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@@ -1,88 +1,222 @@
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//original code and idea from Alfie275 (luna era) and ISaidNo (goonservers) - with thanks
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#define ARCHAEO_BOWL 1
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#define ARCHAEO_URN 2
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#define ARCHAEO_CUTLERY 3
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#define ARCHAEO_STATUETTE 4
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#define ARCHAEO_INSTRUMENT 5
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#define ARCHAEO_KNIFE 6
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#define ARCHAEO_COIN 7
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#define ARCHAEO_HANDCUFFS 8
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#define ARCHAEO_BEARTRAP 9
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#define ARCHAEO_LIGHTER 10
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#define ARCHAEO_BOX 11
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#define ARCHAEO_GASTANK 12
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#define ARCHAEO_TOOL 13
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#define ARCHAEO_METAL 14
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#define ARCHAEO_PEN 15
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#define ARCHAEO_CRYSTAL 16
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#define ARCHAEO_CULTBLADE 17
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#define ARCHAEO_TELEBEACON 18
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#define ARCHAEO_CLAYMORE 19
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#define ARCHAEO_CULTROBES 20
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#define ARCHAEO_SOULSTONE 21
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#define ARCHAEO_SHARD 22
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#define ARCHAEO_RODS 23
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#define ARCHAEO_STOCKPARTS 24
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#define ARCHAEO_KATANA 25
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#define ARCHAEO_LASER 26
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#define ARCHAEO_GUN 27
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#define ARCHAEO_UNKNOWN 28
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#define ARCHAEO_FOSSIL 29
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#define ARCHAEO_SHELL 30
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#define ARCHAEO_PLANT 31
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//alien remains
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//plant remains
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//eggs
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//droppings
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//footprints
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//alien clothing
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//DNA sampling from fossils, or a new archaeo type specifically for it?
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//descending order of likeliness to spawn
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#define DIGSITE_GARDEN 1
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#define DIGSITE_ANIMAL 2
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#define DIGSITE_HOUSE 3
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#define DIGSITE_TECHNICAL 4
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#define DIGSITE_TEMPLE 5
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#define DIGSITE_WAR 6
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//see /turf/simulated/mineral/New() in code/modules/mining/mine_turfs.dm
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/proc/get_random_digsite_type()
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return pick(100;DIGSITE_GARDEN,90;DIGSITE_ANIMAL,80;DIGSITE_HOUSE,70;DIGSITE_TECHNICAL,60;DIGSITE_TEMPLE,50;DIGSITE_WAR)
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/proc/get_random_find_type(var/digsite)
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var/find_type = 0
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switch(digsite)
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if(DIGSITE_GARDEN)
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find_type = pick(\
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100;ARCHAEO_PLANT,\
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25;ARCHAEO_SHELL,\
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25;ARCHAEO_FOSSIL,\
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5;ARCHAEO_BEARTRAP\
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)
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if(DIGSITE_ANIMAL)
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find_type = pick(\
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100;ARCHAEO_FOSSIL,\
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25;ARCHAEO_SHELL,\
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25;ARCHAEO_PLANT,\
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25;ARCHAEO_BEARTRAP\
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)
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if(DIGSITE_HOUSE)
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find_type = pick(\
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100;ARCHAEO_UNKNOWN,\
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100;ARCHAEO_BOWL,\
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100;ARCHAEO_URN,\
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100;ARCHAEO_CUTLERY,\
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100;ARCHAEO_STATUETTE,\
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100;ARCHAEO_INSTRUMENT,\
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100;ARCHAEO_PEN,\
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100;ARCHAEO_LIGHTER,\
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100;ARCHAEO_BOX,\
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75;ARCHAEO_COIN,\
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50;ARCHAEO_SHARD,\
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50;ARCHAEO_RODS,\
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25;ARCHAEO_METAL\
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)
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if(DIGSITE_TECHNICAL)
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find_type = pick(\
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100;ARCHAEO_UNKNOWN,\
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100;ARCHAEO_METAL,\
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100;ARCHAEO_GASTANK,\
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100;ARCHAEO_TELEBEACON,\
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100;ARCHAEO_TOOL,\
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100;ARCHAEO_STOCKPARTS,\
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75;ARCHAEO_SHARD,\
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75;ARCHAEO_RODS,\
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50;ARCHAEO_HANDCUFFS,\
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50;ARCHAEO_BEARTRAP\
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)
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if(DIGSITE_TEMPLE)
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find_type = pick(\
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200;ARCHAEO_CULTROBES,\
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100;ARCHAEO_UNKNOWN,\
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100;ARCHAEO_URN,\
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100;ARCHAEO_BOWL,\
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100;ARCHAEO_KNIFE,\
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100;ARCHAEO_CRYSTAL,\
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75;ARCHAEO_CULTBLADE,\
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50;ARCHAEO_SOULSTONE,\
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25;ARCHAEO_HANDCUFFS,\
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25;ARCHAEO_BEARTRAP,\
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10;ARCHAEO_KATANA,\
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10;ARCHAEO_CLAYMORE,\
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10;ARCHAEO_SHARD,\
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10;ARCHAEO_RODS,\
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10;ARCHAEO_METAL\
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)
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if(DIGSITE_WAR)
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find_type = pick(\
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100;ARCHAEO_UNKNOWN,\
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100;ARCHAEO_GUN,\
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100;ARCHAEO_KNIFE,\
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75;ARCHAEO_LASER,\
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75;ARCHAEO_KATANA,\
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75;ARCHAEO_CLAYMORE,\
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50;ARCHAEO_CULTROBES,\
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50;ARCHAEO_CULTBLADE,\
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25;ARCHAEO_HANDCUFFS,\
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25;ARCHAEO_BEARTRAP,\
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25;ARCHAEO_TOOL\
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)
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return find_type
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// samples
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// Xenoarchaeological finds
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datum/find
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var/find_type = 0
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var/excavation_required = 0
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var/view_range = 15 //how close excavation has to come to show an overlay on the turf
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var/destruct_range = 2 //how much excavation has to overshoot by to destroy the item
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var/clearance_range= 2 //how close excavation has to come to extract the whole ore instead of just the item inside
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//if excavation hits var/excavation_required exactly, it's contained find is extracted cleanly without the ore
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datum/find/New(var/digsite, var/exc_req)
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excavation_required = exc_req
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find_type = get_random_find_type(digsite)
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Rock sliver
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/obj/item/weapon/rocksliver
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name = "rock sliver"
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desc = "It looks extremely delicate."
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icon = 'mining.dmi'
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icon_state = "sliver0" //0-4
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icon = 'xenoarchaeology.dmi'
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icon_state = "sliver1" //0-4
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w_class = 1
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//item_state = "electronic"
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var/source_rock = "/turf/simulated/mineral/archaeo"
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item_state = ""
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var/source_rock = "/turf/simulated/mineral/"
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var/datum/geosample/geological_data
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/obj/item/weapon/rocksliver/New()
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icon_state = "ore2"//"sliver[rand(0,4)]"
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icon_state = "sliver[rand(1,3)]"
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pixel_x = rand(0,16)-8
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pixel_y = rand(0,8)-8
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// strange rocks
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// Strange rocks
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/obj/item/weapon/ore/strangerock/New()
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/obj/item/weapon/ore/strangerock
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name = "Strange rock"
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desc = "Seems to have some unusal strata evident throughout it."
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icon = 'xenoarchaeology.dmi'
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icon_state = "strange"
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var/obj/item/weapon/inside
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var/method = 0// 0 = fire, 1 = brush, 2 = pick
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origin_tech = "materials=5"
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/obj/item/weapon/ore/strangerock/New(var/item_type = 0)
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..()
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//var/datum/reagents/r = new/datum/reagents(50)
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//src.reagents = r
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if(rand(3))
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method = 0 // 0 = fire, 1+ = acid
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else
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method = 0 //currently always fire
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// method = 1 //removed due to acid melting strange rocks to gooey grey -Mij
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inside = pick(150;"", 50;"/obj/item/weapon/crystal", 25;"/obj/item/weapon/talkingcrystal", "/obj/item/weapon/fossil/base")
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method = rand(0,2)
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if(item_type)
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inside = new/obj/item/weapon/archaeological_find(src, item_type)
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/obj/item/weapon/ore/strangerock/bullet_act(var/obj/item/projectile/P)
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/obj/item/weapon/ore/strangerock/ex_act(var/severity)
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src.visible_message("The [src] crumbles away, leaving some dust and gravel behind.")
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/*/obj/item/weapon/ore/strangerock/ex_act(var/severity)
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if(severity && prob(30))
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src.visible_message("The [src] crumbles away, leaving some dust and gravel behind.")*/
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/obj/item/weapon/ore/strangerock/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W,/obj/item/weapon/weldingtool/))
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var/obj/item/weapon/weldingtool/w = W
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if(w.isOn() && (w.get_fuel() > 3))
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if(!src.method) //0 = fire, 1+ = acid
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if(w.isOn())
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if(w.get_fuel() >= 4 && !src.method)
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if(inside)
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var/obj/A = new src.inside(get_turf(src))
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inside.loc = src.loc
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for(var/mob/M in viewers(world.view, user))
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M.show_message("\blue The rock burns away revealing a [A.name].",1)
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M.show_message("<span class='info'>[src] burns away revealing [inside].</span>",1)
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else
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for(var/mob/M in viewers(world.view, user))
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M.show_message("\blue The rock burns away into nothing.",1)
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del src
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M.show_message("<span class='info'>[src] burns away into nothing.</span>",1)
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del(src)
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w.remove_fuel(4)
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else
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for(var/mob/M in viewers(world.view, user))
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M.show_message("\blue A few sparks fly off the rock, but otherwise nothing else happens.",1)
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w.remove_fuel(4)
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M.show_message("<span class='info'>A few sparks fly off [src], but nothing else happens.</span>",1)
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w.remove_fuel(1)
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return
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else if(istype(W,/obj/item/device/core_sampler/))
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var/obj/item/device/core_sampler/S = W
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S.sample_item(src, user)
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return
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/*Code does not work, likely due to removal/change of acid_act proc
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//Strange rocks currently melt to gooey grey w/ acid application (see reactions)
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//will fix when I get a chance to fiddle with it -Mij
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/obj/item/weapon/ore/strangerock/acid_act(var/datum/reagent/R)
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if(src.method)
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if(inside)
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var/obj/A = new src.inside(get_turf(src))
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for(var/mob/M in viewers(world.view, get_turf(src)))
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M.show_message("\blue The rock fizzes away revealing a [A.name].",1)
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else
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for(var/mob/M in viewers(world.view, get_turf(src)))
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M.show_message("\blue The rock fizzes away into nothing.",1)
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del src
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else
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for(var/mob/M in viewers(world.view, get_turf(src)))
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M.show_message("\blue The acid splashes harmlessly off the rock, nothing else interesting happens.",1)
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return 1
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*/
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..()
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if(prob(33))
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src.visible_message("<span class='warning'>[src] crumbles away, leaving some dust and gravel behind.</span>")
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del(src)
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/obj/item/weapon/archaeological_find
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name = "object"
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@@ -90,11 +224,12 @@
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icon_state = "ano01"
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var/find_type = 0
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/obj/item/weapon/archaeological_find/New()
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if(find_type < 1 || find_type > 25)
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find_type = 0
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if(!find_type)
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find_type = rand(1, 25)
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/obj/item/weapon/archaeological_find/New(var/new_item_type)
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if(new_item_type)
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find_type = new_item_type
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else
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find_type = get_random_find_type(0)
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var/item_type = "object"
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icon_state = "unknown[rand(1,4)]"
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@@ -115,220 +250,291 @@
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//for all items here:
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//icon_state
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//item_state
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if(prob(90))
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switch(find_type)
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if(1)
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item_type = "bowl"
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new_item = new /obj/item/weapon/reagent_containers/glass(src.loc)
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new_item.icon = 'xenoarchaeology.dmi'
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new_item.icon_state = "bowl"
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switch(find_type)
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|
|
if(1)
|
|
|
|
|
item_type = "bowl"
|
|
|
|
|
new_item = new /obj/item/weapon/reagent_containers/glass(src.loc)
|
|
|
|
|
new_item.icon = 'xenoarchaeology.dmi'
|
|
|
|
|
new_item.icon_state = "bowl"
|
|
|
|
|
apply_image_decorations = 1
|
|
|
|
|
if(prob(20))
|
|
|
|
|
additional_desc = "There appear to be [pick("dark","faintly glowing","pungent")] [pick("red","purple","green","blue")] stains inside."
|
|
|
|
|
if(2)
|
|
|
|
|
item_type = "urn"
|
|
|
|
|
new_item = new /obj/item/weapon/reagent_containers/glass(src.loc)
|
|
|
|
|
new_item.icon = 'xenoarchaeology.dmi'
|
|
|
|
|
new_item.icon_state = "urn"
|
|
|
|
|
apply_image_decorations = 1
|
|
|
|
|
if(prob(20))
|
|
|
|
|
additional_desc = "It [pick("whispers faintly","makes a quiet roaring sound","whistles softly","thrums quietly","throbs")] if you put it to your ear."
|
|
|
|
|
if(3)
|
|
|
|
|
item_type = "[pick("fork","spoon","knife")]"
|
|
|
|
|
if(prob(25))
|
|
|
|
|
new_item = new /obj/item/weapon/kitchen/utensil/fork(src.loc)
|
|
|
|
|
else if(prob(50))
|
|
|
|
|
new_item = new /obj/item/weapon/kitchen/utensil/knife(src.loc)
|
|
|
|
|
else
|
|
|
|
|
new_item = new /obj/item/weapon/kitchen/utensil/spoon(src.loc)
|
|
|
|
|
additional_desc = "[pick("It's like no [item_type] you've ever seen before",\
|
|
|
|
|
"It's a mystery how anyone is supposed to eat with this",\
|
|
|
|
|
"You wonder what the creator's mouth was shaped like")]."
|
|
|
|
|
if(4)
|
|
|
|
|
item_type = "statuette"
|
|
|
|
|
icon_state = "statuette"
|
|
|
|
|
additional_desc = "It depicts a [pick("small","ferocious","wild","pleasing","hulking")] \
|
|
|
|
|
[pick("alien figure","rodent-like creature","reptilian alien","primate","unidentifiable object")] \
|
|
|
|
|
[pick("performing unspeakable acts","posing heroically","in a feotal position","cheering","sobbing","making a plaintive gesture","making a rude gesture")]."
|
|
|
|
|
if(5)
|
|
|
|
|
item_type = "instrument"
|
|
|
|
|
icon_state = "instrument"
|
|
|
|
|
if(prob(30))
|
|
|
|
|
apply_image_decorations = 1
|
|
|
|
|
if(prob(20))
|
|
|
|
|
additional_desc = "There appear to be [pick("dark red","dark purple","dark green","dark blue")] stains inside."
|
|
|
|
|
if(2)
|
|
|
|
|
item_type = "urn"
|
|
|
|
|
new_item = new /obj/item/weapon/reagent_containers/glass(src.loc)
|
|
|
|
|
new_item.icon = 'xenoarchaeology.dmi'
|
|
|
|
|
new_item.icon_state = "urn"
|
|
|
|
|
apply_image_decorations = 1
|
|
|
|
|
if(prob(20))
|
|
|
|
|
additional_desc = "It [pick("whispers faintly","makes a quiet roaring sound","whistles softly","thrums quietly"<"throbs")] if you put it to your ear."
|
|
|
|
|
if(3)
|
|
|
|
|
item_type = "[pick("fork","spoon","knife")]"
|
|
|
|
|
if(prob(25))
|
|
|
|
|
new_item = new /obj/item/weapon/kitchen/utensil/fork(src.loc)
|
|
|
|
|
else if(prob(50))
|
|
|
|
|
new_item = new /obj/item/weapon/kitchen/utensil/knife(src.loc)
|
|
|
|
|
else
|
|
|
|
|
new_item = new /obj/item/weapon/kitchen/utensil/spoon(src.loc)
|
|
|
|
|
additional_desc = "[pick("It's like no [item_type] you've ever seen before",\
|
|
|
|
|
"It's a mystery how anyone is supposed to eat with this",\
|
|
|
|
|
"You wonder what the creator's mouth was shaped like")]."
|
|
|
|
|
if(4)
|
|
|
|
|
item_type = "statuette"
|
|
|
|
|
icon_state = "statuette"
|
|
|
|
|
additional_desc = "It depicts a [pick("small","ferocious","wild","pleasing","hulking")] \
|
|
|
|
|
[pick("alien humanoid figure","rodent-like creature","reptilian alien","primate","unidentifiable object")] \
|
|
|
|
|
[pick("performing unspeakable acts","posing heroically","in a feotal position","cheering","sobbing","making a plaintive gesture","making a rude gesture")]."
|
|
|
|
|
if(5)
|
|
|
|
|
item_type = "instrument"
|
|
|
|
|
icon_state = "instrument"
|
|
|
|
|
additional_desc = "[pick("You're not sure how anyone could have played this",\
|
|
|
|
|
"You wonder how many mouths the creator had",\
|
|
|
|
|
"You wonder what it sounds like",\
|
|
|
|
|
"You wonder what kind of music was made with it")]."
|
|
|
|
|
if(prob(30))
|
|
|
|
|
apply_image_decorations = 1
|
|
|
|
|
if(6)
|
|
|
|
|
item_type = "[pick("bladed knife","serrated blade","sharp cutting implement")]"
|
|
|
|
|
new_item = new /obj/item/weapon/kitchenknife(src.loc)
|
|
|
|
|
additional_desc = "[pick("It doesn't look safe.",\
|
|
|
|
|
"It looks wickedly jagged",\
|
|
|
|
|
"There appear to be [pick("dark red","dark purple","dark green","dark blue")] stains along the edges")]."
|
|
|
|
|
if(7)
|
|
|
|
|
//assuming there are 10 types of coins
|
|
|
|
|
var/chance = 10
|
|
|
|
|
for(var/type in typesof(/obj/item/weapon/coin))
|
|
|
|
|
if(prob(chance))
|
|
|
|
|
new_item = new type(src.loc)
|
|
|
|
|
break
|
|
|
|
|
chance += 10
|
|
|
|
|
if(6)
|
|
|
|
|
item_type = "[pick("bladed knife","serrated blade","sharp cutting implement")]"
|
|
|
|
|
new_item = new /obj/item/weapon/kitchenknife(src.loc)
|
|
|
|
|
additional_desc = "[pick("It doesn't look safe.",\
|
|
|
|
|
"It looks wickedly jagged",\
|
|
|
|
|
"There appear to be [pick("dark red","dark purple","dark green","dark blue")] stains along the edges")]."
|
|
|
|
|
if(7)
|
|
|
|
|
//assuming there are 10 types of coins
|
|
|
|
|
var/chance = 10
|
|
|
|
|
for(var/type in typesof(/obj/item/weapon/coin))
|
|
|
|
|
if(prob(chance))
|
|
|
|
|
new_item = new type(src.loc)
|
|
|
|
|
break
|
|
|
|
|
chance += 10
|
|
|
|
|
|
|
|
|
|
item_type = new_item.name
|
|
|
|
|
apply_material_decorations = 0
|
|
|
|
|
item_type = new_item.name
|
|
|
|
|
apply_material_decorations = 0
|
|
|
|
|
apply_image_decorations = 1
|
|
|
|
|
if(8)
|
|
|
|
|
item_type = "chained loops"
|
|
|
|
|
new_item = new /obj/item/weapon/handcuffs(src.loc)
|
|
|
|
|
additional_desc = "[pick("They appear to be for securing two things together","Looks kinky","Doesn't seem like a children's toy")]."
|
|
|
|
|
if(9)
|
|
|
|
|
item_type = "[pick("wicked","evil","byzantine","dangerous")] looking [pick("device","contraption","thing","trap")]"
|
|
|
|
|
new_item = new /obj/item/weapon/legcuffs/beartrap(src.loc)
|
|
|
|
|
additional_desc = "[pick("It looks like it could take a limb off",\
|
|
|
|
|
"Could be some kind of animal trap",\
|
|
|
|
|
"There appear to be [pick("dark red","dark purple","dark green","dark blue")] stains along part of it")]."
|
|
|
|
|
if(10)
|
|
|
|
|
item_type = "small [pick("cylinder","tank","chamber")]"
|
|
|
|
|
new_item = new /obj/item/weapon/lighter(src.loc)
|
|
|
|
|
additional_desc = "There is a tiny device attached."
|
|
|
|
|
if(prob(30))
|
|
|
|
|
apply_image_decorations = 1
|
|
|
|
|
if(8)
|
|
|
|
|
item_type = "chained loops"
|
|
|
|
|
new_item = new /obj/item/weapon/handcuffs(src.loc)
|
|
|
|
|
additional_desc = "[pick("They appear to be for securing two things together","Looks kinky","Doesn't seem like a children's toy")]."
|
|
|
|
|
if(9)
|
|
|
|
|
item_type = "[pick("wicked","evil","byzantine","dangerous")] looking [pick("device","contraption","thing","trap")]"
|
|
|
|
|
new_item = new /obj/item/weapon/legcuffs/beartrap(src.loc)
|
|
|
|
|
additional_desc = "[pick("It looks like it could take a limb off",\
|
|
|
|
|
"Could be some kind of animal trap",\
|
|
|
|
|
"There appear to be [pick("dark red","dark purple","dark green","dark blue")] stains along part of it")]."
|
|
|
|
|
if(10)
|
|
|
|
|
item_type = "small [pick("cylinder","tank","chamber")]"
|
|
|
|
|
new_item = new /obj/item/weapon/lighter(src.loc)
|
|
|
|
|
additional_desc = "There is a tiny device attached."
|
|
|
|
|
if(prob(30))
|
|
|
|
|
apply_image_decorations = 1
|
|
|
|
|
if(11)
|
|
|
|
|
item_type = "box"
|
|
|
|
|
new_item = new /obj/item/weapon/storage/box(src.loc)
|
|
|
|
|
new_item.icon = 'xenoarchaeology.dmi'
|
|
|
|
|
new_item.icon_state = "box"
|
|
|
|
|
if(prob(30))
|
|
|
|
|
apply_image_decorations = 1
|
|
|
|
|
if(12)
|
|
|
|
|
item_type = "[pick("cylinder","tank","chamber")]"
|
|
|
|
|
if(prob(25))
|
|
|
|
|
new_item = new /obj/item/weapon/tank/air(src.loc)
|
|
|
|
|
else if(prob(50))
|
|
|
|
|
new_item = new /obj/item/weapon/tank/anesthetic(src.loc)
|
|
|
|
|
else
|
|
|
|
|
new_item = new /obj/item/weapon/tank/plasma(src.loc)
|
|
|
|
|
icon_state = pick("oxygen","oxygen_fr","oxygen_f","plasma","anesthetic")
|
|
|
|
|
additional_desc = "It [pick("gloops","sloshes")] slightly when you shake it."
|
|
|
|
|
if(13)
|
|
|
|
|
item_type = "strange tool"
|
|
|
|
|
if(prob(25))
|
|
|
|
|
new_item = new /obj/item/weapon/wrench(src.loc)
|
|
|
|
|
else if(prob(25))
|
|
|
|
|
new_item = new /obj/item/weapon/crowbar(src.loc)
|
|
|
|
|
else
|
|
|
|
|
new_item = new /obj/item/weapon/screwdriver(src.loc)
|
|
|
|
|
additional_desc = "[pick("It doesn't look safe.",\
|
|
|
|
|
"You wonder what it was used for",\
|
|
|
|
|
"There appear to be [pick("dark red","dark purple","dark green","dark blue")] stains on it")]."
|
|
|
|
|
if(14)
|
|
|
|
|
apply_material_decorations = 0
|
|
|
|
|
var/list/possible_spawns = list()
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/metal
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/plasteel
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/glass
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/rglass
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/mineral/plasma
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/mineral/mythril
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/mineral/gold
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/mineral/silver
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/mineral/enruranium
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/mineral/sandstone
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/mineral/silver
|
|
|
|
|
if(11)
|
|
|
|
|
item_type = "box"
|
|
|
|
|
new_item = new /obj/item/weapon/storage/box(src.loc)
|
|
|
|
|
new_item.icon = 'xenoarchaeology.dmi'
|
|
|
|
|
new_item.icon_state = "box"
|
|
|
|
|
if(prob(30))
|
|
|
|
|
apply_image_decorations = 1
|
|
|
|
|
if(12)
|
|
|
|
|
item_type = "[pick("cylinder","tank","chamber")]"
|
|
|
|
|
if(prob(25))
|
|
|
|
|
new_item = new /obj/item/weapon/tank/air(src.loc)
|
|
|
|
|
else if(prob(50))
|
|
|
|
|
new_item = new /obj/item/weapon/tank/anesthetic(src.loc)
|
|
|
|
|
else
|
|
|
|
|
new_item = new /obj/item/weapon/tank/plasma(src.loc)
|
|
|
|
|
icon_state = pick("oxygen","oxygen_fr","oxygen_f","plasma","anesthetic")
|
|
|
|
|
additional_desc = "It [pick("gloops","sloshes")] slightly when you shake it."
|
|
|
|
|
if(13)
|
|
|
|
|
item_type = "strange tool"
|
|
|
|
|
if(prob(25))
|
|
|
|
|
new_item = new /obj/item/weapon/wrench(src.loc)
|
|
|
|
|
else if(prob(25))
|
|
|
|
|
new_item = new /obj/item/weapon/crowbar(src.loc)
|
|
|
|
|
else
|
|
|
|
|
new_item = new /obj/item/weapon/screwdriver(src.loc)
|
|
|
|
|
additional_desc = "[pick("It doesn't look safe.",\
|
|
|
|
|
"You wonder what it was used for",\
|
|
|
|
|
"There appear to be [pick("dark red","dark purple","dark green","dark blue")] stains on it")]."
|
|
|
|
|
if(14)
|
|
|
|
|
apply_material_decorations = 0
|
|
|
|
|
var/list/possible_spawns = list()
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/metal
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/plasteel
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/glass
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/rglass
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/mineral/plasma
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/mineral/mythril
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/mineral/gold
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/mineral/silver
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/mineral/enruranium
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/mineral/sandstone
|
|
|
|
|
possible_spawns += /obj/item/stack/sheet/mineral/silver
|
|
|
|
|
|
|
|
|
|
var/new_type = pick(possible_spawns)
|
|
|
|
|
new_item = new new_type(src.loc)
|
|
|
|
|
new_item:amount = rand(5,45)
|
|
|
|
|
del(src)
|
|
|
|
|
return //nothing fancy here
|
|
|
|
|
if(15)
|
|
|
|
|
if(prob(75))
|
|
|
|
|
new_item = new /obj/item/weapon/pen(src.loc)
|
|
|
|
|
else
|
|
|
|
|
new_item = new /obj/item/weapon/pen/sleepypen(src.loc)
|
|
|
|
|
if(prob(30))
|
|
|
|
|
apply_image_decorations = 1
|
|
|
|
|
if(16)
|
|
|
|
|
var/new_type = pick(possible_spawns)
|
|
|
|
|
new_item = new new_type(src.loc)
|
|
|
|
|
new_item:amount = rand(5,45)
|
|
|
|
|
del(src)
|
|
|
|
|
return //nothing fancy here
|
|
|
|
|
if(15)
|
|
|
|
|
if(prob(75))
|
|
|
|
|
new_item = new /obj/item/weapon/pen(src.loc)
|
|
|
|
|
else
|
|
|
|
|
new_item = new /obj/item/weapon/pen/sleepypen(src.loc)
|
|
|
|
|
if(prob(30))
|
|
|
|
|
apply_image_decorations = 1
|
|
|
|
|
if(16)
|
|
|
|
|
if(prob(50))
|
|
|
|
|
item_type = "smooth green crystal"
|
|
|
|
|
additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
|
|
|
|
|
icon_state = "Green lump"
|
|
|
|
|
apply_material_decorations = 0
|
|
|
|
|
if(prob(10))
|
|
|
|
|
apply_image_decorations = 1
|
|
|
|
|
if(17)
|
|
|
|
|
else
|
|
|
|
|
item_type = "irregular purple crystal"
|
|
|
|
|
additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
|
|
|
|
|
icon_state = "Phazon"
|
|
|
|
|
apply_material_decorations = 0
|
|
|
|
|
if(prob(10))
|
|
|
|
|
apply_image_decorations = 1
|
|
|
|
|
if(18)
|
|
|
|
|
new_item = new /obj/item/device/radio/beacon(src.loc)
|
|
|
|
|
talkative = 0
|
|
|
|
|
new_item.icon_state = "unknown[rand(1,4)]"
|
|
|
|
|
new_item.icon = 'xenoarchaeology.dmi'
|
|
|
|
|
new_item.desc = ""
|
|
|
|
|
if(19)
|
|
|
|
|
new_item = new /obj/item/weapon/claymore(src.loc)
|
|
|
|
|
name = new_item.name
|
|
|
|
|
desc = new_item.desc
|
|
|
|
|
apply_material_decorations = 0
|
|
|
|
|
if(20)
|
|
|
|
|
//arcane clothing
|
|
|
|
|
var/list/possible_spawns = list(/obj/item/clothing/head/culthood,
|
|
|
|
|
/obj/item/clothing/head/magus,
|
|
|
|
|
/obj/item/clothing/head/culthood/alt,
|
|
|
|
|
/obj/item/clothing/head/helmet/space/cult)
|
|
|
|
|
additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
|
|
|
|
|
|
|
|
|
|
var/new_type = pick(possible_spawns)
|
|
|
|
|
new_item = new new_type(src.loc)
|
|
|
|
|
del(src)
|
|
|
|
|
return
|
|
|
|
|
if(21)
|
|
|
|
|
//the dangerous stuff: low chance of turning up
|
|
|
|
|
var/list/possible_spawns = list(/obj/item/weapon/veilrender,
|
|
|
|
|
/obj/item/device/soulstone,
|
|
|
|
|
/obj/item/weapon/melee/cultblade)
|
|
|
|
|
apply_material_decorations = 0
|
|
|
|
|
if(prob(10))
|
|
|
|
|
apply_image_decorations = 1
|
|
|
|
|
if(17)
|
|
|
|
|
//cultblade
|
|
|
|
|
new /obj/item/weapon/melee/cultblade(src.loc)
|
|
|
|
|
del(src)
|
|
|
|
|
return
|
|
|
|
|
if(18)
|
|
|
|
|
new_item = new /obj/item/device/radio/beacon(src.loc)
|
|
|
|
|
talkative = 0
|
|
|
|
|
new_item.icon_state = "unknown[rand(1,4)]"
|
|
|
|
|
new_item.icon = 'xenoarchaeology.dmi'
|
|
|
|
|
new_item.desc = ""
|
|
|
|
|
if(19)
|
|
|
|
|
new_item = new /obj/item/weapon/claymore(src.loc)
|
|
|
|
|
name = new_item.name
|
|
|
|
|
desc = new_item.desc
|
|
|
|
|
apply_material_decorations = 0
|
|
|
|
|
if(20)
|
|
|
|
|
//arcane clothing
|
|
|
|
|
var/list/possible_spawns = list(/obj/item/clothing/head/culthood,
|
|
|
|
|
/obj/item/clothing/head/magus,
|
|
|
|
|
/obj/item/clothing/head/culthood/alt,
|
|
|
|
|
/obj/item/clothing/head/helmet/space/cult)
|
|
|
|
|
|
|
|
|
|
var/new_type = pick(possible_spawns)
|
|
|
|
|
new_item = new new_type(src.loc)
|
|
|
|
|
del(src)
|
|
|
|
|
return
|
|
|
|
|
if(22)
|
|
|
|
|
new_item = new /obj/item/weapon/shard(src.loc)
|
|
|
|
|
del(src)
|
|
|
|
|
return
|
|
|
|
|
if(23)
|
|
|
|
|
new_item = new /obj/item/stack/rods(src.loc)
|
|
|
|
|
del(src)
|
|
|
|
|
return
|
|
|
|
|
if(24)
|
|
|
|
|
var/list/possible_spawns = list()
|
|
|
|
|
possible_spawns += typesof(/obj/item/weapon/stock_parts)
|
|
|
|
|
possible_spawns -= /obj/item/weapon/stock_parts
|
|
|
|
|
possible_spawns -= /obj/item/weapon/stock_parts/subspace
|
|
|
|
|
var/new_type = pick(possible_spawns)
|
|
|
|
|
new_item = new new_type(src.loc)
|
|
|
|
|
del(src)
|
|
|
|
|
return
|
|
|
|
|
if(21)
|
|
|
|
|
//soulstone
|
|
|
|
|
new_item = new /obj/item/device/soulstone(src.loc)
|
|
|
|
|
del(src)
|
|
|
|
|
return
|
|
|
|
|
if(22)
|
|
|
|
|
new_item = new /obj/item/weapon/shard(src.loc)
|
|
|
|
|
del(src)
|
|
|
|
|
return
|
|
|
|
|
if(23)
|
|
|
|
|
new_item = new /obj/item/stack/rods(src.loc)
|
|
|
|
|
del(src)
|
|
|
|
|
return
|
|
|
|
|
if(24)
|
|
|
|
|
var/list/possible_spawns = typesof(/obj/item/weapon/stock_parts)
|
|
|
|
|
possible_spawns -= /obj/item/weapon/stock_parts
|
|
|
|
|
possible_spawns -= /obj/item/weapon/stock_parts/subspace
|
|
|
|
|
|
|
|
|
|
var/new_type = pick(possible_spawns)
|
|
|
|
|
new_item = new new_type(src.loc)
|
|
|
|
|
del(src)
|
|
|
|
|
return
|
|
|
|
|
if(25)
|
|
|
|
|
new_item = new /obj/item/weapon/katana(src.loc)
|
|
|
|
|
name = new_item.name
|
|
|
|
|
desc = new_item.desc
|
|
|
|
|
apply_material_decorations = 0
|
|
|
|
|
var/new_type = pick(possible_spawns)
|
|
|
|
|
new_item = new new_type(src.loc)
|
|
|
|
|
del(src)
|
|
|
|
|
return
|
|
|
|
|
if(25)
|
|
|
|
|
new_item = new /obj/item/weapon/katana(src.loc)
|
|
|
|
|
name = new_item.name
|
|
|
|
|
desc = new_item.desc
|
|
|
|
|
apply_material_decorations = 0
|
|
|
|
|
if(26)
|
|
|
|
|
//energy gun
|
|
|
|
|
var/spawn_type = pick(\
|
|
|
|
|
/obj/item/weapon/gun/energy/laser/practice;100,\
|
|
|
|
|
/obj/item/weapon/gun/energy/laser;75,\
|
|
|
|
|
/obj/item/weapon/gun/energy/xray;50,\
|
|
|
|
|
/obj/item/weapon/gun/energy/laser/captain;25,\
|
|
|
|
|
)
|
|
|
|
|
var/obj/item/weapon/gun/energy/new_gun = new spawn_type(src.loc)
|
|
|
|
|
new_item = new_gun
|
|
|
|
|
new_item.icon_state = "egun[rand(1,6)]"
|
|
|
|
|
|
|
|
|
|
else if(prob(40))
|
|
|
|
|
apply_image_decorations = 1
|
|
|
|
|
//5% chance to explode when first fired
|
|
|
|
|
//10% chance to have an unchargeable cell
|
|
|
|
|
//15% chance to gain a random amount of starting energy, otherwise start with an empty cell
|
|
|
|
|
if(prob(5))
|
|
|
|
|
new_gun.power_supply.rigged = 1
|
|
|
|
|
if(prob(10))
|
|
|
|
|
new_gun.power_supply.maxcharge = 0
|
|
|
|
|
if(prob(15))
|
|
|
|
|
new_gun.power_supply.charge = rand(0, new_gun.power_supply.maxcharge)
|
|
|
|
|
else
|
|
|
|
|
new_gun.power_supply.charge = 0
|
|
|
|
|
|
|
|
|
|
name = new_item.name
|
|
|
|
|
desc = new_item.desc
|
|
|
|
|
if(27)
|
|
|
|
|
//revolver
|
|
|
|
|
var/obj/item/weapon/gun/projectile/new_gun = new (src.loc)
|
|
|
|
|
new_item = new_gun
|
|
|
|
|
new_item.icon_state = "gun[rand(1,4)]"
|
|
|
|
|
|
|
|
|
|
//33% chance to be able to reload the gun with human ammunition
|
|
|
|
|
if(prob(66))
|
|
|
|
|
new_gun.caliber = "999"
|
|
|
|
|
|
|
|
|
|
//33% chance to fill it with a random amount of bullets
|
|
|
|
|
new_gun.max_shells = rand(1,12)
|
|
|
|
|
if(prob(33))
|
|
|
|
|
var/num_bullets = rand(1,new_gun.max_shells)
|
|
|
|
|
if(num_bullets < new_gun.loaded.len)
|
|
|
|
|
for(var/i = num_bullets, i <= new_gun.loaded.len, i++)
|
|
|
|
|
new_gun.loaded += new new_gun.ammo_type(src)
|
|
|
|
|
else
|
|
|
|
|
for(var/obj/item/I in new_gun)
|
|
|
|
|
if(new_gun.loaded.len > num_bullets)
|
|
|
|
|
if(I in new_gun.loaded)
|
|
|
|
|
new_gun.loaded.Remove(I)
|
|
|
|
|
I.loc = null
|
|
|
|
|
else
|
|
|
|
|
break
|
|
|
|
|
else
|
|
|
|
|
for(var/obj/item/I in new_gun)
|
|
|
|
|
if(I in new_gun.loaded)
|
|
|
|
|
new_gun.loaded.Remove(I)
|
|
|
|
|
I.loc = null
|
|
|
|
|
|
|
|
|
|
name = new_item.name
|
|
|
|
|
desc = new_item.desc
|
|
|
|
|
if(28)
|
|
|
|
|
//completely unknown alien device
|
|
|
|
|
if(prob(40))
|
|
|
|
|
apply_image_decorations = 0
|
|
|
|
|
if(29)
|
|
|
|
|
//fossil bone/skull
|
|
|
|
|
new/obj/item/weapon/fossil/base(src.loc)
|
|
|
|
|
del(src)
|
|
|
|
|
return
|
|
|
|
|
if(30)
|
|
|
|
|
//fossil shell
|
|
|
|
|
new/obj/item/weapon/fossil/base(src.loc)
|
|
|
|
|
del(src)
|
|
|
|
|
return
|
|
|
|
|
if(30)
|
|
|
|
|
//fossil plant
|
|
|
|
|
new/obj/item/weapon/fossil/base(src.loc)
|
|
|
|
|
del(src)
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
var/decorations = ""
|
|
|
|
|
source_material = pick("cordite","quadrinium","steel","titanium","aluminium","ferritic-alloy","plasteel","duranium")
|
|
|
|
|
if(apply_material_decorations)
|
|
|
|
|
source_material = pick("cordite","quadrinium","steel","titanium","aluminium","ferritic-alloy","plasteel","duranium")
|
|
|
|
|
desc = "A [material_descriptor ? "[material_descriptor] " : ""][item_type] made of [source_material], all craftsmanship is of [pick("the lowest","low","average","high","the highest")] quality."
|
|
|
|
|
|
|
|
|
|
var/list/descriptors = list()
|
|
|
|
|
if(prob(30))
|
|
|
|
|
descriptors.Add("is encrusted with [pick("","synthetic ","multi-faceted ","uncut ","sparkling ") + pick("rubies","emeralds","diamonds","crystals","lapiz lazuli")]")
|
|
|
|
|
descriptors.Add("is encrusted with [pick("","synthetic ","multi-faceted ","uncut ","sparkling ") + pick("rubies","emeralds","diamonds","opals","lapiz lazuli")]")
|
|
|
|
|
if(prob(30))
|
|
|
|
|
descriptors.Add("is studded with [pick("gold","silver","aluminium","titanium")]")
|
|
|
|
|
if(prob(30))
|
|
|
|
|
@@ -378,16 +584,14 @@
|
|
|
|
|
new_item.listening_to_players = 1
|
|
|
|
|
if(prob(25))
|
|
|
|
|
new_item.speaking_to_players = 1
|
|
|
|
|
spawn(100)
|
|
|
|
|
new_item.process_talking()
|
|
|
|
|
processing_objects.Add(src)
|
|
|
|
|
del(src)
|
|
|
|
|
|
|
|
|
|
else if(talkative)
|
|
|
|
|
listening_to_players = 1
|
|
|
|
|
if(prob(25))
|
|
|
|
|
speaking_to_players = 1
|
|
|
|
|
spawn(100)
|
|
|
|
|
process_talking()
|
|
|
|
|
processing_objects.Add(src)
|
|
|
|
|
|
|
|
|
|
//legacy crystal
|
|
|
|
|
/obj/item/weapon/crystal
|
|
|
|
|
@@ -397,10 +601,6 @@
|
|
|
|
|
|
|
|
|
|
//large finds
|
|
|
|
|
/*
|
|
|
|
|
/obj/item/clothing/suit/cultrobes
|
|
|
|
|
/obj/item/clothing/suit/cultrobes/alt
|
|
|
|
|
/obj/item/clothing/suit/magusred
|
|
|
|
|
/obj/item/clothing/suit/space/cult
|
|
|
|
|
/obj/machinery/syndicate_beacon
|
|
|
|
|
/obj/machinery/wish_granter
|
|
|
|
|
if(18)
|
|
|
|
|
@@ -417,4 +617,5 @@
|
|
|
|
|
apply_material_decorations = 0
|
|
|
|
|
if(prob(10))
|
|
|
|
|
apply_image_decorations = 1
|
|
|
|
|
*/
|
|
|
|
|
*/
|
|
|
|
|
//machinery type artifacts?
|