mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Revisiting my first commits.
Updated ashtray to actually accept cig butts and crush lit cigs properly. Applied random transform to cig butts, and made fingerprints from original cig carry over.
This commit is contained in:
@@ -17,35 +17,34 @@
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/obj/item/ashtray/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (health < 1)
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return
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if (istype(W,/obj/item/clothing/mask/cigarette) || istype(W, /obj/item/weapon/match))
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if(user)
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if (contents.len >= max_butts)
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user << "This ashtray is full."
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return
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user.u_equip(W)
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W.loc = src
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if ((user.client && user.s_active != src))
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user.client.screen -= W
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if (istype(W,/obj/item/weapon/cigbutt) || istype(W,/obj/item/clothing/mask/cigarette) || istype(W, /obj/item/weapon/match))
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if (contents.len >= max_butts)
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user << "This ashtray is full."
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return
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user.u_equip(W)
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W.loc = src
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if (istype(W,/obj/item/clothing/mask/cigarette))
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var/obj/item/clothing/mask/cigarette/cig = W
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if (cig.lit == 1)
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src.visible_message("[user] crushes [cig] in [src], putting it out.")
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cig.smoketime = 0
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processing_objects.Remove(cig)
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var/obj/item/butt = new cig.type_butt(src)
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cig.transfer_fingerprints_to(butt)
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del(cig)
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else if (cig.lit == 0)
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if(istype(cig, /obj/item/weapon/match))
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user << "You place [cig] in [src] without even lighting it. Why would you do that?"
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else
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user << "You place [cig] in [src] without even smoking it. Why would you do that?"
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else if (cig.lit == -1)
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src.visible_message("[user] places [cig] in [src].")
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user.update_inv_l_hand()
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user.update_inv_r_hand()
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add_fingerprint(user)
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if (contents.len == max_butts)
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icon_state = icon_full
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desc = empty_desc + " It's stuffed full."
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else if (contents.len > max_butts/2)
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icon_state = icon_half
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desc = empty_desc + " It's half-filled."
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user << "You place [cig] in [src] without even smoking it. Why would you do that?"
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src.visible_message("[user] places [W] in [src].")
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user.update_inv_l_hand()
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user.update_inv_r_hand()
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add_fingerprint(user)
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if (contents.len == max_butts)
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icon_state = icon_full
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desc = empty_desc + " It's stuffed full."
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else if (contents.len > max_butts/2)
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icon_state = icon_half
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desc = empty_desc + " It's half-filled."
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else
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health = max(0,health - W.force)
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user << "You hit [src] with [W]."
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@@ -62,7 +61,6 @@
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if (contents.len)
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src.visible_message("\red [src] slams into [hit_atom] spilling its contents!")
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for (var/obj/item/clothing/mask/cigarette/O in contents)
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contents -= O
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O.loc = src.loc
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icon_state = icon_empty
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return ..()
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@@ -70,7 +68,6 @@
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/obj/item/ashtray/proc/die()
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src.visible_message("\red [src] shatters spilling its contents!")
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for (var/obj/item/clothing/mask/cigarette/O in contents)
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contents -= O
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O.loc = src.loc
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icon_state = icon_broken
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