Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze

Conflicts:
	code/ATMOSPHERICS/pipes.dm
	code/game/dna/genes/powers.dm
	code/game/objects/items/devices/PDA/PDA.dm
This commit is contained in:
Ccomp5950
2014-02-20 19:16:23 -06:00
26 changed files with 4053 additions and 3679 deletions

View File

@@ -100,7 +100,7 @@
if(pressure_checks&2)
pressure_delta = min(pressure_delta, (air_contents.return_pressure() - internal_pressure_bound))
if(pressure_delta > 0)
if(pressure_delta > 0.5)
if(air_contents.temperature > 0)
var/transfer_moles = pressure_delta*environment.volume/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
@@ -118,7 +118,7 @@
if(pressure_checks&2)
pressure_delta = min(pressure_delta, (internal_pressure_bound - air_contents.return_pressure()))
if(pressure_delta > 0)
if(pressure_delta > 0.5)
if(environment.temperature > 0)
var/transfer_moles = pressure_delta*air_contents.volume/(environment.temperature * R_IDEAL_GAS_EQUATION)

View File

@@ -63,7 +63,7 @@ obj/machinery/atmospherics/pipe/attackby(var/obj/item/weapon/W as obj, var/mob/u
return ..()
if(istype(W,/obj/item/device/pipe_painter))
return 1
return 0
if (!istype(W, /obj/item/weapon/wrench))
return ..()
@@ -1107,4 +1107,4 @@ obj/machinery/atmospherics/pipe/vent/hide(var/i) //to make the little pipe secti
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]intact"
dir = get_dir(src, node1)
else
icon_state = "exposed"
icon_state = "exposed"