Merge pull request #2149 from SinTwo/item_state

Item State Cleanup
This commit is contained in:
Anewbe
2016-07-23 15:53:36 -05:00
committed by GitHub
151 changed files with 798 additions and 1182 deletions

View File

@@ -190,9 +190,8 @@ var/global/list/PDA_Manifest = list()
/obj/item/weapon/beach_ball
icon = 'icons/misc/beach.dmi'
icon_state = "ball"
icon_state = "beachball"
name = "beach ball"
item_state = "beachball"
density = 0
anchored = 0
w_class = 4

View File

@@ -79,7 +79,10 @@
desc = "A cane used by a true gentlemen. Or a clown."
icon = 'icons/obj/weapons.dmi'
icon_state = "cane"
item_state = "stick"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
)
flags = CONDUCT
force = 5.0
throwforce = 7.0
@@ -135,7 +138,6 @@
desc = "A cane used by the blind."
icon = 'icons/obj/weapons.dmi'
icon_state = "whitecane"
item_state = "whitecane"
/obj/item/weapon/disk
name = "disk"
@@ -245,6 +247,10 @@
desc = "Apparently a staff used by the wizard."
icon = 'icons/obj/wizard.dmi'
icon_state = "staff"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
)
force = 3.0
throwforce = 5.0
throw_speed = 1
@@ -263,14 +269,13 @@
desc = "An ebony can with an ivory tip."
icon = 'icons/obj/weapons.dmi'
icon_state = "cane"
item_state = "stick"
/obj/item/weapon/staff/stick
name = "stick"
desc = "A great tool to drag someone else's drinks across the bar."
icon = 'icons/obj/weapons.dmi'
icon_state = "stick"
item_state = "stick"
item_state = "cane"
force = 3.0
throwforce = 5.0
throw_speed = 1
@@ -380,7 +385,6 @@
name = "rapid part exchange device"
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
icon_state = "RPED"
item_state = "RPED"
w_class = 5
can_hold = list(/obj/item/weapon/stock_parts)
storage_slots = 50

View File

@@ -28,7 +28,6 @@
desc = "A grotesque blade made out of bone and flesh that cleaves through people as a hot knife through butter."
icon = 'icons/obj/weapons.dmi'
icon_state = "arm_blade"
item_state = "arm_blade"
w_class = 5.0
force = 40
sharp = 1

View File

@@ -71,7 +71,6 @@
name = "chitinous mass"
desc = "A tough, hard covering of black chitin."
icon_state = "lingarmor"
item_state = "lingarmor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
armor = list(melee = 75, bullet = 60, laser = 60, energy = 60, bomb = 60, bio = 0, rad = 0) //It costs 3 points, so it should be very protective.
siemens_coefficient = 0.3
@@ -92,7 +91,6 @@
name = "chitinous mass"
desc = "A tough, hard covering of black chitin with transparent chitin in front."
icon_state = "lingarmorhelmet"
item_state = "lingarmorhelmet"
armor = list(melee = 75, bullet = 60, laser = 60,energy = 60, bomb = 60, bio = 0, rad = 0)
siemens_coefficient = 0.3
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE

View File

@@ -33,6 +33,10 @@ var/global/list/changeling_fabricated_clothing = list(
/obj/item/clothing/under/chameleon/changeling
name = "malformed flesh"
icon_state = "lingchameleon"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_uniforms.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_uniforms.dmi',
)
item_state = "lingchameleon"
worn_state = "lingchameleon"
desc = "The flesh all around us has grown a new layer of cells that can shift appearance and create a biological fabric that cannot be distinguished from \
@@ -79,6 +83,10 @@ var/global/list/changeling_fabricated_clothing = list(
/obj/item/clothing/suit/chameleon/changeling
name = "chitinous chest"
icon_state = "lingchameleon"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_suits.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_suits.dmi',
)
item_state = "armor"
desc = "The cells in our chest are rapidly shifting, ready to reform into material that can resemble most pieces of clothing."
origin_tech = list()
@@ -101,6 +109,10 @@ var/global/list/changeling_fabricated_clothing = list(
/obj/item/clothing/shoes/chameleon/changeling
name = "malformed feet"
icon_state = "lingchameleon"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_shoes.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_shoes.dmi',
)
item_state = "black"
desc = "Our feet are overlayed with another layer of flesh and bone on top. We can reform our feet to resemble various boots and shoes."
origin_tech = list()
@@ -123,6 +135,10 @@ var/global/list/changeling_fabricated_clothing = list(
/obj/item/weapon/storage/backpack/chameleon/changeling
name = "backpack"
icon_state = "backpack"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_storage.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_storage.dmi',
)
item_state = "backpack"
desc = "A large pouch imbedded in our back, it can shift form to resemble many common backpacks that other biologicals are fond of using."
origin_tech = list()
@@ -147,6 +163,10 @@ var/global/list/changeling_fabricated_clothing = list(
/obj/item/clothing/gloves/chameleon/changeling
name = "malformed hands"
icon_state = "lingchameleon"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi',
)
item_state = "lingchameleon"
desc = "Our hands have a second layer of flesh on top. We can reform our hands to resemble a large variety of fabrics and materials that biologicals \
tend to wear on their hands. Remember that these won't protect your hands from harm."
@@ -171,6 +191,10 @@ var/global/list/changeling_fabricated_clothing = list(
/obj/item/clothing/mask/chameleon/changeling
name = "chitin visor"
icon_state = "lingchameleon"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_masks.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_masks.dmi',
)
item_state = "gas_alt"
desc = "A transparent visor of brittle chitin covers our face. We can reform it to resemble various masks that biologicals use. It can also utilize internal \
tanks.."
@@ -217,6 +241,10 @@ var/global/list/changeling_fabricated_clothing = list(
name = "waist pouch"
desc = "We can store objects in this, as well as shift it's appearance, so that it resembles various common belts."
icon_state = "lingchameleon"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_storage.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_storage.dmi',
)
item_state = "utility"
origin_tech = list()
canremove = 0

View File

@@ -2,7 +2,6 @@
name = "cult blade"
desc = "An arcane weapon wielded by the followers of Nar-Sie."
icon_state = "cultblade"
item_state = "cultblade"
w_class = 4
force = 30
throwforce = 10
@@ -72,7 +71,6 @@
name = "cult robes"
desc = "A set of armored robes worn by the followers of Nar-Sie."
icon_state = "cultrobes"
item_state = "cultrobes"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
allowed = list(/obj/item/weapon/book/tome,/obj/item/weapon/melee/cultblade)
armor = list(melee = 50, bullet = 30, laser = 50, energy = 20, bomb = 25, bio = 10, rad = 0)
@@ -84,13 +82,12 @@
/obj/item/clothing/suit/cultrobes/alt
icon_state = "cultrobesalt"
item_state = "cultrobesalt"
item_state = "cultrobes"
/obj/item/clothing/suit/cultrobes/magusred
name = "magus robes"
desc = "A set of armored robes worn by the followers of Nar-Sie."
icon_state = "magusred"
item_state = "magusred"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
@@ -107,7 +104,6 @@
/obj/item/clothing/suit/space/cult
name = "cult armour"
icon_state = "cult_armour"
item_state = "cult_armour"
desc = "A bulky suit of armour, bristling with spikes. It looks space-worthy."
w_class = 3
allowed = list(/obj/item/weapon/book/tome,/obj/item/weapon/melee/cultblade,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/suit_cooling_unit)

View File

@@ -22,7 +22,6 @@
desc = "A clamshell portable computer. It is closed."
icon = 'icons/obj/computer3.dmi'
icon_state = "laptop-closed"
item_state = "laptop-inhand"
pixel_x = 2
pixel_y = -3
w_class = 3

View File

@@ -3,7 +3,6 @@
desc = "A hand-held emergency light."
icon = 'icons/obj/lighting.dmi'
icon_state = "flashlight"
item_state = "flashlight"
w_class = 2
flags = CONDUCT
slot_flags = SLOT_BELT
@@ -89,7 +88,7 @@
name = "penlight"
desc = "A pen-sized light, used by medical staff."
icon_state = "penlight"
item_state = ""
item_state = "pen"
flags = CONDUCT
slot_flags = SLOT_EARS
brightness_on = 2
@@ -99,7 +98,6 @@
name = "maglight"
desc = "A very, very heavy duty flashlight."
icon_state = "maglight"
item_state = "maglight"
force = 10
flags = CONDUCT
brightness_on = 4
@@ -113,7 +111,7 @@
name = "low-power flashlight"
desc = "A miniature lamp, that might be used by small robots."
icon_state = "penlight"
item_state = ""
item_state = null
flags = CONDUCT
brightness_on = 2
w_class = 1
@@ -124,7 +122,6 @@
name = "desk lamp"
desc = "A desk lamp with an adjustable mount."
icon_state = "lamp"
item_state = "lamp"
brightness_on = 5
w_class = 4
flags = CONDUCT
@@ -136,7 +133,6 @@
/obj/item/device/flashlight/lamp/green
desc = "A classic green-shaded desk lamp."
icon_state = "lampgreen"
item_state = "lampgreen"
brightness_on = 5
light_color = "#FFC58F"

View File

@@ -2,7 +2,6 @@
name = "floor painter"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler1"
item_state = "flight"
var/decal = "remove all decals"
var/paint_dir = "precise"

View File

@@ -2,7 +2,6 @@
name = "closet painter"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler1"
item_state = "flight"
var/colour = "plain"
var/colour_secure = "plain"

View File

@@ -2,7 +2,6 @@
name = "pipe painter"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler1"
item_state = "flight"
var/list/modes
var/mode

View File

@@ -2,6 +2,10 @@
name = "electropack"
desc = "Dance my monkeys! DANCE!!!"
icon_state = "electropack0"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_storage.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_storage.dmi',
)
item_state = "electropack"
frequency = 1449
flags = CONDUCT

View File

@@ -4,7 +4,6 @@
desc = "An encryption key for a radio headset. Contains cypherkeys."
icon = 'icons/obj/radio.dmi'
icon_state = "cypherkey"
item_state = ""
w_class = 1
slot_flags = SLOT_EARS
var/translate_binary = 0

View File

@@ -3,7 +3,6 @@
desc = "An updated, modular intercom that fits over the head. Takes encryption keys"
var/radio_desc = ""
icon_state = "headset"
item_state = "headset"
matter = list(DEFAULT_WALL_MATERIAL = 75)
subspace_transmission = 1
canhear_range = 0 // can't hear headsets from very far away
@@ -71,7 +70,7 @@
/obj/item/device/radio/headset/syndicate/alt
icon_state = "syndie_headset"
item_state = "syndie_headset"
item_state = "headset"
origin_tech = list(TECH_ILLEGAL = 3)
syndie = 1
ks1type = /obj/item/device/encryptionkey/syndicate
@@ -91,7 +90,7 @@
name = "security bowman headset"
desc = "This is used by your elite security force."
icon_state = "sec_headset_alt"
item_state = "sec_headset_alt"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/headset_sec
/obj/item/device/radio/headset/headset_eng
@@ -105,7 +104,7 @@
name = "engineering bowman headset"
desc = "When the engineers wish to chat like girls."
icon_state = "eng_headset_alt"
item_state = "eng_headset_alt"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/headset_eng
/obj/item/device/radio/headset/headset_rob
@@ -126,7 +125,7 @@
name = "medical bowman headset"
desc = "A headset for the trained staff of the medbay."
icon_state = "med_headset_alt"
item_state = "med_headset_alt"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/headset_med
/obj/item/device/radio/headset/headset_sci
@@ -154,7 +153,7 @@
name = "command bowman headset"
desc = "A headset with a commanding channel."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/headset_com
@@ -169,7 +168,7 @@
name = "captain's bowman headset"
desc = "The headset of the boss."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/heads/captain
/obj/item/device/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway.
@@ -198,7 +197,7 @@
name = "research director's bowman headset"
desc = "Headset of the researching God."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/heads/rd
/obj/item/device/radio/headset/heads/hos
@@ -212,7 +211,7 @@
name = "head of security's bowman headset"
desc = "The headset of the man who protects your worthless lifes."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/heads/hos
/obj/item/device/radio/headset/heads/ce
@@ -226,7 +225,7 @@
name = "chief engineer's bowman headset"
desc = "The headset of the guy who is in charge of morons"
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/heads/ce
/obj/item/device/radio/headset/heads/cmo
@@ -240,7 +239,7 @@
name = "chief medical officer's bowman headset"
desc = "The headset of the highly trained medical chief."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/heads/cmo
/obj/item/device/radio/headset/heads/hop
@@ -254,7 +253,7 @@
name = "head of personnel's bowman headset"
desc = "The headset of the guy who will one day be captain."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/heads/hop
/*
/obj/item/device/radio/headset/headset_mine
@@ -275,7 +274,7 @@
name = "supply bowman headset"
desc = "A bowman headset used by the QM and his slaves."
icon_state = "cargo_headset_alt"
item_state = "cargo_headset_alt"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/headset_cargo
/obj/item/device/radio/headset/headset_service
@@ -297,7 +296,7 @@
name = "emergency response team bowman headset"
desc = "The headset of the boss's boss."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
item_state = "headset"
// freerange = 1
ks2type = /obj/item/device/encryptionkey/ert

View File

@@ -25,7 +25,7 @@ var/global/list/default_medbay_channels = list(
name = "station bounced radio"
suffix = "\[3\]"
icon_state = "walkietalkie"
item_state = "walkietalkie"
item_state = "radio"
var/on = 1 // 0 for off
var/last_transmission

View File

@@ -13,7 +13,7 @@ REAGENT SCANNER
name = "health analyzer"
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
icon_state = "health"
item_state = "analyzer"
item_state = "healthanalyzer"
flags = CONDUCT
slot_flags = SLOT_BELT
throwforce = 3

View File

@@ -5,7 +5,6 @@
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon = 'icons/obj/musician.dmi'
icon_state = "violin"
item_state = "violin"
force = 10
var/datum/song/song
var/playing = 0

View File

@@ -2,6 +2,10 @@
name = "latex glove"
desc = "A latex glove, usually used as a balloon."
icon_state = "latexballon"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi',
)
item_state = "lgloves"
force = 0
throwforce = 0

View File

@@ -34,7 +34,6 @@
desc = "A translucent balloon. There's nothing in it."
icon = 'icons/obj/toy.dmi'
icon_state = "waterballoon-e"
item_state = "balloon-empty"
/obj/item/toy/balloon/New()
var/datum/reagents/R = new/datum/reagents(10)
@@ -85,10 +84,8 @@
/obj/item/toy/balloon/update_icon()
if(src.reagents.total_volume >= 1)
icon_state = "waterballoon"
item_state = "balloon"
else
icon_state = "waterballoon-e"
item_state = "balloon-empty"
/obj/item/toy/syndicateballoon
name = "criminal balloon"
@@ -99,7 +96,6 @@
force = 0
icon = 'icons/obj/weapons.dmi'
icon_state = "syndballoon"
item_state = "syndballoon"
w_class = 4.0
/obj/item/toy/nanotrasenballoon
@@ -111,7 +107,6 @@
force = 0
icon = 'icons/obj/weapons.dmi'
icon_state = "ntballoon"
item_state = "ntballoon"
w_class = 4.0
/*
@@ -142,7 +137,6 @@
desc = "A weapon favored by many overactive children. Ages 8 and up."
icon = 'icons/obj/gun.dmi'
icon_state = "crossbow"
item_state = "crossbow"
item_icons = list(
icon_l_hand = 'icons/mob/items/lefthand_guns.dmi',
icon_r_hand = 'icons/mob/items/righthand_guns.dmi',
@@ -251,7 +245,6 @@
anchored = 1
density = 0
/*
* Toy swords
*/
@@ -260,7 +253,10 @@
desc = "A cheap, plastic replica of an energy sword. Realistic sounds! Ages 8 and up."
icon = 'icons/obj/weapons.dmi'
icon_state = "sword0"
item_state = "sword0"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
)
var/active = 0.0
w_class = 2.0
attack_verb = list("attacked", "struck", "hit")
@@ -271,13 +267,11 @@
user << "<span class='notice'>You extend the plastic blade with a quick flick of your wrist.</span>"
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
src.icon_state = "swordblue"
src.item_state = "swordblue"
src.w_class = 4
else
user << "<span class='notice'>You push the plastic blade back down into the handle.</span>"
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
src.icon_state = "sword0"
src.item_state = "sword0"
src.w_class = 2
if(istype(user,/mob/living/carbon/human))
@@ -293,7 +287,10 @@
desc = "Woefully underpowered in D20."
icon = 'icons/obj/weapons.dmi'
icon_state = "katana"
item_state = "katana"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_material.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
)
flags = CONDUCT
slot_flags = SLOT_BELT | SLOT_BACK
force = 5
@@ -863,7 +860,10 @@
desc = "An arcane weapon (made of foam) wielded by the followers of the hit Saturday morning cartoon \"King Nursee and the Acolytes of Heroism\"."
icon = 'icons/obj/weapons.dmi'
icon_state = "cultblade"
item_state = "cultblade"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
)
w_class = 4
attack_verb = list("attacked", "slashed", "stabbed", "poked")
@@ -883,7 +883,6 @@
name = "inflatable duck"
desc = "No bother to sink or swim when you can just float!"
icon_state = "inflatable"
item_state = "inflatable"
icon = 'icons/obj/clothing/belts.dmi'
slot_flags = SLOT_BELT

View File

@@ -3,7 +3,6 @@
desc = "a small pillar candle. Its specially-formulated fuel-oxidizer wax mixture allows continued combustion in airless environments."
icon = 'icons/obj/candle.dmi'
icon_state = "candle1"
item_state = "candle1"
w_class = 1
light_color = "#E09D37"
var/wax = 2000

View File

@@ -75,7 +75,6 @@
slot_flags = SLOT_EARS
icon = 'icons/obj/items.dmi'
icon_state = "purplecomb"
item_state = "purplecomb"
/obj/item/weapon/haircomb/attack_self(mob/living/user)
user.visible_message(text("<span class='notice'>[] uses [] to comb their hair with incredible style and sophistication. What a [].</span>", user, src, user.gender == FEMALE ? "lady" : "guy"))

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@@ -3,6 +3,10 @@
desc = "You are a firestarter!"
icon = 'icons/obj/flamethrower.dmi'
icon_state = "flamethrowerbase"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_guns.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi',
)
item_state = "flamethrower_0"
flags = CONDUCT
force = 3.0

View File

@@ -3,7 +3,6 @@
name = "photon disruption grenade"
icon = 'icons/obj/grenade.dmi'
icon_state = "emp"
item_state = "emp"
det_time = 20
origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 4)

View File

@@ -14,7 +14,6 @@
name = "low yield emp grenade"
desc = "A weaker variant of the EMP grenade"
icon_state = "lyemp"
item_state = "lyempgrenade"
origin_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 3)
prime()

View File

@@ -4,7 +4,6 @@
//icon = 'icons/obj/grenade.dmi'
//det_time = 50
//icon_state = "frggrenade"
//item_state = "frggrenade"
//origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 3)
//obj/item/weapon/grenade/explosive/prime()
@@ -31,7 +30,7 @@
name = "fragmentation grenade"
desc = "A fragmentation grenade, optimized for harming personnel without causing massive structural damage."
icon_state = "frggrenade"
item_state = "frggrenade"
item_state = "grenade"
var/num_fragments = 50 //total number of fragments produced by the grenade
var/fragment_damage = 10

View File

@@ -3,7 +3,6 @@
desc = "HOME RUN!"
icon_state = "metalbat0"
base_icon = "metalbat"
item_state = "metalbat"
throwforce = 7
attack_verb = list("smashed", "beaten", "slammed", "smacked", "struck", "battered", "bonked")
hitsound = 'sound/weapons/genhit3.ogg'

View File

@@ -72,7 +72,6 @@
name = "meat hook"
desc = "A sharp, metal hook what sticks into things."
icon_state = "hook_knife"
item_state = "hook_knife"
/obj/item/weapon/material/knife/ritual
name = "ritual knife"

View File

@@ -10,6 +10,10 @@
w_class = 3
sharp = 0
edge = 0
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_material.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
)
var/applies_material_colour = 1
var/unbreakable

View File

@@ -80,7 +80,6 @@
desc = "It's used for removing weeds or scratching your back."
icon = 'icons/obj/weapons.dmi'
icon_state = "hoe"
item_state = "hoe"
force_divisor = 0.25 // 5 with weight 20 (steel)
thrown_force_divisor = 0.25 // as above
w_class = 2

View File

@@ -2,7 +2,6 @@
name = "claymore"
desc = "What are you standing around staring at this for? Get to killing!"
icon_state = "claymore"
item_state = "claymore"
slot_flags = SLOT_BELT
force_divisor = 0.7 // 42 when wielded with hardnes 60 (steel)
thrown_force_divisor = 0.5 // 10 when thrown with weight 20 (steel)
@@ -27,7 +26,6 @@
name = "katana"
desc = "Woefully underpowered in D20. This one looks pretty sharp."
icon_state = "katana"
item_state = "katana"
slot_flags = SLOT_BELT | SLOT_BACK
/obj/item/weapon/material/sword/katana/suicide_act(mob/user)

View File

@@ -2,7 +2,6 @@
name = "chain of command"
desc = "A tool used by great men to placate the frothing masses."
icon_state = "chain"
item_state = "chain"
flags = CONDUCT
slot_flags = SLOT_BELT
force = 10

View File

@@ -32,6 +32,10 @@
/obj/item/weapon/shield
name = "shield"
var/base_block_chance = 50
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
)
/obj/item/weapon/shield/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(user.incapacitated())

View File

@@ -1,4 +1,3 @@
/*
* Backpack
*/
@@ -6,17 +5,7 @@
/obj/item/weapon/storage/backpack
name = "backpack"
desc = "You wear this on your back and put items into it."
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_backpacks.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_backpacks.dmi',
)
icon_state = "backpack"
item_state = null
//most backpacks use the default backpack state for inhand overlays
item_state_slots = list(
slot_l_hand_str = "backpack",
slot_r_hand_str = "backpack",
)
sprite_sheets = list(
"Teshari" = 'icons/mob/species/seromi/back.dmi'
)
@@ -91,31 +80,26 @@
name = "Giggles von Honkerton"
desc = "It's a backpack made by Honk! Co."
icon_state = "clownpack"
item_state_slots = null
/obj/item/weapon/storage/backpack/medic
name = "medical backpack"
desc = "It's a backpack especially designed for use in a sterile environment."
icon_state = "medicalpack"
item_state_slots = null
/obj/item/weapon/storage/backpack/security
name = "security backpack"
desc = "It's a very robust backpack."
icon_state = "securitypack"
item_state_slots = null
/obj/item/weapon/storage/backpack/captain
name = "captain's backpack"
desc = "It's a special backpack made exclusively for officers."
icon_state = "captainpack"
item_state_slots = null
/obj/item/weapon/storage/backpack/industrial
name = "industrial backpack"
desc = "It's a tough backpack for the daily grind of station life."
icon_state = "engiepack"
item_state_slots = null
/obj/item/weapon/storage/backpack/toxins
name = "laboratory backpack"
@@ -150,10 +134,6 @@
name = "dufflebag"
desc = "A large dufflebag for holding extra things."
icon_state = "duffle"
item_state_slots = list(
slot_l_hand_str = "duffle",
slot_r_hand_str = "duffle",
)
slowdown = 1
max_storage_space = 36
@@ -161,74 +141,42 @@
name = "black dufflebag"
desc = "A large dufflebag for holding extra tactical supplies."
icon_state = "duffle_syndie"
item_state_slots = list(
slot_l_hand_str = "duffle_syndiemed",
slot_r_hand_str = "duffle_syndiemed",
)
slowdown = 0
/obj/item/weapon/storage/backpack/dufflebag/syndie/med
name = "medical dufflebag"
desc = "A large dufflebag for holding extra tactical medical supplies."
icon_state = "duffle_syndiemed"
item_state_slots = list(
slot_l_hand_str = "duffle_syndiemed",
slot_r_hand_str = "duffle_syndiemed",
)
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo
name = "ammunition dufflebag"
desc = "A large dufflebag for holding extra weapons ammunition and supplies."
icon_state = "duffle_syndieammo"
item_state_slots = list(
slot_l_hand_str = "duffle_syndieammo",
slot_r_hand_str = "duffle_syndieammo",
)
/obj/item/weapon/storage/backpack/dufflebag/captain
name = "captain's dufflebag"
desc = "A large dufflebag for holding extra captainly goods."
icon_state = "duffle_captain"
item_state_slots = list(
slot_l_hand_str = "duffle_captain",
slot_r_hand_str = "duffle_captain",
)
/obj/item/weapon/storage/backpack/dufflebag/med
name = "medical dufflebag"
desc = "A large dufflebag for holding extra medical supplies."
icon_state = "duffle_med"
item_state_slots = list(
slot_l_hand_str = "duffle_med",
slot_r_hand_str = "duffle_med",
)
/obj/item/weapon/storage/backpack/dufflebag/emt
name = "EMT dufflebag"
desc = "A large dufflebag for holding extra medical supplies. This one has reflective stripes!"
icon_state = "duffle_emt"
item_state_slots = list(
slot_l_hand_str = "duffle_emt",
slot_r_hand_str = "duffle_emt",
)
/obj/item/weapon/storage/backpack/dufflebag/sec
name = "security dufflebag"
desc = "A large dufflebag for holding extra security supplies and ammunition."
icon_state = "duffle_sec"
item_state_slots = list(
slot_l_hand_str = "duffle_sec",
slot_r_hand_str = "duffle_sec",
)
/obj/item/weapon/storage/backpack/dufflebag/eng
name = "industrial dufflebag"
desc = "A large dufflebag for holding extra tools and supplies."
icon_state = "duffle_eng"
item_state_slots = list(
slot_l_hand_str = "duffle_eng",
slot_r_hand_str = "duffle_eng",
)
/*
* Satchel Types
@@ -248,53 +196,49 @@
name = "satchel"
desc = "A trendy looking satchel."
icon_state = "satchel-norm"
item_state = "briefcase"
/obj/item/weapon/storage/backpack/satchel/eng
name = "industrial satchel"
desc = "A tough satchel with extra pockets."
icon_state = "satchel-eng"
item_state_slots = list(
slot_l_hand_str = "engiepack",
slot_r_hand_str = "engiepack",
)
item_state = "engiepack"
/obj/item/weapon/storage/backpack/satchel/med
name = "medical satchel"
desc = "A sterile satchel used in medical departments."
icon_state = "satchel-med"
item_state_slots = list(
slot_l_hand_str = "medicalpack",
slot_r_hand_str = "medicalpack",
)
item_state = "medicalpack"
/obj/item/weapon/storage/backpack/satchel/vir
name = "virologist satchel"
desc = "A sterile satchel with virologist colours."
icon_state = "satchel-vir"
item_state = "medicalpack"
/obj/item/weapon/storage/backpack/satchel/chem
name = "chemist satchel"
desc = "A sterile satchel with chemist colours."
icon_state = "satchel-chem"
item_state = "medicalpack"
/obj/item/weapon/storage/backpack/satchel/gen
name = "geneticist satchel"
desc = "A sterile satchel with geneticist colours."
icon_state = "satchel-gen"
item_state = "medicalpack"
/obj/item/weapon/storage/backpack/satchel/tox
name = "scientist satchel"
desc = "Useful for holding research materials."
icon_state = "satchel-tox"
item_state = "medicalpack"
/obj/item/weapon/storage/backpack/satchel/sec
name = "security satchel"
desc = "A robust satchel for security related needs."
icon_state = "satchel-sec"
item_state_slots = list(
slot_l_hand_str = "securitypack",
slot_r_hand_str = "securitypack",
)
item_state = "securitypack"
/obj/item/weapon/storage/backpack/satchel/hyd
name = "hydroponics satchel"
@@ -305,20 +249,14 @@
name = "captain's satchel"
desc = "An exclusive satchel for officers."
icon_state = "satchel-cap"
item_state_slots = list(
slot_l_hand_str = "satchel-cap",
slot_r_hand_str = "satchel-cap",
)
item_state = "captainpack"
//ERT backpacks.
/obj/item/weapon/storage/backpack/ert
name = "emergency response team backpack"
desc = "A spacious backpack with lots of pockets, used by members of the Emergency Response Team."
icon_state = "ert_commander"
item_state_slots = list(
slot_l_hand_str = "securitypack",
slot_r_hand_str = "securitypack",
)
item_state = "securitypack"
//Commander
/obj/item/weapon/storage/backpack/ert/commander

View File

@@ -56,7 +56,6 @@
desc = "It's a very flimsy, very noisy alternative to a bag."
icon = 'icons/obj/trash.dmi'
icon_state = "plasticbag"
item_state = "plasticbag"
w_class = 4
max_w_class = 2

View File

@@ -3,7 +3,6 @@
desc = "Can hold various things."
icon = 'icons/obj/clothing/belts.dmi'
icon_state = "utilitybelt"
item_state = "utility"
storage_slots = 7
max_storage_space = 28 //This should ensure belts always have enough room to store whatever.
max_w_class = 3
@@ -33,7 +32,6 @@
name = "tool-belt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
desc = "Can hold various tools."
icon_state = "utilitybelt"
item_state = "utility"
can_hold = list(
///obj/item/weapon/combitool,
/obj/item/weapon/crowbar,
@@ -87,7 +85,6 @@
name = "medical belt"
desc = "Can hold various medical equipment."
icon_state = "medicalbelt"
item_state = "medical"
can_hold = list(
/obj/item/device/healthanalyzer,
/obj/item/weapon/dnainjector,
@@ -119,13 +116,11 @@
name = "EMT utility belt"
desc = "A sturdy black webbing belt with attached pouches."
icon_state = "emsbelt"
item_state = "emsbelt"
/obj/item/weapon/storage/belt/security
name = "security belt"
desc = "Can hold security gear like handcuffs and flashes."
icon_state = "securitybelt"
item_state = "security"
max_w_class = 3
can_hold = list(
/obj/item/weapon/grenade,
@@ -156,7 +151,6 @@
name = "forensic utility belt"
desc = "A belt for holding forensics equipment."
icon_state = "securitybelt"
item_state = "security"
storage_slots = 7
max_w_class = 3
can_hold = list(
@@ -197,7 +191,6 @@
name = "soul stone belt"
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
icon_state = "soulstonebelt"
item_state = "soulstonebelt"
storage_slots = 6
can_hold = list(
/obj/item/device/soulstone
@@ -217,7 +210,6 @@
name = "championship belt"
desc = "Proves to the world that you are the strongest!"
icon_state = "championbelt"
item_state = "champion"
storage_slots = 1
can_hold = list(
"/obj/item/clothing/mask/luchador"
@@ -227,7 +219,6 @@
name = "combat belt"
desc = "Can hold security gear like handcuffs and flashes, with more pouches for more storage."
icon_state = "swatbelt"
item_state = "swatbelt"
storage_slots = 9
max_w_class = 3
max_storage_space = 28
@@ -236,13 +227,11 @@
name = "combat belt"
desc = "Can hold security gear like handcuffs and flashes, with more pouches for more storage."
icon_state = "bandolier"
item_state = "bandolier"
/obj/item/weapon/storage/belt/janitor
name = "janitorial belt"
desc = "A belt used to hold most janitorial supplies."
icon_state = "janibelt"
item_state = "janibelt"
storage_slots = 7
max_w_class = 3
can_hold = list(

View File

@@ -468,7 +468,6 @@
desc = "A small box of 'Space-Proof' premium matches."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "matchbox"
item_state = "zippo"
w_class = 1
slot_flags = SLOT_BELT
can_hold = list(/obj/item/weapon/flame/match)

View File

@@ -2,7 +2,6 @@
name = "briefcase"
desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
icon_state = "briefcase"
item_state = "briefcase"
flags = CONDUCT
force = 8.0
throw_speed = 1

View File

@@ -187,13 +187,11 @@
name = "\improper DromedaryCo packet"
desc = "A packet of six imported DromedaryCo cancer sticks. A label on the packaging reads, \"Wouldn't a slow death make a change?\""
icon_state = "Dpacket"
item_state = "Dpacket"
/obj/item/weapon/storage/fancy/cigarettes/killthroat
name = "\improper AcmeCo packet"
desc = "A packet of six AcmeCo cigarettes. For those who somehow want to obtain the record for the most amount of cancerous tumors."
icon_state = "Bpacket"
item_state = "Bpacket" //Doesn't have an inhand state, but neither does dromedary, so, ya know..
New()
..()
@@ -205,37 +203,31 @@
name = "\improper pack of Lucky Stars"
desc = "A mellow blend made from synthetic, pod-grown tobacco. The commercial jingle is guaranteed to get stuck in your head."
icon_state = "LSpacket"
item_state = "Dpacket" //I actually don't mind cig packs not showing up in the hand. whotf doesn't just keep them in their pockets/coats //
/obj/item/weapon/storage/fancy/cigarettes/jerichos
name = "\improper pack of Jerichos"
desc = "Typically seen dangling from the lips of Martian soldiers and border world hustlers. Tastes like hickory smoke, feels like warm liquid death down your lungs."
icon_state = "Jpacket"
item_state = "Dpacket"
/obj/item/weapon/storage/fancy/cigarettes/menthols
name = "\improper pack of Temperamento Menthols"
desc = "With a sharp and natural organic menthol flavor, these Temperamentos are a favorite of NDV crews. Hardly anyone knows they make 'em in non-menthol!"
icon_state = "TMpacket"
item_state = "Dpacket"
/obj/item/weapon/storage/fancy/cigarettes/carcinomas
name = "\improper pack of Carcinoma Angels"
desc = "This unknown brand was slated for the chopping block, until they were publicly endorsed by an old Earthling gonzo journalist. The rest is history. They sell a variety for cats, too."
icon_state = "CApacket"
item_state = "Dpacket"
/obj/item/weapon/storage/fancy/cigarettes/professionals
name = "\improper pack of Professional 120s"
desc = "Let's face it - if you're smoking these, you're either trying to look upper-class or you're 80 years old. That's the only excuse. They taste disgusting, too."
icon_state = "P100packet"
item_state = "Dpacket"
/obj/item/weapon/storage/fancy/cigar
name = "cigar case"
desc = "A case for holding your cigars when you are not smoking them."
icon_state = "cigarcase"
item_state = "cigarcase"
icon = 'icons/obj/cigarettes.dmi'
w_class = 1
throwforce = 2

View File

@@ -8,6 +8,10 @@
/obj/item/weapon/storage
name = "storage"
icon = 'icons/obj/storage.dmi'
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_storage.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_storage.dmi',
)
w_class = 3
show_messages = 1

View File

@@ -2,6 +2,7 @@
* Contains:
* Sword
* Classic Baton
* Telescopic Baton
*/
/*
@@ -34,7 +35,6 @@
desc = "A compact yet rebalanced personal defense weapon. Can be concealed when folded."
icon = 'icons/obj/weapons.dmi'
icon_state = "telebaton0"
item_state = "telebaton0"
slot_flags = SLOT_BELT
w_class = 2
force = 3
@@ -48,7 +48,6 @@
"<span class='warning'>You extend the baton.</span>",\
"You hear an ominous click.")
icon_state = "telebaton1"
item_state = "telebaton1"
w_class = 3
force = 15//quite robust
attack_verb = list("smacked", "struck", "slapped")
@@ -57,7 +56,6 @@
"<span class='notice'>You collapse the baton.</span>",\
"You hear a click.")
icon_state = "telebaton0"
item_state = "telebaton0"
w_class = 2
force = 3//not so robust now
attack_verb = list("hit", "punched")

View File

@@ -8,7 +8,7 @@
/obj/item/weapon/syndie/c4explosive
icon_state = "c-4small_0"
item_state = "c-4small"
item_state = "radio"
name = "normal-sized package"
desc = "A small wrapped package."
w_class = 3
@@ -18,7 +18,7 @@
/obj/item/weapon/syndie/c4explosive/heavy
icon_state = "c-4large_0"
item_state = "c-4large"
item_state = "radio"
desc = "A mysterious package, it's quite heavy."
power = 2
size = "large"
@@ -52,7 +52,7 @@
/obj/item/weapon/syndie/c4detonator
icon_state = "c-4detonator_0"
item_state = "c-4detonator"
item_state = "zippo"
name = "\improper Zippo lighter" /*Sneaky, thanks Dreyfus.*/
desc = "The zippo."
w_class = 1

View File

@@ -6,6 +6,10 @@
icon_state = "jetpack"
gauge_icon = null
w_class = 4.0
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_storage.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_storage.dmi',
)
item_state = "jetpack"
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
var/datum/effect/effect/system/ion_trail_follow/ion_trail

View File

@@ -16,19 +16,16 @@
icon_state = "oxygen"
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
New()
..()
air_contents.adjust_gas("oxygen", (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
return
examine(mob/user)
if(..(user, 0) && air_contents.gas["oxygen"] < 10)
user << text("<span class='warning'>The meter on \the [src] indicates you are almost out of oxygen!</span>")
//playsound(usr, 'sound/effects/alert.ogg', 50, 1)
/obj/item/weapon/tank/oxygen/yellow
desc = "A tank of oxygen, this one is yellow."
icon_state = "oxygen_f"
@@ -37,7 +34,6 @@
desc = "A tank of oxygen, this one is red."
icon_state = "oxygen_fr"
/*
* Anesthetic
*/
@@ -64,7 +60,6 @@
desc = "Mixed anyone?"
icon_state = "oxygen"
examine(mob/user)
if(..(user, 0) && air_contents.gas["oxygen"] < 1 && loc==user)
user << "<span class='danger'>The meter on the [src.name] indicates you are almost out of air!</span>"
@@ -77,7 +72,6 @@
return
/*
* Phoron
*/
@@ -89,7 +83,6 @@
flags = CONDUCT
slot_flags = null //they have no straps!
/obj/item/weapon/tank/phoron/New()
..()
@@ -124,14 +117,12 @@
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
volume = 2 //Tiny. Real life equivalents only have 21 breaths of oxygen in them. They're EMERGENCY tanks anyway -errorage (dangercon 2011)
New()
..()
src.air_contents.adjust_gas("oxygen", (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
return
examine(mob/user)
if(..(user, 0) && air_contents.gas["oxygen"] < 0.2 && loc==user)
user << text("<span class='danger'>The meter on the [src.name] indicates you are almost out of air!</span>")
@@ -157,7 +148,6 @@
icon_state = "oxygen_fr"
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
/obj/item/weapon/tank/nitrogen/New()
..()

View File

@@ -1,4 +1,3 @@
/obj/item/weapon/nullrod
name = "null rod"
desc = "A rod of pure obsidian, its very presence disrupts and dampens the powers of paranormal phenomenae."

View File

@@ -9,7 +9,6 @@ LINEN BINS
desc = "A surprisingly soft linen bedsheet."
icon = 'icons/obj/items.dmi'
icon_state = "sheet"
item_state = "bedsheet"
slot_flags = SLOT_BACK
layer = 4.0
throwforce = 1
@@ -39,75 +38,59 @@ LINEN BINS
/obj/item/weapon/bedsheet/blue
icon_state = "sheetblue"
item_state = "sheetblue"
/obj/item/weapon/bedsheet/green
icon_state = "sheetgreen"
item_state = "sheetgreen"
/obj/item/weapon/bedsheet/orange
icon_state = "sheetorange"
item_state = "sheetorange"
/obj/item/weapon/bedsheet/purple
icon_state = "sheetpurple"
item_state = "sheetpurple"
/obj/item/weapon/bedsheet/rainbow
icon_state = "sheetrainbow"
item_state = "sheetrainbow"
/obj/item/weapon/bedsheet/red
icon_state = "sheetred"
item_state = "sheetred"
/obj/item/weapon/bedsheet/yellow
icon_state = "sheetyellow"
item_state = "sheetyellow"
/obj/item/weapon/bedsheet/mime
icon_state = "sheetmime"
item_state = "sheetmime"
/obj/item/weapon/bedsheet/clown
icon_state = "sheetclown"
item_state = "sheetclown"
item_state = "sheetrainbow"
/obj/item/weapon/bedsheet/captain
icon_state = "sheetcaptain"
item_state = "sheetcaptain"
/obj/item/weapon/bedsheet/rd
icon_state = "sheetrd"
item_state = "sheetrd"
/obj/item/weapon/bedsheet/medical
icon_state = "sheetmedical"
item_state = "sheetmedical"
/obj/item/weapon/bedsheet/hos
icon_state = "sheethos"
item_state = "sheethos"
/obj/item/weapon/bedsheet/hop
icon_state = "sheethop"
item_state = "sheethop"
/obj/item/weapon/bedsheet/ce
icon_state = "sheetce"
item_state = "sheetce"
/obj/item/weapon/bedsheet/brown
icon_state = "sheetbrown"
item_state = "sheetbrown"
/obj/item/weapon/bedsheet/ian
icon_state = "sheetian"
item_state = "bedsheet"
/obj/item/weapon/bedsheet/double
icon_state = "doublesheet"
item_state = "bedsheet"
item_state = "sheet"
/obj/item/weapon/bedsheet/bluedouble
icon_state = "doublesheetblue"
@@ -125,54 +108,53 @@ LINEN BINS
icon_state = "doublesheetpurple"
item_state = "sheetpurple"
/obj/item/weapon/bedsheet/doublerainbow //all the way across the sky.
/obj/item/weapon/bedsheet/rainbowdouble //all the way across the sky.
icon_state = "doublesheetrainbow"
item_state = "sheetrainbow"
/obj/item/weapon/bedsheet/doublered
/obj/item/weapon/bedsheet/reddouble
icon_state = "doublesheetred"
item_state = "sheetred"
/obj/item/weapon/bedsheet/doubleyellow
/obj/item/weapon/bedsheet/yellowdouble
icon_state = "doublesheetyellow"
item_state = "sheetyellow"
/obj/item/weapon/bedsheet/doublemime
/obj/item/weapon/bedsheet/mimedouble
icon_state = "doublesheetmime"
item_state = "sheetmime"
/obj/item/weapon/bedsheet/doubleclown
/obj/item/weapon/bedsheet/clowndouble
icon_state = "doublesheetclown"
item_state = "sheetclown"
item_state = "sheetrainbow"
/obj/item/weapon/bedsheet/doublecaptain
/obj/item/weapon/bedsheet/captaindouble
icon_state = "doublesheetcaptain"
item_state = "sheetcaptain"
/obj/item/weapon/bedsheet/doublerd
/obj/item/weapon/bedsheet/rddouble
icon_state = "doublesheetrd"
item_state = "sheetrd"
/obj/item/weapon/bedsheet/doublehos
/obj/item/weapon/bedsheet/hosdouble
icon_state = "doublesheethos"
item_state = "sheethos"
/obj/item/weapon/bedsheet/doublehop
/obj/item/weapon/bedsheet/hopdouble
icon_state = "doublesheethop"
item_state = "sheethop"
/obj/item/weapon/bedsheet/doublece
/obj/item/weapon/bedsheet/cedouble
icon_state = "doublesheetce"
item_state = "sheetce"
/obj/item/weapon/bedsheet/doublebrown
/obj/item/weapon/bedsheet/browndouble
icon_state = "doublesheetbrown"
item_state = "sheetbrown"
/obj/item/weapon/bedsheet/doubleian
/obj/item/weapon/bedsheet/iandouble
icon_state = "doublesheetian"
item_state = "bedsheet"
item_state = "sheetian"
/obj/structure/bedsheetbin
name = "linen bin"

View File

@@ -328,9 +328,6 @@
desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~" //thanks doohl
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky"
item_state = "rubberducky"
/obj/structure/sink
name = "sink"
@@ -388,7 +385,6 @@
for(var/mob/V in viewers(src, null))
V.show_message("<span class='notice'>[user] washes their hands using \the [src].</span>")
/obj/structure/sink/attackby(obj/item/O as obj, mob/user as mob)
if(busy)
user << "<span class='warning'>Someone's already washing here.</span>"
@@ -444,7 +440,6 @@
"<span class='notice'>[user] washes \a [I] using \the [src].</span>", \
"<span class='notice'>You wash \a [I] using \the [src].</span>")
/obj/structure/sink/kitchen
name = "kitchen sink"
icon_state = "sink_alt"

View File

@@ -7,3 +7,9 @@
spawn(0)
..()
return
/obj/item/weapon/melee
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
)

View File

@@ -38,7 +38,6 @@
//starts off as black
name = "black jumpsuit"
icon_state = "black"
item_state = "bl_suit"
worn_state = "black"
desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist."
origin_tech = list(TECH_ILLEGAL = 3)
@@ -47,7 +46,7 @@
/obj/item/clothing/under/chameleon/New()
..()
if(!clothing_choices)
var/blocked = list(src.type, /obj/item/clothing/under/cloud, /obj/item/clothing/under/gimmick)//Prevent infinite loops and bad jumpsuits.
var/blocked = list(src.type, /obj/item/clothing/under/gimmick)//Prevent infinite loops and bad jumpsuits.
clothing_choices = generate_chameleon_choices(/obj/item/clothing/under, blocked)
/obj/item/clothing/under/chameleon/emp_act(severity)
@@ -112,7 +111,6 @@
/obj/item/clothing/suit/chameleon
name = "armor"
icon_state = "armor"
item_state = "armor"
desc = "It appears to be a vest of standard armor, except this is embedded with a hidden holographic cloaker, allowing it to change it's appearance, but offering no protection.. It seems to have a small dial inside."
origin_tech = list(TECH_ILLEGAL = 3)
var/global/list/clothing_choices
@@ -147,7 +145,6 @@
/obj/item/clothing/shoes/chameleon
name = "black shoes"
icon_state = "black"
item_state = "black"
desc = "They're comfy black shoes, with clever cloaking technology built in. It seems to have a small dial on the back of each shoe."
origin_tech = list(TECH_ILLEGAL = 3)
var/global/list/clothing_choices
@@ -162,7 +159,6 @@
name = "black shoes"
desc = "A pair of black shoes."
icon_state = "black"
item_state = "black"
update_icon()
update_clothing_icon()
@@ -183,7 +179,6 @@
/obj/item/weapon/storage/backpack/chameleon
name = "backpack"
icon_state = "backpack"
item_state = "backpack"
desc = "A backpack outfitted with cloaking tech. It seems to have a small dial inside, kept away from the storage."
origin_tech = list(TECH_ILLEGAL = 3)
var/global/list/clothing_choices
@@ -198,7 +193,6 @@
name = "backpack"
desc = "You wear this on your back and put items into it."
icon_state = "backpack"
item_state = "backpack"
update_icon()
if (ismob(src.loc))
var/mob/M = src.loc
@@ -226,7 +220,6 @@
/obj/item/clothing/gloves/chameleon
name = "black gloves"
icon_state = "black"
item_state = "bgloves"
desc = "It looks like a pair of gloves, but it seems to have a small dial inside."
origin_tech = list(TECH_ILLEGAL = 3)
var/global/list/clothing_choices
@@ -261,7 +254,6 @@
/obj/item/clothing/mask/chameleon
name = "gas mask"
icon_state = "gas_alt"
item_state = "gas_alt"
desc = "It looks like a plain gask mask, but on closer inspection, it seems to have a small dial inside."
origin_tech = list(TECH_ILLEGAL = 3)
var/global/list/clothing_choices
@@ -333,7 +325,6 @@
desc = "Can hold various things. It also has a small dial inside one of the pouches."
icon = 'icons/obj/clothing/belts.dmi'
icon_state = "utilitybelt"
item_state = "utility"
origin_tech = list(TECH_ILLEGAL = 3)
var/list/clothing_choices = list()
@@ -346,7 +337,6 @@
name = "belt"
desc = "Can hold various things."
icon_state = "utilitybelt"
item_state = "utility"
update_icon()
if(ismob(src.loc))
var/mob/M = src.loc

View File

@@ -169,45 +169,13 @@
icon_state = O.icon_state
set_dir(O.dir)
/obj/item/clothing/ears/earmuffs
name = "earmuffs"
desc = "Protects your hearing from loud noises, and quiet ones as well."
icon_state = "earmuffs"
item_state = "earmuffs"
slot_flags = SLOT_EARS | SLOT_TWOEARS
ear_protection = 2
/obj/item/clothing/ears/earmuffs/headphones
name = "headphones"
desc = "Unce unce unce unce."
var/headphones_on = 0
icon_state = "headphones_off"
item_state = "headphones"
slot_flags = SLOT_EARS | SLOT_TWOEARS
/obj/item/clothing/ears/earmuffs/headphones/verb/togglemusic()
set name = "Toggle Headphone Music"
set category = "Object"
set src in usr
if(!istype(usr, /mob/living)) return
if(usr.stat) return
var/base_icon = copytext(icon_state,1,(length(icon_state) - 3 + headphones_on))
if(headphones_on)
icon_state = "[base_icon]_off"
headphones_on = 0
usr << "<span class='notice'>You turn the music off.</span>"
else
icon_state = "[base_icon]_on"
headphones_on = 1
usr << "<span class='notice'>You turn the music on.</span>"
update_clothing_icon()
//Gloves
/obj/item/clothing/gloves
name = "gloves"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi',
)
gender = PLURAL //Carn: for grammarically correct text-parsing
w_class = 2.0
icon = 'icons/obj/clothing/gloves.dmi'
@@ -371,6 +339,10 @@
/obj/item/clothing/mask
name = "mask"
icon = 'icons/obj/clothing/masks.dmi'
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_masks.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_masks.dmi',
)
body_parts_covered = HEAD
slot_flags = SLOT_MASK
body_parts_covered = FACE|EYES
@@ -395,6 +367,10 @@
/obj/item/clothing/shoes
name = "shoes"
icon = 'icons/obj/clothing/shoes.dmi'
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_shoes.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_shoes.dmi',
)
desc = "Comfortable-looking shoes."
gender = PLURAL //Carn: for grammarically correct text-parsing
siemens_coefficient = 0.9
@@ -473,6 +449,10 @@
//Suit
/obj/item/clothing/suit
icon = 'icons/obj/clothing/suits.dmi'
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_suits.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_suits.dmi',
)
name = "suit"
var/fire_resist = T0C+100
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS

View File

@@ -1,7 +1,45 @@
/*
Earmuffs
*/
/obj/item/clothing/ears/earmuffs
name = "earmuffs"
desc = "Protects your hearing from loud noises, and quiet ones as well."
icon_state = "earmuffs"
item_state = "earmuffs"
slot_flags = SLOT_EARS | SLOT_TWOEARS
ear_protection = 2
/obj/item/clothing/ears/earmuffs/headphones
name = "headphones"
desc = "Unce unce unce unce."
var/headphones_on = 0
icon_state = "headphones_off"
item_state = "headphones"
slot_flags = SLOT_EARS | SLOT_TWOEARS
/obj/item/clothing/ears/earmuffs/headphones/verb/togglemusic()
set name = "Toggle Headphone Music"
set category = "Object"
set src in usr
if(!istype(usr, /mob/living)) return
if(usr.stat) return
var/base_icon = copytext(icon_state,1,(length(icon_state) - 3 + headphones_on))
if(headphones_on)
icon_state = "[base_icon]_off"
headphones_on = 0
usr << "<span class='notice'>You turn the music off.</span>"
else
icon_state = "[base_icon]_on"
headphones_on = 1
usr << "<span class='notice'>You turn the music on.</span>"
update_clothing_icon()
/*
Skrell tentacle wear
*/
/obj/item/clothing/ears/skrell
name = "skrell tentacle wear"
desc = "Some stuff worn by skrell to adorn their head tentacles."
@@ -14,132 +52,132 @@
name = "Gold headtail chains"
desc = "A delicate golden chain worn by female skrell to decorate their head tails."
icon_state = "skrell_chain"
item_state = "skrell_chain"
item_state = "egg5" //just a small colored item, remove item_state's if undesirable.
/obj/item/clothing/ears/skrell/chain/silver
name = "Silver headtail chains"
desc = "A delicate silver chain worn by female skrell to decorate their head tails."
icon_state = "skrell_chain_sil"
item_state = "skrell_chain_sil"
item_state = "egg"
/obj/item/clothing/ears/skrell/chain/bluejewels
name = "Blue jeweled golden headtail chains"
desc = "A delicate golden chain adorned with blue jewels worn by female skrell to decorate their head tails."
icon_state = "skrell_chain_bjewel"
item_state = "skrell_chain_bjewel"
item_state = "egg2"
/obj/item/clothing/ears/skrell/chain/redjewels
name = "Red jeweled golden headtail chains"
desc = "A delicate golden chain adorned with red jewels worn by female skrell to decorate their head tails."
icon_state = "skrell_chain_rjewel"
item_state = "skrell_chain_rjewel"
item_state = "egg4"
/obj/item/clothing/ears/skrell/chain/ebony
name = "Ebony headtail chains"
desc = "A delicate ebony chain worn by female skrell to decorate their head tails."
icon_state = "skrell_chain_ebony"
item_state = "skrell_chain_ebony"
item_state = "egg6"
/obj/item/clothing/ears/skrell/band
name = "Gold headtail bands"
desc = "Golden metallic bands worn by male skrell to adorn their head tails."
icon_state = "skrell_band"
item_state = "skrell_band"
item_state = "egg5"
/obj/item/clothing/ears/skrell/band/silver
name = "Silver headtail bands"
desc = "Silver metallic bands worn by male skrell to adorn their head tails."
icon_state = "skrell_band_sil"
item_state = "skrell_band_sil"
item_state = "egg"
/obj/item/clothing/ears/skrell/band/bluejewels
name = "Blue jeweled golden headtail bands"
desc = "Golden metallic bands adorned with blue jewels worn by male skrell to adorn their head tails."
icon_state = "skrell_band_bjewel"
item_state = "skrell_band_bjewel"
item_state = "egg2"
/obj/item/clothing/ears/skrell/band/redjewels
name = "Red jeweled golden headtail bands"
desc = "Golden metallic bands adorned with red jewels worn by male skrell to adorn their head tails."
icon_state = "skrell_band_rjewel"
item_state = "skrell_band_rjewel"
item_state = "egg4"
/obj/item/clothing/ears/skrell/band/ebony
name = "Ebony headtail bands"
desc = "Ebony bands worn by male skrell to adorn their head tails."
icon_state = "skrell_band_ebony"
item_state = "skrell_band_ebony"
item_state = "egg6"
/obj/item/clothing/ears/skrell/colored/band
name = "Colored headtail bands"
desc = "Metallic bands worn by male skrell to adorn their head tails."
icon_state = "skrell_band_sil"
item_state = "skrell_band_sil"
item_state = "egg"
/obj/item/clothing/ears/skrell/colored/chain
name = "Colored headtail chains"
desc = "A delicate chain worn by female skrell to decorate their head tails."
icon_state = "skrell_chain_sil"
item_state = "skrell_chain_sil"
item_state = "egg"
/obj/item/clothing/ears/skrell/cloth_female
name = "red headtail cloth"
desc = "A cloth shawl worn by female skrell draped around their head tails."
icon_state = "skrell_cloth_female"
item_state = "skrell_cloth_female"
item_state = "egg4"
/obj/item/clothing/ears/skrell/cloth_female/black
name = "black headtail cloth"
icon_state = "skrell_cloth_black_female"
item_state = "skrell_cloth_black_female"
item_state = "egg6"
/obj/item/clothing/ears/skrell/cloth_female/blue
name = "blue headtail cloth"
icon_state = "skrell_cloth_blue_female"
item_state = "skrell_cloth_blue_female"
item_state = "egg2"
/obj/item/clothing/ears/skrell/cloth_female/green
name = "green headtail cloth"
icon_state = "skrell_cloth_green_female"
item_state = "skrell_cloth_green_female"
item_state = "egg3"
/obj/item/clothing/ears/skrell/cloth_female/pink
name = "pink headtail cloth"
icon_state = "skrell_cloth_pink_female"
item_state = "skrell_cloth_pink_female"
item_state = "egg1"
/obj/item/clothing/ears/skrell/cloth_female/lightblue
name = "light blue headtail cloth"
icon_state = "skrell_cloth_lblue_female"
item_state = "skrell_cloth_lblue_female"
item_state = "egg2"
/obj/item/clothing/ears/skrell/cloth_male
name = "red headtail cloth"
desc = "A cloth band worn by male skrell around their head tails."
icon_state = "skrell_cloth_male"
item_state = "skrell_cloth_male"
item_state = "egg4"
/obj/item/clothing/ears/skrell/cloth_male/black
name = "black headtail cloth"
icon_state = "skrell_cloth_black_male"
item_state = "skrell_cloth_black_male"
item_state = "egg6"
/obj/item/clothing/ears/skrell/cloth_male/blue
name = "blue headtail cloth"
icon_state = "skrell_cloth_blue_male"
item_state = "skrell_cloth_blue_male"
item_state = "egg2"
/obj/item/clothing/ears/skrell/cloth_male/green
name = "green headtail cloth"
icon_state = "skrell_cloth_green_male"
item_state = "skrell_cloth_green_male"
item_state = "egg3"
/obj/item/clothing/ears/skrell/cloth_male/pink
name = "pink headtail cloth"
icon_state = "skrell_cloth_pink_male"
item_state = "skrell_cloth_pink_male"
item_state = "egg1"
/obj/item/clothing/ears/skrell/cloth_male/lightblue
name = "light blue headtail cloth"
icon_state = "skrell_cloth_lblue_male"
item_state = "skrell_cloth_lblue_male"
item_state = "egg2"

View File

@@ -53,7 +53,7 @@ BLIND // can't see anything
name = "Optical Meson Scanner"
desc = "Used for seeing walls, floors, and stuff through anything."
icon_state = "meson"
item_state = "glasses"
item_state = "meson"
action_button_name = "Toggle Goggles"
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
toggleable = 1
@@ -100,7 +100,7 @@ BLIND // can't see anything
name = "eyepatch"
desc = "Yarr."
icon_state = "eyepatch"
item_state = "eyepatch"
item_state = "blindfold"
body_parts_covered = 0
var/eye = null
@@ -152,20 +152,19 @@ BLIND // can't see anything
name = "Prescription Glasses"
desc = "Made by Uncool. Co."
icon_state = "hipster_glasses"
item_state = "hipster_glasses"
/obj/item/clothing/glasses/threedglasses
desc = "A long time ago, people used these glasses to makes images from screens threedimensional."
name = "3D glasses"
icon_state = "3d"
item_state = "3d"
item_state = "glasses"
body_parts_covered = 0
/obj/item/clothing/glasses/gglasses
name = "Green Glasses"
desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme."
icon_state = "gglasses"
item_state = "gglasses"
item_state = "glasses"
body_parts_covered = 0
/obj/item/clothing/glasses/sunglasses
@@ -213,7 +212,6 @@ BLIND // can't see anything
name = "superior welding goggles"
desc = "Welding goggles made from more expensive materials, strangely smells like potatoes."
icon_state = "rwelding-g"
item_state = "rwelding-g"
/obj/item/clothing/glasses/sunglasses/blindfold
name = "blindfold"
@@ -237,7 +235,6 @@ BLIND // can't see anything
/obj/item/clothing/glasses/sunglasses/big
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Larger than average enhanced shielding blocks many flashes."
icon_state = "bigsunglasses"
item_state = "bigsunglasses"
/obj/item/clothing/glasses/fakesunglasses //Sunglasses without flash immunity
desc = "A pair of designer sunglasses. Doesn't seem like it'll block flashes."
@@ -293,6 +290,7 @@ BLIND // can't see anything
name = "Optical Meson Scanner"
desc = "Used for seeing walls, floors, and stuff through anything."
icon_state = "meson"
item_state = "meson"
origin_tech = list(TECH_MAGNET = 3, TECH_ILLEGAL = 4)
/obj/item/clothing/glasses/thermal/plain
@@ -304,6 +302,7 @@ BLIND // can't see anything
name = "Thermoncle"
desc = "A monocle thermal."
icon_state = "thermoncle"
item_state = "sunglasses"
toggleable = 1
action_button_name = "Toggle Monocle"
flags = null //doesn't protect eyes because it's a monocle, duh
@@ -314,7 +313,7 @@ BLIND // can't see anything
name = "Optical Thermal Eyepatch"
desc = "An eyepatch with built-in thermal optics"
icon_state = "eyepatch"
item_state = "eyepatch"
item_state = "blindfold"
body_parts_covered = 0
toggleable = 1
action_button_name = "Toggle Eyepatch"
@@ -323,4 +322,4 @@ BLIND // can't see anything
name = "Optical Thermal Implants"
desc = "A set of implantable lenses designed to augment your vision"
icon_state = "thermalimplants"
item_state = "syringe_kit"
item_state = "sunglasses"

View File

@@ -8,12 +8,11 @@
proc
process_hud(var/mob/M) return
/obj/item/clothing/glasses/hud/health
name = "Health Scanner HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
icon_state = "healthhud"
item_state = "headset"
body_parts_covered = 0
/obj/item/clothing/glasses/hud/health/prescription
@@ -21,7 +20,7 @@
desc = "A medical HUD integrated with a set of prescription glasses"
prescription = 1
icon_state = "healthhudpresc"
item_state = "healthhudpresc"
item_state = "glasses"
/obj/item/clothing/glasses/hud/health/process_hud(var/mob/M)
process_med_hud(M, 1)
@@ -30,6 +29,7 @@
name = "Security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records."
icon_state = "securityhud"
item_state = "headset"
body_parts_covered = 0
var/global/list/jobs[0]
@@ -38,13 +38,13 @@
desc = "A security HUD integrated with a set of prescription glasses"
prescription = 1
icon_state = "sechudpresc"
item_state = "sechudpresc"
item_state = "glasses"
/obj/item/clothing/glasses/hud/security/jensenshades
name = "Augmented shades"
desc = "Polarized bioneural eyewear, designed to augment your vision."
icon_state = "jensenshades"
item_state = "jensenshades"
item_state = "sunglasses"
vision_flags = SEE_MOBS
see_invisible = SEE_INVISIBLE_NOLIGHTING

View File

@@ -18,6 +18,7 @@
name = "ablative arm guards"
desc = "These arm guards will protect your hands and arms from energy weapons."
icon_state = "arm_guards_laser"
item_state = "swat"
siemens_coefficient = 0.4 //This is worse than the other ablative pieces, to avoid this from becoming the poor warden's insulated gloves.
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
@@ -25,6 +26,7 @@
name = "bullet resistant arm guards"
desc = "These arm guards will protect your hands and arms from ballistic weapons."
icon_state = "arm_guards_bullet"
item_state = "swat"
siemens_coefficient = 0.7
armor = list(melee = 10, bullet = 80, laser = 10, energy = 50, bomb = 0, bio = 0, rad = 0)
@@ -32,6 +34,7 @@
name = "riot arm guards"
desc = "These arm guards will protect your hands and arms from close combat weapons."
icon_state = "arm_guards_riot"
item_state = "swat"
siemens_coefficient = 0.5
armor = list(melee = 80, bullet = 10, laser = 10, energy = 50, bomb = 0, bio = 0, rad = 0)
@@ -39,5 +42,6 @@
name = "combat arm guards"
desc = "These arm guards will protect your hands and arms from a variety of weapons."
icon_state = "arm_guards_combat"
item_state = "swat"
siemens_coefficient = 0.6
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)

View File

@@ -2,7 +2,7 @@
name = "boxing gloves"
desc = "Because you really needed another excuse to punch your crewmates."
icon_state = "boxing"
item_state = "boxing"
item_state = "red"
/obj/item/clothing/gloves/boxing/attackby(obj/item/weapon/W, mob/user)
if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel))
@@ -12,18 +12,18 @@
/obj/item/clothing/gloves/boxing/green
icon_state = "boxinggreen"
item_state = "boxinggreen"
item_state = "green"
/obj/item/clothing/gloves/boxing/blue
icon_state = "boxingblue"
item_state = "boxingblue"
item_state = "blue"
/obj/item/clothing/gloves/boxing/yellow
icon_state = "boxingyellow"
item_state = "boxingyellow"
item_state = "yellow"
/obj/item/clothing/gloves/white
name = "white gloves"
desc = "These look pretty fancy."
icon_state = "latex"
item_state = "lgloves"
item_state = "white"

View File

@@ -2,7 +2,6 @@
desc = "These gloves will protect the wearer from electric shock."
name = "insulated gloves"
icon_state = "yellow"
item_state = "ygloves"
siemens_coefficient = 0
permeability_coefficient = 0.05
@@ -10,7 +9,6 @@
desc = "These gloves are cheap copies of the coveted gloves, no way this can end badly."
name = "budget insulated gloves"
icon_state = "yellow"
item_state = "ygloves"
siemens_coefficient = 1 //Set to a default of 1, gets overridden in New()
permeability_coefficient = 0.05
@@ -22,7 +20,6 @@
desc = "These work gloves are thick and fire-resistant."
name = "black gloves"
icon_state = "black"
item_state = "bgloves"
siemens_coefficient = 0.50
permeability_coefficient = 0.05
@@ -35,61 +32,51 @@
name = "orange gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "orange"
item_state = "orangegloves"
/obj/item/clothing/gloves/red
name = "red gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "red"
item_state = "redgloves"
/obj/item/clothing/gloves/rainbow
name = "rainbow gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "rainbow"
item_state = "rainbowgloves"
/obj/item/clothing/gloves/blue
name = "blue gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "blue"
item_state = "bluegloves"
/obj/item/clothing/gloves/purple
name = "purple gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "purple"
item_state = "purplegloves"
/obj/item/clothing/gloves/green
name = "green gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "green"
item_state = "greengloves"
/obj/item/clothing/gloves/grey
name = "grey gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "gray"
item_state = "graygloves"
/obj/item/clothing/gloves/light_brown
name = "light brown gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "lightbrown"
item_state = "lightbrowngloves"
/obj/item/clothing/gloves/brown
name = "brown gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "brown"
item_state = "browngloves"
/obj/item/clothing/gloves/evening
desc = "A pair of gloves that reach past the elbow. Fancy!"
name = "evening gloves"
icon_state = "evening_gloves"
item_state = "graygloves"
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE

View File

@@ -2,7 +2,7 @@
desc = "Regal blue gloves, with a nice gold trim. Swanky."
name = "captain's gloves"
icon_state = "captain"
item_state = "egloves"
item_state = "blue"
/obj/item/clothing/gloves/cyborg
desc = "beep boop borp"
@@ -15,7 +15,7 @@
desc = "These tactical gloves are somewhat fire and impact-resistant."
name = "\improper SWAT Gloves"
icon_state = "black"
item_state = "swat_gl"
item_state = "swat"
siemens_coefficient = 0.50
permeability_coefficient = 0.05
@@ -28,7 +28,7 @@
desc = "These tactical gloves are somewhat fire and impact resistant."
name = "combat gloves"
icon_state = "black"
item_state = "swat_gl"
item_state = "swat"
siemens_coefficient = 0
permeability_coefficient = 0.05
cold_protection = HANDS
@@ -40,7 +40,7 @@
name = "latex gloves"
desc = "Sterile latex gloves."
icon_state = "latex"
item_state = "lgloves"
item_state = "white"
siemens_coefficient = 1.0 //thin latex gloves, much more conductive than fabric gloves (basically a capacitor for AC)
permeability_coefficient = 0.01
germ_level = 0
@@ -48,6 +48,6 @@
desc = "These leather work gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin."
name = "botanist's leather gloves"
icon_state = "leather"
item_state = "ggloves"
item_state = "lightbrown"
permeability_coefficient = 0.05
siemens_coefficient = 0.50 //thick work gloves

View File

@@ -23,40 +23,30 @@
name = "collectable xenomorph helmet!"
desc = "Hiss hiss hiss!"
icon_state = "xenom"
item_state_slots = list(
slot_l_hand_str = "xenos_helm",
slot_r_hand_str = "xenos_helm",
)
item_state = "xenos_helm"
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/head/collectable/chef
name = "collectable chef's hat"
desc = "A rare Chef's Hat meant for hat collectors!"
icon_state = "chefhat"
item_state = "chefhat"
/obj/item/clothing/head/collectable/paper
name = "collectable paper hat"
desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and Librarians."
icon_state = "paper"
item_state = "paper"
body_parts_covered = 0
/obj/item/clothing/head/collectable/tophat
name = "collectable top hat"
desc = "A top hat worn by only the most prestigious hat collectors."
icon_state = "tophat"
item_state = "tophat"
body_parts_covered = 0
/obj/item/clothing/head/collectable/captain
name = "collectable captain's hat"
desc = "A Collectable Hat that'll make you look just like a real comdom!"
icon_state = "captain"
item_state_slots = list(
slot_l_hand_str = "caphat",
slot_r_hand_str = "caphat",
)
body_parts_covered = 0
/obj/item/clothing/head/collectable/police
@@ -75,22 +65,19 @@
name = "collectable welding helmet"
desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!"
icon_state = "welding"
item_state = "welding"
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/head/collectable/slime
name = "collectable slime hat"
desc = "Just like a real Brain Slug!"
icon_state = "headslime"
item_state = "greenbandana"
/obj/item/clothing/head/collectable/flatcap
name = "collectable flat cap"
desc = "A Collectible farmer's Flat Cap!"
icon_state = "flat_cap"
item_state_slots = list(
slot_l_hand_str = "detective",
slot_r_hand_str = "detective",
)
item_state = "detective"
/obj/item/clothing/head/collectable/pirate
name = "collectable pirate hat"

View File

@@ -2,10 +2,6 @@
name = "helmet"
desc = "Standard Security gear. Protects the head from impacts."
icon_state = "helmet"
item_state_slots = list(
slot_l_hand_str = "helmet",
slot_r_hand_str = "helmet",
)
flags = THICKMATERIAL
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
flags_inv = HIDEEARS|HIDEEYES
@@ -21,6 +17,7 @@
name = "riot helmet"
desc = "It's a helmet specifically designed to protect against close range attacks."
icon_state = "riot"
item_state = "swat"
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEEARS
siemens_coefficient = 0.7
@@ -39,6 +36,7 @@
name = "ablative helmet"
desc = "It's a helmet specifically designed to protect against energy projectiles."
icon_state = "helmet_reflec"
item_state = "helmet"
armor = list(melee = 10, bullet = 10, laser = 80 ,energy = 50, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEEARS
siemens_coefficient = 0.1
@@ -47,6 +45,7 @@
name = "bullet-resistant helmet"
desc = "It's a helmet specifically designed to protect against ballistic projectiles."
icon_state = "helmet_bulletproof"
item_state = "helmet"
armor = list(melee = 10, bullet = 80, laser = 10 ,energy = 10, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEEARS
siemens_coefficient = 0.7
@@ -55,6 +54,7 @@
name = "combat helmet"
desc = "It's a general purpose combat helmet, designed to protect against typical dangers to your head."
icon_state = "helmet_combat"
item_state = "helmet"
armor = list(melee = 50, bullet = 50, laser = 50 ,energy = 30, bomb = 30, bio = 0, rad = 0)
flags_inv = HIDEEARS
siemens_coefficient = 0.6
@@ -82,6 +82,7 @@
name = "gladiator helmet"
desc = "Ave, Imperator, morituri te salutant."
icon_state = "gladiator"
item_state = "vhelmet" //why not
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
siemens_coefficient = 1
@@ -90,6 +91,7 @@
name = "tactical helmet"
desc = "An armored helmet capable of being fitted with a multitude of attachments."
icon_state = "swathelm"
item_state = "swat"
sprite_sheets = list(
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
@@ -103,6 +105,7 @@
name = "Augment Array"
desc = "A helmet with optical and cranial augments coupled to it."
icon_state = "v62"
item_state = "head_m"
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
flags_inv = HIDEEARS|HIDEEYES
cold_protection = HEAD
@@ -114,10 +117,7 @@
name = "emergency response team helmet"
desc = "An in-atmosphere helmet worn by members of the NanoTrasen Emergency Response Team. Protects the head from impacts."
icon_state = "erthelmet_cmd"
item_state_slots = list(
slot_l_hand_str = "syndicate-helm-green",
slot_r_hand_str = "syndicate-helm-green",
)
item_state = "syndicate-helm-green"
armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0)
//Commander

View File

@@ -4,17 +4,12 @@
name = "chef's hat"
desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
icon_state = "chefhat"
item_state = "chefhat"
//Captain
/obj/item/clothing/head/caphat
name = "captain's hat"
icon_state = "captain"
desc = "It's good being the king."
item_state_slots = list(
slot_l_hand_str = "caphat",
slot_r_hand_str = "caphat",
)
body_parts_covered = 0
/obj/item/clothing/head/caphat/cap
@@ -37,7 +32,7 @@
/obj/item/clothing/head/chaplain_hood
name = "chaplain's hood"
desc = "It's hood that covers the head. It keeps you warm during the space winters."
icon_state = "chaplain_hood"
icon_state = "beret_black"
flags_inv = BLOCKHAIR
body_parts_covered = HEAD
@@ -46,6 +41,7 @@
name = "nun hood"
desc = "Maximum piety in this star system."
icon_state = "nun_hood"
item_state = "beret_black"
flags_inv = BLOCKHAIR
body_parts_covered = HEAD
@@ -61,74 +57,101 @@
name = "security beret"
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
icon_state = "beret_officer"
item_state = "beret"
/obj/item/clothing/head/beret/sec/navy/officer
name = "officer beret"
desc = "A navy blue beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_navy_officer"
item_state = "beret_navy"
/obj/item/clothing/head/beret/sec/navy/hos
name = "officer beret"
desc = "A navy blue beret with a head of security's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_navy_hos"
item_state = "beret_navy"
/obj/item/clothing/head/beret/sec/navy/warden
name = "warden beret"
desc = "A navy blue beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_navy_warden"
item_state = "beret_navy"
/obj/item/clothing/head/beret/sec/corporate/officer
name = "officer beret"
desc = "A corporate black beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_corporate_officer"
item_state = "beret_black"
/obj/item/clothing/head/beret/sec/corporate/hos
name = "officer beret"
desc = "A corporate black beret with a head of security's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_corporate_hos"
item_state = "beret_black"
/obj/item/clothing/head/beret/sec/corporate/warden
name = "warden beret"
desc = "A corporate black beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "beret_corporate_warden"
item_state = "beret_black"
/obj/item/clothing/head/beret/engineering
name = "engineering beret"
desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
icon_state = "beret_engineering"
/obj/item/clothing/head/beret/purple
name = "purple beret"
desc = "A stylish, if purple, beret."
icon_state = "beret_purple"
/obj/item/clothing/head/beret/centcom/officer
name = "officers beret"
desc = "A dark blue beret adorned with a silver patch. Worn by NanoTrasen Officials."
icon_state = "beret_centcom_officer"
item_state = "beret_white"
/obj/item/clothing/head/beret/centcom/captain
name = "captains beret"
desc = "A white beret adorned with a blue patch. Worn by NanoTrasen command staff."
icon_state = "beret_centcom_captain"
item_state = "beret_white"
/obj/item/clothing/head/beret/sec/gov
name = "officer beret"
desc = "A black beret with a gold emblem."
icon_state = "beret_corporate_hos"
item_state = "beret_black"
//Medical
/obj/item/clothing/head/surgery
name = "surgical cap"
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
icon_state = "surgcap_blue"
item_state = "beret_blue"
flags_inv = BLOCKHEADHAIR
/obj/item/clothing/head/surgery/purple
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
icon_state = "surgcap_purple"
item_state = "beret_purple"
/obj/item/clothing/head/surgery/blue
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is baby blue."
icon_state = "surgcap_blue"
item_state = "beret_blue"
/obj/item/clothing/head/surgery/green
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is dark green."
icon_state = "surgcap_green"
item_state = "beret_green"
/obj/item/clothing/head/surgery/black
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is black."
icon_state = "surgcap_black"
item_state = "beret_black"
/obj/item/clothing/head/surgery/navyblue
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is navy blue."
icon_state = "surgcap_navyblue"
item_state = "beret_navy"

View File

@@ -1,12 +1,6 @@
/obj/item/clothing/head/centhat
name = "\improper CentComm. hat"
icon_state = "centcom"
item_state_slots = list(
slot_l_hand_str = "centhat",
slot_r_hand_str = "centhat",
)
desc = "It's good to be emperor."
siemens_coefficient = 0.9
body_parts_covered = 0
@@ -37,25 +31,25 @@
name = "powdered wig"
desc = "A powdered wig."
icon_state = "pwig"
item_state = "pwig"
/obj/item/clothing/head/that
name = "top-hat"
desc = "It's an amish looking hat."
icon_state = "tophat"
item_state = "tophat"
siemens_coefficient = 0.9
body_parts_covered = 0
/obj/item/clothing/head/redcoat
name = "redcoat's hat"
icon_state = "redcoat"
item_state = "pirate"
desc = "<i>'I guess it's a redhead.'</i>"
body_parts_covered = 0
/obj/item/clothing/head/mailman
name = "station cap"
icon_state = "mailman"
item_state = "hopcap"
desc = "<i>Choo-choo</i>!"
body_parts_covered = 0
@@ -63,6 +57,7 @@
name = "plague doctor's hat"
desc = "These were once used by Plague doctors. They're pretty much useless."
icon_state = "plaguedoctor"
item_state = "tophat"
permeability_coefficient = 0.01
siemens_coefficient = 0.9
body_parts_covered = 0
@@ -71,6 +66,7 @@
name = "hastur's hood"
desc = "It's unspeakably stylish"
icon_state = "hasturhood"
item_state = "enginering_beret"
flags_inv = BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
@@ -83,10 +79,7 @@
/obj/item/clothing/head/syndicatefake
name = "red space-helmet replica"
item_state_slots = list(
slot_l_hand_str = "syndicate-helm-black-red",
slot_r_hand_str = "syndicate-helm-black-red",
)
item_state = "syndicate-helm-black-red"
icon_state = "syndicate"
desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
@@ -97,7 +90,6 @@
name = "cueball helmet"
desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
icon_state = "cueball"
item_state = "cueball"
flags_inv = BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
@@ -105,7 +97,6 @@
name = "green bandana"
desc = "It's a green bandana with some fine nanotech lining."
icon_state = "greenbandana"
item_state = "greenbandana"
flags_inv = 0
body_parts_covered = 0
@@ -113,14 +104,13 @@
name = "cardborg helmet"
desc = "A helmet made out of a box."
icon_state = "cardborg_h"
item_state = "cardborg_h"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/head/justice
name = "justice hat"
desc = "fight for what's righteous!"
icon_state = "justicered"
icon_state = "justicered" //Does this even exist?
flags_inv = BLOCKHAIR
body_parts_covered = HEAD|EYES
@@ -146,11 +136,8 @@
name = "flat cap"
desc = "A working man's cap."
icon_state = "flat_cap"
item_state_slots = list(
slot_l_hand_str = "det_hat",
slot_r_hand_str = "det_hat",
)
siemens_coefficient = 0.9
item_state = "detective"
siemens_coefficient = 0.9 //...what?
/obj/item/clothing/head/pirate
name = "pirate hat"
@@ -162,17 +149,20 @@
name = "pirate hat"
desc = "Yarr."
icon_state = "hgpiratecap"
item_state = "hoscap"
body_parts_covered = 0
/obj/item/clothing/head/bandana
name = "pirate bandana"
desc = "Yarr."
icon_state = "bandana"
item_state = "redbandana"
/obj/item/clothing/head/bowler
name = "bowler-hat"
desc = "Gentleman, elite aboard!"
icon_state = "bowler"
item_state = "tophat"
body_parts_covered = 0
//stylish bs12 hats
@@ -180,27 +170,32 @@
/obj/item/clothing/head/bowlerhat
name = "bowler hat"
icon_state = "bowler_hat"
item_state = "tophat"
desc = "For the gentleman of distinction."
body_parts_covered = 0
/obj/item/clothing/head/beaverhat
name = "beaver hat"
icon_state = "beaver_hat"
item_state = "tophat"
desc = "Soft felt makes this hat both comfortable and elegant."
/obj/item/clothing/head/boaterhat
name = "boater hat"
icon_state = "boater_hat"
item_state = "tophat"
desc = "The ultimate in summer fashion."
/obj/item/clothing/head/fedora
name = "fedora"
icon_state = "fedora"
item_state = "detective"
desc = "A sharp, stylish hat."
/obj/item/clothing/head/feathertrilby
name = "feather trilby"
icon_state = "feather_trilby"
item_state = "detective"
desc = "A sharp, stylish hat with a feather."
/obj/item/clothing/head/fez
@@ -208,13 +203,10 @@
icon_state = "fez"
desc = "You should wear a fez. Fezzes are cool."
//end bs12 hats
/obj/item/clothing/head/cowboy_hat
name = "cowboy hat"
desc = "For those that have spurs that go jingle jangle jingle."
icon_state = "cowboyhat"
item_state = "cowboy_hat"
body_parts_covered = 0
/obj/item/clothing/head/witchwig
@@ -228,10 +220,6 @@
name = "chicken suit head"
desc = "Bkaw!"
icon_state = "chickenhead"
item_state_slots = list(
slot_l_hand_str = "chickensuit",
slot_r_hand_str = "chickensuit",
)
flags_inv = BLOCKHAIR
siemens_coefficient = 0.7
body_parts_covered = HEAD|FACE|EYES
@@ -240,16 +228,14 @@
name = "bear pelt hat"
desc = "Fuzzy."
icon_state = "bearpelt"
item_state = "beret_black"
flags_inv = BLOCKHAIR
siemens_coefficient = 0.7
/obj/item/clothing/head/xenos
name = "xenos helmet"
icon_state = "xenos"
item_state_slots = list(
slot_l_hand_str = "xenos_helm",
slot_r_hand_str = "xenos_helm",
)
item_state = "xenos_helm"
desc = "A helmet made out of chitinous alien hide."
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
siemens_coefficient = 2.0
@@ -259,10 +245,7 @@
name = "natural philosopher's wig"
desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!"
icon_state = "philosopher_wig"
item_state_slots = list(
slot_l_hand_str = "pwig",
slot_r_hand_str = "pwig",
)
item_state = "pwig"
flags_inv = BLOCKHAIR
siemens_coefficient = 2.0 //why is it so conductive?!
body_parts_covered = 0
@@ -277,6 +260,7 @@
name = "hijab"
desc = "A veil that is wrapped to cover the head and chest"
icon_state = "hijab"
item_state = "beret_white"
body_parts_covered = 0
flags_inv = BLOCKHAIR
@@ -290,5 +274,6 @@
name = "turban"
desc = "A cloth used to wind around the head"
icon_state = "turban"
item_state = "beret_white"
body_parts_covered = 0
flags_inv = BLOCKHAIR

View File

@@ -15,10 +15,7 @@
name = "welding helmet"
desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
icon_state = "welding"
item_state_slots = list(
slot_l_hand_str = "welding",
slot_r_hand_str = "welding",
)
item_state = "welding"
matter = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000)
var/up = 0
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
@@ -64,7 +61,6 @@
name = "cake-hat"
desc = "It's tasty looking!"
icon_state = "cake0"
item_state = "cake0"
var/onfire = 0
body_parts_covered = HEAD
@@ -83,18 +79,16 @@
location.hotspot_expose(700, 1)
/obj/item/clothing/head/cakehat/attack_self(mob/user as mob)
src.onfire = !( src.onfire )
if (src.onfire)
src.force = 3
src.damtype = "fire"
src.icon_state = "cake1"
src.item_state = "cake1"
onfire = !(onfire)
if (onfire)
force = 3
damtype = "fire"
icon_state = "cake1"
processing_objects.Add(src)
else
src.force = null
src.damtype = "brute"
src.icon_state = "cake0"
src.item_state = "cake0"
force = null
damtype = "brute"
icon_state = "cake0"
return
@@ -151,6 +145,7 @@
name = "chicken mask"
desc = "You can hear the distant sounds of rhythmic electronica."
icon_state = "richard"
item_state = "chickenhead"
body_parts_covered = HEAD|FACE
flags_inv = BLOCKHAIR
@@ -158,10 +153,12 @@
name = "santa hat"
desc = "It's a festive christmas hat, in red!"
icon_state = "santahatnorm"
item_state = "santahat"
body_parts_covered = 0
/obj/item/clothing/head/santa/green
name = "green santa hat"
desc = "It's a festive christmas hat, in green!"
icon_state = "santahatgreen"
item_state = "santahatgreen"
body_parts_covered = 0

View File

@@ -2,26 +2,23 @@
name = "cargo cap"
desc = "It's a peaked cap in a tasteless yellow color."
icon_state = "cargosoft"
item_state_slots = list(
slot_l_hand_str = "helmet", //probably a placeholder
slot_r_hand_str = "helmet",
)
item_state = "cargosoft"
var/flipped = 0
siemens_coefficient = 0.9
body_parts_covered = 0
/obj/item/clothing/head/soft/dropped()
src.icon_state = initial(icon_state)
src.flipped=0
icon_state = initial(icon_state)
flipped=0
..()
/obj/item/clothing/head/soft/attack_self(mob/user)
src.flipped = !src.flipped
if(src.flipped)
flipped = !flipped
if(flipped)
icon_state = "[icon_state]_flipped"
user << "You flip the hat backwards."
else
src.icon_state = initial(icon_state)
icon_state = initial(icon_state)
user << "You flip the hat back in normal position."
update_clothing_icon() //so our mob-overlays update
@@ -29,58 +26,70 @@
name = "red cap"
desc = "It's a baseball hat in a tasteless red color."
icon_state = "redsoft"
item_state = "redsoft"
/obj/item/clothing/head/soft/blue
name = "blue cap"
desc = "It's a peaked cap in a tasteless blue color."
icon_state = "bluesoft"
item_state = "bluesoft"
/obj/item/clothing/head/soft/green
name = "green cap"
desc = "It's a peaked cap in a tasteless green color."
icon_state = "greensoft"
item_state = "greensoft"
/obj/item/clothing/head/soft/yellow
name = "yellow cap"
desc = "It's a peaked cap in a tasteless yellow color."
icon_state = "yellowsoft"
item_state = "yellowsoft"
/obj/item/clothing/head/soft/grey
name = "grey cap"
desc = "It's a peaked cap in a tasteful grey color."
icon_state = "greysoft"
item_state = "greysoft"
/obj/item/clothing/head/soft/orange
name = "orange cap"
desc = "It's a peaked cap in a tasteless orange color."
icon_state = "orangesoft"
item_state = "orangesoft"
/obj/item/clothing/head/soft/mime
name = "white cap"
desc = "It's a peaked cap in a tasteless white color."
icon_state = "mimesoft"
item_state = "mimesoft"
/obj/item/clothing/head/soft/purple
name = "purple cap"
desc = "It's a peaked cap in a tasteless purple color."
icon_state = "purplesoft"
item_state = "purplesoft"
/obj/item/clothing/head/soft/rainbow
name = "rainbow cap"
desc = "It's a peaked cap in a bright rainbow of colors."
icon_state = "rainbowsoft"
item_state = "rainbowsoft"
/obj/item/clothing/head/soft/sec
name = "security cap"
desc = "It's a field cap in tasteful red color."
icon_state = "secsoft"
item_state = "secsoft"
/obj/item/clothing/head/soft/sec/corp
name = "corporate security cap"
desc = "It's field cap in corporate colors."
icon_state = "corpsoft"
item_state = "corpsoft"
/obj/item/clothing/head/soft/black
name = "black cap"
desc = "It's a peaked cap in a tasteful black color."
icon_state = "blacksoft"
item_state = "blacksoft"

View File

@@ -2,7 +2,7 @@
name = "balaclava"
desc = "LOADSAMONEY"
icon_state = "balaclava"
item_state = "balaclava"
item_state = "bandblack"
flags_inv = HIDEFACE|BLOCKHAIR
body_parts_covered = FACE|HEAD
w_class = 2
@@ -15,7 +15,7 @@
name = "green balaclava"
desc = "Designed to both hide identities and keep your face comfy and warm."
icon_state = "swatclava"
item_state = "balaclava"
item_state = "bandgreen"
flags_inv = HIDEFACE|BLOCKHAIR
w_class = 2
sprite_sheets = list(
@@ -27,7 +27,6 @@
name = "Luchador Mask"
desc = "Worn by robust fighters, flying high to defeat their foes!"
icon_state = "luchag"
item_state = "luchag"
flags_inv = HIDEFACE|BLOCKHAIR
body_parts_covered = HEAD|FACE
w_class = 2
@@ -37,10 +36,8 @@
name = "Tecnicos Mask"
desc = "Worn by robust fighters who uphold justice and fight honorably."
icon_state = "luchador"
item_state = "luchador"
/obj/item/clothing/mask/luchador/rudos
name = "Rudos Mask"
desc = "Worn by robust fighters who are willing to do anything to win."
icon_state = "luchar"
item_state = "luchar"

View File

@@ -32,7 +32,7 @@
name = "plague doctor mask"
desc = "A modernised version of the classic design, this mask will not only filter out phoron but it can also be connected to an air supply."
icon_state = "plaguedoctor"
item_state = "gas_mask"
item_state = "gas"
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 90, rad = 0)
body_parts_covered = HEAD|FACE|EYES
@@ -59,7 +59,7 @@
name = "sexy-clown wig and mask"
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
icon_state = "sexyclown"
item_state = "sexyclown"
item_state = "clown_hat"
/obj/item/clothing/mask/gas/mime
name = "mime mask"
@@ -71,19 +71,18 @@
name = "monkey mask"
desc = "A mask used when acting as a monkey."
icon_state = "monkeymask"
item_state = "monkeymask"
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/mask/gas/sexymime
name = "sexy mime mask"
desc = "A traditional female mime's mask."
icon_state = "sexymime"
item_state = "sexymime"
item_state = "mime"
/obj/item/clothing/mask/gas/death_commando
name = "Death Commando Mask"
icon_state = "death_commando_mask"
item_state = "death_commando_mask"
item_state = "swat"
siemens_coefficient = 0.2
/obj/item/clothing/mask/gas/cyborg

View File

@@ -2,7 +2,6 @@
name = "muzzle"
desc = "To stop that awful noise."
icon_state = "muzzle"
item_state = "muzzle"
body_parts_covered = FACE
w_class = 2
gas_transfer_coefficient = 0.90
@@ -84,7 +83,6 @@
name = "blue neck scarf"
desc = "A blue neck scarf."
icon_state = "blueneckscarf"
item_state = "blueneckscarf"
body_parts_covered = FACE
item_flags = FLEXIBLEMATERIAL
w_class = 2
@@ -94,7 +92,6 @@
name = "red scarf"
desc = "A red and white checkered neck scarf."
icon_state = "redwhite_scarf"
item_state = "redwhite_scarf"
body_parts_covered = FACE
item_flags = FLEXIBLEMATERIAL
w_class = 2
@@ -104,7 +101,6 @@
name = "green scarf"
desc = "A green neck scarf."
icon_state = "green_scarf"
item_state = "green_scarf"
body_parts_covered = FACE
item_flags = FLEXIBLEMATERIAL
w_class = 2
@@ -114,7 +110,6 @@
name = "ninja scarf"
desc = "A stealthy, dark scarf."
icon_state = "ninja_scarf"
item_state = "ninja_scarf"
body_parts_covered = FACE
item_flags = FLEXIBLEMATERIAL
w_class = 2
@@ -125,7 +120,6 @@
name = "pig mask"
desc = "A rubber pig mask."
icon_state = "pig"
item_state = "pig"
flags_inv = HIDEFACE|BLOCKHAIR
w_class = 2
siemens_coefficient = 0.9
@@ -135,7 +129,6 @@
name = "horse head mask"
desc = "A mask made of soft vinyl and latex, representing the head of a horse."
icon_state = "horsehead"
item_state = "horsehead"
flags_inv = HIDEFACE|BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
w_class = 2
@@ -151,7 +144,7 @@
name = "camera MIU"
desc = "Allows for direct mental connection to accessible camera networks."
icon_state = "s-ninja"
item_state = "s-ninja"
item_state = "mime"
flags_inv = HIDEFACE
body_parts_covered = 0
var/mob/observer/eye/aiEye/eye
@@ -195,13 +188,11 @@
flags_inv = flags_inv & ~HIDEFACE
slot_flags = SLOT_HEAD
icon_state = "[icon_state]_up"
item_state = "[item_state]_up"
usr << "You tie the bandana so that it can be worn on the head."
else
flags_inv = initial(flags_inv)
slot_flags = initial(slot_flags)
icon_state = initial(icon_state)
item_state = initial(item_state)
usr << "You tie the bandana so that it can be worn on the face."
/obj/item/clothing/mask/bandana/verb/toggle()
@@ -216,23 +207,28 @@
name = "red bandana"
desc = "A fine red bandana with nanotech lining."
icon_state = "bandred"
item_state = "bandred"
/obj/item/clothing/mask/bandana/blue
name = "blue bandana"
desc = "A fine blue bandana with nanotech lining."
icon_state = "bandblue"
item_state = "bandblue"
/obj/item/clothing/mask/bandana/green
name = "green bandana"
desc = "A fine green bandana with nanotech lining."
icon_state = "bandgreen"
item_state = "bandgreen"
/obj/item/clothing/mask/bandana/gold
name = "gold bandana"
desc = "A fine gold bandana with nanotech lining."
icon_state = "bandgold"
item_state = "bandgold"
/obj/item/clothing/mask/bandana/skull
name = "skull bandana"
desc = "A fine black bandana with nanotech lining and a skull emblem."
icon_state = "bandskull"
item_state = "bandskull"

View File

@@ -8,7 +8,6 @@
heat_protection = FEET
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/shoes/brown
name = "brown shoes"
desc = "A pair of brown shoes."
@@ -30,10 +29,6 @@
name = "purple shoes"
icon_state = "purple"
/obj/item/clothing/shoes/brown
name = "brown shoes"
icon_state = "brown"
/obj/item/clothing/shoes/red
name = "red shoes"
desc = "Stylish red shoes."
@@ -58,36 +53,43 @@
name = "black flats"
desc = "Sleek black flats."
icon_state = "flatsblack"
item_state = "black"
/obj/item/clothing/shoes/flats/white
name = "white flats"
desc = "Shiny white flats."
icon_state = "flatswhite"
item_state = "white"
/obj/item/clothing/shoes/flats/red
name = "red flats"
desc = "Ruby red flats."
icon_state = "flatsred"
item_state = "red"
/obj/item/clothing/shoes/flats/purple
name = "purple flats"
desc = "Royal purple flats."
icon_state = "flatspurple"
item_state = "purple"
/obj/item/clothing/shoes/flats/blue
name = "blue flats"
desc = "Sleek blue flats."
icon_state = "flatsblue"
item_state = "blue"
/obj/item/clothing/shoes/flats/brown
name = "brown flats"
desc = "Sleek brown flats."
icon_state = "flatsbrown"
item_state = "brown"
/obj/item/clothing/shoes/flats/orange
name = "orange flats"
desc = "Radiant orange flats."
icon_state = "flatsorange"
item_state = "orange"
/obj/item/clothing/shoes/orange
name = "orange shoes"
@@ -95,23 +97,23 @@
var/obj/item/weapon/handcuffs/chained = null
/obj/item/clothing/shoes/orange/proc/attach_cuffs(var/obj/item/weapon/handcuffs/cuffs, mob/user as mob)
if (src.chained) return
if (chained) return
user.drop_item()
cuffs.loc = src
src.chained = cuffs
src.slowdown = 15
src.icon_state = "orange1"
chained = cuffs
slowdown = 15
icon_state = "orange1"
/obj/item/clothing/shoes/orange/proc/remove_cuffs(mob/user as mob)
if (!src.chained) return
if (!chained) return
user.put_in_hands(src.chained)
src.chained.add_fingerprint(user)
user.put_in_hands(chained)
chained.add_fingerprint(user)
src.slowdown = initial(slowdown)
src.icon_state = "orange"
src.chained = null
slowdown = initial(slowdown)
icon_state = "orange"
chained = null
/obj/item/clothing/shoes/orange/attack_self(mob/user as mob)
..()

View File

@@ -11,7 +11,6 @@
name = "jackboots"
desc = "Standard-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
icon_state = "jackboots"
item_state = "jackboots"
force = 3
armor = list(melee = 30, bullet = 10, laser = 10, energy = 15, bomb = 20, bio = 0, rad = 0)
siemens_coefficient = 0.7
@@ -20,15 +19,13 @@
/obj/item/clothing/shoes/jackboots/toeless
name = "toe-less jackboots"
desc = "Modified pair of jackboots, particularly friendly to those species whose toes hold claws."
item_state = "digiboots"
icon_state = "digiboots"
item_state = "jackboots"
species_restricted = null
/obj/item/clothing/shoes/workboots
name = "workboots"
desc = "A pair of steel-toed work boots designed for use in industrial settings. Safety first."
icon_state = "workboots"
item_state = "workboots"
armor = list(melee = 40, bullet = 0, laser = 0, energy = 15, bomb = 20, bio = 0, rad = 20)
siemens_coefficient = 0.7
can_hold_knife = 1

View File

@@ -18,6 +18,7 @@
name = "ablative leg guards"
desc = "These will protect your legs and feet from energy weapons."
icon_state = "leg_guards_laser"
item_state = "jackboots"
siemens_coefficient = 0.1
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
@@ -25,6 +26,7 @@
name = "bullet resistant leg guards"
desc = "These will protect your legs and feet from ballistic weapons."
icon_state = "leg_guards_bullet"
item_state = "jackboots"
siemens_coefficient = 0.7
armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
@@ -32,6 +34,7 @@
name = "riot leg guards"
desc = "These will protect your legs and feet from close combat weapons."
icon_state = "leg_guards_riot"
item_state = "jackboots"
siemens_coefficient = 0.5
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
@@ -39,5 +42,6 @@
name = "combat leg guards"
desc = "These will protect your legs and feet from a variety of weapons."
icon_state = "leg_guards_combat"
item_state = "jackboots"
siemens_coefficient = 0.6
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)

View File

@@ -2,6 +2,7 @@
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. They're large enough to be worn over other footwear."
name = "magboots"
icon_state = "magboots0"
item_state = "magboots"
species_restricted = null
force = 3
overshoes = 1

View File

@@ -2,7 +2,6 @@
desc = "A pair of brown shoes. They seem to have extra grip."
name = "brown shoes"
icon_state = "brown"
item_state = "brown"
permeability_coefficient = 0.05
item_flags = NOSLIP
origin_tech = list(TECH_ILLEGAL = 3)
@@ -12,12 +11,13 @@
/obj/item/clothing/shoes/mime
name = "mime shoes"
icon_state = "mime"
icon_state = "white"
/obj/item/clothing/shoes/swat
name = "\improper SWAT shoes"
desc = "When you want to turn up the heat."
icon_state = "swat"
item_state = "swat"
force = 3
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
item_flags = NOSLIP
@@ -125,7 +125,6 @@
desc = "The prankster's standard-issue clowning shoes. Damn they're huge!"
name = "clown shoes"
icon_state = "clown"
item_state = "clown_shoes"
slowdown = SHOES_SLOWDOWN+1
force = 0
var/footstep = 1 //used for squeeks whilst walking
@@ -167,7 +166,6 @@
name = "bunny slippers"
desc = "Fluffy!"
icon_state = "slippers"
item_state = "slippers"
force = 0
species_restricted = null
w_class = 2
@@ -176,7 +174,7 @@
name = "worn bunny slippers"
desc = "Fluffy..."
icon_state = "slippers_worn"
item_state = "slippers_worn"
item_state = "slippers"
force = 0
w_class = 2
@@ -189,6 +187,7 @@
desc = "Help you swim good."
name = "swimming fins"
icon_state = "flippers"
item_state = "galoshes"
item_flags = NOSLIP
slowdown = SHOES_SLOWDOWN+1
species_restricted = null
@@ -197,7 +196,6 @@
name = "winter boots"
desc = "Boots lined with 'synthetic' animal fur."
icon_state = "winterboots"
item_state = "winterboots"
cold_protection = FEET|LEGS
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
heat_protection = FEET|LEGS

View File

@@ -23,8 +23,6 @@
/obj/item/clothing/suit/space/skrell/white
icon_state = "skrell_suit_white"
item_state = "skrell_suit_white"
/obj/item/clothing/suit/space/skrell/black
icon_state = "skrell_suit_black"
item_state = "skrell_suit_black"

View File

@@ -1,29 +0,0 @@
//Captain's Spacesuit
/obj/item/clothing/head/helmet/space/capspace
name = "space helmet"
icon_state = "capspace"
item_state = "capspace"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
item_flags = STOPPRESSUREDAMAGE
flags_inv = HIDEFACE|BLOCKHAIR
permeability_coefficient = 0.01
armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
//Captain's space suit This is not the proper path but I don't currently know enough about how this all works to mess with it.
/obj/item/clothing/suit/armor/captain
name = "Captain's armor"
desc = "A bulky, heavy-duty piece of exclusive corporate armor. YOU are in charge!"
icon_state = "caparmor"
item_state = "capspacesuit"
w_class = 5
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
item_flags = STOPPRESSUREDAMAGE
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
slowdown = 1.5
armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
siemens_coefficient = 0.7

View File

@@ -2,9 +2,9 @@
/obj/item/clothing/head/helmet/space/capspace
name = "space helmet"
icon_state = "capspace"
item_state = "capspace"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
flags_inv = HIDEFACE
item_flags = STOPPRESSUREDAMAGE
flags_inv = HIDEFACE|BLOCKHAIR
permeability_coefficient = 0.01
armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
@@ -13,8 +13,7 @@
name = "Captain's armor"
desc = "A bulky, heavy-duty piece of exclusive corporate armor. YOU are in charge!"
icon_state = "caparmor"
item_state = "capspacesuit"
w_class = 4
w_class = 5
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
item_flags = STOPPRESSUREDAMAGE
@@ -32,10 +31,7 @@
name = "deathsquad helmet"
desc = "That's not red paint. That's real blood."
icon_state = "deathsquad"
item_state_slots = list(
slot_l_hand_str = "syndicate-helm-black-red",
slot_r_hand_str = "syndicate-helm-black-red",
)
item_state = "syndicate-helm-black-red"
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
flags_inv = BLOCKHAIR
@@ -46,6 +42,7 @@
name = "officer's beret"
desc = "An armored beret commonly used by special operations officers."
icon_state = "beret_badge"
item_state = "beret"
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
item_flags = STOPPRESSUREDAMAGE
flags_inv = BLOCKHAIR
@@ -56,7 +53,6 @@
name = "Santa's hat"
desc = "Ho ho ho. Merrry X-mas!"
icon_state = "santahat"
item_state = "santahat"
item_flags = STOPPRESSUREDAMAGE
flags_inv = BLOCKHAIR
body_parts_covered = HEAD
@@ -65,7 +61,6 @@
name = "Santa's suit"
desc = "Festive!"
icon_state = "santa"
item_state = "santa"
slowdown = 0
item_flags = STOPPRESSUREDAMAGE
allowed = list(/obj/item) //for stuffing exta special presents
@@ -75,7 +70,6 @@
name = "pirate hat"
desc = "Yarr."
icon_state = "pirate"
item_state = "pirate"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
item_flags = STOPPRESSUREDAMAGE
flags_inv = BLOCKHAIR
@@ -86,7 +80,6 @@
name = "pirate coat"
desc = "Yarr."
icon_state = "pirate"
item_state = "pirate"
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
slowdown = 0
@@ -97,14 +90,12 @@
//Orange emergency space suit
/obj/item/clothing/head/helmet/space/emergency
name = "Emergency Space Helmet"
icon_state = "emergencyhelm"
item_state = "emergencyhelm"
icon_state = "syndicate-helm-orange"
desc = "A simple helmet with a built in light, smells like mothballs."
/obj/item/clothing/suit/space/emergency
name = "Emergency Softsuit"
icon_state = "syndicate-orange"
item_state = "syndicate-orange"
desc = "A thin, ungainly softsuit colored in blaze orange for rescuers to easily locate, looks pretty fragile."
slowdown = 4

View File

@@ -7,10 +7,6 @@
icon_state = "space"
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
item_state_slots = list(
slot_l_hand_str = "s_helmet",
slot_r_hand_str = "s_helmet",
)
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
@@ -50,7 +46,6 @@
name = "Space suit"
desc = "A suit that protects against low pressure environments. \""+station_short+"\" is written in large block letters on the back."
icon_state = "space"
item_state = "s_suit"
w_class = 5 // So you can't fit this in your bag and be prepared at all times.
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02

View File

@@ -2,7 +2,6 @@
/obj/item/clothing/head/helmet/space/syndicate
name = "red space helmet"
icon_state = "syndicate"
item_state = "syndicate"
desc = "A crimson helmet sporting clean lines and durable plating. Engineered to look menacing."
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.6
@@ -10,7 +9,6 @@
/obj/item/clothing/suit/space/syndicate
name = "red space suit"
icon_state = "syndicate"
item_state = "space_suit_syndicate"
desc = "A crimson spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
@@ -18,154 +16,122 @@
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.6
//Green syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/green
name = "green space helmet"
desc = "A green helmet sporting clean lines and durable plating. Engineered to look menacing."
icon_state = "syndicate-helm-green"
item_state = "syndicate-helm-green"
/obj/item/clothing/suit/space/syndicate/green
name = "green space suit"
desc = "A green spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
icon_state = "syndicate-green"
item_state = "syndicate-green"
//Dark green syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/green/dark
name = "dark green space helmet"
desc = "A dark green helmet sporting clean lines and durable plating. Engineered to look menacing."
icon_state = "syndicate-helm-green-dark"
item_state = "syndicate-helm-green-dark"
/obj/item/clothing/suit/space/syndicate/green/dark
name = "dark green space suit"
desc = "A dark green spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
icon_state = "syndicate-green-dark"
item_state = "syndicate-green-dark"
//Orange syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/orange
name = "orange space helmet"
desc = "An orange helmet sporting clean lines and durable plating. Engineered to look menacing."
icon_state = "syndicate-helm-orange"
item_state = "syndicate-helm-orange"
/obj/item/clothing/suit/space/syndicate/orange
name = "orange space suit"
desc = "An orange spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
icon_state = "syndicate-orange"
item_state = "syndicate-orange"
//Blue syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/blue
name = "blue space helmet"
desc = "A blue helmet sporting clean lines and durable plating. Engineered to look menacing."
icon_state = "syndicate-helm-blue"
item_state = "syndicate-helm-blue"
/obj/item/clothing/suit/space/syndicate/blue
name = "blue space suit"
desc = "A blue spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
icon_state = "syndicate-blue"
item_state = "syndicate-blue"
//Black syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black
name = "black space helmet"
desc = "A black helmet sporting durable plating. Engineered to look menacing."
icon_state = "syndicate-helm-black"
item_state = "syndicate-helm-black"
/obj/item/clothing/suit/space/syndicate/black
name = "black space suit"
desc = "A black spacesuit sporting durable plating. Robust, reliable, and slightly suspicious."
icon_state = "syndicate-black"
item_state = "syndicate-black"
//Black-green syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/green
name = "black and green space helmet"
desc = "A black helmet sporting a single green stripe and durable plating. Engineered to look menacing."
icon_state = "syndicate-helm-black-green"
item_state = "syndicate-helm-black-green"
/obj/item/clothing/suit/space/syndicate/black/green
name = "black and green space suit"
desc = "A black spacesuit sporting green stripes and durable plating. Robust, reliable, and slightly suspicious."
icon_state = "syndicate-black-green"
item_state = "syndicate-black-green"
//Black-blue syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/blue
name = "black and blue space helmet"
desc = "A black helmet sporting a single blue stripe and durable plating. Engineered to look menacing."
icon_state = "syndicate-helm-black-blue"
item_state = "syndicate-helm-black-blue"
/obj/item/clothing/suit/space/syndicate/black/blue
name = "black and blue space suit"
desc = "A black spacesuit sporting blue stripes and durable plating. Robust, reliable, and slightly suspicious."
icon_state = "syndicate-black-blue"
item_state = "syndicate-black-blue"
//Black medical syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/med
name = "black medical space helmet"
desc = "A black helmet sporting a medical cross and durable plating. Hopefully the wearer abides by space geneva."
icon_state = "syndicate-helm-black-med"
item_state_slots = list(slot_head_str = "syndicate-helm-black-med")
/obj/item/clothing/suit/space/syndicate/black/med
name = "black medical space suit"
desc = "A black spacesuit sporting a medical cross and durable plating. Robust, reliable, and slightly suspicious."
icon_state = "syndicate-black-med"
item_state = "syndicate-black"
//Black-orange syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/orange
name = "black and orange space helmet"
icon_state = "syndicate-helm-black-orange"
item_state_slots = list(slot_head_str = "syndicate-helm-black-orange")
/obj/item/clothing/suit/space/syndicate/black/orange
name = "black and orange space suit"
desc = "A black spacesuit sporting orange stripes and durable plating. Robust, reliable, and slightly suspicious."
icon_state = "syndicate-black-orange"
item_state = "syndicate-black"
//Black-red syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/red
name = "black and red space helmet"
desc = "A black helmet sporting a single red stripe and durable plating. Engineered to look menacing."
icon_state = "syndicate-helm-black-red"
item_state = "syndicate-helm-black-red"
/obj/item/clothing/suit/space/syndicate/black/red
name = "black and red space suit"
desc = "A black spacesuit sporting red stripes and durable plating. Robust, reliable, and slightly suspicious."
icon_state = "syndicate-black-red"
item_state = "syndicate-black-red"
//Black with yellow/red engineering syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/engie
name = "black engineering space helmet"
desc = "A black helmet sporting red and yellow stripes and durable plating. Engineered to look well... engineering-ish."
icon_state = "syndicate-helm-black-engie"
item_state_slots = list(slot_head_str = "syndicate-helm-black-engie")
/obj/item/clothing/suit/space/syndicate/black/engie
name = "black engineering space suit"
desc = "A black spacesuit sporting red and yellow stripes and durable plating. Robust, reliable, and slightly suspicious."
icon_state = "syndicate-black-engie"
item_state = "syndicate-black"

View File

@@ -3,7 +3,7 @@
name = "blood-red voidsuit helmet"
desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders."
icon_state = "rig0-syndie"
item_state = "rig0-syndie"
item_state = "syndie_helm"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.6
species_restricted = list("Human")

View File

@@ -1,13 +1,10 @@
// Station voidsuits
//Engineering rig
//Engineering
/obj/item/clothing/head/helmet/space/void/engineering
name = "engineering voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
icon_state = "rig0-engineering"
item_state_slots = list(
slot_l_hand_str = "eng_helm",
slot_r_hand_str = "eng_helm",
)
item_state = "eng_helm"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
/obj/item/clothing/suit/space/void/engineering
@@ -19,83 +16,71 @@
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
//Mining rig
//Mining
/obj/item/clothing/head/helmet/space/void/mining
name = "mining voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
icon_state = "rig0-mining"
item_state_slots = list(
slot_l_hand_str = "mining_helm",
slot_r_hand_str = "mining_helm",
)
item_state = "mining_helm"
armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
light_overlay = "helmet_light_dual"
/obj/item/clothing/suit/space/void/mining
icon_state = "rig-mining"
name = "mining voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
icon_state = "rig-mining"
item_state = "mining_voidsuit"
armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
//Medical Rig
//Medical
/obj/item/clothing/head/helmet/space/void/medical
name = "medical voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding."
icon_state = "rig0-medical"
item_state_slots = list(
slot_l_hand_str = "medical_helm",
slot_r_hand_str = "medical_helm",
)
item_state = "medical_helm"
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
/obj/item/clothing/suit/space/void/medical
icon_state = "rig-medical"
name = "medical voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
icon_state = "rig-medical"
item_state = "medical_voidsuit"
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
//Security
//Security
/obj/item/clothing/head/helmet/space/void/security
name = "security voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
icon_state = "rig0-sec"
item_state_slots = list(
slot_l_hand_str = "sec_helm",
slot_r_hand_str = "sec_helm",
)
item_state = "sec_helm"
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
siemens_coefficient = 0.7
light_overlay = "helmet_light_dual"
/obj/item/clothing/suit/space/void/security
icon_state = "rig-sec"
name = "security voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
icon_state = "rig-sec"
item_state = "sec_voidsuit"
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
siemens_coefficient = 0.7
//Atmospherics Rig (BS12)
//Atmospherics
/obj/item/clothing/head/helmet/space/void/atmos
desc = "A special helmet designed for work in a hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
name = "atmospherics voidsuit helmet"
icon_state = "rig0-atmos"
item_state_slots = list(
slot_l_hand_str = "atmos_helm",
slot_r_hand_str = "atmos_helm",
)
item_state = "atmos_helm"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
light_overlay = "helmet_light_dual"
/obj/item/clothing/suit/space/void/atmos
name = "atmos voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
icon_state = "rig-atmos"
name = "atmos voidsuit"
item_state = "atmos_voidsuit"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE

View File

@@ -3,7 +3,7 @@
name = "void helmet"
desc = "A high-tech dark red space suit helmet. Used for AI satellite maintenance."
icon_state = "void"
item_state = "syndicate"
heat_protection = HEAD
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
@@ -30,7 +30,7 @@
/obj/item/clothing/suit/space/void
name = "voidsuit"
icon_state = "void"
item_state = "void"
item_state = "space_suit_syndicate"
desc = "A high-tech dark red space suit. Used for AI satellite maintenance."
slowdown = 1
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)

View File

@@ -3,10 +3,7 @@
name = "gem-encrusted voidsuit helmet"
desc = "A bizarre gem-encrusted helmet that radiates magical energies."
icon_state = "rig0-wiz"
item_state_slots = list(
slot_l_hand_str = "wiz_helm",
slot_r_hand_str = "wiz_helm",
)
item_state = "wiz_helm"
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.7

View File

@@ -1,30 +1,26 @@
//Unathi clothing.
/obj/item/clothing/suit/unathi/robe
name = "roughspun robes"
desc = "A traditional Unathi garment."
icon_state = "robe-unathi"
item_state = "robe-unathi"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
/obj/item/clothing/suit/unathi/mantle
name = "hide mantle"
desc = "A rather grisly selection of cured hides and skin, sewn together to form a ragged mantle."
icon_state = "mantle-unathi"
item_state = "mantle-unathi"
body_parts_covered = UPPER_TORSO
//Taj clothing.
/obj/item/clothing/suit/tajaran/furs
name = "heavy furs"
desc = "A traditional Zhan-Khazan garment."
icon_state = "zhan_furs"
item_state = "zhan_furs"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
/obj/item/clothing/head/tajaran/scarf
name = "headscarf"
desc = "A scarf of coarse fabric. Seems to have ear-holes."
icon_state = "zhan_scarf"
item_state = "beret_white"
body_parts_covered = HEAD|FACE

View File

@@ -1,4 +1,3 @@
/obj/item/clothing/suit/armor
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/maglight)
body_parts_covered = UPPER_TORSO|LOWER_TORSO
@@ -25,7 +24,6 @@
name = "armor"
desc = "An armored vest that protects against some damage."
icon_state = "armor"
item_state = "armor"
blood_overlay_type = "armor"
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
@@ -33,7 +31,7 @@
name = "security armor"
desc = "An armored vest that protects against some damage. This one has a NanoTrasen corporate badge."
icon_state = "armoralt"
item_state = "armoralt"
item_state = "armor"
/obj/item/clothing/suit/armor/vest/security
name = "security armor"
@@ -45,14 +43,12 @@
name = "Warden's jacket"
desc = "An armoured jacket with silver rank pips and livery."
icon_state = "warden_jacket"
item_state = "armor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
/obj/item/clothing/suit/armor/vest/warden/alt
name = "Warden's jacket"
desc = "An armoured jacket with silver rank pips and livery."
icon_state = "warden_alt"
item_state = "warden_alt"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
@@ -60,7 +56,7 @@
name = "riot vest"
desc = "A vest with heavy padding to protect against melee attacks."
icon_state = "riot"
item_state = "swat_suit"
item_state = "swat"
slowdown = 1
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEJUMPSUIT
@@ -88,7 +84,6 @@
name = "ablative armor vest"
desc = "A vest that excels in protecting the wearer against energy projectiles."
icon_state = "armor_reflec"
item_state = "armor_reflec"
blood_overlay_type = "armor"
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.1
@@ -118,7 +113,6 @@
name = "combat vest"
desc = "A vest that protects the wearer from several common types of weaponry."
icon_state = "combat"
item_state = "combat"
blood_overlay_type = "armor"
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)
siemens_coefficient = 0.6
@@ -127,7 +121,7 @@
name = "tactical armor"
desc = "A suit of armor most often used by Special Weapons and Tactics squads. Includes padded vest with pockets along with shoulder and kneeguards."
icon_state = "swatarmor"
item_state = "armor"
item_state = "swat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
slowdown = 1
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
@@ -137,7 +131,7 @@
name = "swat suit"
desc = "A heavily armored suit that protects against moderate damage. Used in special operations."
icon_state = "deathsquad"
item_state = "swat_suit"
item_state = "swat"
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
@@ -156,7 +150,7 @@
name = "officer jacket"
desc = "An armored jacket used in special operations."
icon_state = "detective"
item_state = "det_suit"
item_state = "detective"
blood_overlay_type = "coat"
flags_inv = 0
body_parts_covered = UPPER_TORSO|ARMS
@@ -179,7 +173,7 @@
desc = "Someone separated our Research Director from their own head!"
var/active = 0.0
icon_state = "reactiveoff"
item_state = "reactiveoff"
item_state = "armor_reflec_old"
blood_overlay_type = "armor"
slowdown = 1
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
@@ -208,22 +202,19 @@
return 0
/obj/item/clothing/suit/armor/reactive/attack_self(mob/user as mob)
src.active = !( src.active )
if (src.active)
active = !( active )
if (active)
user << "\blue The reactive armor is now active."
src.icon_state = "reactive"
src.item_state = "reactive"
icon_state = "reactive"
else
user << "\blue The reactive armor is now inactive."
src.icon_state = "reactiveoff"
src.item_state = "reactiveoff"
src.add_fingerprint(user)
icon_state = "reactiveoff"
add_fingerprint(user)
return
/obj/item/clothing/suit/armor/reactive/emp_act(severity)
active = 0
src.icon_state = "reactiveoff"
src.item_state = "reactiveoff"
icon_state = "reactiveoff"
..()
//Non-hardsuit ERT armor.
@@ -263,7 +254,7 @@
name = "armor vest"
desc = "A simple kevlar plate carrier."
icon_state = "kvest"
item_state = "kvest"
item_state = "armor"
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/maglight)
@@ -280,7 +271,7 @@
name = "officer armor vest"
desc = "A simple kevlar plate carrier. This one has a security holobadge clipped to the chest."
icon_state = "officervest_nobadge"
item_state = "officervest_nobadge"
item_state = "armor"
icon_badge = "officervest_badge"
icon_nobadge = "officervest_nobadge"
@@ -288,7 +279,7 @@
name = "warden armor vest"
desc = "A simple kevlar plate carrier. This one has a silver badge clipped to the chest."
icon_state = "wardenvest_nobadge"
item_state = "wardenvest_nobadge"
item_state = "armor"
icon_badge = "wardenvest_badge"
icon_nobadge = "wardenvest_nobadge"
@@ -296,7 +287,7 @@
name = "head of security armor vest"
desc = "A simple kevlar plate carrier. This one has a gold badge clipped to the chest."
icon_state = "hosvest_nobadge"
item_state = "hosvest_nobadge"
item_state = "armor"
icon_badge = "hosvest_badge"
icon_nobadge = "hosvest_nobadge"
@@ -304,7 +295,7 @@
name = "PCRC armor vest"
desc = "A simple kevlar plate carrier belonging to Proxima Centauri Risk Control. This one has a PCRC crest clipped to the chest."
icon_state = "pcrcvest_nobadge"
item_state = "pcrcvest_nobadge"
item_state = "armor"
icon_badge = "pcrcvest_badge"
icon_nobadge = "pcrcvest_nobadge"
@@ -312,7 +303,7 @@
name = "detective armor vest"
desc = "A simple kevlar plate carrier in a vintage brown, it has a badge clipped to the chest that reads, 'Private investigator'."
icon_state = "detectivevest_nobadge"
item_state = "detectivevest_nobadge"
item_state = "armor"
icon_badge = "detectivevest_badge"
icon_nobadge = "detectivevest_nobadge"
@@ -320,7 +311,7 @@
name = "heavy armor vest"
desc = "A heavy kevlar plate carrier with webbing attached."
icon_state = "webvest"
item_state = "webvest"
item_state = "swat"
armor = list(melee = 50, bullet = 40, laser = 40, energy = 25, bomb = 25, bio = 0, rad = 0)
slowdown = 1
@@ -328,7 +319,7 @@
name = "officer heavy armor vest"
desc = "A heavy kevlar plate carrier with webbing attached. This one has a security holobadge clipped to the chest."
icon_state = "officerwebvest_nobadge"
item_state = "officerwebvest_nobadge"
item_state = "swat"
icon_badge = "officerwebvest_badge"
icon_nobadge = "officerwebvest_nobadge"
@@ -336,7 +327,7 @@
name = "warden heavy armor vest"
desc = "A heavy kevlar plate carrier with webbing attached. This one has a silver badge clipped to the chest."
icon_state = "wardenwebvest_nobadge"
item_state = "wardenwebvest_nobadge"
item_state = "swat"
icon_badge = "wardenwebvest_badge"
icon_nobadge = "wardenwebvest_nobadge"
@@ -344,7 +335,7 @@
name = "head of security heavy armor vest"
desc = "A heavy kevlar plate carrier with webbing attached. This one has a gold badge clipped to the chest."
icon_state = "hoswebvest_nobadge"
item_state = "hoswebvest_nobadge"
item_state = "swat"
icon_badge = "hoswebvest_badge"
icon_nobadge = "hoswebvest_nobadge"
@@ -352,7 +343,7 @@
name = "PCRC heavy armor vest"
desc = "A heavy kevlar plate carrier belonging to Proxima Centauri Risk Control with webbing attached. This one has a PCRC crest clipped to the chest."
icon_state = "pcrcwebvest_nobadge"
item_state = "pcrcwebvest_nobadge"
item_state = "swat"
icon_badge = "pcrcwebvest_badge"
icon_nobadge = "pcrcwebvest_nobadge"
@@ -361,18 +352,17 @@
name = "heavy armor vest"
desc = "A high-quality heavy kevlar plate carrier in a fetching tan. The vest is surprisingly flexible, and possibly made of an advanced material."
icon_state = "mercwebvest"
item_state = "mercwebvest"
item_state = "swat"
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
slowdown = 0
//All of the armor below is mostly unused
/obj/item/clothing/suit/armor/centcomm
name = "Cent. Com. armor"
desc = "A suit that protects against some damage."
icon_state = "centcom"
item_state = "centcom"
item_state = "armor"
w_class = 4//bulky item
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
@@ -385,7 +375,7 @@
name = "heavy armor"
desc = "A heavily armored suit that protects against moderate damage."
icon_state = "heavy"
item_state = "swat_suit"
item_state = "swat"
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
w_class = 4//bulky item
gas_transfer_coefficient = 0.90
@@ -403,12 +393,10 @@
name = "Thunderdome suit (red)"
desc = "Reddish armor."
icon_state = "tdred"
item_state = "tdred"
siemens_coefficient = 1
/obj/item/clothing/suit/armor/tdome/green
name = "Thunderdome suit (green)"
desc = "Pukish armor."
icon_state = "tdgreen"
item_state = "tdgreen"
siemens_coefficient = 1

View File

@@ -2,10 +2,6 @@
/obj/item/clothing/head/bio_hood
name = "bio hood"
icon_state = "bio"
item_state_slots = list(
slot_l_hand_str = "bio_hood",
slot_r_hand_str = "bio_hood",
)
desc = "A hood that protects the head and face from biological comtaminants."
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
@@ -17,7 +13,6 @@
name = "bio suit"
desc = "A suit that protects against biological contamination."
icon_state = "bio"
item_state = "bio_suit"
w_class = 4//bulky item
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
@@ -28,14 +23,15 @@
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
siemens_coefficient = 0.9
//Standard biosuit, orange stripe
/obj/item/clothing/head/bio_hood/general
icon_state = "bio_general"
item_state = "bio"
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/suit/bio_suit/general
icon_state = "bio_general"
item_state = "bio"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
@@ -66,7 +62,6 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
//Scientist's biosuit, white with a pink-ish hue
/obj/item/clothing/head/bio_hood/scientist
icon_state = "bio_scientist"
@@ -85,11 +80,10 @@
/obj/item/clothing/head/bio_hood/cmo
icon_state = "bio_cmo"
//Plague Dr mask can be found in clothing/masks/gasmask.dm
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit
name = "Plague doctor suit"
desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses."
icon_state = "plaguedoctor"
item_state = "bio_suit"
item_state = "bio"
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL

View File

@@ -7,7 +7,7 @@
name = "apron"
desc = "A basic blue apron."
icon_state = "apron"
item_state = "apron"
item_state = "overalls"
blood_overlay_type = "armor"
body_parts_covered = 0
allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/material/minihoe)
@@ -17,7 +17,6 @@
name = "captain's parade tunic"
desc = "Worn by a Captain to show their class."
icon_state = "captunic"
item_state = "captunic"
body_parts_covered = UPPER_TORSO|ARMS
flags_inv = HIDEJUMPSUIT
@@ -25,7 +24,6 @@
name = "captain's uniform jacket"
desc = "A less formal jacket for everyday captain use."
icon_state = "capjacket"
item_state = "capjacket"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEJUMPSUIT
@@ -34,7 +32,7 @@
name = "chaplain hoodie"
desc = "This suit says to you 'hush'!"
icon_state = "chaplain_hoodie"
item_state = "chaplain_hoodie"
item_state = "suit_black"
body_parts_covered = UPPER_TORSO|ARMS
//Chaplain
@@ -42,7 +40,6 @@
name = "nun robe"
desc = "Maximum piety in this star system."
icon_state = "nun"
item_state = "nun"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDESHOES|HIDEJUMPSUIT
@@ -51,7 +48,6 @@
name = "chef's apron"
desc = "An apron used by a high class chef."
icon_state = "chef"
item_state = "chef"
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.50
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
@@ -62,7 +58,6 @@
name = "classic chef's apron"
desc = "A basic, dull, white chef's apron."
icon_state = "apronchef"
item_state = "apronchef"
blood_overlay_type = "armor"
body_parts_covered = 0
@@ -71,21 +66,21 @@
name = "security officer's jacket"
desc = "This jacket is for those special occasions when a security officer actually feels safe."
icon_state = "officerbluejacket"
item_state = "officerbluejacket"
item_state = "suit_navy"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/suit/security/navywarden
name = "warden's jacket"
desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
icon_state = "wardenbluejacket"
item_state = "wardenbluejacket"
item_state = "suit_navy"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/suit/security/navyhos
name = "head of security's jacket"
desc = "This piece of clothing was specifically designed for asserting superior authority."
icon_state = "hosbluejacket"
item_state = "hosbluejacket"
item_state = "suit_navy"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
//Detective
@@ -93,7 +88,6 @@
name = "brown trenchcoat"
desc = "A rugged canvas trenchcoat, designed and created by TX Fabrication Corp. The coat is externally impact resistant - perfect for your next act of autodefenestration!"
icon_state = "detective"
item_state = "det_suit"
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/uv_light)
@@ -102,12 +96,12 @@
/obj/item/clothing/suit/storage/det_trench/grey
name = "grey trenchcoat"
icon_state = "detective2"
item_state = "leather_jacket"
//Forensics
/obj/item/clothing/suit/storage/forensics
name = "jacket"
desc = "A forensics technician jacket."
item_state = "det_suit"
body_parts_covered = UPPER_TORSO|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/taperecorder,/obj/item/device/uv_light)
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
@@ -116,6 +110,7 @@
name = "red jacket"
desc = "A red forensics technician jacket."
icon_state = "forensics_red"
item_state = "suit_red"
/obj/item/clothing/suit/storage/forensics/red/long
name = "long red jacket"
@@ -126,6 +121,7 @@
name = "blue jacket"
desc = "A blue forensics technician jacket."
icon_state = "forensics_blue"
item_state = "suit_navy"
/obj/item/clothing/suit/storage/forensics/blue/long
name = "long blue jacket"
@@ -137,7 +133,6 @@
name = "hazard vest"
desc = "A high-visibility vest used in work zones."
icon_state = "hazard"
item_state = "hazard"
blood_overlay_type = "armor"
allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/pipe_painter, /obj/item/device/radio, /obj/item/device/t_scanner, \
/obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/weapon/tank/emergency_oxygen, \
@@ -149,7 +144,7 @@
name = "blue suit jacket"
desc = "A snappy dress jacket."
icon_state = "suitjacket_blue_open"
item_state = "suitjacket_blue_open"
item_state = "suit_blue"
icon_open = "suitjacket_blue_open"
icon_closed = "suitjacket_blue"
blood_overlay_type = "coat"
@@ -159,7 +154,7 @@
name = "purple suit jacket"
desc = "A snappy dress jacket."
icon_state = "suitjacket_purp_open"
item_state = "suitjacket_purp_open"
item_state = "suit_purple"
icon_open = "suitjacket_purp_open"
icon_closed = "suitjacket_purp"
blood_overlay_type = "coat"
@@ -170,14 +165,12 @@
name = "black suit jacket"
desc = "A smooth black jacket."
icon_state = "ia_jacket_open"
item_state = "ia_jacket"
item_state = "suit_black"
icon_open = "ia_jacket_open"
icon_closed = "ia_jacket"
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|ARMS
//Medical
/obj/item/clothing/suit/storage/toggle/fr_jacket
name = "first responder jacket"
@@ -195,7 +188,7 @@
name = "\improper EMS jacket"
desc = "A dark blue, martian-pattern, EMS jacket. It sports high-visibility reflective stripes and a star of life on the back."
icon_state = "ems_jacket_closed"
item_state = "ems_jacket_closed"
item_state = "ems_jacket"
icon_open = "ems_jacket_open"
icon_closed = "ems_jacket_closed"

View File

@@ -2,7 +2,7 @@
name = "labcoat"
desc = "A suit that protects against minor chemical spills."
icon_state = "labcoat_open"
item_state = "labcoat" //Is this even used for anything?
item_state = "labcoat"
icon_open = "labcoat_open"
icon_closed = "labcoat"
blood_overlay_type = "coat"
@@ -14,65 +14,65 @@
name = "red labcoat"
desc = "A suit that protects against minor chemical spills. This one is red."
icon_state = "red_labcoat_open"
item_state = "red_labcoat"
icon_open = "red_labcoat_open"
icon_closed = "red_labcoat"
item_state = "red_labcoat"
/obj/item/clothing/suit/storage/toggle/labcoat/blue
name = "blue labcoat"
desc = "A suit that protects against minor chemical spills. This one is blue."
icon_state = "blue_labcoat_open"
item_state = "blue_labcoat"
icon_open = "blue_labcoat_open"
icon_closed = "blue_labcoat"
item_state = "blue_labcoat"
/obj/item/clothing/suit/storage/toggle/labcoat/purple
name = "purple labcoat"
desc = "A suit that protects against minor chemical spills. This one is purple."
icon_state = "purple_labcoat_open"
item_state = "purple_labcoat"
icon_open = "purple_labcoat_open"
icon_closed = "purple_labcoat"
item_state = "purple_labcoat"
/obj/item/clothing/suit/storage/toggle/labcoat/orange
name = "orange labcoat"
desc = "A suit that protects against minor chemical spills. This one is orange."
icon_state = "orange_labcoat_open"
item_state = "orange_labcoat"
icon_open = "orange_labcoat_open"
icon_closed = "orange_labcoat"
item_state = "orange_labcoat"
/obj/item/clothing/suit/storage/toggle/labcoat/green
name = "green labcoat"
desc = "A suit that protects against minor chemical spills. This one is green."
icon_state = "green_labcoat_open"
item_state = "green_labcoat"
icon_open = "green_labcoat_open"
icon_closed = "green_labcoat"
item_state = "green_labcoat"
/obj/item/clothing/suit/storage/toggle/labcoat/yellow
name = "yellow labcoat"
desc = "A suit that protects against minor chemical spills. This one is yellow."
icon_state = "yellow_labcoat_open"
item_state = "yellow_labcoat"
icon_open = "yellow_labcoat_open"
icon_closed = "yellow_labcoat"
item_state = "yellow_labcoat"
/obj/item/clothing/suit/storage/toggle/labcoat/pink
name = "pink labcoat"
desc = "A suit that protects against minor chemical spills. This one is pink."
icon_state = "pink_labcoat_open"
item_state = "pink_labcoat"
icon_open = "pink_labcoat_open"
icon_closed = "pink_labcoat"
item_state = "pink_labcoat"
/obj/item/clothing/suit/storage/toggle/labcoat/cmo
name = "chief medical officer's labcoat"
desc = "Bluer than the standard model."
icon_state = "labcoat_cmo_open"
item_state = "labcoat_cmo"
icon_open = "labcoat_cmo_open"
icon_closed = "labcoat_cmo"
item_state = "cmo_labcoat"
/obj/item/clothing/suit/storage/toggle/labcoat/cmoalt
name = "chief medical officer labcoat"
@@ -80,14 +80,15 @@
icon_state = "labcoat_cmoalt_open"
icon_open = "labcoat_cmoalt_open"
icon_closed = "labcoat_cmoalt"
item_state = "cmo_labcoat"
/obj/item/clothing/suit/storage/toggle/labcoat/mad
name = "The Mad's labcoat"
desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
icon_state = "labgreen_open"
item_state = "labgreen"
icon_open = "labgreen_open"
icon_closed = "labgreen"
item_state = "green_labcoat"
/obj/item/clothing/suit/storage/toggle/labcoat/genetics
name = "Geneticist labcoat"
@@ -95,6 +96,7 @@
icon_state = "labcoat_gen_open"
icon_open = "labcoat_gen_open"
icon_closed = "labcoat_gen"
item_state = "genetics_labcoat"
/obj/item/clothing/suit/storage/toggle/labcoat/chemist
name = "Chemist labcoat"
@@ -102,6 +104,7 @@
icon_state = "labcoat_chem_open"
icon_open = "labcoat_chem_open"
icon_closed = "labcoat_chem"
item_state = "chemist_labcoat"
/obj/item/clothing/suit/storage/toggle/labcoat/virologist
name = "Virologist labcoat"
@@ -109,6 +112,7 @@
icon_state = "labcoat_vir_open"
icon_open = "labcoat_vir_open"
icon_closed = "labcoat_vir"
item_state = "virologist_labcoat"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
/obj/item/clothing/suit/storage/toggle/labcoat/science
@@ -117,11 +121,12 @@
icon_state = "labcoat_tox_open"
icon_open = "labcoat_tox_open"
icon_closed = "labcoat_tox"
item_state = "science_labcoat"
/obj/item/clothing/suit/storage/toggle/labcoat/emt
name = "EMT's labcoat"
desc = "A dark blue labcoat with reflective strips for emergency medical technicians."
icon_state = "labcoat_emt_open"
item_state = "labcoat_emt"
icon_open = "labcoat_emt_open"
icon_closed = "labcoat_emt"
item_state = "emt_labcoat"

View File

@@ -5,6 +5,8 @@
* Misc
*/
// -S2-note- Needs categorizing and sorting.
/*
* Lasertag
*/
@@ -12,7 +14,7 @@
name = "blue laser tag armour"
desc = "Blue Pride, Station Wide."
icon_state = "bluetag"
item_state = "bluetag"
item_state = "tdblue"
blood_overlay_type = "armor"
body_parts_covered = UPPER_TORSO
allowed = list (/obj/item/weapon/gun/energy/lasertag/blue)
@@ -22,7 +24,7 @@
name = "red laser tag armour"
desc = "Reputed to go faster."
icon_state = "redtag"
item_state = "redtag"
item_state = "tdred"
blood_overlay_type = "armor"
body_parts_covered = UPPER_TORSO
allowed = list (/obj/item/weapon/gun/energy/lasertag/red)
@@ -35,62 +37,53 @@
name = "pirate coat"
desc = "Yarr."
icon_state = "pirate"
item_state = "pirate"
item_state = "greatcoat"
body_parts_covered = UPPER_TORSO|ARMS
/obj/item/clothing/suit/hgpirate
name = "pirate captain coat"
desc = "Yarr."
icon_state = "hgpirate"
item_state = "hgpirate"
item_state = "greatcoat"
flags_inv = HIDEJUMPSUIT
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
/obj/item/clothing/suit/cyborg_suit
name = "cyborg suit"
desc = "Suit for a cyborg costume."
icon_state = "death"
item_state = "death"
flags = CONDUCT
fire_resist = T0C+5200
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/greatcoat
name = "great coat"
desc = "A heavy great coat"
icon_state = "nazi"
item_state = "nazi"
icon_state = "gentlecoat"
item_state = "greatcoat"
/obj/item/clothing/suit/johnny_coat
name = "johnny~~ coat"
desc = "Johnny~~"
icon_state = "johnny"
item_state = "johnny"
icon_state = "gentlecoat"
item_state = "johnny_coat"
/obj/item/clothing/suit/justice
name = "justice suit"
desc = "This pretty much looks ridiculous."
icon_state = "justice"
item_state = "justice"
icon_state = "gentle_coat"
item_state = "greatcoat"
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
/obj/item/clothing/suit/judgerobe
name = "judge's robe"
desc = "This robe commands authority."
icon_state = "judge"
item_state = "judge"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
allowed = list(/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/spacecash)
flags_inv = HIDEJUMPSUIT
/obj/item/clothing/suit/wcoat
name = "waistcoat"
desc = "For some classy, murderous fun."
@@ -99,19 +92,15 @@
blood_overlay_type = "armor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/suit/apron/overalls
name = "coveralls"
desc = "A set of denim overalls."
icon_state = "overalls"
item_state = "overalls"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
/obj/item/clothing/suit/syndicatefake
name = "red space suit replica"
icon_state = "syndicate"
item_state = "space_suit_syndicate"
desc = "A plastic replica of the syndicate space suit, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
w_class = 3
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy)
@@ -122,66 +111,56 @@
name = "Hastur's Robes"
desc = "Robes not meant to be worn by man"
icon_state = "hastur"
item_state = "hastur"
item_state = "rad"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/imperium_monk
name = "Imperium monk"
desc = "Have YOU killed a xenos today?"
icon_state = "imperium_monk"
item_state = "imperium_monk"
body_parts_covered = HEAD|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
flags_inv = HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/chickensuit
name = "Chicken Suit"
desc = "A suit made long ago by the ancient empire KFC."
icon_state = "chickensuit"
item_state = "chickensuit"
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET
flags_inv = HIDESHOES|HIDEJUMPSUIT
siemens_coefficient = 2.0
/obj/item/clothing/suit/monkeysuit
name = "Monkey Suit"
desc = "A suit that looks like a primate"
icon_state = "monkeysuit"
item_state = "monkeysuit"
item_state = "brown_jacket"
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
siemens_coefficient = 2.0
/obj/item/clothing/suit/holidaypriest
name = "Holiday Priest"
desc = "This is a nice holiday my son."
icon_state = "holidaypriest"
item_state = "holidaypriest"
item_state = "labcoat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEJUMPSUIT
/obj/item/clothing/suit/cardborg
name = "cardborg suit"
desc = "An ordinary cardboard box with holes cut in the sides."
icon_state = "cardborg"
item_state = "cardborg"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
flags_inv = HIDEJUMPSUIT
/*
* Misc
*/
/obj/item/clothing/suit/straight_jacket
name = "straight jacket"
desc = "A suit that completely restrains the wearer."
icon_state = "straight_jacket"
item_state = "straight_jacket"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
@@ -189,213 +168,138 @@
name = "worn shirt"
desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in."
icon_state = "ianshirt"
item_state = "ianshirt"
item_state = "labcoat" //placeholder -S2-
body_parts_covered = UPPER_TORSO|ARMS
//pyjamas
//originally intended to be pinstripes >.>
/obj/item/clothing/under/bluepyjamas
name = "blue pyjamas"
desc = "Slightly old-fashioned sleepwear."
icon_state = "blue_pyjamas"
item_state = "blue_pyjamas"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
/obj/item/clothing/under/redpyjamas
name = "red pyjamas"
desc = "Slightly old-fashioned sleepwear."
icon_state = "red_pyjamas"
item_state = "red_pyjamas"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
//coats
/*
* coats
*/
/obj/item/clothing/suit/leathercoat
name = "leather coat"
desc = "A long, thick black leather coat."
icon_state = "leathercoat_alt"
item_state = "leathercoat_alt"
item_state = "leather_jacket"
/obj/item/clothing/suit/leathercoat/sec
name = "leather coat"
desc = "A long, thick black leather coat."
icon_state = "leathercoat_sec"
item_state = "leathercoat_sec"
item_state = "leather_jacket"
/obj/item/clothing/suit/browncoat
name = "brown leather coat"
desc = "A long, brown leather coat."
icon_state = "browncoat"
item_state = "browncoat"
item_state = "brown_jacket"
/obj/item/clothing/suit/neocoat
name = "black coat"
desc = "A flowing, black coat."
icon_state = "neocoat"
item_state = "neocoat"
//stripper
/obj/item/clothing/under/stripper
body_parts_covered = 0
/obj/item/clothing/under/stripper/stripper_pink
name = "pink swimsuit"
desc = "A rather skimpy pink swimsuit."
icon_state = "stripper_p_under"
siemens_coefficient = 1
/obj/item/clothing/under/stripper/stripper_green
name = "green swimsuit"
desc = "A rather skimpy green swimsuit."
icon_state = "stripper_g_under"
siemens_coefficient = 1
item_state = "leather_jacket"
/*
* stripper
*/
/obj/item/clothing/suit/stripper/stripper_pink
name = "pink skimpy dress"
desc = "A rather skimpy pink dress."
icon_state = "stripper_p_over"
item_state = "pink_labcoat"
siemens_coefficient = 1
/obj/item/clothing/suit/stripper/stripper_green
name = "green skimpy dress"
desc = "A rather skimpy green dress."
icon_state = "stripper_g_over"
item_state = "stripper_g"
siemens_coefficient = 1
/obj/item/clothing/under/stripper/mankini
name = "mankini"
desc = "No honest man would wear this abomination"
icon_state = "mankini"
item_state = "green_labcoat"
siemens_coefficient = 1
/obj/item/clothing/suit/xenos
name = "xenos suit"
desc = "A suit made out of chitinous alien hide."
icon_state = "xenos"
item_state = "xenos_helm"
item_state = "black_suit"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
siemens_coefficient = 2.0
//swimsuit
/obj/item/clothing/under/swimsuit/
siemens_coefficient = 1
body_parts_covered = 0
/obj/item/clothing/under/swimsuit/black
name = "black swimsuit"
desc = "An oldfashioned black swimsuit."
icon_state = "swim_black"
siemens_coefficient = 1
/obj/item/clothing/under/swimsuit/blue
name = "blue swimsuit"
desc = "An oldfashioned blue swimsuit."
icon_state = "swim_blue"
siemens_coefficient = 1
/obj/item/clothing/under/swimsuit/purple
name = "purple swimsuit"
desc = "An oldfashioned purple swimsuit."
icon_state = "swim_purp"
siemens_coefficient = 1
/obj/item/clothing/under/swimsuit/green
name = "green swimsuit"
desc = "An oldfashioned green swimsuit."
icon_state = "swim_green"
siemens_coefficient = 1
/obj/item/clothing/under/swimsuit/red
name = "red swimsuit"
desc = "An oldfashioned red swimsuit."
icon_state = "swim_red"
siemens_coefficient = 1
/*
* Poncho
*/
/obj/item/clothing/suit/poncho
name = "poncho"
desc = "A simple, comfortable poncho."
icon_state = "classicponcho"
item_state = "classicponcho"
/obj/item/clothing/suit/poncho/green
name = "green poncho"
desc = "A simple, comfortable cloak without sleeves. This one is green."
icon_state = "greenponcho"
item_state = "greenponcho"
/obj/item/clothing/suit/poncho/red
name = "red poncho"
desc = "A simple, comfortable cloak without sleeves. This one is red."
icon_state = "redponcho"
item_state = "redponcho"
/obj/item/clothing/suit/poncho/purple
name = "purple poncho"
desc = "A simple, comfortable cloak without sleeves. This one is purple."
icon_state = "purpleponcho"
item_state = "purpleponcho"
/obj/item/clothing/suit/poncho/blue
name = "blue poncho"
desc = "A simple, comfortable cloak without sleeves. This one is blue."
icon_state = "blueponcho"
item_state = "blueponcho"
/obj/item/clothing/suit/poncho/roles/security
name = "security poncho"
desc = "A simple, comfortable cloak without sleeves. This one is black and red, standard NanoTrasen Security colors."
icon_state = "secponcho"
item_state = "secponcho"
/obj/item/clothing/suit/poncho/roles/medical
name = "medical poncho"
desc = "A simple, comfortable cloak without sleeves. This one is white with green and blue tint, standard Medical colors."
icon_state = "medponcho"
item_state = "medponcho"
/obj/item/clothing/suit/poncho/roles/engineering
name = "engineering poncho"
desc = "A simple, comfortable cloak without sleeves. This one is yellow and orange, standard Engineering colors."
icon_state = "engiponcho"
item_state = "engiponcho"
/obj/item/clothing/suit/poncho/roles/science
name = "science poncho"
desc = "A simple, comfortable cloak without sleeves. This one is white with purple trim, standard NanoTrasen Science colors."
icon_state = "sciponcho"
item_state = "sciponcho"
/obj/item/clothing/suit/poncho/roles/cargo
name = "cargo poncho"
desc = "A simple, comfortable cloak without sleeves. This one is tan and grey, the colors of Cargo."
icon_state = "cargoponcho"
item_state = "cargoponcho"
/obj/item/clothing/suit/jacket/puffer
name = "puffer jacket"
desc = "A thick jacket with a rubbery, water-resistant shell."
icon_state = "pufferjacket"
item_state = "pufferjacket"
item_state = "chainmail"
/obj/item/clothing/suit/jacket/puffer/vest
name = "puffer vest"
desc = "A thick vest with a rubbery, water-resistant shell."
icon_state = "puffervest"
item_state = "puffervest"
item_state = "chainmail"
/obj/item/clothing/suit/storage/miljacket
name = "military jacket"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
icon_state = "militaryjacket_nobadge"
item_state = "militaryjacket_nobadge"
item_state = "suit_olive"
/obj/item/clothing/suit/storage/miljacket/alt
name = "military jacket"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
icon_state = "militaryjacket_badge"
item_state = "militaryjacket_badge"
item_state = "suit_olive"
/obj/item/clothing/suit/storage/miljacket/green
name = "military jacket"
@@ -407,7 +311,7 @@
name = "bomber jacket"
desc = "A thick, well-worn WW2 leather bomber jacket."
icon_state = "bomber"
item_state = "bomber"
item_state = "brown_jacket"
icon_open = "bomber_open"
icon_closed = "bomber"
body_parts_covered = UPPER_TORSO|ARMS
@@ -419,7 +323,7 @@
name = "bomber jacket"
desc = "A thick, well-worn WW2 leather bomber jacket."
icon_state = "bomberjacket_new"
item_state = "bomberjacket_new"
item_state = "brown_jacket"
body_parts_covered = UPPER_TORSO|ARMS
cold_protection = UPPER_TORSO|ARMS
min_cold_protection_temperature = T0C - 20
@@ -429,16 +333,16 @@
name = "leather jacket"
desc = "A black leather coat."
icon_state = "leather_jacket"
item_state = "leather_jacket"
body_parts_covered = UPPER_TORSO|ARMS
/obj/item/clothing/suit/storage/leather_jacket/alt
icon_state = "leather_jacket_alt"
item_state = "leather_jacket_alt"
item_state = "leather_jacket"
/obj/item/clothing/suit/storage/leather_jacket/nanotrasen
desc = "A black leather coat. A corporate logo is proudly displayed on the back."
icon_state = "leather_jacket_nt"
item_state = "leather_jacket"
//This one has buttons for some reason
/obj/item/clothing/suit/storage/toggle/brown_jacket
@@ -453,6 +357,7 @@
/obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
desc = "A brown leather coat. A corporate logo is proudly displayed on the back."
icon_state = "brown_jacket_nt"
item_state = "brown_jacket"
icon_open = "brown_jacket_nt_open"
icon_closed = "brown_jacket_nt"
@@ -460,7 +365,7 @@
name = "grey hoodie"
desc = "A warm, grey sweatshirt."
icon_state = "grey_hoodie"
item_state = "grey_hoodie"
item_state = "suit_grey"
icon_open = "grey_hoodie_open"
icon_closed = "grey_hoodie"
min_cold_protection_temperature = T0C - 20
@@ -470,7 +375,7 @@
name = "black hoodie"
desc = "A warm, black sweatshirt."
icon_state = "black_hoodie"
item_state = "black_hoodie"
item_state = "suit_black"
icon_open = "black_hoodie_open"
icon_closed = "black_hoodie"
@@ -478,7 +383,7 @@
name = "red hoodie"
desc = "A warm, red sweatshirt."
icon_state = "red_hoodie"
item_state = "red_hoodie"
item_state = "suit_red"
icon_open = "red_hoodie_open"
icon_closed = "red_hoodie"
@@ -486,7 +391,7 @@
name = "blue hoodie"
desc = "A warm, blue sweatshirt."
icon_state = "blue_hoodie"
item_state = "blue_hoodie"
item_state = "suit_blue"
icon_open = "blue_hoodie_open"
icon_closed = "blue_hoodie"
@@ -494,7 +399,7 @@
name = "green hoodie"
desc = "A warm, green sweatshirt."
icon_state = "green_hoodie"
item_state = "green_hoodie"
item_state = "suit_olive" //idc
icon_open = "green_hoodie_open"
icon_closed = "green_hoodie"
@@ -502,7 +407,7 @@
name = "orange hoodie"
desc = "A warm, orange sweatshirt."
icon_state = "orange_hoodie"
item_state = "orange_hoodie"
item_state = "suit_orange"
icon_open = "orange_hoodie_open"
icon_closed = "orange_hoodie"
@@ -510,7 +415,7 @@
name = "yellow hoodie"
desc = "A warm, yellow sweatshirt."
icon_state = "yellow_hoodie"
item_state = "yellow_hoodie"
item_state = "suit_yellow"
icon_open = "yellow_hoodie_open"
icon_closed = "yellow_hoodie"
@@ -518,7 +423,7 @@
name = "CTI hoodie"
desc = "A warm, black sweatshirt. It bears the letters ‘CTI’ on the back, a lettering to the prestigious university in Tau Ceti, Ceti Technical Institute. There is a blue supernova embroidered on the front, the emblem of CTI."
icon_state = "cti_hoodie"
item_state = "cti_hoodie"
item_state = "suit_black"
icon_open = "cti_hoodie_open"
icon_closed = "cti_hoodie"
@@ -526,7 +431,7 @@
name = "mojave university hoodie"
desc = "A warm, gray sweatshirt. It bears the letters ‘MU’ on the front, a lettering to the well-known public college, Mojave University."
icon_state = "mu_hoodie"
item_state = "mu_hoodie"
item_state = "suit_grey"
icon_open = "mu_hoodie_open"
icon_closed = "mu_hoodie"
@@ -534,7 +439,7 @@
name = "NT hoodie"
desc = "A warm, blue sweatshirt. It proudly bears the silver NanoTrasen insignia lettering on the back. The edges are trimmed with silver."
icon_state = "nt_hoodie"
item_state = "nt_hoodie"
item_state = "suit_blue"
icon_open = "nt_hoodie_open"
icon_closed = "nt_hoodie"
@@ -542,12 +447,10 @@
name = "Space Mountain Wind hoodie"
desc = "A warm, black sweatshirt. It has the logo for the popular softdrink Space Mountain Wind on both the front and the back."
icon_state = "smw_hoodie"
item_state = "smw_hoodie"
item_state = "suit_black"
icon_open = "smw_hoodie_open"
icon_closed = "smw_hoodie"
// FUN!
/obj/item/clothing/suit/whitedress
name = "white dress"
desc = "A fancy white dress."
@@ -560,7 +463,7 @@
name = "carp costume"
desc = "A costume made from 'synthetic' carp scales, it smells."
icon_state = "carp_casual"
item_state = "carp_casual"
item_state = "carp_casual" //Does not exist -S2-
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE //Space carp like space, so you should too
@@ -571,7 +474,7 @@
/obj/item/clothing/head/carp_hood
name = "carp hood"
desc = "A hood attached to a carp costume."
icon_state = "carp_casual"
icon_state = "carp_casual" //Does not exist -S2-
body_parts_covered = HEAD
cold_protection = HEAD
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
@@ -580,7 +483,7 @@
name = "corgi costume"
desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs."
icon_state = "ian"
item_state = "ian"
item_state = "ian" //Does not exist -S2-
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
//cold_protection = CHEST|GROIN|ARMS
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
@@ -592,18 +495,16 @@
name = "corgi hood"
desc = "A hood that looks just like a corgi's head, it won't guarantee dog biscuits."
icon_state = "ian"
item_state = "ian"
item_state = "ian" //Does not exist -S2-
body_parts_covered = HEAD
//cold_protection = HEAD
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
// WINTER COATS
/obj/item/clothing/suit/storage/hooded/wintercoat
name = "winter coat"
desc = "A heavy jacket made from 'synthetic' animal furs."
icon_state = "coatwinter"
item_state = "labcoat"
item_state = "coatwinter"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
@@ -624,106 +525,116 @@
/obj/item/clothing/suit/storage/hooded/wintercoat/captain
name = "captain's winter coat"
icon_state = "coatcaptain"
item_state = "coatcaptain"
armor = list(melee = 20, bullet = 15, laser = 20, energy = 10, bomb = 15, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/hooded/wintercoat/security
name = "security winter coat"
icon_state = "coatsecurity"
item_state = "coatsecurity"
armor = list(melee = 25, bullet = 20, laser = 20, energy = 15, bomb = 20, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/hooded/wintercoat/medical
name = "medical winter coat"
icon_state = "coatmedical"
item_state = "coatmedical"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
/obj/item/clothing/suit/storage/hooded/wintercoat/science
name = "science winter coat"
icon_state = "coatscience"
item_state = "coatscience"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering
name = "engineering winter coat"
icon_state = "coatengineer"
item_state = "coatengineer"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20)
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos
name = "atmospherics winter coat"
icon_state = "coatatmos"
item_state = "coatatmos"
/obj/item/clothing/suit/storage/hooded/wintercoat/hydro
name = "hydroponics winter coat"
icon_state = "coathydro"
item_state = "coathydro"
/obj/item/clothing/suit/storage/hooded/wintercoat/cargo
name = "cargo winter coat"
icon_state = "coatcargo"
item_state = "coatcargo"
/obj/item/clothing/suit/storage/hooded/wintercoat/miner
name = "mining winter coat"
icon_state = "coatminer"
item_state = "coatminer"
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/varsity
name = "black varsity jacket"
desc = "A favorite of jocks everywhere from Sol to Nyx."
icon_state = "varsity"
item_state = "leather_jacket"
item_state = "suit_black"
/obj/item/clothing/suit/varsity/red
name = "red varsity jacket"
icon_state = "varsity_red"
icon_state = "suit_red"
/obj/item/clothing/suit/varsity/purple
name = "purple varsity jacket"
icon_state = "varsity_purple"
icon_state = "suit_purple"
/obj/item/clothing/suit/varsity/green
name = "green varsity jacket"
icon_state = "varsity_green"
icon_state = "suit_olive"
/obj/item/clothing/suit/varsity/blue
name = "blue varsity jacket"
icon_state = "varsity_blue"
icon_state = "suit_blue"
/obj/item/clothing/suit/varsity/brown
name = "brown varsity jacket"
icon_state = "varsity_brown"
//Track Jackets
icon_state = "brown_jacket"
/*
* Track Jackets
*/
/obj/item/clothing/suit/storage/toggle/track
name = "track jacket"
desc = "a track jacket, for the athletic."
icon_state = "trackjacket"
item_state = "trackjacket"
item_state = "black_labcoat"
icon_open = "trackjacket_open"
icon_closed = "trackjacket"
/obj/item/clothing/suit/storage/toggle/track/blue
name = "blue track jacket"
icon_state = "trackjacketblue"
item_state = "trackjacketblue"
item_state = "blue_labcoat"
icon_open = "trackjacketblue_open"
icon_closed = "trackjacketblue"
/obj/item/clothing/suit/storage/toggle/track/green
name = "green track jacket"
icon_state = "trackjacketgreen"
item_state = "trackjacketgreen"
item_state = "green_labcoat"
icon_open = "trackjacketgreen_open"
icon_closed = "trackjacketgreen"
/obj/item/clothing/suit/storage/toggle/track/red
name = "red track jacket"
icon_state = "trackjacketred"
item_state = "trackjacketred"
item_state = "red_labcoat"
icon_open = "trackjacketred_open"
icon_closed = "trackjacketred"
/obj/item/clothing/suit/storage/toggle/track/white
name = "white track jacket"
icon_state = "trackjacketwhite"
item_state = "trackjacketwhite"
item_state = "labcoat"
icon_open = "trackjacketwhite_open"
icon_closed = "trackjacketwhite"
@@ -733,7 +644,7 @@
name = "Flannel shirt"
desc = "A comfy, grey flannel shirt. Unleash your inner hipster."
icon_state = "flannel"
item_state = "gy_suit"
item_state = "black_labcoat"
var/rolled = 0
var/tucked = 0
var/buttoned = 0
@@ -798,12 +709,12 @@
/obj/item/clothing/suit/storage/flannel/red
desc = "A comfy, red flannel shirt. Unleash your inner hipster."
icon_state = "flannel_red"
item_state = "r_suit"
item_state = "red_labcoat"
/obj/item/clothing/suit/storage/flannel/aqua
desc = "A comfy, aqua flannel shirt. Unleash your inner hipster."
icon_state = "flannel_aqua"
item_state = "b_suit"
item_state = "blue_labcoat"
/obj/item/clothing/suit/storage/flannel/brown
desc = "A comfy, brown flannel shirt. Unleash your inner hipster."
@@ -816,7 +727,7 @@
name = "green formal jacket"
desc = "A sleek proper formal jacket with gold buttons."
icon_state = "suitjacket_green_open"
item_state = "suitjacket_green_open"
item_state = "suit_olive"
icon_open = "suitjacket_green_open"
icon_closed = "suitjacket_green"
blood_overlay_type = "coat"

View File

@@ -28,7 +28,7 @@
..()
/obj/item/clothing/suit/storage/hooded/proc/RemoveHood()
src.icon_state = "[initial(icon_state)]"
icon_state = "[initial(icon_state)]"
suittoggled = 0
if(ishuman(hood.loc))
var/mob/living/carbon/H = hood.loc
@@ -41,7 +41,7 @@
/obj/item/clothing/suit/storage/hooded/proc/ToggleHood()
if(!suittoggled)
if(ishuman(src.loc))
if(ishuman(loc))
var/mob/living/carbon/human/H = src.loc
if(H.wear_suit != src)
H << "<span class='warning'>You must be wearing [src] to put up the hood!</span>"
@@ -52,7 +52,7 @@
else
H.equip_to_slot_if_possible(hood,slot_head,0,0,1)
suittoggled = 1
src.icon_state = "[initial(icon_state)]_t"
icon_state = "[initial(icon_state)]_t"
H.update_inv_wear_suit()
else
RemoveHood()

View File

@@ -13,7 +13,6 @@
name = "firesuit"
desc = "A suit that protects against fire and heat."
icon_state = "fire"
item_state = "fire_suit"
w_class = 4//bulky item
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.50
@@ -26,17 +25,14 @@
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
/obj/item/clothing/suit/fire/firefighter
icon_state = "firesuit"
item_state = "firefighter"
/obj/item/clothing/suit/fire/heavy
/obj/item/clothing/suit/fire/heavy //Is this even used?? -S2-
name = "firesuit"
desc = "A suit that protects against extreme fire and heat."
//icon_state = "thermal"
item_state = "ro_suit"
item_state = "black_suit"
w_class = 4//bulky item
slowdown = 1.5
@@ -52,12 +48,10 @@
body_parts_covered = HEAD|FACE|EYES
siemens_coefficient = 0
/obj/item/clothing/suit/bomb_suit
name = "bomb suit"
desc = "A suit designed for safety when handling explosives."
icon_state = "bombsuit"
item_state = "bombsuit"
w_class = 4//bulky item
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
@@ -68,7 +62,6 @@
max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
siemens_coefficient = 0
/obj/item/clothing/head/bomb_hood/security
icon_state = "bombsuitsec"
body_parts_covered = HEAD
@@ -89,12 +82,10 @@
body_parts_covered = HEAD|FACE|EYES
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
/obj/item/clothing/suit/radiation
name = "Radiation suit"
desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation."
icon_state = "rad"
item_state = "rad_suit"
w_class = 4//bulky item
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.50

View File

@@ -2,10 +2,6 @@
name = "wizard hat"
desc = "Strange-looking hat-wear that most certainly belongs to a real magic user."
icon_state = "wizard"
item_state_slots = list(
slot_l_hand_str = "wizhat",
slot_r_hand_str = "wizhat",
)
//Not given any special protective value since the magic robes are full-body protection --NEO
siemens_coefficient = 0.8
body_parts_covered = 0
@@ -33,11 +29,6 @@
name = "Magus Helm"
desc = "A mysterious helmet that hums with an unearthly power"
icon_state = "magus"
item_state = "magus"
item_state_slots = list(
slot_l_hand_str = "helmet",
slot_r_hand_str = "helmet",
)
siemens_coefficient = 0.8
body_parts_covered = HEAD|FACE|EYES
@@ -45,27 +36,19 @@
name = "psychic amplifier"
desc = "A crown-of-thorns psychic amplifier. Kind of looks like a tiara having sex with an industrial robot."
icon_state = "amp"
item_state_slots = list(
slot_l_hand_str = "helmet",
slot_r_hand_str = "helmet",
)
siemens_coefficient = 0.8
/obj/item/clothing/head/wizard/cap
name = "Gentlemans Cap"
desc = "A checkered gray flat cap woven together with the rarest of threads."
icon_state = "gentcap"
item_state_slots = list(
slot_l_hand_str = "det_hat",
slot_r_hand_str = "det_hat",
)
item_state = "detective"
siemens_coefficient = 0.8
/obj/item/clothing/suit/wizrobe
name = "wizard robe"
desc = "A magnificant, gem-lined robe that seems to radiate power."
icon_state = "wizard"
item_state = "wizrobe"
gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE
permeability_coefficient = 0.01
armor = list(melee = 30, bullet = 20, laser = 20,energy = 20, bomb = 20, bio = 20, rad = 20)
@@ -78,47 +61,41 @@
name = "red wizard robe"
desc = "A magnificant, red, gem-lined robe that seems to radiate power."
icon_state = "redwizard"
item_state = "redwizrobe"
/obj/item/clothing/suit/wizrobe/marisa
name = "Witch Robe"
desc = "Magic is all about the spell power, ZE!"
icon_state = "marisa"
item_state = "marisarobe"
/obj/item/clothing/suit/wizrobe/magusblue
name = "Magus Robe"
desc = "A set of armoured robes that seem to radiate a dark power"
icon_state = "magusblue"
item_state = "magusblue"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
/obj/item/clothing/suit/wizrobe/magusred
name = "Magus Robe"
desc = "A set of armoured robes that seem to radiate a dark power"
icon_state = "magusred"
item_state = "magusred"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
/obj/item/clothing/suit/wizrobe/psypurple
name = "purple robes"
desc = "Heavy, royal purple robes threaded with psychic amplifiers and weird, bulbous lenses. Do not machine wash."
icon_state = "psyamp"
item_state = "psyamp"
/obj/item/clothing/suit/wizrobe/gentlecoat
name = "Gentlemans Coat"
desc = "A heavy threaded twead gray jacket. For a different sort of Gentleman."
icon_state = "gentlecoat"
item_state = "gentlecoat"
item_state = "greatcoat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/suit/wizrobe/fake
name = "wizard robe"
desc = "A rather dull, blue robe meant to mimick real wizard robes."
icon_state = "wizard-fake"
item_state = "wizrobe"
item_state = "wizard"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 1.0
@@ -133,8 +110,6 @@
name = "Witch Robe"
desc = "Magic is all about the spell power, ZE!"
icon_state = "marisa"
item_state = "marisarobe"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 1.0

View File

@@ -51,7 +51,7 @@
if(user)
user << "<span class='notice'>You attach \the [src] to \the [has_suit].</span>"
src.add_fingerprint(user)
add_fingerprint(user)
/obj/item/clothing/accessory/proc/on_removed(var/mob/user)
if(!has_suit)
@@ -60,9 +60,9 @@
has_suit = null
if(user)
usr.put_in_hands(src)
src.add_fingerprint(user)
add_fingerprint(user)
else
src.forceMove(get_turf(src))
forceMove(get_turf(src))
//default attackby behaviour
/obj/item/clothing/accessory/attackby(obj/item/I, mob/user)

View File

@@ -2,7 +2,6 @@
name = "silver locket"
desc = "This oval shaped, argentium sterling silver locket hangs on an incredibly fine, refractive string, almost thin as hair and microweaved from links to a deceptive strength, of similar material. The edges are engraved very delicately with an elegant curving design, but overall the main is unmarked and smooth to the touch, leaving room for either remaining as a stolid piece or future alterations. There is an obvious internal place for a picture or lock of some sort, but even behind that is a very thin compartment unhinged with the pinch of a thumb and forefinger."
icon_state = "locket"
item_state = "locket"
slot_flags = 0
w_class = 2
slot_flags = SLOT_MASK | SLOT_TIE
@@ -25,7 +24,7 @@
if(held)
user << "\The [held] falls out!"
held.loc = get_turf(user)
src.held = null
held = null
else
icon_state = "[base_icon]"
@@ -41,6 +40,6 @@
usr << "You slip [O] into [src]."
user.drop_item()
O.loc = src
src.held = O
held = O
return
..()

View File

@@ -43,7 +43,7 @@
hold.hide_from(usr)
for(var/obj/item/I in hold.contents)
hold.remove_from_storage(I, T)
src.add_fingerprint(user)
add_fingerprint(user)
/obj/item/clothing/accessory/storage/webbing
name = "webbing"

View File

@@ -1,7 +1,6 @@
/obj/item/clothing/under/color/black
name = "black jumpsuit"
icon_state = "black"
item_state = "bl_suit"
worn_state = "black"
rolled_sleeves = 0
@@ -9,34 +8,30 @@
name = "feminine black jumpsuit"
desc = "It's very smart and in a ladies-size!"
icon_state = "black"
item_state = "bl_suit"
worn_state = "blackf"
/obj/item/clothing/under/color/blackjumpskirt
name = "black jumpskirt"
desc = "A slimming black jumpskirt."
icon_state = "blackjumpskirt"
item_state = "bl_suit"
item_state = "black"
worn_state = "blackjumpskirt"
/obj/item/clothing/under/color/blue
name = "blue jumpsuit"
icon_state = "blue"
item_state = "b_suit"
worn_state = "blue"
rolled_sleeves = 0
/obj/item/clothing/under/color/green
name = "green jumpsuit"
icon_state = "green"
item_state = "g_suit"
worn_state = "green"
rolled_sleeves = 0
/obj/item/clothing/under/color/grey
name = "grey jumpsuit"
icon_state = "grey"
item_state = "gy_suit"
worn_state = "grey"
rolled_sleeves = 0
@@ -44,7 +39,6 @@
name = "orange jumpsuit"
desc = "It's standardised prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
icon_state = "orange"
item_state = "o_suit"
worn_state = "orange"
has_sensor = 2
sensor_mode = 3
@@ -53,28 +47,24 @@
/obj/item/clothing/under/color/pink
name = "pink jumpsuit"
icon_state = "pink"
item_state = "p_suit"
worn_state = "pink"
rolled_sleeves = 0
/obj/item/clothing/under/color/red
name = "red jumpsuit"
icon_state = "red"
item_state = "r_suit"
worn_state = "red"
rolled_sleeves = 0
/obj/item/clothing/under/color/white
name = "white jumpsuit"
icon_state = "white"
item_state = "w_suit"
worn_state = "white"
rolled_sleeves = 0
/obj/item/clothing/under/color/yellow
name = "yellow jumpsuit"
icon_state = "yellow"
item_state = "y_suit"
worn_state = "yellow"
rolled_sleeves = 0
@@ -82,14 +72,13 @@
name = "psychedelic jumpsuit"
desc = "Groovy!"
icon_state = "psyche"
item_state = "psyche"
worn_state = "psyche"
/obj/item/clothing/under/color/lightblue
name = "lightblue jumpsuit"
desc = "A light blue jumpsuit."
icon_state = "lightblue"
item_state = "b_suit"
item_state = "blue"
worn_state = "lightblue"
rolled_sleeves = 0
@@ -97,7 +86,7 @@
name = "aqua jumpsuit"
desc = "An aqua jumpsuit."
icon_state = "aqua"
item_state = "b_suit"
item_state = "blue"
worn_state = "aqua"
rolled_sleeves = 0
@@ -105,7 +94,6 @@
name = "purple jumpsuit"
desc = "The latest in space fashion."
icon_state = "purple"
item_state = "p_suit"
worn_state = "purple"
rolled_sleeves = 0
@@ -113,7 +101,7 @@
name = "lightpurple jumpsuit"
desc = "A light purple jumpsuit."
icon_state = "lightpurple"
item_state = "p_suit"
item_state = "purple"
worn_state = "lightpurple"
rolled_sleeves = 0
@@ -121,7 +109,7 @@
name = "lightgreen jumpsuit"
desc = "A light green jumpsuit."
icon_state = "lightgreen"
item_state = "g_suit"
item_state = "green"
worn_state = "lightgreen"
rolled_sleeves = 0
@@ -129,7 +117,6 @@
name = "lightbrown jumpsuit"
desc = "A light brown jumpsuit."
icon_state = "lightbrown"
item_state = "lb_suit"
worn_state = "lightbrown"
rolled_sleeves = 0
@@ -137,7 +124,7 @@
name = "brown jumpsuit"
desc = "A brown jumpsuit."
icon_state = "brown"
item_state = "lb_suit"
item_state = "lightbrown"
worn_state = "brown"
rolled_sleeves = 0
@@ -145,7 +132,7 @@
name = "yellowgreen jumpsuit"
desc = "A... yellow green jumpsuit?"
icon_state = "yellowgreen"
item_state = "y_suit"
item_state = "yellow"
worn_state = "yellowgreen"
rolled_sleeves = 0
@@ -153,7 +140,7 @@
name = "darkblue jumpsuit"
desc = "A dark blue jumpsuit."
icon_state = "darkblue"
item_state = "b_suit"
item_state = "blue"
worn_state = "darkblue"
rolled_sleeves = 0
@@ -161,7 +148,7 @@
name = "lightred jumpsuit"
desc = "A light red jumpsuit."
icon_state = "lightred"
item_state = "r_suit"
item_state = "red"
worn_state = "lightred"
rolled_sleeves = 0
@@ -169,6 +156,6 @@
name = "darkred jumpsuit"
desc = "A dark red jumpsuit."
icon_state = "darkred"
item_state = "r_suit"
item_state = "red"
worn_state = "darkred"
rolled_sleeves = 0

View File

@@ -4,7 +4,6 @@
desc = "It looks like it could use some more flair."
name = "bartender's uniform"
icon_state = "ba_suit"
item_state = "ba_suit"
worn_state = "ba_suit"
rolled_sleeves = 0
@@ -12,7 +11,6 @@
desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"."
name = "captain's jumpsuit"
icon_state = "captain"
item_state = "b_suit"
worn_state = "captain"
rolled_sleeves = 0
@@ -20,7 +18,7 @@
name = "quartermaster's jumpsuit"
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
icon_state = "qm"
item_state = "lb_suit"
item_state = "cargo"
worn_state = "qm"
rolled_sleeves = 0
@@ -41,7 +39,7 @@
name = "cargo technician's jumpsuit"
desc = "Shooooorts! They're comfy and easy to wear!"
icon_state = "cargotech"
item_state = "lb_suit"
item_state = "cargo"
worn_state = "cargo"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
rolled_sleeves = 0
@@ -63,7 +61,7 @@
desc = "It's a black jumpsuit, often worn by religious folk."
name = "chaplain's jumpsuit"
icon_state = "chaplain"
item_state = "bl_suit"
item_state = "black"
worn_state = "chapblack"
rolled_sleeves = 0
@@ -71,7 +69,6 @@
desc = "It's an apron which is given only to the most <b>hardcore</b> chefs in space."
name = "chef's uniform"
icon_state = "chef"
item_state = "w_suit"
worn_state = "chef"
rolled_sleeves = 0
@@ -79,7 +76,6 @@
name = "clown suit"
desc = "<i>'HONK!'</i>"
icon_state = "clown"
item_state = "clown"
worn_state = "clown"
rolled_sleeves = -1
@@ -87,7 +83,6 @@
desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
name = "head of personnel's jumpsuit"
icon_state = "hop"
item_state = "b_suit"
worn_state = "hop"
rolled_sleeves = 0
@@ -95,7 +90,7 @@
desc = "A blue jacket and red tie, with matching red cuffs! Snazzy. Wearing this makes you feel more important than your job title does."
name = "head of personnel's suit"
icon_state = "hopwhimsy"
item_state = "b_suit"
item_state = "hop"
worn_state = "hopwhimsy"
rolled_sleeves = -1
@@ -103,7 +98,7 @@
desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
name = "botanist's jumpsuit"
icon_state = "hydroponics"
item_state = "g_suit"
item_state = "green"
worn_state = "hydroponics"
permeability_coefficient = 0.50
rolled_sleeves = 0
@@ -121,8 +116,6 @@
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
name = "janitor's jumpsuit"
icon_state = "janitor"
worn_state = "janitor"
item_state = "janitor"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
rolled_sleeves = 0
@@ -133,7 +126,6 @@
/obj/item/clothing/under/lawyer/black
name = "black Lawyer suit"
icon_state = "lawyer_black"
item_state = "lawyer_black"
worn_state = "lawyer_black"
/obj/item/clothing/under/lawyer/female
@@ -145,27 +137,25 @@
/obj/item/clothing/under/lawyer/red
name = "red Lawyer suit"
icon_state = "lawyer_red"
item_state = "lawyer_red"
worn_state = "lawyer_red"
/obj/item/clothing/under/lawyer/blue
name = "blue Lawyer suit"
icon_state = "lawyer_blue"
item_state = "lawyer_blue"
worn_state = "lawyer_blue"
/obj/item/clothing/under/lawyer/bluesuit
name = "Blue Suit"
desc = "A classy suit."
icon_state = "bluesuit"
item_state = "ba_suit"
item_state = "lawyer_blue"
worn_state = "bluesuit"
starting_accessories = list(/obj/item/clothing/accessory/red)
/obj/item/clothing/under/lawyer/purpsuit
name = "Purple Suit"
icon_state = "lawyer_purp"
item_state = "ba_suit"
item_state = "purple"
worn_state = "lawyer_purp"
/obj/item/clothing/under/lawyer/oldman
@@ -186,13 +176,11 @@
name = "mime's outfit"
desc = "It's not very colourful."
icon_state = "mime"
item_state = "ba_suit"
worn_state = "mime"
/obj/item/clothing/under/rank/miner
desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
name = "shaft miner's jumpsuit"
icon_state = "miner"
item_state = "lb_suit"
worn_state = "miner"
rolled_sleeves = 0

View File

@@ -3,7 +3,6 @@
desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
name = "chief engineer's jumpsuit"
icon_state = "chiefengineer"
item_state = "g_suit"
worn_state = "chief"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
rolled_sleeves = 0
@@ -12,7 +11,6 @@
desc = "It's a jumpsuit worn by atmospheric technicians."
name = "atmospheric technician's jumpsuit"
icon_state = "atmos"
item_state = "atmos_suit"
worn_state = "atmos"
rolled_sleeves = 0
@@ -20,7 +18,6 @@
desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
name = "engineer's jumpsuit"
icon_state = "engine"
item_state = "engi_suit"
worn_state = "engine"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
rolled_sleeves = 0
@@ -29,6 +26,5 @@
desc = "It's a slimming black jumpsuit with reinforced seams; great for industrial work."
name = "roboticist's jumpsuit"
icon_state = "robotics"
item_state = "bl_suit"
worn_state = "robotics"
rolled_sleeves = 0

View File

@@ -5,7 +5,6 @@
desc = "It's a jumpsuit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants."
name = "research director's jumpsuit"
icon_state = "director"
item_state = "lb_suit"
worn_state = "director"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -13,7 +12,7 @@
desc = "A dress suit and slacks stained with hard work and dedication to science. Perhaps other things as well, but mostly hard work and dedication."
name = "head researcher uniform"
icon_state = "rdalt"
item_state = "lb_suit"
item_state = "director"
worn_state = "rdalt"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -21,7 +20,6 @@
name = "research director dress uniform"
desc = "Feminine fashion for the style concious RD. Its fabric provides minor protection from biological contaminants."
icon_state = "dress_rd"
item_state = "lb_suit"
worn_state = "dress_rd"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
@@ -30,7 +28,7 @@
desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
name = "scientist's jumpsuit"
icon_state = "science"
item_state = "w_suit"
item_state = "white"
worn_state = "sciencewhite"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
@@ -40,7 +38,7 @@
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
name = "chemist's jumpsuit"
icon_state = "chemistry"
item_state = "w_suit"
item_state = "white"
worn_state = "chemistrywhite"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -53,7 +51,7 @@
desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
name = "chief medical officer's jumpsuit"
icon_state = "cmo"
item_state = "w_suit"
item_state = "white"
worn_state = "cmo"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -63,7 +61,7 @@
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
name = "geneticist's jumpsuit"
icon_state = "genetics"
item_state = "w_suit"
item_state = "white"
worn_state = "geneticswhite"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -73,7 +71,7 @@
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
name = "virologist's jumpsuit"
icon_state = "virology"
item_state = "w_suit"
item_state = "white"
worn_state = "virologywhite"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -83,7 +81,6 @@
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
name = "nurse's suit"
icon_state = "nursesuit"
item_state = "nursesuit"
worn_state = "nursesuit"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -115,7 +112,7 @@
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
name = "medical doctor's jumpsuit"
icon_state = "medical"
item_state = "w_suit"
item_state = "white"
worn_state = "medical"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -125,7 +122,7 @@
name = "short sleeve medical jumpsuit"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one has a cross on the chest denoting that the wearer is trained medical personnel."
icon_state = "medical_short"
item_state = "medical_short"
item_state = "white"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
rolled_sleeves = -1
@@ -133,7 +130,7 @@
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
icon_state = "scrubsblue"
item_state = "b_suit"
item_state = "blue"
worn_state = "scrubsblue"
rolled_sleeves = -1
@@ -141,7 +138,7 @@
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
icon_state = "scrubsgreen"
item_state = "g_suit"
item_state = "green"
worn_state = "scrubsgreen"
rolled_sleeves = -1
@@ -149,7 +146,7 @@
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
icon_state = "scrubspurple"
item_state = "p_suit"
item_state = "purple"
worn_state = "scrubspurple"
rolled_sleeves = -1
@@ -157,7 +154,7 @@
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in black."
icon_state = "scrubsblack"
item_state = "bl_suit"
item_state = "black"
worn_state = "scrubsblack"
rolled_sleeves = -1
@@ -165,7 +162,7 @@
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in navy blue."
icon_state = "scrubsnavyblue"
item_state = "b_suit"
item_state = "blue"
worn_state = "scrubsnavyblue"
rolled_sleeves = -1
@@ -173,18 +170,17 @@
desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist."
name = "psychiatrist's jumpsuit"
icon_state = "psych"
item_state = "w_suit"
item_state = "white"
worn_state = "psych"
/obj/item/clothing/under/rank/psych/turtleneck
desc = "A turqouise turtleneck and a pair of dark blue slacks, belonging to a psychologist."
name = "psychologist's turtleneck"
icon_state = "psychturtle"
item_state = "b_suit"
item_state = "psyche"
worn_state = "psychturtle"
rolled_sleeves = 0
/*
* Medsci, unused (i think) stuff
*/
@@ -192,7 +188,7 @@
desc = "It's made of a special fiber which provides minor protection against biohazards."
name = "geneticist's jumpsuit"
icon_state = "genetics_new"
item_state = "w_suit"
item_state = "white"
worn_state = "genetics_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -202,7 +198,7 @@
desc = "It's made of a special fiber which provides minor protection against biohazards."
name = "chemist's jumpsuit"
icon_state = "chemist_new"
item_state = "w_suit"
item_state = "white"
worn_state = "chemist_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -212,7 +208,7 @@
desc = "Made of a special fiber that gives special protection against biohazards and small explosions."
name = "scientist's jumpsuit"
icon_state = "scientist_new"
item_state = "w_suit"
item_state = "white"
worn_state = "scientist_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
@@ -222,7 +218,7 @@
desc = "Made of a special fiber that gives increased protection against biohazards."
name = "virologist's jumpsuit"
icon_state = "virologist_new"
item_state = "w_suit"
item_state = "white"
worn_state = "virologist_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)

View File

@@ -12,7 +12,7 @@
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
name = "warden's jumpsuit"
icon_state = "warden"
item_state = "r_suit"
item_state = "red" //Red should be just fine -S2-
worn_state = "warden"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
@@ -28,7 +28,7 @@
name = "security officer's jumpsuit"
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
icon_state = "security"
item_state = "r_suit"
item_state = "red"
worn_state = "secred"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
@@ -38,7 +38,7 @@
name = "dispatcher's uniform"
desc = "A dress shirt and khakis with a security patch sewn on."
icon_state = "dispatch"
//item_state = "dispatch"
item_state = "detective"
worn_state = "dispatch"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
@@ -48,7 +48,7 @@
name = "security officer's uniform"
desc = "It's made of a slightly sturdier material, to allow for robust protection."
icon_state = "redshirt2"
item_state = "r_suit"
item_state = "red"
worn_state = "redshirt2"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
@@ -56,13 +56,13 @@
/obj/item/clothing/under/rank/security/corp
icon_state = "sec_corporate"
//item_state = "sec_corporate"
item_state = "black"
worn_state = "sec_corporate"
rolled_sleeves = 0
/obj/item/clothing/under/rank/warden/corp
icon_state = "warden_corporate"
//item_state = "warden_corporate"
item_state = "black"
worn_state = "warden_corporate"
rolled_sleeves = 0
@@ -70,7 +70,7 @@
name = "tactical jumpsuit"
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
icon_state = "swatunder"
//item_state = "swatunder"
item_state = "green"
worn_state = "swatunder"
armor = list(melee = 10, bullet = 5, laser = 5,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
@@ -83,7 +83,6 @@
name = "detective's suit"
desc = "A rumpled white dress shirt paired with well-worn grey slacks."
icon_state = "detective"
item_state = "det"
worn_state = "detective"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
@@ -117,7 +116,7 @@
/obj/item/clothing/under/det/corporate
name = "detective's jumpsuit"
icon_state = "det_corporate"
item_state = "bl_suit"
item_state = "black"
worn_state = "det_corporate"
desc = "A more modern uniform for corporate investigators."
@@ -131,15 +130,10 @@
worn_state = "detective2_waistcoat"
desc = "A serious-looking tan dress shirt paired with freshly-pressed black slacks, complete with a red striped tie and waistcoat."
/obj/item/clothing/head/det
name = "fedora"
desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
icon_state = "detective"
item_state_slots = list(
slot_l_hand_str = "det_hat",
slot_r_hand_str = "det_hat",
)
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
@@ -147,9 +141,9 @@
/obj/item/clothing/head/det/grey
icon_state = "detective2"
item_state = "detective"
desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
/*
* Head of Security
*/
@@ -157,7 +151,7 @@
desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
name = "head of security's jumpsuit"
icon_state = "hos"
item_state = "r_suit"
item_state = "red"
worn_state = "hosred"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.8
@@ -165,7 +159,7 @@
/obj/item/clothing/under/rank/head_of_security/corp
icon_state = "hos_corporate"
//item_state = "hos_corporate"
item_state = "black"
worn_state = "hos_corporate"
rolled_sleeves = 0
@@ -180,13 +174,13 @@
name = "Dermal Armour Patch"
desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
icon_state = "dermal"
item_state = ""
siemens_coefficient = 0.6
/obj/item/clothing/suit/armor/hos
name = "armored coat"
desc = "A greatcoat enhanced with a special alloy for some protection and style."
icon_state = "hos"
item_state = "hos"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
flags_inv = HIDEJUMPSUIT
@@ -197,7 +191,6 @@
desc = "You never asked for anything that stylish."
name = "head of security's jumpsuit"
icon_state = "jensen"
item_state = "jensen"
worn_state = "jensen"
siemens_coefficient = 0.6
rolled_sleeves = -1
@@ -206,14 +199,12 @@
name = "armored trenchcoat"
desc = "A trenchcoat augmented with a special alloy for some protection and style."
icon_state = "hostrench"
item_state = "hostrench"
flags_inv = 0
siemens_coefficient = 0.6
/*
* Navy uniforms
*/
/obj/item/clothing/under/rank/security/navyblue
name = "security officer's uniform"
desc = "The latest in fashionable security outfits."

View File

@@ -3,27 +3,26 @@
desc = "Sleepwear."
icon_state = "red_pyjamas"
worn_state = "red_pyjamas"
item_state = "w_suit"
item_state = "white"
/obj/item/clothing/under/pj/blue
name = "blue pj's"
desc = "Sleepwear."
icon_state = "blue_pyjamas"
worn_state = "blue_pyjamas"
item_state = "w_suit"
item_state = "white"
/obj/item/clothing/under/captain_fly
name = "rogue's uniform"
desc = "For the man who doesn't care because he's still free."
icon_state = "captain_fly"
item_state = "r_suit"
item_state = "red"
worn_state = "captain_fly"
/obj/item/clothing/under/scratch
name = "white suit"
desc = "A white suit, suitable for an excellent host"
icon_state = "scratch"
item_state = "scratch"
worn_state = "scratch"
/obj/item/clothing/under/sl_suit
@@ -31,14 +30,12 @@
name = "amish suit"
icon_state = "sl_suit"
worn_state = "sl_suit"
item_state = "sl_suit"
rolled_sleeves = 0
/obj/item/clothing/under/waiter
name = "waiter's outfit"
desc = "It's a very smart uniform with a special pocket for tip."
icon_state = "waiter"
item_state = "waiter"
worn_state = "waiter"
rolled_sleeves = 0
@@ -46,7 +43,7 @@
name = "mailman's jumpsuit"
desc = "<i>'Special delivery!'</i>"
icon_state = "mailman"
item_state = "b_suit"
item_state = "blue"
worn_state = "mailman"
rolled_sleeves = 0
@@ -63,7 +60,7 @@
name = "vice officer's jumpsuit"
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
icon_state = "vice"
item_state = "gy_suit"
item_state = "grey"
worn_state = "vice"
//This set of uniforms looks fairly fancy and is generally used for high-ranking NT personnel from what I've seen, so lets give them appropriate ranks.
@@ -95,14 +92,14 @@
name = "ERT tactical uniform"
desc = "A short-sleeved black uniform, paired with grey digital-camo cargo pants. It looks very tactical."
icon_state = "ert_uniform"
item_state = "bl_suit"
item_state = "black"
worn_state = "ert_uniform"
/obj/item/clothing/under/gov
desc = "A neat proper uniform of someone on offical business. The plain, professional attire of an Internal Affairs Agent. The collar is <i>immaculately</i> starched."
name = "Green formal uniform"
icon_state = "greensuit"
item_state = "greensuit"
item_state = "centcom"
worn_state = "greensuit"
rolled_sleeves = 0
starting_accessories = list(/obj/item/clothing/accessory/darkgreen)
@@ -111,7 +108,6 @@
name = "\improper NASA jumpsuit"
desc = "It has a NASA logo on it and is made of space-proofed materials."
icon_state = "black"
item_state = "bl_suit"
worn_state = "black"
w_class = 4//bulky item
gas_transfer_coefficient = 0.01
@@ -124,7 +120,7 @@
/obj/item/clothing/under/acj
name = "administrative cybernetic jumpsuit"
icon_state = "syndicate"
item_state = "bl_suit"
item_state = "black"
worn_state = "syndicate"
desc = "it's a cybernetically enhanced jumpsuit used for administrative duties."
gas_transfer_coefficient = 0.01
@@ -140,33 +136,24 @@
desc = "A jumpsuit with owl wings. Photorealistic owl feathers! Twooooo!"
icon_state = "owl"
worn_state = "owl"
item_state = "owl"
/obj/item/clothing/under/johnny
name = "johnny~~ jumpsuit"
desc = "Johnny~~"
icon_state = "johnny"
worn_state = "johnny"
item_state = "johnny"
/obj/item/clothing/under/color/rainbow
name = "rainbow jumpsuit"
desc = "A multi-colored jumpsuit."
icon_state = "rainbow"
item_state = "rainbow"
worn_state = "rainbow"
/obj/item/clothing/under/cloud
name = "cloud"
desc = "cloud"
icon_state = "cloud"
worn_state = "cloud"
/obj/item/clothing/under/psysuit
name = "dark undersuit"
desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm."
icon_state = "psysuit"
item_state = "bl_suit"
item_state = "black"
worn_state = "psysuit"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
@@ -174,7 +161,7 @@
name = "gentlemans suit"
desc = "A silk black shirt with a white tie and a matching gray vest and slacks. Feels proper."
icon_state = "gentlesuit"
item_state = "gy_suit"
item_state = "grey"
worn_state = "gentlesuit"
rolled_sleeves = 0
@@ -182,28 +169,28 @@
name = "captain's suit"
desc = "A green suit and yellow necktie. Exemplifies authority."
icon_state = "green_suit"
item_state = "dg_suit"
item_state = "centcom"
worn_state = "green_suit"
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
name = "head of personnel's suit"
desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble."
icon_state = "teal_suit"
item_state = "g_suit"
item_state = "green"
worn_state = "teal_suit"
/obj/item/clothing/under/suit_jacket
name = "black suit"
desc = "A black suit and red tie. Very formal."
icon_state = "black_suit"
item_state = "bl_suit"
item_state = "lawyer_black"
worn_state = "black_suit"
/obj/item/clothing/under/suit_jacket/really_black
name = "executive suit"
desc = "A formal black suit and red tie, intended for the station's finest."
icon_state = "really_black_suit"
item_state = "jensensuit"
item_state = "lawyer_black"
worn_state = "black_suit"
/obj/item/clothing/under/suit_jacket/female
@@ -217,14 +204,14 @@
name = "red suit"
desc = "A red suit and blue tie. Somewhat formal."
icon_state = "red_suit"
item_state = "r_suit"
item_state = "lawyer_red"
worn_state = "red_suit"
/obj/item/clothing/under/schoolgirl
name = "schoolgirl uniform"
desc = "It's just like one of my Japanese animes!"
icon_state = "schoolgirl"
item_state = "b_suit"
item_state = "blue"
worn_state = "schoolgirl"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
@@ -232,7 +219,7 @@
name = "laborer's overalls"
desc = "A set of durable overalls for getting the job done."
icon_state = "overalls"
item_state = "lb_suit"
item_state = "cargo"
worn_state = "overalls"
/obj/item/clothing/under/pirate
@@ -247,21 +234,20 @@
name = "soviet uniform"
desc = "For the Motherland!"
icon_state = "soviet"
item_state = "gy_suit"
item_state = "grey"
worn_state = "soviet"
/obj/item/clothing/under/redcoat
name = "redcoat uniform"
desc = "Looks old."
icon_state = "redcoat"
item_state = "r_suit"
item_state = "red"
worn_state = "redcoat"
/obj/item/clothing/under/kilt
name = "kilt"
desc = "Includes shoes and plaid"
icon_state = "kilt"
item_state = "kilt"
worn_state = "kilt"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|FEET
@@ -269,7 +255,7 @@
name = "sexy mime outfit"
desc = "The only time when you DON'T enjoy looking at someone's rack."
icon_state = "sexymime"
item_state = "w_suit"
item_state = "mime"
worn_state = "sexymime"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
rolled_sleeves = -1 //Please never
@@ -278,11 +264,13 @@
name = "gladiator uniform"
desc = "Are you not entertained? Is that not why you are here?"
icon_state = "gladiator"
item_state = "o_suit"
item_state = "yellow"
worn_state = "gladiator"
body_parts_covered = LOWER_TORSO
//dress
/*
* dress
*/
/obj/item/clothing/under/dress
body_parts_covered = UPPER_TORSO|LOWER_TORSO
@@ -290,99 +278,86 @@
name = "black tango dress"
desc = "Filled with Latin fire."
icon_state = "black_tango"
item_state = "black_tango"
worn_state = "black_tango"
/obj/item/clothing/under/dress/blacktango/alt
name = "black tango dress"
desc = "Filled with Latin fire."
icon_state = "black_tango_alt"
item_state = "black_tango_alt"
item_state = "black_tango"
worn_state = "black_tango_alt"
/obj/item/clothing/under/dress/stripeddress
name = "striped dress"
desc = "Fashion in space."
icon_state = "striped_dress"
item_state = "striped_dress"
worn_state = "striped_dress"
/obj/item/clothing/under/dress/sailordress
name = "sailor dress"
desc = "Formal wear for a leading lady."
icon_state = "sailor_dress"
item_state = "sailor_dress"
worn_state = "sailor_dress"
/obj/item/clothing/under/dress/redeveninggown
name = "red evening gown"
desc = "Fancy dress for space bar singers."
icon_state = "red_evening_gown"
item_state = "red_evening_gown"
worn_state = "red_evening_gown"
/obj/item/clothing/under/dress/maid
name = "maid costume"
desc = "Maid in China."
icon_state = "maid"
item_state = "maid"
worn_state = "maid"
/obj/item/clothing/under/dress/janimaid
name = "maid uniform"
desc = "A simple maid uniform for housekeeping."
icon_state = "janimaid"
item_state = "janimaid"
worn_state = "janimaid"
/obj/item/clothing/under/dress/dress_fire
name = "flame dress"
desc = "A small black dress with blue flames print on it."
icon_state = "dress_fire"
item_state = "bl_suit"
worn_state = "dress_fire"
/obj/item/clothing/under/dress/dress_green
name = "green dress"
desc = "A simple, tight fitting green dress."
icon_state = "dress_green"
item_state = "g_suit"
worn_state = "dress_green"
/obj/item/clothing/under/dress/dress_orange
name = "orange dress"
desc = "A fancy orange gown for those who like to show leg."
icon_state = "dress_orange"
item_state = "y_suit"
worn_state = "dress_orange"
/obj/item/clothing/under/dress/dress_pink
name = "pink dress"
desc = "A simple, tight fitting pink dress."
icon_state = "dress_pink"
item_state = "p_suit"
worn_state = "dress_pink"
/obj/item/clothing/under/dress/dress_yellow
name = "yellow dress"
desc = "A flirty, little yellow dress."
icon_state = "dress_yellow"
item_state = "y_suit"
worn_state = "dress_yellow"
/obj/item/clothing/under/dress/dress_saloon
name = "saloon girl dress"
desc = "A old western inspired gown for the girl who likes to drink."
icon_state = "dress_saloon"
item_state = "p_suit"
item_state = "dress_white"
worn_state = "dress_saloon"
/obj/item/clothing/under/dress/dress_cap
name = "captain's dress uniform"
desc = "Feminine fashion for the style concious captain."
icon_state = "dress_cap"
item_state = "b_suit"
worn_state = "dress_cap"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
@@ -390,7 +365,6 @@
name = "head of personnel dress uniform"
desc = "Feminine fashion for the style concious HoP."
icon_state = "dress_hop"
item_state = "b_suit"
worn_state = "dress_hop"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
@@ -398,11 +372,12 @@
name = "human resources director uniform"
desc = "Superior class for the nosy H.R. Director."
icon_state = "huresource"
item_state = "y_suit"
worn_state = "huresource"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
//wedding stuff
/*
* wedding stuff
*/
/obj/item/clothing/under/wedding/
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
@@ -410,7 +385,6 @@
name = "orange wedding dress"
desc = "A big and puffy orange dress."
icon_state = "bride_orange"
item_state = "y_suit"
worn_state = "bride_orange"
flags_inv = HIDESHOES
@@ -418,7 +392,6 @@
name = "purple wedding dress"
desc = "A big and puffy purple dress."
icon_state = "bride_purple"
item_state = "p_suit"
worn_state = "bride_purple"
flags_inv = HIDESHOES
@@ -426,7 +399,6 @@
name = "blue wedding dress"
desc = "A big and puffy blue dress."
icon_state = "bride_blue"
item_state = "b_suit"
worn_state = "bride_blue"
flags_inv = HIDESHOES
@@ -434,7 +406,6 @@
name = "red wedding dress"
desc = "A big and puffy red dress."
icon_state = "bride_red"
item_state = "r_suit"
worn_state = "bride_red"
flags_inv = HIDESHOES
@@ -442,7 +413,6 @@
name = "silky wedding dress"
desc = "A white wedding gown made from the finest silk."
icon_state = "bride_white"
item_state = "nursesuit"
worn_state = "bride_white"
flags_inv = HIDESHOES
body_parts_covered = UPPER_TORSO|LOWER_TORSO
@@ -451,7 +421,6 @@
name = "sundress"
desc = "Makes you want to frolic in a field of daisies."
icon_state = "sundress"
item_state = "bl_suit"
worn_state = "sundress"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
@@ -459,7 +428,6 @@
name = "white sundress"
desc = "A white sundress decorated with purple lilies."
icon_state = "sundress_white"
item_state = "sundress_white"
worn_state = "sundress_white"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
@@ -467,35 +435,35 @@
name = "captain's formal uniform"
desc = "A captain's formal-wear, for special occasions."
icon_state = "captain_formal"
item_state = "b_suit"
item_state = "lawyer_blue"
worn_state = "captain_formal"
/obj/item/clothing/under/hosformalmale
name = "head of security's formal uniform"
desc = "A male head of security's formal-wear, for special occasions."
icon_state = "hos_formal_male"
item_state = "r_suit"
item_state = "lawyer_red"
worn_state = "hos_formal_male"
/obj/item/clothing/under/hosformalfem
name = "head of security's formal uniform"
desc = "A female head of security's formal-wear, for special occasions."
icon_state = "hos_formal_fem"
item_state = "r_suit"
item_state = "lawyer_red"
worn_state = "hos_formal_fem"
/obj/item/clothing/under/assistantformal
name = "assistant's formal uniform"
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
icon_state = "assistant_formal"
item_state = "gy_suit"
item_state = "lawyer_black"
worn_state = "assistant_formal"
/obj/item/clothing/under/suit_jacket/charcoal
name = "charcoal suit"
desc = "A charcoal suit and red tie. Very professional."
icon_state = "charcoal_suit"
item_state = "bl_suit"
item_state = "lawyer_black"
worn_state = "charcoal_suit"
starting_accessories = list(/obj/item/clothing/accessory/navy, /obj/item/clothing/accessory/charcoal_jacket)
@@ -503,7 +471,7 @@
name = "navy suit"
desc = "A navy suit and red tie, intended for the station's finest."
icon_state = "navy_suit"
item_state = "bl_suit"
item_state = "lawyer_blue"
worn_state = "navy_suit"
starting_accessories = list(/obj/item/clothing/accessory/red, /obj/item/clothing/accessory/navy_jacket)
@@ -511,7 +479,7 @@
name = "burgundy suit"
desc = "A burgundy suit and black tie. Somewhat formal."
icon_state = "burgundy_suit"
item_state = "r_suit"
item_state = "lawyer_red"
worn_state = "burgundy_suit"
starting_accessories = list(/obj/item/clothing/accessory/black, /obj/item/clothing/accessory/burgundy_jacket)
@@ -519,7 +487,7 @@
name = "checkered suit"
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
icon_state = "checkered_suit"
item_state = "gy_suit"
item_state = "lawyer_black"
worn_state = "checkered_suit"
starting_accessories = list(/obj/item/clothing/accessory/black, /obj/item/clothing/accessory/checkered_jacket)
@@ -527,7 +495,7 @@
name = "tan suit"
desc = "A tan suit. Smart, but casual."
icon_state = "tan_suit"
item_state = "lb_suit"
item_state = "tan_suit"
worn_state = "tan_suit"
starting_accessories = list(/obj/item/clothing/accessory/yellow, /obj/item/clothing/accessory/tan_jacket)
@@ -535,7 +503,7 @@
name = "workman outfit"
desc = "The very image of a working man. Not that you're probably doing work."
icon_state = "mechanic"
item_state = "lb_suit"
item_state = "cargo"
worn_state = "mechanic"
rolled_sleeves = 0
@@ -543,7 +511,6 @@
name = "white cheongsam"
desc = "It is a white cheongsam dress."
icon_state = "mai_yang"
item_state = "mai_yang"
worn_state = "mai_yang"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
@@ -551,63 +518,60 @@
name = "red cheongsam"
desc = "It is a red cheongsam dress."
icon_state = "cheongsam-red"
item_state = "cheongsam-red"
worn_state = "cheongsam-red"
/obj/item/clothing/under/cheongsam/blue
name = "blue cheongsam"
desc = "It is a blue cheongsam dress."
icon_state = "cheongsam-blue"
item_state = "cheongsam-blue"
worn_state = "cheongsam-blue"
/obj/item/clothing/under/cheongsam/black
name = "black cheongsam"
desc = "It is a black cheongsam dress."
icon_state = "cheongsam-black"
item_state = "cheongsam-black"
worn_state = "cheongsam-black"
/obj/item/clothing/under/blazer
name = "blue blazer"
desc = "A bold but yet conservative outfit, red corduroys, navy blazer and a tie."
icon_state = "blue_blazer"
item_state = "blue_blazer"
item_state = "lawyer_blue"
worn_state = "blue_blazer"
/obj/item/clothing/under/croptop
name = "crop top"
desc = "A shirt that has had the top cropped. This one is NT sponsored."
icon_state = "croptop"
item_state = "gy_suit"
item_state = "grey"
worn_state = "croptop"
/obj/item/clothing/under/croptop/red
name = "red crop top"
desc = "A red shirt that has had the top cropped."
icon_state = "croptop_red"
item_state = "r_suit"
item_state = "red"
worn_state = "croptop_red"
/obj/item/clothing/under/croptop/grey
name = "grey crop top"
desc = "A grey shirt that has had the top cropped."
icon_state = "croptop_grey"
item_state = "gy_suit"
item_state = "grey"
worn_state = "croptop_grey"
/obj/item/clothing/under/cuttop
name = "grey cut top"
desc = "A grey shirt that has had the top cut low."
icon_state = "cuttop"
item_state = "gy_suit"
item_state = "grey"
worn_state = "cuttop"
/obj/item/clothing/under/cuttop/red
name = "red cut top"
desc = "A red shirt that has had the top cut low."
icon_state = "cuttop_red"
item_state = "r_suit"
item_state = "red"
worn_state = "cuttop_red"
/obj/item/clothing/under/harness
@@ -621,7 +585,6 @@
name = "white wedding dress"
desc = "A fancy white dress with a blue underdress."
icon_state = "whitedress1"
item_state = "whitedress1"
worn_state = "whitedress1"
flags_inv = HIDESHOES
@@ -629,7 +592,6 @@
name = "long dress"
desc = "A long dress."
icon_state = "whitedress2"
item_state = "whitedress2"
worn_state = "whitedress2"
flags_inv = HIDESHOES
@@ -637,14 +599,12 @@
name = "short dress"
desc = "A short, plain dress."
icon_state = "whitedress3"
item_state = "whitedress3"
worn_state = "whitedress3"
/obj/item/clothing/under/dress/white4
name = "long flared dress"
desc = "A long white dress that flares out at the bottom."
icon_state = "whitedress4"
item_state = "whitedress4"
worn_state = "whitedress4"
flags_inv = HIDESHOES
@@ -652,5 +612,79 @@
name = "fancy dark red dress"
desc = "A short, red dress with a black belt. Fancy."
icon_state = "darkreddress"
item_state = "darkreddress"
worn_state = "darkreddress"
/*
* swimsuit
*/
/obj/item/clothing/under/swimsuit/
siemens_coefficient = 1
body_parts_covered = 0
/obj/item/clothing/under/swimsuit/black
name = "black swimsuit"
desc = "An oldfashioned black swimsuit."
icon_state = "swim_black"
siemens_coefficient = 1
/obj/item/clothing/under/swimsuit/blue
name = "blue swimsuit"
desc = "An oldfashioned blue swimsuit."
icon_state = "swim_blue"
siemens_coefficient = 1
/obj/item/clothing/under/swimsuit/purple
name = "purple swimsuit"
desc = "An oldfashioned purple swimsuit."
icon_state = "swim_purp"
siemens_coefficient = 1
/obj/item/clothing/under/swimsuit/green
name = "green swimsuit"
desc = "An oldfashioned green swimsuit."
icon_state = "swim_green"
siemens_coefficient = 1
/obj/item/clothing/under/swimsuit/red
name = "red swimsuit"
desc = "An oldfashioned red swimsuit."
icon_state = "swim_red"
siemens_coefficient = 1
/*
* pyjamas
*/
/obj/item/clothing/under/bluepyjamas
name = "blue pyjamas"
desc = "Slightly old-fashioned sleepwear."
icon_state = "blue_pyjamas"
item_state = "blue"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
/obj/item/clothing/under/redpyjamas
name = "red pyjamas"
desc = "Slightly old-fashioned sleepwear."
icon_state = "red_pyjamas"
item_state = "red"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
/obj/item/clothing/under/stripper
body_parts_covered = 0
/obj/item/clothing/under/stripper/stripper_pink
name = "pink swimsuit"
desc = "A rather skimpy pink swimsuit."
icon_state = "stripper_p_under"
siemens_coefficient = 1
/obj/item/clothing/under/stripper/stripper_green
name = "green swimsuit"
desc = "A rather skimpy green swimsuit."
icon_state = "stripper_g_under"
siemens_coefficient = 1
/obj/item/clothing/under/stripper/mankini
name = "mankini"
desc = "No honest man would wear this abomination"
icon_state = "mankini"
siemens_coefficient = 1

View File

@@ -1,3 +1,4 @@
//these need item states -S2-
/obj/item/clothing/under/pants
name = "jeans"
desc = "A nondescript pair of tough blue jeans."
@@ -81,8 +82,9 @@
desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
icon_state = "camopants"
//Baggy Pants//
/*
* Baggy Pants
*/
/obj/item/clothing/under/pants/baggy
name = "baggy jeans"
desc = "A nondescript pair of tough baggy blue jeans."

View File

@@ -1,3 +1,4 @@
//these need item states -S2-
/obj/item/clothing/under/shorts
name = "athletic shorts"
desc = "95% Polyester, 5% Spandex!"
@@ -7,99 +8,80 @@
/obj/item/clothing/under/shorts/red
name = "red athletic shorts"
icon_state = "redshorts"
worn_state = "redshorts"
/obj/item/clothing/under/shorts/green
name = "green athletic shorts"
icon_state = "greenshorts"
worn_state = "greenshorts"
/obj/item/clothing/under/shorts/blue
name = "blue athletic shorts"
icon_state = "blueshorts"
worn_state = "blueshorts"
/obj/item/clothing/under/shorts/black
name = "black athletic shorts"
icon_state = "blackshorts"
worn_state = "blackshorts"
/obj/item/clothing/under/shorts/grey
name = "grey athletic shorts"
icon_state = "greyshorts"
worn_state = "greyshorts"
/obj/item/clothing/under/shorts/jeans
name = "jeans shorts"
desc = "Some jeans! Just in short form!"
icon_state = "jeans_shorts"
worn_state = "jeans_shorts"
/obj/item/clothing/under/shorts/jeans/female
name = "jeans short shorts"
icon_state = "jeans_shorts_f"
worn_state = "jeans_shorts_f"
/obj/item/clothing/under/shorts/jeans/classic
name = "classic jeans shorts"
icon_state = "jeansclassic_shorts"
worn_state = "jeansclassic_shorts"
/obj/item/clothing/under/shorts/jeans/classic/female
name = "classic jeans short shorts"
icon_state = "jeansclassic_shorts_f"
worn_state = "jeansclassic_shorts_f"
/obj/item/clothing/under/shorts/jeans/mustang
name = "mustang jeans shorts"
icon_state = "jeansmustang_shorts"
worn_state = "jeansmustang_shorts"
/obj/item/clothing/under/shorts/jeans/mustang/female
name = "mustang jeans short shorts"
icon_state = "jeansmustang_shorts_f"
worn_state = "jeansmustang_shorts_f"
/obj/item/clothing/under/shorts/jeans/youngfolks
name = "young folks jeans shorts"
icon_state = "jeansyoungfolks_shorts"
worn_state = "jeansyoungfolks_shorts"
/obj/item/clothing/under/shorts/jeans/youngfolks/female
name = "young folks jeans short shorts"
icon_state = "jeansyoungfolks_shorts_f"
worn_state = "jeansyoungfolks_shorts_f"
/obj/item/clothing/under/shorts/jeans/black
name = "black jeans shorts"
icon_state = "blackpants_shorts"
worn_state = "blackpants_shorts"
/obj/item/clothing/under/shorts/jeans/black/female
name = "black jeans short shorts"
icon_state = "black_shorts_f"
worn_state = "black_shorts_f"
/obj/item/clothing/under/shorts/jeans/grey
name = "grey jeans shorts"
icon_state = "greypants_shorts"
worn_state = "greypants_shorts"
/obj/item/clothing/under/shorts/jeans/grey/female
name = "grey jeans short shorts"
icon_state = "grey_shorts_f"
worn_state = "grey_shorts_f"
/obj/item/clothing/under/shorts/khaki
name = "khaki shorts"
desc = "For that island getaway. It's five o'clock somewhere, right?"
icon_state = "tanpants_shorts"
worn_state = "tanpants_shorts"
/obj/item/clothing/under/shorts/khaki/female
name = "khaki short shorts"
icon_state = "khaki_shorts_f"
worn_state = "khaki_shorts_f"
//Argh, skirts be below this line -> ------------------------------
@@ -107,8 +89,6 @@
name = "black skirt"
desc = "A black skirt, very fancy!"
icon_state = "blackskirt"
item_state = "bl_suit"
worn_state = "blackskirt"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
rolled_sleeves = -1
@@ -116,128 +96,104 @@
name = "khaki skirt"
desc = "A skirt that is a khaki color."
icon_state = "skirt_khaki"
worn_state = "skirt_khaki"
/obj/item/clothing/under/skirt/black
name = "short black skirt"
desc = "A skirt that is a shiny black."
icon_state = "skirt_short_black"
worn_state = "skirt_short_black"
/obj/item/clothing/under/skirt/blue
name = "short blue skirt"
desc = "A skirt that is a shiny blue."
icon_state = "skirt_short_blue"
worn_state = "skirt_short_blue"
/obj/item/clothing/under/skirt/red
name = "short red skirt"
desc = "A skirt that is a shiny red."
icon_state = "skirt_short_red"
worn_state = "skirt_short_red"
/obj/item/clothing/under/skirt/swept
name = "swept skirt"
desc = "A skirt that is swept to one side."
icon_state = "skirt_swept"
worn_state = "skirt_swept"
/obj/item/clothing/under/skirt/plaid_blue
name = "blue plaid skirt"
desc = "A preppy blue skirt with a white blouse."
icon_state = "plaid_blue"
worn_state = "plaid_blue"
/obj/item/clothing/under/skirt/plaid_red
name = "red plaid skirt"
desc = "A preppy red skirt with a white blouse."
icon_state = "plaid_red"
item_state = "kilt"
worn_state = "plaid_red"
/obj/item/clothing/under/skirt/plaid_purple
name = "blue purple skirt"
desc = "A preppy purple skirt with a white blouse."
icon_state = "plaid_purple"
item_state = "kilt"
worn_state = "plaid_purple"
/obj/item/clothing/under/rank/cargo/skirt
name = "quartermaster's jumpskirt"
desc = "It's a jumpskirt worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
icon_state = "qmf"
worn_state = "qmf"
/obj/item/clothing/under/rank/cargotech/skirt
name = "cargo technician's jumpskirt"
desc = "Skirrrrrts! They're comfy and easy to wear!"
icon_state = "cargof"
worn_state = "cargof"
/obj/item/clothing/under/rank/engineer/skirt
desc = "It's an orange high visibility jumpskirt worn by engineers. It has minor radiation shielding."
name = "engineer's jumpskirt"
icon_state = "enginef"
worn_state = "enginef"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
/obj/item/clothing/under/rank/engineer/chief_engineer/skirt
desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
name = "chief engineer's jumpskirt"
icon_state = "chieff"
worn_state = "chieff"
/obj/item/clothing/under/rank/engineer/atmospheric_technician/skirt
desc = "It's a jumpskirt worn by atmospheric technicians."
name = "atmospheric technician's jumpskirt"
icon_state = "atmosf"
worn_state = "atmosf"
/obj/item/clothing/under/rank/roboticist/skirt
desc = "It's a slimming black jumpskirt with reinforced seams; great for industrial work."
name = "roboticist's jumpskirt"
icon_state = "roboticsf"
worn_state = "roboticsf"
/obj/item/clothing/under/rank/scientist/skirt
name = "scientist's jumpskirt"
icon_state = "sciencewhitef"
worn_state = "sciencewhitef"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
/obj/item/clothing/under/rank/medical/skirt
name = "medical doctor's jumpskirt"
icon_state = "medicalf"
worn_state = "medicalf"
/obj/item/clothing/under/rank/medical/chemist/skirt
name = "chemist's jumpskirt"
icon_state = "chemistrywhitef"
worn_state = "chemistrywhitef"
/obj/item/clothing/under/rank/medical/chief_medical_officer/skirt
desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
name = "chief medical officer's jumpskirt"
icon_state = "cmof"
worn_state = "cmof"
/obj/item/clothing/under/rank/medical/geneticist/skirt
name = "geneticist's jumpskirt"
icon_state = "geneticswhitef"
worn_state = "geneticswhitef"
/obj/item/clothing/under/rank/medical/virologist/skirt
name = "virologist's jumpskirt"
icon_state = "virologywhitef"
worn_state = "virologywhitef"
/obj/item/clothing/under/rank/security/skirt
name = "security officer's jumpskirt"
desc = "Standard feminine fashion for Security Officers. It's made of sturdier material than the standard jumpskirts."
icon_state = "secredf"
item_state = "r_suit"
worn_state = "secredf"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
@@ -245,12 +201,8 @@
desc = "Standard feminine fashion for a Warden. It is made of sturdier material than standard jumpskirts. It has the word \"Warden\" written on the shoulders."
name = "warden's jumpskirt"
icon_state = "wardenf"
item_state = "r_suit"
worn_state = "wardenf"
/obj/item/clothing/under/rank/security/head_of_security/skirt
desc = "It's a fashionable jumpskirt worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
name = "head of security's jumpskirt"
icon_state = "hosredf"
item_state = "r_suit"
worn_state = "hosredf"

View File

@@ -1,8 +1,9 @@
//these need item states -S2-
/obj/item/clothing/under/syndicate //Merc Tactleneck
name = "tactical turtleneck"
desc = "It's some non-descript, slightly suspicious looking, civilian clothing."
icon_state = "syndicate"
item_state = "bl_suit"
item_state = "black"
worn_state = "syndicate"
has_sensor = 0
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
@@ -12,7 +13,7 @@
name = "combat turtleneck"
desc = "It's some non-descript, slightly suspicious looking, civilian clothing."
icon_state = "combat"
item_state = "bl_suit"
item_state = "black"
worn_state = "combat"
has_sensor = 1
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
@@ -22,7 +23,7 @@
name = "\improper Tacticool turtleneck"
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
icon_state = "tactifool"
item_state = "bl_suit"
item_state = "black"
worn_state = "tactifool"
siemens_coefficient = 1
rolled_sleeves = 0

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