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Merge pull request #3203 from BlackMajor/cit-mobs
Porting a hefty chunk of Citadel mobs.
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@@ -1,3 +1,39 @@
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//CHOMP Specific overrides
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/obj/item/weapon/material/whip
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icon = 'icons/obj/weapons_ch.dmi'
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icon = 'icons/obj/weapons_ch.dmi'
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/obj/item/weapon/material/butterfly/saw //This Saw Cleaver is in here since I do not know where else to put it
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name = "Saw Cleaver"
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desc = "A weapon consisting of a long handle and a heavy serrated blade. Using centrifrical force the blade extends outword allowing it to slice it long cleaves. The smell of blood hangs in the air around it."
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icon = 'icons/obj/weapons_ch.dmi'
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icon_state = "sawcleaver"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/64x64_lefthand_ch.dmi',
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slot_r_hand_str = 'icons/mob/items/64x64_righthand_ch.dmi',
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)
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item_state = "cleaving_saw"
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active = 0
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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w_class = ITEMSIZE_LARGE
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edge = 1
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sharp = 1
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force_divisor = 0.7 //42 When Wielded in line with a sword
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thrown_force_divisor = 0.1 // 2 when thrown with weight 20 (steel) since frankly its too bulk to throw
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//holy = 1
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/obj/item/weapon/material/butterfly/saw/update_force()
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if(active)
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w_class = ITEMSIZE_HUGE
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can_cleave = 1
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force_divisor = 0.4 //24 when wielded, Gains cleave and is better than a machete
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icon_state = "sawcleaver_open"
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item_state = "cleaving_saw_open"
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..()
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else
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w_class = initial(w_class)
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can_cleave = initial(can_cleave)
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force_divisor = initial(force_divisor)
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icon_state = initial(icon_state)
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item_state = initial(item_state)
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..()
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