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Adds changelog and tweaks PTR penetration.
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@@ -155,7 +155,7 @@
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stun = 3
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weaken = 3
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penetrating = 5
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armor_penetration = 50
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armor_penetration = 80
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hitscan = 1 //so the PTR isn't useless as a sniper weapon
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/* Miscellaneous */
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34
html/changelogs/HarpyEagle-armourpen.yml
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34
html/changelogs/HarpyEagle-armourpen.yml
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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#################################
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# Your name.
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author: HarpyEagle
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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changes:
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- rscadd: "Adds armour penetration mechanic for projectiles and melee weapons."
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- rscadd: "Laser carbines, LWAP, and shotgun now have a small amount of armour penetration, ballistic rifles (not SMGs) have moderate amounts, laser cannon has high armour penetration, and the PTR mostly ignores body armour."
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- tweak: "Shotgun slugs and Z8/STS damage has been lowered slightly to accomodate for their higher penetration. In general ballistics deal less damage but have higher penetration than comparable laser weapons. Notable exception: X-Ray lasers have had their damage lowered slightly but gain very high armour penetration."
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- rscadd: "Energy swords now have very high armour penetration. Ninja blades do less damage but ignore armour completely."
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