-Dropped the miner borg drill force down to 3 as it was supposed to be

-Added a proc for cyborg modules to 'rebuild', which makes it possible to remove items from the modules without clogging up the module menu
-Made the emag for minerborgs work better as a result
-Gave borgs their special radios back
-Fixed an apparently ancient bug where everything inside a borg will appear on the screen (MMI, cell, radio, etc...). It wasn't complex at all and I can't believe no one had fixed it yet.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4524 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
sieve32@gmail.com
2012-08-23 19:57:04 +00:00
parent 23ceb0eb29
commit 61a7751658
5 changed files with 24 additions and 10 deletions

View File

@@ -262,6 +262,7 @@ proc/move_mining_shuttle()
icon_state = "diamonddrill"
item_state = "jackhammer"
digspeed = 15
force = 3
desc = ""
/*****************************Shovel********************************/

View File

@@ -269,7 +269,14 @@
/mob/living/silicon/robot/proc/update_items()
if (src.client)
src.client.screen -= src.contents
src.client.screen += src.contents
for(var/obj/I in src.contents)
if(!src.module)//Handles module-less borgs to prevent runtimes
if(!(istype(I,/obj/item/weapon/cell) || istype(I,/obj/item/device/radio) || istype(I,/obj/machinery/camera) || istype(I,/obj/item/device/mmi)))
src.client.screen += I
else
if(I && I in src.module.modules)//If it's not a module, don't show it
src.client.screen += I
// src.client.screen += src.contents
if(src.module_state_1)
src.module_state_1:screen_loc = ui_inv1
if(src.module_state_2)

View File

@@ -28,7 +28,7 @@
icon_state = "secborg"
modtype = "Synd"
radio = new /obj/item/device/radio(src)
radio = new /obj/item/device/radio/borg(src)
if(!scrambledcodes)
camera = new /obj/machinery/camera(src)
camera.c_tag = real_name

View File

@@ -22,7 +22,7 @@
var/module_state_2 = null
var/module_state_3 = null
var/obj/item/device/radio/radio = null
var/obj/item/device/radio/borg/radio = null
var/mob/living/silicon/ai/connected_ai = null
var/obj/item/weapon/cell/cell = null
var/obj/machinery/camera/camera = null
@@ -503,9 +503,10 @@
sleep(20)
src << "\red ERRORERRORERROR"
src << "\red \b ALERT: [user.real_name] is your new master. Obey your new laws and his commands."
if(istype(src.module, /obj/item/weapon/robot_module/miner))
src.module.modules -= /obj/item/weapon/pickaxe/borgdrill
src.module.modules += /obj/item/weapon/pickaxe/diamonddrill//Buff when emagged, break down walls, kill men, whatever -Sieve
if(src.module && istype(src.module, /obj/item/weapon/robot_module/miner))
for(var/obj/item/weapon/pickaxe/borgdrill/D in src.module.modules)
del(D)
src.module.rebuild()
updateicon()
else
user << "You fail to [ locked ? "unlock" : "lock"] [src]'s interface."

View File

@@ -31,10 +31,15 @@
return
proc/respawn_consumable(var/mob/living/silicon/robot/R)
return
/obj/item/weapon/robot_module/proc/respawn_consumable(var/mob/living/silicon/robot/R)
return
/obj/item/weapon/robot_module/proc/rebuild()//Rebuilds the list so it's possible to add/remove items from the module
var/list/temp_list = modules
modules = list()
for(var/obj/O in temp_list)
if(O)
modules += O
/obj/item/weapon/robot_module/standard
name = "standard robot module"
@@ -197,7 +202,7 @@
New()
..()
src.modules += new /obj/item/borg/sight/meson(src)
src.emag = new /obj/item/borg/stun(src)
src.emag = new /obj/item/weapon/pickaxe/diamonddrill(src)
src.modules += new /obj/item/weapon/storage/satchel(src)
src.modules += new /obj/item/weapon/pickaxe/borgdrill(src)
src.modules += new /obj/item/weapon/sheetsnatcher/borg(src)