Merge remote-tracking branch 'upstream/dev-freeze' into dev

This commit is contained in:
PsiOmega
2015-05-26 08:35:32 +02:00
46 changed files with 395 additions and 3149 deletions

View File

@@ -175,93 +175,6 @@
origin_tech = list(TECH_MATERIAL = 1)
var/breakouttime = 300 //Deciseconds = 30s = 0.5 minute
/obj/item/weapon/beartrap
name = "bear trap"
throw_speed = 2
throw_range = 1
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "beartrap0"
desc = "A trap used to catch bears and other legged creatures."
throwforce = 0
w_class = 3.0
origin_tech = "materials=1"
var/deployed = 0
suicide_act(mob/user)
viewers(user) << "<span class='danger'>[user] is putting the [src.name] on \his head! It looks like \he's trying to commit suicide.</span>"
return (BRUTELOSS)
/obj/item/weapon/beartrap/attack_self(mob/user as mob)
..()
if(ishuman(user) && !user.stat && !user.restrained())
if(deployed==0)
user.visible_message("<span class='danger'>[user] is deploying \the [src]</span>", "<span class='danger'>You are deploying \the [src]!</span>")
if (do_after(user, 60))
user.visible_message("<span class='danger'>[user] has deployed \the [src]</span>", "<span class='danger'>You have deployed \the [src]!</span>")
deployed = 1
user.drop_from_inventory(src, user.loc)
update_icon()
anchored = 1
/obj/item/weapon/beartrap/attack_hand(mob/user as mob)
if(ishuman(user) && !user.stat && !user.restrained())
if(deployed==1)
user.visible_message("<span class='danger'>[user] is disarming \the [src]</span>", "<span class='danger'>You are disarming \the [src]!</span>")
if (do_after(user, 60))
user.visible_message("<span class='danger'>[user] has disarmed \the [src]</span>", "<span class='danger'>You have disarmed \the [src]!</span>")
deployed = 0
anchored = 0
update_icon()
if(deployed==0)
..()
/obj/item/weapon/beartrap/Crossed(AM as mob|obj)
if(deployed)
if(ishuman(AM))
if(isturf(src.loc))
var/mob/living/carbon/human/H = AM
if(H.m_intent == "run")
deployed = 0
update_icon()
H << "<span class='danger'>You step on \the [src]!</span>"
for(var/mob/O in viewers(H, null))
if(O == H)
continue
O.show_message("<span class='danger'>[H] steps on \the [src].</span>", 1)
if(H.lying)
var/obj/item/organ/external/affecting = pick(H.organs)
if(affecting.take_damage(30, 0))
H.UpdateDamageIcon()
affecting.embed(src)
else
var/list/potentialorgans = list()
for(var/organ in list("l_leg", "r_leg", "l_foot", "r_foot"))
var/obj/item/organ/external/R = H.get_organ(organ)
if(R && !(R.status & ORGAN_DESTROYED))
potentialorgans += R
var/obj/item/organ/external/affecting = pick(potentialorgans)
if(affecting.take_damage(30, 0))
H.UpdateDamageIcon()
affecting.embed(src)
if(isanimal(AM) && !istype(AM, /mob/living/simple_animal/parrot) && !istype(AM, /mob/living/simple_animal/construct) && !istype(AM, /mob/living/simple_animal/shade) && !istype(AM, /mob/living/simple_animal/hostile/viscerator))
deployed = 0
var/mob/living/simple_animal/SA = AM
SA.health -= 20
..()
/obj/item/weapon/beartrap/update_icon()
..()
if(deployed == 0)
icon_state = "beartrap0"
else
icon_state = "beartrap1"
/obj/item/weapon/caution
desc = "Caution! Wet Floor!"
name = "wet floor sign"