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[MIRROR] end of file Fix (#10355)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -10,4 +10,4 @@
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/mob/proc/changeling_engorgedglands()
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src.mind.changeling.chem_storage += 30
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src.mind.changeling.chem_recharge_rate *= 2
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return 1
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return 1
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@@ -17,4 +17,4 @@
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spawn(rand(300,600))
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if(T) T.hallucination += 400
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feedback_add_details("changeling_powers","HS")
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return 1
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return 1
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@@ -1 +1 @@
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//placeholder for holiday stuff
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//placeholder for holiday stuff
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@@ -1 +1 @@
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//placeholder for holiday stuff
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//placeholder for holiday stuff
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@@ -3,4 +3,4 @@
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config_tag = "extended"
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required_players = 0
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round_description = "Just have fun and role-play!"
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extended_round_description = "There are no antagonists during extended, unless an admin decides to be cheeky. Just play your character, mess around with your job, and have fun."
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extended_round_description = "There are no antagonists during extended, unless an admin decides to be cheeky. Just play your character, mess around with your job, and have fun."
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@@ -16,4 +16,4 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
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colony of sizable population and considerable wealth causes it to often be the target of various \
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attempts of robbery, fraud and other malicious actions."
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end_on_antag_death = 0
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antag_tags = list(MODE_RAIDER)
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antag_tags = list(MODE_RAIDER)
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@@ -10,4 +10,4 @@
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required_enemies = 2 // Bit pointless if there is only one, since its basically traitor.
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end_on_antag_death = 0
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antag_scaling_coeff = 5
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antag_tags = list(MODE_INFILTRATOR)
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antag_tags = list(MODE_INFILTRATOR)
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@@ -10,4 +10,4 @@
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/datum/malf_research_ability/process(var/time = 0)
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invested += time
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if(invested >= price)
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unlocked = 1
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unlocked = 1
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@@ -109,5 +109,3 @@
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ticker.station_explosion_cinematic(0,null)
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if(ticker.mode)
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ticker.mode:station_was_nuked = 1
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@@ -9,4 +9,4 @@
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end_on_antag_death = 1
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antag_tags = list(MODE_TECHNOMANCER, MODE_CULTIST)
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require_all_templates = 1
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votable = 1
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votable = 1
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@@ -13,4 +13,4 @@
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/datum/game_mode/infestation/create_antagonists()
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// Two of the three.
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antag_tags -= pick(antag_tags)
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..()
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..()
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@@ -9,4 +9,4 @@
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end_on_antag_death = 0
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antag_tags = list(MODE_NINJA, MODE_AUTOTRAITOR)
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round_autoantag = 1
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require_all_templates = 1
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require_all_templates = 1
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@@ -9,4 +9,4 @@
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end_on_antag_death = 0
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antag_tags = list(MODE_TECHNOMANCER, MODE_CHANGELING)
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require_all_templates = 1
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votable = 1
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votable = 1
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@@ -9,4 +9,4 @@
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end_on_antag_death = 1
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antag_tags = list(MODE_REVOLUTIONARY, MODE_LOYALIST, MODE_CULTIST)
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require_all_templates = 1
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votable = 0
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votable = 0
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@@ -9,4 +9,4 @@
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end_on_antag_death = 0
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antag_tags = list(MODE_TECHNOMANCER, MODE_NINJA)
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require_all_templates = 1
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votable = 1
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votable = 1
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@@ -14,4 +14,4 @@
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required_enemies = 1
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end_on_antag_death = 0
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antag_tags = list(MODE_NINJA)
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votable = 0
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votable = 0
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@@ -37,4 +37,4 @@
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cost = 100
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obj_path = null //TODO
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one_use_only = 1
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*/
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*/
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@@ -8,4 +8,4 @@
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name = "Explosive Implant"
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desc = "A hidden implant which will explode if it hears a passphrase."
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cost = 150
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obj_path = /obj/item/storage/box/syndie_kit/imp_explosive
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obj_path = /obj/item/storage/box/syndie_kit/imp_explosive
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@@ -51,4 +51,4 @@
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desc = "This preset includes many Aspect functions, such as Aspect Aura, Aspect Bolt, Aspect Cloud, Aspect Weapon, etc, as well as \
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cheap functions beloning to each aspect, for the purposes of combining with an aspect function. This allows you to be \
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very flexable, however functions made from aspect functions tend to be weaker due to this. Not recommended for beginners."
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cost = 600
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cost = 600
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@@ -20,4 +20,4 @@
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var/mob/living/target = hit_atom
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target.remove_modifiers_of_type(/datum/modifier/technomancer)
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user.adjust_instability(10)
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qdel(src)
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qdel(src)
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@@ -27,4 +27,4 @@
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check_armour = "melee"
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impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
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hitsound_wall = 'sound/weapons/effects/searwall.ogg'
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hitsound_wall = 'sound/weapons/effects/searwall.ogg'
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@@ -17,4 +17,4 @@
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instability_per_shot = 6
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cooldown = 10
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pre_shot_delay = 0
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fire_sound = 'sound/effects/supermatter.ogg'
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fire_sound = 'sound/effects/supermatter.ogg'
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@@ -20,4 +20,4 @@
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/obj/item/projectile/beam/chain_lightning/lesser
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bounces = 2
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power = 20
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power = 20
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@@ -39,4 +39,4 @@
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H.electrocute_act(power, src, H.get_siemens_coefficient_organ(affected), affected, 0)
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else
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target_mob.electrocute_act(power, src, 0.75, BP_TORSO)
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return 1
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return 1
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@@ -30,4 +30,4 @@
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/obj/effect/temporary_effect/fire_blast/Destroy()
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explosion(get_turf(src), -1, 1, 2, 5, adminlog = 1)
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..()
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..()
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