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Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts: code/game/gamemodes/cult/runes.dm code/game/objects/items/weapons/implants/implantcase.dm code/game/objects/items/weapons/melee/energy.dm code/modules/mob/living/carbon/human/emote.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/silicon/robot/drone/drone.dm code/modules/mob/living/silicon/robot/emote.dm code/modules/mob/living/silicon/robot/robot.dm code/modules/nano/modules/crew_monitor.dm code/modules/organs/organ_internal.dm
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@@ -38,7 +38,7 @@
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user << "<span class='warning'>\The [src] is full.</span>"
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else
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spawn(5)
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I.reagents.trans_to_mob(src.imp, 5)
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I.reagents.trans_to_obj(src.imp, 5)
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user << "<span class='notice'>You inject 5 units of the solution. The syringe now contains [I.reagents.total_volume] units.</span>"
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else if (istype(I, /obj/item/weapon/implanter))
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var/obj/item/weapon/implanter/M = I
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