diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm index b32a4780b0..5bfca3a02c 100644 --- a/code/modules/mob/new_player/preferences_setup.dm +++ b/code/modules/mob/new_player/preferences_setup.dm @@ -198,12 +198,7 @@ datum/preferences preview_icon.Blend(new /icon(icobase, "groin_[g]"), ICON_OVERLAY) preview_icon.Blend(new /icon(icobase, "head_[g]"), ICON_OVERLAY) - for(var/name in list("l_arm","r_arm","l_leg","r_leg","l_foot","r_foot","l_hand","r_hand")) - // make sure the organ is added to the list so it's drawn - if(organ_data[name] == null) - organ_data[name] = null - - for(var/name in organ_data) + for(var/name in list("r_arm","r_hand","r_leg","r_foot","l_leg","l_foot","l_arm","l_hand")) if(organ_data[name] == "amputated") continue var/icon/temp = new /icon(icobase, "[name]") @@ -216,7 +211,7 @@ datum/preferences if(current_species && (current_species.flags & HAS_TAIL)) var/icon/temp = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[current_species.tail]_s") preview_icon.Blend(temp, ICON_OVERLAY) - + // Skin color if(current_species && (current_species.flags & HAS_SKIN_COLOR)) preview_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)