Hydro upkeep

This commit is contained in:
Mechoid
2020-09-16 16:38:43 -07:00
committed by VirgoBot
parent 70566e915b
commit 68a37c64fa
64 changed files with 1891 additions and 1716 deletions

View File

@@ -1,159 +1,200 @@
/obj/item/weapon/reagent_containers/borghypo
name = "cyborg hypospray"
desc = "An advanced chemical synthesizer and injection system, designed for heavy-duty medical equipment."
icon = 'icons/obj/syringe.dmi'
item_state = "hypo"
icon_state = "borghypo"
amount_per_transfer_from_this = 5
volume = 30
possible_transfer_amounts = null
var/mode = 1
var/charge_cost = 50
var/charge_tick = 0
var/recharge_time = 5 //Time it takes for shots to recharge (in seconds)
var/bypass_protection = FALSE // If true, can inject through things like spacesuits and armor.
var/list/reagent_ids = list("tricordrazine", "inaprovaline", "anti_toxin", "tramadol", "dexalin" ,"spaceacillin")
var/list/reagent_volumes = list()
var/list/reagent_names = list()
/obj/item/weapon/reagent_containers/borghypo/surgeon
reagent_ids = list("tricordrazine", "inaprovaline", "oxycodone", "dexalin" ,"spaceacillin")
/obj/item/weapon/reagent_containers/borghypo/crisis
reagent_ids = list("tricordrazine", "inaprovaline", "anti_toxin", "tramadol", "dexalin" ,"spaceacillin")
/obj/item/weapon/reagent_containers/borghypo/lost
reagent_ids = list("tricordrazine", "bicaridine", "dexalin", "anti_toxin", "tramadol", "spaceacillin")
/obj/item/weapon/reagent_containers/borghypo/merc
name = "advanced cyborg hypospray"
desc = "An advanced nanite and chemical synthesizer and injection system, designed for heavy-duty medical equipment. This type is capable of safely bypassing \
thick materials that other hyposprays would struggle with."
bypass_protection = TRUE // Because mercs tend to be in spacesuits.
reagent_ids = list("healing_nanites", "hyperzine", "tramadol", "oxycodone", "spaceacillin", "peridaxon", "osteodaxon", "myelamine", "synthblood")
/obj/item/weapon/reagent_containers/borghypo/Initialize()
. = ..()
for(var/T in reagent_ids)
reagent_volumes[T] = volume
var/datum/reagent/R = SSchemistry.chemical_reagents[T]
reagent_names += R.name
START_PROCESSING(SSobj, src)
/obj/item/weapon/reagent_containers/borghypo/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/weapon/reagent_containers/borghypo/process() //Every [recharge_time] seconds, recharge some reagents for the cyborg+
if(++charge_tick < recharge_time)
return 0
charge_tick = 0
if(isrobot(loc))
var/mob/living/silicon/robot/R = loc
if(R && R.cell)
for(var/T in reagent_ids)
if(reagent_volumes[T] < volume)
R.cell.use(charge_cost)
reagent_volumes[T] = min(reagent_volumes[T] + 5, volume)
return 1
/obj/item/weapon/reagent_containers/borghypo/attack(var/mob/living/M, var/mob/user)
if(!istype(M))
return
if(!reagent_volumes[reagent_ids[mode]])
to_chat(user, "<span class='warning'>The injector is empty.</span>")
return
var/mob/living/carbon/human/H = M
if(istype(H))
var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
if(!affected)
to_chat(user, "<span class='danger'>\The [H] is missing that limb!</span>")
return
/* since synths have oil/coolant streams now, it only makes sense that you should be able to inject stuff. preserved for posterity.
else if(affected.robotic >= ORGAN_ROBOT)
to_chat(user, "<span class='danger'>You cannot inject a robotic limb.</span>")
return
*/
if(M.can_inject(user, 1, ignore_thickness = bypass_protection))
to_chat(user, "<span class='notice'>You inject [M] with the injector.</span>")
to_chat(M, "<span class='notice'>You feel a tiny prick!</span>")
if(M.reagents)
var/t = min(amount_per_transfer_from_this, reagent_volumes[reagent_ids[mode]])
M.reagents.add_reagent(reagent_ids[mode], t)
reagent_volumes[reagent_ids[mode]] -= t
add_attack_logs(user, M, "Borg injected with [reagent_ids[mode]]")
to_chat(user, "<span class='notice'>[t] units injected. [reagent_volumes[reagent_ids[mode]]] units remaining.</span>")
return
/obj/item/weapon/reagent_containers/borghypo/attack_self(mob/user as mob) //Change the mode
var/t = ""
for(var/i = 1 to reagent_ids.len)
if(t)
t += ", "
if(mode == i)
t += "<b>[reagent_names[i]]</b>"
else
t += "<a href='?src=\ref[src];reagent=[reagent_ids[i]]'>[reagent_names[i]]</a>"
t = "Available reagents: [t]."
to_chat(user,t)
return
/obj/item/weapon/reagent_containers/borghypo/Topic(var/href, var/list/href_list)
if(href_list["reagent"])
var/t = reagent_ids.Find(href_list["reagent"])
if(t)
playsound(src, 'sound/effects/pop.ogg', 50, 0)
mode = t
var/datum/reagent/R = SSchemistry.chemical_reagents[reagent_ids[mode]]
to_chat(usr, "<span class='notice'>Synthesizer is now producing '[R.name]'.</span>")
/obj/item/weapon/reagent_containers/borghypo/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2)
var/datum/reagent/R = SSchemistry.chemical_reagents[reagent_ids[mode]]
. += "<span class='notice'>It is currently producing [R.name] and has [reagent_volumes[reagent_ids[mode]]] out of [volume] units left.</span>"
/obj/item/weapon/reagent_containers/borghypo/service
name = "cyborg drink synthesizer"
desc = "A portable drink dispencer."
icon = 'icons/obj/drinks.dmi'
icon_state = "shaker"
charge_cost = 20
recharge_time = 3
volume = 60
possible_transfer_amounts = list(5, 10, 20, 30)
reagent_ids = list("ale", "cider", "beer", "berryjuice", "bitters", "coffee", "cognac", "cola", "dr_gibb", "egg", "gin", "gingerale", "hot_coco", "ice", "icetea", "kahlua", "lemonjuice", "lemon_lime", "limejuice", "mead", "milk", "mint", "orangejuice", "rum", "sake", "sodawater", "soymilk", "space_up", "spacemountainwind", "specialwhiskey", "sugar", "tea", "tequilla", "tomatojuice", "tonic", "vermouth", "vodka", "water", "watermelonjuice", "whiskey", "wine")
/obj/item/weapon/reagent_containers/borghypo/service/attack(var/mob/M, var/mob/user)
return
/obj/item/weapon/reagent_containers/borghypo/service/afterattack(var/obj/target, var/mob/user, var/proximity)
if(!proximity)
return
if(!target.is_open_container() || !target.reagents)
return
if(!reagent_volumes[reagent_ids[mode]])
to_chat(user, "<span class='notice'>[src] is out of this reagent, give it some time to refill.</span>")
return
if(!target.reagents.get_free_space())
to_chat(user, "<span class='notice'>[target] is full.</span>")
return
var/t = min(amount_per_transfer_from_this, reagent_volumes[reagent_ids[mode]])
target.reagents.add_reagent(reagent_ids[mode], t)
reagent_volumes[reagent_ids[mode]] -= t
to_chat(user, "<span class='notice'>You transfer [t] units of the solution to [target].</span>")
return
/obj/item/weapon/reagent_containers/borghypo
name = "cyborg hypospray"
desc = "An advanced chemical synthesizer and injection system, designed for heavy-duty medical equipment."
icon = 'icons/obj/syringe.dmi'
item_state = "hypo"
icon_state = "borghypo"
amount_per_transfer_from_this = 5
volume = 30
possible_transfer_amounts = null
var/mode = 1
var/charge_cost = 50
var/charge_tick = 0
var/recharge_time = 5 //Time it takes for shots to recharge (in seconds)
var/bypass_protection = FALSE // If true, can inject through things like spacesuits and armor.
var/list/reagent_ids = list("tricordrazine", "inaprovaline", "anti_toxin", "tramadol", "dexalin" ,"spaceacillin")
var/list/reagent_volumes = list()
var/list/reagent_names = list()
/obj/item/weapon/reagent_containers/borghypo/surgeon
reagent_ids = list("tricordrazine", "inaprovaline", "oxycodone", "dexalin" ,"spaceacillin")
/obj/item/weapon/reagent_containers/borghypo/crisis
reagent_ids = list("tricordrazine", "inaprovaline", "anti_toxin", "tramadol", "dexalin" ,"spaceacillin")
/obj/item/weapon/reagent_containers/borghypo/lost
reagent_ids = list("tricordrazine", "bicaridine", "dexalin", "anti_toxin", "tramadol", "spaceacillin")
/obj/item/weapon/reagent_containers/borghypo/merc
name = "advanced cyborg hypospray"
desc = "An advanced nanite and chemical synthesizer and injection system, designed for heavy-duty medical equipment. This type is capable of safely bypassing \
thick materials that other hyposprays would struggle with."
bypass_protection = TRUE // Because mercs tend to be in spacesuits.
reagent_ids = list("healing_nanites", "hyperzine", "tramadol", "oxycodone", "spaceacillin", "peridaxon", "osteodaxon", "myelamine", "synthblood")
/obj/item/weapon/reagent_containers/borghypo/Initialize()
. = ..()
for(var/T in reagent_ids)
reagent_volumes[T] = volume
var/datum/reagent/R = SSchemistry.chemical_reagents[T]
reagent_names += R.name
START_PROCESSING(SSobj, src)
/obj/item/weapon/reagent_containers/borghypo/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/weapon/reagent_containers/borghypo/process() //Every [recharge_time] seconds, recharge some reagents for the cyborg+
if(++charge_tick < recharge_time)
return 0
charge_tick = 0
if(isrobot(loc))
var/mob/living/silicon/robot/R = loc
if(R && R.cell)
for(var/T in reagent_ids)
if(reagent_volumes[T] < volume)
R.cell.use(charge_cost)
reagent_volumes[T] = min(reagent_volumes[T] + 5, volume)
return 1
/obj/item/weapon/reagent_containers/borghypo/attack(var/mob/living/M, var/mob/user)
if(!istype(M))
return
if(!reagent_volumes[reagent_ids[mode]])
to_chat(user, "<span class='warning'>The injector is empty.</span>")
return
var/mob/living/carbon/human/H = M
if(istype(H))
var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
if(!affected)
to_chat(user, "<span class='danger'>\The [H] is missing that limb!</span>")
return
/* since synths have oil/coolant streams now, it only makes sense that you should be able to inject stuff. preserved for posterity.
else if(affected.robotic >= ORGAN_ROBOT)
to_chat(user, "<span class='danger'>You cannot inject a robotic limb.</span>")
return
*/
if(M.can_inject(user, 1, ignore_thickness = bypass_protection))
to_chat(user, "<span class='notice'>You inject [M] with the injector.</span>")
to_chat(M, "<span class='notice'>You feel a tiny prick!</span>")
if(M.reagents)
var/t = min(amount_per_transfer_from_this, reagent_volumes[reagent_ids[mode]])
M.reagents.add_reagent(reagent_ids[mode], t)
reagent_volumes[reagent_ids[mode]] -= t
add_attack_logs(user, M, "Borg injected with [reagent_ids[mode]]")
to_chat(user, "<span class='notice'>[t] units injected. [reagent_volumes[reagent_ids[mode]]] units remaining.</span>")
return
/obj/item/weapon/reagent_containers/borghypo/attack_self(mob/user as mob) //Change the mode
var/t = ""
for(var/i = 1 to reagent_ids.len)
if(t)
t += ", "
if(mode == i)
t += "<b>[reagent_names[i]]</b>"
else
t += "<a href='?src=\ref[src];reagent=[reagent_ids[i]]'>[reagent_names[i]]</a>"
t = "Available reagents: [t]."
to_chat(user,t)
return
/obj/item/weapon/reagent_containers/borghypo/Topic(var/href, var/list/href_list)
if(href_list["reagent"])
var/t = reagent_ids.Find(href_list["reagent"])
if(t)
playsound(src, 'sound/effects/pop.ogg', 50, 0)
mode = t
var/datum/reagent/R = SSchemistry.chemical_reagents[reagent_ids[mode]]
to_chat(usr, "<span class='notice'>Synthesizer is now producing '[R.name]'.</span>")
/obj/item/weapon/reagent_containers/borghypo/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2)
var/datum/reagent/R = SSchemistry.chemical_reagents[reagent_ids[mode]]
. += "<span class='notice'>It is currently producing [R.name] and has [reagent_volumes[reagent_ids[mode]]] out of [volume] units left.</span>"
/obj/item/weapon/reagent_containers/borghypo/service
name = "cyborg drink synthesizer"
desc = "A portable drink dispencer."
icon = 'icons/obj/drinks.dmi'
icon_state = "shaker"
charge_cost = 20
recharge_time = 3
volume = 60
possible_transfer_amounts = list(5, 10, 20, 30)
reagent_ids = list("ale",
"cider",
"beer",
"berryjuice",
"bitters",
"coffee",
"cognac",
"cola",
"dr_gibb",
"egg",
"gin",
"gingerale",
"hot_coco",
"ice",
"icetea",
"kahlua",
"lemonjuice",
"lemon_lime",
"limejuice",
"mead",
"milk",
"mint",
"orangejuice",
"rum",
"sake",
"sodawater",
"soymilk",
"space_up",
"spacemountainwind",
"spacespice",
"specialwhiskey",
"sugar",
"tea",
"tequilla",
"tomatojuice",
"tonic",
"vermouth",
"vodka",
"water",
"watermelonjuice",
"whiskey",
"wine")
/obj/item/weapon/reagent_containers/borghypo/service/attack(var/mob/M, var/mob/user)
return
/obj/item/weapon/reagent_containers/borghypo/service/afterattack(var/obj/target, var/mob/user, var/proximity)
if(!proximity)
return
if(!target.is_open_container() || !target.reagents)
return
if(!reagent_volumes[reagent_ids[mode]])
to_chat(user, "<span class='notice'>[src] is out of this reagent, give it some time to refill.</span>")
return
if(!target.reagents.get_free_space())
to_chat(user, "<span class='notice'>[target] is full.</span>")
return
var/t = min(amount_per_transfer_from_this, reagent_volumes[reagent_ids[mode]])
target.reagents.add_reagent(reagent_ids[mode], t)
reagent_volumes[reagent_ids[mode]] -= t
to_chat(user, "<span class='notice'>You transfer [t] units of the solution to [target].</span>")
return