Nutrition and attack time updates

This commit is contained in:
Razgriz
2020-11-21 00:11:36 -07:00
parent 5762ef8a25
commit 64122fa2a4
2 changed files with 9 additions and 7 deletions
@@ -53,14 +53,17 @@
vore_pounce_chance = 25
vore_icons = SA_ICON_LIVING
nutrition = 1000 //This actually gets overridden further down on initialize.
max_nutrition = 2200
nutrition = 0
var/evo_point = 0
var/evo_limit = 0
var/next
meat_type = /obj/item/toy/figure/bounty_hunter
/mob/living/simple_mob/metroid/Initialize()
nutrition = 100 //Have them start off pretty hungry still
return ..()
/datum/say_list/metroid
speak = list("Skree.", "Eree.", "Errer?")
emote_see = list("floats about","looks around", "rubs its talons")
@@ -383,7 +383,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
melee_damage_lower = 15
melee_damage_upper = 25
melee_miss_chance = 5
ranged_attack_delay = 2 SECOND
ranged_cooldown_time = 5 SECOND
attack_armor_pen = 10
attacktext = list("slashed")
armor = list(
@@ -400,7 +400,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
nutrition = 0
makes_dirt = TRUE
ranged_cooldown_time = 5 SECOND
projectiletype = /obj/item/projectile/energy/metroidacid //The projectiles I shoot
projectilesound = 'sound/weapons/slashmiss.ogg' // The sound I make when I do it
@@ -480,7 +480,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
melee_damage_lower = 25
melee_damage_upper = 40
melee_miss_chance = 5
ranged_attack_delay = 5 SECOND
ranged_cooldown_time = 2.5 SECOND
attack_armor_pen = 20
attacktext = list("slashed")
armor = list(
@@ -496,7 +496,6 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
max_nutrition = 2200
nutrition = 0
makes_dirt = TRUE
ranged_cooldown_time = 2.5 SECOND
projectiletype = /obj/item/projectile/beam/smalllaser // The projectiles I shoot
projectilesound = 'sound/weapons/Flamer.ogg' // The sound I make when I do it
@@ -593,7 +592,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
max_nutrition = 2200
nutrition = 0
makes_dirt = TRUE
ranged_cooldown_time = 1 SECOND
ranged_cooldown_time = 1.5 SECOND
projectiletype = /obj/item/projectile/energy/metroidacid // The projectiles I shoot
projectilesound = 'sound/weapons/slashmiss.ogg' // The sound I make when I do it