Merge remote-tracking branch 'upstream/dev-freeze' into dev

Conflicts:
	code/game/gamemodes/cult/runes.dm
	code/game/objects/items/weapons/implants/implantcase.dm
	code/game/objects/items/weapons/melee/energy.dm
	code/modules/mob/living/carbon/human/emote.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/silicon/robot/drone/drone.dm
	code/modules/mob/living/silicon/robot/emote.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/nano/modules/crew_monitor.dm
	code/modules/organs/organ_internal.dm
This commit is contained in:
GinjaNinja32
2015-08-11 18:47:05 +01:00
60 changed files with 714 additions and 580 deletions
+19
View File
@@ -141,6 +141,25 @@ datum/hud/New(mob/owner)
instantiate()
..()
/datum/hud/Destroy()
..()
grab_intent = null
hurt_intent = null
disarm_intent = null
help_intent = null
lingchemdisplay = null
blobpwrdisplay = null
blobhealthdisplay = null
r_hand_hud_object = null
l_hand_hud_object = null
action_intent = null
move_intent = null
adding = null
other = null
hotkeybuttons = null
item_action_list = null
mymob = null
/datum/hud/proc/hidden_inventory_update()
if(!mymob) return
if(ishuman(mymob))
+4
View File
@@ -45,6 +45,10 @@
/obj/screen/item_action
var/obj/item/owner
/obj/screen/item_action/Destroy()
..()
owner = null
/obj/screen/item_action/Click()
if(!usr || !owner)
return 1
+37 -10
View File
@@ -12,6 +12,18 @@
var/mob/spell_holder
/obj/screen/movable/spell_master/Destroy()
..()
for(var/obj/screen/spell/spells in spell_objects)
spells.spellmaster = null
spell_objects.Cut()
if(spell_holder)
spell_holder.spell_masters -= src
/obj/screen/movable/spell_master/ResetVars()
..("spell_objects")
spell_objects = list()
/obj/screen/movable/spell_master/MouseDrop()
if(showing)
return
@@ -57,16 +69,23 @@
/obj/screen/movable/spell_master/proc/add_spell(var/spell/spell)
if(!spell) return
for(var/obj/screen/spell/spellscreen in spell_objects)
if(spellscreen.spell == spell)
if(spell.connected_button) //we have one already, for some reason
if(spell.connected_button in spell_objects)
return
else
spell_objects.Add(spell.connected_button)
toggle_open(2)
return
if(spell.spell_flags & NO_BUTTON) //no button to add if we don't get one
return
var/obj/screen/spell/newscreen = new
var/obj/screen/spell/newscreen = new /obj/screen/spell
newscreen.spellmaster = src
newscreen.spell = spell
spell.connected_button = newscreen
if(!spell.override_base) //if it's not set, we do basic checks
if(spell.spell_flags & CONSTRUCT_CHECK)
newscreen.spell_base = "const" //construct spells
@@ -80,16 +99,13 @@
toggle_open(2) //forces the icons to refresh on screen
/obj/screen/movable/spell_master/proc/remove_spell(var/spell/spell)
for(var/obj/screen/spell/s_object in spell_objects)
if(s_object.spell == spell)
spell_objects.Remove(s_object)
qdel(s_object)
break
qdel(spell.connected_button)
spell.connected_button = null
if(spell_objects.len)
toggle_open(showing + 1)
else
spell_holder.spell_masters.Remove(src)
qdel(src)
/obj/screen/movable/spell_master/proc/silence_spells(var/amount)
@@ -125,9 +141,20 @@
var/spell/spell = null
var/handle_icon_updates = 0
var/obj/screen/movable/spell_master/spellmaster
var/icon/last_charged_icon
/obj/screen/spell/Destroy()
..()
spell = null
last_charged_icon = null
if(spellmaster)
spellmaster.spell_objects -= src
if(spellmaster && !spellmaster.spell_objects.len)
qdel(spellmaster)
spellmaster = null
/obj/screen/spell/proc/update_charge(var/forced_update = 0)
if(!spell)
qdel(src)