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https://github.com/CHOMPStation2/CHOMPStation2.git
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Nutrition and attack time updates
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@@ -53,14 +53,17 @@
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vore_pounce_chance = 25
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vore_icons = SA_ICON_LIVING
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nutrition = 1000 //This actually gets overridden further down on initialize.
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max_nutrition = 2200
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nutrition = 0
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var/evo_point = 0
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var/evo_limit = 0
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var/next
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meat_type = /obj/item/toy/figure/bounty_hunter
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/mob/living/simple_mob/metroid/Initialize()
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nutrition = 100 //Have them start off pretty hungry still
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return ..()
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/datum/say_list/metroid
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speak = list("Skree.", "Eree.", "Errer?")
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emote_see = list("floats about","looks around", "rubs its talons")
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@@ -383,7 +383,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
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melee_damage_lower = 15
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melee_damage_upper = 25
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melee_miss_chance = 5
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ranged_attack_delay = 2 SECOND
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ranged_cooldown_time = 5 SECOND
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attack_armor_pen = 10
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attacktext = list("slashed")
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armor = list(
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@@ -400,7 +400,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
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nutrition = 0
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makes_dirt = TRUE
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ranged_cooldown_time = 5 SECOND
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projectiletype = /obj/item/projectile/energy/metroidacid //The projectiles I shoot
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projectilesound = 'sound/weapons/slashmiss.ogg' // The sound I make when I do it
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@@ -480,7 +480,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
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melee_damage_lower = 25
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melee_damage_upper = 40
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melee_miss_chance = 5
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ranged_attack_delay = 5 SECOND
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ranged_cooldown_time = 2.5 SECOND
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attack_armor_pen = 20
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attacktext = list("slashed")
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armor = list(
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@@ -496,7 +496,6 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
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max_nutrition = 2200
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nutrition = 0
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makes_dirt = TRUE
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ranged_cooldown_time = 2.5 SECOND
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projectiletype = /obj/item/projectile/beam/smalllaser // The projectiles I shoot
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projectilesound = 'sound/weapons/Flamer.ogg' // The sound I make when I do it
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@@ -593,7 +592,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
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max_nutrition = 2200
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nutrition = 0
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makes_dirt = TRUE
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ranged_cooldown_time = 1 SECOND
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ranged_cooldown_time = 1.5 SECOND
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projectiletype = /obj/item/projectile/energy/metroidacid // The projectiles I shoot
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projectilesound = 'sound/weapons/slashmiss.ogg' // The sound I make when I do it
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