Revisiting my first commits.

Updated ashtray to actually accept cig butts and crush lit cigs properly.
Applied random transform to cig butts, and made fingerprints from original cig carry over.
This commit is contained in:
Chinsky
2013-12-18 12:02:20 +04:00
parent 0074452f29
commit 65fa11d496
2 changed files with 43 additions and 39 deletions

View File

@@ -17,35 +17,34 @@
/obj/item/ashtray/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (health < 1)
return
if (istype(W,/obj/item/clothing/mask/cigarette) || istype(W, /obj/item/weapon/match))
if(user)
if (contents.len >= max_butts)
user << "This ashtray is full."
return
user.u_equip(W)
W.loc = src
if ((user.client && user.s_active != src))
user.client.screen -= W
if (istype(W,/obj/item/weapon/cigbutt) || istype(W,/obj/item/clothing/mask/cigarette) || istype(W, /obj/item/weapon/match))
if (contents.len >= max_butts)
user << "This ashtray is full."
return
user.u_equip(W)
W.loc = src
if (istype(W,/obj/item/clothing/mask/cigarette))
var/obj/item/clothing/mask/cigarette/cig = W
if (cig.lit == 1)
src.visible_message("[user] crushes [cig] in [src], putting it out.")
cig.smoketime = 0
processing_objects.Remove(cig)
var/obj/item/butt = new cig.type_butt(src)
cig.transfer_fingerprints_to(butt)
del(cig)
else if (cig.lit == 0)
if(istype(cig, /obj/item/weapon/match))
user << "You place [cig] in [src] without even lighting it. Why would you do that?"
else
user << "You place [cig] in [src] without even smoking it. Why would you do that?"
else if (cig.lit == -1)
src.visible_message("[user] places [cig] in [src].")
user.update_inv_l_hand()
user.update_inv_r_hand()
add_fingerprint(user)
if (contents.len == max_butts)
icon_state = icon_full
desc = empty_desc + " It's stuffed full."
else if (contents.len > max_butts/2)
icon_state = icon_half
desc = empty_desc + " It's half-filled."
user << "You place [cig] in [src] without even smoking it. Why would you do that?"
src.visible_message("[user] places [W] in [src].")
user.update_inv_l_hand()
user.update_inv_r_hand()
add_fingerprint(user)
if (contents.len == max_butts)
icon_state = icon_full
desc = empty_desc + " It's stuffed full."
else if (contents.len > max_butts/2)
icon_state = icon_half
desc = empty_desc + " It's half-filled."
else
health = max(0,health - W.force)
user << "You hit [src] with [W]."
@@ -62,7 +61,6 @@
if (contents.len)
src.visible_message("\red [src] slams into [hit_atom] spilling its contents!")
for (var/obj/item/clothing/mask/cigarette/O in contents)
contents -= O
O.loc = src.loc
icon_state = icon_empty
return ..()
@@ -70,7 +68,6 @@
/obj/item/ashtray/proc/die()
src.visible_message("\red [src] shatters spilling its contents!")
for (var/obj/item/clothing/mask/cigarette/O in contents)
contents -= O
O.loc = src.loc
icon_state = icon_broken