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https://github.com/CHOMPStation2/CHOMPStation2.git
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-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -4,7 +4,7 @@
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set name = ".map"
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set category = "Object"
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set src in view(1)
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usr.machine = src
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usr.set_machine(src)
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if(!mapping) return
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log_game("[usr]([usr.key]) used station map L[z] in [src.loc.loc]")
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@@ -356,5 +356,5 @@ proc/getb(col)
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del(O)
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mapobjs = null
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src.machine = null
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src.unset_machine()
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