Merge pull request #5038 from KeRSedChaplain/clockcult-ports
Adds in a clockwork cult RIG suit
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@@ -0,0 +1,67 @@
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/obj/item/weapon/rig/ch/clockwork
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name = "brass box"
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suit_type = "clockwork"
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desc = "A subtly vibrating box made out of brass. It has some buttons and switches on one side, and what looks like vents on another."
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icon = 'modular_chomp/icons/obj/rig_modules_ch.dmi'
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icon_state = "clockwork_rig"
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slot_flags = SLOT_BELT
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armor = list(melee = 70, bullet = 55, laser = 65, energy = 65, bomb = 65, bio = 0, rad = 100)
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slowdown = 2
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offline_slowdown = 4
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offline_vision_restriction = 1
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emp_protection = 40
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siemens_coefficient= 0.75
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rigsuit_max_pressure = 8 * ONE_ATMOSPHERE
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rigsuit_min_pressure = 0
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chest_type = /obj/item/clothing/suit/space/rig/ch/clockwork
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helm_type = /obj/item/clothing/head/helmet/space/rig/ch/clockwork
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glove_type = /obj/item/clothing/gloves/gauntlets/rig/ch/clockwork
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boot_type = /obj/item/clothing/shoes/magboots/rig/ch/clockwork
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cell_type = /obj/item/weapon/cell/clockwork
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allowed = list(
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)
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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)
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req_access = list()
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req_one_access = list()
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/obj/item/clothing/suit/space/rig/ch/clockwork
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name = "cuirass"
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icon = 'icons/obj/clothing/spacesuits_ch.dmi'
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desc = "A bulky cuirass made of brass."
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/obj/item/clothing/head/helmet/space/rig/ch/clockwork
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name = "helmet"
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icon = 'icons/obj/clothing/hats_ch.dmi'
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desc = "A heavy helmet made of brass."
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/obj/item/clothing/gloves/gauntlets/rig/ch/clockwork
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name = "gauntlets"
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icon = 'icons/obj/clothing/gloves_ch.dmi'
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desc = "Heavy, shock-resistant gauntlets with brass reinforcement."
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siemens_coefficient = 0
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/obj/item/clothing/shoes/magboots/rig/ch/clockwork
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name = "treads"
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icon = 'icons/obj/clothing/shoes_ch.dmi'
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desc = "Industrial boots made of brass. They're very heavy."
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/obj/item/weapon/cell/clockwork //using the stats of a precursor void cell until someone's motivated to port and make the suit use clockcult global power
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name = "hierophant ansible"
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desc = "A curiously cold brass doodad. It seems as though it really doesn't appreciate being held. Due to it's size and the apparent electrical arc, it might be useful as a battery?"
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origin_tech = list(TECH_POWER = 8, TECH_ENGINEERING = 6)
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icon = 'icons/obj/clockwork_objects.dmi'
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icon_state = "hierophant_ansible"
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maxcharge = 4800 //same stats as a void cell, but slower at recharging itself
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charge_amount = 120
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self_recharge = TRUE
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charge_delay = 50
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matter = null
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standard_overlays = FALSE
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Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 51 KiB |
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@@ -4512,6 +4512,7 @@
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#include "modular_chomp\code\modules\clothing\face\gasmask.dm"
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#include "modular_chomp\code\modules\clothing\face\miscellaneous.dm"
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#include "modular_chomp\code\modules\clothing\head\misc.dm"
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#include "modular_chomp\code\modules\clothing\spacesuits\rig\clockwork_ch.dm"
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#include "modular_chomp\code\modules\clothing\spacesuits\rig\rig.dm"
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#include "modular_chomp\code\modules\datums\supplypacks\contraband.dm"
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#include "modular_chomp\code\modules\datums\supplypacks\engineering.dm"
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