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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Slimes should no longer /list you.
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@@ -30,7 +30,7 @@
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melee_damage_lower = 30 // It has a built in esword.
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melee_damage_upper = 30
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attack_sound = 'sound/weapons/blade1.ogg'
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attacktext = "slashed"
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attacktext = list("slashed")
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friendly = "hugs"
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resistance = 0
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melee_miss_chance = 0
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@@ -12,7 +12,7 @@
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melee_damage_lower = 2
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melee_damage_upper = 4
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layer = MOB_LAYER + 0.2 // Over the blob.
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attacktext = "slams into"
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attacktext = list("slams into")
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attack_sound = 'sound/effects/slime_squish.ogg'
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emote_see = list("sways", "inflates briefly")
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var/mob/living/carbon/human/infested = null // The human this thing is totally not making into a zombie.
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@@ -97,7 +97,7 @@
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melee_damage_lower += 8 // 10 total.
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melee_damage_upper += 11 // 15 total.
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emote_see = list("shambles around", "twitches", "stares")
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attacktext = "claws"
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attacktext = list("claws")
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H.forceMove(src)
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infested = H
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@@ -18,7 +18,7 @@
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melee_damage_lower = 1
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melee_damage_upper = 8
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attacktext = "gouged"
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attacktext = list("gouged")
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cold_damage_per_tick = 0
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speak_chance = 5
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@@ -17,7 +17,7 @@
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melee_damage_lower = 15
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melee_damage_upper = 25
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attacktext = "mauled"
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attacktext = list("mauled")
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cold_damage_per_tick = 0
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speak_chance = 5
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@@ -17,7 +17,7 @@
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melee_damage_lower = 3
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melee_damage_upper = 12
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attacktext = "gouged"
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attacktext = list("gouged")
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cold_damage_per_tick = 0
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speak_chance = 5
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@@ -180,7 +180,7 @@
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var/damage_to_do = rand(melee_damage_lower, melee_damage_upper)
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var/armor_modifier = abs((L.getarmor(null, "bio") / 100) - 1)
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L.attack_generic(src, damage_to_do, attacktext)
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L.attack_generic(src, damage_to_do, pick(attacktext))
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playsound(src, 'sound/weapons/bite.ogg', 75, 1)
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// Give the slime some nutrition, if applicable.
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@@ -199,7 +199,7 @@
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if(istype(L,/obj/mecha))
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var/obj/mecha/M = L
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M.attack_generic(src, rand(melee_damage_lower, melee_damage_upper), attacktext)
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M.attack_generic(src, rand(melee_damage_lower, melee_damage_upper), pick(attacktext))
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/mob/living/simple_animal/slime/proc/post_attack(var/mob/living/L, var/intent = I_HURT)
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if(intent != I_HELP)
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@@ -22,7 +22,7 @@ Slime definitions, Life and New live here.
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var/shiny = 0
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move_to_delay = 17 //Slimes shouldn't be able to go faster than humans.
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default_chems = list("slimejelly" = 5)
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attacktext = "absorbed some of"
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attacktext = list("absorbed some of")
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response_help = "pats"
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response_disarm = "tries to stop"
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response_harm = "hits"
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@@ -12,7 +12,7 @@ Also includes Life and New
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desc = "Something's broken, yell at someone."
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melee_damage_lower = 0
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melee_damage_upper = 0
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attacktext = "hit"
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attacktext = list("hit")
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attack_sound = null
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friendly = "touches"
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environment_smash = 0
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