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https://github.com/CHOMPStation2/CHOMPStation2.git
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-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -31,7 +31,7 @@
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if (src.z > 6)
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user << "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!"
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return
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user.machine = src
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user.set_machine(src)
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var/dat
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if (src.temp)
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dat = "<TT>[src.temp]</TT><BR><BR><A href='?src=\ref[src];temp=1'>Clear Screen</A>"
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@@ -104,7 +104,7 @@
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if(..())
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return
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if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
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usr.machine = src
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usr.set_machine(src)
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if (href_list["eject"])
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src.temp = {"Destroy Robots?<BR>
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