Merge pull request #3983 from Verkister/synthmarking

Couple VS compatibility tweaks on the synthlimb markings option.
This commit is contained in:
Spades
2018-08-17 16:09:56 -04:00
committed by GitHub
2 changed files with 2 additions and 2 deletions

View File

@@ -60,7 +60,7 @@ datum/preferences
var/r_synth //Used with synth_color to color synth parts that normaly can't be colored.
var/g_synth //Same as above
var/b_synth //Same as above
var/synth_markings = 0 //Enable/disable markings on synth parts.
var/synth_markings = 1 //VOREStation edit. Enable/disable markings on synth parts.
//Some faction information.
var/home_system = "Unset" //System of birth.

View File

@@ -185,7 +185,7 @@ var/global/list/limb_icon_cache = list()
var/datum/sprite_accessory/marking/mark_style = markings[M]["datum"]
var/icon/mark_s = new/icon("icon" = mark_style.icon, "icon_state" = "[mark_style.icon_state]-[organ_tag]")
mark_s.Blend(markings[M]["color"], mark_style.color_blend_mode) // VOREStation edit
overlays |= mark_s //So when it's not on your body, it has icons
add_overlay(mark_s) //So when it's not on your body, it has icons
mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
icon_cache_key += "[M][markings[M]["color"]]"