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https://github.com/CHOMPStation2/CHOMPStation2.git
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-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -69,7 +69,7 @@
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update_icon()
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if(!open && user.machine == src)
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user << browse(null, "window=spaceheater")
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user.machine = null
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user.unset_machine()
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else
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..()
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return
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@@ -94,7 +94,7 @@
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dat += " [set_temperature]°C "
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dat += "<A href='?src=\ref[src];op=temp;val=5'>+</A><BR>"
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user.machine = src
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user.set_machine(src)
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user << browse("<HEAD><TITLE>Space Heater Control Panel</TITLE></HEAD><TT>[dat]</TT>", "window=spaceheater")
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onclose(user, "spaceheater")
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@@ -112,7 +112,7 @@
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if (usr.stat)
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return
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if ((in_range(src, usr) && istype(src.loc, /turf)) || (istype(usr, /mob/living/silicon)))
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usr.machine = src
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usr.set_machine(src)
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switch(href_list["op"])
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@@ -145,7 +145,7 @@
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updateDialog()
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else
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usr << browse(null, "window=spaceheater")
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usr.machine = null
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usr.unset_machine()
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return
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