[MIRROR] end of file Fix (#10355)

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-03-11 09:58:14 -07:00
committed by GitHub
parent 2af001e7e5
commit 65f21fb1d3
472 changed files with 543 additions and 558 deletions

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@@ -10,4 +10,4 @@
/mob/proc/changeling_engorgedglands()
src.mind.changeling.chem_storage += 30
src.mind.changeling.chem_recharge_rate *= 2
return 1
return 1

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@@ -17,4 +17,4 @@
spawn(rand(300,600))
if(T) T.hallucination += 400
feedback_add_details("changeling_powers","HS")
return 1
return 1

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@@ -1 +1 @@
//placeholder for holiday stuff
//placeholder for holiday stuff

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@@ -1 +1 @@
//placeholder for holiday stuff
//placeholder for holiday stuff

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@@ -3,4 +3,4 @@
config_tag = "extended"
required_players = 0
round_description = "Just have fun and role-play!"
extended_round_description = "There are no antagonists during extended, unless an admin decides to be cheeky. Just play your character, mess around with your job, and have fun."
extended_round_description = "There are no antagonists during extended, unless an admin decides to be cheeky. Just play your character, mess around with your job, and have fun."

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@@ -16,4 +16,4 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
colony of sizable population and considerable wealth causes it to often be the target of various \
attempts of robbery, fraud and other malicious actions."
end_on_antag_death = 0
antag_tags = list(MODE_RAIDER)
antag_tags = list(MODE_RAIDER)

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@@ -10,4 +10,4 @@
required_enemies = 2 // Bit pointless if there is only one, since its basically traitor.
end_on_antag_death = 0
antag_scaling_coeff = 5
antag_tags = list(MODE_INFILTRATOR)
antag_tags = list(MODE_INFILTRATOR)

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@@ -10,4 +10,4 @@
/datum/malf_research_ability/process(var/time = 0)
invested += time
if(invested >= price)
unlocked = 1
unlocked = 1

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@@ -109,5 +109,3 @@
ticker.station_explosion_cinematic(0,null)
if(ticker.mode)
ticker.mode:station_was_nuked = 1

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@@ -9,4 +9,4 @@
end_on_antag_death = 1
antag_tags = list(MODE_TECHNOMANCER, MODE_CULTIST)
require_all_templates = 1
votable = 1
votable = 1

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@@ -13,4 +13,4 @@
/datum/game_mode/infestation/create_antagonists()
// Two of the three.
antag_tags -= pick(antag_tags)
..()
..()

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@@ -9,4 +9,4 @@
end_on_antag_death = 0
antag_tags = list(MODE_NINJA, MODE_AUTOTRAITOR)
round_autoantag = 1
require_all_templates = 1
require_all_templates = 1

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@@ -9,4 +9,4 @@
end_on_antag_death = 0
antag_tags = list(MODE_TECHNOMANCER, MODE_CHANGELING)
require_all_templates = 1
votable = 1
votable = 1

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@@ -9,4 +9,4 @@
end_on_antag_death = 1
antag_tags = list(MODE_REVOLUTIONARY, MODE_LOYALIST, MODE_CULTIST)
require_all_templates = 1
votable = 0
votable = 0

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@@ -9,4 +9,4 @@
end_on_antag_death = 0
antag_tags = list(MODE_TECHNOMANCER, MODE_NINJA)
require_all_templates = 1
votable = 1
votable = 1

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@@ -14,4 +14,4 @@
required_enemies = 1
end_on_antag_death = 0
antag_tags = list(MODE_NINJA)
votable = 0
votable = 0

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@@ -37,4 +37,4 @@
cost = 100
obj_path = null //TODO
one_use_only = 1
*/
*/

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@@ -8,4 +8,4 @@
name = "Explosive Implant"
desc = "A hidden implant which will explode if it hears a passphrase."
cost = 150
obj_path = /obj/item/storage/box/syndie_kit/imp_explosive
obj_path = /obj/item/storage/box/syndie_kit/imp_explosive

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@@ -51,4 +51,4 @@
desc = "This preset includes many Aspect functions, such as Aspect Aura, Aspect Bolt, Aspect Cloud, Aspect Weapon, etc, as well as \
cheap functions beloning to each aspect, for the purposes of combining with an aspect function. This allows you to be \
very flexable, however functions made from aspect functions tend to be weaker due to this. Not recommended for beginners."
cost = 600
cost = 600

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@@ -20,4 +20,4 @@
var/mob/living/target = hit_atom
target.remove_modifiers_of_type(/datum/modifier/technomancer)
user.adjust_instability(10)
qdel(src)
qdel(src)

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@@ -27,4 +27,4 @@
check_armour = "melee"
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
hitsound_wall = 'sound/weapons/effects/searwall.ogg'

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@@ -17,4 +17,4 @@
instability_per_shot = 6
cooldown = 10
pre_shot_delay = 0
fire_sound = 'sound/effects/supermatter.ogg'
fire_sound = 'sound/effects/supermatter.ogg'

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@@ -20,4 +20,4 @@
/obj/item/projectile/beam/chain_lightning/lesser
bounces = 2
power = 20
power = 20

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@@ -39,4 +39,4 @@
H.electrocute_act(power, src, H.get_siemens_coefficient_organ(affected), affected, 0)
else
target_mob.electrocute_act(power, src, 0.75, BP_TORSO)
return 1
return 1

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@@ -30,4 +30,4 @@
/obj/effect/temporary_effect/fire_blast/Destroy()
explosion(get_turf(src), -1, 1, 2, 5, adminlog = 1)
..()
..()