle/track/white
|
||||||
name = "white track jacket"
|
name = "white track jacket"
|
||||||
icon_state = "trackjacketwhite"
|
icon_state = "trackjacketwhite"
|
||||||
item_state = "trackjacketwhite"
|
item_state = "labcoat"
|
||||||
icon_open = "trackjacketwhite_open"
|
icon_open = "trackjacketwhite_open"
|
||||||
icon_closed = "trackjacketwhite"
|
icon_closed = "trackjacketwhite"
|
||||||
|
|
||||||
@@ -733,7 +644,7 @@
|
|||||||
name = "Flannel shirt"
|
name = "Flannel shirt"
|
||||||
desc = "A comfy, grey flannel shirt. Unleash your inner hipster."
|
desc = "A comfy, grey flannel shirt. Unleash your inner hipster."
|
||||||
icon_state = "flannel"
|
icon_state = "flannel"
|
||||||
item_state = "gy_suit"
|
item_state = "black_labcoat"
|
||||||
var/rolled = 0
|
var/rolled = 0
|
||||||
var/tucked = 0
|
var/tucked = 0
|
||||||
var/buttoned = 0
|
var/buttoned = 0
|
||||||
@@ -798,12 +709,12 @@
|
|||||||
/obj/item/clothing/suit/storage/flannel/red
|
/obj/item/clothing/suit/storage/flannel/red
|
||||||
desc = "A comfy, red flannel shirt. Unleash your inner hipster."
|
desc = "A comfy, red flannel shirt. Unleash your inner hipster."
|
||||||
icon_state = "flannel_red"
|
icon_state = "flannel_red"
|
||||||
item_state = "r_suit"
|
item_state = "red_labcoat"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/flannel/aqua
|
/obj/item/clothing/suit/storage/flannel/aqua
|
||||||
desc = "A comfy, aqua flannel shirt. Unleash your inner hipster."
|
desc = "A comfy, aqua flannel shirt. Unleash your inner hipster."
|
||||||
icon_state = "flannel_aqua"
|
icon_state = "flannel_aqua"
|
||||||
item_state = "b_suit"
|
item_state = "blue_labcoat"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/flannel/brown
|
/obj/item/clothing/suit/storage/flannel/brown
|
||||||
desc = "A comfy, brown flannel shirt. Unleash your inner hipster."
|
desc = "A comfy, brown flannel shirt. Unleash your inner hipster."
|
||||||
@@ -816,7 +727,7 @@
|
|||||||
name = "green formal jacket"
|
name = "green formal jacket"
|
||||||
desc = "A sleek proper formal jacket with gold buttons."
|
desc = "A sleek proper formal jacket with gold buttons."
|
||||||
icon_state = "suitjacket_green_open"
|
icon_state = "suitjacket_green_open"
|
||||||
item_state = "suitjacket_green_open"
|
item_state = "suit_olive"
|
||||||
icon_open = "suitjacket_green_open"
|
icon_open = "suitjacket_green_open"
|
||||||
icon_closed = "suitjacket_green"
|
icon_closed = "suitjacket_green"
|
||||||
blood_overlay_type = "coat"
|
blood_overlay_type = "coat"
|
||||||
|
|||||||
@@ -28,7 +28,7 @@
|
|||||||
..()
|
..()
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/hooded/proc/RemoveHood()
|
/obj/item/clothing/suit/storage/hooded/proc/RemoveHood()
|
||||||
src.icon_state = "[initial(icon_state)]"
|
icon_state = "[initial(icon_state)]"
|
||||||
suittoggled = 0
|
suittoggled = 0
|
||||||
if(ishuman(hood.loc))
|
if(ishuman(hood.loc))
|
||||||
var/mob/living/carbon/H = hood.loc
|
var/mob/living/carbon/H = hood.loc
|
||||||
@@ -41,7 +41,7 @@
|
|||||||
|
|
||||||
/obj/item/clothing/suit/storage/hooded/proc/ToggleHood()
|
/obj/item/clothing/suit/storage/hooded/proc/ToggleHood()
|
||||||
if(!suittoggled)
|
if(!suittoggled)
|
||||||
if(ishuman(src.loc))
|
if(ishuman(loc))
|
||||||
var/mob/living/carbon/human/H = src.loc
|
var/mob/living/carbon/human/H = src.loc
|
||||||
if(H.wear_suit != src)
|
if(H.wear_suit != src)
|
||||||
H << "<span class='warning'>You must be wearing [src] to put up the hood!</span>"
|
H << "<span class='warning'>You must be wearing [src] to put up the hood!</span>"
|
||||||
@@ -52,7 +52,7 @@
|
|||||||
else
|
else
|
||||||
H.equip_to_slot_if_possible(hood,slot_head,0,0,1)
|
H.equip_to_slot_if_possible(hood,slot_head,0,0,1)
|
||||||
suittoggled = 1
|
suittoggled = 1
|
||||||
src.icon_state = "[initial(icon_state)]_t"
|
icon_state = "[initial(icon_state)]_t"
|
||||||
H.update_inv_wear_suit()
|
H.update_inv_wear_suit()
|
||||||
else
|
else
|
||||||
RemoveHood()
|
RemoveHood()
|
||||||
@@ -13,7 +13,6 @@
|
|||||||
name = "firesuit"
|
name = "firesuit"
|
||||||
desc = "A suit that protects against fire and heat."
|
desc = "A suit that protects against fire and heat."
|
||||||
icon_state = "fire"
|
icon_state = "fire"
|
||||||
item_state = "fire_suit"
|
|
||||||
w_class = 4//bulky item
|
w_class = 4//bulky item
|
||||||
gas_transfer_coefficient = 0.90
|
gas_transfer_coefficient = 0.90
|
||||||
permeability_coefficient = 0.50
|
permeability_coefficient = 0.50
|
||||||
@@ -26,17 +25,14 @@
|
|||||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/fire/firefighter
|
/obj/item/clothing/suit/fire/firefighter
|
||||||
icon_state = "firesuit"
|
icon_state = "firesuit"
|
||||||
item_state = "firefighter"
|
|
||||||
|
|
||||||
|
/obj/item/clothing/suit/fire/heavy //Is this even used?? -S2-
|
||||||
/obj/item/clothing/suit/fire/heavy
|
|
||||||
name = "firesuit"
|
name = "firesuit"
|
||||||
desc = "A suit that protects against extreme fire and heat."
|
desc = "A suit that protects against extreme fire and heat."
|
||||||
//icon_state = "thermal"
|
//icon_state = "thermal"
|
||||||
item_state = "ro_suit"
|
item_state = "black_suit"
|
||||||
w_class = 4//bulky item
|
w_class = 4//bulky item
|
||||||
slowdown = 1.5
|
slowdown = 1.5
|
||||||
|
|
||||||
@@ -52,12 +48,10 @@
|
|||||||
body_parts_covered = HEAD|FACE|EYES
|
body_parts_covered = HEAD|FACE|EYES
|
||||||
siemens_coefficient = 0
|
siemens_coefficient = 0
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/bomb_suit
|
/obj/item/clothing/suit/bomb_suit
|
||||||
name = "bomb suit"
|
name = "bomb suit"
|
||||||
desc = "A suit designed for safety when handling explosives."
|
desc = "A suit designed for safety when handling explosives."
|
||||||
icon_state = "bombsuit"
|
icon_state = "bombsuit"
|
||||||
item_state = "bombsuit"
|
|
||||||
w_class = 4//bulky item
|
w_class = 4//bulky item
|
||||||
gas_transfer_coefficient = 0.01
|
gas_transfer_coefficient = 0.01
|
||||||
permeability_coefficient = 0.01
|
permeability_coefficient = 0.01
|
||||||
@@ -68,7 +62,6 @@
|
|||||||
max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
|
max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||||
siemens_coefficient = 0
|
siemens_coefficient = 0
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/head/bomb_hood/security
|
/obj/item/clothing/head/bomb_hood/security
|
||||||
icon_state = "bombsuitsec"
|
icon_state = "bombsuitsec"
|
||||||
body_parts_covered = HEAD
|
body_parts_covered = HEAD
|
||||||
@@ -89,12 +82,10 @@
|
|||||||
body_parts_covered = HEAD|FACE|EYES
|
body_parts_covered = HEAD|FACE|EYES
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/radiation
|
/obj/item/clothing/suit/radiation
|
||||||
name = "Radiation suit"
|
name = "Radiation suit"
|
||||||
desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation."
|
desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation."
|
||||||
icon_state = "rad"
|
icon_state = "rad"
|
||||||
item_state = "rad_suit"
|
|
||||||
w_class = 4//bulky item
|
w_class = 4//bulky item
|
||||||
gas_transfer_coefficient = 0.90
|
gas_transfer_coefficient = 0.90
|
||||||
permeability_coefficient = 0.50
|
permeability_coefficient = 0.50
|
||||||
|
|||||||
@@ -2,10 +2,6 @@
|
|||||||
name = "wizard hat"
|
name = "wizard hat"
|
||||||
desc = "Strange-looking hat-wear that most certainly belongs to a real magic user."
|
desc = "Strange-looking hat-wear that most certainly belongs to a real magic user."
|
||||||
icon_state = "wizard"
|
icon_state = "wizard"
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "wizhat",
|
|
||||||
slot_r_hand_str = "wizhat",
|
|
||||||
)
|
|
||||||
//Not given any special protective value since the magic robes are full-body protection --NEO
|
//Not given any special protective value since the magic robes are full-body protection --NEO
|
||||||
siemens_coefficient = 0.8
|
siemens_coefficient = 0.8
|
||||||
body_parts_covered = 0
|
body_parts_covered = 0
|
||||||
@@ -33,11 +29,6 @@
|
|||||||
name = "Magus Helm"
|
name = "Magus Helm"
|
||||||
desc = "A mysterious helmet that hums with an unearthly power"
|
desc = "A mysterious helmet that hums with an unearthly power"
|
||||||
icon_state = "magus"
|
icon_state = "magus"
|
||||||
item_state = "magus"
|
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "helmet",
|
|
||||||
slot_r_hand_str = "helmet",
|
|
||||||
)
|
|
||||||
siemens_coefficient = 0.8
|
siemens_coefficient = 0.8
|
||||||
body_parts_covered = HEAD|FACE|EYES
|
body_parts_covered = HEAD|FACE|EYES
|
||||||
|
|
||||||
@@ -45,27 +36,19 @@
|
|||||||
name = "psychic amplifier"
|
name = "psychic amplifier"
|
||||||
desc = "A crown-of-thorns psychic amplifier. Kind of looks like a tiara having sex with an industrial robot."
|
desc = "A crown-of-thorns psychic amplifier. Kind of looks like a tiara having sex with an industrial robot."
|
||||||
icon_state = "amp"
|
icon_state = "amp"
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "helmet",
|
|
||||||
slot_r_hand_str = "helmet",
|
|
||||||
)
|
|
||||||
siemens_coefficient = 0.8
|
siemens_coefficient = 0.8
|
||||||
|
|
||||||
/obj/item/clothing/head/wizard/cap
|
/obj/item/clothing/head/wizard/cap
|
||||||
name = "Gentlemans Cap"
|
name = "Gentlemans Cap"
|
||||||
desc = "A checkered gray flat cap woven together with the rarest of threads."
|
desc = "A checkered gray flat cap woven together with the rarest of threads."
|
||||||
icon_state = "gentcap"
|
icon_state = "gentcap"
|
||||||
item_state_slots = list(
|
item_state = "detective"
|
||||||
slot_l_hand_str = "det_hat",
|
|
||||||
slot_r_hand_str = "det_hat",
|
|
||||||
)
|
|
||||||
siemens_coefficient = 0.8
|
siemens_coefficient = 0.8
|
||||||
|
|
||||||
/obj/item/clothing/suit/wizrobe
|
/obj/item/clothing/suit/wizrobe
|
||||||
name = "wizard robe"
|
name = "wizard robe"
|
||||||
desc = "A magnificant, gem-lined robe that seems to radiate power."
|
desc = "A magnificant, gem-lined robe that seems to radiate power."
|
||||||
icon_state = "wizard"
|
icon_state = "wizard"
|
||||||
item_state = "wizrobe"
|
|
||||||
gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE
|
gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE
|
||||||
permeability_coefficient = 0.01
|
permeability_coefficient = 0.01
|
||||||
armor = list(melee = 30, bullet = 20, laser = 20,energy = 20, bomb = 20, bio = 20, rad = 20)
|
armor = list(melee = 30, bullet = 20, laser = 20,energy = 20, bomb = 20, bio = 20, rad = 20)
|
||||||
@@ -78,47 +61,41 @@
|
|||||||
name = "red wizard robe"
|
name = "red wizard robe"
|
||||||
desc = "A magnificant, red, gem-lined robe that seems to radiate power."
|
desc = "A magnificant, red, gem-lined robe that seems to radiate power."
|
||||||
icon_state = "redwizard"
|
icon_state = "redwizard"
|
||||||
item_state = "redwizrobe"
|
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/wizrobe/marisa
|
/obj/item/clothing/suit/wizrobe/marisa
|
||||||
name = "Witch Robe"
|
name = "Witch Robe"
|
||||||
desc = "Magic is all about the spell power, ZE!"
|
desc = "Magic is all about the spell power, ZE!"
|
||||||
icon_state = "marisa"
|
icon_state = "marisa"
|
||||||
item_state = "marisarobe"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/wizrobe/magusblue
|
/obj/item/clothing/suit/wizrobe/magusblue
|
||||||
name = "Magus Robe"
|
name = "Magus Robe"
|
||||||
desc = "A set of armoured robes that seem to radiate a dark power"
|
desc = "A set of armoured robes that seem to radiate a dark power"
|
||||||
icon_state = "magusblue"
|
icon_state = "magusblue"
|
||||||
item_state = "magusblue"
|
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
|
||||||
|
|
||||||
/obj/item/clothing/suit/wizrobe/magusred
|
/obj/item/clothing/suit/wizrobe/magusred
|
||||||
name = "Magus Robe"
|
name = "Magus Robe"
|
||||||
desc = "A set of armoured robes that seem to radiate a dark power"
|
desc = "A set of armoured robes that seem to radiate a dark power"
|
||||||
icon_state = "magusred"
|
icon_state = "magusred"
|
||||||
item_state = "magusred"
|
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
|
||||||
|
|
||||||
/obj/item/clothing/suit/wizrobe/psypurple
|
/obj/item/clothing/suit/wizrobe/psypurple
|
||||||
name = "purple robes"
|
name = "purple robes"
|
||||||
desc = "Heavy, royal purple robes threaded with psychic amplifiers and weird, bulbous lenses. Do not machine wash."
|
desc = "Heavy, royal purple robes threaded with psychic amplifiers and weird, bulbous lenses. Do not machine wash."
|
||||||
icon_state = "psyamp"
|
icon_state = "psyamp"
|
||||||
item_state = "psyamp"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/wizrobe/gentlecoat
|
/obj/item/clothing/suit/wizrobe/gentlecoat
|
||||||
name = "Gentlemans Coat"
|
name = "Gentlemans Coat"
|
||||||
desc = "A heavy threaded twead gray jacket. For a different sort of Gentleman."
|
desc = "A heavy threaded twead gray jacket. For a different sort of Gentleman."
|
||||||
icon_state = "gentlecoat"
|
icon_state = "gentlecoat"
|
||||||
item_state = "gentlecoat"
|
item_state = "greatcoat"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||||
|
|
||||||
/obj/item/clothing/suit/wizrobe/fake
|
/obj/item/clothing/suit/wizrobe/fake
|
||||||
name = "wizard robe"
|
name = "wizard robe"
|
||||||
desc = "A rather dull, blue robe meant to mimick real wizard robes."
|
desc = "A rather dull, blue robe meant to mimick real wizard robes."
|
||||||
icon_state = "wizard-fake"
|
icon_state = "wizard-fake"
|
||||||
item_state = "wizrobe"
|
item_state = "wizard"
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
siemens_coefficient = 1.0
|
siemens_coefficient = 1.0
|
||||||
|
|
||||||
@@ -133,8 +110,6 @@
|
|||||||
name = "Witch Robe"
|
name = "Witch Robe"
|
||||||
desc = "Magic is all about the spell power, ZE!"
|
desc = "Magic is all about the spell power, ZE!"
|
||||||
icon_state = "marisa"
|
icon_state = "marisa"
|
||||||
item_state = "marisarobe"
|
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
siemens_coefficient = 1.0
|
siemens_coefficient = 1.0
|
||||||
|
|
||||||
|
|||||||
@@ -51,7 +51,7 @@
|
|||||||
|
|
||||||
if(user)
|
if(user)
|
||||||
user << "<span class='notice'>You attach \the [src] to \the [has_suit].</span>"
|
user << "<span class='notice'>You attach \the [src] to \the [has_suit].</span>"
|
||||||
src.add_fingerprint(user)
|
add_fingerprint(user)
|
||||||
|
|
||||||
/obj/item/clothing/accessory/proc/on_removed(var/mob/user)
|
/obj/item/clothing/accessory/proc/on_removed(var/mob/user)
|
||||||
if(!has_suit)
|
if(!has_suit)
|
||||||
@@ -60,9 +60,9 @@
|
|||||||
has_suit = null
|
has_suit = null
|
||||||
if(user)
|
if(user)
|
||||||
usr.put_in_hands(src)
|
usr.put_in_hands(src)
|
||||||
src.add_fingerprint(user)
|
add_fingerprint(user)
|
||||||
else
|
else
|
||||||
src.forceMove(get_turf(src))
|
forceMove(get_turf(src))
|
||||||
|
|
||||||
//default attackby behaviour
|
//default attackby behaviour
|
||||||
/obj/item/clothing/accessory/attackby(obj/item/I, mob/user)
|
/obj/item/clothing/accessory/attackby(obj/item/I, mob/user)
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
name = "silver locket"
|
name = "silver locket"
|
||||||
desc = "This oval shaped, argentium sterling silver locket hangs on an incredibly fine, refractive string, almost thin as hair and microweaved from links to a deceptive strength, of similar material. The edges are engraved very delicately with an elegant curving design, but overall the main is unmarked and smooth to the touch, leaving room for either remaining as a stolid piece or future alterations. There is an obvious internal place for a picture or lock of some sort, but even behind that is a very thin compartment unhinged with the pinch of a thumb and forefinger."
|
desc = "This oval shaped, argentium sterling silver locket hangs on an incredibly fine, refractive string, almost thin as hair and microweaved from links to a deceptive strength, of similar material. The edges are engraved very delicately with an elegant curving design, but overall the main is unmarked and smooth to the touch, leaving room for either remaining as a stolid piece or future alterations. There is an obvious internal place for a picture or lock of some sort, but even behind that is a very thin compartment unhinged with the pinch of a thumb and forefinger."
|
||||||
icon_state = "locket"
|
icon_state = "locket"
|
||||||
item_state = "locket"
|
|
||||||
slot_flags = 0
|
slot_flags = 0
|
||||||
w_class = 2
|
w_class = 2
|
||||||
slot_flags = SLOT_MASK | SLOT_TIE
|
slot_flags = SLOT_MASK | SLOT_TIE
|
||||||
@@ -25,7 +24,7 @@
|
|||||||
if(held)
|
if(held)
|
||||||
user << "\The [held] falls out!"
|
user << "\The [held] falls out!"
|
||||||
held.loc = get_turf(user)
|
held.loc = get_turf(user)
|
||||||
src.held = null
|
held = null
|
||||||
else
|
else
|
||||||
icon_state = "[base_icon]"
|
icon_state = "[base_icon]"
|
||||||
|
|
||||||
@@ -41,6 +40,6 @@
|
|||||||
usr << "You slip [O] into [src]."
|
usr << "You slip [O] into [src]."
|
||||||
user.drop_item()
|
user.drop_item()
|
||||||
O.loc = src
|
O.loc = src
|
||||||
src.held = O
|
held = O
|
||||||
return
|
return
|
||||||
..()
|
..()
|
||||||
|
|||||||
@@ -43,7 +43,7 @@
|
|||||||
hold.hide_from(usr)
|
hold.hide_from(usr)
|
||||||
for(var/obj/item/I in hold.contents)
|
for(var/obj/item/I in hold.contents)
|
||||||
hold.remove_from_storage(I, T)
|
hold.remove_from_storage(I, T)
|
||||||
src.add_fingerprint(user)
|
add_fingerprint(user)
|
||||||
|
|
||||||
/obj/item/clothing/accessory/storage/webbing
|
/obj/item/clothing/accessory/storage/webbing
|
||||||
name = "webbing"
|
name = "webbing"
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
/obj/item/clothing/under/color/black
|
/obj/item/clothing/under/color/black
|
||||||
name = "black jumpsuit"
|
name = "black jumpsuit"
|
||||||
icon_state = "black"
|
icon_state = "black"
|
||||||
item_state = "bl_suit"
|
|
||||||
worn_state = "black"
|
worn_state = "black"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -9,34 +8,30 @@
|
|||||||
name = "feminine black jumpsuit"
|
name = "feminine black jumpsuit"
|
||||||
desc = "It's very smart and in a ladies-size!"
|
desc = "It's very smart and in a ladies-size!"
|
||||||
icon_state = "black"
|
icon_state = "black"
|
||||||
item_state = "bl_suit"
|
|
||||||
worn_state = "blackf"
|
worn_state = "blackf"
|
||||||
|
|
||||||
/obj/item/clothing/under/color/blackjumpskirt
|
/obj/item/clothing/under/color/blackjumpskirt
|
||||||
name = "black jumpskirt"
|
name = "black jumpskirt"
|
||||||
desc = "A slimming black jumpskirt."
|
desc = "A slimming black jumpskirt."
|
||||||
icon_state = "blackjumpskirt"
|
icon_state = "blackjumpskirt"
|
||||||
item_state = "bl_suit"
|
item_state = "black"
|
||||||
worn_state = "blackjumpskirt"
|
worn_state = "blackjumpskirt"
|
||||||
|
|
||||||
/obj/item/clothing/under/color/blue
|
/obj/item/clothing/under/color/blue
|
||||||
name = "blue jumpsuit"
|
name = "blue jumpsuit"
|
||||||
icon_state = "blue"
|
icon_state = "blue"
|
||||||
item_state = "b_suit"
|
|
||||||
worn_state = "blue"
|
worn_state = "blue"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
/obj/item/clothing/under/color/green
|
/obj/item/clothing/under/color/green
|
||||||
name = "green jumpsuit"
|
name = "green jumpsuit"
|
||||||
icon_state = "green"
|
icon_state = "green"
|
||||||
item_state = "g_suit"
|
|
||||||
worn_state = "green"
|
worn_state = "green"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
/obj/item/clothing/under/color/grey
|
/obj/item/clothing/under/color/grey
|
||||||
name = "grey jumpsuit"
|
name = "grey jumpsuit"
|
||||||
icon_state = "grey"
|
icon_state = "grey"
|
||||||
item_state = "gy_suit"
|
|
||||||
worn_state = "grey"
|
worn_state = "grey"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -44,7 +39,6 @@
|
|||||||
name = "orange jumpsuit"
|
name = "orange jumpsuit"
|
||||||
desc = "It's standardised prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
|
desc = "It's standardised prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
|
||||||
icon_state = "orange"
|
icon_state = "orange"
|
||||||
item_state = "o_suit"
|
|
||||||
worn_state = "orange"
|
worn_state = "orange"
|
||||||
has_sensor = 2
|
has_sensor = 2
|
||||||
sensor_mode = 3
|
sensor_mode = 3
|
||||||
@@ -53,28 +47,24 @@
|
|||||||
/obj/item/clothing/under/color/pink
|
/obj/item/clothing/under/color/pink
|
||||||
name = "pink jumpsuit"
|
name = "pink jumpsuit"
|
||||||
icon_state = "pink"
|
icon_state = "pink"
|
||||||
item_state = "p_suit"
|
|
||||||
worn_state = "pink"
|
worn_state = "pink"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
/obj/item/clothing/under/color/red
|
/obj/item/clothing/under/color/red
|
||||||
name = "red jumpsuit"
|
name = "red jumpsuit"
|
||||||
icon_state = "red"
|
icon_state = "red"
|
||||||
item_state = "r_suit"
|
|
||||||
worn_state = "red"
|
worn_state = "red"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
/obj/item/clothing/under/color/white
|
/obj/item/clothing/under/color/white
|
||||||
name = "white jumpsuit"
|
name = "white jumpsuit"
|
||||||
icon_state = "white"
|
icon_state = "white"
|
||||||
item_state = "w_suit"
|
|
||||||
worn_state = "white"
|
worn_state = "white"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
/obj/item/clothing/under/color/yellow
|
/obj/item/clothing/under/color/yellow
|
||||||
name = "yellow jumpsuit"
|
name = "yellow jumpsuit"
|
||||||
icon_state = "yellow"
|
icon_state = "yellow"
|
||||||
item_state = "y_suit"
|
|
||||||
worn_state = "yellow"
|
worn_state = "yellow"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -82,14 +72,13 @@
|
|||||||
name = "psychedelic jumpsuit"
|
name = "psychedelic jumpsuit"
|
||||||
desc = "Groovy!"
|
desc = "Groovy!"
|
||||||
icon_state = "psyche"
|
icon_state = "psyche"
|
||||||
item_state = "psyche"
|
|
||||||
worn_state = "psyche"
|
worn_state = "psyche"
|
||||||
|
|
||||||
/obj/item/clothing/under/color/lightblue
|
/obj/item/clothing/under/color/lightblue
|
||||||
name = "lightblue jumpsuit"
|
name = "lightblue jumpsuit"
|
||||||
desc = "A light blue jumpsuit."
|
desc = "A light blue jumpsuit."
|
||||||
icon_state = "lightblue"
|
icon_state = "lightblue"
|
||||||
item_state = "b_suit"
|
item_state = "blue"
|
||||||
worn_state = "lightblue"
|
worn_state = "lightblue"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -97,7 +86,7 @@
|
|||||||
name = "aqua jumpsuit"
|
name = "aqua jumpsuit"
|
||||||
desc = "An aqua jumpsuit."
|
desc = "An aqua jumpsuit."
|
||||||
icon_state = "aqua"
|
icon_state = "aqua"
|
||||||
item_state = "b_suit"
|
item_state = "blue"
|
||||||
worn_state = "aqua"
|
worn_state = "aqua"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -105,7 +94,6 @@
|
|||||||
name = "purple jumpsuit"
|
name = "purple jumpsuit"
|
||||||
desc = "The latest in space fashion."
|
desc = "The latest in space fashion."
|
||||||
icon_state = "purple"
|
icon_state = "purple"
|
||||||
item_state = "p_suit"
|
|
||||||
worn_state = "purple"
|
worn_state = "purple"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -113,7 +101,7 @@
|
|||||||
name = "lightpurple jumpsuit"
|
name = "lightpurple jumpsuit"
|
||||||
desc = "A light purple jumpsuit."
|
desc = "A light purple jumpsuit."
|
||||||
icon_state = "lightpurple"
|
icon_state = "lightpurple"
|
||||||
item_state = "p_suit"
|
item_state = "purple"
|
||||||
worn_state = "lightpurple"
|
worn_state = "lightpurple"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -121,7 +109,7 @@
|
|||||||
name = "lightgreen jumpsuit"
|
name = "lightgreen jumpsuit"
|
||||||
desc = "A light green jumpsuit."
|
desc = "A light green jumpsuit."
|
||||||
icon_state = "lightgreen"
|
icon_state = "lightgreen"
|
||||||
item_state = "g_suit"
|
item_state = "green"
|
||||||
worn_state = "lightgreen"
|
worn_state = "lightgreen"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -129,7 +117,6 @@
|
|||||||
name = "lightbrown jumpsuit"
|
name = "lightbrown jumpsuit"
|
||||||
desc = "A light brown jumpsuit."
|
desc = "A light brown jumpsuit."
|
||||||
icon_state = "lightbrown"
|
icon_state = "lightbrown"
|
||||||
item_state = "lb_suit"
|
|
||||||
worn_state = "lightbrown"
|
worn_state = "lightbrown"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -137,7 +124,7 @@
|
|||||||
name = "brown jumpsuit"
|
name = "brown jumpsuit"
|
||||||
desc = "A brown jumpsuit."
|
desc = "A brown jumpsuit."
|
||||||
icon_state = "brown"
|
icon_state = "brown"
|
||||||
item_state = "lb_suit"
|
item_state = "lightbrown"
|
||||||
worn_state = "brown"
|
worn_state = "brown"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -145,7 +132,7 @@
|
|||||||
name = "yellowgreen jumpsuit"
|
name = "yellowgreen jumpsuit"
|
||||||
desc = "A... yellow green jumpsuit?"
|
desc = "A... yellow green jumpsuit?"
|
||||||
icon_state = "yellowgreen"
|
icon_state = "yellowgreen"
|
||||||
item_state = "y_suit"
|
item_state = "yellow"
|
||||||
worn_state = "yellowgreen"
|
worn_state = "yellowgreen"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -153,7 +140,7 @@
|
|||||||
name = "darkblue jumpsuit"
|
name = "darkblue jumpsuit"
|
||||||
desc = "A dark blue jumpsuit."
|
desc = "A dark blue jumpsuit."
|
||||||
icon_state = "darkblue"
|
icon_state = "darkblue"
|
||||||
item_state = "b_suit"
|
item_state = "blue"
|
||||||
worn_state = "darkblue"
|
worn_state = "darkblue"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -161,7 +148,7 @@
|
|||||||
name = "lightred jumpsuit"
|
name = "lightred jumpsuit"
|
||||||
desc = "A light red jumpsuit."
|
desc = "A light red jumpsuit."
|
||||||
icon_state = "lightred"
|
icon_state = "lightred"
|
||||||
item_state = "r_suit"
|
item_state = "red"
|
||||||
worn_state = "lightred"
|
worn_state = "lightred"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -169,6 +156,6 @@
|
|||||||
name = "darkred jumpsuit"
|
name = "darkred jumpsuit"
|
||||||
desc = "A dark red jumpsuit."
|
desc = "A dark red jumpsuit."
|
||||||
icon_state = "darkred"
|
icon_state = "darkred"
|
||||||
item_state = "r_suit"
|
item_state = "red"
|
||||||
worn_state = "darkred"
|
worn_state = "darkred"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|||||||
@@ -4,7 +4,6 @@
|
|||||||
desc = "It looks like it could use some more flair."
|
desc = "It looks like it could use some more flair."
|
||||||
name = "bartender's uniform"
|
name = "bartender's uniform"
|
||||||
icon_state = "ba_suit"
|
icon_state = "ba_suit"
|
||||||
item_state = "ba_suit"
|
|
||||||
worn_state = "ba_suit"
|
worn_state = "ba_suit"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -12,7 +11,6 @@
|
|||||||
desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"."
|
desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"."
|
||||||
name = "captain's jumpsuit"
|
name = "captain's jumpsuit"
|
||||||
icon_state = "captain"
|
icon_state = "captain"
|
||||||
item_state = "b_suit"
|
|
||||||
worn_state = "captain"
|
worn_state = "captain"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -20,7 +18,7 @@
|
|||||||
name = "quartermaster's jumpsuit"
|
name = "quartermaster's jumpsuit"
|
||||||
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
|
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
|
||||||
icon_state = "qm"
|
icon_state = "qm"
|
||||||
item_state = "lb_suit"
|
item_state = "cargo"
|
||||||
worn_state = "qm"
|
worn_state = "qm"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -41,7 +39,7 @@
|
|||||||
name = "cargo technician's jumpsuit"
|
name = "cargo technician's jumpsuit"
|
||||||
desc = "Shooooorts! They're comfy and easy to wear!"
|
desc = "Shooooorts! They're comfy and easy to wear!"
|
||||||
icon_state = "cargotech"
|
icon_state = "cargotech"
|
||||||
item_state = "lb_suit"
|
item_state = "cargo"
|
||||||
worn_state = "cargo"
|
worn_state = "cargo"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
@@ -63,7 +61,7 @@
|
|||||||
desc = "It's a black jumpsuit, often worn by religious folk."
|
desc = "It's a black jumpsuit, often worn by religious folk."
|
||||||
name = "chaplain's jumpsuit"
|
name = "chaplain's jumpsuit"
|
||||||
icon_state = "chaplain"
|
icon_state = "chaplain"
|
||||||
item_state = "bl_suit"
|
item_state = "black"
|
||||||
worn_state = "chapblack"
|
worn_state = "chapblack"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -71,7 +69,6 @@
|
|||||||
desc = "It's an apron which is given only to the most <b>hardcore</b> chefs in space."
|
desc = "It's an apron which is given only to the most <b>hardcore</b> chefs in space."
|
||||||
name = "chef's uniform"
|
name = "chef's uniform"
|
||||||
icon_state = "chef"
|
icon_state = "chef"
|
||||||
item_state = "w_suit"
|
|
||||||
worn_state = "chef"
|
worn_state = "chef"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -79,7 +76,6 @@
|
|||||||
name = "clown suit"
|
name = "clown suit"
|
||||||
desc = "<i>'HONK!'</i>"
|
desc = "<i>'HONK!'</i>"
|
||||||
icon_state = "clown"
|
icon_state = "clown"
|
||||||
item_state = "clown"
|
|
||||||
worn_state = "clown"
|
worn_state = "clown"
|
||||||
rolled_sleeves = -1
|
rolled_sleeves = -1
|
||||||
|
|
||||||
@@ -87,7 +83,6 @@
|
|||||||
desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
|
desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
|
||||||
name = "head of personnel's jumpsuit"
|
name = "head of personnel's jumpsuit"
|
||||||
icon_state = "hop"
|
icon_state = "hop"
|
||||||
item_state = "b_suit"
|
|
||||||
worn_state = "hop"
|
worn_state = "hop"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -95,7 +90,7 @@
|
|||||||
desc = "A blue jacket and red tie, with matching red cuffs! Snazzy. Wearing this makes you feel more important than your job title does."
|
desc = "A blue jacket and red tie, with matching red cuffs! Snazzy. Wearing this makes you feel more important than your job title does."
|
||||||
name = "head of personnel's suit"
|
name = "head of personnel's suit"
|
||||||
icon_state = "hopwhimsy"
|
icon_state = "hopwhimsy"
|
||||||
item_state = "b_suit"
|
item_state = "hop"
|
||||||
worn_state = "hopwhimsy"
|
worn_state = "hopwhimsy"
|
||||||
rolled_sleeves = -1
|
rolled_sleeves = -1
|
||||||
|
|
||||||
@@ -103,7 +98,7 @@
|
|||||||
desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
|
desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
|
||||||
name = "botanist's jumpsuit"
|
name = "botanist's jumpsuit"
|
||||||
icon_state = "hydroponics"
|
icon_state = "hydroponics"
|
||||||
item_state = "g_suit"
|
item_state = "green"
|
||||||
worn_state = "hydroponics"
|
worn_state = "hydroponics"
|
||||||
permeability_coefficient = 0.50
|
permeability_coefficient = 0.50
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
@@ -121,8 +116,6 @@
|
|||||||
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
|
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
|
||||||
name = "janitor's jumpsuit"
|
name = "janitor's jumpsuit"
|
||||||
icon_state = "janitor"
|
icon_state = "janitor"
|
||||||
worn_state = "janitor"
|
|
||||||
item_state = "janitor"
|
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -133,7 +126,6 @@
|
|||||||
/obj/item/clothing/under/lawyer/black
|
/obj/item/clothing/under/lawyer/black
|
||||||
name = "black Lawyer suit"
|
name = "black Lawyer suit"
|
||||||
icon_state = "lawyer_black"
|
icon_state = "lawyer_black"
|
||||||
item_state = "lawyer_black"
|
|
||||||
worn_state = "lawyer_black"
|
worn_state = "lawyer_black"
|
||||||
|
|
||||||
/obj/item/clothing/under/lawyer/female
|
/obj/item/clothing/under/lawyer/female
|
||||||
@@ -145,27 +137,25 @@
|
|||||||
/obj/item/clothing/under/lawyer/red
|
/obj/item/clothing/under/lawyer/red
|
||||||
name = "red Lawyer suit"
|
name = "red Lawyer suit"
|
||||||
icon_state = "lawyer_red"
|
icon_state = "lawyer_red"
|
||||||
item_state = "lawyer_red"
|
|
||||||
worn_state = "lawyer_red"
|
worn_state = "lawyer_red"
|
||||||
|
|
||||||
/obj/item/clothing/under/lawyer/blue
|
/obj/item/clothing/under/lawyer/blue
|
||||||
name = "blue Lawyer suit"
|
name = "blue Lawyer suit"
|
||||||
icon_state = "lawyer_blue"
|
icon_state = "lawyer_blue"
|
||||||
item_state = "lawyer_blue"
|
|
||||||
worn_state = "lawyer_blue"
|
worn_state = "lawyer_blue"
|
||||||
|
|
||||||
/obj/item/clothing/under/lawyer/bluesuit
|
/obj/item/clothing/under/lawyer/bluesuit
|
||||||
name = "Blue Suit"
|
name = "Blue Suit"
|
||||||
desc = "A classy suit."
|
desc = "A classy suit."
|
||||||
icon_state = "bluesuit"
|
icon_state = "bluesuit"
|
||||||
item_state = "ba_suit"
|
item_state = "lawyer_blue"
|
||||||
worn_state = "bluesuit"
|
worn_state = "bluesuit"
|
||||||
starting_accessories = list(/obj/item/clothing/accessory/red)
|
starting_accessories = list(/obj/item/clothing/accessory/red)
|
||||||
|
|
||||||
/obj/item/clothing/under/lawyer/purpsuit
|
/obj/item/clothing/under/lawyer/purpsuit
|
||||||
name = "Purple Suit"
|
name = "Purple Suit"
|
||||||
icon_state = "lawyer_purp"
|
icon_state = "lawyer_purp"
|
||||||
item_state = "ba_suit"
|
item_state = "purple"
|
||||||
worn_state = "lawyer_purp"
|
worn_state = "lawyer_purp"
|
||||||
|
|
||||||
/obj/item/clothing/under/lawyer/oldman
|
/obj/item/clothing/under/lawyer/oldman
|
||||||
@@ -186,13 +176,11 @@
|
|||||||
name = "mime's outfit"
|
name = "mime's outfit"
|
||||||
desc = "It's not very colourful."
|
desc = "It's not very colourful."
|
||||||
icon_state = "mime"
|
icon_state = "mime"
|
||||||
item_state = "ba_suit"
|
|
||||||
worn_state = "mime"
|
worn_state = "mime"
|
||||||
|
|
||||||
/obj/item/clothing/under/rank/miner
|
/obj/item/clothing/under/rank/miner
|
||||||
desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
|
desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
|
||||||
name = "shaft miner's jumpsuit"
|
name = "shaft miner's jumpsuit"
|
||||||
icon_state = "miner"
|
icon_state = "miner"
|
||||||
item_state = "lb_suit"
|
|
||||||
worn_state = "miner"
|
worn_state = "miner"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|||||||
@@ -3,7 +3,6 @@
|
|||||||
desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
|
desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
|
||||||
name = "chief engineer's jumpsuit"
|
name = "chief engineer's jumpsuit"
|
||||||
icon_state = "chiefengineer"
|
icon_state = "chiefengineer"
|
||||||
item_state = "g_suit"
|
|
||||||
worn_state = "chief"
|
worn_state = "chief"
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
@@ -12,7 +11,6 @@
|
|||||||
desc = "It's a jumpsuit worn by atmospheric technicians."
|
desc = "It's a jumpsuit worn by atmospheric technicians."
|
||||||
name = "atmospheric technician's jumpsuit"
|
name = "atmospheric technician's jumpsuit"
|
||||||
icon_state = "atmos"
|
icon_state = "atmos"
|
||||||
item_state = "atmos_suit"
|
|
||||||
worn_state = "atmos"
|
worn_state = "atmos"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -20,7 +18,6 @@
|
|||||||
desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
|
desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
|
||||||
name = "engineer's jumpsuit"
|
name = "engineer's jumpsuit"
|
||||||
icon_state = "engine"
|
icon_state = "engine"
|
||||||
item_state = "engi_suit"
|
|
||||||
worn_state = "engine"
|
worn_state = "engine"
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
@@ -29,6 +26,5 @@
|
|||||||
desc = "It's a slimming black jumpsuit with reinforced seams; great for industrial work."
|
desc = "It's a slimming black jumpsuit with reinforced seams; great for industrial work."
|
||||||
name = "roboticist's jumpsuit"
|
name = "roboticist's jumpsuit"
|
||||||
icon_state = "robotics"
|
icon_state = "robotics"
|
||||||
item_state = "bl_suit"
|
|
||||||
worn_state = "robotics"
|
worn_state = "robotics"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
@@ -5,7 +5,6 @@
|
|||||||
desc = "It's a jumpsuit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants."
|
desc = "It's a jumpsuit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants."
|
||||||
name = "research director's jumpsuit"
|
name = "research director's jumpsuit"
|
||||||
icon_state = "director"
|
icon_state = "director"
|
||||||
item_state = "lb_suit"
|
|
||||||
worn_state = "director"
|
worn_state = "director"
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||||
|
|
||||||
@@ -13,7 +12,7 @@
|
|||||||
desc = "A dress suit and slacks stained with hard work and dedication to science. Perhaps other things as well, but mostly hard work and dedication."
|
desc = "A dress suit and slacks stained with hard work and dedication to science. Perhaps other things as well, but mostly hard work and dedication."
|
||||||
name = "head researcher uniform"
|
name = "head researcher uniform"
|
||||||
icon_state = "rdalt"
|
icon_state = "rdalt"
|
||||||
item_state = "lb_suit"
|
item_state = "director"
|
||||||
worn_state = "rdalt"
|
worn_state = "rdalt"
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||||
|
|
||||||
@@ -21,7 +20,6 @@
|
|||||||
name = "research director dress uniform"
|
name = "research director dress uniform"
|
||||||
desc = "Feminine fashion for the style concious RD. Its fabric provides minor protection from biological contaminants."
|
desc = "Feminine fashion for the style concious RD. Its fabric provides minor protection from biological contaminants."
|
||||||
icon_state = "dress_rd"
|
icon_state = "dress_rd"
|
||||||
item_state = "lb_suit"
|
|
||||||
worn_state = "dress_rd"
|
worn_state = "dress_rd"
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||||
@@ -30,7 +28,7 @@
|
|||||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
|
desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
|
||||||
name = "scientist's jumpsuit"
|
name = "scientist's jumpsuit"
|
||||||
icon_state = "science"
|
icon_state = "science"
|
||||||
item_state = "w_suit"
|
item_state = "white"
|
||||||
worn_state = "sciencewhite"
|
worn_state = "sciencewhite"
|
||||||
permeability_coefficient = 0.50
|
permeability_coefficient = 0.50
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||||
@@ -40,7 +38,7 @@
|
|||||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
|
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
|
||||||
name = "chemist's jumpsuit"
|
name = "chemist's jumpsuit"
|
||||||
icon_state = "chemistry"
|
icon_state = "chemistry"
|
||||||
item_state = "w_suit"
|
item_state = "white"
|
||||||
worn_state = "chemistrywhite"
|
worn_state = "chemistrywhite"
|
||||||
permeability_coefficient = 0.50
|
permeability_coefficient = 0.50
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||||
@@ -53,7 +51,7 @@
|
|||||||
desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
|
desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
|
||||||
name = "chief medical officer's jumpsuit"
|
name = "chief medical officer's jumpsuit"
|
||||||
icon_state = "cmo"
|
icon_state = "cmo"
|
||||||
item_state = "w_suit"
|
item_state = "white"
|
||||||
worn_state = "cmo"
|
worn_state = "cmo"
|
||||||
permeability_coefficient = 0.50
|
permeability_coefficient = 0.50
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||||
@@ -63,7 +61,7 @@
|
|||||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
|
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
|
||||||
name = "geneticist's jumpsuit"
|
name = "geneticist's jumpsuit"
|
||||||
icon_state = "genetics"
|
icon_state = "genetics"
|
||||||
item_state = "w_suit"
|
item_state = "white"
|
||||||
worn_state = "geneticswhite"
|
worn_state = "geneticswhite"
|
||||||
permeability_coefficient = 0.50
|
permeability_coefficient = 0.50
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||||
@@ -73,7 +71,7 @@
|
|||||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
|
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
|
||||||
name = "virologist's jumpsuit"
|
name = "virologist's jumpsuit"
|
||||||
icon_state = "virology"
|
icon_state = "virology"
|
||||||
item_state = "w_suit"
|
item_state = "white"
|
||||||
worn_state = "virologywhite"
|
worn_state = "virologywhite"
|
||||||
permeability_coefficient = 0.50
|
permeability_coefficient = 0.50
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||||
@@ -83,7 +81,6 @@
|
|||||||
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
|
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
|
||||||
name = "nurse's suit"
|
name = "nurse's suit"
|
||||||
icon_state = "nursesuit"
|
icon_state = "nursesuit"
|
||||||
item_state = "nursesuit"
|
|
||||||
worn_state = "nursesuit"
|
worn_state = "nursesuit"
|
||||||
permeability_coefficient = 0.50
|
permeability_coefficient = 0.50
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||||
@@ -115,7 +112,7 @@
|
|||||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
|
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||||
name = "medical doctor's jumpsuit"
|
name = "medical doctor's jumpsuit"
|
||||||
icon_state = "medical"
|
icon_state = "medical"
|
||||||
item_state = "w_suit"
|
item_state = "white"
|
||||||
worn_state = "medical"
|
worn_state = "medical"
|
||||||
permeability_coefficient = 0.50
|
permeability_coefficient = 0.50
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||||
@@ -125,7 +122,7 @@
|
|||||||
name = "short sleeve medical jumpsuit"
|
name = "short sleeve medical jumpsuit"
|
||||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one has a cross on the chest denoting that the wearer is trained medical personnel."
|
desc = "It's made of a special fiber that provides minor protection against biohazards. This one has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||||
icon_state = "medical_short"
|
icon_state = "medical_short"
|
||||||
item_state = "medical_short"
|
item_state = "white"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||||
rolled_sleeves = -1
|
rolled_sleeves = -1
|
||||||
|
|
||||||
@@ -133,7 +130,7 @@
|
|||||||
name = "medical scrubs"
|
name = "medical scrubs"
|
||||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
|
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
|
||||||
icon_state = "scrubsblue"
|
icon_state = "scrubsblue"
|
||||||
item_state = "b_suit"
|
item_state = "blue"
|
||||||
worn_state = "scrubsblue"
|
worn_state = "scrubsblue"
|
||||||
rolled_sleeves = -1
|
rolled_sleeves = -1
|
||||||
|
|
||||||
@@ -141,7 +138,7 @@
|
|||||||
name = "medical scrubs"
|
name = "medical scrubs"
|
||||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
|
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
|
||||||
icon_state = "scrubsgreen"
|
icon_state = "scrubsgreen"
|
||||||
item_state = "g_suit"
|
item_state = "green"
|
||||||
worn_state = "scrubsgreen"
|
worn_state = "scrubsgreen"
|
||||||
rolled_sleeves = -1
|
rolled_sleeves = -1
|
||||||
|
|
||||||
@@ -149,7 +146,7 @@
|
|||||||
name = "medical scrubs"
|
name = "medical scrubs"
|
||||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
|
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
|
||||||
icon_state = "scrubspurple"
|
icon_state = "scrubspurple"
|
||||||
item_state = "p_suit"
|
item_state = "purple"
|
||||||
worn_state = "scrubspurple"
|
worn_state = "scrubspurple"
|
||||||
rolled_sleeves = -1
|
rolled_sleeves = -1
|
||||||
|
|
||||||
@@ -157,7 +154,7 @@
|
|||||||
name = "medical scrubs"
|
name = "medical scrubs"
|
||||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in black."
|
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in black."
|
||||||
icon_state = "scrubsblack"
|
icon_state = "scrubsblack"
|
||||||
item_state = "bl_suit"
|
item_state = "black"
|
||||||
worn_state = "scrubsblack"
|
worn_state = "scrubsblack"
|
||||||
rolled_sleeves = -1
|
rolled_sleeves = -1
|
||||||
|
|
||||||
@@ -165,7 +162,7 @@
|
|||||||
name = "medical scrubs"
|
name = "medical scrubs"
|
||||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in navy blue."
|
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in navy blue."
|
||||||
icon_state = "scrubsnavyblue"
|
icon_state = "scrubsnavyblue"
|
||||||
item_state = "b_suit"
|
item_state = "blue"
|
||||||
worn_state = "scrubsnavyblue"
|
worn_state = "scrubsnavyblue"
|
||||||
rolled_sleeves = -1
|
rolled_sleeves = -1
|
||||||
|
|
||||||
@@ -173,18 +170,17 @@
|
|||||||
desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist."
|
desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist."
|
||||||
name = "psychiatrist's jumpsuit"
|
name = "psychiatrist's jumpsuit"
|
||||||
icon_state = "psych"
|
icon_state = "psych"
|
||||||
item_state = "w_suit"
|
item_state = "white"
|
||||||
worn_state = "psych"
|
worn_state = "psych"
|
||||||
|
|
||||||
/obj/item/clothing/under/rank/psych/turtleneck
|
/obj/item/clothing/under/rank/psych/turtleneck
|
||||||
desc = "A turqouise turtleneck and a pair of dark blue slacks, belonging to a psychologist."
|
desc = "A turqouise turtleneck and a pair of dark blue slacks, belonging to a psychologist."
|
||||||
name = "psychologist's turtleneck"
|
name = "psychologist's turtleneck"
|
||||||
icon_state = "psychturtle"
|
icon_state = "psychturtle"
|
||||||
item_state = "b_suit"
|
item_state = "psyche"
|
||||||
worn_state = "psychturtle"
|
worn_state = "psychturtle"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Medsci, unused (i think) stuff
|
* Medsci, unused (i think) stuff
|
||||||
*/
|
*/
|
||||||
@@ -192,7 +188,7 @@
|
|||||||
desc = "It's made of a special fiber which provides minor protection against biohazards."
|
desc = "It's made of a special fiber which provides minor protection against biohazards."
|
||||||
name = "geneticist's jumpsuit"
|
name = "geneticist's jumpsuit"
|
||||||
icon_state = "genetics_new"
|
icon_state = "genetics_new"
|
||||||
item_state = "w_suit"
|
item_state = "white"
|
||||||
worn_state = "genetics_new"
|
worn_state = "genetics_new"
|
||||||
permeability_coefficient = 0.50
|
permeability_coefficient = 0.50
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||||
@@ -202,7 +198,7 @@
|
|||||||
desc = "It's made of a special fiber which provides minor protection against biohazards."
|
desc = "It's made of a special fiber which provides minor protection against biohazards."
|
||||||
name = "chemist's jumpsuit"
|
name = "chemist's jumpsuit"
|
||||||
icon_state = "chemist_new"
|
icon_state = "chemist_new"
|
||||||
item_state = "w_suit"
|
item_state = "white"
|
||||||
worn_state = "chemist_new"
|
worn_state = "chemist_new"
|
||||||
permeability_coefficient = 0.50
|
permeability_coefficient = 0.50
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||||
@@ -212,7 +208,7 @@
|
|||||||
desc = "Made of a special fiber that gives special protection against biohazards and small explosions."
|
desc = "Made of a special fiber that gives special protection against biohazards and small explosions."
|
||||||
name = "scientist's jumpsuit"
|
name = "scientist's jumpsuit"
|
||||||
icon_state = "scientist_new"
|
icon_state = "scientist_new"
|
||||||
item_state = "w_suit"
|
item_state = "white"
|
||||||
worn_state = "scientist_new"
|
worn_state = "scientist_new"
|
||||||
permeability_coefficient = 0.50
|
permeability_coefficient = 0.50
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||||
@@ -222,7 +218,7 @@
|
|||||||
desc = "Made of a special fiber that gives increased protection against biohazards."
|
desc = "Made of a special fiber that gives increased protection against biohazards."
|
||||||
name = "virologist's jumpsuit"
|
name = "virologist's jumpsuit"
|
||||||
icon_state = "virologist_new"
|
icon_state = "virologist_new"
|
||||||
item_state = "w_suit"
|
item_state = "white"
|
||||||
worn_state = "virologist_new"
|
worn_state = "virologist_new"
|
||||||
permeability_coefficient = 0.50
|
permeability_coefficient = 0.50
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||||
|
|||||||
@@ -12,7 +12,7 @@
|
|||||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
|
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
|
||||||
name = "warden's jumpsuit"
|
name = "warden's jumpsuit"
|
||||||
icon_state = "warden"
|
icon_state = "warden"
|
||||||
item_state = "r_suit"
|
item_state = "red" //Red should be just fine -S2-
|
||||||
worn_state = "warden"
|
worn_state = "warden"
|
||||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
@@ -28,7 +28,7 @@
|
|||||||
name = "security officer's jumpsuit"
|
name = "security officer's jumpsuit"
|
||||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
|
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
|
||||||
icon_state = "security"
|
icon_state = "security"
|
||||||
item_state = "r_suit"
|
item_state = "red"
|
||||||
worn_state = "secred"
|
worn_state = "secred"
|
||||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
@@ -38,7 +38,7 @@
|
|||||||
name = "dispatcher's uniform"
|
name = "dispatcher's uniform"
|
||||||
desc = "A dress shirt and khakis with a security patch sewn on."
|
desc = "A dress shirt and khakis with a security patch sewn on."
|
||||||
icon_state = "dispatch"
|
icon_state = "dispatch"
|
||||||
//item_state = "dispatch"
|
item_state = "detective"
|
||||||
worn_state = "dispatch"
|
worn_state = "dispatch"
|
||||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||||
@@ -48,7 +48,7 @@
|
|||||||
name = "security officer's uniform"
|
name = "security officer's uniform"
|
||||||
desc = "It's made of a slightly sturdier material, to allow for robust protection."
|
desc = "It's made of a slightly sturdier material, to allow for robust protection."
|
||||||
icon_state = "redshirt2"
|
icon_state = "redshirt2"
|
||||||
item_state = "r_suit"
|
item_state = "red"
|
||||||
worn_state = "redshirt2"
|
worn_state = "redshirt2"
|
||||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
@@ -56,13 +56,13 @@
|
|||||||
|
|
||||||
/obj/item/clothing/under/rank/security/corp
|
/obj/item/clothing/under/rank/security/corp
|
||||||
icon_state = "sec_corporate"
|
icon_state = "sec_corporate"
|
||||||
//item_state = "sec_corporate"
|
item_state = "black"
|
||||||
worn_state = "sec_corporate"
|
worn_state = "sec_corporate"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
/obj/item/clothing/under/rank/warden/corp
|
/obj/item/clothing/under/rank/warden/corp
|
||||||
icon_state = "warden_corporate"
|
icon_state = "warden_corporate"
|
||||||
//item_state = "warden_corporate"
|
item_state = "black"
|
||||||
worn_state = "warden_corporate"
|
worn_state = "warden_corporate"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -70,7 +70,7 @@
|
|||||||
name = "tactical jumpsuit"
|
name = "tactical jumpsuit"
|
||||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
|
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
|
||||||
icon_state = "swatunder"
|
icon_state = "swatunder"
|
||||||
//item_state = "swatunder"
|
item_state = "green"
|
||||||
worn_state = "swatunder"
|
worn_state = "swatunder"
|
||||||
armor = list(melee = 10, bullet = 5, laser = 5,energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 5, laser = 5,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
@@ -83,7 +83,6 @@
|
|||||||
name = "detective's suit"
|
name = "detective's suit"
|
||||||
desc = "A rumpled white dress shirt paired with well-worn grey slacks."
|
desc = "A rumpled white dress shirt paired with well-worn grey slacks."
|
||||||
icon_state = "detective"
|
icon_state = "detective"
|
||||||
item_state = "det"
|
|
||||||
worn_state = "detective"
|
worn_state = "detective"
|
||||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
@@ -117,7 +116,7 @@
|
|||||||
/obj/item/clothing/under/det/corporate
|
/obj/item/clothing/under/det/corporate
|
||||||
name = "detective's jumpsuit"
|
name = "detective's jumpsuit"
|
||||||
icon_state = "det_corporate"
|
icon_state = "det_corporate"
|
||||||
item_state = "bl_suit"
|
item_state = "black"
|
||||||
worn_state = "det_corporate"
|
worn_state = "det_corporate"
|
||||||
desc = "A more modern uniform for corporate investigators."
|
desc = "A more modern uniform for corporate investigators."
|
||||||
|
|
||||||
@@ -131,15 +130,10 @@
|
|||||||
worn_state = "detective2_waistcoat"
|
worn_state = "detective2_waistcoat"
|
||||||
desc = "A serious-looking tan dress shirt paired with freshly-pressed black slacks, complete with a red striped tie and waistcoat."
|
desc = "A serious-looking tan dress shirt paired with freshly-pressed black slacks, complete with a red striped tie and waistcoat."
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/head/det
|
/obj/item/clothing/head/det
|
||||||
name = "fedora"
|
name = "fedora"
|
||||||
desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
|
desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
|
||||||
icon_state = "detective"
|
icon_state = "detective"
|
||||||
item_state_slots = list(
|
|
||||||
slot_l_hand_str = "det_hat",
|
|
||||||
slot_r_hand_str = "det_hat",
|
|
||||||
)
|
|
||||||
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
|
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
|
||||||
armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
@@ -147,9 +141,9 @@
|
|||||||
|
|
||||||
/obj/item/clothing/head/det/grey
|
/obj/item/clothing/head/det/grey
|
||||||
icon_state = "detective2"
|
icon_state = "detective2"
|
||||||
|
item_state = "detective"
|
||||||
desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
|
desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Head of Security
|
* Head of Security
|
||||||
*/
|
*/
|
||||||
@@ -157,7 +151,7 @@
|
|||||||
desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
|
desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
|
||||||
name = "head of security's jumpsuit"
|
name = "head of security's jumpsuit"
|
||||||
icon_state = "hos"
|
icon_state = "hos"
|
||||||
item_state = "r_suit"
|
item_state = "red"
|
||||||
worn_state = "hosred"
|
worn_state = "hosred"
|
||||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
siemens_coefficient = 0.8
|
siemens_coefficient = 0.8
|
||||||
@@ -165,7 +159,7 @@
|
|||||||
|
|
||||||
/obj/item/clothing/under/rank/head_of_security/corp
|
/obj/item/clothing/under/rank/head_of_security/corp
|
||||||
icon_state = "hos_corporate"
|
icon_state = "hos_corporate"
|
||||||
//item_state = "hos_corporate"
|
item_state = "black"
|
||||||
worn_state = "hos_corporate"
|
worn_state = "hos_corporate"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -180,13 +174,13 @@
|
|||||||
name = "Dermal Armour Patch"
|
name = "Dermal Armour Patch"
|
||||||
desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
|
desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
|
||||||
icon_state = "dermal"
|
icon_state = "dermal"
|
||||||
|
item_state = ""
|
||||||
siemens_coefficient = 0.6
|
siemens_coefficient = 0.6
|
||||||
|
|
||||||
/obj/item/clothing/suit/armor/hos
|
/obj/item/clothing/suit/armor/hos
|
||||||
name = "armored coat"
|
name = "armored coat"
|
||||||
desc = "A greatcoat enhanced with a special alloy for some protection and style."
|
desc = "A greatcoat enhanced with a special alloy for some protection and style."
|
||||||
icon_state = "hos"
|
icon_state = "hos"
|
||||||
item_state = "hos"
|
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||||
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||||
flags_inv = HIDEJUMPSUIT
|
flags_inv = HIDEJUMPSUIT
|
||||||
@@ -197,7 +191,6 @@
|
|||||||
desc = "You never asked for anything that stylish."
|
desc = "You never asked for anything that stylish."
|
||||||
name = "head of security's jumpsuit"
|
name = "head of security's jumpsuit"
|
||||||
icon_state = "jensen"
|
icon_state = "jensen"
|
||||||
item_state = "jensen"
|
|
||||||
worn_state = "jensen"
|
worn_state = "jensen"
|
||||||
siemens_coefficient = 0.6
|
siemens_coefficient = 0.6
|
||||||
rolled_sleeves = -1
|
rolled_sleeves = -1
|
||||||
@@ -206,14 +199,12 @@
|
|||||||
name = "armored trenchcoat"
|
name = "armored trenchcoat"
|
||||||
desc = "A trenchcoat augmented with a special alloy for some protection and style."
|
desc = "A trenchcoat augmented with a special alloy for some protection and style."
|
||||||
icon_state = "hostrench"
|
icon_state = "hostrench"
|
||||||
item_state = "hostrench"
|
|
||||||
flags_inv = 0
|
flags_inv = 0
|
||||||
siemens_coefficient = 0.6
|
siemens_coefficient = 0.6
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Navy uniforms
|
* Navy uniforms
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/obj/item/clothing/under/rank/security/navyblue
|
/obj/item/clothing/under/rank/security/navyblue
|
||||||
name = "security officer's uniform"
|
name = "security officer's uniform"
|
||||||
desc = "The latest in fashionable security outfits."
|
desc = "The latest in fashionable security outfits."
|
||||||
|
|||||||
@@ -3,27 +3,26 @@
|
|||||||
desc = "Sleepwear."
|
desc = "Sleepwear."
|
||||||
icon_state = "red_pyjamas"
|
icon_state = "red_pyjamas"
|
||||||
worn_state = "red_pyjamas"
|
worn_state = "red_pyjamas"
|
||||||
item_state = "w_suit"
|
item_state = "white"
|
||||||
|
|
||||||
/obj/item/clothing/under/pj/blue
|
/obj/item/clothing/under/pj/blue
|
||||||
name = "blue pj's"
|
name = "blue pj's"
|
||||||
desc = "Sleepwear."
|
desc = "Sleepwear."
|
||||||
icon_state = "blue_pyjamas"
|
icon_state = "blue_pyjamas"
|
||||||
worn_state = "blue_pyjamas"
|
worn_state = "blue_pyjamas"
|
||||||
item_state = "w_suit"
|
item_state = "white"
|
||||||
|
|
||||||
/obj/item/clothing/under/captain_fly
|
/obj/item/clothing/under/captain_fly
|
||||||
name = "rogue's uniform"
|
name = "rogue's uniform"
|
||||||
desc = "For the man who doesn't care because he's still free."
|
desc = "For the man who doesn't care because he's still free."
|
||||||
icon_state = "captain_fly"
|
icon_state = "captain_fly"
|
||||||
item_state = "r_suit"
|
item_state = "red"
|
||||||
worn_state = "captain_fly"
|
worn_state = "captain_fly"
|
||||||
|
|
||||||
/obj/item/clothing/under/scratch
|
/obj/item/clothing/under/scratch
|
||||||
name = "white suit"
|
name = "white suit"
|
||||||
desc = "A white suit, suitable for an excellent host"
|
desc = "A white suit, suitable for an excellent host"
|
||||||
icon_state = "scratch"
|
icon_state = "scratch"
|
||||||
item_state = "scratch"
|
|
||||||
worn_state = "scratch"
|
worn_state = "scratch"
|
||||||
|
|
||||||
/obj/item/clothing/under/sl_suit
|
/obj/item/clothing/under/sl_suit
|
||||||
@@ -31,14 +30,12 @@
|
|||||||
name = "amish suit"
|
name = "amish suit"
|
||||||
icon_state = "sl_suit"
|
icon_state = "sl_suit"
|
||||||
worn_state = "sl_suit"
|
worn_state = "sl_suit"
|
||||||
item_state = "sl_suit"
|
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
/obj/item/clothing/under/waiter
|
/obj/item/clothing/under/waiter
|
||||||
name = "waiter's outfit"
|
name = "waiter's outfit"
|
||||||
desc = "It's a very smart uniform with a special pocket for tip."
|
desc = "It's a very smart uniform with a special pocket for tip."
|
||||||
icon_state = "waiter"
|
icon_state = "waiter"
|
||||||
item_state = "waiter"
|
|
||||||
worn_state = "waiter"
|
worn_state = "waiter"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -46,7 +43,7 @@
|
|||||||
name = "mailman's jumpsuit"
|
name = "mailman's jumpsuit"
|
||||||
desc = "<i>'Special delivery!'</i>"
|
desc = "<i>'Special delivery!'</i>"
|
||||||
icon_state = "mailman"
|
icon_state = "mailman"
|
||||||
item_state = "b_suit"
|
item_state = "blue"
|
||||||
worn_state = "mailman"
|
worn_state = "mailman"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -63,7 +60,7 @@
|
|||||||
name = "vice officer's jumpsuit"
|
name = "vice officer's jumpsuit"
|
||||||
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
|
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
|
||||||
icon_state = "vice"
|
icon_state = "vice"
|
||||||
item_state = "gy_suit"
|
item_state = "grey"
|
||||||
worn_state = "vice"
|
worn_state = "vice"
|
||||||
|
|
||||||
//This set of uniforms looks fairly fancy and is generally used for high-ranking NT personnel from what I've seen, so lets give them appropriate ranks.
|
//This set of uniforms looks fairly fancy and is generally used for high-ranking NT personnel from what I've seen, so lets give them appropriate ranks.
|
||||||
@@ -95,14 +92,14 @@
|
|||||||
name = "ERT tactical uniform"
|
name = "ERT tactical uniform"
|
||||||
desc = "A short-sleeved black uniform, paired with grey digital-camo cargo pants. It looks very tactical."
|
desc = "A short-sleeved black uniform, paired with grey digital-camo cargo pants. It looks very tactical."
|
||||||
icon_state = "ert_uniform"
|
icon_state = "ert_uniform"
|
||||||
item_state = "bl_suit"
|
item_state = "black"
|
||||||
worn_state = "ert_uniform"
|
worn_state = "ert_uniform"
|
||||||
|
|
||||||
/obj/item/clothing/under/gov
|
/obj/item/clothing/under/gov
|
||||||
desc = "A neat proper uniform of someone on offical business. The plain, professional attire of an Internal Affairs Agent. The collar is <i>immaculately</i> starched."
|
desc = "A neat proper uniform of someone on offical business. The plain, professional attire of an Internal Affairs Agent. The collar is <i>immaculately</i> starched."
|
||||||
name = "Green formal uniform"
|
name = "Green formal uniform"
|
||||||
icon_state = "greensuit"
|
icon_state = "greensuit"
|
||||||
item_state = "greensuit"
|
item_state = "centcom"
|
||||||
worn_state = "greensuit"
|
worn_state = "greensuit"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
starting_accessories = list(/obj/item/clothing/accessory/darkgreen)
|
starting_accessories = list(/obj/item/clothing/accessory/darkgreen)
|
||||||
@@ -111,7 +108,6 @@
|
|||||||
name = "\improper NASA jumpsuit"
|
name = "\improper NASA jumpsuit"
|
||||||
desc = "It has a NASA logo on it and is made of space-proofed materials."
|
desc = "It has a NASA logo on it and is made of space-proofed materials."
|
||||||
icon_state = "black"
|
icon_state = "black"
|
||||||
item_state = "bl_suit"
|
|
||||||
worn_state = "black"
|
worn_state = "black"
|
||||||
w_class = 4//bulky item
|
w_class = 4//bulky item
|
||||||
gas_transfer_coefficient = 0.01
|
gas_transfer_coefficient = 0.01
|
||||||
@@ -124,7 +120,7 @@
|
|||||||
/obj/item/clothing/under/acj
|
/obj/item/clothing/under/acj
|
||||||
name = "administrative cybernetic jumpsuit"
|
name = "administrative cybernetic jumpsuit"
|
||||||
icon_state = "syndicate"
|
icon_state = "syndicate"
|
||||||
item_state = "bl_suit"
|
item_state = "black"
|
||||||
worn_state = "syndicate"
|
worn_state = "syndicate"
|
||||||
desc = "it's a cybernetically enhanced jumpsuit used for administrative duties."
|
desc = "it's a cybernetically enhanced jumpsuit used for administrative duties."
|
||||||
gas_transfer_coefficient = 0.01
|
gas_transfer_coefficient = 0.01
|
||||||
@@ -140,33 +136,24 @@
|
|||||||
desc = "A jumpsuit with owl wings. Photorealistic owl feathers! Twooooo!"
|
desc = "A jumpsuit with owl wings. Photorealistic owl feathers! Twooooo!"
|
||||||
icon_state = "owl"
|
icon_state = "owl"
|
||||||
worn_state = "owl"
|
worn_state = "owl"
|
||||||
item_state = "owl"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/johnny
|
/obj/item/clothing/under/johnny
|
||||||
name = "johnny~~ jumpsuit"
|
name = "johnny~~ jumpsuit"
|
||||||
desc = "Johnny~~"
|
desc = "Johnny~~"
|
||||||
icon_state = "johnny"
|
icon_state = "johnny"
|
||||||
worn_state = "johnny"
|
worn_state = "johnny"
|
||||||
item_state = "johnny"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/color/rainbow
|
/obj/item/clothing/under/color/rainbow
|
||||||
name = "rainbow jumpsuit"
|
name = "rainbow jumpsuit"
|
||||||
desc = "A multi-colored jumpsuit."
|
desc = "A multi-colored jumpsuit."
|
||||||
icon_state = "rainbow"
|
icon_state = "rainbow"
|
||||||
item_state = "rainbow"
|
|
||||||
worn_state = "rainbow"
|
worn_state = "rainbow"
|
||||||
|
|
||||||
/obj/item/clothing/under/cloud
|
|
||||||
name = "cloud"
|
|
||||||
desc = "cloud"
|
|
||||||
icon_state = "cloud"
|
|
||||||
worn_state = "cloud"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/psysuit
|
/obj/item/clothing/under/psysuit
|
||||||
name = "dark undersuit"
|
name = "dark undersuit"
|
||||||
desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm."
|
desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm."
|
||||||
icon_state = "psysuit"
|
icon_state = "psysuit"
|
||||||
item_state = "bl_suit"
|
item_state = "black"
|
||||||
worn_state = "psysuit"
|
worn_state = "psysuit"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||||
|
|
||||||
@@ -174,7 +161,7 @@
|
|||||||
name = "gentlemans suit"
|
name = "gentlemans suit"
|
||||||
desc = "A silk black shirt with a white tie and a matching gray vest and slacks. Feels proper."
|
desc = "A silk black shirt with a white tie and a matching gray vest and slacks. Feels proper."
|
||||||
icon_state = "gentlesuit"
|
icon_state = "gentlesuit"
|
||||||
item_state = "gy_suit"
|
item_state = "grey"
|
||||||
worn_state = "gentlesuit"
|
worn_state = "gentlesuit"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -182,28 +169,28 @@
|
|||||||
name = "captain's suit"
|
name = "captain's suit"
|
||||||
desc = "A green suit and yellow necktie. Exemplifies authority."
|
desc = "A green suit and yellow necktie. Exemplifies authority."
|
||||||
icon_state = "green_suit"
|
icon_state = "green_suit"
|
||||||
item_state = "dg_suit"
|
item_state = "centcom"
|
||||||
worn_state = "green_suit"
|
worn_state = "green_suit"
|
||||||
|
|
||||||
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
|
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
|
||||||
name = "head of personnel's suit"
|
name = "head of personnel's suit"
|
||||||
desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble."
|
desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble."
|
||||||
icon_state = "teal_suit"
|
icon_state = "teal_suit"
|
||||||
item_state = "g_suit"
|
item_state = "green"
|
||||||
worn_state = "teal_suit"
|
worn_state = "teal_suit"
|
||||||
|
|
||||||
/obj/item/clothing/under/suit_jacket
|
/obj/item/clothing/under/suit_jacket
|
||||||
name = "black suit"
|
name = "black suit"
|
||||||
desc = "A black suit and red tie. Very formal."
|
desc = "A black suit and red tie. Very formal."
|
||||||
icon_state = "black_suit"
|
icon_state = "black_suit"
|
||||||
item_state = "bl_suit"
|
item_state = "lawyer_black"
|
||||||
worn_state = "black_suit"
|
worn_state = "black_suit"
|
||||||
|
|
||||||
/obj/item/clothing/under/suit_jacket/really_black
|
/obj/item/clothing/under/suit_jacket/really_black
|
||||||
name = "executive suit"
|
name = "executive suit"
|
||||||
desc = "A formal black suit and red tie, intended for the station's finest."
|
desc = "A formal black suit and red tie, intended for the station's finest."
|
||||||
icon_state = "really_black_suit"
|
icon_state = "really_black_suit"
|
||||||
item_state = "jensensuit"
|
item_state = "lawyer_black"
|
||||||
worn_state = "black_suit"
|
worn_state = "black_suit"
|
||||||
|
|
||||||
/obj/item/clothing/under/suit_jacket/female
|
/obj/item/clothing/under/suit_jacket/female
|
||||||
@@ -217,14 +204,14 @@
|
|||||||
name = "red suit"
|
name = "red suit"
|
||||||
desc = "A red suit and blue tie. Somewhat formal."
|
desc = "A red suit and blue tie. Somewhat formal."
|
||||||
icon_state = "red_suit"
|
icon_state = "red_suit"
|
||||||
item_state = "r_suit"
|
item_state = "lawyer_red"
|
||||||
worn_state = "red_suit"
|
worn_state = "red_suit"
|
||||||
|
|
||||||
/obj/item/clothing/under/schoolgirl
|
/obj/item/clothing/under/schoolgirl
|
||||||
name = "schoolgirl uniform"
|
name = "schoolgirl uniform"
|
||||||
desc = "It's just like one of my Japanese animes!"
|
desc = "It's just like one of my Japanese animes!"
|
||||||
icon_state = "schoolgirl"
|
icon_state = "schoolgirl"
|
||||||
item_state = "b_suit"
|
item_state = "blue"
|
||||||
worn_state = "schoolgirl"
|
worn_state = "schoolgirl"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||||
|
|
||||||
@@ -232,7 +219,7 @@
|
|||||||
name = "laborer's overalls"
|
name = "laborer's overalls"
|
||||||
desc = "A set of durable overalls for getting the job done."
|
desc = "A set of durable overalls for getting the job done."
|
||||||
icon_state = "overalls"
|
icon_state = "overalls"
|
||||||
item_state = "lb_suit"
|
item_state = "cargo"
|
||||||
worn_state = "overalls"
|
worn_state = "overalls"
|
||||||
|
|
||||||
/obj/item/clothing/under/pirate
|
/obj/item/clothing/under/pirate
|
||||||
@@ -247,21 +234,20 @@
|
|||||||
name = "soviet uniform"
|
name = "soviet uniform"
|
||||||
desc = "For the Motherland!"
|
desc = "For the Motherland!"
|
||||||
icon_state = "soviet"
|
icon_state = "soviet"
|
||||||
item_state = "gy_suit"
|
item_state = "grey"
|
||||||
worn_state = "soviet"
|
worn_state = "soviet"
|
||||||
|
|
||||||
/obj/item/clothing/under/redcoat
|
/obj/item/clothing/under/redcoat
|
||||||
name = "redcoat uniform"
|
name = "redcoat uniform"
|
||||||
desc = "Looks old."
|
desc = "Looks old."
|
||||||
icon_state = "redcoat"
|
icon_state = "redcoat"
|
||||||
item_state = "r_suit"
|
item_state = "red"
|
||||||
worn_state = "redcoat"
|
worn_state = "redcoat"
|
||||||
|
|
||||||
/obj/item/clothing/under/kilt
|
/obj/item/clothing/under/kilt
|
||||||
name = "kilt"
|
name = "kilt"
|
||||||
desc = "Includes shoes and plaid"
|
desc = "Includes shoes and plaid"
|
||||||
icon_state = "kilt"
|
icon_state = "kilt"
|
||||||
item_state = "kilt"
|
|
||||||
worn_state = "kilt"
|
worn_state = "kilt"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|FEET
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|FEET
|
||||||
|
|
||||||
@@ -269,7 +255,7 @@
|
|||||||
name = "sexy mime outfit"
|
name = "sexy mime outfit"
|
||||||
desc = "The only time when you DON'T enjoy looking at someone's rack."
|
desc = "The only time when you DON'T enjoy looking at someone's rack."
|
||||||
icon_state = "sexymime"
|
icon_state = "sexymime"
|
||||||
item_state = "w_suit"
|
item_state = "mime"
|
||||||
worn_state = "sexymime"
|
worn_state = "sexymime"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||||
rolled_sleeves = -1 //Please never
|
rolled_sleeves = -1 //Please never
|
||||||
@@ -278,11 +264,13 @@
|
|||||||
name = "gladiator uniform"
|
name = "gladiator uniform"
|
||||||
desc = "Are you not entertained? Is that not why you are here?"
|
desc = "Are you not entertained? Is that not why you are here?"
|
||||||
icon_state = "gladiator"
|
icon_state = "gladiator"
|
||||||
item_state = "o_suit"
|
item_state = "yellow"
|
||||||
worn_state = "gladiator"
|
worn_state = "gladiator"
|
||||||
body_parts_covered = LOWER_TORSO
|
body_parts_covered = LOWER_TORSO
|
||||||
|
|
||||||
//dress
|
/*
|
||||||
|
* dress
|
||||||
|
*/
|
||||||
/obj/item/clothing/under/dress
|
/obj/item/clothing/under/dress
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||||
|
|
||||||
@@ -290,99 +278,86 @@
|
|||||||
name = "black tango dress"
|
name = "black tango dress"
|
||||||
desc = "Filled with Latin fire."
|
desc = "Filled with Latin fire."
|
||||||
icon_state = "black_tango"
|
icon_state = "black_tango"
|
||||||
item_state = "black_tango"
|
|
||||||
worn_state = "black_tango"
|
worn_state = "black_tango"
|
||||||
|
|
||||||
/obj/item/clothing/under/dress/blacktango/alt
|
/obj/item/clothing/under/dress/blacktango/alt
|
||||||
name = "black tango dress"
|
name = "black tango dress"
|
||||||
desc = "Filled with Latin fire."
|
desc = "Filled with Latin fire."
|
||||||
icon_state = "black_tango_alt"
|
icon_state = "black_tango_alt"
|
||||||
item_state = "black_tango_alt"
|
item_state = "black_tango"
|
||||||
worn_state = "black_tango_alt"
|
worn_state = "black_tango_alt"
|
||||||
|
|
||||||
/obj/item/clothing/under/dress/stripeddress
|
/obj/item/clothing/under/dress/stripeddress
|
||||||
name = "striped dress"
|
name = "striped dress"
|
||||||
desc = "Fashion in space."
|
desc = "Fashion in space."
|
||||||
icon_state = "striped_dress"
|
icon_state = "striped_dress"
|
||||||
item_state = "striped_dress"
|
|
||||||
worn_state = "striped_dress"
|
worn_state = "striped_dress"
|
||||||
|
|
||||||
/obj/item/clothing/under/dress/sailordress
|
/obj/item/clothing/under/dress/sailordress
|
||||||
name = "sailor dress"
|
name = "sailor dress"
|
||||||
desc = "Formal wear for a leading lady."
|
desc = "Formal wear for a leading lady."
|
||||||
icon_state = "sailor_dress"
|
icon_state = "sailor_dress"
|
||||||
item_state = "sailor_dress"
|
|
||||||
worn_state = "sailor_dress"
|
worn_state = "sailor_dress"
|
||||||
|
|
||||||
/obj/item/clothing/under/dress/redeveninggown
|
/obj/item/clothing/under/dress/redeveninggown
|
||||||
name = "red evening gown"
|
name = "red evening gown"
|
||||||
desc = "Fancy dress for space bar singers."
|
desc = "Fancy dress for space bar singers."
|
||||||
icon_state = "red_evening_gown"
|
icon_state = "red_evening_gown"
|
||||||
item_state = "red_evening_gown"
|
|
||||||
worn_state = "red_evening_gown"
|
worn_state = "red_evening_gown"
|
||||||
|
|
||||||
/obj/item/clothing/under/dress/maid
|
/obj/item/clothing/under/dress/maid
|
||||||
name = "maid costume"
|
name = "maid costume"
|
||||||
desc = "Maid in China."
|
desc = "Maid in China."
|
||||||
icon_state = "maid"
|
icon_state = "maid"
|
||||||
item_state = "maid"
|
|
||||||
worn_state = "maid"
|
worn_state = "maid"
|
||||||
|
|
||||||
/obj/item/clothing/under/dress/janimaid
|
/obj/item/clothing/under/dress/janimaid
|
||||||
name = "maid uniform"
|
name = "maid uniform"
|
||||||
desc = "A simple maid uniform for housekeeping."
|
desc = "A simple maid uniform for housekeeping."
|
||||||
icon_state = "janimaid"
|
icon_state = "janimaid"
|
||||||
item_state = "janimaid"
|
|
||||||
worn_state = "janimaid"
|
worn_state = "janimaid"
|
||||||
|
|
||||||
/obj/item/clothing/under/dress/dress_fire
|
/obj/item/clothing/under/dress/dress_fire
|
||||||
name = "flame dress"
|
name = "flame dress"
|
||||||
desc = "A small black dress with blue flames print on it."
|
desc = "A small black dress with blue flames print on it."
|
||||||
icon_state = "dress_fire"
|
icon_state = "dress_fire"
|
||||||
item_state = "bl_suit"
|
|
||||||
worn_state = "dress_fire"
|
worn_state = "dress_fire"
|
||||||
|
|
||||||
/obj/item/clothing/under/dress/dress_green
|
/obj/item/clothing/under/dress/dress_green
|
||||||
name = "green dress"
|
name = "green dress"
|
||||||
desc = "A simple, tight fitting green dress."
|
desc = "A simple, tight fitting green dress."
|
||||||
icon_state = "dress_green"
|
icon_state = "dress_green"
|
||||||
item_state = "g_suit"
|
|
||||||
worn_state = "dress_green"
|
worn_state = "dress_green"
|
||||||
|
|
||||||
/obj/item/clothing/under/dress/dress_orange
|
/obj/item/clothing/under/dress/dress_orange
|
||||||
name = "orange dress"
|
name = "orange dress"
|
||||||
desc = "A fancy orange gown for those who like to show leg."
|
desc = "A fancy orange gown for those who like to show leg."
|
||||||
icon_state = "dress_orange"
|
icon_state = "dress_orange"
|
||||||
item_state = "y_suit"
|
|
||||||
worn_state = "dress_orange"
|
worn_state = "dress_orange"
|
||||||
|
|
||||||
/obj/item/clothing/under/dress/dress_pink
|
/obj/item/clothing/under/dress/dress_pink
|
||||||
name = "pink dress"
|
name = "pink dress"
|
||||||
desc = "A simple, tight fitting pink dress."
|
desc = "A simple, tight fitting pink dress."
|
||||||
icon_state = "dress_pink"
|
icon_state = "dress_pink"
|
||||||
item_state = "p_suit"
|
|
||||||
worn_state = "dress_pink"
|
worn_state = "dress_pink"
|
||||||
|
|
||||||
/obj/item/clothing/under/dress/dress_yellow
|
/obj/item/clothing/under/dress/dress_yellow
|
||||||
name = "yellow dress"
|
name = "yellow dress"
|
||||||
desc = "A flirty, little yellow dress."
|
desc = "A flirty, little yellow dress."
|
||||||
icon_state = "dress_yellow"
|
icon_state = "dress_yellow"
|
||||||
item_state = "y_suit"
|
|
||||||
worn_state = "dress_yellow"
|
worn_state = "dress_yellow"
|
||||||
|
|
||||||
/obj/item/clothing/under/dress/dress_saloon
|
/obj/item/clothing/under/dress/dress_saloon
|
||||||
name = "saloon girl dress"
|
name = "saloon girl dress"
|
||||||
desc = "A old western inspired gown for the girl who likes to drink."
|
desc = "A old western inspired gown for the girl who likes to drink."
|
||||||
icon_state = "dress_saloon"
|
icon_state = "dress_saloon"
|
||||||
item_state = "p_suit"
|
item_state = "dress_white"
|
||||||
worn_state = "dress_saloon"
|
worn_state = "dress_saloon"
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/under/dress/dress_cap
|
/obj/item/clothing/under/dress/dress_cap
|
||||||
name = "captain's dress uniform"
|
name = "captain's dress uniform"
|
||||||
desc = "Feminine fashion for the style concious captain."
|
desc = "Feminine fashion for the style concious captain."
|
||||||
icon_state = "dress_cap"
|
icon_state = "dress_cap"
|
||||||
item_state = "b_suit"
|
|
||||||
worn_state = "dress_cap"
|
worn_state = "dress_cap"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||||
|
|
||||||
@@ -390,7 +365,6 @@
|
|||||||
name = "head of personnel dress uniform"
|
name = "head of personnel dress uniform"
|
||||||
desc = "Feminine fashion for the style concious HoP."
|
desc = "Feminine fashion for the style concious HoP."
|
||||||
icon_state = "dress_hop"
|
icon_state = "dress_hop"
|
||||||
item_state = "b_suit"
|
|
||||||
worn_state = "dress_hop"
|
worn_state = "dress_hop"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||||
|
|
||||||
@@ -398,11 +372,12 @@
|
|||||||
name = "human resources director uniform"
|
name = "human resources director uniform"
|
||||||
desc = "Superior class for the nosy H.R. Director."
|
desc = "Superior class for the nosy H.R. Director."
|
||||||
icon_state = "huresource"
|
icon_state = "huresource"
|
||||||
item_state = "y_suit"
|
|
||||||
worn_state = "huresource"
|
worn_state = "huresource"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||||
|
|
||||||
//wedding stuff
|
/*
|
||||||
|
* wedding stuff
|
||||||
|
*/
|
||||||
/obj/item/clothing/under/wedding/
|
/obj/item/clothing/under/wedding/
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||||
|
|
||||||
@@ -410,7 +385,6 @@
|
|||||||
name = "orange wedding dress"
|
name = "orange wedding dress"
|
||||||
desc = "A big and puffy orange dress."
|
desc = "A big and puffy orange dress."
|
||||||
icon_state = "bride_orange"
|
icon_state = "bride_orange"
|
||||||
item_state = "y_suit"
|
|
||||||
worn_state = "bride_orange"
|
worn_state = "bride_orange"
|
||||||
flags_inv = HIDESHOES
|
flags_inv = HIDESHOES
|
||||||
|
|
||||||
@@ -418,7 +392,6 @@
|
|||||||
name = "purple wedding dress"
|
name = "purple wedding dress"
|
||||||
desc = "A big and puffy purple dress."
|
desc = "A big and puffy purple dress."
|
||||||
icon_state = "bride_purple"
|
icon_state = "bride_purple"
|
||||||
item_state = "p_suit"
|
|
||||||
worn_state = "bride_purple"
|
worn_state = "bride_purple"
|
||||||
flags_inv = HIDESHOES
|
flags_inv = HIDESHOES
|
||||||
|
|
||||||
@@ -426,7 +399,6 @@
|
|||||||
name = "blue wedding dress"
|
name = "blue wedding dress"
|
||||||
desc = "A big and puffy blue dress."
|
desc = "A big and puffy blue dress."
|
||||||
icon_state = "bride_blue"
|
icon_state = "bride_blue"
|
||||||
item_state = "b_suit"
|
|
||||||
worn_state = "bride_blue"
|
worn_state = "bride_blue"
|
||||||
flags_inv = HIDESHOES
|
flags_inv = HIDESHOES
|
||||||
|
|
||||||
@@ -434,7 +406,6 @@
|
|||||||
name = "red wedding dress"
|
name = "red wedding dress"
|
||||||
desc = "A big and puffy red dress."
|
desc = "A big and puffy red dress."
|
||||||
icon_state = "bride_red"
|
icon_state = "bride_red"
|
||||||
item_state = "r_suit"
|
|
||||||
worn_state = "bride_red"
|
worn_state = "bride_red"
|
||||||
flags_inv = HIDESHOES
|
flags_inv = HIDESHOES
|
||||||
|
|
||||||
@@ -442,7 +413,6 @@
|
|||||||
name = "silky wedding dress"
|
name = "silky wedding dress"
|
||||||
desc = "A white wedding gown made from the finest silk."
|
desc = "A white wedding gown made from the finest silk."
|
||||||
icon_state = "bride_white"
|
icon_state = "bride_white"
|
||||||
item_state = "nursesuit"
|
|
||||||
worn_state = "bride_white"
|
worn_state = "bride_white"
|
||||||
flags_inv = HIDESHOES
|
flags_inv = HIDESHOES
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||||
@@ -451,7 +421,6 @@
|
|||||||
name = "sundress"
|
name = "sundress"
|
||||||
desc = "Makes you want to frolic in a field of daisies."
|
desc = "Makes you want to frolic in a field of daisies."
|
||||||
icon_state = "sundress"
|
icon_state = "sundress"
|
||||||
item_state = "bl_suit"
|
|
||||||
worn_state = "sundress"
|
worn_state = "sundress"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||||
|
|
||||||
@@ -459,7 +428,6 @@
|
|||||||
name = "white sundress"
|
name = "white sundress"
|
||||||
desc = "A white sundress decorated with purple lilies."
|
desc = "A white sundress decorated with purple lilies."
|
||||||
icon_state = "sundress_white"
|
icon_state = "sundress_white"
|
||||||
item_state = "sundress_white"
|
|
||||||
worn_state = "sundress_white"
|
worn_state = "sundress_white"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||||
|
|
||||||
@@ -467,35 +435,35 @@
|
|||||||
name = "captain's formal uniform"
|
name = "captain's formal uniform"
|
||||||
desc = "A captain's formal-wear, for special occasions."
|
desc = "A captain's formal-wear, for special occasions."
|
||||||
icon_state = "captain_formal"
|
icon_state = "captain_formal"
|
||||||
item_state = "b_suit"
|
item_state = "lawyer_blue"
|
||||||
worn_state = "captain_formal"
|
worn_state = "captain_formal"
|
||||||
|
|
||||||
/obj/item/clothing/under/hosformalmale
|
/obj/item/clothing/under/hosformalmale
|
||||||
name = "head of security's formal uniform"
|
name = "head of security's formal uniform"
|
||||||
desc = "A male head of security's formal-wear, for special occasions."
|
desc = "A male head of security's formal-wear, for special occasions."
|
||||||
icon_state = "hos_formal_male"
|
icon_state = "hos_formal_male"
|
||||||
item_state = "r_suit"
|
item_state = "lawyer_red"
|
||||||
worn_state = "hos_formal_male"
|
worn_state = "hos_formal_male"
|
||||||
|
|
||||||
/obj/item/clothing/under/hosformalfem
|
/obj/item/clothing/under/hosformalfem
|
||||||
name = "head of security's formal uniform"
|
name = "head of security's formal uniform"
|
||||||
desc = "A female head of security's formal-wear, for special occasions."
|
desc = "A female head of security's formal-wear, for special occasions."
|
||||||
icon_state = "hos_formal_fem"
|
icon_state = "hos_formal_fem"
|
||||||
item_state = "r_suit"
|
item_state = "lawyer_red"
|
||||||
worn_state = "hos_formal_fem"
|
worn_state = "hos_formal_fem"
|
||||||
|
|
||||||
/obj/item/clothing/under/assistantformal
|
/obj/item/clothing/under/assistantformal
|
||||||
name = "assistant's formal uniform"
|
name = "assistant's formal uniform"
|
||||||
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
|
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
|
||||||
icon_state = "assistant_formal"
|
icon_state = "assistant_formal"
|
||||||
item_state = "gy_suit"
|
item_state = "lawyer_black"
|
||||||
worn_state = "assistant_formal"
|
worn_state = "assistant_formal"
|
||||||
|
|
||||||
/obj/item/clothing/under/suit_jacket/charcoal
|
/obj/item/clothing/under/suit_jacket/charcoal
|
||||||
name = "charcoal suit"
|
name = "charcoal suit"
|
||||||
desc = "A charcoal suit and red tie. Very professional."
|
desc = "A charcoal suit and red tie. Very professional."
|
||||||
icon_state = "charcoal_suit"
|
icon_state = "charcoal_suit"
|
||||||
item_state = "bl_suit"
|
item_state = "lawyer_black"
|
||||||
worn_state = "charcoal_suit"
|
worn_state = "charcoal_suit"
|
||||||
starting_accessories = list(/obj/item/clothing/accessory/navy, /obj/item/clothing/accessory/charcoal_jacket)
|
starting_accessories = list(/obj/item/clothing/accessory/navy, /obj/item/clothing/accessory/charcoal_jacket)
|
||||||
|
|
||||||
@@ -503,7 +471,7 @@
|
|||||||
name = "navy suit"
|
name = "navy suit"
|
||||||
desc = "A navy suit and red tie, intended for the station's finest."
|
desc = "A navy suit and red tie, intended for the station's finest."
|
||||||
icon_state = "navy_suit"
|
icon_state = "navy_suit"
|
||||||
item_state = "bl_suit"
|
item_state = "lawyer_blue"
|
||||||
worn_state = "navy_suit"
|
worn_state = "navy_suit"
|
||||||
starting_accessories = list(/obj/item/clothing/accessory/red, /obj/item/clothing/accessory/navy_jacket)
|
starting_accessories = list(/obj/item/clothing/accessory/red, /obj/item/clothing/accessory/navy_jacket)
|
||||||
|
|
||||||
@@ -511,7 +479,7 @@
|
|||||||
name = "burgundy suit"
|
name = "burgundy suit"
|
||||||
desc = "A burgundy suit and black tie. Somewhat formal."
|
desc = "A burgundy suit and black tie. Somewhat formal."
|
||||||
icon_state = "burgundy_suit"
|
icon_state = "burgundy_suit"
|
||||||
item_state = "r_suit"
|
item_state = "lawyer_red"
|
||||||
worn_state = "burgundy_suit"
|
worn_state = "burgundy_suit"
|
||||||
starting_accessories = list(/obj/item/clothing/accessory/black, /obj/item/clothing/accessory/burgundy_jacket)
|
starting_accessories = list(/obj/item/clothing/accessory/black, /obj/item/clothing/accessory/burgundy_jacket)
|
||||||
|
|
||||||
@@ -519,7 +487,7 @@
|
|||||||
name = "checkered suit"
|
name = "checkered suit"
|
||||||
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
|
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
|
||||||
icon_state = "checkered_suit"
|
icon_state = "checkered_suit"
|
||||||
item_state = "gy_suit"
|
item_state = "lawyer_black"
|
||||||
worn_state = "checkered_suit"
|
worn_state = "checkered_suit"
|
||||||
starting_accessories = list(/obj/item/clothing/accessory/black, /obj/item/clothing/accessory/checkered_jacket)
|
starting_accessories = list(/obj/item/clothing/accessory/black, /obj/item/clothing/accessory/checkered_jacket)
|
||||||
|
|
||||||
@@ -527,7 +495,7 @@
|
|||||||
name = "tan suit"
|
name = "tan suit"
|
||||||
desc = "A tan suit. Smart, but casual."
|
desc = "A tan suit. Smart, but casual."
|
||||||
icon_state = "tan_suit"
|
icon_state = "tan_suit"
|
||||||
item_state = "lb_suit"
|
item_state = "tan_suit"
|
||||||
worn_state = "tan_suit"
|
worn_state = "tan_suit"
|
||||||
starting_accessories = list(/obj/item/clothing/accessory/yellow, /obj/item/clothing/accessory/tan_jacket)
|
starting_accessories = list(/obj/item/clothing/accessory/yellow, /obj/item/clothing/accessory/tan_jacket)
|
||||||
|
|
||||||
@@ -535,7 +503,7 @@
|
|||||||
name = "workman outfit"
|
name = "workman outfit"
|
||||||
desc = "The very image of a working man. Not that you're probably doing work."
|
desc = "The very image of a working man. Not that you're probably doing work."
|
||||||
icon_state = "mechanic"
|
icon_state = "mechanic"
|
||||||
item_state = "lb_suit"
|
item_state = "cargo"
|
||||||
worn_state = "mechanic"
|
worn_state = "mechanic"
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|
||||||
@@ -543,7 +511,6 @@
|
|||||||
name = "white cheongsam"
|
name = "white cheongsam"
|
||||||
desc = "It is a white cheongsam dress."
|
desc = "It is a white cheongsam dress."
|
||||||
icon_state = "mai_yang"
|
icon_state = "mai_yang"
|
||||||
item_state = "mai_yang"
|
|
||||||
worn_state = "mai_yang"
|
worn_state = "mai_yang"
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||||
|
|
||||||
@@ -551,63 +518,60 @@
|
|||||||
name = "red cheongsam"
|
name = "red cheongsam"
|
||||||
desc = "It is a red cheongsam dress."
|
desc = "It is a red cheongsam dress."
|
||||||
icon_state = "cheongsam-red"
|
icon_state = "cheongsam-red"
|
||||||
item_state = "cheongsam-red"
|
|
||||||
worn_state = "cheongsam-red"
|
worn_state = "cheongsam-red"
|
||||||
|
|
||||||
/obj/item/clothing/under/cheongsam/blue
|
/obj/item/clothing/under/cheongsam/blue
|
||||||
name = "blue cheongsam"
|
name = "blue cheongsam"
|
||||||
desc = "It is a blue cheongsam dress."
|
desc = "It is a blue cheongsam dress."
|
||||||
icon_state = "cheongsam-blue"
|
icon_state = "cheongsam-blue"
|
||||||
item_state = "cheongsam-blue"
|
|
||||||
worn_state = "cheongsam-blue"
|
worn_state = "cheongsam-blue"
|
||||||
|
|
||||||
/obj/item/clothing/under/cheongsam/black
|
/obj/item/clothing/under/cheongsam/black
|
||||||
name = "black cheongsam"
|
name = "black cheongsam"
|
||||||
desc = "It is a black cheongsam dress."
|
desc = "It is a black cheongsam dress."
|
||||||
icon_state = "cheongsam-black"
|
icon_state = "cheongsam-black"
|
||||||
item_state = "cheongsam-black"
|
|
||||||
worn_state = "cheongsam-black"
|
worn_state = "cheongsam-black"
|
||||||
|
|
||||||
/obj/item/clothing/under/blazer
|
/obj/item/clothing/under/blazer
|
||||||
name = "blue blazer"
|
name = "blue blazer"
|
||||||
desc = "A bold but yet conservative outfit, red corduroys, navy blazer and a tie."
|
desc = "A bold but yet conservative outfit, red corduroys, navy blazer and a tie."
|
||||||
icon_state = "blue_blazer"
|
icon_state = "blue_blazer"
|
||||||
item_state = "blue_blazer"
|
item_state = "lawyer_blue"
|
||||||
worn_state = "blue_blazer"
|
worn_state = "blue_blazer"
|
||||||
|
|
||||||
/obj/item/clothing/under/croptop
|
/obj/item/clothing/under/croptop
|
||||||
name = "crop top"
|
name = "crop top"
|
||||||
desc = "A shirt that has had the top cropped. This one is NT sponsored."
|
desc = "A shirt that has had the top cropped. This one is NT sponsored."
|
||||||
icon_state = "croptop"
|
icon_state = "croptop"
|
||||||
item_state = "gy_suit"
|
item_state = "grey"
|
||||||
worn_state = "croptop"
|
worn_state = "croptop"
|
||||||
|
|
||||||
/obj/item/clothing/under/croptop/red
|
/obj/item/clothing/under/croptop/red
|
||||||
name = "red crop top"
|
name = "red crop top"
|
||||||
desc = "A red shirt that has had the top cropped."
|
desc = "A red shirt that has had the top cropped."
|
||||||
icon_state = "croptop_red"
|
icon_state = "croptop_red"
|
||||||
item_state = "r_suit"
|
item_state = "red"
|
||||||
worn_state = "croptop_red"
|
worn_state = "croptop_red"
|
||||||
|
|
||||||
/obj/item/clothing/under/croptop/grey
|
/obj/item/clothing/under/croptop/grey
|
||||||
name = "grey crop top"
|
name = "grey crop top"
|
||||||
desc = "A grey shirt that has had the top cropped."
|
desc = "A grey shirt that has had the top cropped."
|
||||||
icon_state = "croptop_grey"
|
icon_state = "croptop_grey"
|
||||||
item_state = "gy_suit"
|
item_state = "grey"
|
||||||
worn_state = "croptop_grey"
|
worn_state = "croptop_grey"
|
||||||
|
|
||||||
/obj/item/clothing/under/cuttop
|
/obj/item/clothing/under/cuttop
|
||||||
name = "grey cut top"
|
name = "grey cut top"
|
||||||
desc = "A grey shirt that has had the top cut low."
|
desc = "A grey shirt that has had the top cut low."
|
||||||
icon_state = "cuttop"
|
icon_state = "cuttop"
|
||||||
item_state = "gy_suit"
|
item_state = "grey"
|
||||||
worn_state = "cuttop"
|
worn_state = "cuttop"
|
||||||
|
|
||||||
/obj/item/clothing/under/cuttop/red
|
/obj/item/clothing/under/cuttop/red
|
||||||
name = "red cut top"
|
name = "red cut top"
|
||||||
desc = "A red shirt that has had the top cut low."
|
desc = "A red shirt that has had the top cut low."
|
||||||
icon_state = "cuttop_red"
|
icon_state = "cuttop_red"
|
||||||
item_state = "r_suit"
|
item_state = "red"
|
||||||
worn_state = "cuttop_red"
|
worn_state = "cuttop_red"
|
||||||
|
|
||||||
/obj/item/clothing/under/harness
|
/obj/item/clothing/under/harness
|
||||||
@@ -621,7 +585,6 @@
|
|||||||
name = "white wedding dress"
|
name = "white wedding dress"
|
||||||
desc = "A fancy white dress with a blue underdress."
|
desc = "A fancy white dress with a blue underdress."
|
||||||
icon_state = "whitedress1"
|
icon_state = "whitedress1"
|
||||||
item_state = "whitedress1"
|
|
||||||
worn_state = "whitedress1"
|
worn_state = "whitedress1"
|
||||||
flags_inv = HIDESHOES
|
flags_inv = HIDESHOES
|
||||||
|
|
||||||
@@ -629,7 +592,6 @@
|
|||||||
name = "long dress"
|
name = "long dress"
|
||||||
desc = "A long dress."
|
desc = "A long dress."
|
||||||
icon_state = "whitedress2"
|
icon_state = "whitedress2"
|
||||||
item_state = "whitedress2"
|
|
||||||
worn_state = "whitedress2"
|
worn_state = "whitedress2"
|
||||||
flags_inv = HIDESHOES
|
flags_inv = HIDESHOES
|
||||||
|
|
||||||
@@ -637,14 +599,12 @@
|
|||||||
name = "short dress"
|
name = "short dress"
|
||||||
desc = "A short, plain dress."
|
desc = "A short, plain dress."
|
||||||
icon_state = "whitedress3"
|
icon_state = "whitedress3"
|
||||||
item_state = "whitedress3"
|
|
||||||
worn_state = "whitedress3"
|
worn_state = "whitedress3"
|
||||||
|
|
||||||
/obj/item/clothing/under/dress/white4
|
/obj/item/clothing/under/dress/white4
|
||||||
name = "long flared dress"
|
name = "long flared dress"
|
||||||
desc = "A long white dress that flares out at the bottom."
|
desc = "A long white dress that flares out at the bottom."
|
||||||
icon_state = "whitedress4"
|
icon_state = "whitedress4"
|
||||||
item_state = "whitedress4"
|
|
||||||
worn_state = "whitedress4"
|
worn_state = "whitedress4"
|
||||||
flags_inv = HIDESHOES
|
flags_inv = HIDESHOES
|
||||||
|
|
||||||
@@ -652,5 +612,79 @@
|
|||||||
name = "fancy dark red dress"
|
name = "fancy dark red dress"
|
||||||
desc = "A short, red dress with a black belt. Fancy."
|
desc = "A short, red dress with a black belt. Fancy."
|
||||||
icon_state = "darkreddress"
|
icon_state = "darkreddress"
|
||||||
item_state = "darkreddress"
|
|
||||||
worn_state = "darkreddress"
|
worn_state = "darkreddress"
|
||||||
|
|
||||||
|
/*
|
||||||
|
* swimsuit
|
||||||
|
*/
|
||||||
|
/obj/item/clothing/under/swimsuit/
|
||||||
|
siemens_coefficient = 1
|
||||||
|
body_parts_covered = 0
|
||||||
|
|
||||||
|
/obj/item/clothing/under/swimsuit/black
|
||||||
|
name = "black swimsuit"
|
||||||
|
desc = "An oldfashioned black swimsuit."
|
||||||
|
icon_state = "swim_black"
|
||||||
|
siemens_coefficient = 1
|
||||||
|
|
||||||
|
/obj/item/clothing/under/swimsuit/blue
|
||||||
|
name = "blue swimsuit"
|
||||||
|
desc = "An oldfashioned blue swimsuit."
|
||||||
|
icon_state = "swim_blue"
|
||||||
|
siemens_coefficient = 1
|
||||||
|
|
||||||
|
/obj/item/clothing/under/swimsuit/purple
|
||||||
|
name = "purple swimsuit"
|
||||||
|
desc = "An oldfashioned purple swimsuit."
|
||||||
|
icon_state = "swim_purp"
|
||||||
|
siemens_coefficient = 1
|
||||||
|
|
||||||
|
/obj/item/clothing/under/swimsuit/green
|
||||||
|
name = "green swimsuit"
|
||||||
|
desc = "An oldfashioned green swimsuit."
|
||||||
|
icon_state = "swim_green"
|
||||||
|
siemens_coefficient = 1
|
||||||
|
|
||||||
|
/obj/item/clothing/under/swimsuit/red
|
||||||
|
name = "red swimsuit"
|
||||||
|
desc = "An oldfashioned red swimsuit."
|
||||||
|
icon_state = "swim_red"
|
||||||
|
siemens_coefficient = 1
|
||||||
|
|
||||||
|
/*
|
||||||
|
* pyjamas
|
||||||
|
*/
|
||||||
|
/obj/item/clothing/under/bluepyjamas
|
||||||
|
name = "blue pyjamas"
|
||||||
|
desc = "Slightly old-fashioned sleepwear."
|
||||||
|
icon_state = "blue_pyjamas"
|
||||||
|
item_state = "blue"
|
||||||
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||||
|
|
||||||
|
/obj/item/clothing/under/redpyjamas
|
||||||
|
name = "red pyjamas"
|
||||||
|
desc = "Slightly old-fashioned sleepwear."
|
||||||
|
icon_state = "red_pyjamas"
|
||||||
|
item_state = "red"
|
||||||
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||||
|
|
||||||
|
/obj/item/clothing/under/stripper
|
||||||
|
body_parts_covered = 0
|
||||||
|
|
||||||
|
/obj/item/clothing/under/stripper/stripper_pink
|
||||||
|
name = "pink swimsuit"
|
||||||
|
desc = "A rather skimpy pink swimsuit."
|
||||||
|
icon_state = "stripper_p_under"
|
||||||
|
siemens_coefficient = 1
|
||||||
|
|
||||||
|
/obj/item/clothing/under/stripper/stripper_green
|
||||||
|
name = "green swimsuit"
|
||||||
|
desc = "A rather skimpy green swimsuit."
|
||||||
|
icon_state = "stripper_g_under"
|
||||||
|
siemens_coefficient = 1
|
||||||
|
|
||||||
|
/obj/item/clothing/under/stripper/mankini
|
||||||
|
name = "mankini"
|
||||||
|
desc = "No honest man would wear this abomination"
|
||||||
|
icon_state = "mankini"
|
||||||
|
siemens_coefficient = 1
|
||||||
@@ -1,3 +1,4 @@
|
|||||||
|
//these need item states -S2-
|
||||||
/obj/item/clothing/under/pants
|
/obj/item/clothing/under/pants
|
||||||
name = "jeans"
|
name = "jeans"
|
||||||
desc = "A nondescript pair of tough blue jeans."
|
desc = "A nondescript pair of tough blue jeans."
|
||||||
@@ -81,8 +82,9 @@
|
|||||||
desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
|
desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
|
||||||
icon_state = "camopants"
|
icon_state = "camopants"
|
||||||
|
|
||||||
//Baggy Pants//
|
/*
|
||||||
|
* Baggy Pants
|
||||||
|
*/
|
||||||
/obj/item/clothing/under/pants/baggy
|
/obj/item/clothing/under/pants/baggy
|
||||||
name = "baggy jeans"
|
name = "baggy jeans"
|
||||||
desc = "A nondescript pair of tough baggy blue jeans."
|
desc = "A nondescript pair of tough baggy blue jeans."
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
//these need item states -S2-
|
||||||
/obj/item/clothing/under/shorts
|
/obj/item/clothing/under/shorts
|
||||||
name = "athletic shorts"
|
name = "athletic shorts"
|
||||||
desc = "95% Polyester, 5% Spandex!"
|
desc = "95% Polyester, 5% Spandex!"
|
||||||
@@ -7,99 +8,80 @@
|
|||||||
/obj/item/clothing/under/shorts/red
|
/obj/item/clothing/under/shorts/red
|
||||||
name = "red athletic shorts"
|
name = "red athletic shorts"
|
||||||
icon_state = "redshorts"
|
icon_state = "redshorts"
|
||||||
worn_state = "redshorts"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/shorts/green
|
/obj/item/clothing/under/shorts/green
|
||||||
name = "green athletic shorts"
|
name = "green athletic shorts"
|
||||||
icon_state = "greenshorts"
|
icon_state = "greenshorts"
|
||||||
worn_state = "greenshorts"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/shorts/blue
|
/obj/item/clothing/under/shorts/blue
|
||||||
name = "blue athletic shorts"
|
name = "blue athletic shorts"
|
||||||
icon_state = "blueshorts"
|
icon_state = "blueshorts"
|
||||||
worn_state = "blueshorts"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/shorts/black
|
/obj/item/clothing/under/shorts/black
|
||||||
name = "black athletic shorts"
|
name = "black athletic shorts"
|
||||||
icon_state = "blackshorts"
|
icon_state = "blackshorts"
|
||||||
worn_state = "blackshorts"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/shorts/grey
|
/obj/item/clothing/under/shorts/grey
|
||||||
name = "grey athletic shorts"
|
name = "grey athletic shorts"
|
||||||
icon_state = "greyshorts"
|
icon_state = "greyshorts"
|
||||||
worn_state = "greyshorts"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/shorts/jeans
|
/obj/item/clothing/under/shorts/jeans
|
||||||
name = "jeans shorts"
|
name = "jeans shorts"
|
||||||
desc = "Some jeans! Just in short form!"
|
desc = "Some jeans! Just in short form!"
|
||||||
icon_state = "jeans_shorts"
|
icon_state = "jeans_shorts"
|
||||||
worn_state = "jeans_shorts"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/shorts/jeans/female
|
/obj/item/clothing/under/shorts/jeans/female
|
||||||
name = "jeans short shorts"
|
name = "jeans short shorts"
|
||||||
icon_state = "jeans_shorts_f"
|
icon_state = "jeans_shorts_f"
|
||||||
worn_state = "jeans_shorts_f"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/shorts/jeans/classic
|
/obj/item/clothing/under/shorts/jeans/classic
|
||||||
name = "classic jeans shorts"
|
name = "classic jeans shorts"
|
||||||
icon_state = "jeansclassic_shorts"
|
icon_state = "jeansclassic_shorts"
|
||||||
worn_state = "jeansclassic_shorts"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/shorts/jeans/classic/female
|
/obj/item/clothing/under/shorts/jeans/classic/female
|
||||||
name = "classic jeans short shorts"
|
name = "classic jeans short shorts"
|
||||||
icon_state = "jeansclassic_shorts_f"
|
icon_state = "jeansclassic_shorts_f"
|
||||||
worn_state = "jeansclassic_shorts_f"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/shorts/jeans/mustang
|
/obj/item/clothing/under/shorts/jeans/mustang
|
||||||
name = "mustang jeans shorts"
|
name = "mustang jeans shorts"
|
||||||
icon_state = "jeansmustang_shorts"
|
icon_state = "jeansmustang_shorts"
|
||||||
worn_state = "jeansmustang_shorts"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/shorts/jeans/mustang/female
|
/obj/item/clothing/under/shorts/jeans/mustang/female
|
||||||
name = "mustang jeans short shorts"
|
name = "mustang jeans short shorts"
|
||||||
icon_state = "jeansmustang_shorts_f"
|
icon_state = "jeansmustang_shorts_f"
|
||||||
worn_state = "jeansmustang_shorts_f"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/shorts/jeans/youngfolks
|
/obj/item/clothing/under/shorts/jeans/youngfolks
|
||||||
name = "young folks jeans shorts"
|
name = "young folks jeans shorts"
|
||||||
icon_state = "jeansyoungfolks_shorts"
|
icon_state = "jeansyoungfolks_shorts"
|
||||||
worn_state = "jeansyoungfolks_shorts"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/shorts/jeans/youngfolks/female
|
/obj/item/clothing/under/shorts/jeans/youngfolks/female
|
||||||
name = "young folks jeans short shorts"
|
name = "young folks jeans short shorts"
|
||||||
icon_state = "jeansyoungfolks_shorts_f"
|
icon_state = "jeansyoungfolks_shorts_f"
|
||||||
worn_state = "jeansyoungfolks_shorts_f"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/shorts/jeans/black
|
/obj/item/clothing/under/shorts/jeans/black
|
||||||
name = "black jeans shorts"
|
name = "black jeans shorts"
|
||||||
icon_state = "blackpants_shorts"
|
icon_state = "blackpants_shorts"
|
||||||
worn_state = "blackpants_shorts"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/shorts/jeans/black/female
|
/obj/item/clothing/under/shorts/jeans/black/female
|
||||||
name = "black jeans short shorts"
|
name = "black jeans short shorts"
|
||||||
icon_state = "black_shorts_f"
|
icon_state = "black_shorts_f"
|
||||||
worn_state = "black_shorts_f"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/shorts/jeans/grey
|
/obj/item/clothing/under/shorts/jeans/grey
|
||||||
name = "grey jeans shorts"
|
name = "grey jeans shorts"
|
||||||
icon_state = "greypants_shorts"
|
icon_state = "greypants_shorts"
|
||||||
worn_state = "greypants_shorts"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/shorts/jeans/grey/female
|
/obj/item/clothing/under/shorts/jeans/grey/female
|
||||||
name = "grey jeans short shorts"
|
name = "grey jeans short shorts"
|
||||||
icon_state = "grey_shorts_f"
|
icon_state = "grey_shorts_f"
|
||||||
worn_state = "grey_shorts_f"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/shorts/khaki
|
/obj/item/clothing/under/shorts/khaki
|
||||||
name = "khaki shorts"
|
name = "khaki shorts"
|
||||||
desc = "For that island getaway. It's five o'clock somewhere, right?"
|
desc = "For that island getaway. It's five o'clock somewhere, right?"
|
||||||
icon_state = "tanpants_shorts"
|
icon_state = "tanpants_shorts"
|
||||||
worn_state = "tanpants_shorts"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/shorts/khaki/female
|
/obj/item/clothing/under/shorts/khaki/female
|
||||||
name = "khaki short shorts"
|
name = "khaki short shorts"
|
||||||
icon_state = "khaki_shorts_f"
|
icon_state = "khaki_shorts_f"
|
||||||
worn_state = "khaki_shorts_f"
|
|
||||||
|
|
||||||
//Argh, skirts be below this line -> ------------------------------
|
//Argh, skirts be below this line -> ------------------------------
|
||||||
|
|
||||||
@@ -107,8 +89,6 @@
|
|||||||
name = "black skirt"
|
name = "black skirt"
|
||||||
desc = "A black skirt, very fancy!"
|
desc = "A black skirt, very fancy!"
|
||||||
icon_state = "blackskirt"
|
icon_state = "blackskirt"
|
||||||
item_state = "bl_suit"
|
|
||||||
worn_state = "blackskirt"
|
|
||||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||||
rolled_sleeves = -1
|
rolled_sleeves = -1
|
||||||
|
|
||||||
@@ -116,128 +96,104 @@
|
|||||||
name = "khaki skirt"
|
name = "khaki skirt"
|
||||||
desc = "A skirt that is a khaki color."
|
desc = "A skirt that is a khaki color."
|
||||||
icon_state = "skirt_khaki"
|
icon_state = "skirt_khaki"
|
||||||
worn_state = "skirt_khaki"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/skirt/black
|
/obj/item/clothing/under/skirt/black
|
||||||
name = "short black skirt"
|
name = "short black skirt"
|
||||||
desc = "A skirt that is a shiny black."
|
desc = "A skirt that is a shiny black."
|
||||||
icon_state = "skirt_short_black"
|
icon_state = "skirt_short_black"
|
||||||
worn_state = "skirt_short_black"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/skirt/blue
|
/obj/item/clothing/under/skirt/blue
|
||||||
name = "short blue skirt"
|
name = "short blue skirt"
|
||||||
desc = "A skirt that is a shiny blue."
|
desc = "A skirt that is a shiny blue."
|
||||||
icon_state = "skirt_short_blue"
|
icon_state = "skirt_short_blue"
|
||||||
worn_state = "skirt_short_blue"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/skirt/red
|
/obj/item/clothing/under/skirt/red
|
||||||
name = "short red skirt"
|
name = "short red skirt"
|
||||||
desc = "A skirt that is a shiny red."
|
desc = "A skirt that is a shiny red."
|
||||||
icon_state = "skirt_short_red"
|
icon_state = "skirt_short_red"
|
||||||
worn_state = "skirt_short_red"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/skirt/swept
|
/obj/item/clothing/under/skirt/swept
|
||||||
name = "swept skirt"
|
name = "swept skirt"
|
||||||
desc = "A skirt that is swept to one side."
|
desc = "A skirt that is swept to one side."
|
||||||
icon_state = "skirt_swept"
|
icon_state = "skirt_swept"
|
||||||
worn_state = "skirt_swept"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/skirt/plaid_blue
|
/obj/item/clothing/under/skirt/plaid_blue
|
||||||
name = "blue plaid skirt"
|
name = "blue plaid skirt"
|
||||||
desc = "A preppy blue skirt with a white blouse."
|
desc = "A preppy blue skirt with a white blouse."
|
||||||
icon_state = "plaid_blue"
|
icon_state = "plaid_blue"
|
||||||
worn_state = "plaid_blue"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/skirt/plaid_red
|
/obj/item/clothing/under/skirt/plaid_red
|
||||||
name = "red plaid skirt"
|
name = "red plaid skirt"
|
||||||
desc = "A preppy red skirt with a white blouse."
|
desc = "A preppy red skirt with a white blouse."
|
||||||
icon_state = "plaid_red"
|
icon_state = "plaid_red"
|
||||||
item_state = "kilt"
|
|
||||||
worn_state = "plaid_red"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/skirt/plaid_purple
|
/obj/item/clothing/under/skirt/plaid_purple
|
||||||
name = "blue purple skirt"
|
name = "blue purple skirt"
|
||||||
desc = "A preppy purple skirt with a white blouse."
|
desc = "A preppy purple skirt with a white blouse."
|
||||||
icon_state = "plaid_purple"
|
icon_state = "plaid_purple"
|
||||||
item_state = "kilt"
|
|
||||||
worn_state = "plaid_purple"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/rank/cargo/skirt
|
/obj/item/clothing/under/rank/cargo/skirt
|
||||||
name = "quartermaster's jumpskirt"
|
name = "quartermaster's jumpskirt"
|
||||||
desc = "It's a jumpskirt worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
|
desc = "It's a jumpskirt worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
|
||||||
icon_state = "qmf"
|
icon_state = "qmf"
|
||||||
worn_state = "qmf"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/rank/cargotech/skirt
|
/obj/item/clothing/under/rank/cargotech/skirt
|
||||||
name = "cargo technician's jumpskirt"
|
name = "cargo technician's jumpskirt"
|
||||||
desc = "Skirrrrrts! They're comfy and easy to wear!"
|
desc = "Skirrrrrts! They're comfy and easy to wear!"
|
||||||
icon_state = "cargof"
|
icon_state = "cargof"
|
||||||
worn_state = "cargof"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/rank/engineer/skirt
|
/obj/item/clothing/under/rank/engineer/skirt
|
||||||
desc = "It's an orange high visibility jumpskirt worn by engineers. It has minor radiation shielding."
|
desc = "It's an orange high visibility jumpskirt worn by engineers. It has minor radiation shielding."
|
||||||
name = "engineer's jumpskirt"
|
name = "engineer's jumpskirt"
|
||||||
icon_state = "enginef"
|
icon_state = "enginef"
|
||||||
worn_state = "enginef"
|
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||||
|
|
||||||
/obj/item/clothing/under/rank/engineer/chief_engineer/skirt
|
/obj/item/clothing/under/rank/engineer/chief_engineer/skirt
|
||||||
desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
|
desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
|
||||||
name = "chief engineer's jumpskirt"
|
name = "chief engineer's jumpskirt"
|
||||||
icon_state = "chieff"
|
icon_state = "chieff"
|
||||||
worn_state = "chieff"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/rank/engineer/atmospheric_technician/skirt
|
/obj/item/clothing/under/rank/engineer/atmospheric_technician/skirt
|
||||||
desc = "It's a jumpskirt worn by atmospheric technicians."
|
desc = "It's a jumpskirt worn by atmospheric technicians."
|
||||||
name = "atmospheric technician's jumpskirt"
|
name = "atmospheric technician's jumpskirt"
|
||||||
icon_state = "atmosf"
|
icon_state = "atmosf"
|
||||||
worn_state = "atmosf"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/rank/roboticist/skirt
|
/obj/item/clothing/under/rank/roboticist/skirt
|
||||||
desc = "It's a slimming black jumpskirt with reinforced seams; great for industrial work."
|
desc = "It's a slimming black jumpskirt with reinforced seams; great for industrial work."
|
||||||
name = "roboticist's jumpskirt"
|
name = "roboticist's jumpskirt"
|
||||||
icon_state = "roboticsf"
|
icon_state = "roboticsf"
|
||||||
worn_state = "roboticsf"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/rank/scientist/skirt
|
/obj/item/clothing/under/rank/scientist/skirt
|
||||||
name = "scientist's jumpskirt"
|
name = "scientist's jumpskirt"
|
||||||
icon_state = "sciencewhitef"
|
icon_state = "sciencewhitef"
|
||||||
worn_state = "sciencewhitef"
|
|
||||||
permeability_coefficient = 0.50
|
permeability_coefficient = 0.50
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||||
|
|
||||||
/obj/item/clothing/under/rank/medical/skirt
|
/obj/item/clothing/under/rank/medical/skirt
|
||||||
name = "medical doctor's jumpskirt"
|
name = "medical doctor's jumpskirt"
|
||||||
icon_state = "medicalf"
|
icon_state = "medicalf"
|
||||||
worn_state = "medicalf"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/rank/medical/chemist/skirt
|
/obj/item/clothing/under/rank/medical/chemist/skirt
|
||||||
name = "chemist's jumpskirt"
|
name = "chemist's jumpskirt"
|
||||||
icon_state = "chemistrywhitef"
|
icon_state = "chemistrywhitef"
|
||||||
worn_state = "chemistrywhitef"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/rank/medical/chief_medical_officer/skirt
|
/obj/item/clothing/under/rank/medical/chief_medical_officer/skirt
|
||||||
desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
|
desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
|
||||||
name = "chief medical officer's jumpskirt"
|
name = "chief medical officer's jumpskirt"
|
||||||
icon_state = "cmof"
|
icon_state = "cmof"
|
||||||
worn_state = "cmof"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/rank/medical/geneticist/skirt
|
/obj/item/clothing/under/rank/medical/geneticist/skirt
|
||||||
name = "geneticist's jumpskirt"
|
name = "geneticist's jumpskirt"
|
||||||
icon_state = "geneticswhitef"
|
icon_state = "geneticswhitef"
|
||||||
worn_state = "geneticswhitef"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/rank/medical/virologist/skirt
|
/obj/item/clothing/under/rank/medical/virologist/skirt
|
||||||
name = "virologist's jumpskirt"
|
name = "virologist's jumpskirt"
|
||||||
icon_state = "virologywhitef"
|
icon_state = "virologywhitef"
|
||||||
worn_state = "virologywhitef"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/rank/security/skirt
|
/obj/item/clothing/under/rank/security/skirt
|
||||||
name = "security officer's jumpskirt"
|
name = "security officer's jumpskirt"
|
||||||
desc = "Standard feminine fashion for Security Officers. It's made of sturdier material than the standard jumpskirts."
|
desc = "Standard feminine fashion for Security Officers. It's made of sturdier material than the standard jumpskirts."
|
||||||
icon_state = "secredf"
|
icon_state = "secredf"
|
||||||
item_state = "r_suit"
|
|
||||||
worn_state = "secredf"
|
|
||||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
|
|
||||||
@@ -245,12 +201,8 @@
|
|||||||
desc = "Standard feminine fashion for a Warden. It is made of sturdier material than standard jumpskirts. It has the word \"Warden\" written on the shoulders."
|
desc = "Standard feminine fashion for a Warden. It is made of sturdier material than standard jumpskirts. It has the word \"Warden\" written on the shoulders."
|
||||||
name = "warden's jumpskirt"
|
name = "warden's jumpskirt"
|
||||||
icon_state = "wardenf"
|
icon_state = "wardenf"
|
||||||
item_state = "r_suit"
|
|
||||||
worn_state = "wardenf"
|
|
||||||
|
|
||||||
/obj/item/clothing/under/rank/security/head_of_security/skirt
|
/obj/item/clothing/under/rank/security/head_of_security/skirt
|
||||||
desc = "It's a fashionable jumpskirt worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
|
desc = "It's a fashionable jumpskirt worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
|
||||||
name = "head of security's jumpskirt"
|
name = "head of security's jumpskirt"
|
||||||
icon_state = "hosredf"
|
icon_state = "hosredf"
|
||||||
item_state = "r_suit"
|
|
||||||
worn_state = "hosredf"
|
|
||||||
@@ -1,8 +1,9 @@
|
|||||||
|
//these need item states -S2-
|
||||||
/obj/item/clothing/under/syndicate //Merc Tactleneck
|
/obj/item/clothing/under/syndicate //Merc Tactleneck
|
||||||
name = "tactical turtleneck"
|
name = "tactical turtleneck"
|
||||||
desc = "It's some non-descript, slightly suspicious looking, civilian clothing."
|
desc = "It's some non-descript, slightly suspicious looking, civilian clothing."
|
||||||
icon_state = "syndicate"
|
icon_state = "syndicate"
|
||||||
item_state = "bl_suit"
|
item_state = "black"
|
||||||
worn_state = "syndicate"
|
worn_state = "syndicate"
|
||||||
has_sensor = 0
|
has_sensor = 0
|
||||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
@@ -12,7 +13,7 @@
|
|||||||
name = "combat turtleneck"
|
name = "combat turtleneck"
|
||||||
desc = "It's some non-descript, slightly suspicious looking, civilian clothing."
|
desc = "It's some non-descript, slightly suspicious looking, civilian clothing."
|
||||||
icon_state = "combat"
|
icon_state = "combat"
|
||||||
item_state = "bl_suit"
|
item_state = "black"
|
||||||
worn_state = "combat"
|
worn_state = "combat"
|
||||||
has_sensor = 1
|
has_sensor = 1
|
||||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
@@ -22,7 +23,7 @@
|
|||||||
name = "\improper Tacticool turtleneck"
|
name = "\improper Tacticool turtleneck"
|
||||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||||
icon_state = "tactifool"
|
icon_state = "tactifool"
|
||||||
item_state = "bl_suit"
|
item_state = "black"
|
||||||
worn_state = "tactifool"
|
worn_state = "tactifool"
|
||||||
siemens_coefficient = 1
|
siemens_coefficient = 1
|
||||||
rolled_sleeves = 0
|
rolled_sleeves = 0
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user