Optimized and refactored list2text, text2list, and replacetext.

Also fixed some grammar in the station blueprint code.

Conflicts:
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/modules/admin/verbs/debug.dm
	code/modules/clothing/masks/gasmask.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/TextFilters.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/ai/say.dm
This commit is contained in:
YotaXP
2014-01-07 22:15:25 -05:00
committed by Mloc
parent 94829b552c
commit 68ae21fac3
15 changed files with 133 additions and 136 deletions

View File

@@ -975,14 +975,16 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs", "Clients"))
if("Players")
usr << dd_list2text(player_list,",")
usr << list2text(player_list,",")
if("Admins")
usr << dd_list2text(admins,",")
usr << list2text(admins,",")
if("Mobs")
usr << dd_list2text(mob_list,",")
usr << list2text(mob_list,",")
if("Living Mobs")
usr << dd_list2text(living_mob_list,",")
usr << list2text(living_mob_list,",")
if("Dead Mobs")
usr << dd_list2text(dead_mob_list,",")
usr << list2text(dead_mob_list,",")
if("Clients")
usr << dd_list2text(clients,",")
usr << list2text(clients,",")
if("Joined Clients")
usr << list2text(joined_player_list,",")