Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard

This commit is contained in:
Neerti
2016-07-08 21:00:12 -04:00
162 changed files with 3024 additions and 935 deletions

View File

@@ -68,13 +68,14 @@ obj/item/weapon/gun/energy/retro
fire_sound = 'sound/weapons/lasercannonfire.ogg'
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
slot_flags = SLOT_BELT|SLOT_BACK
projectile_type = /obj/item/projectile/beam/heavylaser
charge_cost = 400
max_shots = 6
fire_delay = 20
projectile_type = /obj/item/projectile/beam/heavylaser/cannon
max_shots = 1
fire_delay = 30
// requires_two_hands = 1
one_handed_penalty = 6 // The thing's heavy and huge.
accuracy = 2
accuracy = 3
charge_cost = 400
/obj/item/weapon/gun/energy/lasercannon/mounted
name = "mounted laser cannon"
@@ -83,6 +84,10 @@ obj/item/weapon/gun/energy/retro
recharge_time = 10
accuracy = 0 // Mounted cannons are just fine the way they are.
requires_two_hands = 0 // Not sure if two-handing gets checked for mounted weapons, but better safe than sorry.
projectile_type = /obj/item/projectile/beam/heavylaser
charge_cost = 400
max_shots = 6
fire_delay = 20
/obj/item/weapon/gun/energy/xray
name = "xray laser gun"

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@@ -10,15 +10,14 @@
slot_flags = SLOT_BACK
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
caliber = "14.5mm"
recoil = 3 //extra kickback
recoil = 5 //extra kickback
fire_sound = 'sound/weapons/sniper.ogg' // extra boom
handle_casings = HOLD_CASINGS
load_method = SINGLE_CASING
max_shells = 1
ammo_type = /obj/item/ammo_casing/a145
//+2 accuracy over the LWAP because only one shot
accuracy = -1
scoped_accuracy = 2
accuracy = -5
scoped_accuracy = 5
var/bolt_open = 0
/obj/item/weapon/gun/projectile/heavysniper/update_icon()

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@@ -42,6 +42,10 @@
tracer_type = /obj/effect/projectile/laser_heavy/tracer
impact_type = /obj/effect/projectile/laser_heavy/impact
/obj/item/projectile/beam/heavylaser/cannon
damage = 90
armor_penetration = 100
/obj/item/projectile/beam/xray
name = "xray beam"
icon_state = "xray"

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@@ -80,7 +80,8 @@
icon_state = "toxin"
damage = 5
damage_type = TOX
weaken = 5
agony = 120
check_armour = "energy"
/obj/item/projectile/energy/bolt