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Adds orderable flaregun crate
Mainly to make double-barrelled shotguns orderable.
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@@ -710,6 +710,17 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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access = access_security
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access = access_security
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group = "Security"
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group = "Security"
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/datum/supply_packs/flareguns
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name = "Flare guns crate"
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contains = list(/obj/item/weapon/gun/projectile/sec/flash,
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/obj/item/ammo_magazine/c45m/flash,
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/obj/item/weapon/gun/projectile/shotgun/doublebarrel/flare,
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/obj/item/weapon/storage/box/flashshells)
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cost = 25
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Flare gun crate"
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access = access_security
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group = "Security"
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/datum/supply_packs/eweapons
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/datum/supply_packs/eweapons
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name = "Experimental weapons crate"
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name = "Experimental weapons crate"
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@@ -65,6 +65,11 @@
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origin_tech = "combat=3;materials=1"
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origin_tech = "combat=3;materials=1"
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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/obj/item/weapon/gun/projectile/shotgun/doublebarrel/flare
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name = "signal shotgun"
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desc = "A double-barreled shotgun meant to fire signal flash shells."
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ammo_type = /obj/item/ammo_casing/shotgun/flash
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//this is largely hacky and bad :( -Pete
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//this is largely hacky and bad :( -Pete
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/obj/item/weapon/gun/projectile/shotgun/doublebarrel/attackby(var/obj/item/A as obj, mob/user as mob)
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/obj/item/weapon/gun/projectile/shotgun/doublebarrel/attackby(var/obj/item/A as obj, mob/user as mob)
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if(istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter))
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if(istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter))
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