-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.

-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-25 19:15:51 +00:00
parent 2063c3715d
commit 6a2d78bc94
156 changed files with 403 additions and 367 deletions

View File

@@ -29,7 +29,7 @@ obj/machinery/embedded_controller
attack_hand(mob/user)
user << browse(return_text(), "window=computer")
user.machine = src
user.set_machine(src)
onclose(user, "computer")
update_icon()
@@ -53,7 +53,7 @@ obj/machinery/embedded_controller
program.receive_user_command(href_list["command"])
spawn(5) program.process()
usr.machine = src
usr.set_machine(src)
spawn(5) src.updateDialog()
process()