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https://github.com/CHOMPStation2/CHOMPStation2.git
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Nuke mode nuclear detonations now properly declare round end information
Added a second neutral victory condition to nuke mode, complete with its own cinematic git-svn-id: http://tgstation13.googlecode.com/svn/trunk@507 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -2022,7 +2022,7 @@
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stat(null, "([x], [y], [z])")
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stat(null, "CPU: [world.cpu]")
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/client/proc/station_explosion_cinematic()
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/client/proc/station_explosion_cinematic(var/derp)
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if(src.mob)
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var/mob/M = src.mob
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M.loc = null // HACK, but whatever, this works
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@@ -2041,12 +2041,14 @@
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sleep(40)
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M << sound('explosionfar.ogg')
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boom.icon_state = "end"
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flick("explode", boom)
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if(!derp) flick("explode", boom)
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else flick("explode2", boom)
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sleep(40)
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if(ticker)
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switch(ticker.mode.name)
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if("nuclear emergency")
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boom.icon_state = "loss_nuke"
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if (!derp) boom.icon_state = "loss_nuke"
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else boom.icon_state = "loss_nuke2"
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if("AI malfunction")
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boom.icon_state = "loss_malf"
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else
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