mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
-Dropped the miner borg drill force down to 3 as it was supposed to be
-Added a proc for cyborg modules to 'rebuild', which makes it possible to remove items from the modules without clogging up the module menu -Made the emag for minerborgs work better as a result -Gave borgs their special radios back -Fixed an apparently ancient bug where everything inside a borg will appear on the screen (MMI, cell, radio, etc...). It wasn't complex at all and I can't believe no one had fixed it yet. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4524 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -262,6 +262,7 @@ proc/move_mining_shuttle()
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icon_state = "diamonddrill"
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item_state = "jackhammer"
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digspeed = 15
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force = 3
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desc = ""
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/*****************************Shovel********************************/
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@@ -269,7 +269,14 @@
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/mob/living/silicon/robot/proc/update_items()
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if (src.client)
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src.client.screen -= src.contents
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src.client.screen += src.contents
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for(var/obj/I in src.contents)
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if(!src.module)//Handles module-less borgs to prevent runtimes
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if(!(istype(I,/obj/item/weapon/cell) || istype(I,/obj/item/device/radio) || istype(I,/obj/machinery/camera) || istype(I,/obj/item/device/mmi)))
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src.client.screen += I
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else
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if(I && I in src.module.modules)//If it's not a module, don't show it
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src.client.screen += I
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// src.client.screen += src.contents
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if(src.module_state_1)
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src.module_state_1:screen_loc = ui_inv1
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if(src.module_state_2)
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@@ -28,7 +28,7 @@
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icon_state = "secborg"
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modtype = "Synd"
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radio = new /obj/item/device/radio(src)
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radio = new /obj/item/device/radio/borg(src)
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if(!scrambledcodes)
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camera = new /obj/machinery/camera(src)
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camera.c_tag = real_name
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@@ -22,7 +22,7 @@
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var/module_state_2 = null
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var/module_state_3 = null
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var/obj/item/device/radio/radio = null
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var/obj/item/device/radio/borg/radio = null
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var/mob/living/silicon/ai/connected_ai = null
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var/obj/item/weapon/cell/cell = null
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var/obj/machinery/camera/camera = null
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@@ -503,9 +503,10 @@
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sleep(20)
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src << "\red ERRORERRORERROR"
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src << "\red \b ALERT: [user.real_name] is your new master. Obey your new laws and his commands."
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if(istype(src.module, /obj/item/weapon/robot_module/miner))
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src.module.modules -= /obj/item/weapon/pickaxe/borgdrill
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src.module.modules += /obj/item/weapon/pickaxe/diamonddrill//Buff when emagged, break down walls, kill men, whatever -Sieve
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if(src.module && istype(src.module, /obj/item/weapon/robot_module/miner))
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for(var/obj/item/weapon/pickaxe/borgdrill/D in src.module.modules)
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del(D)
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src.module.rebuild()
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updateicon()
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else
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user << "You fail to [ locked ? "unlock" : "lock"] [src]'s interface."
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@@ -31,10 +31,15 @@
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return
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proc/respawn_consumable(var/mob/living/silicon/robot/R)
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return
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/obj/item/weapon/robot_module/proc/respawn_consumable(var/mob/living/silicon/robot/R)
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return
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/obj/item/weapon/robot_module/proc/rebuild()//Rebuilds the list so it's possible to add/remove items from the module
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var/list/temp_list = modules
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modules = list()
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for(var/obj/O in temp_list)
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if(O)
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modules += O
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/obj/item/weapon/robot_module/standard
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name = "standard robot module"
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@@ -197,7 +202,7 @@
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New()
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..()
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src.modules += new /obj/item/borg/sight/meson(src)
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src.emag = new /obj/item/borg/stun(src)
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src.emag = new /obj/item/weapon/pickaxe/diamonddrill(src)
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src.modules += new /obj/item/weapon/storage/satchel(src)
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src.modules += new /obj/item/weapon/pickaxe/borgdrill(src)
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src.modules += new /obj/item/weapon/sheetsnatcher/borg(src)
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