mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -29,7 +29,7 @@ obj/machinery/embedded_controller
|
||||
|
||||
attack_hand(mob/user)
|
||||
user << browse(return_text(), "window=computer")
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
onclose(user, "computer")
|
||||
|
||||
update_icon()
|
||||
@@ -53,7 +53,7 @@ obj/machinery/embedded_controller
|
||||
program.receive_user_command(href_list["command"])
|
||||
spawn(5) program.process()
|
||||
|
||||
usr.machine = src
|
||||
usr.set_machine(src)
|
||||
spawn(5) src.updateDialog()
|
||||
|
||||
process()
|
||||
|
||||
Reference in New Issue
Block a user