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Merge pull request #5736 from SpadesNeil/pistol-ammo-fixes
Fixes missing hollow point ammo for 9mm
This commit is contained in:
@@ -92,6 +92,11 @@
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projectile_type = /obj/item/projectile/bullet/pistol/ap
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matter = list(DEFAULT_WALL_MATERIAL = 80)
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/obj/item/ammo_casing/a9mm/hp
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desc = "A 9mm hollow-point bullet casing."
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projectile_type = /obj/item/projectile/bullet/pistol/hp
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/obj/item/ammo_casing/a9mm/flash
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desc = "A 9mm flash shell casing."
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icon_state = "r-casing"
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@@ -149,7 +154,7 @@
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/obj/item/ammo_casing/a45/hp
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desc = "A .45 hollow-point bullet casing."
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projectile_type = /obj/item/projectile/bullet/pistol/medium/hollow
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projectile_type = /obj/item/projectile/bullet/pistol/medium/hp
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/*
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* 10mm
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@@ -265,7 +270,7 @@
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/obj/item/ammo_casing/a762/hp
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desc = "A 7.62mm hollow-point bullet casing."
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projectile_type = /obj/item/projectile/bullet/rifle/a762/hollow
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projectile_type = /obj/item/projectile/bullet/rifle/a762/hp
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/obj/item/ammo_casing/a762/hunter
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desc = "A 7.62mm hunting bullet casing."
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@@ -311,7 +316,7 @@
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/obj/item/ammo_casing/a545/hp
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desc = "A 5.45mm hollow-point bullet casing."
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projectile_type = /obj/item/projectile/bullet/rifle/a545/hollow
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projectile_type = /obj/item/projectile/bullet/rifle/a545/hp
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/obj/item/ammo_casing/a545/hunter
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desc = "A 5.45mm hunting bullet casing."
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@@ -64,38 +64,43 @@
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/* short-casing projectiles, like the kind used in pistols or SMGs */
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/obj/item/projectile/bullet/pistol
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fire_sound = 'sound/weapons/gunshot/gunshot_pistol.ogg'
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/obj/item/projectile/bullet/pistol // 9mm pistols and most SMGs. Sacrifice power for capacity.
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fire_sound = 'sound/weapons/gunshot/gunshot_pistol.ogg' // ToDo: Different shot sounds for different strength pistols. -Ace
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damage = 20
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/obj/item/projectile/bullet/pistol/ap
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damage = 15
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armor_penetration = 30
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/obj/item/projectile/bullet/pistol/medium
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/obj/item/projectile/bullet/pistol/hp
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damage = 25
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armor_penetration = -50
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/obj/item/projectile/bullet/pistol/medium // .45 (and maybe .40 if it ever gets added) caliber security pistols. Balance between capacity and power.
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// fire_sound = 'sound/weapons/gunshot3.ogg' // ToDo: Different shot sounds for different strength pistols.
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damage = 25
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/obj/item/projectile/bullet/pistol/medium/ap
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damage = 20
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armor_penetration = 15
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/obj/item/projectile/bullet/pistol/medium/hollow
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/obj/item/projectile/bullet/pistol/medium/hp
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damage = 30
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armor_penetration = -50
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/obj/item/projectile/bullet/pistol/strong //revolvers and matebas
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fire_sound = 'sound/weapons/gunshot/gunshot_strong.ogg'
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/obj/item/projectile/bullet/pistol/strong // .357 and .44 caliber stuff. High power pistols like the Mateba or Desert Eagle. Sacrifice capacity for power.
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fire_sound = 'sound/weapons/gunshot/gunshot_strong.ogg' // ToDo: Replace with something less ugly. I recommend weapons/gunshot3.ogg
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damage = 60
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/obj/item/projectile/bullet/pistol/rubber/strong //"rubber" bullets for revolvers and matebas
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fire_sound = 'sound/weapons/gunshot/gunshot_strong.ogg'
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/obj/item/projectile/bullet/pistol/rubber/strong // "Rubber" bullets for high power pistols.
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fire_sound = 'sound/weapons/gunshot/gunshot_strong.ogg' // ToDo: Same as above.
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damage = 10
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agony = 60
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embed_chance = 0
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sharp = 0
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check_armour = "melee"
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/obj/item/projectile/bullet/pistol/rubber //"rubber" bullets
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/obj/item/projectile/bullet/pistol/rubber // "Rubber" bullets for all other pistols.
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name = "rubber bullet"
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damage = 5
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agony = 40
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@@ -167,7 +172,7 @@
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damage = 30
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armor_penetration = 50 // At 30 or more armor, this will do more damage than standard rounds.
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/obj/item/projectile/bullet/rifle/a762/hollow
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/obj/item/projectile/bullet/rifle/a762/hp
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damage = 40
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armor_penetration = -50
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penetrating = 0
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@@ -184,7 +189,7 @@
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damage = 20
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armor_penetration = 50 // At 40 or more armor, this will do more damage than standard rounds.
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/obj/item/projectile/bullet/rifle/a545/hollow
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/obj/item/projectile/bullet/rifle/a545/hp
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damage = 35
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armor_penetration = -50
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penetrating = 0
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