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Fixes issue #1971
Lasertag and practice beams won't explode tanks anymore.
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@@ -111,7 +111,7 @@ var/list/beam_master = list()
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/obj/item/projectile/beam/bluetag
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/obj/item/projectile/beam/lastertag/blue
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name = "lasertag beam"
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icon_state = "bluelaser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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@@ -126,7 +126,7 @@ var/list/beam_master = list()
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M.Weaken(5)
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return 1
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/obj/item/projectile/beam/redtag
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/obj/item/projectile/beam/lastertag/red
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name = "lasertag beam"
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icon_state = "laser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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@@ -141,7 +141,7 @@ var/list/beam_master = list()
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M.Weaken(5)
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return 1
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/obj/item/projectile/beam/omnitag//A laser tag bolt that stuns EVERYONE
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/obj/item/projectile/beam/lastertag/omni//A laser tag bolt that stuns EVERYONE
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name = "lasertag beam"
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icon_state = "omnilaser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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