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Species spawn_flags
Moves some more species flags into a new spawn_flags var.
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@@ -130,9 +130,9 @@ var/global/list/endgame_safespawns = list()
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S.race_key = rkey //Used in mob icon caching.
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all_species[S.name] = S
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if(!(S.flags & IS_RESTRICTED))
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if(!(S.spawn_flags & IS_RESTRICTED))
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playable_species += S.name
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if(S.flags & IS_WHITELISTED)
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if(S.spawn_flags & IS_WHITELISTED)
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whitelisted_species += S.name
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//Posters
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