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[MIRROR] end of file Fix (#10355)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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65f21fb1d3
@@ -145,4 +145,4 @@
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icon_state = "impact_ratmining"
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light_range = 2
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light_power = 0.5
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light_color = "#77A6E1"
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light_color = "#77A6E1"
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@@ -166,4 +166,4 @@
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firemodes = list(
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="nucgunstun", charge_cost = 240),
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="nucgunkill", charge_cost = 480),
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)
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)
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@@ -20,4 +20,4 @@
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icon_state = "[initial(icon_state)]-empty"
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/obj/item/gun/projectile/caseless/prototype/loaded
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magazine_type = /obj/item/ammo_magazine/m5mmcaseless
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magazine_type = /obj/item/ammo_magazine/m5mmcaseless
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@@ -33,4 +33,4 @@
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..()
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if(blocked < 2)
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if(istype(target, /obj/item/reagent_containers/food) || istype(target, /obj/item/slime_extract))
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reagents.trans_to_obj(target, reagent_amount)
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reagents.trans_to_obj(target, reagent_amount)
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@@ -16,4 +16,3 @@
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ammo_type = /obj/item/ammo_casing/a380
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max_ammo = 8
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multiple_sprites = 1
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@@ -63,4 +63,3 @@
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The semi-automatic revolving mechanism offers no real advantage, but some colonists swear by it. \
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Uses .44 magnum revolver rounds."
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icon_state = "vintagerevolvingrifle"
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@@ -103,4 +103,4 @@
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damage = 17
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armor_penetration = 10
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range_step = 5 //controls damage falloff with distance. projectiles lose a "pellet" each time they travel this distance. Can be a non-integer.
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pellets = 1
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pellets = 1
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