Merge branch 'master' into master

This commit is contained in:
Keila-coon
2019-11-29 13:07:46 -04:00
committed by GitHub
378 changed files with 207755 additions and 161420 deletions
@@ -60,9 +60,7 @@
desc = "A kit containing Tasald's equipment."
has_items = list(
/obj/item/clothing/suit/storage/det_suit/fluff/tasald,
/obj/item/clothing/suit/storage/det_suit/fluff/tas_coat,
/obj/item/clothing/under/det/fluff/tasald,
/obj/item/weapon/implanter/loyalty)
/obj/item/clothing/under/det/fluff/tasald)
//bwoincognito:Octavious Ward
/obj/item/weapon/storage/box/fluff/octavious
@@ -502,22 +502,6 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
// bwoincognito:Tasald Corlethian
/obj/item/clothing/suit/storage/det_suit/fluff/tas_coat
name = "Armored Colony coat"
desc = "Dark green and grey colored sleeveless long coat with two thick metal shoulder pads. has seen some wear and tear, with noticeable patches in the fabric, scratches on the shoulder pads, but with a clean patch on the left upper chest. It has a red NT marked on the right shoulder pad and red Security on the left. "
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/maglight,/obj/item/clothing/head/helmet)
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "tasaldcoat"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "tasaldcoat_mob"
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
//Event Costumes Below
/obj/item/clothing/head/helmet/fluff/freddy
name = "Animatronic Suit Helmet"
@@ -1917,3 +1901,19 @@ Departamental Swimsuits, for general use
/obj/item/clothing/under/fluff/slime_skeleton/digest_act(var/atom/movable/item_storage = null)
return FALSE //Indigestible
//Bacon12366:Elly Brown
/obj/item/clothing/accessory/sweater/fluff/star
name = "Star Sweater"
desc = "It's a white long sweater with a big yellow star at the chest. It seems like it's made of a soft material."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "star_sweater"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "star_sweater"
slot_flags = SLOT_OCLOTHING | SLOT_TIE
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
w_class = ITEMSIZE_NORMAL
slot = ACCESSORY_SLOT_OVER
@@ -1478,7 +1478,7 @@
// ******
// CheekyCrenando
// ******
//Srusu Rskuzu
//Srusu Rskuzu-Ahslru
/obj/item/clothing/under/fluff/srususoviet
name = "Soviet Uniform"
desc = "A standard issue Soviet Dress uniform"
@@ -249,7 +249,7 @@
name = "Mouse Plushie"
desc = "A plushie of a delightful mouse! What was once considered a vile rodent is now your very best friend."
slot_flags = SLOT_HEAD
icon_state = "mouse_brown"
icon_state = "mouse_brown" //TFF 12/11/19 - Change sprite to not look dead. Heck you for that choice! >:C
item_state = "mouse_brown_head"
icon = 'icons/vore/custom_items_vr.dmi'
icon_override = 'icons/vore/custom_items_vr.dmi'