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https://github.com/CHOMPStation2/CHOMPStation2.git
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Replaces Ace's ammo with HP
Since 9mm has hollow point now.
This commit is contained in:
3
code/modules/projectiles/ammunition/magazines_vr.dm
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3
code/modules/projectiles/ammunition/magazines_vr.dm
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@@ -0,0 +1,3 @@
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/obj/item/ammo_magazine/m9mm/large/preban/hp // Hollow Point Version
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name = "magazine (9mm hollow-point)"
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ammo_type = /obj/item/ammo_casing/a9mm/hp
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@@ -6,4 +6,7 @@
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/obj/item/weapon/gun/projectile/p92x/large/preban
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/obj/item/weapon/gun/projectile/p92x/large/preban
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icon_state = "p92x-brown"
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icon_state = "p92x-brown"
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magazine_type = /obj/item/ammo_magazine/m9mm/large/preban // Spawns with big magazines that are legal.
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magazine_type = /obj/item/ammo_magazine/m9mm/large/preban // Spawns with big magazines that are legal.
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/obj/item/weapon/gun/projectile/p92x/large/preban/hp
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magazine_type = /obj/item/ammo_magazine/m9mm/large/preban/hp // Spawns with legal hollow-point mag
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@@ -390,14 +390,14 @@ req_access = 3
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{
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{
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ckey: jertheace
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ckey: jertheace
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character_name: Jeremiah Acacius
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character_name: Jeremiah Acacius
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item_path: /obj/item/weapon/gun/projectile/p92x/large/preban #Todo: Replace with HP version allowed in the application.
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item_path: /obj/item/weapon/gun/projectile/p92x/large/preban/hp
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req_access = 3
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req_access = 3
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}
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}
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{
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{
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ckey: jertheace
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ckey: jertheace
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character_name: Jeremiah Acacius
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character_name: Jeremiah Acacius
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item_path: /obj/item/ammo_magazine/m9mm/large/preban #Spare ammo. #Todo: Replace with HP version allowed in the application.
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item_path: /obj/item/ammo_magazine/m9mm/large/preban/hp
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req_access = 3
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req_access = 3
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}
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}
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@@ -2516,6 +2516,7 @@
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#include "code\modules\projectiles\gun.dm"
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#include "code\modules\projectiles\gun.dm"
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#include "code\modules\projectiles\projectile.dm"
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#include "code\modules\projectiles\projectile.dm"
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#include "code\modules\projectiles\ammunition\magazines.dm"
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#include "code\modules\projectiles\ammunition\magazines.dm"
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#include "code\modules\projectiles\ammunition\magazines_vr.dm"
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#include "code\modules\projectiles\ammunition\magnetic.dm"
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#include "code\modules\projectiles\ammunition\magnetic.dm"
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#include "code\modules\projectiles\ammunition\rounds.dm"
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#include "code\modules\projectiles\ammunition\rounds.dm"
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#include "code\modules\projectiles\ammunition\smartmag.dm"
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#include "code\modules\projectiles\ammunition\smartmag.dm"
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