From 67f0c3ff561369e1ba97cf29fbf0a060a57d0366 Mon Sep 17 00:00:00 2001 From: CHOMPStation2StaffMirrorBot <94713762+CHOMPStation2StaffMirrorBot@users.noreply.github.com> Date: Mon, 10 Aug 2026 11:16:57 -0700 Subject: [PATCH] [MIRROR] Glasswires no longer break from flashlight beams (#12957) Co-authored-by: Will <7099514+Willburd@users.noreply.github.com> --- code/game/objects/traps/glass_wire.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/game/objects/traps/glass_wire.dm b/code/game/objects/traps/glass_wire.dm index ba8bab9b66..ce474d3e7a 100644 --- a/code/game/objects/traps/glass_wire.dm +++ b/code/game/objects/traps/glass_wire.dm @@ -43,6 +43,8 @@ /obj/item/material/barbedwire/glass/Crossed(atom/movable/AM) if(AM.is_incorporeal()) return + if(istype(AM,/obj/effect/abstract)) // Stops flashlight beams from breaking them + return // Maybe special handling someday, like making them shine? if(anchored) if(isliving(AM)) var/mob/living/L = AM