Xenoarch adjustments.

This commit is contained in:
Belsima
2017-09-18 11:15:14 -04:00
parent 0a5f05a8a5
commit 69b09d859b
3 changed files with 47 additions and 2 deletions

View File

@@ -350,6 +350,14 @@ other types of metals and chemistry for reagents).
build_path = /obj/item/weapon/pickaxe/diamonddrill
sort_string = "KAAAE"
/datum/design/item/device/depth_scanner
desc = "Used to check spatial depth and density of rock outcroppings."
id = "depth_scanner"
req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 1000)
build_path = /obj/item/device/depth_scanner
sort_string = "KAAAF"
///////////////////////////////////
/////////Shield Generators/////////
///////////////////////////////////
@@ -692,6 +700,15 @@ other types of metals and chemistry for reagents).
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
sort_string = "UAAAG"
/datum/design/item/device/ano_scanner
name = "Alden-Saraspova counter"
id = "ano_scanner"
desc = "Aids in triangulation of exotic particles."
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000,"glass" = 5000)
build_path = /obj/item/device/ano_scanner
sort_string = "UAAAH"
/datum/design/item/light_replacer
name = "Light replacer"
desc = "A device to automatically replace lights. Refill with working lightbulbs."
@@ -756,6 +773,24 @@ other types of metals and chemistry for reagents).
build_path = /obj/item/device/radio/beacon
sort_string = "VADAA"
/datum/design/item/gps
name = "Triangulating device design"
desc = "Triangulates approximate co-ordinates using a nearby satellite network."
id = "gps"
req_tech = list(TECH_MATERIAL = 2, TECH_DATA = 2, TECH_BLUESPACE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 500)
build_path = /obj/item/device/gps
sort_string = "VADAB"
/datum/design/item/beacon_locator
name = "Beacon tracking pinpointer"
desc = "Used to scan and locate signals on a particular frequency."
id = "beacon_locator"
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 2, TECH_BLUESPACE = 3)
materials = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 500)
build_path = /obj/item/device/beacon_locator
sort_string = "VADAC"
/datum/design/item/bag_holding
name = "'Bag of Holding', an infinite capacity bag prototype"
desc = "Using localized pockets of bluespace this bag prototype offers incredible storage capacity with the contents weighting nothing. It's a shame the bag itself is pretty heavy."

View File

@@ -4,6 +4,8 @@
icon = 'icons/obj/device.dmi'
icon_state = "locator"
item_state = "locator"
origin_tech = list(TECH_MATERIAL = 2, TECH_DATA = 2, TECH_BLUESPACE = 2)
matter = list(DEFAULT_WALL_MATERIAL = 500)
w_class = ITEMSIZE_SMALL
/obj/item/device/gps/attack_self(var/mob/user as mob)
@@ -15,6 +17,8 @@
desc = "A coiled metallic tape used to check dimensions and lengths."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "measuring"
origin_tech = list(TECH_MATERIAL = 1)
matter = list(DEFAULT_WALL_MATERIAL = 100)
w_class = ITEMSIZE_SMALL
/obj/item/weapon/storage/bag/fossils
@@ -46,6 +50,8 @@
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "flashgun"
item_state = "lampgreen"
origin_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 3)
matter = list(DEFAULT_WALL_MATERIAL = 10000,"glass" = 5000)
w_class = ITEMSIZE_SMALL
slot_flags = SLOT_BELT
@@ -99,9 +105,11 @@
/obj/item/device/depth_scanner
name = "depth analysis scanner"
desc = "Used to check spatial depth and density of rock outcroppings."
icon = 'icons/obj/pda.dmi'
icon_state = "crap"
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "depth_scanner"
item_state = "analyzer"
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 2)
matter = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 1000)
w_class = ITEMSIZE_SMALL
slot_flags = SLOT_BELT
var/list/positive_locations = list()
@@ -227,6 +235,8 @@
icon = 'icons/obj/device.dmi'
icon_state = "pinoff" //pinonfar, pinonmedium, pinonclose, pinondirect, pinonnull
item_state = "electronic"
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 2, TECH_BLUESPACE = 3)
matter = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 500)
var/frequency = PUB_FREQ
var/scan_ticks = 0
var/obj/item/device/radio/target_radio

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