-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.

-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-25 19:15:51 +00:00
parent 2063c3715d
commit 6a2d78bc94
156 changed files with 403 additions and 367 deletions

View File

@@ -69,7 +69,7 @@
update_icon()
if(!open && user.machine == src)
user << browse(null, "window=spaceheater")
user.machine = null
user.unset_machine()
else
..()
return
@@ -94,7 +94,7 @@
dat += " [set_temperature]&deg;C "
dat += "<A href='?src=\ref[src];op=temp;val=5'>+</A><BR>"
user.machine = src
user.set_machine(src)
user << browse("<HEAD><TITLE>Space Heater Control Panel</TITLE></HEAD><TT>[dat]</TT>", "window=spaceheater")
onclose(user, "spaceheater")
@@ -112,7 +112,7 @@
if (usr.stat)
return
if ((in_range(src, usr) && istype(src.loc, /turf)) || (istype(usr, /mob/living/silicon)))
usr.machine = src
usr.set_machine(src)
switch(href_list["op"])
@@ -145,7 +145,7 @@
updateDialog()
else
usr << browse(null, "window=spaceheater")
usr.machine = null
usr.unset_machine()
return