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[MIRROR] Kitchen Sink PR (#10745)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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@@ -21,7 +21,7 @@
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item_state = "multicannon"
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slot_flags = SLOT_BACK
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recoil = FALSE
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fire_sound = 'modular_chomp/sound/weapons/energy/laser_strong.ogg' // CHOMPedit: New firesound, overwrites the sfx from the macrobatteries.
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fire_sound = 'sound/weapons/energy/laser_strong.ogg' // CHOMPedit: New firesound, overwrites the sfx from the macrobatteries.
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/obj/item/gun/projectile/multi_cannon/update_icon()
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. = ..()
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@@ -6,7 +6,7 @@
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item_state = "gauss"
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desc = "An older model of the experimental Gauss weapon series produced by Hephaestus industries. As it is unable to pass through glass, it was phased out during the mars-sol conflict due to the invention of laser carbines.Nevertheless, it still packs a punch and is easy to maintain, making it a favorite amongst sol privateers."
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force = 5
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fire_sound = 'modular_chomp/sound/weapons/laser4.ogg' //lighter damage sound //CHMOMPEdit - Sound moved to modular files to prevent conflict with an upstream laser sound file
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fire_sound = 'sound/weapons/laser4.ogg' //lighter damage sound //CHMOMPEdit - Sound moved to modular files to prevent conflict with an upstream laser sound file
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slot_flags = SLOT_BELT|SLOT_HOLSTER
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w_class = 2
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projectile_type = /obj/item/projectile/energy/gauss
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@@ -76,7 +76,7 @@ only use the hollow_point and armor_penetration values.*/
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velocity = 360
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/obj/item/projectile/bullet/a57
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fire_sound = 'modular_chomp/sound/weapons/ballistics/smg_heavy.ogg'
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fire_sound = 'sound/weapons/ballistics/smg_heavy.ogg'
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diam = 5.7
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grains = 31
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velocity = 716
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@@ -27,7 +27,7 @@
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/obj/item/projectile/energy/phase
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name = "phase wave"
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icon_state = "phase"
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fire_sound = 'modular_chomp/sound/weapons/phase_new/phasecarbine.ogg' //CHOMPedit - New sounds.
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fire_sound = 'sound/weapons/phase_new/phasecarbine.ogg' //CHOMPedit - New sounds.
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range = 13
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damage = 5
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SA_bonus_damage = 45
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@@ -36,14 +36,14 @@
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hud_state = "laser_heat"
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/obj/item/projectile/energy/phase/light
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fire_sound = 'modular_chomp/sound/weapons/phase_new/phasepistol.ogg' //CHOMPedit - New sounds.
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fire_sound = 'sound/weapons/phase_new/phasepistol.ogg' //CHOMPedit - New sounds.
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range = 11
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SA_bonus_damage = 35
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armor_penetration = -50
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hud_state = "laser_heat"
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/obj/item/projectile/energy/phase/heavy
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fire_sound = 'modular_chomp/sound/weapons/phase_new/phaserifle.ogg' //CHOMPedit - New sounds.
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fire_sound = 'sound/weapons/phase_new/phaserifle.ogg' //CHOMPedit - New sounds.
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range = 16 //Chompedit This range was not great
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damage = 10
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SA_bonus_damage = 50
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@@ -51,7 +51,7 @@
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hud_state = "laser_heat"
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/obj/item/projectile/energy/phase/heavy/cannon
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fire_sound = 'modular_chomp/sound/weapons/phase_new/phasecannon.ogg' //CHOMPedit - New sounds.
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fire_sound = 'sound/weapons/phase_new/phasecannon.ogg' //CHOMPedit - New sounds.
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range = 20 //Chompedit This range was mediocre, but not worth a cannon.
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damage = 15
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SA_bonus_damage = 60
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