[MIRROR] clothing _vr dmi cleanup: undersuits [IDB IGNORE] (#11506)

Co-authored-by: Killian <49700375+KillianKirilenko@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-08-26 12:05:50 -07:00
committed by GitHub
parent 95cb5a6bcb
commit 61c81032dc
20 changed files with 40 additions and 111 deletions

View File

@@ -1095,7 +1095,8 @@
blood_sprite_state = "uniformblood" blood_sprite_state = "uniformblood"
var/has_sensor = 1 //For the crew computer 2 = unable to change mode var/has_sensor = 1 //For the crew computer 2 = unable to change mode
var/sensor_mode = 0 var/sensor_mode = 3
var/sensorpref = 5
/* /*
1 = Report living/dead 1 = Report living/dead
2 = Report detailed damages 2 = Report detailed damages
@@ -1108,7 +1109,8 @@
var/rolled_sleeves_icon_override = TRUE var/rolled_sleeves_icon_override = TRUE
sprite_sheets = list( sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/uniform/mob_teshari.dmi', SPECIES_TESHARI = 'icons/inventory/uniform/mob_teshari.dmi',
SPECIES_VOX = 'icons/inventory/uniform/mob_vox.dmi' SPECIES_VOX = 'icons/inventory/uniform/mob_vox.dmi',
SPECIES_WEREBEAST = 'icons/inventory/uniform/mob_werebeast.dmi'
) )
//convenience var for defining the icon state for the overlay used when the clothing is worn. //convenience var for defining the icon state for the overlay used when the clothing is worn.
@@ -1165,6 +1167,21 @@
if(rolled_sleeves == -1) if(rolled_sleeves == -1)
verbs -= /obj/item/clothing/under/verb/rollsleeves verbs -= /obj/item/clothing/under/verb/rollsleeves
if(!ishuman(loc))
return
var/mob/living/carbon/human/H = loc
sensorpref = isnull(H) ? 1 : (ishuman(H) ? H.sensorpref : 1)
switch(sensorpref)
if(1) sensor_mode = 0 //Sensors off
if(2) sensor_mode = 1 //Sensors on binary
if(3) sensor_mode = 2 //Sensors display vitals
if(4) sensor_mode = 3 //Sensors display vitals and enables tracking
if(5) sensor_mode = pick(0,1,2,3) //Select a random setting
else
sensor_mode = pick(0,1,2,3)
log_debug("Invalid switch for suit sensors, defaulting to random. [sensorpref] chosen")
/obj/item/clothing/under/proc/update_rolldown_status() /obj/item/clothing/under/proc/update_rolldown_status()
var/mob/living/carbon/human/H var/mob/living/carbon/human/H
if(ishuman(src.loc)) if(ishuman(src.loc))

View File

@@ -56,31 +56,6 @@
src.visible_message(span_red("\The [src] moves a little!")) src.visible_message(span_red("\The [src] moves a little!"))
to_chat(user, span_red("You throw yourself against the inside of \the [src]!")) to_chat(user, span_red("You throw yourself against the inside of \the [src]!"))
/obj/item/clothing/under
sensor_mode = 3
var/sensorpref = 5
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/uniform/mob_teshari.dmi',
SPECIES_VOX = 'icons/inventory/uniform/mob_vox.dmi',
SPECIES_WEREBEAST = 'icons/inventory/uniform/mob_vr_werebeast.dmi')
/obj/item/clothing/under/Initialize(mapload)
. = ..()
if(!ishuman(loc))
return
var/mob/living/carbon/human/H = loc
sensorpref = isnull(H) ? 1 : (ishuman(H) ? H.sensorpref : 1)
switch(sensorpref)
if(1) sensor_mode = 0 //Sensors off
if(2) sensor_mode = 1 //Sensors on binary
if(3) sensor_mode = 2 //Sensors display vitals
if(4) sensor_mode = 3 //Sensors display vitals and enables tracking
if(5) sensor_mode = pick(0,1,2,3) //Select a random setting
else
sensor_mode = pick(0,1,2,3)
log_debug("Invalid switch for suit sensors, defaulting to random. [sensorpref] chosen")
/obj/item/clothing/head /obj/item/clothing/head
sprite_sheets = list( sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi', SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',

View File

@@ -1,8 +1,6 @@
/obj/item/clothing/under/pants/altevian /obj/item/clothing/under/pants/altevian
name = "Altevian Hegemony Civilian Pants" name = "Altevian Hegemony Civilian Pants"
desc = "A comfortable set of clothing for people to handle their day to day work around the fleets with little to no discomfort." desc = "A comfortable set of clothing for people to handle their day to day work around the fleets with little to no discomfort."
icon = 'icons/inventory/uniform/item_vr.dmi'
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "altevian-pants-civ" icon_state = "altevian-pants-civ"
worn_state = "altevian-pants-civ" worn_state = "altevian-pants-civ"
gender = PLURAL gender = PLURAL
@@ -52,12 +50,9 @@
/obj/item/clothing/under/altevian /obj/item/clothing/under/altevian
name = "Altevian Duty Jumpsuit" name = "Altevian Duty Jumpsuit"
desc = "A uniform commonly seen worn by altevians. The material on this uniform is made of a durable thread that can handle the stress of most forms of labor." desc = "A uniform commonly seen worn by altevians. The material of this uniform is made of a durable thread that can handle the stress of most forms of labor."
icon = 'icons/inventory/uniform/item_vr.dmi'
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "altevian-specialist" icon_state = "altevian-specialist"
worn_state = "altevian-specialist" worn_state = "altevian-specialist"
species_restricted = list(SPECIES_ALTEVIAN)
/obj/item/clothing/under/altevian/sci /obj/item/clothing/under/altevian/sci
name = "Altevian Science Duty Jumpsuit" name = "Altevian Science Duty Jumpsuit"

View File

@@ -1,9 +1,6 @@
/obj/item/clothing/under/undersuit // undersuits! intended for wearing under hardsuits or for being too lazy to not wear anything other than it /obj/item/clothing/under/undersuit // undersuits! intended for wearing under hardsuits or for being too lazy to not wear anything other than it
name = "undersuit" name = "undersuit"
desc = "A nondescript undersuit, intended for wearing under a voidsuit or other EVA equipment. Breathable, yet sleek." desc = "A nondescript undersuit, intended for wearing under a voidsuit or other EVA equipment. Breathable, yet sleek."
icon = 'icons/inventory/uniform/item_vr.dmi'
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
icon_state = "bodysuit" icon_state = "bodysuit"
item_state = "bodysuit" item_state = "bodysuit"
rolled_sleeves = -1 rolled_sleeves = -1

View File

@@ -1,6 +1,4 @@
/obj/item/clothing/under/imperial /obj/item/clothing/under/imperial
desc = "imperial military jumpsuit" desc = "imperial military jumpsuit"
icon = 'icons/inventory/uniform/item_vr.dmi'
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "crimson" icon_state = "crimson"
item_state = "crimson" item_state = "crimson"

View File

@@ -56,7 +56,6 @@
rolled_sleeves = -1 rolled_sleeves = -1
worn_state = "securitymodern" worn_state = "securitymodern"
icon = 'icons/inventory/uniform/item.dmi' icon = 'icons/inventory/uniform/item.dmi'
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
/obj/item/clothing/under/rank/security/turtleneck /obj/item/clothing/under/rank/security/turtleneck
name = "security turtleneck" name = "security turtleneck"

View File

@@ -18,8 +18,6 @@
/obj/item/clothing/under/hyperfiber /obj/item/clothing/under/hyperfiber
name = "HYPER jumpsuit" name = "HYPER jumpsuit"
icon = 'icons/inventory/uniform/item_vr.dmi'
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "hyper" icon_state = "hyper"
item_icons = list( item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_uniforms.dmi', slot_l_hand_str = 'icons/mob/items/lefthand_uniforms.dmi',
@@ -263,8 +261,6 @@
/obj/item/clothing/under/qipao /obj/item/clothing/under/qipao
name = "black qipao" name = "black qipao"
desc = "A type of feminine body-hugging dress with distinctive Chinese features of Manchu origin." desc = "A type of feminine body-hugging dress with distinctive Chinese features of Manchu origin."
icon = 'icons/inventory/uniform/item_vr.dmi'
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "qipao" icon_state = "qipao"
item_state = "qipao" item_state = "qipao"
body_parts_covered = CHEST body_parts_covered = CHEST
@@ -286,9 +282,6 @@
/obj/item/clothing/under/pizzaguy /obj/item/clothing/under/pizzaguy
name = "pizza delivery uniform" name = "pizza delivery uniform"
desc = "A dedicated outfit for pizza delivery people, one of most dangerous occupations around these parts. Can be rolled up for extra show of skin." desc = "A dedicated outfit for pizza delivery people, one of most dangerous occupations around these parts. Can be rolled up for extra show of skin."
icon = 'icons/inventory/uniform/item_vr.dmi'
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
rolled_down_icon_override = FALSE rolled_down_icon_override = FALSE
icon_state = "pizzadelivery" icon_state = "pizzadelivery"
item_state = "pizzadelivery" item_state = "pizzadelivery"
@@ -299,9 +292,6 @@
/obj/item/clothing/under/rank/talon/basic /obj/item/clothing/under/rank/talon/basic
name = "Talon jumpsuit" name = "Talon jumpsuit"
desc = "A basic jumpsuit that bares the ITV Talon logo on the breast." desc = "A basic jumpsuit that bares the ITV Talon logo on the breast."
icon = 'icons/inventory/uniform/item_vr.dmi'
rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "talon_basic" icon_state = "talon_basic"
item_state = "talon_basic" item_state = "talon_basic"
rolled_sleeves = 0 rolled_sleeves = 0
@@ -311,9 +301,6 @@
/obj/item/clothing/under/rank/talon/proper /obj/item/clothing/under/rank/talon/proper
name = "Talon proper jumpsuit" name = "Talon proper jumpsuit"
desc = "A neat and proper uniform for a proper private ship." desc = "A neat and proper uniform for a proper private ship."
icon = 'icons/inventory/uniform/item_vr.dmi'
rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "talon_jumpsuit" icon_state = "talon_jumpsuit"
item_state = "talon_jumpsuit" item_state = "talon_jumpsuit"
rolled_sleeves = 0 rolled_sleeves = 0
@@ -323,9 +310,6 @@
/obj/item/clothing/under/rank/talon/security /obj/item/clothing/under/rank/talon/security
name = "Talon security jumpsuit" name = "Talon security jumpsuit"
desc = "A sleek, streamlined version of ITV Talon's standard jumpsuit that bares security markings." desc = "A sleek, streamlined version of ITV Talon's standard jumpsuit that bares security markings."
icon = 'icons/inventory/uniform/item_vr.dmi'
rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "talon_security" icon_state = "talon_security"
item_state = "talon_security" item_state = "talon_security"
rolled_sleeves = 0 rolled_sleeves = 0
@@ -335,9 +319,6 @@
/obj/item/clothing/under/rank/talon/pilot /obj/item/clothing/under/rank/talon/pilot
name = "Talon pilot jumpsuit" name = "Talon pilot jumpsuit"
desc = "A sleek, streamlined version of ITV Talon's standard jumpsuit. Made from cushioned fabric to handle intense flight." desc = "A sleek, streamlined version of ITV Talon's standard jumpsuit. Made from cushioned fabric to handle intense flight."
icon = 'icons/inventory/uniform/item_vr.dmi'
rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "talon_pilot" icon_state = "talon_pilot"
item_state = "talon_pilot" item_state = "talon_pilot"
rolled_sleeves = 0 rolled_sleeves = 0
@@ -347,9 +328,6 @@
/obj/item/clothing/under/rank/talon/command /obj/item/clothing/under/rank/talon/command
name = "Talon command jumpsuit" name = "Talon command jumpsuit"
desc = "A commanding jumpsuit fit for a commanding officer." desc = "A commanding jumpsuit fit for a commanding officer."
icon = 'icons/inventory/uniform/item_vr.dmi'
rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "talon_captain" icon_state = "talon_captain"
item_state = "talon_captain" item_state = "talon_captain"
rolled_sleeves = 0 rolled_sleeves = 0
@@ -360,13 +338,11 @@
/obj/item/clothing/under/excelsior /obj/item/clothing/under/excelsior
name = "\improper Excelsior uniform" name = "\improper Excelsior uniform"
desc = "A uniform from a particular spaceship: Excelsior." desc = "A uniform from a particular spaceship: Excelsior."
icon = 'icons/inventory/uniform/item_vr.dmi'
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "excelsior_white" icon_state = "excelsior_white"
/obj/item/clothing/under/excelsior/mixed /obj/item/clothing/under/excelsior/mixed
icon_state = "excelsior_mixed" icon_state = "excelsior_mixed"
/obj/item/clothing/under/excelsior/orange /obj/item/clothing/under/excelsior/orange
icon_state = "excelsior_orange" icon_state = "excelsior_orange"
@@ -374,21 +350,17 @@
/obj/item/clothing/under/summerdress /obj/item/clothing/under/summerdress
name = "summer dress" name = "summer dress"
desc = "A nice summer dress." desc = "A nice summer dress."
icon = 'icons/inventory/uniform/item_vr.dmi'
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "summerdress" icon_state = "summerdress"
/obj/item/clothing/under/summerdress/red /obj/item/clothing/under/summerdress/red
icon_state = "summerdress3" icon_state = "summerdress3"
/obj/item/clothing/under/summerdress/blue /obj/item/clothing/under/summerdress/blue
icon_state = "summerdress2" icon_state = "summerdress2"
/obj/item/clothing/under/dress/dress_cap/femformal // formal in the loosest sense. because it's going to be taken off. or something. funnier in my head i swear /obj/item/clothing/under/dress/dress_cap/femformal // formal in the loosest sense. because it's going to be taken off. or something. funnier in my head i swear
name = "site manager's feminine formalwear" name = "site manager's feminine formalwear"
desc = "Essentially a skimpy...dress? Leotard? Whatever it is, it has the coloration and markings suitable for a site manager or rough equivalent." desc = "Essentially a skimpy...dress? Leotard? Whatever it is, it has the coloration and markings suitable for a site manager or rough equivalent."
icon = 'icons/inventory/uniform/item_vr.dmi'
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "lewdcap" icon_state = "lewdcap"
item_state = "lewdcap" item_state = "lewdcap"
rolled_sleeves = -1 rolled_sleeves = -1
@@ -399,8 +371,6 @@
/obj/item/clothing/under/color/fjumpsuit //They won't see this so we can make it whatever we want. /obj/item/clothing/under/color/fjumpsuit //They won't see this so we can make it whatever we want.
name = "blue feminine jumpsuit" name = "blue feminine jumpsuit"
desc = "It's very smart and in a ladies size!" desc = "It's very smart and in a ladies size!"
icon = 'icons/inventory/uniform/item.dmi'
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "blue" // In hand icon_state = "blue" // In hand
worn_state = "bluef" // On mob worn_state = "bluef" // On mob
@@ -408,66 +378,82 @@
name = "blue feminine jumpsuit" name = "blue feminine jumpsuit"
icon_state = "blue" icon_state = "blue"
worn_state = "bluef" worn_state = "bluef"
/obj/item/clothing/under/color/fjumpsuit/aquaf /obj/item/clothing/under/color/fjumpsuit/aquaf
name = "aqua feminine jumpsuit" name = "aqua feminine jumpsuit"
icon_state = "aqua" icon_state = "aqua"
worn_state = "aquaf" worn_state = "aquaf"
/obj/item/clothing/under/color/fjumpsuit/brownf /obj/item/clothing/under/color/fjumpsuit/brownf
name = "brown feminine jumpsuit" name = "brown feminine jumpsuit"
icon_state = "brown" icon_state = "brown"
worn_state = "brownf" worn_state = "brownf"
/obj/item/clothing/under/color/fjumpsuit/darkbluef /obj/item/clothing/under/color/fjumpsuit/darkbluef
name = "dark blue feminine jumpsuit" name = "dark blue feminine jumpsuit"
icon_state = "darkblue" icon_state = "darkblue"
worn_state = "darkbluef" worn_state = "darkbluef"
/obj/item/clothing/under/color/fjumpsuit/darkredf /obj/item/clothing/under/color/fjumpsuit/darkredf
name = "dark red feminine jumpsuit" name = "dark red feminine jumpsuit"
icon_state = "darkred" icon_state = "darkred"
worn_state = "darkredf" worn_state = "darkredf"
/obj/item/clothing/under/color/fjumpsuit/greenf /obj/item/clothing/under/color/fjumpsuit/greenf
name = "green feminine jumpsuit" name = "green feminine jumpsuit"
icon_state = "green" icon_state = "green"
worn_state = "greenf" worn_state = "greenf"
/obj/item/clothing/under/color/fjumpsuit/lightbluef /obj/item/clothing/under/color/fjumpsuit/lightbluef
name = "light blue feminine jumpsuit" name = "light blue feminine jumpsuit"
icon_state = "lightblue" icon_state = "lightblue"
worn_state = "lightbluef" worn_state = "lightbluef"
/obj/item/clothing/under/color/fjumpsuit/lightbrownf /obj/item/clothing/under/color/fjumpsuit/lightbrownf
name = "light brown feminine jumpsuit" name = "light brown feminine jumpsuit"
icon_state = "lightbrown" icon_state = "lightbrown"
worn_state = "lightbrownf" worn_state = "lightbrownf"
/obj/item/clothing/under/color/fjumpsuit/lightgreenf /obj/item/clothing/under/color/fjumpsuit/lightgreenf
name = "light green feminine jumpsuit" name = "light green feminine jumpsuit"
icon_state = "lightgreen" icon_state = "lightgreen"
worn_state = "lightgreenf" worn_state = "lightgreenf"
/obj/item/clothing/under/color/fjumpsuit/lightpurplef /obj/item/clothing/under/color/fjumpsuit/lightpurplef
name = "light purple feminine jumpsuit" name = "light purple feminine jumpsuit"
icon_state = "lightpurple" icon_state = "lightpurple"
worn_state = "lightpurplef" worn_state = "lightpurplef"
/obj/item/clothing/under/color/fjumpsuit/lightredf /obj/item/clothing/under/color/fjumpsuit/lightredf
name = "light red feminine jumpsuit" name = "light red feminine jumpsuit"
icon_state = "lightred" icon_state = "lightred"
worn_state = "lightredf" worn_state = "lightredf"
/obj/item/clothing/under/color/fjumpsuit/maroonf /obj/item/clothing/under/color/fjumpsuit/maroonf
name = "maroon feminine jumpsuit" name = "maroon feminine jumpsuit"
icon_state = "maroon" icon_state = "maroon"
worn_state = "maroonf" worn_state = "maroonf"
/obj/item/clothing/under/color/fjumpsuit/pinkf /obj/item/clothing/under/color/fjumpsuit/pinkf
name = "pink feminine jumpsuit" name = "pink feminine jumpsuit"
icon_state = "pink" icon_state = "pink"
worn_state = "pinkf" worn_state = "pinkf"
/obj/item/clothing/under/color/fjumpsuit/purplef /obj/item/clothing/under/color/fjumpsuit/purplef
name = "purple feminine jumpsuit" name = "purple feminine jumpsuit"
icon_state = "purple" icon_state = "purple"
worn_state = "purplef" worn_state = "purplef"
/obj/item/clothing/under/color/fjumpsuit/redf /obj/item/clothing/under/color/fjumpsuit/redf
name = "red feminine jumpsuit" name = "red feminine jumpsuit"
icon_state = "red" icon_state = "red"
worn_state = "redf" worn_state = "redf"
/obj/item/clothing/under/color/fjumpsuit/yellowf /obj/item/clothing/under/color/fjumpsuit/yellowf
name = "yellow feminine jumpsuit" name = "yellow feminine jumpsuit"
icon_state = "yellow" icon_state = "yellow"
worn_state = "yellowf" worn_state = "yellowf"
/obj/item/clothing/under/color/fjumpsuit/yellowgreenf /obj/item/clothing/under/color/fjumpsuit/yellowgreenf
name = "yellow-green feminine jumpsuit" name = "yellow-green feminine jumpsuit"
icon_state = "yellowgreen" icon_state = "yellowgreen"
@@ -476,8 +462,6 @@
/obj/item/clothing/under/qipao_colorable /obj/item/clothing/under/qipao_colorable
name = "qipao" name = "qipao"
desc = "A traditional Chinese women's garment, typically made from silk." desc = "A traditional Chinese women's garment, typically made from silk."
icon = 'icons/inventory/uniform/item.dmi'
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "qipao3" icon_state = "qipao3"
item_state = "qipao3" item_state = "qipao3"
worn_state = "qipao3" worn_state = "qipao3"
@@ -486,8 +470,6 @@
/obj/item/clothing/under/qipao2_colorable /obj/item/clothing/under/qipao2_colorable
name = "slim qipao" name = "slim qipao"
desc = "A traditional Chinese women's garment, typically made from silk. This one is fairly slim." desc = "A traditional Chinese women's garment, typically made from silk. This one is fairly slim."
icon = 'icons/inventory/uniform/item.dmi'
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "qipao2" icon_state = "qipao2"
item_state = "qipao2" item_state = "qipao2"
worn_state = "qipao2" worn_state = "qipao2"
@@ -496,8 +478,6 @@
/obj/item/clothing/under/dress/antediluvian /obj/item/clothing/under/dress/antediluvian
name = "antediluvian corset" name = "antediluvian corset"
desc = "A regal black and gold tight corset with silky sleeves. A sheer bodystocking accompanies it." desc = "A regal black and gold tight corset with silky sleeves. A sheer bodystocking accompanies it."
icon = 'icons/inventory/uniform/item_vr.dmi'
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "antediluvian" icon_state = "antediluvian"
item_state = "antediluvian" item_state = "antediluvian"
worn_state = "antediluvian" worn_state = "antediluvian"
@@ -511,8 +491,6 @@
/obj/item/clothing/under/skirt/colorable /obj/item/clothing/under/skirt/colorable
name = "skirt" name = "skirt"
desc = "A rather plain looking skirt." desc = "A rather plain looking skirt."
icon = 'icons/inventory/uniform/item_vr.dmi'
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "skirt_casual" icon_state = "skirt_casual"
item_state = "skirt_casual" item_state = "skirt_casual"
worn_state = "skirt_casual" worn_state = "skirt_casual"
@@ -612,29 +590,21 @@
/obj/item/clothing/under/stripeddungarees /obj/item/clothing/under/stripeddungarees
name = "striped dungarees" name = "striped dungarees"
desc = "A colourful set of striped dungarees, pretty funny lookin'." desc = "A colourful set of striped dungarees, pretty funny lookin'."
icon = 'icons/inventory/uniform/item_vr.dmi'
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "striped_clown_uniform" icon_state = "striped_clown_uniform"
/obj/item/clothing/under/dress/cdress_fire /obj/item/clothing/under/dress/cdress_fire
name = "flame dress" name = "flame dress"
desc = "A small black dress with a flames print on it. Perfect for recoloring!" desc = "A small black dress with a flames print on it. Perfect for recoloring!"
icon = 'icons/inventory/uniform/item_vr.dmi'
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "cflame_dress" icon_state = "cflame_dress"
/obj/item/clothing/under/dress/cbridesmaid /obj/item/clothing/under/dress/cbridesmaid
name = "fancy dress" name = "fancy dress"
desc = "A cute, flirty dress. Good for weddings and fancy parties, or if you just want to look fashionable. Perfect for recoloring!" desc = "A cute, flirty dress. Good for weddings and fancy parties, or if you just want to look fashionable. Perfect for recoloring!"
icon = 'icons/inventory/uniform/item_vr.dmi'
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "cbridesmaid" icon_state = "cbridesmaid"
/obj/item/clothing/under/dress/cswoopdress /obj/item/clothing/under/dress/cswoopdress
name = "swoop dress" name = "swoop dress"
desc = "A fancy gown for those who like to show leg. Perfect for recoloring!" desc = "A fancy gown for those who like to show leg. Perfect for recoloring!"
icon = 'icons/inventory/uniform/mob_vr.dmi'
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "cswoopdress" icon_state = "cswoopdress"
//Replikant uniforms //Replikant uniforms
@@ -643,8 +613,6 @@
name = "generic" name = "generic"
desc = "generic" desc = "generic"
description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most." description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most."
icon = 'icons/inventory/uniform/item_vr.dmi'
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "arar" icon_state = "arar"
item_state = "arar" item_state = "arar"
rolled_sleeves = -1 rolled_sleeves = -1
@@ -658,7 +626,6 @@
icon_state = "arar" icon_state = "arar"
item_state = "arar" item_state = "arar"
/obj/item/clothing/under/replika/lstr /obj/item/clothing/under/replika/lstr
name = "land-survey replikant bodysuit" name = "land-survey replikant bodysuit"
desc = "A skin-tight bodysuit designed for 2nd generation biosynthetics of the exploration variety. Comes with several interfacing ports and a conspicuous lack of leg coverage." desc = "A skin-tight bodysuit designed for 2nd generation biosynthetics of the exploration variety. Comes with several interfacing ports and a conspicuous lack of leg coverage."
@@ -713,8 +680,6 @@
/obj/item/clothing/under/gestalt /obj/item/clothing/under/gestalt
name = "generic" name = "generic"
desc = "generic" desc = "generic"
icon = 'icons/inventory/uniform/item_vr.dmi'
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "gestalt_skirt" icon_state = "gestalt_skirt"
item_state = "gestalt_skirt" item_state = "gestalt_skirt"
rolled_sleeves = -1 rolled_sleeves = -1
@@ -727,21 +692,18 @@
icon_state = "gestalt_skirt" icon_state = "gestalt_skirt"
item_state = "gestalt_skirt" item_state = "gestalt_skirt"
/obj/item/clothing/under/gestalt/sleek /obj/item/clothing/under/gestalt/sleek
name = "sleek crew uniform" name = "sleek crew uniform"
desc = "A tight-fitting black uniform with striking crimson trim." desc = "A tight-fitting black uniform with striking crimson trim."
icon_state = "gestalt" icon_state = "gestalt"
item_state = "gestalt" item_state = "gestalt"
/obj/item/clothing/under/gestalt/sleek_fem /obj/item/clothing/under/gestalt/sleek_fem
name = "sleek female crew uniform" name = "sleek female crew uniform"
desc = "A tight-fitting black uniform with striking crimson trim." desc = "A tight-fitting black uniform with striking crimson trim."
icon_state = "gestalt_fem" icon_state = "gestalt_fem"
item_state = "gestalt_fem" item_state = "gestalt_fem"
/obj/item/clothing/under/gestalt/sleeveless /obj/item/clothing/under/gestalt/sleeveless
name = "sleeveless sleek crew uniform" name = "sleeveless sleek crew uniform"
desc = "A tight-fitting, sleeveless single-piece black uniform with striking crimson trim." desc = "A tight-fitting, sleeveless single-piece black uniform with striking crimson trim."

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@@ -55,16 +55,12 @@
/obj/item/clothing/under/solgov/utility/army/olive /obj/item/clothing/under/solgov/utility/army/olive
name = "olive fatigues" name = "olive fatigues"
desc = "An olive version of the USDF marine utility uniform, made from durable material." //YW EDIT: TCG to USDF desc = "An olive version of the USDF marine utility uniform, made from durable material." //YW EDIT: TCG to USDF
icon = 'icons/inventory/uniform/item_vr.dmi'
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "bdu_olive" icon_state = "bdu_olive"
item_state = "bdu_olive" item_state = "bdu_olive"
/obj/item/clothing/under/solgov/utility/army/desert /obj/item/clothing/under/solgov/utility/army/desert
name = "desert fatigues" name = "desert fatigues"
desc = "A desert version of the USDF marine utility uniform, made from durable material." //YW EDIT: TCG to USDF desc = "A desert version of the USDF marine utility uniform, made from durable material." //YW EDIT: TCG to USDF
icon = 'icons/inventory/uniform/item_vr.dmi'
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "bdu_olive" icon_state = "bdu_olive"
item_state = "bdu_olive" item_state = "bdu_olive"

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@@ -844,9 +844,6 @@
name = DEVELOPER_WARNING_NAME name = DEVELOPER_WARNING_NAME
desc = "Why did you spawn this one? Dork." desc = "Why did you spawn this one? Dork."
sensor_mode = 3 sensor_mode = 3
icon = 'icons/inventory/uniform/item_vr.dmi'
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "khi_uniform" icon_state = "khi_uniform"
/obj/item/clothing/under/rank/khi/cmd //Command version /obj/item/clothing/under/rank/khi/cmd //Command version
@@ -1128,12 +1125,9 @@ Departamental Swimsuits, for general use
//Just some alt-uniforms themed around Star Trek - Pls don't sue, Mr Roddenberry ;_; //Just some alt-uniforms themed around Star Trek - Pls don't sue, Mr Roddenberry ;_;
// PS. <3 Nienhaus // PS. <3 Nienhaus
/obj/item/clothing/under/rank/trek /obj/item/clothing/under/rank/trek
name = "Section 31 Uniform" name = "Section 31 Uniform"
desc = "Oooh... right." desc = "Oooh... right."
icon = 'icons/inventory/uniform/item_vr.dmi'
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
//TOS //TOS
/obj/item/clothing/under/rank/trek/command /obj/item/clothing/under/rank/trek/command

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@@ -1,15 +1,11 @@
/obj/item/clothing/under/rank/brigphys /obj/item/clothing/under/rank/brigphys
icon = 'modular_chomp/icons/inventory/uniform/item.dmi'
icon_state = "brigphys"
icon_override = 'modular_chomp/icons/inventory/uniform/mob.dmi'
item_icons = list(slot_w_uniform_str = 'modular_chomp/icons/inventory/uniform/item.dmi', slot_r_hand_str = "red", slot_l_hand_str = "red")
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
name = "brig physician's jumpsuit" name = "brig physician's jumpsuit"
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
icon_state = "brigphys"
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white") item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
permeability_coefficient = 0.50 permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
rolled_sleeves = 0 rolled_sleeves = 0
update_icon_define_digi = 'modular_chomp/icons/inventory/uniform/mob_digi.dmi'
/obj/item/clothing/under/rank/brigphys/jeans /obj/item/clothing/under/rank/brigphys/jeans
icon_state = "brigphysj" icon_state = "brigphysj"

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