mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 03:02:54 +00:00
@@ -190,9 +190,8 @@ var/global/list/PDA_Manifest = list()
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/obj/item/weapon/beach_ball
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icon = 'icons/misc/beach.dmi'
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icon_state = "ball"
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icon_state = "beachball"
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name = "beach ball"
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item_state = "beachball"
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density = 0
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anchored = 0
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w_class = 4
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@@ -79,7 +79,10 @@
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desc = "A cane used by a true gentlemen. Or a clown."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "cane"
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item_state = "stick"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
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)
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flags = CONDUCT
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force = 5.0
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throwforce = 7.0
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@@ -135,7 +138,6 @@
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desc = "A cane used by the blind."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "whitecane"
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item_state = "whitecane"
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/obj/item/weapon/disk
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name = "disk"
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@@ -245,6 +247,10 @@
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desc = "Apparently a staff used by the wizard."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "staff"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
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)
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force = 3.0
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throwforce = 5.0
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throw_speed = 1
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@@ -263,14 +269,13 @@
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desc = "An ebony can with an ivory tip."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "cane"
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item_state = "stick"
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/obj/item/weapon/staff/stick
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name = "stick"
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desc = "A great tool to drag someone else's drinks across the bar."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "stick"
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item_state = "stick"
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item_state = "cane"
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force = 3.0
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throwforce = 5.0
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throw_speed = 1
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@@ -380,7 +385,6 @@
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name = "rapid part exchange device"
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desc = "Special mechanical module made to store, sort, and apply standard machine parts."
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icon_state = "RPED"
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item_state = "RPED"
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w_class = 5
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can_hold = list(/obj/item/weapon/stock_parts)
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storage_slots = 50
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@@ -28,7 +28,6 @@
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desc = "A grotesque blade made out of bone and flesh that cleaves through people as a hot knife through butter."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "arm_blade"
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item_state = "arm_blade"
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w_class = 5.0
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force = 40
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sharp = 1
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@@ -71,7 +71,6 @@
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name = "chitinous mass"
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desc = "A tough, hard covering of black chitin."
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icon_state = "lingarmor"
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item_state = "lingarmor"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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armor = list(melee = 75, bullet = 60, laser = 60, energy = 60, bomb = 60, bio = 0, rad = 0) //It costs 3 points, so it should be very protective.
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siemens_coefficient = 0.3
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@@ -92,7 +91,6 @@
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name = "chitinous mass"
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desc = "A tough, hard covering of black chitin with transparent chitin in front."
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icon_state = "lingarmorhelmet"
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item_state = "lingarmorhelmet"
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armor = list(melee = 75, bullet = 60, laser = 60,energy = 60, bomb = 60, bio = 0, rad = 0)
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siemens_coefficient = 0.3
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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@@ -33,6 +33,10 @@ var/global/list/changeling_fabricated_clothing = list(
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/obj/item/clothing/under/chameleon/changeling
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name = "malformed flesh"
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icon_state = "lingchameleon"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_uniforms.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_uniforms.dmi',
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)
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item_state = "lingchameleon"
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worn_state = "lingchameleon"
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desc = "The flesh all around us has grown a new layer of cells that can shift appearance and create a biological fabric that cannot be distinguished from \
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@@ -79,6 +83,10 @@ var/global/list/changeling_fabricated_clothing = list(
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/obj/item/clothing/suit/chameleon/changeling
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name = "chitinous chest"
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icon_state = "lingchameleon"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_suits.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_suits.dmi',
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)
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item_state = "armor"
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desc = "The cells in our chest are rapidly shifting, ready to reform into material that can resemble most pieces of clothing."
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origin_tech = list()
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@@ -101,6 +109,10 @@ var/global/list/changeling_fabricated_clothing = list(
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/obj/item/clothing/shoes/chameleon/changeling
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name = "malformed feet"
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icon_state = "lingchameleon"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_shoes.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_shoes.dmi',
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)
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item_state = "black"
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desc = "Our feet are overlayed with another layer of flesh and bone on top. We can reform our feet to resemble various boots and shoes."
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origin_tech = list()
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@@ -123,6 +135,10 @@ var/global/list/changeling_fabricated_clothing = list(
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/obj/item/weapon/storage/backpack/chameleon/changeling
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name = "backpack"
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icon_state = "backpack"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_storage.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_storage.dmi',
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)
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item_state = "backpack"
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desc = "A large pouch imbedded in our back, it can shift form to resemble many common backpacks that other biologicals are fond of using."
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origin_tech = list()
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@@ -147,6 +163,10 @@ var/global/list/changeling_fabricated_clothing = list(
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/obj/item/clothing/gloves/chameleon/changeling
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name = "malformed hands"
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icon_state = "lingchameleon"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi',
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)
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item_state = "lingchameleon"
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desc = "Our hands have a second layer of flesh on top. We can reform our hands to resemble a large variety of fabrics and materials that biologicals \
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tend to wear on their hands. Remember that these won't protect your hands from harm."
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@@ -171,6 +191,10 @@ var/global/list/changeling_fabricated_clothing = list(
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/obj/item/clothing/mask/chameleon/changeling
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name = "chitin visor"
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icon_state = "lingchameleon"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_masks.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_masks.dmi',
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)
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item_state = "gas_alt"
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desc = "A transparent visor of brittle chitin covers our face. We can reform it to resemble various masks that biologicals use. It can also utilize internal \
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tanks.."
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@@ -217,6 +241,10 @@ var/global/list/changeling_fabricated_clothing = list(
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name = "waist pouch"
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desc = "We can store objects in this, as well as shift it's appearance, so that it resembles various common belts."
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icon_state = "lingchameleon"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_storage.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_storage.dmi',
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)
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item_state = "utility"
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origin_tech = list()
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canremove = 0
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@@ -2,7 +2,6 @@
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name = "cult blade"
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desc = "An arcane weapon wielded by the followers of Nar-Sie."
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icon_state = "cultblade"
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item_state = "cultblade"
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w_class = 4
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force = 30
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throwforce = 10
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@@ -72,7 +71,6 @@
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name = "cult robes"
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desc = "A set of armored robes worn by the followers of Nar-Sie."
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icon_state = "cultrobes"
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item_state = "cultrobes"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/weapon/book/tome,/obj/item/weapon/melee/cultblade)
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armor = list(melee = 50, bullet = 30, laser = 50, energy = 20, bomb = 25, bio = 10, rad = 0)
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@@ -84,13 +82,12 @@
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/obj/item/clothing/suit/cultrobes/alt
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icon_state = "cultrobesalt"
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item_state = "cultrobesalt"
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item_state = "cultrobes"
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/obj/item/clothing/suit/cultrobes/magusred
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name = "magus robes"
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desc = "A set of armored robes worn by the followers of Nar-Sie."
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icon_state = "magusred"
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item_state = "magusred"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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@@ -107,7 +104,6 @@
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/obj/item/clothing/suit/space/cult
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name = "cult armour"
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icon_state = "cult_armour"
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item_state = "cult_armour"
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desc = "A bulky suit of armour, bristling with spikes. It looks space-worthy."
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w_class = 3
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allowed = list(/obj/item/weapon/book/tome,/obj/item/weapon/melee/cultblade,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/suit_cooling_unit)
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@@ -22,7 +22,6 @@
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desc = "A clamshell portable computer. It is closed."
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icon = 'icons/obj/computer3.dmi'
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icon_state = "laptop-closed"
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item_state = "laptop-inhand"
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pixel_x = 2
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pixel_y = -3
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w_class = 3
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@@ -3,7 +3,6 @@
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desc = "A hand-held emergency light."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "flashlight"
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item_state = "flashlight"
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w_class = 2
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flags = CONDUCT
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slot_flags = SLOT_BELT
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@@ -89,7 +88,7 @@
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name = "penlight"
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desc = "A pen-sized light, used by medical staff."
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icon_state = "penlight"
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item_state = ""
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item_state = "pen"
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flags = CONDUCT
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slot_flags = SLOT_EARS
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brightness_on = 2
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@@ -99,7 +98,6 @@
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name = "maglight"
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desc = "A very, very heavy duty flashlight."
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icon_state = "maglight"
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item_state = "maglight"
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force = 10
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flags = CONDUCT
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brightness_on = 4
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@@ -113,7 +111,7 @@
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name = "low-power flashlight"
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desc = "A miniature lamp, that might be used by small robots."
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icon_state = "penlight"
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item_state = ""
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item_state = null
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flags = CONDUCT
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brightness_on = 2
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w_class = 1
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@@ -124,7 +122,6 @@
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name = "desk lamp"
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desc = "A desk lamp with an adjustable mount."
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icon_state = "lamp"
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item_state = "lamp"
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brightness_on = 5
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w_class = 4
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flags = CONDUCT
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@@ -136,7 +133,6 @@
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/obj/item/device/flashlight/lamp/green
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desc = "A classic green-shaded desk lamp."
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icon_state = "lampgreen"
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item_state = "lampgreen"
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brightness_on = 5
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light_color = "#FFC58F"
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@@ -2,7 +2,6 @@
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name = "floor painter"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "labeler1"
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item_state = "flight"
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var/decal = "remove all decals"
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var/paint_dir = "precise"
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@@ -2,7 +2,6 @@
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name = "closet painter"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "labeler1"
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item_state = "flight"
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var/colour = "plain"
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var/colour_secure = "plain"
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@@ -2,7 +2,6 @@
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name = "pipe painter"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "labeler1"
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item_state = "flight"
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var/list/modes
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var/mode
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@@ -2,6 +2,10 @@
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name = "electropack"
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desc = "Dance my monkeys! DANCE!!!"
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icon_state = "electropack0"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_storage.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_storage.dmi',
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)
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item_state = "electropack"
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frequency = 1449
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flags = CONDUCT
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@@ -4,7 +4,6 @@
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desc = "An encryption key for a radio headset. Contains cypherkeys."
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icon = 'icons/obj/radio.dmi'
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icon_state = "cypherkey"
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item_state = ""
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w_class = 1
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slot_flags = SLOT_EARS
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var/translate_binary = 0
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@@ -3,7 +3,6 @@
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desc = "An updated, modular intercom that fits over the head. Takes encryption keys"
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var/radio_desc = ""
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icon_state = "headset"
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item_state = "headset"
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matter = list(DEFAULT_WALL_MATERIAL = 75)
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subspace_transmission = 1
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canhear_range = 0 // can't hear headsets from very far away
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@@ -71,7 +70,7 @@
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/obj/item/device/radio/headset/syndicate/alt
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icon_state = "syndie_headset"
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item_state = "syndie_headset"
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item_state = "headset"
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origin_tech = list(TECH_ILLEGAL = 3)
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syndie = 1
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ks1type = /obj/item/device/encryptionkey/syndicate
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@@ -91,7 +90,7 @@
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name = "security bowman headset"
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desc = "This is used by your elite security force."
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icon_state = "sec_headset_alt"
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item_state = "sec_headset_alt"
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item_state = "headset"
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ks2type = /obj/item/device/encryptionkey/headset_sec
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/obj/item/device/radio/headset/headset_eng
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@@ -105,7 +104,7 @@
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name = "engineering bowman headset"
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desc = "When the engineers wish to chat like girls."
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icon_state = "eng_headset_alt"
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item_state = "eng_headset_alt"
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item_state = "headset"
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ks2type = /obj/item/device/encryptionkey/headset_eng
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/obj/item/device/radio/headset/headset_rob
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@@ -126,7 +125,7 @@
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name = "medical bowman headset"
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desc = "A headset for the trained staff of the medbay."
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icon_state = "med_headset_alt"
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item_state = "med_headset_alt"
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item_state = "headset"
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ks2type = /obj/item/device/encryptionkey/headset_med
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/obj/item/device/radio/headset/headset_sci
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@@ -154,7 +153,7 @@
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name = "command bowman headset"
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desc = "A headset with a commanding channel."
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||||
icon_state = "com_headset_alt"
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||||
item_state = "com_headset_alt"
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||||
item_state = "headset"
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ks2type = /obj/item/device/encryptionkey/headset_com
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@@ -169,7 +168,7 @@
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name = "captain's bowman headset"
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desc = "The headset of the boss."
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||||
icon_state = "com_headset_alt"
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item_state = "com_headset_alt"
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item_state = "headset"
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||||
ks2type = /obj/item/device/encryptionkey/heads/captain
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||||
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/obj/item/device/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway.
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@@ -198,7 +197,7 @@
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name = "research director's bowman headset"
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||||
desc = "Headset of the researching God."
|
||||
icon_state = "com_headset_alt"
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||||
item_state = "com_headset_alt"
|
||||
item_state = "headset"
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||||
ks2type = /obj/item/device/encryptionkey/heads/rd
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/obj/item/device/radio/headset/heads/hos
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@@ -212,7 +211,7 @@
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name = "head of security's bowman headset"
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||||
desc = "The headset of the man who protects your worthless lifes."
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/device/encryptionkey/heads/hos
|
||||
|
||||
/obj/item/device/radio/headset/heads/ce
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||||
@@ -226,7 +225,7 @@
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||||
name = "chief engineer's bowman headset"
|
||||
desc = "The headset of the guy who is in charge of morons"
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/device/encryptionkey/heads/ce
|
||||
|
||||
/obj/item/device/radio/headset/heads/cmo
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||||
@@ -240,7 +239,7 @@
|
||||
name = "chief medical officer's bowman headset"
|
||||
desc = "The headset of the highly trained medical chief."
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/device/encryptionkey/heads/cmo
|
||||
|
||||
/obj/item/device/radio/headset/heads/hop
|
||||
@@ -254,7 +253,7 @@
|
||||
name = "head of personnel's bowman headset"
|
||||
desc = "The headset of the guy who will one day be captain."
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/device/encryptionkey/heads/hop
|
||||
/*
|
||||
/obj/item/device/radio/headset/headset_mine
|
||||
@@ -275,7 +274,7 @@
|
||||
name = "supply bowman headset"
|
||||
desc = "A bowman headset used by the QM and his slaves."
|
||||
icon_state = "cargo_headset_alt"
|
||||
item_state = "cargo_headset_alt"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/device/encryptionkey/headset_cargo
|
||||
|
||||
/obj/item/device/radio/headset/headset_service
|
||||
@@ -297,7 +296,7 @@
|
||||
name = "emergency response team bowman headset"
|
||||
desc = "The headset of the boss's boss."
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
item_state = "headset"
|
||||
// freerange = 1
|
||||
ks2type = /obj/item/device/encryptionkey/ert
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ var/global/list/default_medbay_channels = list(
|
||||
name = "station bounced radio"
|
||||
suffix = "\[3\]"
|
||||
icon_state = "walkietalkie"
|
||||
item_state = "walkietalkie"
|
||||
item_state = "radio"
|
||||
|
||||
var/on = 1 // 0 for off
|
||||
var/last_transmission
|
||||
|
||||
@@ -13,7 +13,7 @@ REAGENT SCANNER
|
||||
name = "health analyzer"
|
||||
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
|
||||
icon_state = "health"
|
||||
item_state = "analyzer"
|
||||
item_state = "healthanalyzer"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 3
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "violin"
|
||||
item_state = "violin"
|
||||
force = 10
|
||||
var/datum/song/song
|
||||
var/playing = 0
|
||||
|
||||
@@ -2,6 +2,10 @@
|
||||
name = "latex glove"
|
||||
desc = "A latex glove, usually used as a balloon."
|
||||
icon_state = "latexballon"
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi',
|
||||
)
|
||||
item_state = "lgloves"
|
||||
force = 0
|
||||
throwforce = 0
|
||||
|
||||
@@ -34,7 +34,6 @@
|
||||
desc = "A translucent balloon. There's nothing in it."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "waterballoon-e"
|
||||
item_state = "balloon-empty"
|
||||
|
||||
/obj/item/toy/balloon/New()
|
||||
var/datum/reagents/R = new/datum/reagents(10)
|
||||
@@ -85,10 +84,8 @@
|
||||
/obj/item/toy/balloon/update_icon()
|
||||
if(src.reagents.total_volume >= 1)
|
||||
icon_state = "waterballoon"
|
||||
item_state = "balloon"
|
||||
else
|
||||
icon_state = "waterballoon-e"
|
||||
item_state = "balloon-empty"
|
||||
|
||||
/obj/item/toy/syndicateballoon
|
||||
name = "criminal balloon"
|
||||
@@ -99,7 +96,6 @@
|
||||
force = 0
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "syndballoon"
|
||||
item_state = "syndballoon"
|
||||
w_class = 4.0
|
||||
|
||||
/obj/item/toy/nanotrasenballoon
|
||||
@@ -111,7 +107,6 @@
|
||||
force = 0
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "ntballoon"
|
||||
item_state = "ntballoon"
|
||||
w_class = 4.0
|
||||
|
||||
/*
|
||||
@@ -142,7 +137,6 @@
|
||||
desc = "A weapon favored by many overactive children. Ages 8 and up."
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon_state = "crossbow"
|
||||
item_state = "crossbow"
|
||||
item_icons = list(
|
||||
icon_l_hand = 'icons/mob/items/lefthand_guns.dmi',
|
||||
icon_r_hand = 'icons/mob/items/righthand_guns.dmi',
|
||||
@@ -251,7 +245,6 @@
|
||||
anchored = 1
|
||||
density = 0
|
||||
|
||||
|
||||
/*
|
||||
* Toy swords
|
||||
*/
|
||||
@@ -260,7 +253,10 @@
|
||||
desc = "A cheap, plastic replica of an energy sword. Realistic sounds! Ages 8 and up."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "sword0"
|
||||
item_state = "sword0"
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
|
||||
)
|
||||
var/active = 0.0
|
||||
w_class = 2.0
|
||||
attack_verb = list("attacked", "struck", "hit")
|
||||
@@ -271,13 +267,11 @@
|
||||
user << "<span class='notice'>You extend the plastic blade with a quick flick of your wrist.</span>"
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
|
||||
src.icon_state = "swordblue"
|
||||
src.item_state = "swordblue"
|
||||
src.w_class = 4
|
||||
else
|
||||
user << "<span class='notice'>You push the plastic blade back down into the handle.</span>"
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
|
||||
src.icon_state = "sword0"
|
||||
src.item_state = "sword0"
|
||||
src.w_class = 2
|
||||
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
@@ -293,7 +287,10 @@
|
||||
desc = "Woefully underpowered in D20."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "katana"
|
||||
item_state = "katana"
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_material.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
|
||||
)
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT | SLOT_BACK
|
||||
force = 5
|
||||
@@ -863,7 +860,10 @@
|
||||
desc = "An arcane weapon (made of foam) wielded by the followers of the hit Saturday morning cartoon \"King Nursee and the Acolytes of Heroism\"."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "cultblade"
|
||||
item_state = "cultblade"
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
|
||||
)
|
||||
w_class = 4
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "poked")
|
||||
|
||||
@@ -883,7 +883,6 @@
|
||||
name = "inflatable duck"
|
||||
desc = "No bother to sink or swim when you can just float!"
|
||||
icon_state = "inflatable"
|
||||
item_state = "inflatable"
|
||||
icon = 'icons/obj/clothing/belts.dmi'
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
desc = "a small pillar candle. Its specially-formulated fuel-oxidizer wax mixture allows continued combustion in airless environments."
|
||||
icon = 'icons/obj/candle.dmi'
|
||||
icon_state = "candle1"
|
||||
item_state = "candle1"
|
||||
w_class = 1
|
||||
light_color = "#E09D37"
|
||||
var/wax = 2000
|
||||
|
||||
@@ -75,7 +75,6 @@
|
||||
slot_flags = SLOT_EARS
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "purplecomb"
|
||||
item_state = "purplecomb"
|
||||
|
||||
/obj/item/weapon/haircomb/attack_self(mob/living/user)
|
||||
user.visible_message(text("<span class='notice'>[] uses [] to comb their hair with incredible style and sophistication. What a [].</span>", user, src, user.gender == FEMALE ? "lady" : "guy"))
|
||||
|
||||
@@ -3,6 +3,10 @@
|
||||
desc = "You are a firestarter!"
|
||||
icon = 'icons/obj/flamethrower.dmi'
|
||||
icon_state = "flamethrowerbase"
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_guns.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi',
|
||||
)
|
||||
item_state = "flamethrower_0"
|
||||
flags = CONDUCT
|
||||
force = 3.0
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
name = "photon disruption grenade"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "emp"
|
||||
item_state = "emp"
|
||||
det_time = 20
|
||||
origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 4)
|
||||
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
name = "low yield emp grenade"
|
||||
desc = "A weaker variant of the EMP grenade"
|
||||
icon_state = "lyemp"
|
||||
item_state = "lyempgrenade"
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 3)
|
||||
|
||||
prime()
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
//icon = 'icons/obj/grenade.dmi'
|
||||
//det_time = 50
|
||||
//icon_state = "frggrenade"
|
||||
//item_state = "frggrenade"
|
||||
//origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 3)
|
||||
|
||||
//obj/item/weapon/grenade/explosive/prime()
|
||||
@@ -31,7 +30,7 @@
|
||||
name = "fragmentation grenade"
|
||||
desc = "A fragmentation grenade, optimized for harming personnel without causing massive structural damage."
|
||||
icon_state = "frggrenade"
|
||||
item_state = "frggrenade"
|
||||
item_state = "grenade"
|
||||
|
||||
var/num_fragments = 50 //total number of fragments produced by the grenade
|
||||
var/fragment_damage = 10
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
desc = "HOME RUN!"
|
||||
icon_state = "metalbat0"
|
||||
base_icon = "metalbat"
|
||||
item_state = "metalbat"
|
||||
throwforce = 7
|
||||
attack_verb = list("smashed", "beaten", "slammed", "smacked", "struck", "battered", "bonked")
|
||||
hitsound = 'sound/weapons/genhit3.ogg'
|
||||
|
||||
@@ -72,7 +72,6 @@
|
||||
name = "meat hook"
|
||||
desc = "A sharp, metal hook what sticks into things."
|
||||
icon_state = "hook_knife"
|
||||
item_state = "hook_knife"
|
||||
|
||||
/obj/item/weapon/material/knife/ritual
|
||||
name = "ritual knife"
|
||||
|
||||
@@ -10,6 +10,10 @@
|
||||
w_class = 3
|
||||
sharp = 0
|
||||
edge = 0
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_material.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
|
||||
)
|
||||
|
||||
var/applies_material_colour = 1
|
||||
var/unbreakable
|
||||
|
||||
@@ -80,7 +80,6 @@
|
||||
desc = "It's used for removing weeds or scratching your back."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "hoe"
|
||||
item_state = "hoe"
|
||||
force_divisor = 0.25 // 5 with weight 20 (steel)
|
||||
thrown_force_divisor = 0.25 // as above
|
||||
w_class = 2
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "claymore"
|
||||
desc = "What are you standing around staring at this for? Get to killing!"
|
||||
icon_state = "claymore"
|
||||
item_state = "claymore"
|
||||
slot_flags = SLOT_BELT
|
||||
force_divisor = 0.7 // 42 when wielded with hardnes 60 (steel)
|
||||
thrown_force_divisor = 0.5 // 10 when thrown with weight 20 (steel)
|
||||
@@ -27,7 +26,6 @@
|
||||
name = "katana"
|
||||
desc = "Woefully underpowered in D20. This one looks pretty sharp."
|
||||
icon_state = "katana"
|
||||
item_state = "katana"
|
||||
slot_flags = SLOT_BELT | SLOT_BACK
|
||||
|
||||
/obj/item/weapon/material/sword/katana/suicide_act(mob/user)
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "chain of command"
|
||||
desc = "A tool used by great men to placate the frothing masses."
|
||||
icon_state = "chain"
|
||||
item_state = "chain"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 10
|
||||
|
||||
@@ -32,6 +32,10 @@
|
||||
/obj/item/weapon/shield
|
||||
name = "shield"
|
||||
var/base_block_chance = 50
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
|
||||
)
|
||||
|
||||
/obj/item/weapon/shield/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
|
||||
if(user.incapacitated())
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
/*
|
||||
* Backpack
|
||||
*/
|
||||
@@ -6,17 +5,7 @@
|
||||
/obj/item/weapon/storage/backpack
|
||||
name = "backpack"
|
||||
desc = "You wear this on your back and put items into it."
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_backpacks.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_backpacks.dmi',
|
||||
)
|
||||
icon_state = "backpack"
|
||||
item_state = null
|
||||
//most backpacks use the default backpack state for inhand overlays
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "backpack",
|
||||
slot_r_hand_str = "backpack",
|
||||
)
|
||||
sprite_sheets = list(
|
||||
"Teshari" = 'icons/mob/species/seromi/back.dmi'
|
||||
)
|
||||
@@ -91,31 +80,26 @@
|
||||
name = "Giggles von Honkerton"
|
||||
desc = "It's a backpack made by Honk! Co."
|
||||
icon_state = "clownpack"
|
||||
item_state_slots = null
|
||||
|
||||
/obj/item/weapon/storage/backpack/medic
|
||||
name = "medical backpack"
|
||||
desc = "It's a backpack especially designed for use in a sterile environment."
|
||||
icon_state = "medicalpack"
|
||||
item_state_slots = null
|
||||
|
||||
/obj/item/weapon/storage/backpack/security
|
||||
name = "security backpack"
|
||||
desc = "It's a very robust backpack."
|
||||
icon_state = "securitypack"
|
||||
item_state_slots = null
|
||||
|
||||
/obj/item/weapon/storage/backpack/captain
|
||||
name = "captain's backpack"
|
||||
desc = "It's a special backpack made exclusively for officers."
|
||||
icon_state = "captainpack"
|
||||
item_state_slots = null
|
||||
|
||||
/obj/item/weapon/storage/backpack/industrial
|
||||
name = "industrial backpack"
|
||||
desc = "It's a tough backpack for the daily grind of station life."
|
||||
icon_state = "engiepack"
|
||||
item_state_slots = null
|
||||
|
||||
/obj/item/weapon/storage/backpack/toxins
|
||||
name = "laboratory backpack"
|
||||
@@ -150,10 +134,6 @@
|
||||
name = "dufflebag"
|
||||
desc = "A large dufflebag for holding extra things."
|
||||
icon_state = "duffle"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "duffle",
|
||||
slot_r_hand_str = "duffle",
|
||||
)
|
||||
slowdown = 1
|
||||
max_storage_space = 36
|
||||
|
||||
@@ -161,74 +141,42 @@
|
||||
name = "black dufflebag"
|
||||
desc = "A large dufflebag for holding extra tactical supplies."
|
||||
icon_state = "duffle_syndie"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "duffle_syndiemed",
|
||||
slot_r_hand_str = "duffle_syndiemed",
|
||||
)
|
||||
slowdown = 0
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/med
|
||||
name = "medical dufflebag"
|
||||
desc = "A large dufflebag for holding extra tactical medical supplies."
|
||||
icon_state = "duffle_syndiemed"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "duffle_syndiemed",
|
||||
slot_r_hand_str = "duffle_syndiemed",
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo
|
||||
name = "ammunition dufflebag"
|
||||
desc = "A large dufflebag for holding extra weapons ammunition and supplies."
|
||||
icon_state = "duffle_syndieammo"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "duffle_syndieammo",
|
||||
slot_r_hand_str = "duffle_syndieammo",
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/captain
|
||||
name = "captain's dufflebag"
|
||||
desc = "A large dufflebag for holding extra captainly goods."
|
||||
icon_state = "duffle_captain"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "duffle_captain",
|
||||
slot_r_hand_str = "duffle_captain",
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/med
|
||||
name = "medical dufflebag"
|
||||
desc = "A large dufflebag for holding extra medical supplies."
|
||||
icon_state = "duffle_med"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "duffle_med",
|
||||
slot_r_hand_str = "duffle_med",
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/emt
|
||||
name = "EMT dufflebag"
|
||||
desc = "A large dufflebag for holding extra medical supplies. This one has reflective stripes!"
|
||||
icon_state = "duffle_emt"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "duffle_emt",
|
||||
slot_r_hand_str = "duffle_emt",
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/sec
|
||||
name = "security dufflebag"
|
||||
desc = "A large dufflebag for holding extra security supplies and ammunition."
|
||||
icon_state = "duffle_sec"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "duffle_sec",
|
||||
slot_r_hand_str = "duffle_sec",
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/eng
|
||||
name = "industrial dufflebag"
|
||||
desc = "A large dufflebag for holding extra tools and supplies."
|
||||
icon_state = "duffle_eng"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "duffle_eng",
|
||||
slot_r_hand_str = "duffle_eng",
|
||||
)
|
||||
|
||||
/*
|
||||
* Satchel Types
|
||||
@@ -248,53 +196,49 @@
|
||||
name = "satchel"
|
||||
desc = "A trendy looking satchel."
|
||||
icon_state = "satchel-norm"
|
||||
item_state = "briefcase"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel/eng
|
||||
name = "industrial satchel"
|
||||
desc = "A tough satchel with extra pockets."
|
||||
icon_state = "satchel-eng"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "engiepack",
|
||||
slot_r_hand_str = "engiepack",
|
||||
)
|
||||
item_state = "engiepack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel/med
|
||||
name = "medical satchel"
|
||||
desc = "A sterile satchel used in medical departments."
|
||||
icon_state = "satchel-med"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "medicalpack",
|
||||
slot_r_hand_str = "medicalpack",
|
||||
)
|
||||
item_state = "medicalpack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel/vir
|
||||
name = "virologist satchel"
|
||||
desc = "A sterile satchel with virologist colours."
|
||||
icon_state = "satchel-vir"
|
||||
item_state = "medicalpack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel/chem
|
||||
name = "chemist satchel"
|
||||
desc = "A sterile satchel with chemist colours."
|
||||
icon_state = "satchel-chem"
|
||||
item_state = "medicalpack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel/gen
|
||||
name = "geneticist satchel"
|
||||
desc = "A sterile satchel with geneticist colours."
|
||||
icon_state = "satchel-gen"
|
||||
item_state = "medicalpack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel/tox
|
||||
name = "scientist satchel"
|
||||
desc = "Useful for holding research materials."
|
||||
icon_state = "satchel-tox"
|
||||
item_state = "medicalpack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel/sec
|
||||
name = "security satchel"
|
||||
desc = "A robust satchel for security related needs."
|
||||
icon_state = "satchel-sec"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "securitypack",
|
||||
slot_r_hand_str = "securitypack",
|
||||
)
|
||||
item_state = "securitypack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel/hyd
|
||||
name = "hydroponics satchel"
|
||||
@@ -305,20 +249,14 @@
|
||||
name = "captain's satchel"
|
||||
desc = "An exclusive satchel for officers."
|
||||
icon_state = "satchel-cap"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "satchel-cap",
|
||||
slot_r_hand_str = "satchel-cap",
|
||||
)
|
||||
item_state = "captainpack"
|
||||
|
||||
//ERT backpacks.
|
||||
/obj/item/weapon/storage/backpack/ert
|
||||
name = "emergency response team backpack"
|
||||
desc = "A spacious backpack with lots of pockets, used by members of the Emergency Response Team."
|
||||
icon_state = "ert_commander"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "securitypack",
|
||||
slot_r_hand_str = "securitypack",
|
||||
)
|
||||
item_state = "securitypack"
|
||||
|
||||
//Commander
|
||||
/obj/item/weapon/storage/backpack/ert/commander
|
||||
|
||||
@@ -56,7 +56,6 @@
|
||||
desc = "It's a very flimsy, very noisy alternative to a bag."
|
||||
icon = 'icons/obj/trash.dmi'
|
||||
icon_state = "plasticbag"
|
||||
item_state = "plasticbag"
|
||||
|
||||
w_class = 4
|
||||
max_w_class = 2
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
desc = "Can hold various things."
|
||||
icon = 'icons/obj/clothing/belts.dmi'
|
||||
icon_state = "utilitybelt"
|
||||
item_state = "utility"
|
||||
storage_slots = 7
|
||||
max_storage_space = 28 //This should ensure belts always have enough room to store whatever.
|
||||
max_w_class = 3
|
||||
@@ -33,7 +32,6 @@
|
||||
name = "tool-belt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
|
||||
desc = "Can hold various tools."
|
||||
icon_state = "utilitybelt"
|
||||
item_state = "utility"
|
||||
can_hold = list(
|
||||
///obj/item/weapon/combitool,
|
||||
/obj/item/weapon/crowbar,
|
||||
@@ -87,7 +85,6 @@
|
||||
name = "medical belt"
|
||||
desc = "Can hold various medical equipment."
|
||||
icon_state = "medicalbelt"
|
||||
item_state = "medical"
|
||||
can_hold = list(
|
||||
/obj/item/device/healthanalyzer,
|
||||
/obj/item/weapon/dnainjector,
|
||||
@@ -119,13 +116,11 @@
|
||||
name = "EMT utility belt"
|
||||
desc = "A sturdy black webbing belt with attached pouches."
|
||||
icon_state = "emsbelt"
|
||||
item_state = "emsbelt"
|
||||
|
||||
/obj/item/weapon/storage/belt/security
|
||||
name = "security belt"
|
||||
desc = "Can hold security gear like handcuffs and flashes."
|
||||
icon_state = "securitybelt"
|
||||
item_state = "security"
|
||||
max_w_class = 3
|
||||
can_hold = list(
|
||||
/obj/item/weapon/grenade,
|
||||
@@ -156,7 +151,6 @@
|
||||
name = "forensic utility belt"
|
||||
desc = "A belt for holding forensics equipment."
|
||||
icon_state = "securitybelt"
|
||||
item_state = "security"
|
||||
storage_slots = 7
|
||||
max_w_class = 3
|
||||
can_hold = list(
|
||||
@@ -197,7 +191,6 @@
|
||||
name = "soul stone belt"
|
||||
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
|
||||
icon_state = "soulstonebelt"
|
||||
item_state = "soulstonebelt"
|
||||
storage_slots = 6
|
||||
can_hold = list(
|
||||
/obj/item/device/soulstone
|
||||
@@ -217,7 +210,6 @@
|
||||
name = "championship belt"
|
||||
desc = "Proves to the world that you are the strongest!"
|
||||
icon_state = "championbelt"
|
||||
item_state = "champion"
|
||||
storage_slots = 1
|
||||
can_hold = list(
|
||||
"/obj/item/clothing/mask/luchador"
|
||||
@@ -227,7 +219,6 @@
|
||||
name = "combat belt"
|
||||
desc = "Can hold security gear like handcuffs and flashes, with more pouches for more storage."
|
||||
icon_state = "swatbelt"
|
||||
item_state = "swatbelt"
|
||||
storage_slots = 9
|
||||
max_w_class = 3
|
||||
max_storage_space = 28
|
||||
@@ -236,13 +227,11 @@
|
||||
name = "combat belt"
|
||||
desc = "Can hold security gear like handcuffs and flashes, with more pouches for more storage."
|
||||
icon_state = "bandolier"
|
||||
item_state = "bandolier"
|
||||
|
||||
/obj/item/weapon/storage/belt/janitor
|
||||
name = "janitorial belt"
|
||||
desc = "A belt used to hold most janitorial supplies."
|
||||
icon_state = "janibelt"
|
||||
item_state = "janibelt"
|
||||
storage_slots = 7
|
||||
max_w_class = 3
|
||||
can_hold = list(
|
||||
|
||||
@@ -468,7 +468,6 @@
|
||||
desc = "A small box of 'Space-Proof' premium matches."
|
||||
icon = 'icons/obj/cigarettes.dmi'
|
||||
icon_state = "matchbox"
|
||||
item_state = "zippo"
|
||||
w_class = 1
|
||||
slot_flags = SLOT_BELT
|
||||
can_hold = list(/obj/item/weapon/flame/match)
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "briefcase"
|
||||
desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
|
||||
icon_state = "briefcase"
|
||||
item_state = "briefcase"
|
||||
flags = CONDUCT
|
||||
force = 8.0
|
||||
throw_speed = 1
|
||||
|
||||
@@ -187,13 +187,11 @@
|
||||
name = "\improper DromedaryCo packet"
|
||||
desc = "A packet of six imported DromedaryCo cancer sticks. A label on the packaging reads, \"Wouldn't a slow death make a change?\""
|
||||
icon_state = "Dpacket"
|
||||
item_state = "Dpacket"
|
||||
|
||||
/obj/item/weapon/storage/fancy/cigarettes/killthroat
|
||||
name = "\improper AcmeCo packet"
|
||||
desc = "A packet of six AcmeCo cigarettes. For those who somehow want to obtain the record for the most amount of cancerous tumors."
|
||||
icon_state = "Bpacket"
|
||||
item_state = "Bpacket" //Doesn't have an inhand state, but neither does dromedary, so, ya know..
|
||||
|
||||
New()
|
||||
..()
|
||||
@@ -205,37 +203,31 @@
|
||||
name = "\improper pack of Lucky Stars"
|
||||
desc = "A mellow blend made from synthetic, pod-grown tobacco. The commercial jingle is guaranteed to get stuck in your head."
|
||||
icon_state = "LSpacket"
|
||||
item_state = "Dpacket" //I actually don't mind cig packs not showing up in the hand. whotf doesn't just keep them in their pockets/coats //
|
||||
|
||||
/obj/item/weapon/storage/fancy/cigarettes/jerichos
|
||||
name = "\improper pack of Jerichos"
|
||||
desc = "Typically seen dangling from the lips of Martian soldiers and border world hustlers. Tastes like hickory smoke, feels like warm liquid death down your lungs."
|
||||
icon_state = "Jpacket"
|
||||
item_state = "Dpacket"
|
||||
|
||||
/obj/item/weapon/storage/fancy/cigarettes/menthols
|
||||
name = "\improper pack of Temperamento Menthols"
|
||||
desc = "With a sharp and natural organic menthol flavor, these Temperamentos are a favorite of NDV crews. Hardly anyone knows they make 'em in non-menthol!"
|
||||
icon_state = "TMpacket"
|
||||
item_state = "Dpacket"
|
||||
|
||||
/obj/item/weapon/storage/fancy/cigarettes/carcinomas
|
||||
name = "\improper pack of Carcinoma Angels"
|
||||
desc = "This unknown brand was slated for the chopping block, until they were publicly endorsed by an old Earthling gonzo journalist. The rest is history. They sell a variety for cats, too."
|
||||
icon_state = "CApacket"
|
||||
item_state = "Dpacket"
|
||||
|
||||
/obj/item/weapon/storage/fancy/cigarettes/professionals
|
||||
name = "\improper pack of Professional 120s"
|
||||
desc = "Let's face it - if you're smoking these, you're either trying to look upper-class or you're 80 years old. That's the only excuse. They taste disgusting, too."
|
||||
icon_state = "P100packet"
|
||||
item_state = "Dpacket"
|
||||
|
||||
/obj/item/weapon/storage/fancy/cigar
|
||||
name = "cigar case"
|
||||
desc = "A case for holding your cigars when you are not smoking them."
|
||||
icon_state = "cigarcase"
|
||||
item_state = "cigarcase"
|
||||
icon = 'icons/obj/cigarettes.dmi'
|
||||
w_class = 1
|
||||
throwforce = 2
|
||||
|
||||
@@ -8,6 +8,10 @@
|
||||
/obj/item/weapon/storage
|
||||
name = "storage"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_storage.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_storage.dmi',
|
||||
)
|
||||
w_class = 3
|
||||
show_messages = 1
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
* Contains:
|
||||
* Sword
|
||||
* Classic Baton
|
||||
* Telescopic Baton
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ -34,7 +35,6 @@
|
||||
desc = "A compact yet rebalanced personal defense weapon. Can be concealed when folded."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "telebaton0"
|
||||
item_state = "telebaton0"
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2
|
||||
force = 3
|
||||
@@ -48,7 +48,6 @@
|
||||
"<span class='warning'>You extend the baton.</span>",\
|
||||
"You hear an ominous click.")
|
||||
icon_state = "telebaton1"
|
||||
item_state = "telebaton1"
|
||||
w_class = 3
|
||||
force = 15//quite robust
|
||||
attack_verb = list("smacked", "struck", "slapped")
|
||||
@@ -57,7 +56,6 @@
|
||||
"<span class='notice'>You collapse the baton.</span>",\
|
||||
"You hear a click.")
|
||||
icon_state = "telebaton0"
|
||||
item_state = "telebaton0"
|
||||
w_class = 2
|
||||
force = 3//not so robust now
|
||||
attack_verb = list("hit", "punched")
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
/obj/item/weapon/syndie/c4explosive
|
||||
icon_state = "c-4small_0"
|
||||
item_state = "c-4small"
|
||||
item_state = "radio"
|
||||
name = "normal-sized package"
|
||||
desc = "A small wrapped package."
|
||||
w_class = 3
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
/obj/item/weapon/syndie/c4explosive/heavy
|
||||
icon_state = "c-4large_0"
|
||||
item_state = "c-4large"
|
||||
item_state = "radio"
|
||||
desc = "A mysterious package, it's quite heavy."
|
||||
power = 2
|
||||
size = "large"
|
||||
@@ -52,7 +52,7 @@
|
||||
|
||||
/obj/item/weapon/syndie/c4detonator
|
||||
icon_state = "c-4detonator_0"
|
||||
item_state = "c-4detonator"
|
||||
item_state = "zippo"
|
||||
name = "\improper Zippo lighter" /*Sneaky, thanks Dreyfus.*/
|
||||
desc = "The zippo."
|
||||
w_class = 1
|
||||
|
||||
@@ -6,6 +6,10 @@
|
||||
icon_state = "jetpack"
|
||||
gauge_icon = null
|
||||
w_class = 4.0
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_storage.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_storage.dmi',
|
||||
)
|
||||
item_state = "jetpack"
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
var/datum/effect/effect/system/ion_trail_follow/ion_trail
|
||||
|
||||
@@ -16,19 +16,16 @@
|
||||
icon_state = "oxygen"
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
air_contents.adjust_gas("oxygen", (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
return
|
||||
|
||||
|
||||
examine(mob/user)
|
||||
if(..(user, 0) && air_contents.gas["oxygen"] < 10)
|
||||
user << text("<span class='warning'>The meter on \the [src] indicates you are almost out of oxygen!</span>")
|
||||
//playsound(usr, 'sound/effects/alert.ogg', 50, 1)
|
||||
|
||||
|
||||
/obj/item/weapon/tank/oxygen/yellow
|
||||
desc = "A tank of oxygen, this one is yellow."
|
||||
icon_state = "oxygen_f"
|
||||
@@ -37,7 +34,6 @@
|
||||
desc = "A tank of oxygen, this one is red."
|
||||
icon_state = "oxygen_fr"
|
||||
|
||||
|
||||
/*
|
||||
* Anesthetic
|
||||
*/
|
||||
@@ -64,7 +60,6 @@
|
||||
desc = "Mixed anyone?"
|
||||
icon_state = "oxygen"
|
||||
|
||||
|
||||
examine(mob/user)
|
||||
if(..(user, 0) && air_contents.gas["oxygen"] < 1 && loc==user)
|
||||
user << "<span class='danger'>The meter on the [src.name] indicates you are almost out of air!</span>"
|
||||
@@ -77,7 +72,6 @@
|
||||
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
* Phoron
|
||||
*/
|
||||
@@ -89,7 +83,6 @@
|
||||
flags = CONDUCT
|
||||
slot_flags = null //they have no straps!
|
||||
|
||||
|
||||
/obj/item/weapon/tank/phoron/New()
|
||||
..()
|
||||
|
||||
@@ -124,14 +117,12 @@
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
volume = 2 //Tiny. Real life equivalents only have 21 breaths of oxygen in them. They're EMERGENCY tanks anyway -errorage (dangercon 2011)
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
src.air_contents.adjust_gas("oxygen", (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
|
||||
return
|
||||
|
||||
|
||||
examine(mob/user)
|
||||
if(..(user, 0) && air_contents.gas["oxygen"] < 0.2 && loc==user)
|
||||
user << text("<span class='danger'>The meter on the [src.name] indicates you are almost out of air!</span>")
|
||||
@@ -157,7 +148,6 @@
|
||||
icon_state = "oxygen_fr"
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
|
||||
|
||||
/obj/item/weapon/tank/nitrogen/New()
|
||||
..()
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
/obj/item/weapon/nullrod
|
||||
name = "null rod"
|
||||
desc = "A rod of pure obsidian, its very presence disrupts and dampens the powers of paranormal phenomenae."
|
||||
|
||||
@@ -9,7 +9,6 @@ LINEN BINS
|
||||
desc = "A surprisingly soft linen bedsheet."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "sheet"
|
||||
item_state = "bedsheet"
|
||||
slot_flags = SLOT_BACK
|
||||
layer = 4.0
|
||||
throwforce = 1
|
||||
@@ -39,75 +38,59 @@ LINEN BINS
|
||||
|
||||
/obj/item/weapon/bedsheet/blue
|
||||
icon_state = "sheetblue"
|
||||
item_state = "sheetblue"
|
||||
|
||||
/obj/item/weapon/bedsheet/green
|
||||
icon_state = "sheetgreen"
|
||||
item_state = "sheetgreen"
|
||||
|
||||
/obj/item/weapon/bedsheet/orange
|
||||
icon_state = "sheetorange"
|
||||
item_state = "sheetorange"
|
||||
|
||||
/obj/item/weapon/bedsheet/purple
|
||||
icon_state = "sheetpurple"
|
||||
item_state = "sheetpurple"
|
||||
|
||||
/obj/item/weapon/bedsheet/rainbow
|
||||
icon_state = "sheetrainbow"
|
||||
item_state = "sheetrainbow"
|
||||
|
||||
/obj/item/weapon/bedsheet/red
|
||||
icon_state = "sheetred"
|
||||
item_state = "sheetred"
|
||||
|
||||
/obj/item/weapon/bedsheet/yellow
|
||||
icon_state = "sheetyellow"
|
||||
item_state = "sheetyellow"
|
||||
|
||||
/obj/item/weapon/bedsheet/mime
|
||||
icon_state = "sheetmime"
|
||||
item_state = "sheetmime"
|
||||
|
||||
/obj/item/weapon/bedsheet/clown
|
||||
icon_state = "sheetclown"
|
||||
item_state = "sheetclown"
|
||||
item_state = "sheetrainbow"
|
||||
|
||||
/obj/item/weapon/bedsheet/captain
|
||||
icon_state = "sheetcaptain"
|
||||
item_state = "sheetcaptain"
|
||||
|
||||
/obj/item/weapon/bedsheet/rd
|
||||
icon_state = "sheetrd"
|
||||
item_state = "sheetrd"
|
||||
|
||||
/obj/item/weapon/bedsheet/medical
|
||||
icon_state = "sheetmedical"
|
||||
item_state = "sheetmedical"
|
||||
|
||||
/obj/item/weapon/bedsheet/hos
|
||||
icon_state = "sheethos"
|
||||
item_state = "sheethos"
|
||||
|
||||
/obj/item/weapon/bedsheet/hop
|
||||
icon_state = "sheethop"
|
||||
item_state = "sheethop"
|
||||
|
||||
/obj/item/weapon/bedsheet/ce
|
||||
icon_state = "sheetce"
|
||||
item_state = "sheetce"
|
||||
|
||||
/obj/item/weapon/bedsheet/brown
|
||||
icon_state = "sheetbrown"
|
||||
item_state = "sheetbrown"
|
||||
|
||||
/obj/item/weapon/bedsheet/ian
|
||||
icon_state = "sheetian"
|
||||
item_state = "bedsheet"
|
||||
|
||||
/obj/item/weapon/bedsheet/double
|
||||
icon_state = "doublesheet"
|
||||
item_state = "bedsheet"
|
||||
item_state = "sheet"
|
||||
|
||||
/obj/item/weapon/bedsheet/bluedouble
|
||||
icon_state = "doublesheetblue"
|
||||
@@ -125,54 +108,53 @@ LINEN BINS
|
||||
icon_state = "doublesheetpurple"
|
||||
item_state = "sheetpurple"
|
||||
|
||||
/obj/item/weapon/bedsheet/doublerainbow //all the way across the sky.
|
||||
/obj/item/weapon/bedsheet/rainbowdouble //all the way across the sky.
|
||||
icon_state = "doublesheetrainbow"
|
||||
item_state = "sheetrainbow"
|
||||
|
||||
/obj/item/weapon/bedsheet/doublered
|
||||
/obj/item/weapon/bedsheet/reddouble
|
||||
icon_state = "doublesheetred"
|
||||
item_state = "sheetred"
|
||||
|
||||
/obj/item/weapon/bedsheet/doubleyellow
|
||||
/obj/item/weapon/bedsheet/yellowdouble
|
||||
icon_state = "doublesheetyellow"
|
||||
item_state = "sheetyellow"
|
||||
|
||||
/obj/item/weapon/bedsheet/doublemime
|
||||
/obj/item/weapon/bedsheet/mimedouble
|
||||
icon_state = "doublesheetmime"
|
||||
item_state = "sheetmime"
|
||||
|
||||
/obj/item/weapon/bedsheet/doubleclown
|
||||
/obj/item/weapon/bedsheet/clowndouble
|
||||
icon_state = "doublesheetclown"
|
||||
item_state = "sheetclown"
|
||||
item_state = "sheetrainbow"
|
||||
|
||||
/obj/item/weapon/bedsheet/doublecaptain
|
||||
/obj/item/weapon/bedsheet/captaindouble
|
||||
icon_state = "doublesheetcaptain"
|
||||
item_state = "sheetcaptain"
|
||||
|
||||
/obj/item/weapon/bedsheet/doublerd
|
||||
/obj/item/weapon/bedsheet/rddouble
|
||||
icon_state = "doublesheetrd"
|
||||
item_state = "sheetrd"
|
||||
|
||||
/obj/item/weapon/bedsheet/doublehos
|
||||
/obj/item/weapon/bedsheet/hosdouble
|
||||
icon_state = "doublesheethos"
|
||||
item_state = "sheethos"
|
||||
|
||||
/obj/item/weapon/bedsheet/doublehop
|
||||
/obj/item/weapon/bedsheet/hopdouble
|
||||
icon_state = "doublesheethop"
|
||||
item_state = "sheethop"
|
||||
|
||||
/obj/item/weapon/bedsheet/doublece
|
||||
/obj/item/weapon/bedsheet/cedouble
|
||||
icon_state = "doublesheetce"
|
||||
item_state = "sheetce"
|
||||
|
||||
/obj/item/weapon/bedsheet/doublebrown
|
||||
/obj/item/weapon/bedsheet/browndouble
|
||||
icon_state = "doublesheetbrown"
|
||||
item_state = "sheetbrown"
|
||||
|
||||
/obj/item/weapon/bedsheet/doubleian
|
||||
/obj/item/weapon/bedsheet/iandouble
|
||||
icon_state = "doublesheetian"
|
||||
item_state = "bedsheet"
|
||||
|
||||
item_state = "sheetian"
|
||||
|
||||
/obj/structure/bedsheetbin
|
||||
name = "linen bin"
|
||||
|
||||
@@ -328,9 +328,6 @@
|
||||
desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~" //thanks doohl
|
||||
icon = 'icons/obj/watercloset.dmi'
|
||||
icon_state = "rubberducky"
|
||||
item_state = "rubberducky"
|
||||
|
||||
|
||||
|
||||
/obj/structure/sink
|
||||
name = "sink"
|
||||
@@ -388,7 +385,6 @@
|
||||
for(var/mob/V in viewers(src, null))
|
||||
V.show_message("<span class='notice'>[user] washes their hands using \the [src].</span>")
|
||||
|
||||
|
||||
/obj/structure/sink/attackby(obj/item/O as obj, mob/user as mob)
|
||||
if(busy)
|
||||
user << "<span class='warning'>Someone's already washing here.</span>"
|
||||
@@ -444,7 +440,6 @@
|
||||
"<span class='notice'>[user] washes \a [I] using \the [src].</span>", \
|
||||
"<span class='notice'>You wash \a [I] using \the [src].</span>")
|
||||
|
||||
|
||||
/obj/structure/sink/kitchen
|
||||
name = "kitchen sink"
|
||||
icon_state = "sink_alt"
|
||||
|
||||
@@ -7,3 +7,9 @@
|
||||
spawn(0)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/melee
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
|
||||
)
|
||||
@@ -38,7 +38,6 @@
|
||||
//starts off as black
|
||||
name = "black jumpsuit"
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "black"
|
||||
desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist."
|
||||
origin_tech = list(TECH_ILLEGAL = 3)
|
||||
@@ -47,7 +46,7 @@
|
||||
/obj/item/clothing/under/chameleon/New()
|
||||
..()
|
||||
if(!clothing_choices)
|
||||
var/blocked = list(src.type, /obj/item/clothing/under/cloud, /obj/item/clothing/under/gimmick)//Prevent infinite loops and bad jumpsuits.
|
||||
var/blocked = list(src.type, /obj/item/clothing/under/gimmick)//Prevent infinite loops and bad jumpsuits.
|
||||
clothing_choices = generate_chameleon_choices(/obj/item/clothing/under, blocked)
|
||||
|
||||
/obj/item/clothing/under/chameleon/emp_act(severity)
|
||||
@@ -112,7 +111,6 @@
|
||||
/obj/item/clothing/suit/chameleon
|
||||
name = "armor"
|
||||
icon_state = "armor"
|
||||
item_state = "armor"
|
||||
desc = "It appears to be a vest of standard armor, except this is embedded with a hidden holographic cloaker, allowing it to change it's appearance, but offering no protection.. It seems to have a small dial inside."
|
||||
origin_tech = list(TECH_ILLEGAL = 3)
|
||||
var/global/list/clothing_choices
|
||||
@@ -147,7 +145,6 @@
|
||||
/obj/item/clothing/shoes/chameleon
|
||||
name = "black shoes"
|
||||
icon_state = "black"
|
||||
item_state = "black"
|
||||
desc = "They're comfy black shoes, with clever cloaking technology built in. It seems to have a small dial on the back of each shoe."
|
||||
origin_tech = list(TECH_ILLEGAL = 3)
|
||||
var/global/list/clothing_choices
|
||||
@@ -162,7 +159,6 @@
|
||||
name = "black shoes"
|
||||
desc = "A pair of black shoes."
|
||||
icon_state = "black"
|
||||
item_state = "black"
|
||||
update_icon()
|
||||
update_clothing_icon()
|
||||
|
||||
@@ -183,7 +179,6 @@
|
||||
/obj/item/weapon/storage/backpack/chameleon
|
||||
name = "backpack"
|
||||
icon_state = "backpack"
|
||||
item_state = "backpack"
|
||||
desc = "A backpack outfitted with cloaking tech. It seems to have a small dial inside, kept away from the storage."
|
||||
origin_tech = list(TECH_ILLEGAL = 3)
|
||||
var/global/list/clothing_choices
|
||||
@@ -198,7 +193,6 @@
|
||||
name = "backpack"
|
||||
desc = "You wear this on your back and put items into it."
|
||||
icon_state = "backpack"
|
||||
item_state = "backpack"
|
||||
update_icon()
|
||||
if (ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
@@ -226,7 +220,6 @@
|
||||
/obj/item/clothing/gloves/chameleon
|
||||
name = "black gloves"
|
||||
icon_state = "black"
|
||||
item_state = "bgloves"
|
||||
desc = "It looks like a pair of gloves, but it seems to have a small dial inside."
|
||||
origin_tech = list(TECH_ILLEGAL = 3)
|
||||
var/global/list/clothing_choices
|
||||
@@ -261,7 +254,6 @@
|
||||
/obj/item/clothing/mask/chameleon
|
||||
name = "gas mask"
|
||||
icon_state = "gas_alt"
|
||||
item_state = "gas_alt"
|
||||
desc = "It looks like a plain gask mask, but on closer inspection, it seems to have a small dial inside."
|
||||
origin_tech = list(TECH_ILLEGAL = 3)
|
||||
var/global/list/clothing_choices
|
||||
@@ -333,7 +325,6 @@
|
||||
desc = "Can hold various things. It also has a small dial inside one of the pouches."
|
||||
icon = 'icons/obj/clothing/belts.dmi'
|
||||
icon_state = "utilitybelt"
|
||||
item_state = "utility"
|
||||
origin_tech = list(TECH_ILLEGAL = 3)
|
||||
var/list/clothing_choices = list()
|
||||
|
||||
@@ -346,7 +337,6 @@
|
||||
name = "belt"
|
||||
desc = "Can hold various things."
|
||||
icon_state = "utilitybelt"
|
||||
item_state = "utility"
|
||||
update_icon()
|
||||
if(ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
|
||||
@@ -169,45 +169,13 @@
|
||||
icon_state = O.icon_state
|
||||
set_dir(O.dir)
|
||||
|
||||
/obj/item/clothing/ears/earmuffs
|
||||
name = "earmuffs"
|
||||
desc = "Protects your hearing from loud noises, and quiet ones as well."
|
||||
icon_state = "earmuffs"
|
||||
item_state = "earmuffs"
|
||||
slot_flags = SLOT_EARS | SLOT_TWOEARS
|
||||
ear_protection = 2
|
||||
|
||||
/obj/item/clothing/ears/earmuffs/headphones
|
||||
name = "headphones"
|
||||
desc = "Unce unce unce unce."
|
||||
var/headphones_on = 0
|
||||
icon_state = "headphones_off"
|
||||
item_state = "headphones"
|
||||
slot_flags = SLOT_EARS | SLOT_TWOEARS
|
||||
|
||||
/obj/item/clothing/ears/earmuffs/headphones/verb/togglemusic()
|
||||
set name = "Toggle Headphone Music"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
if(!istype(usr, /mob/living)) return
|
||||
if(usr.stat) return
|
||||
|
||||
var/base_icon = copytext(icon_state,1,(length(icon_state) - 3 + headphones_on))
|
||||
|
||||
if(headphones_on)
|
||||
icon_state = "[base_icon]_off"
|
||||
headphones_on = 0
|
||||
usr << "<span class='notice'>You turn the music off.</span>"
|
||||
else
|
||||
icon_state = "[base_icon]_on"
|
||||
headphones_on = 1
|
||||
usr << "<span class='notice'>You turn the music on.</span>"
|
||||
|
||||
update_clothing_icon()
|
||||
|
||||
//Gloves
|
||||
/obj/item/clothing/gloves
|
||||
name = "gloves"
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi',
|
||||
)
|
||||
gender = PLURAL //Carn: for grammarically correct text-parsing
|
||||
w_class = 2.0
|
||||
icon = 'icons/obj/clothing/gloves.dmi'
|
||||
@@ -371,6 +339,10 @@
|
||||
/obj/item/clothing/mask
|
||||
name = "mask"
|
||||
icon = 'icons/obj/clothing/masks.dmi'
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_masks.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_masks.dmi',
|
||||
)
|
||||
body_parts_covered = HEAD
|
||||
slot_flags = SLOT_MASK
|
||||
body_parts_covered = FACE|EYES
|
||||
@@ -395,6 +367,10 @@
|
||||
/obj/item/clothing/shoes
|
||||
name = "shoes"
|
||||
icon = 'icons/obj/clothing/shoes.dmi'
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_shoes.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_shoes.dmi',
|
||||
)
|
||||
desc = "Comfortable-looking shoes."
|
||||
gender = PLURAL //Carn: for grammarically correct text-parsing
|
||||
siemens_coefficient = 0.9
|
||||
@@ -473,6 +449,10 @@
|
||||
//Suit
|
||||
/obj/item/clothing/suit
|
||||
icon = 'icons/obj/clothing/suits.dmi'
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_suits.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_suits.dmi',
|
||||
)
|
||||
name = "suit"
|
||||
var/fire_resist = T0C+100
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
|
||||
@@ -1,7 +1,45 @@
|
||||
/*
|
||||
Earmuffs
|
||||
*/
|
||||
/obj/item/clothing/ears/earmuffs
|
||||
name = "earmuffs"
|
||||
desc = "Protects your hearing from loud noises, and quiet ones as well."
|
||||
icon_state = "earmuffs"
|
||||
item_state = "earmuffs"
|
||||
slot_flags = SLOT_EARS | SLOT_TWOEARS
|
||||
ear_protection = 2
|
||||
|
||||
/obj/item/clothing/ears/earmuffs/headphones
|
||||
name = "headphones"
|
||||
desc = "Unce unce unce unce."
|
||||
var/headphones_on = 0
|
||||
icon_state = "headphones_off"
|
||||
item_state = "headphones"
|
||||
slot_flags = SLOT_EARS | SLOT_TWOEARS
|
||||
|
||||
/obj/item/clothing/ears/earmuffs/headphones/verb/togglemusic()
|
||||
set name = "Toggle Headphone Music"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
if(!istype(usr, /mob/living)) return
|
||||
if(usr.stat) return
|
||||
|
||||
var/base_icon = copytext(icon_state,1,(length(icon_state) - 3 + headphones_on))
|
||||
|
||||
if(headphones_on)
|
||||
icon_state = "[base_icon]_off"
|
||||
headphones_on = 0
|
||||
usr << "<span class='notice'>You turn the music off.</span>"
|
||||
else
|
||||
icon_state = "[base_icon]_on"
|
||||
headphones_on = 1
|
||||
usr << "<span class='notice'>You turn the music on.</span>"
|
||||
|
||||
update_clothing_icon()
|
||||
|
||||
/*
|
||||
Skrell tentacle wear
|
||||
*/
|
||||
|
||||
/obj/item/clothing/ears/skrell
|
||||
name = "skrell tentacle wear"
|
||||
desc = "Some stuff worn by skrell to adorn their head tentacles."
|
||||
@@ -14,132 +52,132 @@
|
||||
name = "Gold headtail chains"
|
||||
desc = "A delicate golden chain worn by female skrell to decorate their head tails."
|
||||
icon_state = "skrell_chain"
|
||||
item_state = "skrell_chain"
|
||||
item_state = "egg5" //just a small colored item, remove item_state's if undesirable.
|
||||
|
||||
/obj/item/clothing/ears/skrell/chain/silver
|
||||
name = "Silver headtail chains"
|
||||
desc = "A delicate silver chain worn by female skrell to decorate their head tails."
|
||||
icon_state = "skrell_chain_sil"
|
||||
item_state = "skrell_chain_sil"
|
||||
item_state = "egg"
|
||||
|
||||
/obj/item/clothing/ears/skrell/chain/bluejewels
|
||||
name = "Blue jeweled golden headtail chains"
|
||||
desc = "A delicate golden chain adorned with blue jewels worn by female skrell to decorate their head tails."
|
||||
icon_state = "skrell_chain_bjewel"
|
||||
item_state = "skrell_chain_bjewel"
|
||||
item_state = "egg2"
|
||||
|
||||
/obj/item/clothing/ears/skrell/chain/redjewels
|
||||
name = "Red jeweled golden headtail chains"
|
||||
desc = "A delicate golden chain adorned with red jewels worn by female skrell to decorate their head tails."
|
||||
icon_state = "skrell_chain_rjewel"
|
||||
item_state = "skrell_chain_rjewel"
|
||||
item_state = "egg4"
|
||||
|
||||
/obj/item/clothing/ears/skrell/chain/ebony
|
||||
name = "Ebony headtail chains"
|
||||
desc = "A delicate ebony chain worn by female skrell to decorate their head tails."
|
||||
icon_state = "skrell_chain_ebony"
|
||||
item_state = "skrell_chain_ebony"
|
||||
item_state = "egg6"
|
||||
|
||||
/obj/item/clothing/ears/skrell/band
|
||||
name = "Gold headtail bands"
|
||||
desc = "Golden metallic bands worn by male skrell to adorn their head tails."
|
||||
icon_state = "skrell_band"
|
||||
item_state = "skrell_band"
|
||||
item_state = "egg5"
|
||||
|
||||
/obj/item/clothing/ears/skrell/band/silver
|
||||
name = "Silver headtail bands"
|
||||
desc = "Silver metallic bands worn by male skrell to adorn their head tails."
|
||||
icon_state = "skrell_band_sil"
|
||||
item_state = "skrell_band_sil"
|
||||
item_state = "egg"
|
||||
|
||||
/obj/item/clothing/ears/skrell/band/bluejewels
|
||||
name = "Blue jeweled golden headtail bands"
|
||||
desc = "Golden metallic bands adorned with blue jewels worn by male skrell to adorn their head tails."
|
||||
icon_state = "skrell_band_bjewel"
|
||||
item_state = "skrell_band_bjewel"
|
||||
item_state = "egg2"
|
||||
|
||||
/obj/item/clothing/ears/skrell/band/redjewels
|
||||
name = "Red jeweled golden headtail bands"
|
||||
desc = "Golden metallic bands adorned with red jewels worn by male skrell to adorn their head tails."
|
||||
icon_state = "skrell_band_rjewel"
|
||||
item_state = "skrell_band_rjewel"
|
||||
item_state = "egg4"
|
||||
|
||||
/obj/item/clothing/ears/skrell/band/ebony
|
||||
name = "Ebony headtail bands"
|
||||
desc = "Ebony bands worn by male skrell to adorn their head tails."
|
||||
icon_state = "skrell_band_ebony"
|
||||
item_state = "skrell_band_ebony"
|
||||
item_state = "egg6"
|
||||
|
||||
/obj/item/clothing/ears/skrell/colored/band
|
||||
name = "Colored headtail bands"
|
||||
desc = "Metallic bands worn by male skrell to adorn their head tails."
|
||||
icon_state = "skrell_band_sil"
|
||||
item_state = "skrell_band_sil"
|
||||
item_state = "egg"
|
||||
|
||||
/obj/item/clothing/ears/skrell/colored/chain
|
||||
name = "Colored headtail chains"
|
||||
desc = "A delicate chain worn by female skrell to decorate their head tails."
|
||||
icon_state = "skrell_chain_sil"
|
||||
item_state = "skrell_chain_sil"
|
||||
item_state = "egg"
|
||||
|
||||
/obj/item/clothing/ears/skrell/cloth_female
|
||||
name = "red headtail cloth"
|
||||
desc = "A cloth shawl worn by female skrell draped around their head tails."
|
||||
icon_state = "skrell_cloth_female"
|
||||
item_state = "skrell_cloth_female"
|
||||
item_state = "egg4"
|
||||
|
||||
/obj/item/clothing/ears/skrell/cloth_female/black
|
||||
name = "black headtail cloth"
|
||||
icon_state = "skrell_cloth_black_female"
|
||||
item_state = "skrell_cloth_black_female"
|
||||
item_state = "egg6"
|
||||
|
||||
/obj/item/clothing/ears/skrell/cloth_female/blue
|
||||
name = "blue headtail cloth"
|
||||
icon_state = "skrell_cloth_blue_female"
|
||||
item_state = "skrell_cloth_blue_female"
|
||||
item_state = "egg2"
|
||||
|
||||
/obj/item/clothing/ears/skrell/cloth_female/green
|
||||
name = "green headtail cloth"
|
||||
icon_state = "skrell_cloth_green_female"
|
||||
item_state = "skrell_cloth_green_female"
|
||||
item_state = "egg3"
|
||||
|
||||
/obj/item/clothing/ears/skrell/cloth_female/pink
|
||||
name = "pink headtail cloth"
|
||||
icon_state = "skrell_cloth_pink_female"
|
||||
item_state = "skrell_cloth_pink_female"
|
||||
item_state = "egg1"
|
||||
|
||||
/obj/item/clothing/ears/skrell/cloth_female/lightblue
|
||||
name = "light blue headtail cloth"
|
||||
icon_state = "skrell_cloth_lblue_female"
|
||||
item_state = "skrell_cloth_lblue_female"
|
||||
item_state = "egg2"
|
||||
|
||||
/obj/item/clothing/ears/skrell/cloth_male
|
||||
name = "red headtail cloth"
|
||||
desc = "A cloth band worn by male skrell around their head tails."
|
||||
icon_state = "skrell_cloth_male"
|
||||
item_state = "skrell_cloth_male"
|
||||
item_state = "egg4"
|
||||
|
||||
/obj/item/clothing/ears/skrell/cloth_male/black
|
||||
name = "black headtail cloth"
|
||||
icon_state = "skrell_cloth_black_male"
|
||||
item_state = "skrell_cloth_black_male"
|
||||
item_state = "egg6"
|
||||
|
||||
/obj/item/clothing/ears/skrell/cloth_male/blue
|
||||
name = "blue headtail cloth"
|
||||
icon_state = "skrell_cloth_blue_male"
|
||||
item_state = "skrell_cloth_blue_male"
|
||||
item_state = "egg2"
|
||||
|
||||
/obj/item/clothing/ears/skrell/cloth_male/green
|
||||
name = "green headtail cloth"
|
||||
icon_state = "skrell_cloth_green_male"
|
||||
item_state = "skrell_cloth_green_male"
|
||||
item_state = "egg3"
|
||||
|
||||
/obj/item/clothing/ears/skrell/cloth_male/pink
|
||||
name = "pink headtail cloth"
|
||||
icon_state = "skrell_cloth_pink_male"
|
||||
item_state = "skrell_cloth_pink_male"
|
||||
item_state = "egg1"
|
||||
|
||||
/obj/item/clothing/ears/skrell/cloth_male/lightblue
|
||||
name = "light blue headtail cloth"
|
||||
icon_state = "skrell_cloth_lblue_male"
|
||||
item_state = "skrell_cloth_lblue_male"
|
||||
item_state = "egg2"
|
||||
@@ -53,7 +53,7 @@ BLIND // can't see anything
|
||||
name = "Optical Meson Scanner"
|
||||
desc = "Used for seeing walls, floors, and stuff through anything."
|
||||
icon_state = "meson"
|
||||
item_state = "glasses"
|
||||
item_state = "meson"
|
||||
action_button_name = "Toggle Goggles"
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
||||
toggleable = 1
|
||||
@@ -100,7 +100,7 @@ BLIND // can't see anything
|
||||
name = "eyepatch"
|
||||
desc = "Yarr."
|
||||
icon_state = "eyepatch"
|
||||
item_state = "eyepatch"
|
||||
item_state = "blindfold"
|
||||
body_parts_covered = 0
|
||||
var/eye = null
|
||||
|
||||
@@ -152,20 +152,19 @@ BLIND // can't see anything
|
||||
name = "Prescription Glasses"
|
||||
desc = "Made by Uncool. Co."
|
||||
icon_state = "hipster_glasses"
|
||||
item_state = "hipster_glasses"
|
||||
|
||||
/obj/item/clothing/glasses/threedglasses
|
||||
desc = "A long time ago, people used these glasses to makes images from screens threedimensional."
|
||||
name = "3D glasses"
|
||||
icon_state = "3d"
|
||||
item_state = "3d"
|
||||
item_state = "glasses"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/glasses/gglasses
|
||||
name = "Green Glasses"
|
||||
desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme."
|
||||
icon_state = "gglasses"
|
||||
item_state = "gglasses"
|
||||
item_state = "glasses"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses
|
||||
@@ -213,7 +212,6 @@ BLIND // can't see anything
|
||||
name = "superior welding goggles"
|
||||
desc = "Welding goggles made from more expensive materials, strangely smells like potatoes."
|
||||
icon_state = "rwelding-g"
|
||||
item_state = "rwelding-g"
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/blindfold
|
||||
name = "blindfold"
|
||||
@@ -237,7 +235,6 @@ BLIND // can't see anything
|
||||
/obj/item/clothing/glasses/sunglasses/big
|
||||
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Larger than average enhanced shielding blocks many flashes."
|
||||
icon_state = "bigsunglasses"
|
||||
item_state = "bigsunglasses"
|
||||
|
||||
/obj/item/clothing/glasses/fakesunglasses //Sunglasses without flash immunity
|
||||
desc = "A pair of designer sunglasses. Doesn't seem like it'll block flashes."
|
||||
@@ -293,6 +290,7 @@ BLIND // can't see anything
|
||||
name = "Optical Meson Scanner"
|
||||
desc = "Used for seeing walls, floors, and stuff through anything."
|
||||
icon_state = "meson"
|
||||
item_state = "meson"
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_ILLEGAL = 4)
|
||||
|
||||
/obj/item/clothing/glasses/thermal/plain
|
||||
@@ -304,6 +302,7 @@ BLIND // can't see anything
|
||||
name = "Thermoncle"
|
||||
desc = "A monocle thermal."
|
||||
icon_state = "thermoncle"
|
||||
item_state = "sunglasses"
|
||||
toggleable = 1
|
||||
action_button_name = "Toggle Monocle"
|
||||
flags = null //doesn't protect eyes because it's a monocle, duh
|
||||
@@ -314,7 +313,7 @@ BLIND // can't see anything
|
||||
name = "Optical Thermal Eyepatch"
|
||||
desc = "An eyepatch with built-in thermal optics"
|
||||
icon_state = "eyepatch"
|
||||
item_state = "eyepatch"
|
||||
item_state = "blindfold"
|
||||
body_parts_covered = 0
|
||||
toggleable = 1
|
||||
action_button_name = "Toggle Eyepatch"
|
||||
@@ -323,4 +322,4 @@ BLIND // can't see anything
|
||||
name = "Optical Thermal Implants"
|
||||
desc = "A set of implantable lenses designed to augment your vision"
|
||||
icon_state = "thermalimplants"
|
||||
item_state = "syringe_kit"
|
||||
item_state = "sunglasses"
|
||||
|
||||
@@ -8,12 +8,11 @@
|
||||
proc
|
||||
process_hud(var/mob/M) return
|
||||
|
||||
|
||||
|
||||
/obj/item/clothing/glasses/hud/health
|
||||
name = "Health Scanner HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
|
||||
icon_state = "healthhud"
|
||||
item_state = "headset"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/prescription
|
||||
@@ -21,7 +20,7 @@
|
||||
desc = "A medical HUD integrated with a set of prescription glasses"
|
||||
prescription = 1
|
||||
icon_state = "healthhudpresc"
|
||||
item_state = "healthhudpresc"
|
||||
item_state = "glasses"
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/process_hud(var/mob/M)
|
||||
process_med_hud(M, 1)
|
||||
@@ -30,6 +29,7 @@
|
||||
name = "Security HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records."
|
||||
icon_state = "securityhud"
|
||||
item_state = "headset"
|
||||
body_parts_covered = 0
|
||||
var/global/list/jobs[0]
|
||||
|
||||
@@ -38,13 +38,13 @@
|
||||
desc = "A security HUD integrated with a set of prescription glasses"
|
||||
prescription = 1
|
||||
icon_state = "sechudpresc"
|
||||
item_state = "sechudpresc"
|
||||
item_state = "glasses"
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/jensenshades
|
||||
name = "Augmented shades"
|
||||
desc = "Polarized bioneural eyewear, designed to augment your vision."
|
||||
icon_state = "jensenshades"
|
||||
item_state = "jensenshades"
|
||||
item_state = "sunglasses"
|
||||
vision_flags = SEE_MOBS
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
name = "ablative arm guards"
|
||||
desc = "These arm guards will protect your hands and arms from energy weapons."
|
||||
icon_state = "arm_guards_laser"
|
||||
item_state = "swat"
|
||||
siemens_coefficient = 0.4 //This is worse than the other ablative pieces, to avoid this from becoming the poor warden's insulated gloves.
|
||||
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
@@ -25,6 +26,7 @@
|
||||
name = "bullet resistant arm guards"
|
||||
desc = "These arm guards will protect your hands and arms from ballistic weapons."
|
||||
icon_state = "arm_guards_bullet"
|
||||
item_state = "swat"
|
||||
siemens_coefficient = 0.7
|
||||
armor = list(melee = 10, bullet = 80, laser = 10, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
@@ -32,6 +34,7 @@
|
||||
name = "riot arm guards"
|
||||
desc = "These arm guards will protect your hands and arms from close combat weapons."
|
||||
icon_state = "arm_guards_riot"
|
||||
item_state = "swat"
|
||||
siemens_coefficient = 0.5
|
||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
@@ -39,5 +42,6 @@
|
||||
name = "combat arm guards"
|
||||
desc = "These arm guards will protect your hands and arms from a variety of weapons."
|
||||
icon_state = "arm_guards_combat"
|
||||
item_state = "swat"
|
||||
siemens_coefficient = 0.6
|
||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "boxing gloves"
|
||||
desc = "Because you really needed another excuse to punch your crewmates."
|
||||
icon_state = "boxing"
|
||||
item_state = "boxing"
|
||||
item_state = "red"
|
||||
|
||||
/obj/item/clothing/gloves/boxing/attackby(obj/item/weapon/W, mob/user)
|
||||
if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel))
|
||||
@@ -12,18 +12,18 @@
|
||||
|
||||
/obj/item/clothing/gloves/boxing/green
|
||||
icon_state = "boxinggreen"
|
||||
item_state = "boxinggreen"
|
||||
item_state = "green"
|
||||
|
||||
/obj/item/clothing/gloves/boxing/blue
|
||||
icon_state = "boxingblue"
|
||||
item_state = "boxingblue"
|
||||
item_state = "blue"
|
||||
|
||||
/obj/item/clothing/gloves/boxing/yellow
|
||||
icon_state = "boxingyellow"
|
||||
item_state = "boxingyellow"
|
||||
item_state = "yellow"
|
||||
|
||||
/obj/item/clothing/gloves/white
|
||||
name = "white gloves"
|
||||
desc = "These look pretty fancy."
|
||||
icon_state = "latex"
|
||||
item_state = "lgloves"
|
||||
item_state = "white"
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
desc = "These gloves will protect the wearer from electric shock."
|
||||
name = "insulated gloves"
|
||||
icon_state = "yellow"
|
||||
item_state = "ygloves"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
|
||||
@@ -10,7 +9,6 @@
|
||||
desc = "These gloves are cheap copies of the coveted gloves, no way this can end badly."
|
||||
name = "budget insulated gloves"
|
||||
icon_state = "yellow"
|
||||
item_state = "ygloves"
|
||||
siemens_coefficient = 1 //Set to a default of 1, gets overridden in New()
|
||||
permeability_coefficient = 0.05
|
||||
|
||||
@@ -22,7 +20,6 @@
|
||||
desc = "These work gloves are thick and fire-resistant."
|
||||
name = "black gloves"
|
||||
icon_state = "black"
|
||||
item_state = "bgloves"
|
||||
siemens_coefficient = 0.50
|
||||
permeability_coefficient = 0.05
|
||||
|
||||
@@ -35,61 +32,51 @@
|
||||
name = "orange gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "orange"
|
||||
item_state = "orangegloves"
|
||||
|
||||
/obj/item/clothing/gloves/red
|
||||
name = "red gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "red"
|
||||
item_state = "redgloves"
|
||||
|
||||
/obj/item/clothing/gloves/rainbow
|
||||
name = "rainbow gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "rainbow"
|
||||
item_state = "rainbowgloves"
|
||||
|
||||
/obj/item/clothing/gloves/blue
|
||||
name = "blue gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "blue"
|
||||
item_state = "bluegloves"
|
||||
|
||||
/obj/item/clothing/gloves/purple
|
||||
name = "purple gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "purple"
|
||||
item_state = "purplegloves"
|
||||
|
||||
/obj/item/clothing/gloves/green
|
||||
name = "green gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "green"
|
||||
item_state = "greengloves"
|
||||
|
||||
/obj/item/clothing/gloves/grey
|
||||
name = "grey gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "gray"
|
||||
item_state = "graygloves"
|
||||
|
||||
/obj/item/clothing/gloves/light_brown
|
||||
name = "light brown gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "lightbrown"
|
||||
item_state = "lightbrowngloves"
|
||||
|
||||
/obj/item/clothing/gloves/brown
|
||||
name = "brown gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "brown"
|
||||
item_state = "browngloves"
|
||||
|
||||
/obj/item/clothing/gloves/evening
|
||||
desc = "A pair of gloves that reach past the elbow. Fancy!"
|
||||
name = "evening gloves"
|
||||
icon_state = "evening_gloves"
|
||||
item_state = "graygloves"
|
||||
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
desc = "Regal blue gloves, with a nice gold trim. Swanky."
|
||||
name = "captain's gloves"
|
||||
icon_state = "captain"
|
||||
item_state = "egloves"
|
||||
item_state = "blue"
|
||||
|
||||
/obj/item/clothing/gloves/cyborg
|
||||
desc = "beep boop borp"
|
||||
@@ -15,7 +15,7 @@
|
||||
desc = "These tactical gloves are somewhat fire and impact-resistant."
|
||||
name = "\improper SWAT Gloves"
|
||||
icon_state = "black"
|
||||
item_state = "swat_gl"
|
||||
item_state = "swat"
|
||||
siemens_coefficient = 0.50
|
||||
permeability_coefficient = 0.05
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
desc = "These tactical gloves are somewhat fire and impact resistant."
|
||||
name = "combat gloves"
|
||||
icon_state = "black"
|
||||
item_state = "swat_gl"
|
||||
item_state = "swat"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
cold_protection = HANDS
|
||||
@@ -40,7 +40,7 @@
|
||||
name = "latex gloves"
|
||||
desc = "Sterile latex gloves."
|
||||
icon_state = "latex"
|
||||
item_state = "lgloves"
|
||||
item_state = "white"
|
||||
siemens_coefficient = 1.0 //thin latex gloves, much more conductive than fabric gloves (basically a capacitor for AC)
|
||||
permeability_coefficient = 0.01
|
||||
germ_level = 0
|
||||
@@ -48,6 +48,6 @@
|
||||
desc = "These leather work gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin."
|
||||
name = "botanist's leather gloves"
|
||||
icon_state = "leather"
|
||||
item_state = "ggloves"
|
||||
item_state = "lightbrown"
|
||||
permeability_coefficient = 0.05
|
||||
siemens_coefficient = 0.50 //thick work gloves
|
||||
|
||||
@@ -23,40 +23,30 @@
|
||||
name = "collectable xenomorph helmet!"
|
||||
desc = "Hiss hiss hiss!"
|
||||
icon_state = "xenom"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "xenos_helm",
|
||||
slot_r_hand_str = "xenos_helm",
|
||||
)
|
||||
item_state = "xenos_helm"
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
/obj/item/clothing/head/collectable/chef
|
||||
name = "collectable chef's hat"
|
||||
desc = "A rare Chef's Hat meant for hat collectors!"
|
||||
icon_state = "chefhat"
|
||||
item_state = "chefhat"
|
||||
|
||||
/obj/item/clothing/head/collectable/paper
|
||||
name = "collectable paper hat"
|
||||
desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and Librarians."
|
||||
icon_state = "paper"
|
||||
item_state = "paper"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/collectable/tophat
|
||||
name = "collectable top hat"
|
||||
desc = "A top hat worn by only the most prestigious hat collectors."
|
||||
icon_state = "tophat"
|
||||
item_state = "tophat"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/collectable/captain
|
||||
name = "collectable captain's hat"
|
||||
desc = "A Collectable Hat that'll make you look just like a real comdom!"
|
||||
icon_state = "captain"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "caphat",
|
||||
slot_r_hand_str = "caphat",
|
||||
)
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/collectable/police
|
||||
@@ -75,22 +65,19 @@
|
||||
name = "collectable welding helmet"
|
||||
desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!"
|
||||
icon_state = "welding"
|
||||
item_state = "welding"
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
/obj/item/clothing/head/collectable/slime
|
||||
name = "collectable slime hat"
|
||||
desc = "Just like a real Brain Slug!"
|
||||
icon_state = "headslime"
|
||||
item_state = "greenbandana"
|
||||
|
||||
/obj/item/clothing/head/collectable/flatcap
|
||||
name = "collectable flat cap"
|
||||
desc = "A Collectible farmer's Flat Cap!"
|
||||
icon_state = "flat_cap"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "detective",
|
||||
slot_r_hand_str = "detective",
|
||||
)
|
||||
item_state = "detective"
|
||||
|
||||
/obj/item/clothing/head/collectable/pirate
|
||||
name = "collectable pirate hat"
|
||||
|
||||
@@ -2,10 +2,6 @@
|
||||
name = "helmet"
|
||||
desc = "Standard Security gear. Protects the head from impacts."
|
||||
icon_state = "helmet"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "helmet",
|
||||
slot_r_hand_str = "helmet",
|
||||
)
|
||||
flags = THICKMATERIAL
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
|
||||
flags_inv = HIDEEARS|HIDEEYES
|
||||
@@ -21,6 +17,7 @@
|
||||
name = "riot helmet"
|
||||
desc = "It's a helmet specifically designed to protect against close range attacks."
|
||||
icon_state = "riot"
|
||||
item_state = "swat"
|
||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = HIDEEARS
|
||||
siemens_coefficient = 0.7
|
||||
@@ -39,6 +36,7 @@
|
||||
name = "ablative helmet"
|
||||
desc = "It's a helmet specifically designed to protect against energy projectiles."
|
||||
icon_state = "helmet_reflec"
|
||||
item_state = "helmet"
|
||||
armor = list(melee = 10, bullet = 10, laser = 80 ,energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = HIDEEARS
|
||||
siemens_coefficient = 0.1
|
||||
@@ -47,6 +45,7 @@
|
||||
name = "bullet-resistant helmet"
|
||||
desc = "It's a helmet specifically designed to protect against ballistic projectiles."
|
||||
icon_state = "helmet_bulletproof"
|
||||
item_state = "helmet"
|
||||
armor = list(melee = 10, bullet = 80, laser = 10 ,energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = HIDEEARS
|
||||
siemens_coefficient = 0.7
|
||||
@@ -55,6 +54,7 @@
|
||||
name = "combat helmet"
|
||||
desc = "It's a general purpose combat helmet, designed to protect against typical dangers to your head."
|
||||
icon_state = "helmet_combat"
|
||||
item_state = "helmet"
|
||||
armor = list(melee = 50, bullet = 50, laser = 50 ,energy = 30, bomb = 30, bio = 0, rad = 0)
|
||||
flags_inv = HIDEEARS
|
||||
siemens_coefficient = 0.6
|
||||
@@ -82,6 +82,7 @@
|
||||
name = "gladiator helmet"
|
||||
desc = "Ave, Imperator, morituri te salutant."
|
||||
icon_state = "gladiator"
|
||||
item_state = "vhelmet" //why not
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
siemens_coefficient = 1
|
||||
@@ -90,6 +91,7 @@
|
||||
name = "tactical helmet"
|
||||
desc = "An armored helmet capable of being fitted with a multitude of attachments."
|
||||
icon_state = "swathelm"
|
||||
item_state = "swat"
|
||||
sprite_sheets = list(
|
||||
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
|
||||
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
|
||||
@@ -103,6 +105,7 @@
|
||||
name = "Augment Array"
|
||||
desc = "A helmet with optical and cranial augments coupled to it."
|
||||
icon_state = "v62"
|
||||
item_state = "head_m"
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
flags_inv = HIDEEARS|HIDEEYES
|
||||
cold_protection = HEAD
|
||||
@@ -114,10 +117,7 @@
|
||||
name = "emergency response team helmet"
|
||||
desc = "An in-atmosphere helmet worn by members of the NanoTrasen Emergency Response Team. Protects the head from impacts."
|
||||
icon_state = "erthelmet_cmd"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "syndicate-helm-green",
|
||||
slot_r_hand_str = "syndicate-helm-green",
|
||||
)
|
||||
item_state = "syndicate-helm-green"
|
||||
armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0)
|
||||
|
||||
//Commander
|
||||
|
||||
@@ -4,17 +4,12 @@
|
||||
name = "chef's hat"
|
||||
desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
|
||||
icon_state = "chefhat"
|
||||
item_state = "chefhat"
|
||||
|
||||
//Captain
|
||||
/obj/item/clothing/head/caphat
|
||||
name = "captain's hat"
|
||||
icon_state = "captain"
|
||||
desc = "It's good being the king."
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "caphat",
|
||||
slot_r_hand_str = "caphat",
|
||||
)
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/caphat/cap
|
||||
@@ -37,7 +32,7 @@
|
||||
/obj/item/clothing/head/chaplain_hood
|
||||
name = "chaplain's hood"
|
||||
desc = "It's hood that covers the head. It keeps you warm during the space winters."
|
||||
icon_state = "chaplain_hood"
|
||||
icon_state = "beret_black"
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD
|
||||
|
||||
@@ -46,6 +41,7 @@
|
||||
name = "nun hood"
|
||||
desc = "Maximum piety in this star system."
|
||||
icon_state = "nun_hood"
|
||||
item_state = "beret_black"
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD
|
||||
|
||||
@@ -61,74 +57,101 @@
|
||||
name = "security beret"
|
||||
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_officer"
|
||||
item_state = "beret"
|
||||
|
||||
/obj/item/clothing/head/beret/sec/navy/officer
|
||||
name = "officer beret"
|
||||
desc = "A navy blue beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_navy_officer"
|
||||
item_state = "beret_navy"
|
||||
|
||||
/obj/item/clothing/head/beret/sec/navy/hos
|
||||
name = "officer beret"
|
||||
desc = "A navy blue beret with a head of security's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_navy_hos"
|
||||
item_state = "beret_navy"
|
||||
|
||||
/obj/item/clothing/head/beret/sec/navy/warden
|
||||
name = "warden beret"
|
||||
desc = "A navy blue beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_navy_warden"
|
||||
item_state = "beret_navy"
|
||||
|
||||
/obj/item/clothing/head/beret/sec/corporate/officer
|
||||
name = "officer beret"
|
||||
desc = "A corporate black beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_corporate_officer"
|
||||
item_state = "beret_black"
|
||||
|
||||
/obj/item/clothing/head/beret/sec/corporate/hos
|
||||
name = "officer beret"
|
||||
desc = "A corporate black beret with a head of security's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_corporate_hos"
|
||||
item_state = "beret_black"
|
||||
|
||||
/obj/item/clothing/head/beret/sec/corporate/warden
|
||||
name = "warden beret"
|
||||
desc = "A corporate black beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_corporate_warden"
|
||||
item_state = "beret_black"
|
||||
|
||||
/obj/item/clothing/head/beret/engineering
|
||||
name = "engineering beret"
|
||||
desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
|
||||
icon_state = "beret_engineering"
|
||||
|
||||
/obj/item/clothing/head/beret/purple
|
||||
name = "purple beret"
|
||||
desc = "A stylish, if purple, beret."
|
||||
icon_state = "beret_purple"
|
||||
|
||||
/obj/item/clothing/head/beret/centcom/officer
|
||||
name = "officers beret"
|
||||
desc = "A dark blue beret adorned with a silver patch. Worn by NanoTrasen Officials."
|
||||
icon_state = "beret_centcom_officer"
|
||||
item_state = "beret_white"
|
||||
|
||||
/obj/item/clothing/head/beret/centcom/captain
|
||||
name = "captains beret"
|
||||
desc = "A white beret adorned with a blue patch. Worn by NanoTrasen command staff."
|
||||
icon_state = "beret_centcom_captain"
|
||||
item_state = "beret_white"
|
||||
|
||||
/obj/item/clothing/head/beret/sec/gov
|
||||
name = "officer beret"
|
||||
desc = "A black beret with a gold emblem."
|
||||
icon_state = "beret_corporate_hos"
|
||||
item_state = "beret_black"
|
||||
|
||||
//Medical
|
||||
/obj/item/clothing/head/surgery
|
||||
name = "surgical cap"
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
|
||||
icon_state = "surgcap_blue"
|
||||
item_state = "beret_blue"
|
||||
flags_inv = BLOCKHEADHAIR
|
||||
|
||||
/obj/item/clothing/head/surgery/purple
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
|
||||
icon_state = "surgcap_purple"
|
||||
item_state = "beret_purple"
|
||||
|
||||
/obj/item/clothing/head/surgery/blue
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is baby blue."
|
||||
icon_state = "surgcap_blue"
|
||||
item_state = "beret_blue"
|
||||
|
||||
/obj/item/clothing/head/surgery/green
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is dark green."
|
||||
icon_state = "surgcap_green"
|
||||
item_state = "beret_green"
|
||||
|
||||
/obj/item/clothing/head/surgery/black
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is black."
|
||||
icon_state = "surgcap_black"
|
||||
item_state = "beret_black"
|
||||
|
||||
/obj/item/clothing/head/surgery/navyblue
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is navy blue."
|
||||
icon_state = "surgcap_navyblue"
|
||||
item_state = "beret_navy"
|
||||
@@ -1,12 +1,6 @@
|
||||
|
||||
|
||||
/obj/item/clothing/head/centhat
|
||||
name = "\improper CentComm. hat"
|
||||
icon_state = "centcom"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "centhat",
|
||||
slot_r_hand_str = "centhat",
|
||||
)
|
||||
desc = "It's good to be emperor."
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = 0
|
||||
@@ -37,25 +31,25 @@
|
||||
name = "powdered wig"
|
||||
desc = "A powdered wig."
|
||||
icon_state = "pwig"
|
||||
item_state = "pwig"
|
||||
|
||||
/obj/item/clothing/head/that
|
||||
name = "top-hat"
|
||||
desc = "It's an amish looking hat."
|
||||
icon_state = "tophat"
|
||||
item_state = "tophat"
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/redcoat
|
||||
name = "redcoat's hat"
|
||||
icon_state = "redcoat"
|
||||
item_state = "pirate"
|
||||
desc = "<i>'I guess it's a redhead.'</i>"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/mailman
|
||||
name = "station cap"
|
||||
icon_state = "mailman"
|
||||
item_state = "hopcap"
|
||||
desc = "<i>Choo-choo</i>!"
|
||||
body_parts_covered = 0
|
||||
|
||||
@@ -63,6 +57,7 @@
|
||||
name = "plague doctor's hat"
|
||||
desc = "These were once used by Plague doctors. They're pretty much useless."
|
||||
icon_state = "plaguedoctor"
|
||||
item_state = "tophat"
|
||||
permeability_coefficient = 0.01
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = 0
|
||||
@@ -71,6 +66,7 @@
|
||||
name = "hastur's hood"
|
||||
desc = "It's unspeakably stylish"
|
||||
icon_state = "hasturhood"
|
||||
item_state = "enginering_beret"
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -83,10 +79,7 @@
|
||||
|
||||
/obj/item/clothing/head/syndicatefake
|
||||
name = "red space-helmet replica"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "syndicate-helm-black-red",
|
||||
slot_r_hand_str = "syndicate-helm-black-red",
|
||||
)
|
||||
item_state = "syndicate-helm-black-red"
|
||||
icon_state = "syndicate"
|
||||
desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
||||
@@ -97,7 +90,6 @@
|
||||
name = "cueball helmet"
|
||||
desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
|
||||
icon_state = "cueball"
|
||||
item_state = "cueball"
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -105,7 +97,6 @@
|
||||
name = "green bandana"
|
||||
desc = "It's a green bandana with some fine nanotech lining."
|
||||
icon_state = "greenbandana"
|
||||
item_state = "greenbandana"
|
||||
flags_inv = 0
|
||||
body_parts_covered = 0
|
||||
|
||||
@@ -113,14 +104,13 @@
|
||||
name = "cardborg helmet"
|
||||
desc = "A helmet made out of a box."
|
||||
icon_state = "cardborg_h"
|
||||
item_state = "cardborg_h"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
/obj/item/clothing/head/justice
|
||||
name = "justice hat"
|
||||
desc = "fight for what's righteous!"
|
||||
icon_state = "justicered"
|
||||
icon_state = "justicered" //Does this even exist?
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD|EYES
|
||||
|
||||
@@ -146,11 +136,8 @@
|
||||
name = "flat cap"
|
||||
desc = "A working man's cap."
|
||||
icon_state = "flat_cap"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "det_hat",
|
||||
slot_r_hand_str = "det_hat",
|
||||
)
|
||||
siemens_coefficient = 0.9
|
||||
item_state = "detective"
|
||||
siemens_coefficient = 0.9 //...what?
|
||||
|
||||
/obj/item/clothing/head/pirate
|
||||
name = "pirate hat"
|
||||
@@ -162,17 +149,20 @@
|
||||
name = "pirate hat"
|
||||
desc = "Yarr."
|
||||
icon_state = "hgpiratecap"
|
||||
item_state = "hoscap"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/bandana
|
||||
name = "pirate bandana"
|
||||
desc = "Yarr."
|
||||
icon_state = "bandana"
|
||||
item_state = "redbandana"
|
||||
|
||||
/obj/item/clothing/head/bowler
|
||||
name = "bowler-hat"
|
||||
desc = "Gentleman, elite aboard!"
|
||||
icon_state = "bowler"
|
||||
item_state = "tophat"
|
||||
body_parts_covered = 0
|
||||
|
||||
//stylish bs12 hats
|
||||
@@ -180,27 +170,32 @@
|
||||
/obj/item/clothing/head/bowlerhat
|
||||
name = "bowler hat"
|
||||
icon_state = "bowler_hat"
|
||||
item_state = "tophat"
|
||||
desc = "For the gentleman of distinction."
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/beaverhat
|
||||
name = "beaver hat"
|
||||
icon_state = "beaver_hat"
|
||||
item_state = "tophat"
|
||||
desc = "Soft felt makes this hat both comfortable and elegant."
|
||||
|
||||
/obj/item/clothing/head/boaterhat
|
||||
name = "boater hat"
|
||||
icon_state = "boater_hat"
|
||||
item_state = "tophat"
|
||||
desc = "The ultimate in summer fashion."
|
||||
|
||||
/obj/item/clothing/head/fedora
|
||||
name = "fedora"
|
||||
icon_state = "fedora"
|
||||
item_state = "detective"
|
||||
desc = "A sharp, stylish hat."
|
||||
|
||||
/obj/item/clothing/head/feathertrilby
|
||||
name = "feather trilby"
|
||||
icon_state = "feather_trilby"
|
||||
item_state = "detective"
|
||||
desc = "A sharp, stylish hat with a feather."
|
||||
|
||||
/obj/item/clothing/head/fez
|
||||
@@ -208,13 +203,10 @@
|
||||
icon_state = "fez"
|
||||
desc = "You should wear a fez. Fezzes are cool."
|
||||
|
||||
//end bs12 hats
|
||||
|
||||
/obj/item/clothing/head/cowboy_hat
|
||||
name = "cowboy hat"
|
||||
desc = "For those that have spurs that go jingle jangle jingle."
|
||||
icon_state = "cowboyhat"
|
||||
item_state = "cowboy_hat"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/witchwig
|
||||
@@ -228,10 +220,6 @@
|
||||
name = "chicken suit head"
|
||||
desc = "Bkaw!"
|
||||
icon_state = "chickenhead"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "chickensuit",
|
||||
slot_r_hand_str = "chickensuit",
|
||||
)
|
||||
flags_inv = BLOCKHAIR
|
||||
siemens_coefficient = 0.7
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
@@ -240,16 +228,14 @@
|
||||
name = "bear pelt hat"
|
||||
desc = "Fuzzy."
|
||||
icon_state = "bearpelt"
|
||||
item_state = "beret_black"
|
||||
flags_inv = BLOCKHAIR
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/head/xenos
|
||||
name = "xenos helmet"
|
||||
icon_state = "xenos"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "xenos_helm",
|
||||
slot_r_hand_str = "xenos_helm",
|
||||
)
|
||||
item_state = "xenos_helm"
|
||||
desc = "A helmet made out of chitinous alien hide."
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
@@ -259,10 +245,7 @@
|
||||
name = "natural philosopher's wig"
|
||||
desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!"
|
||||
icon_state = "philosopher_wig"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "pwig",
|
||||
slot_r_hand_str = "pwig",
|
||||
)
|
||||
item_state = "pwig"
|
||||
flags_inv = BLOCKHAIR
|
||||
siemens_coefficient = 2.0 //why is it so conductive?!
|
||||
body_parts_covered = 0
|
||||
@@ -277,6 +260,7 @@
|
||||
name = "hijab"
|
||||
desc = "A veil that is wrapped to cover the head and chest"
|
||||
icon_state = "hijab"
|
||||
item_state = "beret_white"
|
||||
body_parts_covered = 0
|
||||
flags_inv = BLOCKHAIR
|
||||
|
||||
@@ -290,5 +274,6 @@
|
||||
name = "turban"
|
||||
desc = "A cloth used to wind around the head"
|
||||
icon_state = "turban"
|
||||
item_state = "beret_white"
|
||||
body_parts_covered = 0
|
||||
flags_inv = BLOCKHAIR
|
||||
|
||||
@@ -15,10 +15,7 @@
|
||||
name = "welding helmet"
|
||||
desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
|
||||
icon_state = "welding"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "welding",
|
||||
slot_r_hand_str = "welding",
|
||||
)
|
||||
item_state = "welding"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000)
|
||||
var/up = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
@@ -64,7 +61,6 @@
|
||||
name = "cake-hat"
|
||||
desc = "It's tasty looking!"
|
||||
icon_state = "cake0"
|
||||
item_state = "cake0"
|
||||
var/onfire = 0
|
||||
body_parts_covered = HEAD
|
||||
|
||||
@@ -83,18 +79,16 @@
|
||||
location.hotspot_expose(700, 1)
|
||||
|
||||
/obj/item/clothing/head/cakehat/attack_self(mob/user as mob)
|
||||
src.onfire = !( src.onfire )
|
||||
if (src.onfire)
|
||||
src.force = 3
|
||||
src.damtype = "fire"
|
||||
src.icon_state = "cake1"
|
||||
src.item_state = "cake1"
|
||||
onfire = !(onfire)
|
||||
if (onfire)
|
||||
force = 3
|
||||
damtype = "fire"
|
||||
icon_state = "cake1"
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
src.force = null
|
||||
src.damtype = "brute"
|
||||
src.icon_state = "cake0"
|
||||
src.item_state = "cake0"
|
||||
force = null
|
||||
damtype = "brute"
|
||||
icon_state = "cake0"
|
||||
return
|
||||
|
||||
|
||||
@@ -151,6 +145,7 @@
|
||||
name = "chicken mask"
|
||||
desc = "You can hear the distant sounds of rhythmic electronica."
|
||||
icon_state = "richard"
|
||||
item_state = "chickenhead"
|
||||
body_parts_covered = HEAD|FACE
|
||||
flags_inv = BLOCKHAIR
|
||||
|
||||
@@ -158,10 +153,12 @@
|
||||
name = "santa hat"
|
||||
desc = "It's a festive christmas hat, in red!"
|
||||
icon_state = "santahatnorm"
|
||||
item_state = "santahat"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/santa/green
|
||||
name = "green santa hat"
|
||||
desc = "It's a festive christmas hat, in green!"
|
||||
icon_state = "santahatgreen"
|
||||
item_state = "santahatgreen"
|
||||
body_parts_covered = 0
|
||||
@@ -2,26 +2,23 @@
|
||||
name = "cargo cap"
|
||||
desc = "It's a peaked cap in a tasteless yellow color."
|
||||
icon_state = "cargosoft"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "helmet", //probably a placeholder
|
||||
slot_r_hand_str = "helmet",
|
||||
)
|
||||
item_state = "cargosoft"
|
||||
var/flipped = 0
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/soft/dropped()
|
||||
src.icon_state = initial(icon_state)
|
||||
src.flipped=0
|
||||
icon_state = initial(icon_state)
|
||||
flipped=0
|
||||
..()
|
||||
|
||||
/obj/item/clothing/head/soft/attack_self(mob/user)
|
||||
src.flipped = !src.flipped
|
||||
if(src.flipped)
|
||||
flipped = !flipped
|
||||
if(flipped)
|
||||
icon_state = "[icon_state]_flipped"
|
||||
user << "You flip the hat backwards."
|
||||
else
|
||||
src.icon_state = initial(icon_state)
|
||||
icon_state = initial(icon_state)
|
||||
user << "You flip the hat back in normal position."
|
||||
update_clothing_icon() //so our mob-overlays update
|
||||
|
||||
@@ -29,58 +26,70 @@
|
||||
name = "red cap"
|
||||
desc = "It's a baseball hat in a tasteless red color."
|
||||
icon_state = "redsoft"
|
||||
item_state = "redsoft"
|
||||
|
||||
/obj/item/clothing/head/soft/blue
|
||||
name = "blue cap"
|
||||
desc = "It's a peaked cap in a tasteless blue color."
|
||||
icon_state = "bluesoft"
|
||||
item_state = "bluesoft"
|
||||
|
||||
/obj/item/clothing/head/soft/green
|
||||
name = "green cap"
|
||||
desc = "It's a peaked cap in a tasteless green color."
|
||||
icon_state = "greensoft"
|
||||
item_state = "greensoft"
|
||||
|
||||
/obj/item/clothing/head/soft/yellow
|
||||
name = "yellow cap"
|
||||
desc = "It's a peaked cap in a tasteless yellow color."
|
||||
icon_state = "yellowsoft"
|
||||
item_state = "yellowsoft"
|
||||
|
||||
/obj/item/clothing/head/soft/grey
|
||||
name = "grey cap"
|
||||
desc = "It's a peaked cap in a tasteful grey color."
|
||||
icon_state = "greysoft"
|
||||
item_state = "greysoft"
|
||||
|
||||
/obj/item/clothing/head/soft/orange
|
||||
name = "orange cap"
|
||||
desc = "It's a peaked cap in a tasteless orange color."
|
||||
icon_state = "orangesoft"
|
||||
item_state = "orangesoft"
|
||||
|
||||
/obj/item/clothing/head/soft/mime
|
||||
name = "white cap"
|
||||
desc = "It's a peaked cap in a tasteless white color."
|
||||
icon_state = "mimesoft"
|
||||
item_state = "mimesoft"
|
||||
|
||||
/obj/item/clothing/head/soft/purple
|
||||
name = "purple cap"
|
||||
desc = "It's a peaked cap in a tasteless purple color."
|
||||
icon_state = "purplesoft"
|
||||
item_state = "purplesoft"
|
||||
|
||||
/obj/item/clothing/head/soft/rainbow
|
||||
name = "rainbow cap"
|
||||
desc = "It's a peaked cap in a bright rainbow of colors."
|
||||
icon_state = "rainbowsoft"
|
||||
item_state = "rainbowsoft"
|
||||
|
||||
/obj/item/clothing/head/soft/sec
|
||||
name = "security cap"
|
||||
desc = "It's a field cap in tasteful red color."
|
||||
icon_state = "secsoft"
|
||||
item_state = "secsoft"
|
||||
|
||||
/obj/item/clothing/head/soft/sec/corp
|
||||
name = "corporate security cap"
|
||||
desc = "It's field cap in corporate colors."
|
||||
icon_state = "corpsoft"
|
||||
item_state = "corpsoft"
|
||||
|
||||
/obj/item/clothing/head/soft/black
|
||||
name = "black cap"
|
||||
desc = "It's a peaked cap in a tasteful black color."
|
||||
icon_state = "blacksoft"
|
||||
item_state = "blacksoft"
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "balaclava"
|
||||
desc = "LOADSAMONEY"
|
||||
icon_state = "balaclava"
|
||||
item_state = "balaclava"
|
||||
item_state = "bandblack"
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
body_parts_covered = FACE|HEAD
|
||||
w_class = 2
|
||||
@@ -15,7 +15,7 @@
|
||||
name = "green balaclava"
|
||||
desc = "Designed to both hide identities and keep your face comfy and warm."
|
||||
icon_state = "swatclava"
|
||||
item_state = "balaclava"
|
||||
item_state = "bandgreen"
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
w_class = 2
|
||||
sprite_sheets = list(
|
||||
@@ -27,7 +27,6 @@
|
||||
name = "Luchador Mask"
|
||||
desc = "Worn by robust fighters, flying high to defeat their foes!"
|
||||
icon_state = "luchag"
|
||||
item_state = "luchag"
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE
|
||||
w_class = 2
|
||||
@@ -37,10 +36,8 @@
|
||||
name = "Tecnicos Mask"
|
||||
desc = "Worn by robust fighters who uphold justice and fight honorably."
|
||||
icon_state = "luchador"
|
||||
item_state = "luchador"
|
||||
|
||||
/obj/item/clothing/mask/luchador/rudos
|
||||
name = "Rudos Mask"
|
||||
desc = "Worn by robust fighters who are willing to do anything to win."
|
||||
icon_state = "luchar"
|
||||
item_state = "luchar"
|
||||
@@ -32,7 +32,7 @@
|
||||
name = "plague doctor mask"
|
||||
desc = "A modernised version of the classic design, this mask will not only filter out phoron but it can also be connected to an air supply."
|
||||
icon_state = "plaguedoctor"
|
||||
item_state = "gas_mask"
|
||||
item_state = "gas"
|
||||
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 90, rad = 0)
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
name = "sexy-clown wig and mask"
|
||||
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
|
||||
icon_state = "sexyclown"
|
||||
item_state = "sexyclown"
|
||||
item_state = "clown_hat"
|
||||
|
||||
/obj/item/clothing/mask/gas/mime
|
||||
name = "mime mask"
|
||||
@@ -71,19 +71,18 @@
|
||||
name = "monkey mask"
|
||||
desc = "A mask used when acting as a monkey."
|
||||
icon_state = "monkeymask"
|
||||
item_state = "monkeymask"
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
/obj/item/clothing/mask/gas/sexymime
|
||||
name = "sexy mime mask"
|
||||
desc = "A traditional female mime's mask."
|
||||
icon_state = "sexymime"
|
||||
item_state = "sexymime"
|
||||
item_state = "mime"
|
||||
|
||||
/obj/item/clothing/mask/gas/death_commando
|
||||
name = "Death Commando Mask"
|
||||
icon_state = "death_commando_mask"
|
||||
item_state = "death_commando_mask"
|
||||
item_state = "swat"
|
||||
siemens_coefficient = 0.2
|
||||
|
||||
/obj/item/clothing/mask/gas/cyborg
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "muzzle"
|
||||
desc = "To stop that awful noise."
|
||||
icon_state = "muzzle"
|
||||
item_state = "muzzle"
|
||||
body_parts_covered = FACE
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
@@ -84,7 +83,6 @@
|
||||
name = "blue neck scarf"
|
||||
desc = "A blue neck scarf."
|
||||
icon_state = "blueneckscarf"
|
||||
item_state = "blueneckscarf"
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
w_class = 2
|
||||
@@ -94,7 +92,6 @@
|
||||
name = "red scarf"
|
||||
desc = "A red and white checkered neck scarf."
|
||||
icon_state = "redwhite_scarf"
|
||||
item_state = "redwhite_scarf"
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
w_class = 2
|
||||
@@ -104,7 +101,6 @@
|
||||
name = "green scarf"
|
||||
desc = "A green neck scarf."
|
||||
icon_state = "green_scarf"
|
||||
item_state = "green_scarf"
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
w_class = 2
|
||||
@@ -114,7 +110,6 @@
|
||||
name = "ninja scarf"
|
||||
desc = "A stealthy, dark scarf."
|
||||
icon_state = "ninja_scarf"
|
||||
item_state = "ninja_scarf"
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
w_class = 2
|
||||
@@ -125,7 +120,6 @@
|
||||
name = "pig mask"
|
||||
desc = "A rubber pig mask."
|
||||
icon_state = "pig"
|
||||
item_state = "pig"
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
w_class = 2
|
||||
siemens_coefficient = 0.9
|
||||
@@ -135,7 +129,6 @@
|
||||
name = "horse head mask"
|
||||
desc = "A mask made of soft vinyl and latex, representing the head of a horse."
|
||||
icon_state = "horsehead"
|
||||
item_state = "horsehead"
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
w_class = 2
|
||||
@@ -151,7 +144,7 @@
|
||||
name = "camera MIU"
|
||||
desc = "Allows for direct mental connection to accessible camera networks."
|
||||
icon_state = "s-ninja"
|
||||
item_state = "s-ninja"
|
||||
item_state = "mime"
|
||||
flags_inv = HIDEFACE
|
||||
body_parts_covered = 0
|
||||
var/mob/observer/eye/aiEye/eye
|
||||
@@ -195,13 +188,11 @@
|
||||
flags_inv = flags_inv & ~HIDEFACE
|
||||
slot_flags = SLOT_HEAD
|
||||
icon_state = "[icon_state]_up"
|
||||
item_state = "[item_state]_up"
|
||||
usr << "You tie the bandana so that it can be worn on the head."
|
||||
else
|
||||
flags_inv = initial(flags_inv)
|
||||
slot_flags = initial(slot_flags)
|
||||
icon_state = initial(icon_state)
|
||||
item_state = initial(item_state)
|
||||
usr << "You tie the bandana so that it can be worn on the face."
|
||||
|
||||
/obj/item/clothing/mask/bandana/verb/toggle()
|
||||
@@ -216,23 +207,28 @@
|
||||
name = "red bandana"
|
||||
desc = "A fine red bandana with nanotech lining."
|
||||
icon_state = "bandred"
|
||||
item_state = "bandred"
|
||||
|
||||
/obj/item/clothing/mask/bandana/blue
|
||||
name = "blue bandana"
|
||||
desc = "A fine blue bandana with nanotech lining."
|
||||
icon_state = "bandblue"
|
||||
item_state = "bandblue"
|
||||
|
||||
/obj/item/clothing/mask/bandana/green
|
||||
name = "green bandana"
|
||||
desc = "A fine green bandana with nanotech lining."
|
||||
icon_state = "bandgreen"
|
||||
item_state = "bandgreen"
|
||||
|
||||
/obj/item/clothing/mask/bandana/gold
|
||||
name = "gold bandana"
|
||||
desc = "A fine gold bandana with nanotech lining."
|
||||
icon_state = "bandgold"
|
||||
item_state = "bandgold"
|
||||
|
||||
/obj/item/clothing/mask/bandana/skull
|
||||
name = "skull bandana"
|
||||
desc = "A fine black bandana with nanotech lining and a skull emblem."
|
||||
icon_state = "bandskull"
|
||||
item_state = "bandskull"
|
||||
@@ -8,7 +8,6 @@
|
||||
heat_protection = FEET
|
||||
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
|
||||
/obj/item/clothing/shoes/brown
|
||||
name = "brown shoes"
|
||||
desc = "A pair of brown shoes."
|
||||
@@ -30,10 +29,6 @@
|
||||
name = "purple shoes"
|
||||
icon_state = "purple"
|
||||
|
||||
/obj/item/clothing/shoes/brown
|
||||
name = "brown shoes"
|
||||
icon_state = "brown"
|
||||
|
||||
/obj/item/clothing/shoes/red
|
||||
name = "red shoes"
|
||||
desc = "Stylish red shoes."
|
||||
@@ -58,36 +53,43 @@
|
||||
name = "black flats"
|
||||
desc = "Sleek black flats."
|
||||
icon_state = "flatsblack"
|
||||
item_state = "black"
|
||||
|
||||
/obj/item/clothing/shoes/flats/white
|
||||
name = "white flats"
|
||||
desc = "Shiny white flats."
|
||||
icon_state = "flatswhite"
|
||||
item_state = "white"
|
||||
|
||||
/obj/item/clothing/shoes/flats/red
|
||||
name = "red flats"
|
||||
desc = "Ruby red flats."
|
||||
icon_state = "flatsred"
|
||||
item_state = "red"
|
||||
|
||||
/obj/item/clothing/shoes/flats/purple
|
||||
name = "purple flats"
|
||||
desc = "Royal purple flats."
|
||||
icon_state = "flatspurple"
|
||||
item_state = "purple"
|
||||
|
||||
/obj/item/clothing/shoes/flats/blue
|
||||
name = "blue flats"
|
||||
desc = "Sleek blue flats."
|
||||
icon_state = "flatsblue"
|
||||
item_state = "blue"
|
||||
|
||||
/obj/item/clothing/shoes/flats/brown
|
||||
name = "brown flats"
|
||||
desc = "Sleek brown flats."
|
||||
icon_state = "flatsbrown"
|
||||
item_state = "brown"
|
||||
|
||||
/obj/item/clothing/shoes/flats/orange
|
||||
name = "orange flats"
|
||||
desc = "Radiant orange flats."
|
||||
icon_state = "flatsorange"
|
||||
item_state = "orange"
|
||||
|
||||
/obj/item/clothing/shoes/orange
|
||||
name = "orange shoes"
|
||||
@@ -95,23 +97,23 @@
|
||||
var/obj/item/weapon/handcuffs/chained = null
|
||||
|
||||
/obj/item/clothing/shoes/orange/proc/attach_cuffs(var/obj/item/weapon/handcuffs/cuffs, mob/user as mob)
|
||||
if (src.chained) return
|
||||
if (chained) return
|
||||
|
||||
user.drop_item()
|
||||
cuffs.loc = src
|
||||
src.chained = cuffs
|
||||
src.slowdown = 15
|
||||
src.icon_state = "orange1"
|
||||
chained = cuffs
|
||||
slowdown = 15
|
||||
icon_state = "orange1"
|
||||
|
||||
/obj/item/clothing/shoes/orange/proc/remove_cuffs(mob/user as mob)
|
||||
if (!src.chained) return
|
||||
if (!chained) return
|
||||
|
||||
user.put_in_hands(src.chained)
|
||||
src.chained.add_fingerprint(user)
|
||||
user.put_in_hands(chained)
|
||||
chained.add_fingerprint(user)
|
||||
|
||||
src.slowdown = initial(slowdown)
|
||||
src.icon_state = "orange"
|
||||
src.chained = null
|
||||
slowdown = initial(slowdown)
|
||||
icon_state = "orange"
|
||||
chained = null
|
||||
|
||||
/obj/item/clothing/shoes/orange/attack_self(mob/user as mob)
|
||||
..()
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
name = "jackboots"
|
||||
desc = "Standard-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
|
||||
icon_state = "jackboots"
|
||||
item_state = "jackboots"
|
||||
force = 3
|
||||
armor = list(melee = 30, bullet = 10, laser = 10, energy = 15, bomb = 20, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.7
|
||||
@@ -20,15 +19,13 @@
|
||||
/obj/item/clothing/shoes/jackboots/toeless
|
||||
name = "toe-less jackboots"
|
||||
desc = "Modified pair of jackboots, particularly friendly to those species whose toes hold claws."
|
||||
item_state = "digiboots"
|
||||
icon_state = "digiboots"
|
||||
item_state = "jackboots"
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/workboots
|
||||
name = "workboots"
|
||||
desc = "A pair of steel-toed work boots designed for use in industrial settings. Safety first."
|
||||
icon_state = "workboots"
|
||||
item_state = "workboots"
|
||||
armor = list(melee = 40, bullet = 0, laser = 0, energy = 15, bomb = 20, bio = 0, rad = 20)
|
||||
siemens_coefficient = 0.7
|
||||
can_hold_knife = 1
|
||||
@@ -18,6 +18,7 @@
|
||||
name = "ablative leg guards"
|
||||
desc = "These will protect your legs and feet from energy weapons."
|
||||
icon_state = "leg_guards_laser"
|
||||
item_state = "jackboots"
|
||||
siemens_coefficient = 0.1
|
||||
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
@@ -25,6 +26,7 @@
|
||||
name = "bullet resistant leg guards"
|
||||
desc = "These will protect your legs and feet from ballistic weapons."
|
||||
icon_state = "leg_guards_bullet"
|
||||
item_state = "jackboots"
|
||||
siemens_coefficient = 0.7
|
||||
armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
@@ -32,6 +34,7 @@
|
||||
name = "riot leg guards"
|
||||
desc = "These will protect your legs and feet from close combat weapons."
|
||||
icon_state = "leg_guards_riot"
|
||||
item_state = "jackboots"
|
||||
siemens_coefficient = 0.5
|
||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
@@ -39,5 +42,6 @@
|
||||
name = "combat leg guards"
|
||||
desc = "These will protect your legs and feet from a variety of weapons."
|
||||
icon_state = "leg_guards_combat"
|
||||
item_state = "jackboots"
|
||||
siemens_coefficient = 0.6
|
||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. They're large enough to be worn over other footwear."
|
||||
name = "magboots"
|
||||
icon_state = "magboots0"
|
||||
item_state = "magboots"
|
||||
species_restricted = null
|
||||
force = 3
|
||||
overshoes = 1
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
desc = "A pair of brown shoes. They seem to have extra grip."
|
||||
name = "brown shoes"
|
||||
icon_state = "brown"
|
||||
item_state = "brown"
|
||||
permeability_coefficient = 0.05
|
||||
item_flags = NOSLIP
|
||||
origin_tech = list(TECH_ILLEGAL = 3)
|
||||
@@ -12,12 +11,13 @@
|
||||
|
||||
/obj/item/clothing/shoes/mime
|
||||
name = "mime shoes"
|
||||
icon_state = "mime"
|
||||
icon_state = "white"
|
||||
|
||||
/obj/item/clothing/shoes/swat
|
||||
name = "\improper SWAT shoes"
|
||||
desc = "When you want to turn up the heat."
|
||||
icon_state = "swat"
|
||||
item_state = "swat"
|
||||
force = 3
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
item_flags = NOSLIP
|
||||
@@ -125,7 +125,6 @@
|
||||
desc = "The prankster's standard-issue clowning shoes. Damn they're huge!"
|
||||
name = "clown shoes"
|
||||
icon_state = "clown"
|
||||
item_state = "clown_shoes"
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
force = 0
|
||||
var/footstep = 1 //used for squeeks whilst walking
|
||||
@@ -167,7 +166,6 @@
|
||||
name = "bunny slippers"
|
||||
desc = "Fluffy!"
|
||||
icon_state = "slippers"
|
||||
item_state = "slippers"
|
||||
force = 0
|
||||
species_restricted = null
|
||||
w_class = 2
|
||||
@@ -176,7 +174,7 @@
|
||||
name = "worn bunny slippers"
|
||||
desc = "Fluffy..."
|
||||
icon_state = "slippers_worn"
|
||||
item_state = "slippers_worn"
|
||||
item_state = "slippers"
|
||||
force = 0
|
||||
w_class = 2
|
||||
|
||||
@@ -189,6 +187,7 @@
|
||||
desc = "Help you swim good."
|
||||
name = "swimming fins"
|
||||
icon_state = "flippers"
|
||||
item_state = "galoshes"
|
||||
item_flags = NOSLIP
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
species_restricted = null
|
||||
@@ -197,7 +196,6 @@
|
||||
name = "winter boots"
|
||||
desc = "Boots lined with 'synthetic' animal fur."
|
||||
icon_state = "winterboots"
|
||||
item_state = "winterboots"
|
||||
cold_protection = FEET|LEGS
|
||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
heat_protection = FEET|LEGS
|
||||
|
||||
@@ -23,8 +23,6 @@
|
||||
|
||||
/obj/item/clothing/suit/space/skrell/white
|
||||
icon_state = "skrell_suit_white"
|
||||
item_state = "skrell_suit_white"
|
||||
|
||||
/obj/item/clothing/suit/space/skrell/black
|
||||
icon_state = "skrell_suit_black"
|
||||
item_state = "skrell_suit_black"
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
//Captain's Spacesuit
|
||||
/obj/item/clothing/head/helmet/space/capspace
|
||||
name = "space helmet"
|
||||
icon_state = "capspace"
|
||||
item_state = "capspace"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
|
||||
|
||||
//Captain's space suit This is not the proper path but I don't currently know enough about how this all works to mess with it.
|
||||
/obj/item/clothing/suit/armor/captain
|
||||
name = "Captain's armor"
|
||||
desc = "A bulky, heavy-duty piece of exclusive corporate armor. YOU are in charge!"
|
||||
icon_state = "caparmor"
|
||||
item_state = "capspacesuit"
|
||||
w_class = 5
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
slowdown = 1.5
|
||||
armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.7
|
||||
@@ -2,9 +2,9 @@
|
||||
/obj/item/clothing/head/helmet/space/capspace
|
||||
name = "space helmet"
|
||||
icon_state = "capspace"
|
||||
item_state = "capspace"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
|
||||
flags_inv = HIDEFACE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
|
||||
|
||||
@@ -13,8 +13,7 @@
|
||||
name = "Captain's armor"
|
||||
desc = "A bulky, heavy-duty piece of exclusive corporate armor. YOU are in charge!"
|
||||
icon_state = "caparmor"
|
||||
item_state = "capspacesuit"
|
||||
w_class = 4
|
||||
w_class = 5
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
@@ -32,10 +31,7 @@
|
||||
name = "deathsquad helmet"
|
||||
desc = "That's not red paint. That's real blood."
|
||||
icon_state = "deathsquad"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "syndicate-helm-black-red",
|
||||
slot_r_hand_str = "syndicate-helm-black-red",
|
||||
)
|
||||
item_state = "syndicate-helm-black-red"
|
||||
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
flags_inv = BLOCKHAIR
|
||||
@@ -46,6 +42,7 @@
|
||||
name = "officer's beret"
|
||||
desc = "An armored beret commonly used by special operations officers."
|
||||
icon_state = "beret_badge"
|
||||
item_state = "beret"
|
||||
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
flags_inv = BLOCKHAIR
|
||||
@@ -56,7 +53,6 @@
|
||||
name = "Santa's hat"
|
||||
desc = "Ho ho ho. Merrry X-mas!"
|
||||
icon_state = "santahat"
|
||||
item_state = "santahat"
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD
|
||||
@@ -65,7 +61,6 @@
|
||||
name = "Santa's suit"
|
||||
desc = "Festive!"
|
||||
icon_state = "santa"
|
||||
item_state = "santa"
|
||||
slowdown = 0
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
allowed = list(/obj/item) //for stuffing exta special presents
|
||||
@@ -75,7 +70,6 @@
|
||||
name = "pirate hat"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
flags_inv = BLOCKHAIR
|
||||
@@ -86,7 +80,6 @@
|
||||
name = "pirate coat"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
w_class = 3
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
slowdown = 0
|
||||
@@ -97,14 +90,12 @@
|
||||
//Orange emergency space suit
|
||||
/obj/item/clothing/head/helmet/space/emergency
|
||||
name = "Emergency Space Helmet"
|
||||
icon_state = "emergencyhelm"
|
||||
item_state = "emergencyhelm"
|
||||
icon_state = "syndicate-helm-orange"
|
||||
desc = "A simple helmet with a built in light, smells like mothballs."
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/emergency
|
||||
name = "Emergency Softsuit"
|
||||
icon_state = "syndicate-orange"
|
||||
item_state = "syndicate-orange"
|
||||
desc = "A thin, ungainly softsuit colored in blaze orange for rescuers to easily locate, looks pretty fragile."
|
||||
slowdown = 4
|
||||
|
||||
@@ -7,10 +7,6 @@
|
||||
icon_state = "space"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "s_helmet",
|
||||
slot_r_hand_str = "s_helmet",
|
||||
)
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
||||
@@ -50,7 +46,6 @@
|
||||
name = "Space suit"
|
||||
desc = "A suit that protects against low pressure environments. \""+station_short+"\" is written in large block letters on the back."
|
||||
icon_state = "space"
|
||||
item_state = "s_suit"
|
||||
w_class = 5 // So you can't fit this in your bag and be prepared at all times.
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
/obj/item/clothing/head/helmet/space/syndicate
|
||||
name = "red space helmet"
|
||||
icon_state = "syndicate"
|
||||
item_state = "syndicate"
|
||||
desc = "A crimson helmet sporting clean lines and durable plating. Engineered to look menacing."
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.6
|
||||
@@ -10,7 +9,6 @@
|
||||
/obj/item/clothing/suit/space/syndicate
|
||||
name = "red space suit"
|
||||
icon_state = "syndicate"
|
||||
item_state = "space_suit_syndicate"
|
||||
desc = "A crimson spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
|
||||
w_class = 3
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
@@ -18,154 +16,122 @@
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
|
||||
//Green syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/green
|
||||
name = "green space helmet"
|
||||
desc = "A green helmet sporting clean lines and durable plating. Engineered to look menacing."
|
||||
icon_state = "syndicate-helm-green"
|
||||
item_state = "syndicate-helm-green"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/green
|
||||
name = "green space suit"
|
||||
desc = "A green spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
|
||||
icon_state = "syndicate-green"
|
||||
item_state = "syndicate-green"
|
||||
|
||||
|
||||
//Dark green syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/green/dark
|
||||
name = "dark green space helmet"
|
||||
desc = "A dark green helmet sporting clean lines and durable plating. Engineered to look menacing."
|
||||
icon_state = "syndicate-helm-green-dark"
|
||||
item_state = "syndicate-helm-green-dark"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/green/dark
|
||||
name = "dark green space suit"
|
||||
desc = "A dark green spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
|
||||
icon_state = "syndicate-green-dark"
|
||||
item_state = "syndicate-green-dark"
|
||||
|
||||
|
||||
//Orange syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/orange
|
||||
name = "orange space helmet"
|
||||
desc = "An orange helmet sporting clean lines and durable plating. Engineered to look menacing."
|
||||
icon_state = "syndicate-helm-orange"
|
||||
item_state = "syndicate-helm-orange"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/orange
|
||||
name = "orange space suit"
|
||||
desc = "An orange spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
|
||||
icon_state = "syndicate-orange"
|
||||
item_state = "syndicate-orange"
|
||||
|
||||
|
||||
//Blue syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/blue
|
||||
name = "blue space helmet"
|
||||
desc = "A blue helmet sporting clean lines and durable plating. Engineered to look menacing."
|
||||
icon_state = "syndicate-helm-blue"
|
||||
item_state = "syndicate-helm-blue"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/blue
|
||||
name = "blue space suit"
|
||||
desc = "A blue spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
|
||||
icon_state = "syndicate-blue"
|
||||
item_state = "syndicate-blue"
|
||||
|
||||
|
||||
//Black syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black
|
||||
name = "black space helmet"
|
||||
desc = "A black helmet sporting durable plating. Engineered to look menacing."
|
||||
icon_state = "syndicate-helm-black"
|
||||
item_state = "syndicate-helm-black"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black
|
||||
name = "black space suit"
|
||||
desc = "A black spacesuit sporting durable plating. Robust, reliable, and slightly suspicious."
|
||||
icon_state = "syndicate-black"
|
||||
item_state = "syndicate-black"
|
||||
|
||||
|
||||
//Black-green syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/green
|
||||
name = "black and green space helmet"
|
||||
desc = "A black helmet sporting a single green stripe and durable plating. Engineered to look menacing."
|
||||
icon_state = "syndicate-helm-black-green"
|
||||
item_state = "syndicate-helm-black-green"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/green
|
||||
name = "black and green space suit"
|
||||
desc = "A black spacesuit sporting green stripes and durable plating. Robust, reliable, and slightly suspicious."
|
||||
icon_state = "syndicate-black-green"
|
||||
item_state = "syndicate-black-green"
|
||||
|
||||
|
||||
//Black-blue syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/blue
|
||||
name = "black and blue space helmet"
|
||||
desc = "A black helmet sporting a single blue stripe and durable plating. Engineered to look menacing."
|
||||
icon_state = "syndicate-helm-black-blue"
|
||||
item_state = "syndicate-helm-black-blue"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/blue
|
||||
name = "black and blue space suit"
|
||||
desc = "A black spacesuit sporting blue stripes and durable plating. Robust, reliable, and slightly suspicious."
|
||||
icon_state = "syndicate-black-blue"
|
||||
item_state = "syndicate-black-blue"
|
||||
|
||||
|
||||
//Black medical syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/med
|
||||
name = "black medical space helmet"
|
||||
desc = "A black helmet sporting a medical cross and durable plating. Hopefully the wearer abides by space geneva."
|
||||
icon_state = "syndicate-helm-black-med"
|
||||
item_state_slots = list(slot_head_str = "syndicate-helm-black-med")
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/med
|
||||
name = "black medical space suit"
|
||||
desc = "A black spacesuit sporting a medical cross and durable plating. Robust, reliable, and slightly suspicious."
|
||||
icon_state = "syndicate-black-med"
|
||||
item_state = "syndicate-black"
|
||||
|
||||
|
||||
//Black-orange syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/orange
|
||||
name = "black and orange space helmet"
|
||||
icon_state = "syndicate-helm-black-orange"
|
||||
item_state_slots = list(slot_head_str = "syndicate-helm-black-orange")
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/orange
|
||||
name = "black and orange space suit"
|
||||
desc = "A black spacesuit sporting orange stripes and durable plating. Robust, reliable, and slightly suspicious."
|
||||
icon_state = "syndicate-black-orange"
|
||||
item_state = "syndicate-black"
|
||||
|
||||
|
||||
//Black-red syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/red
|
||||
name = "black and red space helmet"
|
||||
desc = "A black helmet sporting a single red stripe and durable plating. Engineered to look menacing."
|
||||
icon_state = "syndicate-helm-black-red"
|
||||
item_state = "syndicate-helm-black-red"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/red
|
||||
name = "black and red space suit"
|
||||
desc = "A black spacesuit sporting red stripes and durable plating. Robust, reliable, and slightly suspicious."
|
||||
icon_state = "syndicate-black-red"
|
||||
item_state = "syndicate-black-red"
|
||||
|
||||
//Black with yellow/red engineering syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/engie
|
||||
name = "black engineering space helmet"
|
||||
desc = "A black helmet sporting red and yellow stripes and durable plating. Engineered to look well... engineering-ish."
|
||||
icon_state = "syndicate-helm-black-engie"
|
||||
item_state_slots = list(slot_head_str = "syndicate-helm-black-engie")
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/engie
|
||||
name = "black engineering space suit"
|
||||
desc = "A black spacesuit sporting red and yellow stripes and durable plating. Robust, reliable, and slightly suspicious."
|
||||
icon_state = "syndicate-black-engie"
|
||||
item_state = "syndicate-black"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "blood-red voidsuit helmet"
|
||||
desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders."
|
||||
icon_state = "rig0-syndie"
|
||||
item_state = "rig0-syndie"
|
||||
item_state = "syndie_helm"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.6
|
||||
species_restricted = list("Human")
|
||||
|
||||
@@ -1,13 +1,10 @@
|
||||
// Station voidsuits
|
||||
//Engineering rig
|
||||
//Engineering
|
||||
/obj/item/clothing/head/helmet/space/void/engineering
|
||||
name = "engineering voidsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
|
||||
icon_state = "rig0-engineering"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "eng_helm",
|
||||
slot_r_hand_str = "eng_helm",
|
||||
)
|
||||
item_state = "eng_helm"
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
|
||||
|
||||
/obj/item/clothing/suit/space/void/engineering
|
||||
@@ -19,83 +16,71 @@
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
||||
|
||||
//Mining rig
|
||||
//Mining
|
||||
/obj/item/clothing/head/helmet/space/void/mining
|
||||
name = "mining voidsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
|
||||
icon_state = "rig0-mining"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "mining_helm",
|
||||
slot_r_hand_str = "mining_helm",
|
||||
)
|
||||
item_state = "mining_helm"
|
||||
armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
|
||||
light_overlay = "helmet_light_dual"
|
||||
|
||||
/obj/item/clothing/suit/space/void/mining
|
||||
icon_state = "rig-mining"
|
||||
name = "mining voidsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
|
||||
icon_state = "rig-mining"
|
||||
item_state = "mining_voidsuit"
|
||||
armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
|
||||
|
||||
//Medical Rig
|
||||
//Medical
|
||||
/obj/item/clothing/head/helmet/space/void/medical
|
||||
name = "medical voidsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding."
|
||||
icon_state = "rig0-medical"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "medical_helm",
|
||||
slot_r_hand_str = "medical_helm",
|
||||
)
|
||||
item_state = "medical_helm"
|
||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
|
||||
|
||||
/obj/item/clothing/suit/space/void/medical
|
||||
icon_state = "rig-medical"
|
||||
name = "medical voidsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
|
||||
icon_state = "rig-medical"
|
||||
item_state = "medical_voidsuit"
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
|
||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
|
||||
|
||||
//Security
|
||||
//Security
|
||||
/obj/item/clothing/head/helmet/space/void/security
|
||||
name = "security voidsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
|
||||
icon_state = "rig0-sec"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "sec_helm",
|
||||
slot_r_hand_str = "sec_helm",
|
||||
)
|
||||
item_state = "sec_helm"
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
siemens_coefficient = 0.7
|
||||
light_overlay = "helmet_light_dual"
|
||||
|
||||
/obj/item/clothing/suit/space/void/security
|
||||
icon_state = "rig-sec"
|
||||
name = "security voidsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
|
||||
icon_state = "rig-sec"
|
||||
item_state = "sec_voidsuit"
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
//Atmospherics Rig (BS12)
|
||||
//Atmospherics
|
||||
/obj/item/clothing/head/helmet/space/void/atmos
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
|
||||
name = "atmospherics voidsuit helmet"
|
||||
icon_state = "rig0-atmos"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "atmos_helm",
|
||||
slot_r_hand_str = "atmos_helm",
|
||||
)
|
||||
item_state = "atmos_helm"
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
light_overlay = "helmet_light_dual"
|
||||
|
||||
/obj/item/clothing/suit/space/void/atmos
|
||||
name = "atmos voidsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
|
||||
icon_state = "rig-atmos"
|
||||
name = "atmos voidsuit"
|
||||
item_state = "atmos_voidsuit"
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "void helmet"
|
||||
desc = "A high-tech dark red space suit helmet. Used for AI satellite maintenance."
|
||||
icon_state = "void"
|
||||
|
||||
item_state = "syndicate"
|
||||
heat_protection = HEAD
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
@@ -30,7 +30,7 @@
|
||||
/obj/item/clothing/suit/space/void
|
||||
name = "voidsuit"
|
||||
icon_state = "void"
|
||||
item_state = "void"
|
||||
item_state = "space_suit_syndicate"
|
||||
desc = "A high-tech dark red space suit. Used for AI satellite maintenance."
|
||||
slowdown = 1
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
|
||||
|
||||
@@ -3,10 +3,7 @@
|
||||
name = "gem-encrusted voidsuit helmet"
|
||||
desc = "A bizarre gem-encrusted helmet that radiates magical energies."
|
||||
icon_state = "rig0-wiz"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "wiz_helm",
|
||||
slot_r_hand_str = "wiz_helm",
|
||||
)
|
||||
item_state = "wiz_helm"
|
||||
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
|
||||
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
@@ -1,30 +1,26 @@
|
||||
//Unathi clothing.
|
||||
|
||||
/obj/item/clothing/suit/unathi/robe
|
||||
name = "roughspun robes"
|
||||
desc = "A traditional Unathi garment."
|
||||
icon_state = "robe-unathi"
|
||||
item_state = "robe-unathi"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||
|
||||
/obj/item/clothing/suit/unathi/mantle
|
||||
name = "hide mantle"
|
||||
desc = "A rather grisly selection of cured hides and skin, sewn together to form a ragged mantle."
|
||||
icon_state = "mantle-unathi"
|
||||
item_state = "mantle-unathi"
|
||||
body_parts_covered = UPPER_TORSO
|
||||
|
||||
//Taj clothing.
|
||||
|
||||
/obj/item/clothing/suit/tajaran/furs
|
||||
name = "heavy furs"
|
||||
desc = "A traditional Zhan-Khazan garment."
|
||||
icon_state = "zhan_furs"
|
||||
item_state = "zhan_furs"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
|
||||
/obj/item/clothing/head/tajaran/scarf
|
||||
name = "headscarf"
|
||||
desc = "A scarf of coarse fabric. Seems to have ear-holes."
|
||||
icon_state = "zhan_scarf"
|
||||
item_state = "beret_white"
|
||||
body_parts_covered = HEAD|FACE
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
/obj/item/clothing/suit/armor
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/maglight)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
@@ -25,7 +24,6 @@
|
||||
name = "armor"
|
||||
desc = "An armored vest that protects against some damage."
|
||||
icon_state = "armor"
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
|
||||
|
||||
@@ -33,7 +31,7 @@
|
||||
name = "security armor"
|
||||
desc = "An armored vest that protects against some damage. This one has a NanoTrasen corporate badge."
|
||||
icon_state = "armoralt"
|
||||
item_state = "armoralt"
|
||||
item_state = "armor"
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/security
|
||||
name = "security armor"
|
||||
@@ -45,14 +43,12 @@
|
||||
name = "Warden's jacket"
|
||||
desc = "An armoured jacket with silver rank pips and livery."
|
||||
icon_state = "warden_jacket"
|
||||
item_state = "armor"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/warden/alt
|
||||
name = "Warden's jacket"
|
||||
desc = "An armoured jacket with silver rank pips and livery."
|
||||
icon_state = "warden_alt"
|
||||
item_state = "warden_alt"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
|
||||
|
||||
@@ -60,7 +56,7 @@
|
||||
name = "riot vest"
|
||||
desc = "A vest with heavy padding to protect against melee attacks."
|
||||
icon_state = "riot"
|
||||
item_state = "swat_suit"
|
||||
item_state = "swat"
|
||||
slowdown = 1
|
||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
@@ -88,7 +84,6 @@
|
||||
name = "ablative armor vest"
|
||||
desc = "A vest that excels in protecting the wearer against energy projectiles."
|
||||
icon_state = "armor_reflec"
|
||||
item_state = "armor_reflec"
|
||||
blood_overlay_type = "armor"
|
||||
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.1
|
||||
@@ -118,7 +113,6 @@
|
||||
name = "combat vest"
|
||||
desc = "A vest that protects the wearer from several common types of weaponry."
|
||||
icon_state = "combat"
|
||||
item_state = "combat"
|
||||
blood_overlay_type = "armor"
|
||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.6
|
||||
@@ -127,7 +121,7 @@
|
||||
name = "tactical armor"
|
||||
desc = "A suit of armor most often used by Special Weapons and Tactics squads. Includes padded vest with pockets along with shoulder and kneeguards."
|
||||
icon_state = "swatarmor"
|
||||
item_state = "armor"
|
||||
item_state = "swat"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
slowdown = 1
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
|
||||
@@ -137,7 +131,7 @@
|
||||
name = "swat suit"
|
||||
desc = "A heavily armored suit that protects against moderate damage. Used in special operations."
|
||||
icon_state = "deathsquad"
|
||||
item_state = "swat_suit"
|
||||
item_state = "swat"
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
@@ -156,7 +150,7 @@
|
||||
name = "officer jacket"
|
||||
desc = "An armored jacket used in special operations."
|
||||
icon_state = "detective"
|
||||
item_state = "det_suit"
|
||||
item_state = "detective"
|
||||
blood_overlay_type = "coat"
|
||||
flags_inv = 0
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
@@ -179,7 +173,7 @@
|
||||
desc = "Someone separated our Research Director from their own head!"
|
||||
var/active = 0.0
|
||||
icon_state = "reactiveoff"
|
||||
item_state = "reactiveoff"
|
||||
item_state = "armor_reflec_old"
|
||||
blood_overlay_type = "armor"
|
||||
slowdown = 1
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
@@ -208,22 +202,19 @@
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/suit/armor/reactive/attack_self(mob/user as mob)
|
||||
src.active = !( src.active )
|
||||
if (src.active)
|
||||
active = !( active )
|
||||
if (active)
|
||||
user << "\blue The reactive armor is now active."
|
||||
src.icon_state = "reactive"
|
||||
src.item_state = "reactive"
|
||||
icon_state = "reactive"
|
||||
else
|
||||
user << "\blue The reactive armor is now inactive."
|
||||
src.icon_state = "reactiveoff"
|
||||
src.item_state = "reactiveoff"
|
||||
src.add_fingerprint(user)
|
||||
icon_state = "reactiveoff"
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/armor/reactive/emp_act(severity)
|
||||
active = 0
|
||||
src.icon_state = "reactiveoff"
|
||||
src.item_state = "reactiveoff"
|
||||
icon_state = "reactiveoff"
|
||||
..()
|
||||
|
||||
//Non-hardsuit ERT armor.
|
||||
@@ -263,7 +254,7 @@
|
||||
name = "armor vest"
|
||||
desc = "A simple kevlar plate carrier."
|
||||
icon_state = "kvest"
|
||||
item_state = "kvest"
|
||||
item_state = "armor"
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/maglight)
|
||||
|
||||
@@ -280,7 +271,7 @@
|
||||
name = "officer armor vest"
|
||||
desc = "A simple kevlar plate carrier. This one has a security holobadge clipped to the chest."
|
||||
icon_state = "officervest_nobadge"
|
||||
item_state = "officervest_nobadge"
|
||||
item_state = "armor"
|
||||
icon_badge = "officervest_badge"
|
||||
icon_nobadge = "officervest_nobadge"
|
||||
|
||||
@@ -288,7 +279,7 @@
|
||||
name = "warden armor vest"
|
||||
desc = "A simple kevlar plate carrier. This one has a silver badge clipped to the chest."
|
||||
icon_state = "wardenvest_nobadge"
|
||||
item_state = "wardenvest_nobadge"
|
||||
item_state = "armor"
|
||||
icon_badge = "wardenvest_badge"
|
||||
icon_nobadge = "wardenvest_nobadge"
|
||||
|
||||
@@ -296,7 +287,7 @@
|
||||
name = "head of security armor vest"
|
||||
desc = "A simple kevlar plate carrier. This one has a gold badge clipped to the chest."
|
||||
icon_state = "hosvest_nobadge"
|
||||
item_state = "hosvest_nobadge"
|
||||
item_state = "armor"
|
||||
icon_badge = "hosvest_badge"
|
||||
icon_nobadge = "hosvest_nobadge"
|
||||
|
||||
@@ -304,7 +295,7 @@
|
||||
name = "PCRC armor vest"
|
||||
desc = "A simple kevlar plate carrier belonging to Proxima Centauri Risk Control. This one has a PCRC crest clipped to the chest."
|
||||
icon_state = "pcrcvest_nobadge"
|
||||
item_state = "pcrcvest_nobadge"
|
||||
item_state = "armor"
|
||||
icon_badge = "pcrcvest_badge"
|
||||
icon_nobadge = "pcrcvest_nobadge"
|
||||
|
||||
@@ -312,7 +303,7 @@
|
||||
name = "detective armor vest"
|
||||
desc = "A simple kevlar plate carrier in a vintage brown, it has a badge clipped to the chest that reads, 'Private investigator'."
|
||||
icon_state = "detectivevest_nobadge"
|
||||
item_state = "detectivevest_nobadge"
|
||||
item_state = "armor"
|
||||
icon_badge = "detectivevest_badge"
|
||||
icon_nobadge = "detectivevest_nobadge"
|
||||
|
||||
@@ -320,7 +311,7 @@
|
||||
name = "heavy armor vest"
|
||||
desc = "A heavy kevlar plate carrier with webbing attached."
|
||||
icon_state = "webvest"
|
||||
item_state = "webvest"
|
||||
item_state = "swat"
|
||||
armor = list(melee = 50, bullet = 40, laser = 40, energy = 25, bomb = 25, bio = 0, rad = 0)
|
||||
slowdown = 1
|
||||
|
||||
@@ -328,7 +319,7 @@
|
||||
name = "officer heavy armor vest"
|
||||
desc = "A heavy kevlar plate carrier with webbing attached. This one has a security holobadge clipped to the chest."
|
||||
icon_state = "officerwebvest_nobadge"
|
||||
item_state = "officerwebvest_nobadge"
|
||||
item_state = "swat"
|
||||
icon_badge = "officerwebvest_badge"
|
||||
icon_nobadge = "officerwebvest_nobadge"
|
||||
|
||||
@@ -336,7 +327,7 @@
|
||||
name = "warden heavy armor vest"
|
||||
desc = "A heavy kevlar plate carrier with webbing attached. This one has a silver badge clipped to the chest."
|
||||
icon_state = "wardenwebvest_nobadge"
|
||||
item_state = "wardenwebvest_nobadge"
|
||||
item_state = "swat"
|
||||
icon_badge = "wardenwebvest_badge"
|
||||
icon_nobadge = "wardenwebvest_nobadge"
|
||||
|
||||
@@ -344,7 +335,7 @@
|
||||
name = "head of security heavy armor vest"
|
||||
desc = "A heavy kevlar plate carrier with webbing attached. This one has a gold badge clipped to the chest."
|
||||
icon_state = "hoswebvest_nobadge"
|
||||
item_state = "hoswebvest_nobadge"
|
||||
item_state = "swat"
|
||||
icon_badge = "hoswebvest_badge"
|
||||
icon_nobadge = "hoswebvest_nobadge"
|
||||
|
||||
@@ -352,7 +343,7 @@
|
||||
name = "PCRC heavy armor vest"
|
||||
desc = "A heavy kevlar plate carrier belonging to Proxima Centauri Risk Control with webbing attached. This one has a PCRC crest clipped to the chest."
|
||||
icon_state = "pcrcwebvest_nobadge"
|
||||
item_state = "pcrcwebvest_nobadge"
|
||||
item_state = "swat"
|
||||
icon_badge = "pcrcwebvest_badge"
|
||||
icon_nobadge = "pcrcwebvest_nobadge"
|
||||
|
||||
@@ -361,18 +352,17 @@
|
||||
name = "heavy armor vest"
|
||||
desc = "A high-quality heavy kevlar plate carrier in a fetching tan. The vest is surprisingly flexible, and possibly made of an advanced material."
|
||||
icon_state = "mercwebvest"
|
||||
item_state = "mercwebvest"
|
||||
item_state = "swat"
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
|
||||
slowdown = 0
|
||||
|
||||
//All of the armor below is mostly unused
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/centcomm
|
||||
name = "Cent. Com. armor"
|
||||
desc = "A suit that protects against some damage."
|
||||
icon_state = "centcom"
|
||||
item_state = "centcom"
|
||||
item_state = "armor"
|
||||
w_class = 4//bulky item
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
@@ -385,7 +375,7 @@
|
||||
name = "heavy armor"
|
||||
desc = "A heavily armored suit that protects against moderate damage."
|
||||
icon_state = "heavy"
|
||||
item_state = "swat_suit"
|
||||
item_state = "swat"
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.90
|
||||
@@ -403,12 +393,10 @@
|
||||
name = "Thunderdome suit (red)"
|
||||
desc = "Reddish armor."
|
||||
icon_state = "tdred"
|
||||
item_state = "tdred"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome/green
|
||||
name = "Thunderdome suit (green)"
|
||||
desc = "Pukish armor."
|
||||
icon_state = "tdgreen"
|
||||
item_state = "tdgreen"
|
||||
siemens_coefficient = 1
|
||||
|
||||
@@ -2,10 +2,6 @@
|
||||
/obj/item/clothing/head/bio_hood
|
||||
name = "bio hood"
|
||||
icon_state = "bio"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "bio_hood",
|
||||
slot_r_hand_str = "bio_hood",
|
||||
)
|
||||
desc = "A hood that protects the head and face from biological comtaminants."
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
@@ -17,7 +13,6 @@
|
||||
name = "bio suit"
|
||||
desc = "A suit that protects against biological contamination."
|
||||
icon_state = "bio"
|
||||
item_state = "bio_suit"
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
@@ -28,14 +23,15 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
|
||||
//Standard biosuit, orange stripe
|
||||
/obj/item/clothing/head/bio_hood/general
|
||||
icon_state = "bio_general"
|
||||
item_state = "bio"
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
/obj/item/clothing/suit/bio_suit/general
|
||||
icon_state = "bio_general"
|
||||
item_state = "bio"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
|
||||
|
||||
@@ -66,7 +62,6 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
|
||||
|
||||
|
||||
//Scientist's biosuit, white with a pink-ish hue
|
||||
/obj/item/clothing/head/bio_hood/scientist
|
||||
icon_state = "bio_scientist"
|
||||
@@ -85,11 +80,10 @@
|
||||
/obj/item/clothing/head/bio_hood/cmo
|
||||
icon_state = "bio_cmo"
|
||||
|
||||
|
||||
//Plague Dr mask can be found in clothing/masks/gasmask.dm
|
||||
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit
|
||||
name = "Plague doctor suit"
|
||||
desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses."
|
||||
icon_state = "plaguedoctor"
|
||||
item_state = "bio_suit"
|
||||
item_state = "bio"
|
||||
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
name = "apron"
|
||||
desc = "A basic blue apron."
|
||||
icon_state = "apron"
|
||||
item_state = "apron"
|
||||
item_state = "overalls"
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = 0
|
||||
allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/material/minihoe)
|
||||
@@ -17,7 +17,6 @@
|
||||
name = "captain's parade tunic"
|
||||
desc = "Worn by a Captain to show their class."
|
||||
icon_state = "captunic"
|
||||
item_state = "captunic"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
@@ -25,7 +24,6 @@
|
||||
name = "captain's uniform jacket"
|
||||
desc = "A less formal jacket for everyday captain use."
|
||||
icon_state = "capjacket"
|
||||
item_state = "capjacket"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
@@ -34,7 +32,7 @@
|
||||
name = "chaplain hoodie"
|
||||
desc = "This suit says to you 'hush'!"
|
||||
icon_state = "chaplain_hoodie"
|
||||
item_state = "chaplain_hoodie"
|
||||
item_state = "suit_black"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
//Chaplain
|
||||
@@ -42,7 +40,6 @@
|
||||
name = "nun robe"
|
||||
desc = "Maximum piety in this star system."
|
||||
icon_state = "nun"
|
||||
item_state = "nun"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
@@ -51,7 +48,6 @@
|
||||
name = "chef's apron"
|
||||
desc = "An apron used by a high class chef."
|
||||
icon_state = "chef"
|
||||
item_state = "chef"
|
||||
gas_transfer_coefficient = 0.90
|
||||
permeability_coefficient = 0.50
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
@@ -62,7 +58,6 @@
|
||||
name = "classic chef's apron"
|
||||
desc = "A basic, dull, white chef's apron."
|
||||
icon_state = "apronchef"
|
||||
item_state = "apronchef"
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = 0
|
||||
|
||||
@@ -71,21 +66,21 @@
|
||||
name = "security officer's jacket"
|
||||
desc = "This jacket is for those special occasions when a security officer actually feels safe."
|
||||
icon_state = "officerbluejacket"
|
||||
item_state = "officerbluejacket"
|
||||
item_state = "suit_navy"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/security/navywarden
|
||||
name = "warden's jacket"
|
||||
desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
|
||||
icon_state = "wardenbluejacket"
|
||||
item_state = "wardenbluejacket"
|
||||
item_state = "suit_navy"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/security/navyhos
|
||||
name = "head of security's jacket"
|
||||
desc = "This piece of clothing was specifically designed for asserting superior authority."
|
||||
icon_state = "hosbluejacket"
|
||||
item_state = "hosbluejacket"
|
||||
item_state = "suit_navy"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
//Detective
|
||||
@@ -93,7 +88,6 @@
|
||||
name = "brown trenchcoat"
|
||||
desc = "A rugged canvas trenchcoat, designed and created by TX Fabrication Corp. The coat is externally impact resistant - perfect for your next act of autodefenestration!"
|
||||
icon_state = "detective"
|
||||
item_state = "det_suit"
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/uv_light)
|
||||
@@ -102,12 +96,12 @@
|
||||
/obj/item/clothing/suit/storage/det_trench/grey
|
||||
name = "grey trenchcoat"
|
||||
icon_state = "detective2"
|
||||
item_state = "leather_jacket"
|
||||
|
||||
//Forensics
|
||||
/obj/item/clothing/suit/storage/forensics
|
||||
name = "jacket"
|
||||
desc = "A forensics technician jacket."
|
||||
item_state = "det_suit"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/taperecorder,/obj/item/device/uv_light)
|
||||
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
@@ -116,6 +110,7 @@
|
||||
name = "red jacket"
|
||||
desc = "A red forensics technician jacket."
|
||||
icon_state = "forensics_red"
|
||||
item_state = "suit_red"
|
||||
|
||||
/obj/item/clothing/suit/storage/forensics/red/long
|
||||
name = "long red jacket"
|
||||
@@ -126,6 +121,7 @@
|
||||
name = "blue jacket"
|
||||
desc = "A blue forensics technician jacket."
|
||||
icon_state = "forensics_blue"
|
||||
item_state = "suit_navy"
|
||||
|
||||
/obj/item/clothing/suit/storage/forensics/blue/long
|
||||
name = "long blue jacket"
|
||||
@@ -137,7 +133,6 @@
|
||||
name = "hazard vest"
|
||||
desc = "A high-visibility vest used in work zones."
|
||||
icon_state = "hazard"
|
||||
item_state = "hazard"
|
||||
blood_overlay_type = "armor"
|
||||
allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/pipe_painter, /obj/item/device/radio, /obj/item/device/t_scanner, \
|
||||
/obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/weapon/tank/emergency_oxygen, \
|
||||
@@ -149,7 +144,7 @@
|
||||
name = "blue suit jacket"
|
||||
desc = "A snappy dress jacket."
|
||||
icon_state = "suitjacket_blue_open"
|
||||
item_state = "suitjacket_blue_open"
|
||||
item_state = "suit_blue"
|
||||
icon_open = "suitjacket_blue_open"
|
||||
icon_closed = "suitjacket_blue"
|
||||
blood_overlay_type = "coat"
|
||||
@@ -159,7 +154,7 @@
|
||||
name = "purple suit jacket"
|
||||
desc = "A snappy dress jacket."
|
||||
icon_state = "suitjacket_purp_open"
|
||||
item_state = "suitjacket_purp_open"
|
||||
item_state = "suit_purple"
|
||||
icon_open = "suitjacket_purp_open"
|
||||
icon_closed = "suitjacket_purp"
|
||||
blood_overlay_type = "coat"
|
||||
@@ -170,14 +165,12 @@
|
||||
name = "black suit jacket"
|
||||
desc = "A smooth black jacket."
|
||||
icon_state = "ia_jacket_open"
|
||||
item_state = "ia_jacket"
|
||||
item_state = "suit_black"
|
||||
icon_open = "ia_jacket_open"
|
||||
icon_closed = "ia_jacket"
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
|
||||
|
||||
//Medical
|
||||
/obj/item/clothing/suit/storage/toggle/fr_jacket
|
||||
name = "first responder jacket"
|
||||
@@ -195,7 +188,7 @@
|
||||
name = "\improper EMS jacket"
|
||||
desc = "A dark blue, martian-pattern, EMS jacket. It sports high-visibility reflective stripes and a star of life on the back."
|
||||
icon_state = "ems_jacket_closed"
|
||||
item_state = "ems_jacket_closed"
|
||||
item_state = "ems_jacket"
|
||||
icon_open = "ems_jacket_open"
|
||||
icon_closed = "ems_jacket_closed"
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "labcoat"
|
||||
desc = "A suit that protects against minor chemical spills."
|
||||
icon_state = "labcoat_open"
|
||||
item_state = "labcoat" //Is this even used for anything?
|
||||
item_state = "labcoat"
|
||||
icon_open = "labcoat_open"
|
||||
icon_closed = "labcoat"
|
||||
blood_overlay_type = "coat"
|
||||
@@ -14,65 +14,65 @@
|
||||
name = "red labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. This one is red."
|
||||
icon_state = "red_labcoat_open"
|
||||
item_state = "red_labcoat"
|
||||
icon_open = "red_labcoat_open"
|
||||
icon_closed = "red_labcoat"
|
||||
item_state = "red_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/blue
|
||||
name = "blue labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. This one is blue."
|
||||
icon_state = "blue_labcoat_open"
|
||||
item_state = "blue_labcoat"
|
||||
icon_open = "blue_labcoat_open"
|
||||
icon_closed = "blue_labcoat"
|
||||
item_state = "blue_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/purple
|
||||
name = "purple labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. This one is purple."
|
||||
icon_state = "purple_labcoat_open"
|
||||
item_state = "purple_labcoat"
|
||||
icon_open = "purple_labcoat_open"
|
||||
icon_closed = "purple_labcoat"
|
||||
item_state = "purple_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/orange
|
||||
name = "orange labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. This one is orange."
|
||||
icon_state = "orange_labcoat_open"
|
||||
item_state = "orange_labcoat"
|
||||
icon_open = "orange_labcoat_open"
|
||||
icon_closed = "orange_labcoat"
|
||||
item_state = "orange_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/green
|
||||
name = "green labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. This one is green."
|
||||
icon_state = "green_labcoat_open"
|
||||
item_state = "green_labcoat"
|
||||
icon_open = "green_labcoat_open"
|
||||
icon_closed = "green_labcoat"
|
||||
item_state = "green_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/yellow
|
||||
name = "yellow labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. This one is yellow."
|
||||
icon_state = "yellow_labcoat_open"
|
||||
item_state = "yellow_labcoat"
|
||||
icon_open = "yellow_labcoat_open"
|
||||
icon_closed = "yellow_labcoat"
|
||||
item_state = "yellow_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/pink
|
||||
name = "pink labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. This one is pink."
|
||||
icon_state = "pink_labcoat_open"
|
||||
item_state = "pink_labcoat"
|
||||
icon_open = "pink_labcoat_open"
|
||||
icon_closed = "pink_labcoat"
|
||||
item_state = "pink_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/cmo
|
||||
name = "chief medical officer's labcoat"
|
||||
desc = "Bluer than the standard model."
|
||||
icon_state = "labcoat_cmo_open"
|
||||
item_state = "labcoat_cmo"
|
||||
icon_open = "labcoat_cmo_open"
|
||||
icon_closed = "labcoat_cmo"
|
||||
item_state = "cmo_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/cmoalt
|
||||
name = "chief medical officer labcoat"
|
||||
@@ -80,14 +80,15 @@
|
||||
icon_state = "labcoat_cmoalt_open"
|
||||
icon_open = "labcoat_cmoalt_open"
|
||||
icon_closed = "labcoat_cmoalt"
|
||||
item_state = "cmo_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/mad
|
||||
name = "The Mad's labcoat"
|
||||
desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
|
||||
icon_state = "labgreen_open"
|
||||
item_state = "labgreen"
|
||||
icon_open = "labgreen_open"
|
||||
icon_closed = "labgreen"
|
||||
item_state = "green_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/genetics
|
||||
name = "Geneticist labcoat"
|
||||
@@ -95,6 +96,7 @@
|
||||
icon_state = "labcoat_gen_open"
|
||||
icon_open = "labcoat_gen_open"
|
||||
icon_closed = "labcoat_gen"
|
||||
item_state = "genetics_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/chemist
|
||||
name = "Chemist labcoat"
|
||||
@@ -102,6 +104,7 @@
|
||||
icon_state = "labcoat_chem_open"
|
||||
icon_open = "labcoat_chem_open"
|
||||
icon_closed = "labcoat_chem"
|
||||
item_state = "chemist_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/virologist
|
||||
name = "Virologist labcoat"
|
||||
@@ -109,6 +112,7 @@
|
||||
icon_state = "labcoat_vir_open"
|
||||
icon_open = "labcoat_vir_open"
|
||||
icon_closed = "labcoat_vir"
|
||||
item_state = "virologist_labcoat"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/science
|
||||
@@ -117,11 +121,12 @@
|
||||
icon_state = "labcoat_tox_open"
|
||||
icon_open = "labcoat_tox_open"
|
||||
icon_closed = "labcoat_tox"
|
||||
item_state = "science_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/emt
|
||||
name = "EMT's labcoat"
|
||||
desc = "A dark blue labcoat with reflective strips for emergency medical technicians."
|
||||
icon_state = "labcoat_emt_open"
|
||||
item_state = "labcoat_emt"
|
||||
icon_open = "labcoat_emt_open"
|
||||
icon_closed = "labcoat_emt"
|
||||
item_state = "emt_labcoat"
|
||||
@@ -5,6 +5,8 @@
|
||||
* Misc
|
||||
*/
|
||||
|
||||
// -S2-note- Needs categorizing and sorting.
|
||||
|
||||
/*
|
||||
* Lasertag
|
||||
*/
|
||||
@@ -12,7 +14,7 @@
|
||||
name = "blue laser tag armour"
|
||||
desc = "Blue Pride, Station Wide."
|
||||
icon_state = "bluetag"
|
||||
item_state = "bluetag"
|
||||
item_state = "tdblue"
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = UPPER_TORSO
|
||||
allowed = list (/obj/item/weapon/gun/energy/lasertag/blue)
|
||||
@@ -22,7 +24,7 @@
|
||||
name = "red laser tag armour"
|
||||
desc = "Reputed to go faster."
|
||||
icon_state = "redtag"
|
||||
item_state = "redtag"
|
||||
item_state = "tdred"
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = UPPER_TORSO
|
||||
allowed = list (/obj/item/weapon/gun/energy/lasertag/red)
|
||||
@@ -35,62 +37,53 @@
|
||||
name = "pirate coat"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
item_state = "greatcoat"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
|
||||
/obj/item/clothing/suit/hgpirate
|
||||
name = "pirate captain coat"
|
||||
desc = "Yarr."
|
||||
icon_state = "hgpirate"
|
||||
item_state = "hgpirate"
|
||||
item_state = "greatcoat"
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
|
||||
|
||||
/obj/item/clothing/suit/cyborg_suit
|
||||
name = "cyborg suit"
|
||||
desc = "Suit for a cyborg costume."
|
||||
icon_state = "death"
|
||||
item_state = "death"
|
||||
flags = CONDUCT
|
||||
fire_resist = T0C+5200
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/greatcoat
|
||||
name = "great coat"
|
||||
desc = "A heavy great coat"
|
||||
icon_state = "nazi"
|
||||
item_state = "nazi"
|
||||
|
||||
icon_state = "gentlecoat"
|
||||
item_state = "greatcoat"
|
||||
|
||||
/obj/item/clothing/suit/johnny_coat
|
||||
name = "johnny~~ coat"
|
||||
desc = "Johnny~~"
|
||||
icon_state = "johnny"
|
||||
item_state = "johnny"
|
||||
|
||||
icon_state = "gentlecoat"
|
||||
item_state = "johnny_coat"
|
||||
|
||||
/obj/item/clothing/suit/justice
|
||||
name = "justice suit"
|
||||
desc = "This pretty much looks ridiculous."
|
||||
icon_state = "justice"
|
||||
item_state = "justice"
|
||||
icon_state = "gentle_coat"
|
||||
item_state = "greatcoat"
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
|
||||
|
||||
|
||||
/obj/item/clothing/suit/judgerobe
|
||||
name = "judge's robe"
|
||||
desc = "This robe commands authority."
|
||||
icon_state = "judge"
|
||||
item_state = "judge"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
allowed = list(/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/spacecash)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/wcoat
|
||||
name = "waistcoat"
|
||||
desc = "For some classy, murderous fun."
|
||||
@@ -99,19 +92,15 @@
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
|
||||
/obj/item/clothing/suit/apron/overalls
|
||||
name = "coveralls"
|
||||
desc = "A set of denim overalls."
|
||||
icon_state = "overalls"
|
||||
item_state = "overalls"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||
|
||||
|
||||
/obj/item/clothing/suit/syndicatefake
|
||||
name = "red space suit replica"
|
||||
icon_state = "syndicate"
|
||||
item_state = "space_suit_syndicate"
|
||||
desc = "A plastic replica of the syndicate space suit, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
|
||||
w_class = 3
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy)
|
||||
@@ -122,66 +111,56 @@
|
||||
name = "Hastur's Robes"
|
||||
desc = "Robes not meant to be worn by man"
|
||||
icon_state = "hastur"
|
||||
item_state = "hastur"
|
||||
item_state = "rad"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/imperium_monk
|
||||
name = "Imperium monk"
|
||||
desc = "Have YOU killed a xenos today?"
|
||||
icon_state = "imperium_monk"
|
||||
item_state = "imperium_monk"
|
||||
body_parts_covered = HEAD|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/chickensuit
|
||||
name = "Chicken Suit"
|
||||
desc = "A suit made long ago by the ancient empire KFC."
|
||||
icon_state = "chickensuit"
|
||||
item_state = "chickensuit"
|
||||
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET
|
||||
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
|
||||
/obj/item/clothing/suit/monkeysuit
|
||||
name = "Monkey Suit"
|
||||
desc = "A suit that looks like a primate"
|
||||
icon_state = "monkeysuit"
|
||||
item_state = "monkeysuit"
|
||||
item_state = "brown_jacket"
|
||||
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
|
||||
/obj/item/clothing/suit/holidaypriest
|
||||
name = "Holiday Priest"
|
||||
desc = "This is a nice holiday my son."
|
||||
icon_state = "holidaypriest"
|
||||
item_state = "holidaypriest"
|
||||
item_state = "labcoat"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/cardborg
|
||||
name = "cardborg suit"
|
||||
desc = "An ordinary cardboard box with holes cut in the sides."
|
||||
icon_state = "cardborg"
|
||||
item_state = "cardborg"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
/*
|
||||
* Misc
|
||||
*/
|
||||
|
||||
/obj/item/clothing/suit/straight_jacket
|
||||
name = "straight jacket"
|
||||
desc = "A suit that completely restrains the wearer."
|
||||
icon_state = "straight_jacket"
|
||||
item_state = "straight_jacket"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
|
||||
@@ -189,213 +168,138 @@
|
||||
name = "worn shirt"
|
||||
desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in."
|
||||
icon_state = "ianshirt"
|
||||
item_state = "ianshirt"
|
||||
item_state = "labcoat" //placeholder -S2-
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
//pyjamas
|
||||
//originally intended to be pinstripes >.>
|
||||
|
||||
/obj/item/clothing/under/bluepyjamas
|
||||
name = "blue pyjamas"
|
||||
desc = "Slightly old-fashioned sleepwear."
|
||||
icon_state = "blue_pyjamas"
|
||||
item_state = "blue_pyjamas"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
|
||||
/obj/item/clothing/under/redpyjamas
|
||||
name = "red pyjamas"
|
||||
desc = "Slightly old-fashioned sleepwear."
|
||||
icon_state = "red_pyjamas"
|
||||
item_state = "red_pyjamas"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
|
||||
//coats
|
||||
|
||||
/*
|
||||
* coats
|
||||
*/
|
||||
/obj/item/clothing/suit/leathercoat
|
||||
name = "leather coat"
|
||||
desc = "A long, thick black leather coat."
|
||||
icon_state = "leathercoat_alt"
|
||||
item_state = "leathercoat_alt"
|
||||
item_state = "leather_jacket"
|
||||
|
||||
/obj/item/clothing/suit/leathercoat/sec
|
||||
name = "leather coat"
|
||||
desc = "A long, thick black leather coat."
|
||||
icon_state = "leathercoat_sec"
|
||||
item_state = "leathercoat_sec"
|
||||
item_state = "leather_jacket"
|
||||
|
||||
/obj/item/clothing/suit/browncoat
|
||||
name = "brown leather coat"
|
||||
desc = "A long, brown leather coat."
|
||||
icon_state = "browncoat"
|
||||
item_state = "browncoat"
|
||||
item_state = "brown_jacket"
|
||||
|
||||
/obj/item/clothing/suit/neocoat
|
||||
name = "black coat"
|
||||
desc = "A flowing, black coat."
|
||||
icon_state = "neocoat"
|
||||
item_state = "neocoat"
|
||||
|
||||
//stripper
|
||||
/obj/item/clothing/under/stripper
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/under/stripper/stripper_pink
|
||||
name = "pink swimsuit"
|
||||
desc = "A rather skimpy pink swimsuit."
|
||||
icon_state = "stripper_p_under"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/stripper/stripper_green
|
||||
name = "green swimsuit"
|
||||
desc = "A rather skimpy green swimsuit."
|
||||
icon_state = "stripper_g_under"
|
||||
siemens_coefficient = 1
|
||||
item_state = "leather_jacket"
|
||||
|
||||
/*
|
||||
* stripper
|
||||
*/
|
||||
/obj/item/clothing/suit/stripper/stripper_pink
|
||||
name = "pink skimpy dress"
|
||||
desc = "A rather skimpy pink dress."
|
||||
icon_state = "stripper_p_over"
|
||||
item_state = "pink_labcoat"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/stripper/stripper_green
|
||||
name = "green skimpy dress"
|
||||
desc = "A rather skimpy green dress."
|
||||
icon_state = "stripper_g_over"
|
||||
item_state = "stripper_g"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/stripper/mankini
|
||||
name = "mankini"
|
||||
desc = "No honest man would wear this abomination"
|
||||
icon_state = "mankini"
|
||||
item_state = "green_labcoat"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/xenos
|
||||
name = "xenos suit"
|
||||
desc = "A suit made out of chitinous alien hide."
|
||||
icon_state = "xenos"
|
||||
item_state = "xenos_helm"
|
||||
item_state = "black_suit"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
siemens_coefficient = 2.0
|
||||
//swimsuit
|
||||
/obj/item/clothing/under/swimsuit/
|
||||
siemens_coefficient = 1
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/under/swimsuit/black
|
||||
name = "black swimsuit"
|
||||
desc = "An oldfashioned black swimsuit."
|
||||
icon_state = "swim_black"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/blue
|
||||
name = "blue swimsuit"
|
||||
desc = "An oldfashioned blue swimsuit."
|
||||
icon_state = "swim_blue"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/purple
|
||||
name = "purple swimsuit"
|
||||
desc = "An oldfashioned purple swimsuit."
|
||||
icon_state = "swim_purp"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/green
|
||||
name = "green swimsuit"
|
||||
desc = "An oldfashioned green swimsuit."
|
||||
icon_state = "swim_green"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/red
|
||||
name = "red swimsuit"
|
||||
desc = "An oldfashioned red swimsuit."
|
||||
icon_state = "swim_red"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/*
|
||||
* Poncho
|
||||
*/
|
||||
/obj/item/clothing/suit/poncho
|
||||
name = "poncho"
|
||||
desc = "A simple, comfortable poncho."
|
||||
icon_state = "classicponcho"
|
||||
item_state = "classicponcho"
|
||||
|
||||
/obj/item/clothing/suit/poncho/green
|
||||
name = "green poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is green."
|
||||
icon_state = "greenponcho"
|
||||
item_state = "greenponcho"
|
||||
|
||||
/obj/item/clothing/suit/poncho/red
|
||||
name = "red poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is red."
|
||||
icon_state = "redponcho"
|
||||
item_state = "redponcho"
|
||||
|
||||
/obj/item/clothing/suit/poncho/purple
|
||||
name = "purple poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is purple."
|
||||
icon_state = "purpleponcho"
|
||||
item_state = "purpleponcho"
|
||||
|
||||
/obj/item/clothing/suit/poncho/blue
|
||||
name = "blue poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is blue."
|
||||
icon_state = "blueponcho"
|
||||
item_state = "blueponcho"
|
||||
|
||||
/obj/item/clothing/suit/poncho/roles/security
|
||||
name = "security poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is black and red, standard NanoTrasen Security colors."
|
||||
icon_state = "secponcho"
|
||||
item_state = "secponcho"
|
||||
|
||||
/obj/item/clothing/suit/poncho/roles/medical
|
||||
name = "medical poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is white with green and blue tint, standard Medical colors."
|
||||
icon_state = "medponcho"
|
||||
item_state = "medponcho"
|
||||
|
||||
/obj/item/clothing/suit/poncho/roles/engineering
|
||||
name = "engineering poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is yellow and orange, standard Engineering colors."
|
||||
icon_state = "engiponcho"
|
||||
item_state = "engiponcho"
|
||||
|
||||
/obj/item/clothing/suit/poncho/roles/science
|
||||
name = "science poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is white with purple trim, standard NanoTrasen Science colors."
|
||||
icon_state = "sciponcho"
|
||||
item_state = "sciponcho"
|
||||
|
||||
/obj/item/clothing/suit/poncho/roles/cargo
|
||||
name = "cargo poncho"
|
||||
desc = "A simple, comfortable cloak without sleeves. This one is tan and grey, the colors of Cargo."
|
||||
icon_state = "cargoponcho"
|
||||
item_state = "cargoponcho"
|
||||
|
||||
/obj/item/clothing/suit/jacket/puffer
|
||||
name = "puffer jacket"
|
||||
desc = "A thick jacket with a rubbery, water-resistant shell."
|
||||
icon_state = "pufferjacket"
|
||||
item_state = "pufferjacket"
|
||||
item_state = "chainmail"
|
||||
|
||||
/obj/item/clothing/suit/jacket/puffer/vest
|
||||
name = "puffer vest"
|
||||
desc = "A thick vest with a rubbery, water-resistant shell."
|
||||
icon_state = "puffervest"
|
||||
item_state = "puffervest"
|
||||
item_state = "chainmail"
|
||||
|
||||
/obj/item/clothing/suit/storage/miljacket
|
||||
name = "military jacket"
|
||||
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
|
||||
icon_state = "militaryjacket_nobadge"
|
||||
item_state = "militaryjacket_nobadge"
|
||||
item_state = "suit_olive"
|
||||
|
||||
/obj/item/clothing/suit/storage/miljacket/alt
|
||||
name = "military jacket"
|
||||
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
|
||||
icon_state = "militaryjacket_badge"
|
||||
item_state = "militaryjacket_badge"
|
||||
item_state = "suit_olive"
|
||||
|
||||
/obj/item/clothing/suit/storage/miljacket/green
|
||||
name = "military jacket"
|
||||
@@ -407,7 +311,7 @@
|
||||
name = "bomber jacket"
|
||||
desc = "A thick, well-worn WW2 leather bomber jacket."
|
||||
icon_state = "bomber"
|
||||
item_state = "bomber"
|
||||
item_state = "brown_jacket"
|
||||
icon_open = "bomber_open"
|
||||
icon_closed = "bomber"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
@@ -419,7 +323,7 @@
|
||||
name = "bomber jacket"
|
||||
desc = "A thick, well-worn WW2 leather bomber jacket."
|
||||
icon_state = "bomberjacket_new"
|
||||
item_state = "bomberjacket_new"
|
||||
item_state = "brown_jacket"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
cold_protection = UPPER_TORSO|ARMS
|
||||
min_cold_protection_temperature = T0C - 20
|
||||
@@ -429,16 +333,16 @@
|
||||
name = "leather jacket"
|
||||
desc = "A black leather coat."
|
||||
icon_state = "leather_jacket"
|
||||
item_state = "leather_jacket"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/storage/leather_jacket/alt
|
||||
icon_state = "leather_jacket_alt"
|
||||
item_state = "leather_jacket_alt"
|
||||
item_state = "leather_jacket"
|
||||
|
||||
/obj/item/clothing/suit/storage/leather_jacket/nanotrasen
|
||||
desc = "A black leather coat. A corporate logo is proudly displayed on the back."
|
||||
icon_state = "leather_jacket_nt"
|
||||
item_state = "leather_jacket"
|
||||
|
||||
//This one has buttons for some reason
|
||||
/obj/item/clothing/suit/storage/toggle/brown_jacket
|
||||
@@ -453,6 +357,7 @@
|
||||
/obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
|
||||
desc = "A brown leather coat. A corporate logo is proudly displayed on the back."
|
||||
icon_state = "brown_jacket_nt"
|
||||
item_state = "brown_jacket"
|
||||
icon_open = "brown_jacket_nt_open"
|
||||
icon_closed = "brown_jacket_nt"
|
||||
|
||||
@@ -460,7 +365,7 @@
|
||||
name = "grey hoodie"
|
||||
desc = "A warm, grey sweatshirt."
|
||||
icon_state = "grey_hoodie"
|
||||
item_state = "grey_hoodie"
|
||||
item_state = "suit_grey"
|
||||
icon_open = "grey_hoodie_open"
|
||||
icon_closed = "grey_hoodie"
|
||||
min_cold_protection_temperature = T0C - 20
|
||||
@@ -470,7 +375,7 @@
|
||||
name = "black hoodie"
|
||||
desc = "A warm, black sweatshirt."
|
||||
icon_state = "black_hoodie"
|
||||
item_state = "black_hoodie"
|
||||
item_state = "suit_black"
|
||||
icon_open = "black_hoodie_open"
|
||||
icon_closed = "black_hoodie"
|
||||
|
||||
@@ -478,7 +383,7 @@
|
||||
name = "red hoodie"
|
||||
desc = "A warm, red sweatshirt."
|
||||
icon_state = "red_hoodie"
|
||||
item_state = "red_hoodie"
|
||||
item_state = "suit_red"
|
||||
icon_open = "red_hoodie_open"
|
||||
icon_closed = "red_hoodie"
|
||||
|
||||
@@ -486,7 +391,7 @@
|
||||
name = "blue hoodie"
|
||||
desc = "A warm, blue sweatshirt."
|
||||
icon_state = "blue_hoodie"
|
||||
item_state = "blue_hoodie"
|
||||
item_state = "suit_blue"
|
||||
icon_open = "blue_hoodie_open"
|
||||
icon_closed = "blue_hoodie"
|
||||
|
||||
@@ -494,7 +399,7 @@
|
||||
name = "green hoodie"
|
||||
desc = "A warm, green sweatshirt."
|
||||
icon_state = "green_hoodie"
|
||||
item_state = "green_hoodie"
|
||||
item_state = "suit_olive" //idc
|
||||
icon_open = "green_hoodie_open"
|
||||
icon_closed = "green_hoodie"
|
||||
|
||||
@@ -502,7 +407,7 @@
|
||||
name = "orange hoodie"
|
||||
desc = "A warm, orange sweatshirt."
|
||||
icon_state = "orange_hoodie"
|
||||
item_state = "orange_hoodie"
|
||||
item_state = "suit_orange"
|
||||
icon_open = "orange_hoodie_open"
|
||||
icon_closed = "orange_hoodie"
|
||||
|
||||
@@ -510,7 +415,7 @@
|
||||
name = "yellow hoodie"
|
||||
desc = "A warm, yellow sweatshirt."
|
||||
icon_state = "yellow_hoodie"
|
||||
item_state = "yellow_hoodie"
|
||||
item_state = "suit_yellow"
|
||||
icon_open = "yellow_hoodie_open"
|
||||
icon_closed = "yellow_hoodie"
|
||||
|
||||
@@ -518,7 +423,7 @@
|
||||
name = "CTI hoodie"
|
||||
desc = "A warm, black sweatshirt. It bears the letters CTI on the back, a lettering to the prestigious university in Tau Ceti, Ceti Technical Institute. There is a blue supernova embroidered on the front, the emblem of CTI."
|
||||
icon_state = "cti_hoodie"
|
||||
item_state = "cti_hoodie"
|
||||
item_state = "suit_black"
|
||||
icon_open = "cti_hoodie_open"
|
||||
icon_closed = "cti_hoodie"
|
||||
|
||||
@@ -526,7 +431,7 @@
|
||||
name = "mojave university hoodie"
|
||||
desc = "A warm, gray sweatshirt. It bears the letters MU on the front, a lettering to the well-known public college, Mojave University."
|
||||
icon_state = "mu_hoodie"
|
||||
item_state = "mu_hoodie"
|
||||
item_state = "suit_grey"
|
||||
icon_open = "mu_hoodie_open"
|
||||
icon_closed = "mu_hoodie"
|
||||
|
||||
@@ -534,7 +439,7 @@
|
||||
name = "NT hoodie"
|
||||
desc = "A warm, blue sweatshirt. It proudly bears the silver NanoTrasen insignia lettering on the back. The edges are trimmed with silver."
|
||||
icon_state = "nt_hoodie"
|
||||
item_state = "nt_hoodie"
|
||||
item_state = "suit_blue"
|
||||
icon_open = "nt_hoodie_open"
|
||||
icon_closed = "nt_hoodie"
|
||||
|
||||
@@ -542,12 +447,10 @@
|
||||
name = "Space Mountain Wind hoodie"
|
||||
desc = "A warm, black sweatshirt. It has the logo for the popular softdrink Space Mountain Wind on both the front and the back."
|
||||
icon_state = "smw_hoodie"
|
||||
item_state = "smw_hoodie"
|
||||
item_state = "suit_black"
|
||||
icon_open = "smw_hoodie_open"
|
||||
icon_closed = "smw_hoodie"
|
||||
|
||||
// FUN!
|
||||
|
||||
/obj/item/clothing/suit/whitedress
|
||||
name = "white dress"
|
||||
desc = "A fancy white dress."
|
||||
@@ -560,7 +463,7 @@
|
||||
name = "carp costume"
|
||||
desc = "A costume made from 'synthetic' carp scales, it smells."
|
||||
icon_state = "carp_casual"
|
||||
item_state = "carp_casual"
|
||||
item_state = "carp_casual" //Does not exist -S2-
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE //Space carp like space, so you should too
|
||||
@@ -571,7 +474,7 @@
|
||||
/obj/item/clothing/head/carp_hood
|
||||
name = "carp hood"
|
||||
desc = "A hood attached to a carp costume."
|
||||
icon_state = "carp_casual"
|
||||
icon_state = "carp_casual" //Does not exist -S2-
|
||||
body_parts_covered = HEAD
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
@@ -580,7 +483,7 @@
|
||||
name = "corgi costume"
|
||||
desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs."
|
||||
icon_state = "ian"
|
||||
item_state = "ian"
|
||||
item_state = "ian" //Does not exist -S2-
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
//cold_protection = CHEST|GROIN|ARMS
|
||||
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
@@ -592,18 +495,16 @@
|
||||
name = "corgi hood"
|
||||
desc = "A hood that looks just like a corgi's head, it won't guarantee dog biscuits."
|
||||
icon_state = "ian"
|
||||
item_state = "ian"
|
||||
item_state = "ian" //Does not exist -S2-
|
||||
body_parts_covered = HEAD
|
||||
//cold_protection = HEAD
|
||||
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
|
||||
// WINTER COATS
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat
|
||||
name = "winter coat"
|
||||
desc = "A heavy jacket made from 'synthetic' animal furs."
|
||||
icon_state = "coatwinter"
|
||||
item_state = "labcoat"
|
||||
item_state = "coatwinter"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
@@ -624,106 +525,116 @@
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/captain
|
||||
name = "captain's winter coat"
|
||||
icon_state = "coatcaptain"
|
||||
item_state = "coatcaptain"
|
||||
armor = list(melee = 20, bullet = 15, laser = 20, energy = 10, bomb = 15, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/security
|
||||
name = "security winter coat"
|
||||
icon_state = "coatsecurity"
|
||||
item_state = "coatsecurity"
|
||||
armor = list(melee = 25, bullet = 20, laser = 20, energy = 15, bomb = 20, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical
|
||||
name = "medical winter coat"
|
||||
icon_state = "coatmedical"
|
||||
item_state = "coatmedical"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/science
|
||||
name = "science winter coat"
|
||||
icon_state = "coatscience"
|
||||
item_state = "coatscience"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering
|
||||
name = "engineering winter coat"
|
||||
icon_state = "coatengineer"
|
||||
item_state = "coatengineer"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20)
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos
|
||||
name = "atmospherics winter coat"
|
||||
icon_state = "coatatmos"
|
||||
item_state = "coatatmos"
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/hydro
|
||||
name = "hydroponics winter coat"
|
||||
icon_state = "coathydro"
|
||||
item_state = "coathydro"
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/cargo
|
||||
name = "cargo winter coat"
|
||||
icon_state = "coatcargo"
|
||||
item_state = "coatcargo"
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/miner
|
||||
name = "mining winter coat"
|
||||
icon_state = "coatminer"
|
||||
item_state = "coatminer"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/varsity
|
||||
name = "black varsity jacket"
|
||||
desc = "A favorite of jocks everywhere from Sol to Nyx."
|
||||
icon_state = "varsity"
|
||||
item_state = "leather_jacket"
|
||||
item_state = "suit_black"
|
||||
|
||||
/obj/item/clothing/suit/varsity/red
|
||||
name = "red varsity jacket"
|
||||
icon_state = "varsity_red"
|
||||
icon_state = "suit_red"
|
||||
|
||||
/obj/item/clothing/suit/varsity/purple
|
||||
name = "purple varsity jacket"
|
||||
icon_state = "varsity_purple"
|
||||
icon_state = "suit_purple"
|
||||
|
||||
/obj/item/clothing/suit/varsity/green
|
||||
name = "green varsity jacket"
|
||||
icon_state = "varsity_green"
|
||||
icon_state = "suit_olive"
|
||||
|
||||
/obj/item/clothing/suit/varsity/blue
|
||||
name = "blue varsity jacket"
|
||||
icon_state = "varsity_blue"
|
||||
icon_state = "suit_blue"
|
||||
|
||||
/obj/item/clothing/suit/varsity/brown
|
||||
name = "brown varsity jacket"
|
||||
icon_state = "varsity_brown"
|
||||
|
||||
//Track Jackets
|
||||
icon_state = "brown_jacket"
|
||||
|
||||
/*
|
||||
* Track Jackets
|
||||
*/
|
||||
/obj/item/clothing/suit/storage/toggle/track
|
||||
name = "track jacket"
|
||||
desc = "a track jacket, for the athletic."
|
||||
icon_state = "trackjacket"
|
||||
item_state = "trackjacket"
|
||||
item_state = "black_labcoat"
|
||||
icon_open = "trackjacket_open"
|
||||
icon_closed = "trackjacket"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/blue
|
||||
name = "blue track jacket"
|
||||
icon_state = "trackjacketblue"
|
||||
item_state = "trackjacketblue"
|
||||
item_state = "blue_labcoat"
|
||||
icon_open = "trackjacketblue_open"
|
||||
icon_closed = "trackjacketblue"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/green
|
||||
name = "green track jacket"
|
||||
icon_state = "trackjacketgreen"
|
||||
item_state = "trackjacketgreen"
|
||||
item_state = "green_labcoat"
|
||||
icon_open = "trackjacketgreen_open"
|
||||
icon_closed = "trackjacketgreen"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/red
|
||||
name = "red track jacket"
|
||||
icon_state = "trackjacketred"
|
||||
item_state = "trackjacketred"
|
||||
item_state = "red_labcoat"
|
||||
icon_open = "trackjacketred_open"
|
||||
icon_closed = "trackjacketred"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/white
|
||||
name = "white track jacket"
|
||||
icon_state = "trackjacketwhite"
|
||||
item_state = "trackjacketwhite"
|
||||
item_state = "labcoat"
|
||||
icon_open = "trackjacketwhite_open"
|
||||
icon_closed = "trackjacketwhite"
|
||||
|
||||
@@ -733,7 +644,7 @@
|
||||
name = "Flannel shirt"
|
||||
desc = "A comfy, grey flannel shirt. Unleash your inner hipster."
|
||||
icon_state = "flannel"
|
||||
item_state = "gy_suit"
|
||||
item_state = "black_labcoat"
|
||||
var/rolled = 0
|
||||
var/tucked = 0
|
||||
var/buttoned = 0
|
||||
@@ -798,12 +709,12 @@
|
||||
/obj/item/clothing/suit/storage/flannel/red
|
||||
desc = "A comfy, red flannel shirt. Unleash your inner hipster."
|
||||
icon_state = "flannel_red"
|
||||
item_state = "r_suit"
|
||||
item_state = "red_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/flannel/aqua
|
||||
desc = "A comfy, aqua flannel shirt. Unleash your inner hipster."
|
||||
icon_state = "flannel_aqua"
|
||||
item_state = "b_suit"
|
||||
item_state = "blue_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/flannel/brown
|
||||
desc = "A comfy, brown flannel shirt. Unleash your inner hipster."
|
||||
@@ -816,7 +727,7 @@
|
||||
name = "green formal jacket"
|
||||
desc = "A sleek proper formal jacket with gold buttons."
|
||||
icon_state = "suitjacket_green_open"
|
||||
item_state = "suitjacket_green_open"
|
||||
item_state = "suit_olive"
|
||||
icon_open = "suitjacket_green_open"
|
||||
icon_closed = "suitjacket_green"
|
||||
blood_overlay_type = "coat"
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
..()
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/proc/RemoveHood()
|
||||
src.icon_state = "[initial(icon_state)]"
|
||||
icon_state = "[initial(icon_state)]"
|
||||
suittoggled = 0
|
||||
if(ishuman(hood.loc))
|
||||
var/mob/living/carbon/H = hood.loc
|
||||
@@ -41,7 +41,7 @@
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/proc/ToggleHood()
|
||||
if(!suittoggled)
|
||||
if(ishuman(src.loc))
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = src.loc
|
||||
if(H.wear_suit != src)
|
||||
H << "<span class='warning'>You must be wearing [src] to put up the hood!</span>"
|
||||
@@ -52,7 +52,7 @@
|
||||
else
|
||||
H.equip_to_slot_if_possible(hood,slot_head,0,0,1)
|
||||
suittoggled = 1
|
||||
src.icon_state = "[initial(icon_state)]_t"
|
||||
icon_state = "[initial(icon_state)]_t"
|
||||
H.update_inv_wear_suit()
|
||||
else
|
||||
RemoveHood()
|
||||
@@ -13,7 +13,6 @@
|
||||
name = "firesuit"
|
||||
desc = "A suit that protects against fire and heat."
|
||||
icon_state = "fire"
|
||||
item_state = "fire_suit"
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.90
|
||||
permeability_coefficient = 0.50
|
||||
@@ -26,17 +25,14 @@
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
|
||||
|
||||
/obj/item/clothing/suit/fire/firefighter
|
||||
icon_state = "firesuit"
|
||||
item_state = "firefighter"
|
||||
|
||||
|
||||
/obj/item/clothing/suit/fire/heavy
|
||||
/obj/item/clothing/suit/fire/heavy //Is this even used?? -S2-
|
||||
name = "firesuit"
|
||||
desc = "A suit that protects against extreme fire and heat."
|
||||
//icon_state = "thermal"
|
||||
item_state = "ro_suit"
|
||||
item_state = "black_suit"
|
||||
w_class = 4//bulky item
|
||||
slowdown = 1.5
|
||||
|
||||
@@ -52,12 +48,10 @@
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
siemens_coefficient = 0
|
||||
|
||||
|
||||
/obj/item/clothing/suit/bomb_suit
|
||||
name = "bomb suit"
|
||||
desc = "A suit designed for safety when handling explosives."
|
||||
icon_state = "bombsuit"
|
||||
item_state = "bombsuit"
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
@@ -68,7 +62,6 @@
|
||||
max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0
|
||||
|
||||
|
||||
/obj/item/clothing/head/bomb_hood/security
|
||||
icon_state = "bombsuitsec"
|
||||
body_parts_covered = HEAD
|
||||
@@ -89,12 +82,10 @@
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
|
||||
|
||||
|
||||
/obj/item/clothing/suit/radiation
|
||||
name = "Radiation suit"
|
||||
desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation."
|
||||
icon_state = "rad"
|
||||
item_state = "rad_suit"
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.90
|
||||
permeability_coefficient = 0.50
|
||||
|
||||
@@ -2,10 +2,6 @@
|
||||
name = "wizard hat"
|
||||
desc = "Strange-looking hat-wear that most certainly belongs to a real magic user."
|
||||
icon_state = "wizard"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "wizhat",
|
||||
slot_r_hand_str = "wizhat",
|
||||
)
|
||||
//Not given any special protective value since the magic robes are full-body protection --NEO
|
||||
siemens_coefficient = 0.8
|
||||
body_parts_covered = 0
|
||||
@@ -33,11 +29,6 @@
|
||||
name = "Magus Helm"
|
||||
desc = "A mysterious helmet that hums with an unearthly power"
|
||||
icon_state = "magus"
|
||||
item_state = "magus"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "helmet",
|
||||
slot_r_hand_str = "helmet",
|
||||
)
|
||||
siemens_coefficient = 0.8
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -45,27 +36,19 @@
|
||||
name = "psychic amplifier"
|
||||
desc = "A crown-of-thorns psychic amplifier. Kind of looks like a tiara having sex with an industrial robot."
|
||||
icon_state = "amp"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "helmet",
|
||||
slot_r_hand_str = "helmet",
|
||||
)
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/head/wizard/cap
|
||||
name = "Gentlemans Cap"
|
||||
desc = "A checkered gray flat cap woven together with the rarest of threads."
|
||||
icon_state = "gentcap"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "det_hat",
|
||||
slot_r_hand_str = "det_hat",
|
||||
)
|
||||
item_state = "detective"
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/suit/wizrobe
|
||||
name = "wizard robe"
|
||||
desc = "A magnificant, gem-lined robe that seems to radiate power."
|
||||
icon_state = "wizard"
|
||||
item_state = "wizrobe"
|
||||
gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 30, bullet = 20, laser = 20,energy = 20, bomb = 20, bio = 20, rad = 20)
|
||||
@@ -78,47 +61,41 @@
|
||||
name = "red wizard robe"
|
||||
desc = "A magnificant, red, gem-lined robe that seems to radiate power."
|
||||
icon_state = "redwizard"
|
||||
item_state = "redwizrobe"
|
||||
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/marisa
|
||||
name = "Witch Robe"
|
||||
desc = "Magic is all about the spell power, ZE!"
|
||||
icon_state = "marisa"
|
||||
item_state = "marisarobe"
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/magusblue
|
||||
name = "Magus Robe"
|
||||
desc = "A set of armoured robes that seem to radiate a dark power"
|
||||
icon_state = "magusblue"
|
||||
item_state = "magusblue"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/magusred
|
||||
name = "Magus Robe"
|
||||
desc = "A set of armoured robes that seem to radiate a dark power"
|
||||
icon_state = "magusred"
|
||||
item_state = "magusred"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/psypurple
|
||||
name = "purple robes"
|
||||
desc = "Heavy, royal purple robes threaded with psychic amplifiers and weird, bulbous lenses. Do not machine wash."
|
||||
icon_state = "psyamp"
|
||||
item_state = "psyamp"
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/gentlecoat
|
||||
name = "Gentlemans Coat"
|
||||
desc = "A heavy threaded twead gray jacket. For a different sort of Gentleman."
|
||||
icon_state = "gentlecoat"
|
||||
item_state = "gentlecoat"
|
||||
item_state = "greatcoat"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/fake
|
||||
name = "wizard robe"
|
||||
desc = "A rather dull, blue robe meant to mimick real wizard robes."
|
||||
icon_state = "wizard-fake"
|
||||
item_state = "wizrobe"
|
||||
item_state = "wizard"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 1.0
|
||||
|
||||
@@ -133,8 +110,6 @@
|
||||
name = "Witch Robe"
|
||||
desc = "Magic is all about the spell power, ZE!"
|
||||
icon_state = "marisa"
|
||||
item_state = "marisarobe"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 1.0
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
|
||||
if(user)
|
||||
user << "<span class='notice'>You attach \the [src] to \the [has_suit].</span>"
|
||||
src.add_fingerprint(user)
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/clothing/accessory/proc/on_removed(var/mob/user)
|
||||
if(!has_suit)
|
||||
@@ -60,9 +60,9 @@
|
||||
has_suit = null
|
||||
if(user)
|
||||
usr.put_in_hands(src)
|
||||
src.add_fingerprint(user)
|
||||
add_fingerprint(user)
|
||||
else
|
||||
src.forceMove(get_turf(src))
|
||||
forceMove(get_turf(src))
|
||||
|
||||
//default attackby behaviour
|
||||
/obj/item/clothing/accessory/attackby(obj/item/I, mob/user)
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "silver locket"
|
||||
desc = "This oval shaped, argentium sterling silver locket hangs on an incredibly fine, refractive string, almost thin as hair and microweaved from links to a deceptive strength, of similar material. The edges are engraved very delicately with an elegant curving design, but overall the main is unmarked and smooth to the touch, leaving room for either remaining as a stolid piece or future alterations. There is an obvious internal place for a picture or lock of some sort, but even behind that is a very thin compartment unhinged with the pinch of a thumb and forefinger."
|
||||
icon_state = "locket"
|
||||
item_state = "locket"
|
||||
slot_flags = 0
|
||||
w_class = 2
|
||||
slot_flags = SLOT_MASK | SLOT_TIE
|
||||
@@ -25,7 +24,7 @@
|
||||
if(held)
|
||||
user << "\The [held] falls out!"
|
||||
held.loc = get_turf(user)
|
||||
src.held = null
|
||||
held = null
|
||||
else
|
||||
icon_state = "[base_icon]"
|
||||
|
||||
@@ -41,6 +40,6 @@
|
||||
usr << "You slip [O] into [src]."
|
||||
user.drop_item()
|
||||
O.loc = src
|
||||
src.held = O
|
||||
held = O
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
hold.hide_from(usr)
|
||||
for(var/obj/item/I in hold.contents)
|
||||
hold.remove_from_storage(I, T)
|
||||
src.add_fingerprint(user)
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/clothing/accessory/storage/webbing
|
||||
name = "webbing"
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/obj/item/clothing/under/color/black
|
||||
name = "black jumpsuit"
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "black"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -9,34 +8,30 @@
|
||||
name = "feminine black jumpsuit"
|
||||
desc = "It's very smart and in a ladies-size!"
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "blackf"
|
||||
|
||||
/obj/item/clothing/under/color/blackjumpskirt
|
||||
name = "black jumpskirt"
|
||||
desc = "A slimming black jumpskirt."
|
||||
icon_state = "blackjumpskirt"
|
||||
item_state = "bl_suit"
|
||||
item_state = "black"
|
||||
worn_state = "blackjumpskirt"
|
||||
|
||||
/obj/item/clothing/under/color/blue
|
||||
name = "blue jumpsuit"
|
||||
icon_state = "blue"
|
||||
item_state = "b_suit"
|
||||
worn_state = "blue"
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/color/green
|
||||
name = "green jumpsuit"
|
||||
icon_state = "green"
|
||||
item_state = "g_suit"
|
||||
worn_state = "green"
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/color/grey
|
||||
name = "grey jumpsuit"
|
||||
icon_state = "grey"
|
||||
item_state = "gy_suit"
|
||||
worn_state = "grey"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -44,7 +39,6 @@
|
||||
name = "orange jumpsuit"
|
||||
desc = "It's standardised prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
|
||||
icon_state = "orange"
|
||||
item_state = "o_suit"
|
||||
worn_state = "orange"
|
||||
has_sensor = 2
|
||||
sensor_mode = 3
|
||||
@@ -53,28 +47,24 @@
|
||||
/obj/item/clothing/under/color/pink
|
||||
name = "pink jumpsuit"
|
||||
icon_state = "pink"
|
||||
item_state = "p_suit"
|
||||
worn_state = "pink"
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/color/red
|
||||
name = "red jumpsuit"
|
||||
icon_state = "red"
|
||||
item_state = "r_suit"
|
||||
worn_state = "red"
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/color/white
|
||||
name = "white jumpsuit"
|
||||
icon_state = "white"
|
||||
item_state = "w_suit"
|
||||
worn_state = "white"
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/color/yellow
|
||||
name = "yellow jumpsuit"
|
||||
icon_state = "yellow"
|
||||
item_state = "y_suit"
|
||||
worn_state = "yellow"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -82,14 +72,13 @@
|
||||
name = "psychedelic jumpsuit"
|
||||
desc = "Groovy!"
|
||||
icon_state = "psyche"
|
||||
item_state = "psyche"
|
||||
worn_state = "psyche"
|
||||
|
||||
/obj/item/clothing/under/color/lightblue
|
||||
name = "lightblue jumpsuit"
|
||||
desc = "A light blue jumpsuit."
|
||||
icon_state = "lightblue"
|
||||
item_state = "b_suit"
|
||||
item_state = "blue"
|
||||
worn_state = "lightblue"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -97,7 +86,7 @@
|
||||
name = "aqua jumpsuit"
|
||||
desc = "An aqua jumpsuit."
|
||||
icon_state = "aqua"
|
||||
item_state = "b_suit"
|
||||
item_state = "blue"
|
||||
worn_state = "aqua"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -105,7 +94,6 @@
|
||||
name = "purple jumpsuit"
|
||||
desc = "The latest in space fashion."
|
||||
icon_state = "purple"
|
||||
item_state = "p_suit"
|
||||
worn_state = "purple"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -113,7 +101,7 @@
|
||||
name = "lightpurple jumpsuit"
|
||||
desc = "A light purple jumpsuit."
|
||||
icon_state = "lightpurple"
|
||||
item_state = "p_suit"
|
||||
item_state = "purple"
|
||||
worn_state = "lightpurple"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -121,7 +109,7 @@
|
||||
name = "lightgreen jumpsuit"
|
||||
desc = "A light green jumpsuit."
|
||||
icon_state = "lightgreen"
|
||||
item_state = "g_suit"
|
||||
item_state = "green"
|
||||
worn_state = "lightgreen"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -129,7 +117,6 @@
|
||||
name = "lightbrown jumpsuit"
|
||||
desc = "A light brown jumpsuit."
|
||||
icon_state = "lightbrown"
|
||||
item_state = "lb_suit"
|
||||
worn_state = "lightbrown"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -137,7 +124,7 @@
|
||||
name = "brown jumpsuit"
|
||||
desc = "A brown jumpsuit."
|
||||
icon_state = "brown"
|
||||
item_state = "lb_suit"
|
||||
item_state = "lightbrown"
|
||||
worn_state = "brown"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -145,7 +132,7 @@
|
||||
name = "yellowgreen jumpsuit"
|
||||
desc = "A... yellow green jumpsuit?"
|
||||
icon_state = "yellowgreen"
|
||||
item_state = "y_suit"
|
||||
item_state = "yellow"
|
||||
worn_state = "yellowgreen"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -153,7 +140,7 @@
|
||||
name = "darkblue jumpsuit"
|
||||
desc = "A dark blue jumpsuit."
|
||||
icon_state = "darkblue"
|
||||
item_state = "b_suit"
|
||||
item_state = "blue"
|
||||
worn_state = "darkblue"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -161,7 +148,7 @@
|
||||
name = "lightred jumpsuit"
|
||||
desc = "A light red jumpsuit."
|
||||
icon_state = "lightred"
|
||||
item_state = "r_suit"
|
||||
item_state = "red"
|
||||
worn_state = "lightred"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -169,6 +156,6 @@
|
||||
name = "darkred jumpsuit"
|
||||
desc = "A dark red jumpsuit."
|
||||
icon_state = "darkred"
|
||||
item_state = "r_suit"
|
||||
item_state = "red"
|
||||
worn_state = "darkred"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
desc = "It looks like it could use some more flair."
|
||||
name = "bartender's uniform"
|
||||
icon_state = "ba_suit"
|
||||
item_state = "ba_suit"
|
||||
worn_state = "ba_suit"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -12,7 +11,6 @@
|
||||
desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"."
|
||||
name = "captain's jumpsuit"
|
||||
icon_state = "captain"
|
||||
item_state = "b_suit"
|
||||
worn_state = "captain"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -20,7 +18,7 @@
|
||||
name = "quartermaster's jumpsuit"
|
||||
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
|
||||
icon_state = "qm"
|
||||
item_state = "lb_suit"
|
||||
item_state = "cargo"
|
||||
worn_state = "qm"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -41,7 +39,7 @@
|
||||
name = "cargo technician's jumpsuit"
|
||||
desc = "Shooooorts! They're comfy and easy to wear!"
|
||||
icon_state = "cargotech"
|
||||
item_state = "lb_suit"
|
||||
item_state = "cargo"
|
||||
worn_state = "cargo"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
rolled_sleeves = 0
|
||||
@@ -63,7 +61,7 @@
|
||||
desc = "It's a black jumpsuit, often worn by religious folk."
|
||||
name = "chaplain's jumpsuit"
|
||||
icon_state = "chaplain"
|
||||
item_state = "bl_suit"
|
||||
item_state = "black"
|
||||
worn_state = "chapblack"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -71,7 +69,6 @@
|
||||
desc = "It's an apron which is given only to the most <b>hardcore</b> chefs in space."
|
||||
name = "chef's uniform"
|
||||
icon_state = "chef"
|
||||
item_state = "w_suit"
|
||||
worn_state = "chef"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -79,7 +76,6 @@
|
||||
name = "clown suit"
|
||||
desc = "<i>'HONK!'</i>"
|
||||
icon_state = "clown"
|
||||
item_state = "clown"
|
||||
worn_state = "clown"
|
||||
rolled_sleeves = -1
|
||||
|
||||
@@ -87,7 +83,6 @@
|
||||
desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
|
||||
name = "head of personnel's jumpsuit"
|
||||
icon_state = "hop"
|
||||
item_state = "b_suit"
|
||||
worn_state = "hop"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -95,7 +90,7 @@
|
||||
desc = "A blue jacket and red tie, with matching red cuffs! Snazzy. Wearing this makes you feel more important than your job title does."
|
||||
name = "head of personnel's suit"
|
||||
icon_state = "hopwhimsy"
|
||||
item_state = "b_suit"
|
||||
item_state = "hop"
|
||||
worn_state = "hopwhimsy"
|
||||
rolled_sleeves = -1
|
||||
|
||||
@@ -103,7 +98,7 @@
|
||||
desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
|
||||
name = "botanist's jumpsuit"
|
||||
icon_state = "hydroponics"
|
||||
item_state = "g_suit"
|
||||
item_state = "green"
|
||||
worn_state = "hydroponics"
|
||||
permeability_coefficient = 0.50
|
||||
rolled_sleeves = 0
|
||||
@@ -121,8 +116,6 @@
|
||||
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
|
||||
name = "janitor's jumpsuit"
|
||||
icon_state = "janitor"
|
||||
worn_state = "janitor"
|
||||
item_state = "janitor"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -133,7 +126,6 @@
|
||||
/obj/item/clothing/under/lawyer/black
|
||||
name = "black Lawyer suit"
|
||||
icon_state = "lawyer_black"
|
||||
item_state = "lawyer_black"
|
||||
worn_state = "lawyer_black"
|
||||
|
||||
/obj/item/clothing/under/lawyer/female
|
||||
@@ -145,27 +137,25 @@
|
||||
/obj/item/clothing/under/lawyer/red
|
||||
name = "red Lawyer suit"
|
||||
icon_state = "lawyer_red"
|
||||
item_state = "lawyer_red"
|
||||
worn_state = "lawyer_red"
|
||||
|
||||
/obj/item/clothing/under/lawyer/blue
|
||||
name = "blue Lawyer suit"
|
||||
icon_state = "lawyer_blue"
|
||||
item_state = "lawyer_blue"
|
||||
worn_state = "lawyer_blue"
|
||||
|
||||
/obj/item/clothing/under/lawyer/bluesuit
|
||||
name = "Blue Suit"
|
||||
desc = "A classy suit."
|
||||
icon_state = "bluesuit"
|
||||
item_state = "ba_suit"
|
||||
item_state = "lawyer_blue"
|
||||
worn_state = "bluesuit"
|
||||
starting_accessories = list(/obj/item/clothing/accessory/red)
|
||||
|
||||
/obj/item/clothing/under/lawyer/purpsuit
|
||||
name = "Purple Suit"
|
||||
icon_state = "lawyer_purp"
|
||||
item_state = "ba_suit"
|
||||
item_state = "purple"
|
||||
worn_state = "lawyer_purp"
|
||||
|
||||
/obj/item/clothing/under/lawyer/oldman
|
||||
@@ -186,13 +176,11 @@
|
||||
name = "mime's outfit"
|
||||
desc = "It's not very colourful."
|
||||
icon_state = "mime"
|
||||
item_state = "ba_suit"
|
||||
worn_state = "mime"
|
||||
|
||||
/obj/item/clothing/under/rank/miner
|
||||
desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
|
||||
name = "shaft miner's jumpsuit"
|
||||
icon_state = "miner"
|
||||
item_state = "lb_suit"
|
||||
worn_state = "miner"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
|
||||
name = "chief engineer's jumpsuit"
|
||||
icon_state = "chiefengineer"
|
||||
item_state = "g_suit"
|
||||
worn_state = "chief"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
rolled_sleeves = 0
|
||||
@@ -12,7 +11,6 @@
|
||||
desc = "It's a jumpsuit worn by atmospheric technicians."
|
||||
name = "atmospheric technician's jumpsuit"
|
||||
icon_state = "atmos"
|
||||
item_state = "atmos_suit"
|
||||
worn_state = "atmos"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -20,7 +18,6 @@
|
||||
desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
|
||||
name = "engineer's jumpsuit"
|
||||
icon_state = "engine"
|
||||
item_state = "engi_suit"
|
||||
worn_state = "engine"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
rolled_sleeves = 0
|
||||
@@ -29,6 +26,5 @@
|
||||
desc = "It's a slimming black jumpsuit with reinforced seams; great for industrial work."
|
||||
name = "roboticist's jumpsuit"
|
||||
icon_state = "robotics"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "robotics"
|
||||
rolled_sleeves = 0
|
||||
@@ -5,7 +5,6 @@
|
||||
desc = "It's a jumpsuit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants."
|
||||
name = "research director's jumpsuit"
|
||||
icon_state = "director"
|
||||
item_state = "lb_suit"
|
||||
worn_state = "director"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
@@ -13,7 +12,7 @@
|
||||
desc = "A dress suit and slacks stained with hard work and dedication to science. Perhaps other things as well, but mostly hard work and dedication."
|
||||
name = "head researcher uniform"
|
||||
icon_state = "rdalt"
|
||||
item_state = "lb_suit"
|
||||
item_state = "director"
|
||||
worn_state = "rdalt"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
@@ -21,7 +20,6 @@
|
||||
name = "research director dress uniform"
|
||||
desc = "Feminine fashion for the style concious RD. Its fabric provides minor protection from biological contaminants."
|
||||
icon_state = "dress_rd"
|
||||
item_state = "lb_suit"
|
||||
worn_state = "dress_rd"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
@@ -30,7 +28,7 @@
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
|
||||
name = "scientist's jumpsuit"
|
||||
icon_state = "science"
|
||||
item_state = "w_suit"
|
||||
item_state = "white"
|
||||
worn_state = "sciencewhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
@@ -40,7 +38,7 @@
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
|
||||
name = "chemist's jumpsuit"
|
||||
icon_state = "chemistry"
|
||||
item_state = "w_suit"
|
||||
item_state = "white"
|
||||
worn_state = "chemistrywhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
@@ -53,7 +51,7 @@
|
||||
desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
|
||||
name = "chief medical officer's jumpsuit"
|
||||
icon_state = "cmo"
|
||||
item_state = "w_suit"
|
||||
item_state = "white"
|
||||
worn_state = "cmo"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
@@ -63,7 +61,7 @@
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
|
||||
name = "geneticist's jumpsuit"
|
||||
icon_state = "genetics"
|
||||
item_state = "w_suit"
|
||||
item_state = "white"
|
||||
worn_state = "geneticswhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
@@ -73,7 +71,7 @@
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
|
||||
name = "virologist's jumpsuit"
|
||||
icon_state = "virology"
|
||||
item_state = "w_suit"
|
||||
item_state = "white"
|
||||
worn_state = "virologywhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
@@ -83,7 +81,6 @@
|
||||
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
|
||||
name = "nurse's suit"
|
||||
icon_state = "nursesuit"
|
||||
item_state = "nursesuit"
|
||||
worn_state = "nursesuit"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
@@ -115,7 +112,7 @@
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
name = "medical doctor's jumpsuit"
|
||||
icon_state = "medical"
|
||||
item_state = "w_suit"
|
||||
item_state = "white"
|
||||
worn_state = "medical"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
@@ -125,7 +122,7 @@
|
||||
name = "short sleeve medical jumpsuit"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
icon_state = "medical_short"
|
||||
item_state = "medical_short"
|
||||
item_state = "white"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||
rolled_sleeves = -1
|
||||
|
||||
@@ -133,7 +130,7 @@
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
|
||||
icon_state = "scrubsblue"
|
||||
item_state = "b_suit"
|
||||
item_state = "blue"
|
||||
worn_state = "scrubsblue"
|
||||
rolled_sleeves = -1
|
||||
|
||||
@@ -141,7 +138,7 @@
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
|
||||
icon_state = "scrubsgreen"
|
||||
item_state = "g_suit"
|
||||
item_state = "green"
|
||||
worn_state = "scrubsgreen"
|
||||
rolled_sleeves = -1
|
||||
|
||||
@@ -149,7 +146,7 @@
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
|
||||
icon_state = "scrubspurple"
|
||||
item_state = "p_suit"
|
||||
item_state = "purple"
|
||||
worn_state = "scrubspurple"
|
||||
rolled_sleeves = -1
|
||||
|
||||
@@ -157,7 +154,7 @@
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in black."
|
||||
icon_state = "scrubsblack"
|
||||
item_state = "bl_suit"
|
||||
item_state = "black"
|
||||
worn_state = "scrubsblack"
|
||||
rolled_sleeves = -1
|
||||
|
||||
@@ -165,7 +162,7 @@
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in navy blue."
|
||||
icon_state = "scrubsnavyblue"
|
||||
item_state = "b_suit"
|
||||
item_state = "blue"
|
||||
worn_state = "scrubsnavyblue"
|
||||
rolled_sleeves = -1
|
||||
|
||||
@@ -173,18 +170,17 @@
|
||||
desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist."
|
||||
name = "psychiatrist's jumpsuit"
|
||||
icon_state = "psych"
|
||||
item_state = "w_suit"
|
||||
item_state = "white"
|
||||
worn_state = "psych"
|
||||
|
||||
/obj/item/clothing/under/rank/psych/turtleneck
|
||||
desc = "A turqouise turtleneck and a pair of dark blue slacks, belonging to a psychologist."
|
||||
name = "psychologist's turtleneck"
|
||||
icon_state = "psychturtle"
|
||||
item_state = "b_suit"
|
||||
item_state = "psyche"
|
||||
worn_state = "psychturtle"
|
||||
rolled_sleeves = 0
|
||||
|
||||
|
||||
/*
|
||||
* Medsci, unused (i think) stuff
|
||||
*/
|
||||
@@ -192,7 +188,7 @@
|
||||
desc = "It's made of a special fiber which provides minor protection against biohazards."
|
||||
name = "geneticist's jumpsuit"
|
||||
icon_state = "genetics_new"
|
||||
item_state = "w_suit"
|
||||
item_state = "white"
|
||||
worn_state = "genetics_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
@@ -202,7 +198,7 @@
|
||||
desc = "It's made of a special fiber which provides minor protection against biohazards."
|
||||
name = "chemist's jumpsuit"
|
||||
icon_state = "chemist_new"
|
||||
item_state = "w_suit"
|
||||
item_state = "white"
|
||||
worn_state = "chemist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
@@ -212,7 +208,7 @@
|
||||
desc = "Made of a special fiber that gives special protection against biohazards and small explosions."
|
||||
name = "scientist's jumpsuit"
|
||||
icon_state = "scientist_new"
|
||||
item_state = "w_suit"
|
||||
item_state = "white"
|
||||
worn_state = "scientist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
@@ -222,7 +218,7 @@
|
||||
desc = "Made of a special fiber that gives increased protection against biohazards."
|
||||
name = "virologist's jumpsuit"
|
||||
icon_state = "virologist_new"
|
||||
item_state = "w_suit"
|
||||
item_state = "white"
|
||||
worn_state = "virologist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
|
||||
name = "warden's jumpsuit"
|
||||
icon_state = "warden"
|
||||
item_state = "r_suit"
|
||||
item_state = "red" //Red should be just fine -S2-
|
||||
worn_state = "warden"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
@@ -28,7 +28,7 @@
|
||||
name = "security officer's jumpsuit"
|
||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
|
||||
icon_state = "security"
|
||||
item_state = "r_suit"
|
||||
item_state = "red"
|
||||
worn_state = "secred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
@@ -38,7 +38,7 @@
|
||||
name = "dispatcher's uniform"
|
||||
desc = "A dress shirt and khakis with a security patch sewn on."
|
||||
icon_state = "dispatch"
|
||||
//item_state = "dispatch"
|
||||
item_state = "detective"
|
||||
worn_state = "dispatch"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||
@@ -48,7 +48,7 @@
|
||||
name = "security officer's uniform"
|
||||
desc = "It's made of a slightly sturdier material, to allow for robust protection."
|
||||
icon_state = "redshirt2"
|
||||
item_state = "r_suit"
|
||||
item_state = "red"
|
||||
worn_state = "redshirt2"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
@@ -56,13 +56,13 @@
|
||||
|
||||
/obj/item/clothing/under/rank/security/corp
|
||||
icon_state = "sec_corporate"
|
||||
//item_state = "sec_corporate"
|
||||
item_state = "black"
|
||||
worn_state = "sec_corporate"
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/warden/corp
|
||||
icon_state = "warden_corporate"
|
||||
//item_state = "warden_corporate"
|
||||
item_state = "black"
|
||||
worn_state = "warden_corporate"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
name = "tactical jumpsuit"
|
||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
|
||||
icon_state = "swatunder"
|
||||
//item_state = "swatunder"
|
||||
item_state = "green"
|
||||
worn_state = "swatunder"
|
||||
armor = list(melee = 10, bullet = 5, laser = 5,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
@@ -83,7 +83,6 @@
|
||||
name = "detective's suit"
|
||||
desc = "A rumpled white dress shirt paired with well-worn grey slacks."
|
||||
icon_state = "detective"
|
||||
item_state = "det"
|
||||
worn_state = "detective"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
@@ -117,7 +116,7 @@
|
||||
/obj/item/clothing/under/det/corporate
|
||||
name = "detective's jumpsuit"
|
||||
icon_state = "det_corporate"
|
||||
item_state = "bl_suit"
|
||||
item_state = "black"
|
||||
worn_state = "det_corporate"
|
||||
desc = "A more modern uniform for corporate investigators."
|
||||
|
||||
@@ -131,15 +130,10 @@
|
||||
worn_state = "detective2_waistcoat"
|
||||
desc = "A serious-looking tan dress shirt paired with freshly-pressed black slacks, complete with a red striped tie and waistcoat."
|
||||
|
||||
|
||||
/obj/item/clothing/head/det
|
||||
name = "fedora"
|
||||
desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
|
||||
icon_state = "detective"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "det_hat",
|
||||
slot_r_hand_str = "det_hat",
|
||||
)
|
||||
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
|
||||
armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
@@ -147,9 +141,9 @@
|
||||
|
||||
/obj/item/clothing/head/det/grey
|
||||
icon_state = "detective2"
|
||||
item_state = "detective"
|
||||
desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
|
||||
|
||||
|
||||
/*
|
||||
* Head of Security
|
||||
*/
|
||||
@@ -157,7 +151,7 @@
|
||||
desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
|
||||
name = "head of security's jumpsuit"
|
||||
icon_state = "hos"
|
||||
item_state = "r_suit"
|
||||
item_state = "red"
|
||||
worn_state = "hosred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.8
|
||||
@@ -165,7 +159,7 @@
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/corp
|
||||
icon_state = "hos_corporate"
|
||||
//item_state = "hos_corporate"
|
||||
item_state = "black"
|
||||
worn_state = "hos_corporate"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -180,13 +174,13 @@
|
||||
name = "Dermal Armour Patch"
|
||||
desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
|
||||
icon_state = "dermal"
|
||||
item_state = ""
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
/obj/item/clothing/suit/armor/hos
|
||||
name = "armored coat"
|
||||
desc = "A greatcoat enhanced with a special alloy for some protection and style."
|
||||
icon_state = "hos"
|
||||
item_state = "hos"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
@@ -197,7 +191,6 @@
|
||||
desc = "You never asked for anything that stylish."
|
||||
name = "head of security's jumpsuit"
|
||||
icon_state = "jensen"
|
||||
item_state = "jensen"
|
||||
worn_state = "jensen"
|
||||
siemens_coefficient = 0.6
|
||||
rolled_sleeves = -1
|
||||
@@ -206,14 +199,12 @@
|
||||
name = "armored trenchcoat"
|
||||
desc = "A trenchcoat augmented with a special alloy for some protection and style."
|
||||
icon_state = "hostrench"
|
||||
item_state = "hostrench"
|
||||
flags_inv = 0
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
/*
|
||||
* Navy uniforms
|
||||
*/
|
||||
|
||||
/obj/item/clothing/under/rank/security/navyblue
|
||||
name = "security officer's uniform"
|
||||
desc = "The latest in fashionable security outfits."
|
||||
|
||||
@@ -3,27 +3,26 @@
|
||||
desc = "Sleepwear."
|
||||
icon_state = "red_pyjamas"
|
||||
worn_state = "red_pyjamas"
|
||||
item_state = "w_suit"
|
||||
item_state = "white"
|
||||
|
||||
/obj/item/clothing/under/pj/blue
|
||||
name = "blue pj's"
|
||||
desc = "Sleepwear."
|
||||
icon_state = "blue_pyjamas"
|
||||
worn_state = "blue_pyjamas"
|
||||
item_state = "w_suit"
|
||||
item_state = "white"
|
||||
|
||||
/obj/item/clothing/under/captain_fly
|
||||
name = "rogue's uniform"
|
||||
desc = "For the man who doesn't care because he's still free."
|
||||
icon_state = "captain_fly"
|
||||
item_state = "r_suit"
|
||||
item_state = "red"
|
||||
worn_state = "captain_fly"
|
||||
|
||||
/obj/item/clothing/under/scratch
|
||||
name = "white suit"
|
||||
desc = "A white suit, suitable for an excellent host"
|
||||
icon_state = "scratch"
|
||||
item_state = "scratch"
|
||||
worn_state = "scratch"
|
||||
|
||||
/obj/item/clothing/under/sl_suit
|
||||
@@ -31,14 +30,12 @@
|
||||
name = "amish suit"
|
||||
icon_state = "sl_suit"
|
||||
worn_state = "sl_suit"
|
||||
item_state = "sl_suit"
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/waiter
|
||||
name = "waiter's outfit"
|
||||
desc = "It's a very smart uniform with a special pocket for tip."
|
||||
icon_state = "waiter"
|
||||
item_state = "waiter"
|
||||
worn_state = "waiter"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -46,7 +43,7 @@
|
||||
name = "mailman's jumpsuit"
|
||||
desc = "<i>'Special delivery!'</i>"
|
||||
icon_state = "mailman"
|
||||
item_state = "b_suit"
|
||||
item_state = "blue"
|
||||
worn_state = "mailman"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -63,7 +60,7 @@
|
||||
name = "vice officer's jumpsuit"
|
||||
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
|
||||
icon_state = "vice"
|
||||
item_state = "gy_suit"
|
||||
item_state = "grey"
|
||||
worn_state = "vice"
|
||||
|
||||
//This set of uniforms looks fairly fancy and is generally used for high-ranking NT personnel from what I've seen, so lets give them appropriate ranks.
|
||||
@@ -95,14 +92,14 @@
|
||||
name = "ERT tactical uniform"
|
||||
desc = "A short-sleeved black uniform, paired with grey digital-camo cargo pants. It looks very tactical."
|
||||
icon_state = "ert_uniform"
|
||||
item_state = "bl_suit"
|
||||
item_state = "black"
|
||||
worn_state = "ert_uniform"
|
||||
|
||||
/obj/item/clothing/under/gov
|
||||
desc = "A neat proper uniform of someone on offical business. The plain, professional attire of an Internal Affairs Agent. The collar is <i>immaculately</i> starched."
|
||||
name = "Green formal uniform"
|
||||
icon_state = "greensuit"
|
||||
item_state = "greensuit"
|
||||
item_state = "centcom"
|
||||
worn_state = "greensuit"
|
||||
rolled_sleeves = 0
|
||||
starting_accessories = list(/obj/item/clothing/accessory/darkgreen)
|
||||
@@ -111,7 +108,6 @@
|
||||
name = "\improper NASA jumpsuit"
|
||||
desc = "It has a NASA logo on it and is made of space-proofed materials."
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "black"
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.01
|
||||
@@ -124,7 +120,7 @@
|
||||
/obj/item/clothing/under/acj
|
||||
name = "administrative cybernetic jumpsuit"
|
||||
icon_state = "syndicate"
|
||||
item_state = "bl_suit"
|
||||
item_state = "black"
|
||||
worn_state = "syndicate"
|
||||
desc = "it's a cybernetically enhanced jumpsuit used for administrative duties."
|
||||
gas_transfer_coefficient = 0.01
|
||||
@@ -140,33 +136,24 @@
|
||||
desc = "A jumpsuit with owl wings. Photorealistic owl feathers! Twooooo!"
|
||||
icon_state = "owl"
|
||||
worn_state = "owl"
|
||||
item_state = "owl"
|
||||
|
||||
/obj/item/clothing/under/johnny
|
||||
name = "johnny~~ jumpsuit"
|
||||
desc = "Johnny~~"
|
||||
icon_state = "johnny"
|
||||
worn_state = "johnny"
|
||||
item_state = "johnny"
|
||||
|
||||
/obj/item/clothing/under/color/rainbow
|
||||
name = "rainbow jumpsuit"
|
||||
desc = "A multi-colored jumpsuit."
|
||||
icon_state = "rainbow"
|
||||
item_state = "rainbow"
|
||||
worn_state = "rainbow"
|
||||
|
||||
/obj/item/clothing/under/cloud
|
||||
name = "cloud"
|
||||
desc = "cloud"
|
||||
icon_state = "cloud"
|
||||
worn_state = "cloud"
|
||||
|
||||
/obj/item/clothing/under/psysuit
|
||||
name = "dark undersuit"
|
||||
desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm."
|
||||
icon_state = "psysuit"
|
||||
item_state = "bl_suit"
|
||||
item_state = "black"
|
||||
worn_state = "psysuit"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
@@ -174,7 +161,7 @@
|
||||
name = "gentlemans suit"
|
||||
desc = "A silk black shirt with a white tie and a matching gray vest and slacks. Feels proper."
|
||||
icon_state = "gentlesuit"
|
||||
item_state = "gy_suit"
|
||||
item_state = "grey"
|
||||
worn_state = "gentlesuit"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -182,28 +169,28 @@
|
||||
name = "captain's suit"
|
||||
desc = "A green suit and yellow necktie. Exemplifies authority."
|
||||
icon_state = "green_suit"
|
||||
item_state = "dg_suit"
|
||||
item_state = "centcom"
|
||||
worn_state = "green_suit"
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
|
||||
name = "head of personnel's suit"
|
||||
desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble."
|
||||
icon_state = "teal_suit"
|
||||
item_state = "g_suit"
|
||||
item_state = "green"
|
||||
worn_state = "teal_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket
|
||||
name = "black suit"
|
||||
desc = "A black suit and red tie. Very formal."
|
||||
icon_state = "black_suit"
|
||||
item_state = "bl_suit"
|
||||
item_state = "lawyer_black"
|
||||
worn_state = "black_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/really_black
|
||||
name = "executive suit"
|
||||
desc = "A formal black suit and red tie, intended for the station's finest."
|
||||
icon_state = "really_black_suit"
|
||||
item_state = "jensensuit"
|
||||
item_state = "lawyer_black"
|
||||
worn_state = "black_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/female
|
||||
@@ -217,14 +204,14 @@
|
||||
name = "red suit"
|
||||
desc = "A red suit and blue tie. Somewhat formal."
|
||||
icon_state = "red_suit"
|
||||
item_state = "r_suit"
|
||||
item_state = "lawyer_red"
|
||||
worn_state = "red_suit"
|
||||
|
||||
/obj/item/clothing/under/schoolgirl
|
||||
name = "schoolgirl uniform"
|
||||
desc = "It's just like one of my Japanese animes!"
|
||||
icon_state = "schoolgirl"
|
||||
item_state = "b_suit"
|
||||
item_state = "blue"
|
||||
worn_state = "schoolgirl"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
@@ -232,7 +219,7 @@
|
||||
name = "laborer's overalls"
|
||||
desc = "A set of durable overalls for getting the job done."
|
||||
icon_state = "overalls"
|
||||
item_state = "lb_suit"
|
||||
item_state = "cargo"
|
||||
worn_state = "overalls"
|
||||
|
||||
/obj/item/clothing/under/pirate
|
||||
@@ -247,21 +234,20 @@
|
||||
name = "soviet uniform"
|
||||
desc = "For the Motherland!"
|
||||
icon_state = "soviet"
|
||||
item_state = "gy_suit"
|
||||
item_state = "grey"
|
||||
worn_state = "soviet"
|
||||
|
||||
/obj/item/clothing/under/redcoat
|
||||
name = "redcoat uniform"
|
||||
desc = "Looks old."
|
||||
icon_state = "redcoat"
|
||||
item_state = "r_suit"
|
||||
item_state = "red"
|
||||
worn_state = "redcoat"
|
||||
|
||||
/obj/item/clothing/under/kilt
|
||||
name = "kilt"
|
||||
desc = "Includes shoes and plaid"
|
||||
icon_state = "kilt"
|
||||
item_state = "kilt"
|
||||
worn_state = "kilt"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|FEET
|
||||
|
||||
@@ -269,7 +255,7 @@
|
||||
name = "sexy mime outfit"
|
||||
desc = "The only time when you DON'T enjoy looking at someone's rack."
|
||||
icon_state = "sexymime"
|
||||
item_state = "w_suit"
|
||||
item_state = "mime"
|
||||
worn_state = "sexymime"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
rolled_sleeves = -1 //Please never
|
||||
@@ -278,11 +264,13 @@
|
||||
name = "gladiator uniform"
|
||||
desc = "Are you not entertained? Is that not why you are here?"
|
||||
icon_state = "gladiator"
|
||||
item_state = "o_suit"
|
||||
item_state = "yellow"
|
||||
worn_state = "gladiator"
|
||||
body_parts_covered = LOWER_TORSO
|
||||
|
||||
//dress
|
||||
/*
|
||||
* dress
|
||||
*/
|
||||
/obj/item/clothing/under/dress
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
@@ -290,99 +278,86 @@
|
||||
name = "black tango dress"
|
||||
desc = "Filled with Latin fire."
|
||||
icon_state = "black_tango"
|
||||
item_state = "black_tango"
|
||||
worn_state = "black_tango"
|
||||
|
||||
/obj/item/clothing/under/dress/blacktango/alt
|
||||
name = "black tango dress"
|
||||
desc = "Filled with Latin fire."
|
||||
icon_state = "black_tango_alt"
|
||||
item_state = "black_tango_alt"
|
||||
item_state = "black_tango"
|
||||
worn_state = "black_tango_alt"
|
||||
|
||||
/obj/item/clothing/under/dress/stripeddress
|
||||
name = "striped dress"
|
||||
desc = "Fashion in space."
|
||||
icon_state = "striped_dress"
|
||||
item_state = "striped_dress"
|
||||
worn_state = "striped_dress"
|
||||
|
||||
/obj/item/clothing/under/dress/sailordress
|
||||
name = "sailor dress"
|
||||
desc = "Formal wear for a leading lady."
|
||||
icon_state = "sailor_dress"
|
||||
item_state = "sailor_dress"
|
||||
worn_state = "sailor_dress"
|
||||
|
||||
/obj/item/clothing/under/dress/redeveninggown
|
||||
name = "red evening gown"
|
||||
desc = "Fancy dress for space bar singers."
|
||||
icon_state = "red_evening_gown"
|
||||
item_state = "red_evening_gown"
|
||||
worn_state = "red_evening_gown"
|
||||
|
||||
/obj/item/clothing/under/dress/maid
|
||||
name = "maid costume"
|
||||
desc = "Maid in China."
|
||||
icon_state = "maid"
|
||||
item_state = "maid"
|
||||
worn_state = "maid"
|
||||
|
||||
/obj/item/clothing/under/dress/janimaid
|
||||
name = "maid uniform"
|
||||
desc = "A simple maid uniform for housekeeping."
|
||||
icon_state = "janimaid"
|
||||
item_state = "janimaid"
|
||||
worn_state = "janimaid"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_fire
|
||||
name = "flame dress"
|
||||
desc = "A small black dress with blue flames print on it."
|
||||
icon_state = "dress_fire"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "dress_fire"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_green
|
||||
name = "green dress"
|
||||
desc = "A simple, tight fitting green dress."
|
||||
icon_state = "dress_green"
|
||||
item_state = "g_suit"
|
||||
worn_state = "dress_green"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_orange
|
||||
name = "orange dress"
|
||||
desc = "A fancy orange gown for those who like to show leg."
|
||||
icon_state = "dress_orange"
|
||||
item_state = "y_suit"
|
||||
worn_state = "dress_orange"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_pink
|
||||
name = "pink dress"
|
||||
desc = "A simple, tight fitting pink dress."
|
||||
icon_state = "dress_pink"
|
||||
item_state = "p_suit"
|
||||
worn_state = "dress_pink"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_yellow
|
||||
name = "yellow dress"
|
||||
desc = "A flirty, little yellow dress."
|
||||
icon_state = "dress_yellow"
|
||||
item_state = "y_suit"
|
||||
worn_state = "dress_yellow"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_saloon
|
||||
name = "saloon girl dress"
|
||||
desc = "A old western inspired gown for the girl who likes to drink."
|
||||
icon_state = "dress_saloon"
|
||||
item_state = "p_suit"
|
||||
item_state = "dress_white"
|
||||
worn_state = "dress_saloon"
|
||||
|
||||
|
||||
/obj/item/clothing/under/dress/dress_cap
|
||||
name = "captain's dress uniform"
|
||||
desc = "Feminine fashion for the style concious captain."
|
||||
icon_state = "dress_cap"
|
||||
item_state = "b_suit"
|
||||
worn_state = "dress_cap"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
@@ -390,7 +365,6 @@
|
||||
name = "head of personnel dress uniform"
|
||||
desc = "Feminine fashion for the style concious HoP."
|
||||
icon_state = "dress_hop"
|
||||
item_state = "b_suit"
|
||||
worn_state = "dress_hop"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
@@ -398,11 +372,12 @@
|
||||
name = "human resources director uniform"
|
||||
desc = "Superior class for the nosy H.R. Director."
|
||||
icon_state = "huresource"
|
||||
item_state = "y_suit"
|
||||
worn_state = "huresource"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
//wedding stuff
|
||||
/*
|
||||
* wedding stuff
|
||||
*/
|
||||
/obj/item/clothing/under/wedding/
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||
|
||||
@@ -410,7 +385,6 @@
|
||||
name = "orange wedding dress"
|
||||
desc = "A big and puffy orange dress."
|
||||
icon_state = "bride_orange"
|
||||
item_state = "y_suit"
|
||||
worn_state = "bride_orange"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
@@ -418,7 +392,6 @@
|
||||
name = "purple wedding dress"
|
||||
desc = "A big and puffy purple dress."
|
||||
icon_state = "bride_purple"
|
||||
item_state = "p_suit"
|
||||
worn_state = "bride_purple"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
@@ -426,7 +399,6 @@
|
||||
name = "blue wedding dress"
|
||||
desc = "A big and puffy blue dress."
|
||||
icon_state = "bride_blue"
|
||||
item_state = "b_suit"
|
||||
worn_state = "bride_blue"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
@@ -434,7 +406,6 @@
|
||||
name = "red wedding dress"
|
||||
desc = "A big and puffy red dress."
|
||||
icon_state = "bride_red"
|
||||
item_state = "r_suit"
|
||||
worn_state = "bride_red"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
@@ -442,7 +413,6 @@
|
||||
name = "silky wedding dress"
|
||||
desc = "A white wedding gown made from the finest silk."
|
||||
icon_state = "bride_white"
|
||||
item_state = "nursesuit"
|
||||
worn_state = "bride_white"
|
||||
flags_inv = HIDESHOES
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
@@ -451,7 +421,6 @@
|
||||
name = "sundress"
|
||||
desc = "Makes you want to frolic in a field of daisies."
|
||||
icon_state = "sundress"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "sundress"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
@@ -459,7 +428,6 @@
|
||||
name = "white sundress"
|
||||
desc = "A white sundress decorated with purple lilies."
|
||||
icon_state = "sundress_white"
|
||||
item_state = "sundress_white"
|
||||
worn_state = "sundress_white"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
@@ -467,35 +435,35 @@
|
||||
name = "captain's formal uniform"
|
||||
desc = "A captain's formal-wear, for special occasions."
|
||||
icon_state = "captain_formal"
|
||||
item_state = "b_suit"
|
||||
item_state = "lawyer_blue"
|
||||
worn_state = "captain_formal"
|
||||
|
||||
/obj/item/clothing/under/hosformalmale
|
||||
name = "head of security's formal uniform"
|
||||
desc = "A male head of security's formal-wear, for special occasions."
|
||||
icon_state = "hos_formal_male"
|
||||
item_state = "r_suit"
|
||||
item_state = "lawyer_red"
|
||||
worn_state = "hos_formal_male"
|
||||
|
||||
/obj/item/clothing/under/hosformalfem
|
||||
name = "head of security's formal uniform"
|
||||
desc = "A female head of security's formal-wear, for special occasions."
|
||||
icon_state = "hos_formal_fem"
|
||||
item_state = "r_suit"
|
||||
item_state = "lawyer_red"
|
||||
worn_state = "hos_formal_fem"
|
||||
|
||||
/obj/item/clothing/under/assistantformal
|
||||
name = "assistant's formal uniform"
|
||||
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
|
||||
icon_state = "assistant_formal"
|
||||
item_state = "gy_suit"
|
||||
item_state = "lawyer_black"
|
||||
worn_state = "assistant_formal"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/charcoal
|
||||
name = "charcoal suit"
|
||||
desc = "A charcoal suit and red tie. Very professional."
|
||||
icon_state = "charcoal_suit"
|
||||
item_state = "bl_suit"
|
||||
item_state = "lawyer_black"
|
||||
worn_state = "charcoal_suit"
|
||||
starting_accessories = list(/obj/item/clothing/accessory/navy, /obj/item/clothing/accessory/charcoal_jacket)
|
||||
|
||||
@@ -503,7 +471,7 @@
|
||||
name = "navy suit"
|
||||
desc = "A navy suit and red tie, intended for the station's finest."
|
||||
icon_state = "navy_suit"
|
||||
item_state = "bl_suit"
|
||||
item_state = "lawyer_blue"
|
||||
worn_state = "navy_suit"
|
||||
starting_accessories = list(/obj/item/clothing/accessory/red, /obj/item/clothing/accessory/navy_jacket)
|
||||
|
||||
@@ -511,7 +479,7 @@
|
||||
name = "burgundy suit"
|
||||
desc = "A burgundy suit and black tie. Somewhat formal."
|
||||
icon_state = "burgundy_suit"
|
||||
item_state = "r_suit"
|
||||
item_state = "lawyer_red"
|
||||
worn_state = "burgundy_suit"
|
||||
starting_accessories = list(/obj/item/clothing/accessory/black, /obj/item/clothing/accessory/burgundy_jacket)
|
||||
|
||||
@@ -519,7 +487,7 @@
|
||||
name = "checkered suit"
|
||||
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
|
||||
icon_state = "checkered_suit"
|
||||
item_state = "gy_suit"
|
||||
item_state = "lawyer_black"
|
||||
worn_state = "checkered_suit"
|
||||
starting_accessories = list(/obj/item/clothing/accessory/black, /obj/item/clothing/accessory/checkered_jacket)
|
||||
|
||||
@@ -527,7 +495,7 @@
|
||||
name = "tan suit"
|
||||
desc = "A tan suit. Smart, but casual."
|
||||
icon_state = "tan_suit"
|
||||
item_state = "lb_suit"
|
||||
item_state = "tan_suit"
|
||||
worn_state = "tan_suit"
|
||||
starting_accessories = list(/obj/item/clothing/accessory/yellow, /obj/item/clothing/accessory/tan_jacket)
|
||||
|
||||
@@ -535,7 +503,7 @@
|
||||
name = "workman outfit"
|
||||
desc = "The very image of a working man. Not that you're probably doing work."
|
||||
icon_state = "mechanic"
|
||||
item_state = "lb_suit"
|
||||
item_state = "cargo"
|
||||
worn_state = "mechanic"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -543,7 +511,6 @@
|
||||
name = "white cheongsam"
|
||||
desc = "It is a white cheongsam dress."
|
||||
icon_state = "mai_yang"
|
||||
item_state = "mai_yang"
|
||||
worn_state = "mai_yang"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||
|
||||
@@ -551,63 +518,60 @@
|
||||
name = "red cheongsam"
|
||||
desc = "It is a red cheongsam dress."
|
||||
icon_state = "cheongsam-red"
|
||||
item_state = "cheongsam-red"
|
||||
worn_state = "cheongsam-red"
|
||||
|
||||
/obj/item/clothing/under/cheongsam/blue
|
||||
name = "blue cheongsam"
|
||||
desc = "It is a blue cheongsam dress."
|
||||
icon_state = "cheongsam-blue"
|
||||
item_state = "cheongsam-blue"
|
||||
worn_state = "cheongsam-blue"
|
||||
|
||||
/obj/item/clothing/under/cheongsam/black
|
||||
name = "black cheongsam"
|
||||
desc = "It is a black cheongsam dress."
|
||||
icon_state = "cheongsam-black"
|
||||
item_state = "cheongsam-black"
|
||||
worn_state = "cheongsam-black"
|
||||
|
||||
/obj/item/clothing/under/blazer
|
||||
name = "blue blazer"
|
||||
desc = "A bold but yet conservative outfit, red corduroys, navy blazer and a tie."
|
||||
icon_state = "blue_blazer"
|
||||
item_state = "blue_blazer"
|
||||
item_state = "lawyer_blue"
|
||||
worn_state = "blue_blazer"
|
||||
|
||||
/obj/item/clothing/under/croptop
|
||||
name = "crop top"
|
||||
desc = "A shirt that has had the top cropped. This one is NT sponsored."
|
||||
icon_state = "croptop"
|
||||
item_state = "gy_suit"
|
||||
item_state = "grey"
|
||||
worn_state = "croptop"
|
||||
|
||||
/obj/item/clothing/under/croptop/red
|
||||
name = "red crop top"
|
||||
desc = "A red shirt that has had the top cropped."
|
||||
icon_state = "croptop_red"
|
||||
item_state = "r_suit"
|
||||
item_state = "red"
|
||||
worn_state = "croptop_red"
|
||||
|
||||
/obj/item/clothing/under/croptop/grey
|
||||
name = "grey crop top"
|
||||
desc = "A grey shirt that has had the top cropped."
|
||||
icon_state = "croptop_grey"
|
||||
item_state = "gy_suit"
|
||||
item_state = "grey"
|
||||
worn_state = "croptop_grey"
|
||||
|
||||
/obj/item/clothing/under/cuttop
|
||||
name = "grey cut top"
|
||||
desc = "A grey shirt that has had the top cut low."
|
||||
icon_state = "cuttop"
|
||||
item_state = "gy_suit"
|
||||
item_state = "grey"
|
||||
worn_state = "cuttop"
|
||||
|
||||
/obj/item/clothing/under/cuttop/red
|
||||
name = "red cut top"
|
||||
desc = "A red shirt that has had the top cut low."
|
||||
icon_state = "cuttop_red"
|
||||
item_state = "r_suit"
|
||||
item_state = "red"
|
||||
worn_state = "cuttop_red"
|
||||
|
||||
/obj/item/clothing/under/harness
|
||||
@@ -621,7 +585,6 @@
|
||||
name = "white wedding dress"
|
||||
desc = "A fancy white dress with a blue underdress."
|
||||
icon_state = "whitedress1"
|
||||
item_state = "whitedress1"
|
||||
worn_state = "whitedress1"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
@@ -629,7 +592,6 @@
|
||||
name = "long dress"
|
||||
desc = "A long dress."
|
||||
icon_state = "whitedress2"
|
||||
item_state = "whitedress2"
|
||||
worn_state = "whitedress2"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
@@ -637,14 +599,12 @@
|
||||
name = "short dress"
|
||||
desc = "A short, plain dress."
|
||||
icon_state = "whitedress3"
|
||||
item_state = "whitedress3"
|
||||
worn_state = "whitedress3"
|
||||
|
||||
/obj/item/clothing/under/dress/white4
|
||||
name = "long flared dress"
|
||||
desc = "A long white dress that flares out at the bottom."
|
||||
icon_state = "whitedress4"
|
||||
item_state = "whitedress4"
|
||||
worn_state = "whitedress4"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
@@ -652,5 +612,79 @@
|
||||
name = "fancy dark red dress"
|
||||
desc = "A short, red dress with a black belt. Fancy."
|
||||
icon_state = "darkreddress"
|
||||
item_state = "darkreddress"
|
||||
worn_state = "darkreddress"
|
||||
|
||||
/*
|
||||
* swimsuit
|
||||
*/
|
||||
/obj/item/clothing/under/swimsuit/
|
||||
siemens_coefficient = 1
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/under/swimsuit/black
|
||||
name = "black swimsuit"
|
||||
desc = "An oldfashioned black swimsuit."
|
||||
icon_state = "swim_black"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/blue
|
||||
name = "blue swimsuit"
|
||||
desc = "An oldfashioned blue swimsuit."
|
||||
icon_state = "swim_blue"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/purple
|
||||
name = "purple swimsuit"
|
||||
desc = "An oldfashioned purple swimsuit."
|
||||
icon_state = "swim_purp"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/green
|
||||
name = "green swimsuit"
|
||||
desc = "An oldfashioned green swimsuit."
|
||||
icon_state = "swim_green"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/red
|
||||
name = "red swimsuit"
|
||||
desc = "An oldfashioned red swimsuit."
|
||||
icon_state = "swim_red"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/*
|
||||
* pyjamas
|
||||
*/
|
||||
/obj/item/clothing/under/bluepyjamas
|
||||
name = "blue pyjamas"
|
||||
desc = "Slightly old-fashioned sleepwear."
|
||||
icon_state = "blue_pyjamas"
|
||||
item_state = "blue"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
|
||||
/obj/item/clothing/under/redpyjamas
|
||||
name = "red pyjamas"
|
||||
desc = "Slightly old-fashioned sleepwear."
|
||||
icon_state = "red_pyjamas"
|
||||
item_state = "red"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
|
||||
/obj/item/clothing/under/stripper
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/under/stripper/stripper_pink
|
||||
name = "pink swimsuit"
|
||||
desc = "A rather skimpy pink swimsuit."
|
||||
icon_state = "stripper_p_under"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/stripper/stripper_green
|
||||
name = "green swimsuit"
|
||||
desc = "A rather skimpy green swimsuit."
|
||||
icon_state = "stripper_g_under"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/stripper/mankini
|
||||
name = "mankini"
|
||||
desc = "No honest man would wear this abomination"
|
||||
icon_state = "mankini"
|
||||
siemens_coefficient = 1
|
||||
@@ -1,3 +1,4 @@
|
||||
//these need item states -S2-
|
||||
/obj/item/clothing/under/pants
|
||||
name = "jeans"
|
||||
desc = "A nondescript pair of tough blue jeans."
|
||||
@@ -81,8 +82,9 @@
|
||||
desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
|
||||
icon_state = "camopants"
|
||||
|
||||
//Baggy Pants//
|
||||
|
||||
/*
|
||||
* Baggy Pants
|
||||
*/
|
||||
/obj/item/clothing/under/pants/baggy
|
||||
name = "baggy jeans"
|
||||
desc = "A nondescript pair of tough baggy blue jeans."
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
//these need item states -S2-
|
||||
/obj/item/clothing/under/shorts
|
||||
name = "athletic shorts"
|
||||
desc = "95% Polyester, 5% Spandex!"
|
||||
@@ -7,99 +8,80 @@
|
||||
/obj/item/clothing/under/shorts/red
|
||||
name = "red athletic shorts"
|
||||
icon_state = "redshorts"
|
||||
worn_state = "redshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/green
|
||||
name = "green athletic shorts"
|
||||
icon_state = "greenshorts"
|
||||
worn_state = "greenshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/blue
|
||||
name = "blue athletic shorts"
|
||||
icon_state = "blueshorts"
|
||||
worn_state = "blueshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/black
|
||||
name = "black athletic shorts"
|
||||
icon_state = "blackshorts"
|
||||
worn_state = "blackshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/grey
|
||||
name = "grey athletic shorts"
|
||||
icon_state = "greyshorts"
|
||||
worn_state = "greyshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/jeans
|
||||
name = "jeans shorts"
|
||||
desc = "Some jeans! Just in short form!"
|
||||
icon_state = "jeans_shorts"
|
||||
worn_state = "jeans_shorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/jeans/female
|
||||
name = "jeans short shorts"
|
||||
icon_state = "jeans_shorts_f"
|
||||
worn_state = "jeans_shorts_f"
|
||||
|
||||
/obj/item/clothing/under/shorts/jeans/classic
|
||||
name = "classic jeans shorts"
|
||||
icon_state = "jeansclassic_shorts"
|
||||
worn_state = "jeansclassic_shorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/jeans/classic/female
|
||||
name = "classic jeans short shorts"
|
||||
icon_state = "jeansclassic_shorts_f"
|
||||
worn_state = "jeansclassic_shorts_f"
|
||||
|
||||
/obj/item/clothing/under/shorts/jeans/mustang
|
||||
name = "mustang jeans shorts"
|
||||
icon_state = "jeansmustang_shorts"
|
||||
worn_state = "jeansmustang_shorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/jeans/mustang/female
|
||||
name = "mustang jeans short shorts"
|
||||
icon_state = "jeansmustang_shorts_f"
|
||||
worn_state = "jeansmustang_shorts_f"
|
||||
|
||||
/obj/item/clothing/under/shorts/jeans/youngfolks
|
||||
name = "young folks jeans shorts"
|
||||
icon_state = "jeansyoungfolks_shorts"
|
||||
worn_state = "jeansyoungfolks_shorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/jeans/youngfolks/female
|
||||
name = "young folks jeans short shorts"
|
||||
icon_state = "jeansyoungfolks_shorts_f"
|
||||
worn_state = "jeansyoungfolks_shorts_f"
|
||||
|
||||
/obj/item/clothing/under/shorts/jeans/black
|
||||
name = "black jeans shorts"
|
||||
icon_state = "blackpants_shorts"
|
||||
worn_state = "blackpants_shorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/jeans/black/female
|
||||
name = "black jeans short shorts"
|
||||
icon_state = "black_shorts_f"
|
||||
worn_state = "black_shorts_f"
|
||||
|
||||
/obj/item/clothing/under/shorts/jeans/grey
|
||||
name = "grey jeans shorts"
|
||||
icon_state = "greypants_shorts"
|
||||
worn_state = "greypants_shorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/jeans/grey/female
|
||||
name = "grey jeans short shorts"
|
||||
icon_state = "grey_shorts_f"
|
||||
worn_state = "grey_shorts_f"
|
||||
|
||||
/obj/item/clothing/under/shorts/khaki
|
||||
name = "khaki shorts"
|
||||
desc = "For that island getaway. It's five o'clock somewhere, right?"
|
||||
icon_state = "tanpants_shorts"
|
||||
worn_state = "tanpants_shorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/khaki/female
|
||||
name = "khaki short shorts"
|
||||
icon_state = "khaki_shorts_f"
|
||||
worn_state = "khaki_shorts_f"
|
||||
|
||||
//Argh, skirts be below this line -> ------------------------------
|
||||
|
||||
@@ -107,8 +89,6 @@
|
||||
name = "black skirt"
|
||||
desc = "A black skirt, very fancy!"
|
||||
icon_state = "blackskirt"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "blackskirt"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
rolled_sleeves = -1
|
||||
|
||||
@@ -116,128 +96,104 @@
|
||||
name = "khaki skirt"
|
||||
desc = "A skirt that is a khaki color."
|
||||
icon_state = "skirt_khaki"
|
||||
worn_state = "skirt_khaki"
|
||||
|
||||
/obj/item/clothing/under/skirt/black
|
||||
name = "short black skirt"
|
||||
desc = "A skirt that is a shiny black."
|
||||
icon_state = "skirt_short_black"
|
||||
worn_state = "skirt_short_black"
|
||||
|
||||
/obj/item/clothing/under/skirt/blue
|
||||
name = "short blue skirt"
|
||||
desc = "A skirt that is a shiny blue."
|
||||
icon_state = "skirt_short_blue"
|
||||
worn_state = "skirt_short_blue"
|
||||
|
||||
/obj/item/clothing/under/skirt/red
|
||||
name = "short red skirt"
|
||||
desc = "A skirt that is a shiny red."
|
||||
icon_state = "skirt_short_red"
|
||||
worn_state = "skirt_short_red"
|
||||
|
||||
/obj/item/clothing/under/skirt/swept
|
||||
name = "swept skirt"
|
||||
desc = "A skirt that is swept to one side."
|
||||
icon_state = "skirt_swept"
|
||||
worn_state = "skirt_swept"
|
||||
|
||||
/obj/item/clothing/under/skirt/plaid_blue
|
||||
name = "blue plaid skirt"
|
||||
desc = "A preppy blue skirt with a white blouse."
|
||||
icon_state = "plaid_blue"
|
||||
worn_state = "plaid_blue"
|
||||
|
||||
/obj/item/clothing/under/skirt/plaid_red
|
||||
name = "red plaid skirt"
|
||||
desc = "A preppy red skirt with a white blouse."
|
||||
icon_state = "plaid_red"
|
||||
item_state = "kilt"
|
||||
worn_state = "plaid_red"
|
||||
|
||||
/obj/item/clothing/under/skirt/plaid_purple
|
||||
name = "blue purple skirt"
|
||||
desc = "A preppy purple skirt with a white blouse."
|
||||
icon_state = "plaid_purple"
|
||||
item_state = "kilt"
|
||||
worn_state = "plaid_purple"
|
||||
|
||||
/obj/item/clothing/under/rank/cargo/skirt
|
||||
name = "quartermaster's jumpskirt"
|
||||
desc = "It's a jumpskirt worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
|
||||
icon_state = "qmf"
|
||||
worn_state = "qmf"
|
||||
|
||||
/obj/item/clothing/under/rank/cargotech/skirt
|
||||
name = "cargo technician's jumpskirt"
|
||||
desc = "Skirrrrrts! They're comfy and easy to wear!"
|
||||
icon_state = "cargof"
|
||||
worn_state = "cargof"
|
||||
|
||||
/obj/item/clothing/under/rank/engineer/skirt
|
||||
desc = "It's an orange high visibility jumpskirt worn by engineers. It has minor radiation shielding."
|
||||
name = "engineer's jumpskirt"
|
||||
icon_state = "enginef"
|
||||
worn_state = "enginef"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
|
||||
/obj/item/clothing/under/rank/engineer/chief_engineer/skirt
|
||||
desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
|
||||
name = "chief engineer's jumpskirt"
|
||||
icon_state = "chieff"
|
||||
worn_state = "chieff"
|
||||
|
||||
/obj/item/clothing/under/rank/engineer/atmospheric_technician/skirt
|
||||
desc = "It's a jumpskirt worn by atmospheric technicians."
|
||||
name = "atmospheric technician's jumpskirt"
|
||||
icon_state = "atmosf"
|
||||
worn_state = "atmosf"
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist/skirt
|
||||
desc = "It's a slimming black jumpskirt with reinforced seams; great for industrial work."
|
||||
name = "roboticist's jumpskirt"
|
||||
icon_state = "roboticsf"
|
||||
worn_state = "roboticsf"
|
||||
|
||||
/obj/item/clothing/under/rank/scientist/skirt
|
||||
name = "scientist's jumpskirt"
|
||||
icon_state = "sciencewhitef"
|
||||
worn_state = "sciencewhitef"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/medical/skirt
|
||||
name = "medical doctor's jumpskirt"
|
||||
icon_state = "medicalf"
|
||||
worn_state = "medicalf"
|
||||
|
||||
/obj/item/clothing/under/rank/medical/chemist/skirt
|
||||
name = "chemist's jumpskirt"
|
||||
icon_state = "chemistrywhitef"
|
||||
worn_state = "chemistrywhitef"
|
||||
|
||||
/obj/item/clothing/under/rank/medical/chief_medical_officer/skirt
|
||||
desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
|
||||
name = "chief medical officer's jumpskirt"
|
||||
icon_state = "cmof"
|
||||
worn_state = "cmof"
|
||||
|
||||
/obj/item/clothing/under/rank/medical/geneticist/skirt
|
||||
name = "geneticist's jumpskirt"
|
||||
icon_state = "geneticswhitef"
|
||||
worn_state = "geneticswhitef"
|
||||
|
||||
/obj/item/clothing/under/rank/medical/virologist/skirt
|
||||
name = "virologist's jumpskirt"
|
||||
icon_state = "virologywhitef"
|
||||
worn_state = "virologywhitef"
|
||||
|
||||
/obj/item/clothing/under/rank/security/skirt
|
||||
name = "security officer's jumpskirt"
|
||||
desc = "Standard feminine fashion for Security Officers. It's made of sturdier material than the standard jumpskirts."
|
||||
icon_state = "secredf"
|
||||
item_state = "r_suit"
|
||||
worn_state = "secredf"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
@@ -245,12 +201,8 @@
|
||||
desc = "Standard feminine fashion for a Warden. It is made of sturdier material than standard jumpskirts. It has the word \"Warden\" written on the shoulders."
|
||||
name = "warden's jumpskirt"
|
||||
icon_state = "wardenf"
|
||||
item_state = "r_suit"
|
||||
worn_state = "wardenf"
|
||||
|
||||
/obj/item/clothing/under/rank/security/head_of_security/skirt
|
||||
desc = "It's a fashionable jumpskirt worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
|
||||
name = "head of security's jumpskirt"
|
||||
icon_state = "hosredf"
|
||||
item_state = "r_suit"
|
||||
worn_state = "hosredf"
|
||||
@@ -1,8 +1,9 @@
|
||||
//these need item states -S2-
|
||||
/obj/item/clothing/under/syndicate //Merc Tactleneck
|
||||
name = "tactical turtleneck"
|
||||
desc = "It's some non-descript, slightly suspicious looking, civilian clothing."
|
||||
icon_state = "syndicate"
|
||||
item_state = "bl_suit"
|
||||
item_state = "black"
|
||||
worn_state = "syndicate"
|
||||
has_sensor = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
@@ -12,7 +13,7 @@
|
||||
name = "combat turtleneck"
|
||||
desc = "It's some non-descript, slightly suspicious looking, civilian clothing."
|
||||
icon_state = "combat"
|
||||
item_state = "bl_suit"
|
||||
item_state = "black"
|
||||
worn_state = "combat"
|
||||
has_sensor = 1
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
@@ -22,7 +23,7 @@
|
||||
name = "\improper Tacticool turtleneck"
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
icon_state = "tactifool"
|
||||
item_state = "bl_suit"
|
||||
item_state = "black"
|
||||
worn_state = "tactifool"
|
||||
siemens_coefficient = 1
|
||||
rolled_sleeves = 0
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user