[MIRROR] Refactored screen shake effect (#9898)

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-01-17 14:03:23 -07:00
committed by GitHub
parent 1bb255b664
commit 6272ea3c5c
2 changed files with 12 additions and 21 deletions

View File

@@ -115,7 +115,6 @@
var/stunned = 0.0 var/stunned = 0.0
var/weakened = 0.0 var/weakened = 0.0
var/losebreath = 0.0//Carbon var/losebreath = 0.0//Carbon
var/shakecamera = 0
var/a_intent = I_HELP//Living var/a_intent = I_HELP//Living
var/m_int = null//Living var/m_int = null//Living
var/m_intent = I_RUN//Living var/m_intent = I_RUN//Living

View File

@@ -293,28 +293,20 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
/proc/shake_camera(mob/M, duration, strength=1) /proc/shake_camera(mob/M, duration, strength=1)
if(!M || !M.client || M.shakecamera || M.stat || isEye(M) || isAI(M)) if(!M || !M.client || duration < 1)
return
M.shakecamera = 1
spawn(1)
if(!M.client)
return return
var/client/C = M.client
var/oldx = C.pixel_x
var/oldy = C.pixel_y
var/max = strength * world.icon_size
var/min = -(strength * world.icon_size)
var/atom/oldeye=M.client.eye for(var/i in 0 to duration - 1)
var/aiEyeFlag = 0 if(i == 0)
if(istype(oldeye, /mob/observer/eye/aiEye)) animate(C, pixel_x = rand(min, max), pixel_y = rand(min, max), time = 1)
aiEyeFlag = 1
var/x
for(x=0; x<duration, x++)
if(aiEyeFlag)
M.client.eye = locate(dd_range(1,oldeye.loc.x+rand(-strength,strength),world.maxx),dd_range(1,oldeye.loc.y+rand(-strength,strength),world.maxy),oldeye.loc.z)
else else
M.client.eye = locate(dd_range(1,M.loc.x+rand(-strength,strength),world.maxx),dd_range(1,M.loc.y+rand(-strength,strength),world.maxy),M.loc.z) animate(pixel_x = rand(min, max), pixel_y = rand(min, max), time = 1)
sleep(1) animate(pixel_x = oldx, pixel_y = oldy, time = 1)
M.client.eye=oldeye
M.shakecamera = 0
/proc/findname(msg) /proc/findname(msg)
for(var/mob/M in mob_list) for(var/mob/M in mob_list)