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Merge pull request #6024 from mwerezak/laser
Adjusts laser cannon damage
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@@ -22,6 +22,7 @@ obj/item/weapon/gun/energy/laser/retro
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/obj/item/weapon/gun/energy/laser/captain
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name = "antique laser gun"
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icon_state = "caplaser"
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desc = "This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding."
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force = 10
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@@ -93,7 +93,7 @@ var/list/beam_master = list()
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/obj/item/projectile/beam/heavylaser
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name = "heavy laser"
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icon_state = "heavylaser"
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damage = 40
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damage = 60
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/obj/item/projectile/beam/xray
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name = "xray beam"
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@@ -106,11 +106,6 @@ var/list/beam_master = list()
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damage = 50
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/obj/item/projectile/beam/deathlaser
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name = "death laser"
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icon_state = "heavylaser"
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damage = 60
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/obj/item/projectile/beam/emitter
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name = "emitter beam"
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icon_state = "emitter"
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