mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
[MIRROR] fixes one of my first ever coding sins here (#11720)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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65a5e0a614
@@ -533,6 +533,8 @@ GLOBAL_LIST_INIT(all_volume_channels, list(
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#define COLORMATE_HSV 2
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#define COLORMATE_MATRIX 3
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#define DEFAULT_COLORMATRIX list(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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#define DEPARTMENT_OFFDUTY "Off-Duty"
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#define ANNOUNCER_NAME "Facility PA"
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@@ -508,8 +508,8 @@
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if(!user)
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return
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if(!values)
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values = list(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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if(values.len < 12)
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values = DEFAULT_COLORMATRIX
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if(length(values) < 12)
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values.len = 12
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var/list/output = list()
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output += "<form><input type='hidden' name='src' value='[REF(src)]'>"
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@@ -580,8 +580,13 @@
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var/client/C = user
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user = C.mob
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else
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return
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return null
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var/datum/browser/modal/color_matrix_picker/B = new(user, message, title, button1, button2, button3, stealfocus, timeout, values)
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B.open()
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B.wait()
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return list("button" = B.selected_button, "matrix" = B.color_matrix)
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if(B.selected_button == 3 || !B.selected_button)
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return values
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if((B.selected_button == 2) || !islist(B.color_matrix) || !ISINRANGE(length(B.color_matrix), 9, 20))
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return list()
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return B.color_matrix
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@@ -1,223 +0,0 @@
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/datum/ColorMate
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var/name = "colouring"
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var/atom/movable/inserted
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var/activecolor = "#FFFFFF"
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var/list/color_matrix_last
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var/active_mode = COLORMATE_HSV
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var/build_hue = 0
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var/build_sat = 1
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var/build_val = 1
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/// Minimum lightness for normal mode
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var/minimum_normal_lightness = 50
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/// Minimum lightness for matrix mode, tested using 4 test colors of full red, green, blue, white.
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var/minimum_matrix_lightness = 75
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/// Minimum matrix tests that must pass for something to be considered a valid color (see above)
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var/minimum_matrix_tests = 2
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/// Temporary messages
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var/temp
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/datum/ColorMate/New(mob/user)
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color_matrix_last = list(
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1, 0, 0,
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0, 1, 0,
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0, 0, 1,
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0, 0, 0,
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)
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if(istype(user))
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inserted = user
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. = ..()
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/datum/ColorMate/Destroy()
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inserted = null
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. = ..()
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/datum/ColorMate/tgui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "ColorMate", src.name)
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ui.set_autoupdate(FALSE) //This might be a bit intensive, better to not update it every few ticks
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ui.open()
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/datum/ColorMate/tgui_state(mob/user)
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return GLOB.tgui_conscious_state
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/datum/ColorMate/tgui_data(mob/user)
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. = list()
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.["activemode"] = active_mode
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.["matrixcolors"] = list(
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"rr" = color_matrix_last[1],
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"rg" = color_matrix_last[2],
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"rb" = color_matrix_last[3],
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"gr" = color_matrix_last[4],
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"gg" = color_matrix_last[5],
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"gb" = color_matrix_last[6],
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"br" = color_matrix_last[7],
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"bg" = color_matrix_last[8],
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"bb" = color_matrix_last[9],
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"cr" = color_matrix_last[10],
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"cg" = color_matrix_last[11],
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"cb" = color_matrix_last[12],
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)
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.["buildhue"] = build_hue
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.["buildsat"] = build_sat
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.["buildval"] = build_val
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if(temp)
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.["temp"] = temp
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if(inserted)
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.["item"] = list()
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.["item"]["name"] = inserted.name
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.["item"]["sprite"] = icon2base64(get_flat_icon(inserted,dir=SOUTH,no_anim=TRUE))
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.["item"]["preview"] = icon2base64(build_preview(user))
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else
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.["item"] = null
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/datum/ColorMate/tgui_act(action, params)
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. = ..()
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if(.)
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return
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if(inserted)
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switch(action)
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if("switch_modes")
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active_mode = text2num(params["mode"])
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return TRUE
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if("choose_color")
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var/chosen_color = tgui_color_picker(inserted, "Choose a color: ", "ColorMate colour picking", activecolor)
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if(chosen_color)
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activecolor = chosen_color
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return TRUE
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if("paint")
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do_paint(inserted)
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temp = "Painted Successfully!"
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if(isanimal(inserted))
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var/mob/living/simple_mob/M = inserted
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M.has_recoloured = TRUE
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if(isrobot(inserted))
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var/mob/living/silicon/robot/R = inserted
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R.has_recoloured = TRUE
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Destroy()
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if("drop")
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temp = ""
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Destroy()
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if("clear")
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inserted.remove_atom_colour(FIXED_COLOUR_PRIORITY)
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playsound(src, 'sound/effects/spray3.ogg', 50, 1)
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temp = "Cleared Successfully!"
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return TRUE
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if("set_matrix_color")
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color_matrix_last[params["color"]] = params["value"]
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return TRUE
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if("set_matrix_string")
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if(params["value"])
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var/list/colours = splittext(params["value"], ",")
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if(colours.len > 12)
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colours.Cut(13)
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for(var/i = 1, i <= colours.len, i++)
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var/number = text2num(colours[i])
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if(isnum(number))
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color_matrix_last[i] = clamp(number, -10, 10)
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return TRUE
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if("set_hue")
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build_hue = clamp(text2num(params["buildhue"]), 0, 360)
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return TRUE
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if("set_sat")
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build_sat = clamp(text2num(params["buildsat"]), -10, 10)
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return TRUE
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if("set_val")
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build_val = clamp(text2num(params["buildval"]), -10, 10)
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return TRUE
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/datum/ColorMate/proc/do_paint(mob/user)
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var/color_to_use
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switch(active_mode)
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if(COLORMATE_TINT)
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color_to_use = activecolor
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if(COLORMATE_MATRIX)
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color_to_use = rgb_construct_color_matrix(
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text2num(color_matrix_last[1]),
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text2num(color_matrix_last[2]),
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text2num(color_matrix_last[3]),
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text2num(color_matrix_last[4]),
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text2num(color_matrix_last[5]),
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text2num(color_matrix_last[6]),
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text2num(color_matrix_last[7]),
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text2num(color_matrix_last[8]),
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text2num(color_matrix_last[9]),
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text2num(color_matrix_last[10]),
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text2num(color_matrix_last[11]),
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text2num(color_matrix_last[12]),
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)
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if(COLORMATE_HSV)
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color_to_use = color_matrix_hsv(build_hue, build_sat, build_val)
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color_matrix_last = color_to_use
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if(!color_to_use || !check_valid_color(color_to_use, user))
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to_chat(user, span_notice("Invalid color."))
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return FALSE
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inserted.add_atom_colour(color_to_use, FIXED_COLOUR_PRIORITY)
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playsound(src, 'sound/effects/spray3.ogg', 50, 1)
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return TRUE
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/// Produces the preview image of the item, used in the UI, the way the color is not stacking is a sin.
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/datum/ColorMate/proc/build_preview(mob/user)
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if(inserted) //sanity
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var/list/cm
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switch(active_mode)
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if(COLORMATE_MATRIX)
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cm = rgb_construct_color_matrix(
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text2num(color_matrix_last[1]),
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text2num(color_matrix_last[2]),
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text2num(color_matrix_last[3]),
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text2num(color_matrix_last[4]),
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text2num(color_matrix_last[5]),
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text2num(color_matrix_last[6]),
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text2num(color_matrix_last[7]),
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text2num(color_matrix_last[8]),
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text2num(color_matrix_last[9]),
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text2num(color_matrix_last[10]),
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text2num(color_matrix_last[11]),
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text2num(color_matrix_last[12]),
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)
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if(!check_valid_color(cm, user))
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return get_flat_icon(inserted, dir=SOUTH, no_anim=TRUE)
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if(COLORMATE_TINT)
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if(!check_valid_color(activecolor, user))
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return get_flat_icon(inserted, dir=SOUTH, no_anim=TRUE)
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if(COLORMATE_HSV)
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cm = color_matrix_hsv(build_hue, build_sat, build_val)
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color_matrix_last = cm
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if(!check_valid_color(cm, user))
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return get_flat_icon(inserted, dir=SOUTH, no_anim=TRUE)
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var/cur_color = inserted.color
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inserted.color = null
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inserted.color = (active_mode == COLORMATE_TINT ? activecolor : cm)
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var/icon/preview = get_flat_icon(inserted, dir=SOUTH, no_anim=TRUE)
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inserted.color = cur_color
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temp = ""
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. = preview
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/datum/ColorMate/proc/check_valid_color(list/cm, mob/user)
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if(!islist(cm)) // normal
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var/list/HSV = ReadHSV(RGBtoHSV(cm))
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if(HSV[3] < minimum_normal_lightness)
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temp = "[cm] is too dark (Minimum lightness: [minimum_normal_lightness])"
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return FALSE
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return TRUE
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else // matrix
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// We test using full red, green, blue, and white
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// A predefined number of them must pass to be considered valid
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var/passed = 0
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#define COLORTEST(thestring, thematrix) passed += (ReadHSV(RGBtoHSV(RGBMatrixTransform(thestring, thematrix)))[3] >= minimum_matrix_lightness)
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COLORTEST("FF0000", cm)
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COLORTEST("00FF00", cm)
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COLORTEST("0000FF", cm)
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COLORTEST("FFFFFF", cm)
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#undef COLORTEST
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if(passed < minimum_matrix_tests)
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temp = "Matrix is too dark. (passed [passed] out of [minimum_matrix_tests] required tests. Minimum lightness: [minimum_matrix_lightness])."
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return FALSE
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return TRUE
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@@ -24,9 +24,9 @@
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var/on_remove_on_mob_delete = FALSE
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/// The typepath to the alert thrown by the status effect when created.
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/// Status effect "name"s and "description"s are shown to the owner here.
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var/alert_type = /atom/movable/alert/status_effect
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var/alert_type = /atom/movable/screen/alert/status_effect
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/// The alert itself, created in [proc/on_creation] (if alert_type is specified).
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VAR_FINAL/atom/movable/alert/status_effect/linked_alert
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VAR_FINAL/atom/movable/screen/alert/status_effect/linked_alert
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/// If TRUE, and we have an alert, we will show a duration on the alert
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var/show_duration = FALSE
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/// Used to define if the status effect should be using SSfastprocess or SSprocessing
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@@ -64,7 +64,7 @@
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tick_interval = world.time + tick_interval
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if(alert_type)
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var/atom/movable/alert/status_effect/new_alert = owner.throw_alert(id, alert_type)
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var/atom/movable/screen/alert/status_effect/new_alert = owner.throw_alert(id, alert_type)
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new_alert.attached_effect = src //so the alert can reference us, if it needs to
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linked_alert = new_alert //so we can reference the alert, if we need to
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update_shown_duration()
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@@ -242,13 +242,13 @@
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update_shown_duration()
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/// Alert base type for status effect alerts
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/atom/movable/alert/status_effect
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/atom/movable/screen/alert/status_effect
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name = "Curse of Mundanity"
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desc = "You don't feel any different..."
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// maptext_y = 2
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/// The status effect we're linked to
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var/datum/status_effect/attached_effect
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/atom/movable/alert/status_effect/Destroy()
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/atom/movable/screen/alert/status_effect/Destroy()
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attached_effect = null //Don't keep a ref now
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return ..()
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@@ -85,12 +85,6 @@
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return
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tgui_interact(user)
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/obj/machinery/gear_painter/tgui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "ColorMate", name)
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ui.open()
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/obj/machinery/gear_painter/proc/insert_mob(mob/victim, mob/user)
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if(inserted)
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return
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@@ -154,12 +148,13 @@
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if(temp)
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.["temp"] = temp
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if(inserted)
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.["item"] = list()
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.["item"]["name"] = inserted.name
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.["item"]["sprite"] = icon2base64(get_flat_icon(inserted,dir=SOUTH,no_anim=TRUE))
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.["item"]["preview"] = icon2base64(build_preview(user))
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.["item_name"] = inserted.name
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.["item_sprite"] = icon2base64(get_flat_icon(inserted,dir=SOUTH,no_anim=TRUE))
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.["item_preview"] = icon2base64(build_preview(user))
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else
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.["item"] = null
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.["item_name"] = null
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.["item_sprite"] = null
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.["item_preview"] = null
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/obj/machinery/gear_painter/tgui_act(action, params, datum/tgui/ui)
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. = ..()
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@@ -176,7 +171,8 @@
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activecolor = chosen_color
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return TRUE
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if("paint")
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do_paint(ui.user)
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if(!do_paint(ui.user))
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return TRUE
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temp = "Painted Successfully!"
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return TRUE
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if("drop")
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@@ -236,7 +232,7 @@
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color_to_use = color_matrix_hsv(build_hue, build_sat, build_val)
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color_matrix_last = color_to_use
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if(!color_to_use || !check_valid_color(color_to_use, user))
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to_chat(user, span_notice("Invalid color."))
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temp = "Invalid color!"
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return FALSE
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inserted.add_atom_colour(color_to_use, FIXED_COLOUR_PRIORITY)
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playsound(src, 'sound/effects/spray3.ogg', 50, 1)
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@@ -245,7 +245,11 @@ var/list/gear_datums = list()
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var/datum/gear_tweak/tweak = locate(params["tweak"])
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if(!tweak || !gear || !(tweak in gear.gear_tweaks))
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return TOPIC_HANDLED
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var/metadata = tweak.get_metadata(user, get_tweak_metadata(gear, tweak))
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var/metadata
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if(istype(tweak, /datum/gear_tweak/matrix_recolor))
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metadata = tweak.get_metadata(user, get_tweak_metadata(gear, tweak), gear)
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else
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metadata = tweak.get_metadata(user, get_tweak_metadata(gear, tweak))
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if(!metadata)
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return TOPIC_HANDLED
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set_tweak_metadata(gear, tweak, metadata)
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@@ -59,20 +59,23 @@ GLOBAL_DATUM_INIT(gear_tweak_free_matrix_recolor, /datum/gear_tweak/matrix_recol
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/datum/gear_tweak/matrix_recolor/get_default()
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return null
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/datum/gear_tweak/matrix_recolor/get_metadata(user, metadata)
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var/list/returned = color_matrix_picker(user, "Pick a color matrix for this item", "Matrix Recolor", "Ok", "Erase", "Cancel", TRUE, 10 MINUTES, islist(metadata) && metadata)
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var/list/L = returned["matrix"]
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if(returned["button"] == 3)
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/datum/gear_tweak/matrix_recolor/get_metadata(user, metadata, datum/gear/gear)
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if(!istype(gear))
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CRASH("Matrix metadata called by [user] without gear!")
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var/list/returned = tgui_input_colormatrix(user, "Pick a color matrix for this item", "Matrix Recolor", gear.path, metadata, TRUE)
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if(!returned)
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return metadata
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if((returned["button"] == 2) || !islist(L) || !ISINRANGE(L.len, 9, 20))
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return list()
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var/identity = TRUE
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var/static/list/ones = list(1, 5, 9)
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for(var/i in 1 to L.len)
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if(L[i] != ((i in ones)? 1 : 0))
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var/static/list/offsets = list(10, 11, 12)
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for(var/i in 1 to length(returned))
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if(returned[i] != ((i in ones) ? 1 : 0))
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identity = FALSE
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break
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return identity? list() : L
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if(returned[i] != ((i in offsets) ? 0 : 1))
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identity = FALSE
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break
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return identity ? list() : returned
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/datum/gear_tweak/matrix_recolor/tweak_item(obj/item/I, metadata)
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. = ..()
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@@ -916,11 +916,11 @@
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set category = "Abilities.Settings"
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set desc = "Allows to recolour once."
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if(!has_recoloured)
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var/datum/ColorMate/recolour = new /datum/ColorMate(src)
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recolour.tgui_interact(src)
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if(has_recoloured)
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to_chat(src, "You've already recoloured yourself once. Ask for a module reset for another.")
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return
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to_chat(src, "You've already recoloured yourself once. Ask for a module reset for another.")
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|
||||
tgui_input_colormatrix(src, "Allows you to recolor yourself", "Robot Recolor", src, ui_state = GLOB.tgui_conscious_state)
|
||||
|
||||
/mob/living/silicon/robot/attack_hand(mob/user)
|
||||
if(LAZYLEN(buckled_mobs))
|
||||
|
||||
@@ -424,11 +424,11 @@
|
||||
set category = "Abilities.Settings"
|
||||
set desc = "Allows to recolour once."
|
||||
|
||||
if(!has_recoloured)
|
||||
var/datum/ColorMate/recolour = new /datum/ColorMate(src)
|
||||
recolour.tgui_interact(src)
|
||||
if(has_recoloured)
|
||||
to_chat(src, "You've already recoloured yourself once. You are only allowed to recolour yourself once during a around.")
|
||||
return
|
||||
to_chat(src, "You've already recoloured yourself once. You are only allowed to recolour yourself once during a around.")
|
||||
|
||||
tgui_input_colormatrix(src, "Allows you to recolor yourself", "Animal Recolor", src, ui_state = GLOB.tgui_conscious_state)
|
||||
|
||||
//Thermal vision adding
|
||||
|
||||
|
||||
336
code/modules/tgui_input/matrix.dm
Normal file
336
code/modules/tgui_input/matrix.dm
Normal file
@@ -0,0 +1,336 @@
|
||||
/**
|
||||
* Creates a TGUI window with a matrix input. Returns the user's response as list | null.
|
||||
*
|
||||
* This proc should be used to create windows for matrix entry that the caller will wait for a response from.
|
||||
* If tgui fancy chat is turned off: Will return a normal input. If a max or min value is specified, will
|
||||
* validate the input inside the UI and ui_act.
|
||||
*
|
||||
* Arguments:
|
||||
* * user - The user to show the matrix input to.
|
||||
* * message - The content of the matrix input, shown in the body of the TGUI window.
|
||||
* * title - The title of the matrix input modal, shown on the top of the TGUI window.
|
||||
* * target - The target where the matrix will be applied to.
|
||||
* * matrix_only - uses a static mode and allows fallback to non tgui. Only use this if you only care about the return value.
|
||||
* * default - The default (or current) value, shown as a placeholder. Users can press refresh with this.
|
||||
* * timeout - The timeout of the matrix input, after which the modal will close and qdel itself. Set to zero for no timeout.
|
||||
*/
|
||||
/proc/tgui_input_colormatrix(mob/user, message, title = "Matrix Recolor", atom/movable/target, list/default = DEFAULT_COLORMATRIX, matrix_only = FALSE, timeout = 10 MINUTES, ui_state = GLOB.tgui_always_state)
|
||||
if (!user)
|
||||
user = usr
|
||||
if (!istype(user))
|
||||
if (istype(user, /client))
|
||||
var/client/client = user
|
||||
user = client.mob
|
||||
else
|
||||
return null
|
||||
|
||||
if (isnull(user.client))
|
||||
return null
|
||||
|
||||
if(!islist(default) || !length(default))
|
||||
default = DEFAULT_COLORMATRIX
|
||||
|
||||
if(length(default) < 12)
|
||||
default.len = 12
|
||||
|
||||
// Client does NOT have tgui_input on and we only want a matrix, or we haven't passed a preview path or object: Returns regular input
|
||||
if(!user.read_preference(/datum/preference/toggle/tgui_input_mode) && matrix_only || (!ispath(target) && !isatom(target)))
|
||||
return color_matrix_picker(user, message, title, "Ok", "Erase", "Cancel", TRUE, timeout, default)
|
||||
var/was_path = ispath(target)
|
||||
var/atom/movable/real_target = was_path ? new target : target
|
||||
var/datum/tgui_input_colormatrix/matrix_input = new(user, message, title, real_target, default, matrix_only, timeout, ui_state, was_path)
|
||||
matrix_input.tgui_interact(user)
|
||||
matrix_input.wait()
|
||||
// We only created it for the preview
|
||||
if(was_path)
|
||||
qdel(real_target)
|
||||
if (matrix_input)
|
||||
. = matrix_input.entry
|
||||
qdel(matrix_input)
|
||||
|
||||
/**
|
||||
* # tgui_input_colormatrix
|
||||
*
|
||||
* Datum used for instantiating and using a TGUI-controlled color matrix input that prompts the user with
|
||||
* a message and has an input for color matrix entry.
|
||||
*/
|
||||
/datum/tgui_input_colormatrix
|
||||
/// Boolean field describing if the tgui_input_colormatrix was closed by the user.
|
||||
var/closed
|
||||
/// The entry that the user has return_typed in.
|
||||
var/entry
|
||||
/// The prompt's body, if any, of the TGUI window.
|
||||
var/message
|
||||
/// The target for our display
|
||||
var/atom/movable/target
|
||||
/// The base color matrix
|
||||
var/list/default
|
||||
/// static mode users can't change
|
||||
var/matrix_only
|
||||
/// our default list should not be edited as it might be a reference
|
||||
var/list/color_matrix_last
|
||||
/// The time at which the number input was created, for displaying timeout progress.
|
||||
var/start_time
|
||||
/// The lifespan of the color matrix input, after which the window will close and delete itself.
|
||||
var/timeout
|
||||
/// The title of the TGUI window
|
||||
var/title
|
||||
/// The TGUI UI state that will be returned in ui_state(). Default: always_state
|
||||
var/datum/tgui_state/state
|
||||
/// Internal var to remember if we only passed a path before
|
||||
var/was_path
|
||||
|
||||
var/activecolor = "#FFFFFF"
|
||||
var/active_mode = COLORMATE_HSV
|
||||
|
||||
var/build_hue = 0
|
||||
var/build_sat = 1
|
||||
var/build_val = 1
|
||||
|
||||
/// Minimum lightness for normal mode
|
||||
var/minimum_normal_lightness = 50
|
||||
/// Minimum lightness for matrix mode, tested using 4 test colors of full red, green, blue, white.
|
||||
var/minimum_matrix_lightness = 75
|
||||
/// Minimum matrix tests that must pass for something to be considered a valid color (see above)
|
||||
var/minimum_matrix_tests = 2
|
||||
/// Temporary messages
|
||||
var/temp
|
||||
|
||||
/datum/tgui_input_colormatrix/New(mob/user, message, title, atom/movable/target, list/default, matrix_only, timeout, ui_state, was_path)
|
||||
src.default = default
|
||||
src.message = message
|
||||
src.target = target
|
||||
src.title = title
|
||||
src.state = ui_state
|
||||
src.was_path = was_path
|
||||
src.matrix_only = matrix_only
|
||||
if(matrix_only)
|
||||
active_mode = COLORMATE_MATRIX
|
||||
if (timeout)
|
||||
src.timeout = timeout
|
||||
start_time = world.time
|
||||
QDEL_IN(src, timeout)
|
||||
color_matrix_last = default.Copy()
|
||||
|
||||
/datum/tgui_input_colormatrix/Destroy(force)
|
||||
SStgui.close_uis(src)
|
||||
state = null
|
||||
target = null
|
||||
return ..()
|
||||
|
||||
/**
|
||||
* Waits for a user's response to the tgui_input_colormatrix's prompt before returning. Returns early if
|
||||
* the window was closed by the user.
|
||||
*/
|
||||
/datum/tgui_input_colormatrix/proc/wait()
|
||||
while (!entry && !closed && !QDELETED(src))
|
||||
stoplag(1)
|
||||
|
||||
/datum/tgui_input_colormatrix/tgui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "ColorMate")
|
||||
ui.set_autoupdate(FALSE) //This might be a bit intensive, better to not update it every few ticks
|
||||
ui.open()
|
||||
|
||||
/datum/tgui_input_colormatrix/tgui_close(mob/user)
|
||||
. = ..()
|
||||
closed = TRUE
|
||||
|
||||
/datum/tgui_input_colormatrix/tgui_state(mob/user)
|
||||
return state
|
||||
|
||||
/datum/tgui_input_colormatrix/tgui_static_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["message"] = message
|
||||
data["title"] = title
|
||||
data["item_name"] = target.name
|
||||
data["item_sprite"] = icon2base64(get_flat_icon(target,dir=SOUTH,no_anim=TRUE))
|
||||
data["matrix_only"] = matrix_only
|
||||
return data
|
||||
|
||||
/datum/tgui_input_colormatrix/tgui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["activemode"] = active_mode
|
||||
data["matrixcolors"] = list(
|
||||
"rr" = color_matrix_last[1],
|
||||
"rg" = color_matrix_last[2],
|
||||
"rb" = color_matrix_last[3],
|
||||
"gr" = color_matrix_last[4],
|
||||
"gg" = color_matrix_last[5],
|
||||
"gb" = color_matrix_last[6],
|
||||
"br" = color_matrix_last[7],
|
||||
"bg" = color_matrix_last[8],
|
||||
"bb" = color_matrix_last[9],
|
||||
"cr" = color_matrix_last[10],
|
||||
"cg" = color_matrix_last[11],
|
||||
"cb" = color_matrix_last[12],
|
||||
)
|
||||
data["buildhue"] = build_hue
|
||||
data["buildsat"] = build_sat
|
||||
data["buildval"] = build_val
|
||||
data["item_preview"] = icon2base64(build_preview(user))
|
||||
if(temp)
|
||||
data["temp"] = temp
|
||||
if(timeout)
|
||||
data["timeout"] = CLAMP01((timeout - (world.time - start_time) - 1 SECONDS) / (timeout - 1 SECONDS))
|
||||
return data
|
||||
|
||||
/datum/tgui_input_colormatrix/tgui_act(action, list/params, datum/tgui/ui)
|
||||
. = ..()
|
||||
if (.)
|
||||
return
|
||||
switch(action)
|
||||
if("switch_modes")
|
||||
active_mode = text2num(params["mode"])
|
||||
return TRUE
|
||||
if("choose_color")
|
||||
var/chosen_color = tgui_color_picker(ui.user, "Choose a color: ", "[title] colour picking", activecolor)
|
||||
if(chosen_color)
|
||||
activecolor = chosen_color
|
||||
return TRUE
|
||||
if("paint")
|
||||
if(!do_paint(ui.user, !was_path))
|
||||
return TRUE
|
||||
set_entry(color_matrix_last)
|
||||
temp = "Painted Successfully!"
|
||||
closed = TRUE
|
||||
SStgui.close_uis(src)
|
||||
return TRUE
|
||||
if("drop")
|
||||
temp = ""
|
||||
closed = TRUE
|
||||
SStgui.close_uis(src)
|
||||
return TRUE
|
||||
if("clear")
|
||||
target.remove_atom_colour(FIXED_COLOUR_PRIORITY)
|
||||
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
|
||||
temp = "Cleared Successfully!"
|
||||
color_matrix_last = DEFAULT_COLORMATRIX
|
||||
return TRUE
|
||||
if("set_matrix_color")
|
||||
color_matrix_last[params["color"]] = params["value"]
|
||||
return TRUE
|
||||
if("set_matrix_string")
|
||||
if(params["value"])
|
||||
var/list/colours = splittext(params["value"], ",")
|
||||
if(length(colours) > 12)
|
||||
colours.Cut(13)
|
||||
for(var/i = 1, i <= length(colours), i++)
|
||||
var/number = text2num(colours[i])
|
||||
if(isnum(number))
|
||||
color_matrix_last[i] = clamp(number, -10, 10)
|
||||
return TRUE
|
||||
if("set_hue")
|
||||
build_hue = clamp(text2num(params["buildhue"]), 0, 360)
|
||||
return TRUE
|
||||
if("set_sat")
|
||||
build_sat = clamp(text2num(params["buildsat"]), -10, 10)
|
||||
return TRUE
|
||||
if("set_val")
|
||||
build_val = clamp(text2num(params["buildval"]), -10, 10)
|
||||
return TRUE
|
||||
|
||||
/datum/tgui_input_colormatrix/proc/set_entry(entry)
|
||||
src.entry = entry
|
||||
|
||||
/datum/tgui_input_colormatrix/proc/do_paint(mob/user, apply)
|
||||
var/color_to_use
|
||||
switch(active_mode)
|
||||
if(COLORMATE_TINT)
|
||||
color_to_use = activecolor
|
||||
if(COLORMATE_MATRIX)
|
||||
color_to_use = rgb_construct_color_matrix(
|
||||
text2num(color_matrix_last[1]),
|
||||
text2num(color_matrix_last[2]),
|
||||
text2num(color_matrix_last[3]),
|
||||
text2num(color_matrix_last[4]),
|
||||
text2num(color_matrix_last[5]),
|
||||
text2num(color_matrix_last[6]),
|
||||
text2num(color_matrix_last[7]),
|
||||
text2num(color_matrix_last[8]),
|
||||
text2num(color_matrix_last[9]),
|
||||
text2num(color_matrix_last[10]),
|
||||
text2num(color_matrix_last[11]),
|
||||
text2num(color_matrix_last[12]),
|
||||
)
|
||||
if(COLORMATE_HSV)
|
||||
color_to_use = color_matrix_hsv(build_hue, build_sat, build_val)
|
||||
color_matrix_last = color_to_use
|
||||
if(!color_to_use || !check_valid_color(color_to_use, user))
|
||||
temp = "Invalid color!"
|
||||
return FALSE
|
||||
if(apply)
|
||||
target.add_atom_colour(color_to_use, FIXED_COLOUR_PRIORITY)
|
||||
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
|
||||
if(isanimal(target))
|
||||
var/mob/living/simple_mob/M = target
|
||||
M.has_recoloured = TRUE
|
||||
if(isrobot(target))
|
||||
var/mob/living/silicon/robot/R = target
|
||||
R.has_recoloured = TRUE
|
||||
return TRUE
|
||||
|
||||
/// Produces the preview image of the item, used in the UI, the way the color is not stacking is a sin.
|
||||
/datum/tgui_input_colormatrix/proc/build_preview(mob/user)
|
||||
if(target) //sanity
|
||||
var/list/cm
|
||||
switch(active_mode)
|
||||
if(COLORMATE_MATRIX)
|
||||
cm = rgb_construct_color_matrix(
|
||||
text2num(color_matrix_last[1]),
|
||||
text2num(color_matrix_last[2]),
|
||||
text2num(color_matrix_last[3]),
|
||||
text2num(color_matrix_last[4]),
|
||||
text2num(color_matrix_last[5]),
|
||||
text2num(color_matrix_last[6]),
|
||||
text2num(color_matrix_last[7]),
|
||||
text2num(color_matrix_last[8]),
|
||||
text2num(color_matrix_last[9]),
|
||||
text2num(color_matrix_last[10]),
|
||||
text2num(color_matrix_last[11]),
|
||||
text2num(color_matrix_last[12]),
|
||||
)
|
||||
if(!check_valid_color(cm, user))
|
||||
return get_flat_icon(target, dir=SOUTH, no_anim=TRUE)
|
||||
|
||||
if(COLORMATE_TINT)
|
||||
if(!check_valid_color(activecolor, user))
|
||||
return get_flat_icon(target, dir=SOUTH, no_anim=TRUE)
|
||||
|
||||
if(COLORMATE_HSV)
|
||||
cm = color_matrix_hsv(build_hue, build_sat, build_val)
|
||||
color_matrix_last = cm
|
||||
if(!check_valid_color(cm, user))
|
||||
return get_flat_icon(target, dir=SOUTH, no_anim=TRUE)
|
||||
|
||||
var/cur_color = target.color
|
||||
target.color = null
|
||||
target.color = (active_mode == COLORMATE_TINT ? activecolor : cm)
|
||||
var/icon/preview = get_flat_icon(target, dir=SOUTH, no_anim=TRUE)
|
||||
target.color = cur_color
|
||||
temp = ""
|
||||
|
||||
. = preview
|
||||
|
||||
/datum/tgui_input_colormatrix/proc/check_valid_color(list/cm, mob/user)
|
||||
if(!islist(cm)) // normal
|
||||
var/list/HSV = ReadHSV(RGBtoHSV(cm))
|
||||
if(HSV[3] < minimum_normal_lightness)
|
||||
temp = "[cm] is too dark (Minimum lightness: [minimum_normal_lightness])"
|
||||
return FALSE
|
||||
return TRUE
|
||||
else // matrix
|
||||
// We test using full red, green, blue, and white
|
||||
// A predefined number of them must pass to be considered valid
|
||||
var/passed = 0
|
||||
#define COLORTEST(thestring, thematrix) passed += (ReadHSV(RGBtoHSV(RGBMatrixTransform(thestring, thematrix)))[3] >= minimum_matrix_lightness)
|
||||
COLORTEST("FF0000", cm)
|
||||
COLORTEST("00FF00", cm)
|
||||
COLORTEST("0000FF", cm)
|
||||
COLORTEST("FFFFFF", cm)
|
||||
#undef COLORTEST
|
||||
if(passed < minimum_matrix_tests)
|
||||
temp = "Matrix is too dark. (passed [passed] out of [minimum_matrix_tests] required tests. Minimum lightness: [minimum_matrix_lightness])."
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -1,14 +1,3 @@
|
||||
/atom/movable/alert/open_ticket
|
||||
/atom/movable/screen/alert/open_ticket
|
||||
icon = 'modular_chomp/icons/logo.dmi'
|
||||
name = "Admin Chat Request"
|
||||
desc = "A Administrator would like to chat with you. \
|
||||
Click here to begin."
|
||||
icon_state = "32x32"
|
||||
|
||||
/atom/movable/alert/open_ticket/Click()
|
||||
if(!usr || !usr.client) return
|
||||
|
||||
// Open a new chat with the user
|
||||
var/datum/ticket_chat/TC = new()
|
||||
TC.T = usr.client.current_ticket
|
||||
TC.tgui_interact(usr.client.mob)
|
||||
|
||||
@@ -6,6 +6,7 @@ import {
|
||||
Image,
|
||||
NoticeBox,
|
||||
Section,
|
||||
Stack,
|
||||
Table,
|
||||
Tabs,
|
||||
} from 'tgui-core/components';
|
||||
@@ -17,7 +18,16 @@ import type { Data } from './types';
|
||||
export const ColorMate = (props) => {
|
||||
const { act, data } = useBackend<Data>();
|
||||
|
||||
const { activemode, temp, item } = data;
|
||||
const {
|
||||
activemode,
|
||||
temp,
|
||||
item_name,
|
||||
item_sprite,
|
||||
item_preview,
|
||||
title,
|
||||
message,
|
||||
matrix_only,
|
||||
} = data;
|
||||
|
||||
const tab: React.JSX.Element[] = [];
|
||||
|
||||
@@ -25,95 +35,128 @@ export const ColorMate = (props) => {
|
||||
tab[2] = <ColorMateHSV />;
|
||||
tab[3] = <ColorMateMatrix />;
|
||||
|
||||
const height = 720 + (matrix_only ? -20 : 0) + (message ? 20 : 0);
|
||||
|
||||
return (
|
||||
<Window width={980} height={720}>
|
||||
<Window title={title} width={980} height={height}>
|
||||
<Window.Content overflow="auto">
|
||||
<Section>
|
||||
{temp ? <NoticeBox>{temp}</NoticeBox> : null}
|
||||
{item && Object.keys(item).length ? (
|
||||
<>
|
||||
<Table>
|
||||
<Table.Cell width="50%">
|
||||
<Section>
|
||||
<center>Item:</center>
|
||||
<Image
|
||||
src={`data:image/jpeg;base64,${item.sprite}`}
|
||||
style={{
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
}}
|
||||
/>
|
||||
</Section>
|
||||
</Table.Cell>
|
||||
<Table.Cell>
|
||||
<Section>
|
||||
<center>Preview:</center>
|
||||
<Image
|
||||
src={`data:image/jpeg;base64,${item.preview}`}
|
||||
style={{
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
}}
|
||||
/>
|
||||
</Section>
|
||||
</Table.Cell>
|
||||
</Table>
|
||||
<Tabs fluid>
|
||||
<Tabs.Tab
|
||||
key="1"
|
||||
selected={activemode === 1}
|
||||
onClick={() =>
|
||||
act('switch_modes', {
|
||||
mode: 1,
|
||||
})
|
||||
}
|
||||
>
|
||||
Tint coloring (Simple)
|
||||
</Tabs.Tab>
|
||||
<Tabs.Tab
|
||||
key="2"
|
||||
selected={activemode === 2}
|
||||
onClick={() =>
|
||||
act('switch_modes', {
|
||||
mode: 2,
|
||||
})
|
||||
}
|
||||
>
|
||||
HSV coloring (Normal)
|
||||
</Tabs.Tab>
|
||||
<Tabs.Tab
|
||||
key="3"
|
||||
selected={activemode === 3}
|
||||
onClick={() =>
|
||||
act('switch_modes', {
|
||||
mode: 3,
|
||||
})
|
||||
}
|
||||
>
|
||||
Matrix coloring (Advanced)
|
||||
</Tabs.Tab>
|
||||
</Tabs>
|
||||
<center>Coloring: {item.name}</center>
|
||||
<Table mt={1}>
|
||||
<Table.Cell width="33%">
|
||||
<Button fluid icon="fill" onClick={() => act('paint')}>
|
||||
Paint
|
||||
</Button>
|
||||
<Button fluid icon="eraser" onClick={() => act('clear')}>
|
||||
Clear
|
||||
</Button>
|
||||
<Button fluid icon="eject" onClick={() => act('drop')}>
|
||||
Eject
|
||||
</Button>
|
||||
</Table.Cell>
|
||||
<Table.Cell width="66%">
|
||||
{tab[activemode] || <Box textColor="red">Error</Box>}
|
||||
</Table.Cell>
|
||||
</Table>
|
||||
</>
|
||||
) : (
|
||||
<center>No item inserted.</center>
|
||||
)}
|
||||
<Section fill>
|
||||
<Stack vertical>
|
||||
{!!temp && (
|
||||
<Stack.Item>
|
||||
<NoticeBox>{temp}</NoticeBox>
|
||||
</Stack.Item>
|
||||
)}
|
||||
<Stack.Item>
|
||||
<Box>{message}</Box>
|
||||
</Stack.Item>
|
||||
<Stack.Item>
|
||||
{item_name ? (
|
||||
<>
|
||||
<Table>
|
||||
<Table.Cell width="50%">
|
||||
<Section>
|
||||
<center>Item:</center>
|
||||
<Image
|
||||
src={`data:image/jpeg;base64,${item_sprite}`}
|
||||
style={{
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
}}
|
||||
/>
|
||||
</Section>
|
||||
</Table.Cell>
|
||||
<Table.Cell>
|
||||
<Section>
|
||||
<center>Preview:</center>
|
||||
<Image
|
||||
src={`data:image/jpeg;base64,${item_preview}`}
|
||||
style={{
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
}}
|
||||
/>
|
||||
</Section>
|
||||
</Table.Cell>
|
||||
</Table>
|
||||
{!matrix_only && (
|
||||
<Tabs fluid>
|
||||
<Tabs.Tab
|
||||
key="1"
|
||||
selected={activemode === 1}
|
||||
onClick={() =>
|
||||
act('switch_modes', {
|
||||
mode: 1,
|
||||
})
|
||||
}
|
||||
>
|
||||
Tint coloring (Simple)
|
||||
</Tabs.Tab>
|
||||
<Tabs.Tab
|
||||
key="2"
|
||||
selected={activemode === 2}
|
||||
onClick={() =>
|
||||
act('switch_modes', {
|
||||
mode: 2,
|
||||
})
|
||||
}
|
||||
>
|
||||
HSV coloring (Normal)
|
||||
</Tabs.Tab>
|
||||
<Tabs.Tab
|
||||
key="3"
|
||||
selected={activemode === 3}
|
||||
onClick={() =>
|
||||
act('switch_modes', {
|
||||
mode: 3,
|
||||
})
|
||||
}
|
||||
>
|
||||
Matrix coloring (Advanced)
|
||||
</Tabs.Tab>
|
||||
</Tabs>
|
||||
)}
|
||||
<center>Coloring: {item_name}</center>
|
||||
<Table mt={1}>
|
||||
<Table.Cell width="33%">
|
||||
<Button.Confirm
|
||||
fluid
|
||||
icon="fill"
|
||||
confirmIcon="fill"
|
||||
confirmContent="Confirm Paint?"
|
||||
onClick={() => act('paint')}
|
||||
>
|
||||
Paint
|
||||
</Button.Confirm>
|
||||
<Button.Confirm
|
||||
fluid
|
||||
icon="eraser"
|
||||
confirmIcon="eraser"
|
||||
confirmContent="Confirm Clear?"
|
||||
onClick={() => act('clear')}
|
||||
>
|
||||
Clear
|
||||
</Button.Confirm>
|
||||
<Button.Confirm
|
||||
fluid
|
||||
icon="eject"
|
||||
confirmIcon="eject"
|
||||
confirmContent="Confirm Eject?"
|
||||
onClick={() => act('drop')}
|
||||
>
|
||||
Eject
|
||||
</Button.Confirm>
|
||||
</Table.Cell>
|
||||
<Table.Cell width="66%">
|
||||
{tab[activemode] || <Box textColor="red">Error</Box>}
|
||||
</Table.Cell>
|
||||
</Table>
|
||||
</>
|
||||
) : (
|
||||
<center>No item inserted.</center>
|
||||
)}
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
</Section>
|
||||
</Window.Content>
|
||||
</Window>
|
||||
|
||||
@@ -18,5 +18,10 @@ export type Data = {
|
||||
buildsat: number;
|
||||
buildval: number;
|
||||
temp: string | null;
|
||||
item: { name: string; sprite: string; preview: string } | null;
|
||||
item_name: string | null;
|
||||
item_sprite: string | null;
|
||||
item_preview: string | null;
|
||||
message?: string;
|
||||
title?: string;
|
||||
matrix_only?: number;
|
||||
};
|
||||
|
||||
@@ -547,7 +547,6 @@
|
||||
#include "code\datums\chat_message.dm"
|
||||
#include "code\datums\chat_payload.dm"
|
||||
#include "code\datums\cogbar.dm"
|
||||
#include "code\datums\colormate.dm"
|
||||
#include "code\datums\datacore.dm"
|
||||
#include "code\datums\datum.dm"
|
||||
#include "code\datums\datumvars.dm"
|
||||
@@ -4767,6 +4766,7 @@
|
||||
#include "code\modules\tgui_input\checkboxes.dm"
|
||||
#include "code\modules\tgui_input\color.dm"
|
||||
#include "code\modules\tgui_input\list.dm"
|
||||
#include "code\modules\tgui_input\matrix.dm"
|
||||
#include "code\modules\tgui_input\number.dm"
|
||||
#include "code\modules\tgui_input\text.dm"
|
||||
#include "code\modules\tgui_input\say_modal\modal.dm"
|
||||
|
||||
Reference in New Issue
Block a user