Attempt to fix mech and fighter movement issues within space. (#7376)

* Attempt to fix mech and fighter movement issues within space.

Here is the issue in question: https://github.com/VOREStation/VOREStation/issues/8438

* Update Mecha.dm to fix #7376 request
This commit is contained in:
Kates
2020-08-01 07:14:37 +02:00
committed by VirgoBot
parent 4363c083cd
commit 6437f7aee4
2 changed files with 10 additions and 1 deletions

View File

@@ -584,6 +584,15 @@
last_message = world.time
return 0
/*
//A first draft of a check to stop mechs from moving fully. TBD when all thrusters modules are unified.
if(!thrusters && !src.pr_inertial_movement.active() && isspace(src.loc))//No thrsters, not drifting, in space
src.occupant_message("Error 543")//debug
return 0
*/
if(!thrusters && src.pr_inertial_movement.active()) //I think this mean 'if you try to move in space without thruster, u no move'
return 0

View File

@@ -197,7 +197,7 @@
return result
// Can't control ourselves when drifting
if(isspace(loc) || my_mob.lastarea?.has_gravity == 0)
if((isspace(loc) || my_mob.lastarea?.has_gravity == 0) && !my_mob.in_enclosed_vehicle) //If(In space or last area had no gravity) or(you in vehicle)
if(!my_mob.Process_Spacemove(0))
return 0