mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-02 13:34:49 +00:00
Adds Borer bantype, halves borer resist time, comments out Devour Brain verb, expands borer welcome text.
This commit is contained in:
@@ -411,11 +411,7 @@
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var/mob/living/simple_animal/borer/roundstart/B = new(target_host)
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var/mob/living/simple_animal/borer/roundstart/B = new(target_host)
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player.current = B
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B.transfer_personality(player)
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B.mind = player
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B.key = player.key
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player.assigned_role = "Cortical Borer"
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player.special_role = "Cortical Borer"
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B.host = target_host
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B.host = target_host
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B.host_brain.name = target_host.name
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B.host_brain.name = target_host.name
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@@ -424,10 +420,6 @@
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var/datum/organ/external/head = target_host.get_organ("head")
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var/datum/organ/external/head = target_host.get_organ("head")
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head.implants += B
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head.implants += B
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player.current << "\blue <b>You are a cortical borer!</b> You are a brain slug that worms its way \
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into the head of its victim, lurking out of sight until it needs to take control."
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player.current << "You can speak to your victim with <b>say</b>, to other borers with <b>say ;</b>, and use your Alien tab for abilities."
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if(!config.objectives_disabled)
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if(!config.objectives_disabled)
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player.objectives += new /datum/objective/borer_survive()
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player.objectives += new /datum/objective/borer_survive()
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player.objectives += new /datum/objective/borer_reproduce()
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player.objectives += new /datum/objective/borer_reproduce()
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@@ -643,6 +643,12 @@
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else
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else
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jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Dionaea;jobban4=\ref[M]'>Dionaea</a></td>"
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jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Dionaea;jobban4=\ref[M]'>Dionaea</a></td>"
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if(jobban_isbanned(M, "Borer"))
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jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Borer;jobban4=\ref[M]'><font color=red>Borer</font></a></td>"
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else
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jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Borer;jobban4=\ref[M]'>Borer</a></td>"
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jobs += "</tr></table>"
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jobs += "</tr></table>"
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@@ -490,17 +490,17 @@
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var/mob/living/simple_animal/borer/B = src.loc
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var/mob/living/simple_animal/borer/B = src.loc
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var/mob/living/captive_brain/H = src
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var/mob/living/captive_brain/H = src
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H << "\red <B>You begin doggedly resisting the parasite's control (this will take approximately sixty seconds).</B>"
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H << "<span class='danger'>You begin doggedly resisting the parasite's control (this will take approximately sixty seconds).</span>"
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B.host << "\red <B>You feel the captive mind of [src] begin to resist your control.</B>"
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B.host << "<span class='danger'>You feel the captive mind of [src] begin to resist your control.</span>"
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spawn(rand(400,500)+B.host.brainloss)
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spawn(rand(200,250)+B.host.brainloss)
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if(!B || !B.controlling)
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if(!B || !B.controlling)
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return
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return
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B.host.adjustBrainLoss(rand(5,10))
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B.host.adjustBrainLoss(rand(5,10))
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H << "\red <B>With an immense exertion of will, you regain control of your body!</B>"
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H << "<span class='danger'>With an immense exertion of will, you regain control of your body!</span>"
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B.host << "\red <B>You feel control of the host brain ripped from your grasp, and retract your probosci before the wild neural impulses can damage you.</b>"
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B.host << "<span class='danger'>You feel control of the host brain ripped from your grasp, and retract your probosci before the wild neural impulses can damage you.</span>"
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B.detatch()
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B.detatch()
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@@ -174,7 +174,7 @@
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//Procs for grabbing players.
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//Procs for grabbing players.
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/mob/living/simple_animal/borer/proc/request_player()
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/mob/living/simple_animal/borer/proc/request_player()
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for(var/mob/dead/observer/O in player_list)
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for(var/mob/dead/observer/O in player_list)
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if(jobban_isbanned(O, "Syndicate"))
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if(jobban_isbanned(O, "Borer"))
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continue
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continue
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if(O.client)
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if(O.client)
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if(O.client.prefs.be_special & BE_ALIEN)
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if(O.client.prefs.be_special & BE_ALIEN)
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@@ -193,15 +193,21 @@
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/mob/living/simple_animal/borer/proc/transfer_personality(var/client/candidate)
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/mob/living/simple_animal/borer/proc/transfer_personality(var/client/candidate)
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if(!candidate)
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if(!candidate || !candidate.mob || !candidate.mob.mind)
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return
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return
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src.mind = candidate.mob.mind
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src.mind = candidate.mob.mind
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candidate.mob.mind.current = src
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src.ckey = candidate.ckey
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src.ckey = candidate.ckey
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if(src.mind)
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if(src.mind)
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src.mind.assigned_role = "Cortical Borer"
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src.mind.assigned_role = "Cortical Borer"
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src.mind.special_role = "Cortical Borer"
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src.mind.special_role = "Cortical Borer"
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ticker.mode.borers |= src.mind
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src << "<span class='notice'>You are a cortical borer!</span> You are a brain slug that worms its way \
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into the head of its victim. Use stealth, persuasion and your powers of mind control to keep you, \
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your host and your eventual spawn safe and warm."
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src << "You can speak to your victim with <b>say</b>, to other borers with <b>say :x</b>, and use your Abilities tab to access powers."
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/mob/living/simple_animal/borer/can_use_vents()
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/mob/living/simple_animal/borer/can_use_vents()
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return
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return
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@@ -69,6 +69,10 @@
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if(istype(M,/mob/living/carbon/human))
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if(istype(M,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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var/mob/living/carbon/human/H = M
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var/datum/organ/external/E = H.organs_by_name["head"]
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if(!E || (E.status & ORGAN_DESTROYED))
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src << "\The [H] does not have a head!"
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if(!H.species.has_organ["brain"])
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if(!H.species.has_organ["brain"])
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src << "\The [H] does not seem to have an ear canal to breach."
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src << "\The [H] does not seem to have an ear canal to breach."
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return
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return
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@@ -124,6 +128,7 @@
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src << "They are no longer in range!"
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src << "They are no longer in range!"
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return
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return
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/*
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/mob/living/simple_animal/borer/verb/devour_brain()
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/mob/living/simple_animal/borer/verb/devour_brain()
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set category = "Abilities"
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set category = "Abilities"
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set name = "Devour Brain"
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set name = "Devour Brain"
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@@ -147,6 +152,7 @@
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src << "<span class = 'danger'>It only takes a few moments to render the dead host brain down into a nutrient-rich slurry...</span>"
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src << "<span class = 'danger'>It only takes a few moments to render the dead host brain down into a nutrient-rich slurry...</span>"
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replace_brain()
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replace_brain()
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*/
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// BRAIN WORM ZOMBIES AAAAH.
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// BRAIN WORM ZOMBIES AAAAH.
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/mob/living/simple_animal/borer/proc/replace_brain()
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/mob/living/simple_animal/borer/proc/replace_brain()
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