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Merge pull request #3203 from BlackMajor/cit-mobs
Porting a hefty chunk of Citadel mobs.
This commit is contained in:
@@ -1,3 +1,39 @@
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//CHOMP Specific overrides
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/obj/item/weapon/material/whip
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icon = 'icons/obj/weapons_ch.dmi'
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icon = 'icons/obj/weapons_ch.dmi'
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/obj/item/weapon/material/butterfly/saw //This Saw Cleaver is in here since I do not know where else to put it
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name = "Saw Cleaver"
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desc = "A weapon consisting of a long handle and a heavy serrated blade. Using centrifrical force the blade extends outword allowing it to slice it long cleaves. The smell of blood hangs in the air around it."
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icon = 'icons/obj/weapons_ch.dmi'
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icon_state = "sawcleaver"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/64x64_lefthand_ch.dmi',
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slot_r_hand_str = 'icons/mob/items/64x64_righthand_ch.dmi',
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)
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item_state = "cleaving_saw"
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active = 0
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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w_class = ITEMSIZE_LARGE
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edge = 1
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sharp = 1
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force_divisor = 0.7 //42 When Wielded in line with a sword
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thrown_force_divisor = 0.1 // 2 when thrown with weight 20 (steel) since frankly its too bulk to throw
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//holy = 1
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/obj/item/weapon/material/butterfly/saw/update_force()
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if(active)
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w_class = ITEMSIZE_HUGE
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can_cleave = 1
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force_divisor = 0.4 //24 when wielded, Gains cleave and is better than a machete
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icon_state = "sawcleaver_open"
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item_state = "cleaving_saw_open"
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..()
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else
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w_class = initial(w_class)
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can_cleave = initial(can_cleave)
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force_divisor = initial(force_divisor)
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icon_state = initial(icon_state)
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item_state = initial(item_state)
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..()
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@@ -0,0 +1,108 @@
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//Micro mecha loot.
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/obj/structure/loot_pile/mecha/mouse_tank
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name = "\improper Whisker wreckage"
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desc = "The ruins of a small tank. Perhaps some child's toy?"
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icon = 'icons/mob/animal_ch.dmi'
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icon_state = "whisker-broken"
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density = TRUE
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anchored = FALSE // In case a dead mecha-mob dies in a bad spot.
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chance_uncommon = 20
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chance_rare = 10
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loot_depletion = TRUE
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loot_left = 5
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common_loot = list(
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/obj/random/tool,
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/obj/random/tool,
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/obj/item/stack/cable_coil/random,
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/obj/random/tank,
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/obj/random/tech_supply/component,
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/obj/random/tech_supply/component,
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/obj/effect/decal/remains/mouse,
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/obj/item/stack/material/steel{amount = 20}
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)
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uncommon_loot = list(
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg/rigged,
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/obj/item/mecha_parts/mecha_equipment/generator
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)
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rare_loot = list(
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg,
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/obj/item/mecha_parts/mecha_equipment/generator/nuclear
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)
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/obj/structure/loot_pile/mecha/mouse_tank/livewire
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name = "\improper Livewire wreckage"
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desc = "The smoldering ruins of a small tank. Perhaps some child's toy?"
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icon_state = "livewire-broken"
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density = TRUE
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anchored = FALSE // In case a dead mecha-mob dies in a bad spot.
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chance_uncommon = 20
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chance_rare = 10
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loot_depletion = TRUE
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loot_left = 5
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common_loot = list(
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/obj/random/tool,
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/obj/random/tool,
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/obj/item/stack/cable_coil/random,
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/obj/random/tank,
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/obj/random/tech_supply/component,
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/obj/random/tech_supply/component,
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/obj/effect/decal/remains/mouse,
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/obj/item/stack/material/steel{amount = 20}
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)
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uncommon_loot = list(
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged,
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/obj/item/mecha_parts/mecha_equipment/tool/extinguisher
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)
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rare_loot = list(
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer,
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/obj/item/mecha_parts/mecha_equipment/generator
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)
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/obj/structure/loot_pile/mecha/mouse_tank/eraticator
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name = "\improper Eraticator wreckage"
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desc = "The blasted ruins of a small tank. Perhaps some child's toy?"
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icon_state = "eraticator-broken"
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density = TRUE
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anchored = FALSE // In case a dead mecha-mob dies in a bad spot.
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chance_uncommon = 20
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chance_rare = 10
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loot_depletion = TRUE
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loot_left = 5
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common_loot = list(
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/obj/random/tool,
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/obj/random/tool,
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/obj/item/stack/cable_coil/random,
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/obj/random/tank,
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/obj/random/tech_supply/component,
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/obj/random/tech_supply/component,
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/obj/item/clothing/head/helmet/eraticator,
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/obj/effect/decal/remains/mouse,
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/obj/item/stack/material/steel{amount = 20}
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)
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uncommon_loot = list(
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/obj/item/ammo_magazine/m75,
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/mortar
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)
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rare_loot = list(
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/obj/item/weapon/gun/projectile/gyropistol,
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/obj/item/mecha_parts/mecha_equipment/generator/nuclear
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)
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/obj/structure/loot_pile/mecha/ripley/pirate
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icon = 'icons/mob/animal_ch.dmi'
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icon_state = "pirate-broken"
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