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https://github.com/CHOMPStation2/CHOMPStation2.git
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Apparently organs are being worked on.
They have been moved back and checked for Rockdtben. As the attempted list dead people's names as their real_name did not work, dead people's names are back to the old style. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2869 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -23,23 +23,20 @@
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usr.emote(message)
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usr.emote(message)
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/mob/proc/say_dead(var/message)
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/mob/proc/say_dead(var/message)
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var/m_name = src.real_name
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var/name = src.real_name
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if(!m_name)
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var/alt_name = ""
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m_name = src.name
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//var/alt_name = ""
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//if (istype(src, /mob/living/carbon/human) && src.name != src.real_name)
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if (istype(src, /mob/living/carbon/human) && src.name != src.real_name)
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//var/mob/living/carbon/human/H = src
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var/mob/living/carbon/human/H = src
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//alt_name = " (as [H.get_authentification_name()])"
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alt_name = " (as [H.get_authentification_name()])"
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//else if (istype(src, /mob/dead/observer))
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if (!istype(src, /mob/living/carbon/human))
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// name = "Ghost"
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name = src.name
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// alt_name = " ([src.real_name])"
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if (istype(src, /mob/dead/observer))
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//else if (!istype(src, /mob/living/carbon/human))
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name = "Ghost"
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// name = src.name
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alt_name = " ([src.real_name])"
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message = src.say_quote(message)
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message = src.say_quote(message)
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var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name] <span class='message'>[message]</span></span>"
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var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[m_name]</span> <span class='message'>[message]</span></span>"
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for (var/mob/M in world)
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for (var/mob/M in world)
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if (istype(M, /mob/new_player))
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if (istype(M, /mob/new_player))
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@@ -47,6 +44,7 @@
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if (M.stat == 2 || (M.client && M.client.holder && M.client.deadchat)) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
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if (M.stat == 2 || (M.client && M.client.holder && M.client.deadchat)) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
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if(M.client && !M.client.STFU_ghosts) //Admin shut-off for ghosts chatter
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if(M.client && !M.client.STFU_ghosts) //Admin shut-off for ghosts chatter
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M.show_message(rendered, 2)
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M.show_message(rendered, 2)
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return
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/mob/proc/say_understands(var/mob/other)
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/mob/proc/say_understands(var/mob/other)
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if (src.stat == 2)
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if (src.stat == 2)
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@@ -135,12 +135,12 @@
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#define FILE_DIR "code/unused/hivebot"
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#define FILE_DIR "code/unused/hivebot"
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#define FILE_DIR "code/unused/mining"
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#define FILE_DIR "code/unused/mining"
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#define FILE_DIR "code/unused/optics"
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#define FILE_DIR "code/unused/optics"
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#define FILE_DIR "code/unused/organs"
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#define FILE_DIR "code/unused/pda2"
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#define FILE_DIR "code/unused/pda2"
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#define FILE_DIR "code/unused/powerarmor"
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#define FILE_DIR "code/unused/powerarmor"
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#define FILE_DIR "code/unused/spacecraft"
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#define FILE_DIR "code/unused/spacecraft"
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#define FILE_DIR "code/WorkInProgress"
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#define FILE_DIR "code/WorkInProgress"
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#define FILE_DIR "code/WorkInProgress/mapload"
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#define FILE_DIR "code/WorkInProgress/mapload"
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#define FILE_DIR "code/WorkInProgress/organs"
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#define FILE_DIR "code/WorkInProgress/virus2"
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#define FILE_DIR "code/WorkInProgress/virus2"
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#define FILE_DIR "html"
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#define FILE_DIR "html"
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#define FILE_DIR "icons"
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#define FILE_DIR "icons"
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@@ -981,6 +981,8 @@
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#include "code\WorkInProgress\explosion_particles.dm"
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#include "code\WorkInProgress\explosion_particles.dm"
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#include "code\WorkInProgress\mapload\dmm_suite.dm"
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#include "code\WorkInProgress\mapload\dmm_suite.dm"
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#include "code\WorkInProgress\mapload\reader.dm"
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#include "code\WorkInProgress\mapload\reader.dm"
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#include "code\WorkInProgress\organs\implants.dm"
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#include "code\WorkInProgress\organs\organs.dm"
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#include "code\WorkInProgress\virus2\analyser.dm"
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#include "code\WorkInProgress\virus2\analyser.dm"
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#include "code\WorkInProgress\virus2\antibodies.dm"
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#include "code\WorkInProgress\virus2\antibodies.dm"
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#include "code\WorkInProgress\virus2\base.dm"
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#include "code\WorkInProgress\virus2\base.dm"
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